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User manual GAMES PC CALL OF DUTY
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User guide GAMES PC CALL OF DUTY
Detailed instructions for use are in the User's Guide. CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enter CD Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Latest Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 THE SINGLE PLAYER GAME . . . . . . . . . . . . . . . . . . . . . 4 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 PLAYING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 MOVEMENT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 8 Crouching and Going Prone . . . . . . . . . . . . . . . . . . . . . . 10 Leaning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 VIEW CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 WEAPON CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Aiming Down the Sight (ADS) . . . . . . . . . . . . . . . . . . . . 13 Melee Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Reloading Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Swapping Weapons and Picking Up Items . . . . . . . . . . . . 14 OTHER CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Show Objectives/Score . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Quick Save/Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . 15 WEAPONS IN CALL OF DUTY TM . . . . . . . . . . . . . . . . . . 16 United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Stationary Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 OTHER INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . 23 Health Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
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MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Multiplayer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Finding and Connecting to Multiplayer Servers . . . . . . . . 26 Connecting to Your ISP . . . . . . . . . . . . . . . . . . . . . . . 26 Setting Your Data Rate . . . . . . . . . . . . . . . . . . . . . . . 26 Server Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Connecting to a Specific Server . . . . . . . . . . . . . . . . . 27 Adding to Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Creating a Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Multiplayer Game Types . . . . . . . . . . . . . . . . . . . . . . . . . 30 IMPORTANT TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . 40 SOFTWARE LICENSE AGREEMENT . . . . . . . . . . . . . . 42
INTRODUCTION
In war, no one fights alone. From the fields of France to the Volga River--from the smallest squads dropped behind enemy lines, to the massive divisions that won the war on multiple fronts--the soldiers of the Allied Forces stopped the German Army by standing and fighting together, side by side. , In Call of DutyTM you get to fight alongside your brothers-in-arms as history comes alive. In momentous battles from D-Day to Stalingrad, you'll find yourself in incredibly real terrain, caught in breathtaking life and death combat. You'll fight as American and British paratroopers and as a young Russian soldier conscripted into the Soviet Army. Whether cut off in a village in Normandy, battling to re-take Red Square, boarding and sinking a German battleship, speeding down German-held roads or rescuing Allied officers from a German stronghold, the dangers are more than any one soldier can overcome. To make it through, you'll need your buddies around you, and they'll need you. That's what war is about, and it's what Call of Duty TM is all about.
INSTALLATION
Insert Disc One of Call of Duty TM into your CD-ROM drive. After a few seconds, the splash screen will appear. Click Install to begin the installation process and then follow the on-screen instructions. If the splash screen does not appear, you may have Autorun disabled. Double-click on the My Computer icon on your desktop. Open the CD-ROM drive with the Call of DutyTM CD inserted. Double-click on Setup.exe to launch the Start screen. If you need more information, consult the help files.
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3
Enter CD Key
The Installer will prompt you to enter a CD key. You must have a valid CD key in order to continue the installation process and play Call of DutyTM Your unique CD key is affixed to the game's jewel case. When . prompted, enter the CD key as it appears on the jewel case. It's important that you observe the following guidelines to insure the privacy of your CD key: · Keep your CD key in a safe, private place in case you need to reinstall your game at a later point. · Players with invalid CD keys will not be permitted to join multiplayer games, so be sure to enter it correctly as it appears on the jewel case. No one from either Activision® or Infinity WardTM will ever ask you for your CD key (in game, on message boards or in chat rooms). Never give it out to anyone! If you lose your CD key, you will not be issued another one.
MAIN MENU
After you view the introductory movies, the game's Main Menu will appear. From this menu you can launch new games, resume games in progress, switch to the Multiplayer portion of Call of Duty TM or access the configuration options. Resume Game Load the last game you saved so you can continue your progress through the campaigns. This option is displayed only after starting a mission. New Game Launch a new Call of DutyTM game from the beginning of the first campaign. After selecting New Game, choose your difficulty level from one of the four options available. Load Game Load any games you have saved. When you reach the load/save menu, select the game name in the box on the left side of your screen and then click on the word Load. Multiplayer Launch the multiplayer component of Call of Duty TM where you can join or create multiplayer servers via LAN or Internet. Options Configure your controls and adjust audio/video quality and performance settings. Click on the sub-sections on the right side of the screen to see a new set of adjustable options on the left hand side of the screen. Click on a setting to change it. Credits View the in-game credits sequence. Quit Exit the game and return to the desktop.
Latest Information
You will find the latest information about the game in the Readme file on the game disc. Select Readme from the Start screen or select Support on the splash screen then select Readme to view this information. If you are having problems installing or playing the game, you will also find assistance in the Help files section of the Start screen.
THE SINGLE PLAYER GAME
In the single player campaigns of the game, you play as an Allied soldier deep in the thick of some of the fiercest combat of the Second World War. The success of your squad, the completion of your mission and your very survival will depend on how well you move, how well you shoot and, perhaps most importantly, how well you keep your wits about you. To begin a single player game, select Play Call of DutyTM Single Player from the Call of DutyTM folder contained in the Programs section of the Windows® Start Menu. 4
5
PLAYING THE GAME
Each mission's briefing will provide crucial information about the setting, objectives, opportunities and potential obstacles you'll encounter. This information will take the form of personal journal entries or communiqués from your superiors. Study them closely before entering the mission. The information they contain could save your life.
