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User manual GAMES PC COMMAND & CONQUER - RED ALERT 2 - YURI S REVENGE
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User guide GAMES PC COMMAND & CONQUER - RED ALERT 2 - YURI S REVENGE
Detailed instructions for use are in the User's Guide. QUICK KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 TECH TREES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 ALLIED TECH TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 SOVIET TECH TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 YURI TECH TREE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 WELCOME BACK COMMANDER . . . . . . . . . . . . . . . . . . . . . . .10 SITUATION REPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 NEW GAME MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 WESTWOOD ONLINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 NEW MULTIPLAYER GAME OPTIONS . . . . . . . . . . . . . . . . . . .12 GAMEPLAY CHANGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 NEW UNITS AND STRUCTURES . . . . . . . . . . . . . . . . . . . . . . .14 NEW TECH BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 NEW ALLIED UNITS AND STRUCTURES . . . . . . . . . . . . . . . . .16 NEW SOVIET UNITS AND STRUCTURES . . . . . . . . . . . . . . . . .17 YURI'S ARMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
1
TABLE OF CONTENTS
BASIC KEYBOARD FUNCTIONS NAME
Deploy Item/Unit
KEY
D
DEFINITION
Some units have secondary functions that enable greater or different attacks or powers. You can also click on them when the "deploy" cursor appears above the unit. GIs, Desolators and Yuri all have secondary powers. You can also use this to exit units of garrisoned buildings. Units will actively scan the terrain and attack enemies automatically. Units will travel from place to place and actively attack & destroy enemies they encounter. Units will try to avoid being run over. Press when vehicle tries to run over your infantry. Stops selected unit's movement in its tracks. Forces a unit to fire on a friendly or neutral unit.
Guard Current Area Attack Move Scatter Stop Force Fire
G Click unit, CTRL/SHIFT, move to area X S Hold CTRL key, guide cursor over target, left-click Hold ALT key, guide cursor over target, left-click
Force Move
Forces a unit to drive/walk over an area or to run over a unit.
Options Menu Create Team Select Team Ally with Chosen Side Type Select
ESC CTRL + 1-9 1-9 A T
Goes to Options Menu. Creates teams of units. Selects a team you have already created. Press to avoid attacking friends. Left-click on TYPE SELECT button in the Advanced Command Bar or press T once to select all the units on screen of the same type (one press). Double-press to select them across the battlefield. Sends messages to all listeners
Chat to All Listeners (in Multiplayer)
Hit enter to bring up chat cursor, ENTER to send message, Right-click to cancel message Hit BACKSPACE, type, hit ENTER
Chat to All Allies (in Multiplayer) Chat to All Players (in Multiplayer)
Sends messages to all allies
Press '\' to bring up chat cursor, ENTER to send message, Right-click to cancel message (B), press Enter, write message, press Enter to send message. Press DEL to delete beacon Click on unit, press and hold Z, set down the way points, release to initiate movement command
Sends messages to all players
Place Beacon
Writes messages to allies and sets them on battlefield.
Enter Way Point Mode
Sets Way Points.
2
Set Rally Point
Click on Barracks, War Factory, Shipyard or Cloning Vats and select the rally point on the battlefield Space Bar C Tab
Rallies your units to a spot on the battlefield after they are produced.
Go to Event on Radar All Units Cheer! Go to Diplomacy Menu
Centers your view on latest radar map ping. Makes all your infantry cheer in victory! Accesses the Diplomacy Screen.
ADVANCED KEYBOARD FUNCTIONS
QUICK KEYS
NAME
Follow Guard Destination Escort Unit Guard a Structure Structure Tab Armory Tab Infantry Tab Vehicle Tab Next Unit Previous Unit Select All
KEY
F CTRL/ALT + click area CTRL/ALT + click unit CTRL/ALT + click structure Q W E R N M P
DEFINITION
Game viewport follows selected unit. Moves to area and then guard it. Guards a unit while it moves about terrain. Guards a specific structure. Hotkey to Structures Options. Hotkey to Armory Options. Hotkey to Infantry Options. Hotkey to Vehicle Options. Selects the next unit in order of creation. Selects the previous unit you selected. Press P once to select all the units on screen of the same type (one press). Double-press to select them across the battlefield. Selects all veteran or all elite units. Pages user from in game. Remove specific unit(s) from a group of units.
Veterancy Navigation
Y
Page User (During Game) U Modify Selected Units Hold SHIFT and click on selected unit to deselect. Click on unselected unit to add to group H Left-click structure, K Left-click structure, L CTRL +F1-F4 F1-F4
Center Tactical Map on Base Repair Mode Sell Mode Bookmark Creation Go to Bookmark Selection Multiplayer Taunts
Centers your view on your base. Normally this is your Construction Yard. Repairs your structures. Sells your structures. Creates a spot on the map you want to instantly jump to. Jumps to bookmarked terrain area.
F5-F12
Sends preset audio messages to other players.
3
ALLIED TECH TREE
CONSTRUCTION YARD
POWER PLANT
ORE REFINERY
BARRACKS
AIRFORCE COMMAND HQ
NAVAL YARD
WAR FACTORY
PATRIOT MISSILE SYSTEM
PILLBOX
WALLS
PRISM TOWER
BATTLE LAB
ROBOT CONTROL SERVICE DEPOT CENTER
ORE PURIFIER
WEATHER CHRONOSPHERE CONTROL DEVICE
SPY SATELLITE GAP GENERATOR FORCE SHIELD UPLINK
4
Barracks
GI
Engineer
Attack Dog
Guardian GI
Barracks
Air Force Comm. Rocketeer
SEAL
TECH TREES
Barracks
Battle Lab
Spy
Tanya
Chrono Legionnaire
War Factory Chrono Miner
Grizzly Tank
IFV
Nighthawk
War Factory Service Depot
Allied MCV
War Factory Robot Control
Robot Tank
War Factory
Battle Lab
Prism Tank
Mirage Tank Battle Fortress
Air Force Comm. Harrier
Naval Yard Air Force Comm. Aegis Cruiser
Naval Yard
Destroyer Amphibious Transport
Naval Yard Country Specific Units
Battle Lab America
Dolphin
Carrier Germany Britain
Air Force Comm. Paratroopers Korea
War Factory Air Force Comm. Tank Destroyer France
Barracks
Air Force Comm.
Sniper
Air Force Comm. Black Eagle
Allied Con Yard Air Force Comm. Grand Cannon
5
SOVIET TECH TREE
CONSTRUCTION YARD
BATTLE BUNKER
TESLA REACTOR
ORE REFINERY
BARRACKS
SPY PLANE
RADAR TOWER
NAVAL YARD
WAR FACTORY
FLAK CANNON
WALLS
SENTRY GUN
TESLA COIL
BATTLE LAB
SERVICE DEPOT
NUCLEAR REACTOR
NUCLEAR SILO
IRON CURTAIN INDUSTRIAL PLANT FORCE SHIELD
6
Barracks
Conscript
Engineer
Attack Dog
Tesla Trooper
Barracks
Radar Tower
Flak Trooper
Crazy Ivan
TECH TREES
Barracks
Battle Lab
Boris
War Factory
War Miner
Rhino Tank
Flak Track
Terror Drone
War Factory Service Depot
Soviet MCV
War Factory
Radar Tower
V3 Launcher
War Factory
Battle Lab
Kirov Airship Apocalypse Tank Siege Chopper
Naval Yard
Attack Sub Amphibious Transport
Naval Yard
Radar Tower
Scorpion
Naval Yard Country Specific Units
Battle Lab
Giant Squid Russia
Dreadnought Iraq
War Factory
Radar Tower Libya
Tesla Tank
Barracks
Radar Tower Cuba
Desolator
War Factory
Radar Tower
Demo Truck
Barracks
Radar Tower
Terrorist
7
YURI TECH TREE
CONSTRUCTION YARD
TANK BUNKER
BIO REACTOR
SLAVE MINER
BARRACKS
PSYCHIC REVEAL PSYCHIC RADAR
SUBMARINE PEN
WAR FACTORY
GATTLING CANNON CITADEL WALLS
PSYCHIC TOWER
BATTLE LAB
GRINDER
PSYCHIC DOMINATOR
GENETIC MUTATOR CLONING VATS
FORCE SHIELD
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TECH TREES
Barracks
Initiate
Engineer
Brute
Barracks
Psychic Radar
Virus
Yuri Clone
Barracks
Battle Lab
Yuri Prime
War Factory
Slave Miner
Lasher Tank
Chaos Drone
Gattling Tank
War Factory
Grinder
Yuri MCV
War Factory Psychic Radar
Magnetron
War Factory
Battle Lab
Master Mind Floating Disc
Sub Pen
Amphibious Transport
Sub Pen
Psychic Radar
Boomer
9
WELCOME BACK COMMANDER