Status Text Throughout the game, updates appear here including changes in mission objectives, picking up health and other alerts. Ammunition Counter The box in the lower right-hand section of the screen is your ammunition counter. The first number indicates how many rounds are in your current weapon's clip. The second number indicates your total number of rounds. Health Bar This bar indicates your current health status. A full green bar indicates full health. The bar reduces in size and changes color along the spectrum from green to red as you lose health. Crosshair Use your crosshair to aim your weapon at your enemies. When you run or walk, your crosshair will widen, indicating the lack of accuracy that comes from attempting to aim while moving. The wider the crosshair, the less accurate your shots. When you stop moving, you automatically steady your weapon and your crosshair narrows. It is often wisest to fire when completely stopped to ensure accurate shots (and enable you to conserve ammo). Crouching or lying prone also keeps your crosshair focused, and it is advisable to use these positions whenever possible. Your crosshair will change when you encounter interactive objects. If you move your crosshair over an ally who is close to you, you will see your crosshair change to the image of a person. Press the Use key (default: F ) to ask individuals to move out of your line of sight. Pickup Indicator This indicator appears when there is an item you can pick up, be it a health kit, secret documents or a new weapon. In order to pick up the desired item, press your Use key (default: F ). In the case of a new weapon (or ammunition for your current arsenal), you must press and hold the Use key. 7
In-Game Display
Crosshair Status Text Compass Ammunition Counter
Stance Indicator
Pickup Indicator
Health Indicator
Compass The compass is useful for helping you navigate your surroundings and for getting your bearings. In addition to showing you which direction you're facing, it also shows you the location of Allies in your vicinity (green arrows) and the location of your current objective (a golden star). Stance Indicator The triangle-shaped icon shows you what your current stance is in the game. The icon will change from standing to crouching to prone, depending on the stance you choose. 6
MOVEMENT CONTROLS
The default movement keys are as follows: Command Forward Backpedal Move Left Move Right Lean Left Default Key W S A D Q Description Walk forward. Walk backward. Sidestep to the left. Sidestep to the right. Lean to the left around corners to minimize your exposure. Lean to the right around corners to minimize your exposure. Stand upright from either the crouching or prone position. Crouch from either the standing or prone position. Lie prone from either the standing or crouched position. Jump (when already standing) or move up to stand from either prone or crouch. Move down one stance position (from standing to crouching or from crouching to prone).
Command Stance Up
Default Key Unbound
Description Move up one stance position (from crouching to standing or from prone to crouching). Press once to move into crouch position. Press again to return to your previous stance. Press once to move into prone position. Press again to return to your previous stance. Hold to crouch. When released, you return to your previous stance. Hold to lie prone. When released, you return to your previous stance. Rotate to the left while staying in one position. Rotate to the right while staying in one position. Sidestep (control direction with mouse).
Toggle Crouch
Unbound
Toggle Prone
Unbound
Crouch
Unbound
Lean Right
E
Prone
Unbound
Stand/Jump
Spacebar
Turn Left Turn Right Strafe
Unbound Unbound Unbound
Go to Crouch Go to Prone
C CTRL
Jump/Stance Up
Unbound
In addition to running forward, backward, left and right, you'll need to master the other movement skills described on the following pages.
Stance Down
Unbound
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Crouching and Going Prone
As soon as you enter your first battle, you'll find that a soldier who stands around often winds up dead. A shrewd player will make use of both the crouch and prone stance positions when in the thick of battle to keep cover, avoid enemy fire and move without exposing himself to danger. Keep in mind that while crouched or prone, you'll be harder to hit, but won't move as fast as when standing up. Additionally, when prone, you'll crawl on your belly at a very slow pace and won't be able to fire while moving. IMPORTANT TIP: Always use available cover! Crouching or lying behind trees and brush can keep the enemy from spotting you. Getting behind bulletproof objects can save you from gunfire.
Leaning
The ability to lean around corners and obstacles is essential to your survival. Leaning minimizes your exposure in potentially dangerous situations and allows you to look into rooms, around corners and otherwise peek from behind cover to survey the situation, check for hidden enemies and even fire at them. You can still be seen and even shot while leaning, so exercise caution. You activate the lean controls for as long as you hold down the key. Releasing either lean key returns you to a centered view position.
VIEW CONTROLS
The default view keys are as follows: Command Look Up Look Down Mouse Look Default Key Unbound Unbound Unbound Description Shifts your view up to see above you. Shifts your view down to see below you. Toggles between mousecontrolled view and keyboardcontrolled view. Returns your view to front and center. Enable mouse-controlled "free" viewing--move your º mouse to view 360. Invert the Y-axis of the mouse if you prefer. Makes mouse movement less jittery. Controls the responsiveness of the mouse.
Center View Free Look
Unbound Yes
Invert Mouse Smooth Mouse Mouse Sensitivity
No No Slider
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By default, looking around in the game is controlled by the mouse. Moving your mouse from side to side rotates your view left or right. Moving your mouse forward (away from you) causes you to look up, while moving your mouse backward (toward you) causes you to look down.
Command
Default Key 2 3 4 Mouse Wheel Down Mouse Wheel Up
Description Switch your active weapon to the second weapon slot. Switch your active weapon to your pistol. Switch your active weapon to grenades. Switch to the next weapon in your inventory. Switch to the previous weapon in your inventory.
Select Second Weapon Select Pistol Select Grenade Next Weapon Previous Weapon
WEAPON CONTROLS
The default weapon-related keys are as follows: Command Attack Default Key Left Mouse Button Description Fire weapon.
Toggle Aim Right Mouse Button Switch between "Aim Down the Sight Down the Sight" and "From the Hip" firing modes. Aim Down the Sight Unbound Hold down to aim down the sight of your gun. Release to return to normal firing mode. Strike the enemy with the butt of your gun. Reload weapon. Switch between fully automatic and semiautomatic firing modes. (Note: Not all weapons have multiple firing modes) Switch your active weapon to the first weapon slot.
Aiming Down the Sight (ADS)
With every gun, you can enable the "aim down the sight" function, bringing the weapon up from your hip to your face so you can look down the sight (or look into the scope, in the case of scoped rifles). Aiming down the sight gives you a slight zoom effect, enabling you to be more accurate. However, when aiming down the sight, you move slower than normal. The default toggle key for Aim Down the Sight is the Right Mouse Button. You can also bind a key to "hold down" between ADS and normal modes.
Melee Attack Reload Weapon Change Rate of Fire
Shift R M
Select First Weapon
1
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Melee Attack
Sometimes the proximity of your enemies makes it difficult to aim your weapon and defend yourself properly. Fortunately, you have a melee attack (default: Shift ) available that allows you to smack an enemy at close range with the butt end of your rifle or pistol.
OTHER CONTROLS
Command Default Key Show Objectives/ Tab Score Use F Description Bring up a list of your mission objectives. Use, pick up, drop off and otherwise interact with items and devices. Use this function to take an in-game screenshot. Quickly save your game in the middle of a mission. Load your Quick Save game. Set this to Yes if you would like to enable the in-game console (accessible by pressing the tilde ~ key). Please be advised that the Console is not supported. Please do not call Activision Customer Support with any questions regarding this feature.
Screenshot Quick Save Quick Load Enable Console
F12 F5 F9 No
Reloading Weapons
When your weapon's clip runs out of ammunition, you will automatically reload. Monitor your ammunition carefully! Reloading in the middle of a firefight takes time and leaves you unable to defend yourself. If you're running low on ammunition, pick up the extra ammunition from a fallen comrade's weapon of the same type. If all else fails, grab a weapon from a fallen enemy.
Swapping Weapons and Picking Up Items
When you see a weapon on the ground, you can swap it with one of your two main weapons (slot 1 or slot 2). To swap weapons, move your crosshair over the weapon and hold down the Use key. You'll automatically drop your current weapon and pick up the new weapon. Picking up items is as simple as pointing your crosshair at the item and pressing the Use key, or, in the case of health and ammunition, walking over the item.
Show Objectives/Score
Throughout your campaign, mission objectives will change. Press the Show Objectives/Score key (default: TAB ) to show your mission objectives and give you a status on each one. · Incomplete or in-progress mission objectives appear in green text. · Failed mission objectives appear in red text. · Completed mission objectives appear in black text.
Quick Save/Quick Load
As you progress through the campaigns, it's wise to save your progress. The Quick Save (default: F5 ) and Quick Load (default: F9 ) hotkeys allow you to avoid the save/load menus and stay in the action. 15
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WEAPONS IN CALL OF DUTY TM United States
M1A1 Carbine
The M1A1 Carbine, a .30 caliber semi-automatic rifle with a folding stock, is commonly issued to paratroopers. Though it lacks the stopping power of larger rifles, it's lightweight, accurate and compact. Range: Medium Rate of Fire: Medium Damage: Moderate Mobility: Fast
Range: Rate of Fire: Damage: Mobility:
Long Fast High Slow
Springfield
The Springfield M1903, originally developed after the SpanishAmerican War, is a sniper rifle equipped with a 4x zoom scope. As a bolt-action scoped weapon, it has a slow rate of fire and reloads one round at a time. Range: Very Long Rate of Fire: Slow Damage: Very High Mobility: Medium
M1 Garand
The M1 Garand is a powerful and accurate semi-automatic rifle. Its primary drawback is that it can't be conveniently reloaded in the middle of a clip. Range: Long Rate of Fire: Medium Damage: High Mobility: Fast
Colt .45
A standard issue pistol for American paratroopers, favored by British airborne forces as well. The 7-round magazine is small, but the stopping power of the large .45 caliber round makes the Colt useful in a pinch. Range: Rate of Fire: Damage: Mobility: Short Medium Moderate Very Fast
Thompson
The Thompson submachine gun is effective at close range and fires the powerful .45 ACP round. It's notoriously inaccurate at a distance but compensates with a high rate of fire. Range: Short Rate of Fire: Fast Damage: High Mobility: Fast
M2 Fragmentation Grenade
Fragmentation grenades are very effective anti-personnel devices. The highly explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. Range: Rate of Fire: Damage: Mobility: Medium Medium Very High Very Fast 17
Browning Automatic Rifle
The Browning automatic rifle is a squad support weapon, used to lay down accurate suppression fire at enemy positions. It is most effective when used while prone. 16
Russia
PPSh
The PPSh submachine gun holds 71 rounds of Soviet pistol ammo and has a very high rate of fire. It's ineffective at long range and fires a relatively weak round, but its rate of fire makes for effective suppression and close-range combat. Range: Short Rate of Fire: Very Fast Damage: Moderate Mobility: Fast
RGD-33 Stick Grenade
Fragmentation grenades are very effective anti-personnel devices. The highly explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. Range: Rate of Fire: Damage: Mobility: Medium Medium Very High Very Fast
Mosin-Nagant