Once again, the battle between the Allied forces and the Soviet army has been joined, but this time, there is a dangerous third element. The Soviet traitor Yuri has returned, bringing with him an army of genetically and psychically altered warriors bent on world domination. In the single-player game, you'll command either Allied or Soviet forces and thwart Yuri's insidious plans. In multi-player and skirmish games, you can select the Allied or Soviet army or opt to command Yuri's army and wield all its forbidden technologies. Both the Allied and Soviet forces have several powerful new weapons in their arsenals. Yuri's army is radically different from his more conventional foes and uses banned technologies to control minds, create mutants, enslave workers, administer biological weapons and inflict other exotic punishments on his enemies.
SITUATION REPORT
Command & Conquer Yuri's Revenge picks up immediately after the end of the Allied campaign in Command & Conquer Red Alert 2TM. The Allied army has defeated the Soviets, capturing the Russian Premier Romanov and imprisoning him in the Tower of London. Unfortunately for the Allies, the Soviet agent Yuri has escaped. Yuri's ability to control enemy units with his mind makes him a powerful and dangerous adversary. While the Allies celebrate their victory, Yuri reveals himself. He has created his own army of mind-altered warriors and genetic mutations. He has spent his time creating a number of new technologies, the most insidious of which is the Psychic Dominator, a device that allows Yuri complete control of its victims. Yuri has planted many Psychic Dominators around the globe, threatening to control the minds of the world's population when they are activated. The Allies immediately launch an attack on Yuri's facility located on Alcatraz Island. While the attack fails to destroy the Psychic Dominator. it is successful in knocking down Yuri's power enough so that the device does not activate. Now the only hope the Allies have is to gain enough of their own power to activate a time machine created by Professor Einstein. With this, they can send a force back in time to take out Yuri's device long before it is activated. Unfortunately, the Soviets have their own plan to steal the time machine and not only stop Yuri but also reverse the outcome of the last war!
10
INSTALLATION
TO INSTALL COMMAND & CONQUERTM RED ALERTTM 2 YURI'S REVENGETM NOTE: YURI'S REVENGETM is an expansion of RED ALERTTM 2; therefore, you must have RED ALERTTM 2 installed on the system before you can install YURI'S REVENGETM. WINDOWSTM 95/98/2000/ME/NT AUTOPLAY 1. Insert the Yuri's Revenge CD into your CD-ROM drive and click on "Install." 2. Click "Next" and read through the license agreement. When finished, click the check box to agree or click "Cancel" to exit 3. Enter the serial number that is provided on the back of your Yuri's Revenge jewel case, then click "Next" to continue. 4. Follow the prompts to finish the installation. WINDOWSTM 95/98/2000/ME/NT MANUAL INSTALLATION 1. Insert the Yuri's Revenge CD into your CD-ROM drive. 2. Click on the "Start" button and select the "Run" option on the menu. 3. Click "Browse" and go to your CD-ROM drive. 4. Double click on the "Setup.exe" file. This may appear as "Setup" on some systems, but will always have a CD icon before it. 5. Click "OK" to continue. 6. Follow the procedures outlined in the AUTOPLAY section above, starting at #2. TO UNINSTALL 1. Click on "Start" and then select "Programs," "Westwood," "Yuri's Revenge," "Yuri's Revenge Uninstall." 2. Follow the on-screen instructions to complete the uninstall process. TO UNINSTALL THROUGH THE AUTORUN FEATURE 1. Insert the Yuri's Revenge CD into the CD-ROM drive. 2. When the AutoPlay window pops up, click "Uninstall." 3. Follow the on-screen instructions to complete the uninstall process.