The Mosin-Nagant is a bolt-action rifle capable of very accurate and powerful long-range fire. However, its low rate of fire is a liability in close-range combat. Range: Long Rate of Fire: Slow Damage: Very High Mobility: Medium
United Kingdom
Lee-Enfield
First introduced in 1907 at the outbreak of the First World War, the Lee-Enfield rifle is the British Army's standard issue infantry weapon. A bolt-action rifle, it's powerful and effective at long range. It carries up to ten rounds, loaded by two 5-round stripper clips. Range: Long Rate of Fire: Slow Damage: Very High Mobility: Fast
Scoped Mosin-Nagant
Outfitted with a 4x zoom scope, the Scoped Mosin-Nagant is perfect for long-range sniper work. Range: Very Long Rate of Fire: Slow Damage: Very High Mobility: Medium
Sten
The Sten Mark 2 is a 9mm submachine gun effective for clearing out rooms and trenches. Its compact frame and light weight provide excellent mobility. Range: Medium Rate of Fire: Fast Damage: Moderate Mobility: Very Fast
Luger
The Luger pistol carries 9mm ammunition and an 8-shot magazine. It's a highly prized trophy for Allied soldiers and can often be found as a sidearm in Russian or American hands. Range: Rate of Fire: Damage: Mobility: 18 Short Medium Moderate Very Fast
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Bren LMG
The Bren is an excellent machine gun in the role of squad support. Its large size limits mobility, but allows it to deliver accurate automatic rounds when fired while prone. Range: Long Rate of Fire: Fast Damage: High Mobility: Slow
Germany
MP40
The MP40 submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts. Range: Medium Rate of Fire: Fast Damage: Moderate Mobility: Fast
Colt .45
A standard issue pistol for American paratroopers, favored by British airborne forces as well. The 7-round magazine is small, but the stopping power of the large .45 caliber round make the Colt useful in a pinch. Range: Rate of Fire: Damage: Mobility: Short Medium Moderate Very Fast
MP44
The MP44 is an assault rifle that fires a unique "short" rifle round. Up close, it can be used as a submachine gun, while at longer ranges it can operate as a rifle. Range: Long Rate of Fire: Fast Damage: High Mobility: Medium
MK1 Fragmentation Grenade
Fragmentation grenades are very effective anti-personnel devices. The highly explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. Range: Rate of Fire: Damage: Mobility: Medium Medium Very High Very Fast
Kar98k
The Kar98k is the standard issue German infantry rifle. It's accurate and deadly at long range, but suffers from a slow rate of fire due to its bolt-action mechanism. Range: Long Rate of Fire: Slow Damage: Very High Mobility: Medium
Scoped Kar98k
The Kar98k outfitted with a scope is a formidable sniper rifle. Range: Very Long Rate of Fire: Slow Damage: Very High Mobility: Medium
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FG42
The FG42 is a great multi-purpose weapon. It's one of the deadliest fully automatic weapons available and the single-fire mode is effective at all ranges. A 4x zoom scope is standard issue. Range: Rate of Fire: Damage: Mobility: Very Long Fast High Medium
Stielhandgranate
Fragmentation grenades are very effective anti-personnel devices. The highly explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. Range: Rate of Fire: Damage: Mobility: Medium Medium Very High Very Fast
Luger
The Luger pistol carries 9mm ammunition and an 8-shot magazine. It's a highly prized trophy for Allied soldiers and can often be found as a sidearm in Russian or American hands. Range: Rate of Fire: Damage: Mobility: Short Medium Moderate Very Fast
Stationary Weapons
In order to use a stationary weapon (such as an MG42 machine gun) move up to the weapon until you see the hand icon. Press the Use key (default: F ) to mount the weapon and fire the weapon with the attack command. Press the Use key again to dismount from the weapon.
Panzerfaust
The Panzerfaust (German for "Armored Fist") is an anti-tank weapon, launching a small charge designed to penetrate an armored tank or vehicle. Due to the armor-piercing nature of the charge, it's not an effective anti-personnel device. Each Panzerfaust is only a single shot weapon, but one shot is often enough to reduce even the largest tanks to smoldering ruins within seconds. Range: Rate of Fire: Damage: Mobility: Short One Shot Very High Slow
OTHER INFORMATION
Health Kits
Throughout your journey, you'll encounter three kinds of health kits tins, boxes and bags, which replenish small, medium and large amounts of health, respectively. Press the Use key or walk over them to pick them up. Note that there are no additional health kits when playing the single player game on the Veteran difficulty setting. 23
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MULTIPLAYER
To play online, select the Multiplayer option from the Single Player main menu or choosing the Join Game option from the Multiplayer main menu. You'll be presented with these choices: · Join a Game Go to the Multiplayer Server Browser screen to search for available Internet or LAN-based multiplayer games. · Start a New Server Use this option to set up and host your own multiplayer game. · Multiplayer Options This allows you to adjust settings specific to multiplayer, including data rate, chat hotkeys and player name. · Options This allows you to configure your controls and adjust audio/video quality and performance settings. Click on the subsections on the right side of the screen to see a new set of adjustable options on the left hand side of the screen then click on a setting to change it. A list of default controls, as well as an explanation of audio and video settings is below. · Mods This brings up the list of Mods (modified versions of Call of DutyTM) that you have installed. · Single Player This launches single player Call of DutyTM where you can play campaign missions. · Quit Exit the game and return to the desktop.
Multiplayer Options
Command Vote Yes Vote No Chat Team Chat Quick Chat
Defaults To F1 F2 T Y V
Description Vote yes on the vote currently in progress. Vote no on the vote currently in progress. Chat with the players in the game. Send a chat message to your team members only. Bring up the Quick Chat function, which enables you to quickly "shout" commands, warnings, etc. Toggles the health, compass and ammo indicators on the game screen On or Off.
Draw HUD
Yes
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25
Command Draw Crosshair
Defaults To Yes
Description Toggles the crosshair on the game screen On or Off. Select the correct connection speed of your Internet connection. Enter the name you want to use for multiplayer games. Bring up the scoreboard and display teams.
modem, 56Kbps modem, ISDN line (default) and one for LAN, cable modem or DSL connections. An improper data rate could result in impaired performance (i.e. high "ping" times and "lag") in Internet and LAN-based multiplayer games, so be sure to set this value correctly.
Connection Type
ISDN
Server Listing
After selecting Join a Game, you'll see the Server Listing screen. To see Internet servers, click on the Source button to change the source from Local to Internet (or from Internet to Local if you wish to play a LAN game). The server list shows the name of the server, the map the server is playing, the number of current and maximum players on the server, the gameplay type and your ping (connection delay) to that server. Ping indicates the time it takes for your computer to transmit to the server (the lower the ping, the better). Sort the servers in order of ping by clicking on the Ping column heading. You'll generally experience fewer gameplay slowdowns on a server with a lower ping than one with a higher ping. Click Refresh List to update the list of available servers.
Player Name Show Scores
Unknown Soldier TAB
Finding and Connecting to Multiplayer Servers
Connecting to Your ISP
For Internet play, connect to your Internet Service Provider (ISP) before starting multiplayer. If you have cable modem or DSL access, you may have a persistent connection and won't need to do anything special. See your Windows® and ISP manuals for information on how to connect to your ISP.
Connecting to a Specific Server
When you find a server that you like, double-click on its name to connect to it, or click once to highlight the name and then click Join Server.
Adding to Favorites
If you like a particular server, you may want to add it to your favorites list by clicking Add To Favorites. You can see your favorites list by clicking the Source button to change the source to Favorites. IMPORTANT NOTE: Some servers may require a password to connect. A password may be entered by clicking the Password button on the bottom of the screen. 27
Setting Your Data Rate
It's extremely important that you set your Connection Type to match the speed of your Internet connection. There are 5 options for the Connection Type setting to send data at the optimal rate for your bandwidth. The options are 28.8Kbps modem, 33.6Kbps 26
Creating a Server
If you want to use your computer as a server, click on Start New Server from the Multiplayer main menu. From here, you'll be able to select the map you want the server to run and other server options. The Server Settings are as follows: Game Type Choose from Deathmatch, Team Deathmatch, Retrieval, Behind Enemy Lines and Search and Destroy. Server Name Dedicated This is the name of the server as it appears in the Join Server browser. No Start a local server and a local client. LAN Start a Local Area Networkdedicated server [no local client]. Internet Start a server that can be seen on the Internet through the master server. Pure Enable this option to restrict players with modified game files from joining the server. Set the maximum number of players on the server at one time. Set the minimum ping allowed per player. Setting this to 0 means no limit on ping time. Set the maximum ping allowed per player. Setting this to 0 means no limit on ping time. Set the maximum amount of bandwidth allowed per player. Setting this to 0 means no limit on bandwidth.
Password
Enter a password to restrict players from joining unless they know the password. Passwords are case sensitive.
Depending on the game type selected on the Server Settings screen, the Game Type Settings button brings up a different set of options. Game Type Settings: Score Limit (player points) Set the number of kills needed to win.
Score Limit (team points) Set the number of team points needed to win. Time Limit (minutes) Round Limit (rounds) Round Length (minutes) Grace Period (seconds) Set the time limit for the map in minutes. Set the round limit for the map. Set the time limit for each round in minutes. Set the amount of time allowed at the beginning of each round for players to switch teams and still be allowed to play for that round. Enable this option to add an icon over the head of the player carrying the objective. Enable this option to add an icon over the head of teammates. Enable this option to allow teammates to hurt and even kill each other. There are 3 settings: On, Off or Reflect. (Reflect When a player shoots a teammate, the damage that the teammate would have taken is reflected back onto the player that shot the teammate). 29
Maximum Players Minimum Ping
Carrier Indicator
Friendly Indicators Friendly Fire
Maximum Ping
Maximum Rate
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Force Respawning Allow Voting
Enable this option to force players to respawn after dying. Enable this option to allow players to use the in-game voting system to change server options such as map and game type. Enable this option to allow players to select sniper rifles. Enable this option to allow players to pick up Panzerfausts.
points for keeping the documents safe for the duration of the round. Either team can win by simply eliminating all enemies on the map.
Search & Destroy
In this timed, round-based, team-oriented mode, a team must destroy one of several objectives on the map while the other team strives to defend the objectives. The attacking team wins points for successfully destroying objectives. The defending team wins points for keeping all objectives intact for the duration of the round. Either team can win by simply eliminating all enemies on the map.
Allow Sniper Rifles Allow Panzerfausts
Note: By playing online, you must leave the Activision-controlled environment in Call of DutyTM The game's content has been rated . for Teen audiences, but the content of the game may change during online play due to, among other things, interactive exchanges. Activision and Infinity Ward take no responsibility for content external to the game itself.