WELCOME BACK COMMANDER
11
TACTICAL UPDATE: NEW GAME MODES
Several new multiplayer game options have been added to Command & Conquer Yuri's Revenge.
WESTWOOD ONLINE
QUICK MATCH
Quick Match remains essentially unchanged. However, Quick Matches are now the only way to gain points and be ranked at Westwood Online. We have also added the ability to play in any screen resolution you choose.
QUICK CO-OP
This new option allows you to team up with another human player to try your skill against a computer AI. You and your partner will fight against two computer opponents on a map with random settings.
CUSTOM MATCH
You may now Page other users by clicking on the Page button. This will call up a new screen. Type in the name of the person you wish to page in the top box and the text you wish to send in the box below. Your conversation will appear in the large area at the center of this screen. By clicking on the Page Buddy button at the bottom left, you can use your Buddy List to select whom you wish to speak to.
NEW MULTIPLAYER GAME OPTIONS
TEAM ALLIANCE
A new style of multiplayer game has been added to the list of those available. The Team Alliance game uses special maps specifically designed for team play. Each side has starting positions located very close to each other, allowing allies to begin in close proximity. You may now sort available games at Westwood Online by the various column headers, including Type of game, Password, Resolution, Game Name, Ping, Player Name, Clan, and Rank. This will assist you in finding a particular game, or a game suited to your desires. The COMMUNITY button on the Westwood Online screen allows you to link directly to the Command & Conquer Red Alert 2 Community. Westwood Online ranks players that use the site to meet and challenge other players. Only the results of Quick Match games are used to rank players on the tournament ladders.
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Badges of Honor are available at Westwood Online for special achievements. You will earn these badges by: 1) Completing all of the co-op campaigns; 2) Being ranked in the top 1000 players in any month; or 3) Being promoted to higher ranks.
TACTICAL UPDATE: GAMEPLAY CHANGES
There have been a number of changes between Command & Conquer Red Alert 2 and Command & Conquer Yuri's Revenge. In addition to the various patches released for Command & Conquer Red Alert 2, there are additional changes new for this upgrade. 1. On the Options tab in the Main Menu, changing the screen resolution of the game no longer affects the resolution of the menus. Menus always appear at a resolution of 800x600. Changes in resolution will take effect once gameplay starts. 2. When in Observer Mode in multiplayer games, you can now see the statistics of the players in combat. 3. In games at Westwood Online or a Local Area Network, you may now select your starting position. Additionally, you can now ally with other players before the start of the battle. 4. Quick Match at Westwood Online gives you a chance to meet and play against other players. Select the "Quick Match" option in Westwood Online. This will attempt to match players of similar ranking, ping time (Internet connection latency to other players), location, resolution setting, and system specs. 5. Official maps that have been modified are not transferred over Internet games. 6. If a player disconnects three times in one game for a duration of more than 25 seconds each time, the game will end and be awarded to the non-disconnector after the third disconnection. 7. Hospital Tech structures no longer require you to place your injured infantry units inside them to heal. When you capture a Hospital with an Engineer, all of your infantry units automatically begin healing regardless of their location on the map. 8. All hero units, including Tanya, Boris, and Yuri Prime are immune to psychic control and cannot be crushed by vehicles, except by one special new unit, the Allied Battle Fortress (see the section on new Allied units). 9. Cloning Vats allow the creation of a second hero unit (Tanya, Boris, Yuri Prime).