Deathmatch
It's "every man for himself." Points are awarded for kills, and the first player to either reach the score limit (set by the server administrator) or have the most points when time runs out is the victor.
Multiplayer Game Types
Behind Enemy Lines
A very small team of Allied soldiers is outnumbered and surrounded by Axis soldiers behind enemy lines. Allied players gain points by staying alive and by killing as many Axis players as possible. An Axis player who kills an Allied player respawns as an Allied player for a chance to score even more points.
Team Deathmatch
Similar to deathmatch mode but with all players divided into two teams. Points are awarded for kills. The team with the most points at the end of the time limit wins but the first team to reach the score limit can claim early victory.
Retrieval
In this timed, round-based, team-oriented mode, one team must locate and retrieve crucial documents from the enemy and return the documents to their safe zone (represented as a blue box on the compass). The defending team must hold the enemy off until the time runs out. The attacking team gains points for successfully retrieving the documents. The defending team gains
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IMPORTANT TIPS
Nobody Makes It Alone Success in Call of Duty relies on a well-coordinated and cooperative squad. Your squadmates help fight the enemy by providing cover fire and helping to eliminate threats. Above all, listen to your squad leader! Do exactly what he says and you'll stay alive.
TM
Reloading Always reload your weapon after a firefight. This enables you to be as prepared as possible for the next engagement you face. Another enemy could be just around the corner, and entering a conflict with low or no ammunition in your weapon could cost you your life. Leaning When progressing through combat areas, use the Lean commands to enable you to peer around walls, doors, windows or other obstacles. You'll be harder to see and harder to shoot should enemies be on the other side. You can also lean around obstacles to fire on the enemy, getting the jump on your targets and suppressing threats as quickly and safely as possible. Stance Be mindful of your stance at all times. Soldiers that walk tall on the battlefield often find themselves coming home in a box. Crouching and lying prone keeps your profile low, making you harder to see, and more importantly, harder to shoot.
Know When to Be the Hero The soldier who runs into the thick of battle guns a-blazing often winds up dead. Although you'll often be called upon to make split-second decisions, a levelheaded and patient warrior is the one who returns home to his family. Remember that a deadly threat could be looming behind any corner, wall, window or rock. Stay alert, move deliberately and don't try anything stupid. Use Cover Every battle environment you encounter will have a range of available locations to keep out of sight and out of the path of whizzing bullets. Crouch and crawl behind solid cover as much as possible--you never know when new threats will spot you, and be confident that Gerry will not hesitate to shoot you down in your tracks. Stay Mobile Think you found a good spot for cover? That may change in a matter of seconds. Although pausing to regroup, assess threats, reload weapons or replenish health is always necessary, don't stay in one location for too long. You never know when the enemy may discover you and compromise what you thought was a safe location. If you hear artillery or mortar fire in the distance, by all means stay mobile. You may not survive if a stray shell lands near you. Be Thorough Clear buildings and combat areas with a meticulous and thorough search. Enemies may lie in silence, waiting for you or your squad to let your guard down.
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CREDITS
INFINITY WARD
Jason West . . . . . . . . . . . . . . . . . . . . . . . . . .Engineering Lead Zied Rieke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Design Lead Justin Thomas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Art Lead Michael Boon . . . . . . . . . . . . . . . . . . . . . . . . .Animation Lead Vince Zampella . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Producer Ken Turner . . . . . . . . . . . . . . . . . . . . . .Development Director Robert Field, Francesco Gigliotti, Carl Glave, Earl Hammon, Jr., Jason West . . . . . . . . . . . . . . . .Engineering Bryan Kuhn, Fairfax Sheild McCandlish IV . . . . . . .Additional Programming Todd Alderman, Keith "Ned Man" Bell, Steve Fukuda, Preston Glenn, Chad Grenier, Fairfax Sheild McCandlish IV, Zied Rieke, Nate Silvers . . .Level Design & Game Play Scripting Brad Allen, Chris Hassell, Jeff Heath, Justin Thomas . . . . . .Art Paul Jury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Lead 2D Justin Thomas, Kevin Chen . . . . . . . . . . . . . . . . . .Concept Art Dan Moditch, Sloan Anderson . . . . . . . . . . . . . .Additional Art Michael Boon, Ursula Escher, Chance Glasco, Paul Messerly . . . . . . . . . . . . . . . . .Animation Shadows in Darkness . . . . . . . . . . . . . . .Additional Animation Chuck Russom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Sound Jack Grillo . . . . . . . . . . . . . . . . . . . . . . . . . .Additional Sound Bryan Kuhn . . . . . . . . . . . . . . . . . . . . . .System Administrator MANAGEMENT Grant Collier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CEO Vince Zampella . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CCO Jason West . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CTO Janice Turner . . . . . . . . . . . . . . . . . . . . . . . . . .Office Manager Clifton Cline, Oliver George, Chris Hermans, Scott Matloff, Gavin McCandlish, David Oberlin . . . . . .Testers
Mike Phillips, Josh Henniger, Dave Santi and the members of E Company 2/506 PIR 101st Airborne Division of Southern California, 8th Guards Mechanized Corps and the participants of the Camp Gruber Battle of Berlin reenactment of November 2002 . . . . . . . . . . . . . . . . . . . . .Historical Reference
ACTIVISION
PRODUCTION Thaine Lyman . . . . . . . . . . . . . . . . . . . . . . . . .Senior Producer Ken Murphy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Producer Daniel Hagerty, Eric Grossman . . . . . . . . . .Associate Producers Matthew Beal . . . . . . . . . . . . . . . . . . .Production Coordinator Robert "Paligap" Kirschenbaum, Patrick "Kewk" Bowman . . . . . . . . . . . . . . .Production Testers Eric Adams . . . . . . . . . . . . . . . . . . . . . .Additional Production Laird Malamed . . . . . . . . . . . . . . . . .Senior Executive Producer Mark Lamia . . . . . . . . . . . . . . . . .VP, North American Studios Larry Goldberg . . . . . . . . . . . . . . .Exec. VP, Worldwide Studios SCRIPT, VOICE AND MOTION CAPTURE Michael Schiffer . . . . . . . . . . . . . . . . . . . . . . . . . . .Scriptwriter Margaret Tang, Womb Music . . . . .Voice Casting and Direction Steve Blum . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Captain Foley Jason Statham . . . . . . . . . . . . . . . . . . . . . . . . .Sergeant Waters Giovanni Ribisi . . . . . . . . . . . . . . . . . . . . . . . . . .Private Elder Gregg Berger . . . . . . . . . . . .Sergeant Moody, Additional Voices Michael Gough . . . . . . . . . . . .Captain Price, Additional Voices Michael Bell . . . . . . . . . . . . .Sergeant Pavlov, Additional Voices Jim Ward . . . . . . . . . . . .German PA Officer, Additional Voices Nick Jameson . . . . . . . . .Russian Tank Crew, Additional Voices Neil Ross . . . . . . . . . . . . . . . . . . . . . . . . .Narrator, Announcer David Sobolov . . . . . . .German Loudspeaker, Additional Voices Andre Sogliuzzo, Grant Albrecht, Quinton Flynn, Josh Paskowitz, Earl Boen . . .Additional Voices Rik W. Schaffer, Womb Music . . . . . . . . .Recording, Engineering, Editing, VO Effects Design Voices Recorded at . . . . . . . . . . .Salami Studios and The Castle 35
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MUSIC AND SOUND EFFECTS Michael Giacchino . . . . . . . . . . . . . . . .Original Musical Score Justin Skomarovsky . . . . . . . ."Age of War" (Intro Movie) Music GLOBAL BRAND MANAGEMENT Brad Carraway . . . . . . . . . . . . . . . . . . . . . . . .Brand Manager Richard Brest . . . . . . . . . . . . . . . . . .Associate Brand Manager David Pokress . . . . . . . . . .Director, Global Brand Management Dusty Welch . . . . . . . . . . . . . .VP, Global Brand Management Kathy Vrabeck . . . . . . . . .Exec. VP, Global Brand Management Mike Mantarro . . . . . . . . . . . . . . . . . . . . . . . . .Senior Publicist Michelle Nino . . . . . . . . . . .Director, Corp. Communications Tricia Bertero . . . . . . . . . . . . . . . . . . . . . .VP, Trade Marketing John Dilullo . . . . . . . . . . . . . . . . . . .Director, Trade Marketing Julie DeWolf . . . . . . . . . . . . . . . . . .Trade Marketing Manager BUSINESS & LEGAL AFFAIRS Greg Deutsch . . . . . . . . . . . .Director, Business & Legal Affairs George Rose . . . . . . . . . . . . . . . .Senior VP & General Counsel CREATIVE SERVICES Denise Walsh . . . . . . . . . . .VP, Creative Services & Operations Matthew Stainner . . . . . . . . . . . . .Marketing Creative Director Jill Barry . . . . . . . . . . . . . . . . . . . . . .Creative Services Manager Shelby Yates . . . . . . . . . . . .Creative Services Assistant Manager Hamagami/Carroll And Associates . . . . . . . . . .Package Design Ignited Minds LLC . . . . . . . . . . . . . . . . . . . . . .Manual Design
INTERNATIONAL Scott Dodkins . . . . .Senior Vice President European Publishing Roger Walkden . . . . . . . . . . . . . . . . . . . .UK General Manager Alison Turner . . . . . . . . . . . . .Director of Marketing UK/ROE Nathalie Ranson . . . . . . . . . . . . . . .Head of Publishing Services Jackie Sutton . . . . . . . . . . . . . . . . . .Creative Services Manager Tamsin Lucas . . . . . . . . . . .Senior Localization Project Manager Simon Dawes . . . . . . . . . . . . . . . .Localization Project Manager Trevor Burrows . . . . .European Publishing Services Coordinator Daleep Chhabria . . . . . . . . . . . . . . . . . . . . . . .Brand Manager Heather Clarke . . . . . . . . . . . . .European Operations Manager Lynne Moss ,Victoria Fisher . . . . . . . . . . . .Production Planners Effective Media GmbH . . . . . . . . . . . . . .German Localization ExeQuo . . . . . . . . . . . . . . . . . . . . . . . . . . .French Localization Synthesis International . . . . . . . .Italian & Spanish Localization Kids Station, Inc. . . . . . . . . . . . . . . . . . . .Japanese Localization Unalis Corporation . . . . . . . . . . . . . . . . . .Chinese Localization MEGA Enterprise Co. . . . . . . . . . . . . . . . .Korean Localization Activision Germany Stefan Luludes . . . . . . . . . . . . . . . . . . . . . .Marketing Manager Bernd Reinartz . . . . . . . . . . . . . . . . . . . . . . . . . . .PR Manager Julia Volkmann . . . . . . . . . . . . . . . . . . . . . . . . . . .PR Assistant Stefan Seidel . . . . . . . . . . . . . . . . . . . . . . . . . . .Brand Manager Thorsten Huebschmann . . . . . . . . . . . . . . .IT & Web Manager Activision France Bernard Sizey . . . . . . . . . . . . . . . . . . . . . . .Marketing Director Guillaume Lairan . . . . . . . . . . . . . .Marketing Group Manager Gautier Ormancey . . . . . . . . . . . . . . . . . . . . . .Brand Manager Diane de Domecy . . . . . . . . . . . . . . . . . . . . . . . . .PR Manager CENTRAL TECHNOLOGY John Fritts . . . . . . . . . . . . . . . . . . . . . . . . . .Installer Scripting Andrew Petterson . . . . . . . . . . . . . . . . . .Installer Programming
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QUALITY ASSURANCE/CUSTOMER SUPPORT Brad Saavedra . . . . . . . . . . . . . . . . . . . . . . . . . . . .Project Lead Matt McClure . . . . . . . . . . . . . . . . . . . . . .Senior Project Lead Marilena Rixford . . . . . . . . . . . . . . . . . . . . . . . . .QA Manager Bryan Jury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Floor Lead Erik Melen . . . . . . . . . . . . . . . . . . . . . . . . . . .MP Coordinator Peter Beal . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SP Coordinator Robert Max Martin, Paul Goldilla . . . . . . . .Database Managers Randolph L. S. d'Amore, Sean Berrett, Donald E. Marshall, Soukha Phimpasouk, Keith McClellan, Kim Carrasco, Mike Curran, Sungwon Choe, Sadullah Nader, Jeff Grant, Michael Radzichovsky, Patrick Ryan, Carlos Ramirez, Dylan Leong, Morrison Chen, Rodrick Ripley, Doug Wooten, Aaron Mosny, Jay Franke, Henry Villanueva, Nathaniel McClure, Shane Sasaki, Maxwell Porter . . . . . . . . . . . . . . . . . . . . .Testers Supporting Leads Chris Keim . . . . . . . . . . . . . . . . . . . . . . . . . .Network Sr. Lead Neil Barizo . . . . . . . . . . . . . . . . . . . . . .Compatibility Sr. Lead Lawrence Wong . . . . . . . . . . . . . . . . . . . . .Compatibility Lead Francis Jimenez, Skye Stamey . . . . . . . . . .Compatibility Testers Tim Vanlaw . . . . . . . . . . . . . . .Manager, Code Release Group Jef Sedivy . . . . . . . . . . . . . . . . . . . .Lead, Code Release Group Douglas Richard Todd, Mike Restifo, James Call, Gian Derivi-Castellanos . . . . . . . . . . . .CRG Testers Paul Colbert . . . . . . . . . . . . . . . . . . .Localizations Project Lead Anthony Korotko . . . . . . . . . . . . . . . .Night Crew Senior Lead Adam Hartsfield . . . . . . . . . . . . . . . . . . .Night Crew Manager Andrew Christy, Chris Simon, Chris Dolan, John Batshon, Mike Hill, John Whang, Jesse Mooney, Danny Yanez . . . . . . . . . . . .Localizations Testers Jason Levine . . . . . . . . . . . . . . . . . . . . . . .Third Shift Manager Andrew Liu, Ronald Hart, Matt Ryder . . . . .Third Shift Testers Bob McPherson . . . . . . . . . . . .Sr. Manager, Customer Support 38
Gary Bolduc . . . . . . . . . . . . . . . . . . . .Sr. Lead, Phone Support Michael Hill . . . . . . . . . . . . . . . . . . . . . .Lead, E-mail Support Rob Lim . . . . . . . . . .Lead, Information and Escalation Support Infinity Ward Special Thanks Ron Doornink, Bill Anker, Brian Adams, The Philly place, Gray Matter, John Garcia-Shelton, Spark "The men and women around the world who gave their lives in defense of our freedoms, we will never forget you." Activision Special Thanks Steve Rosenthal, Peter Muravez, Juan Valdez, Doug Avery, Steve Holmes, Jason Kim, Sam Nouriani, Brelan Duff, Matt Morton, Caryn Law, Brian Pass, Blaine Christine, Ryan Rucinski, Brent Boylen, Joe Shackleford, Asif Husain, Casey Keefe, Jonathan Moses, Gene Bahng, Glenn Ige, Aaron Gray, Doug Pearson, Danny Taylor, Eain Bankins, Marc Struhl, Pat Dwyer, James Mayeda, Robert DePalma, David Dalzell, Kevin Kraff, Graeme J. Devine, James Monroe, Ste Cork, David Luntz, Sebastien Laurent QA/CS Special Thanks Jim Summers, Jason Wong, Joe Favazza, Ed Clune, Nadine Theuzillot, Chad Siedoff, Indra Yee, Marco Scataglini, Joule Middleton, Todd Komesu, Mike Beck, Willie Bolton, John Rosser, Jason Potter, Glenn Vistante, Jennifer Vitiello, Mike Rixford, Tyler Rivers, Nick Favazza, Jessica McClure, Janna Saavedra Chapter Briefing Historical Images and End Game Footage provided by: Edward F. Feuerherd, Athenaeum Productions Jarett Melville, CineSpark Motion Media Introduction Cinematic provided by Rob Troy, Lisa Riznikove, Dan Baker . . . . . . .Absinthe Pictures 39
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