13
NEW GAME MODES
10. Garrisoned units now gain levels of veterancy. However, you will not be alerted to their promotion until they exit or are forced out of the structure. 11. If walls or other buildings block the exit of a Barracks, no unit is built, even if the owner has a Cloning Vats. The cost of the unit is refunded to the player. 12. You are now able to see how many enemy units are contained within a garrisoned structure. Moving the cursor over a structure garrisoned by the enemy will show both the maximum space available in the structure as well as the number of units currently stationed inside. 13. An IFV containing a Chrono Legionnaire no longer loses its target when selecting an enemy farther than its firing range. The unit moves into range and fires without losing focus. 14. No other infantry units other than those with explosives can blow up buildings when joined to a Tanya command waypoint. No units can merge onto Planning Mode plans. 15. Tanya no longer shoots vehicles with her weapon. When Tanya targets a vehicle, she plants a C4 charge on the vehicle and detonates it just as she does against buildings. 16. Sending a Spy into an Allied Battle Lab grants the ability to create Chrono Commandos. Getting a Spy into a Soviet Battle Lab allows for the production of Chrono Ivans. Having a Spy enter Yuri's Battle Lab gains you the ability to produce Psychic Commandos. 17. Navy SEALs are now an official Allied unit and are a part of the standard Allied arsenal. 18. Because they are now a part of Yuri's army and arsenal, Soviet players no longer have access to the Psychic Radar, Cloning Vats, Yuri Clone, or Yuri Prime structures and units. See the section on new units and structures for the replacements in the Soviet arsenal. 19. The Cloning Vats no longer allow for the recycling of infantry units. Additionally, mind-controlled units can no longer be sent to the Cloning Vats to allow for production of new infantry types. The Cloning Vats now only produce duplicates of infantry. 20. All Psychic units and structures are capable of seeing through the disguise of the Allied Spy.
TACTICAL UPDATE: NEW UNITS AND STRUCTURES
NEW TECH BUILDINGS
Three new Tech buildings have been added to Command & Conquer Yuri's Revenge. Each has its own unique ability and each is well worth capturing. Additionally, each side now has a powerful defensive system that goes online as soon as a Battle Lab is built and placed.
14
CIVILIAN POWER PLANT
Civilian Power Plants are similar to the Power Plants created by each of the three armies. Capturing one with an Engineer will significantly increase your current power supply.
MACHINE SHOP
When captured by an Engineer, this structure automatically begins repairing all of your damaged vehicles regardless of their location on the map.
SECRET TECH LAB
GAMEPLAY CHANGES
If you capture this Tech building with an Engineer, you will be given the ability to create a special unit that you are not normally able to build. You may gain the opportunity to build Allied, Soviet, or even Yuri units regardless of the army you are leading.
FORCE SHIELD
Each army now possesses an additional defensive system called the Force Shield. This device begins charging up as soon as you place your Battle Lab. Once charged, the Force Shield can be used on any friendly structure or group of structures, including those of an ally. When used, the Force Shield makes the selected structures completely invulnerable to all damage, even from super weapon attacks. However, the strain of using this device is difficult for your power structure to handle. When you invoke the Force Shield, your base will be without power for a short duration.
SPIES
Allied Spies are stealth units used by the Allies to gain advantage over their enemies. Spies can enter enemy buildings much like Engineers. Unlike Engineers, Spies do not capture buildings. Instead, their function depends on the building they enter. If a Spy enters... Enemy Barracks, you gain veteran infantry Enemy War Factory, you gain veteran vehicles Enemy Power structure, enemy power is temporarily shut down Enemy Radar, you reset the shroud Enemy Refinery, you steal half of the target's money Enemy Super Weapon, you reset the weapon's timer Enemy Allied Battle Lab, you gain the ability to produce Chrono Commandos Enemy Soviet Battle Lab, you gain the ability to produce Chrono Ivans Enemy Yuri Battle Lab, you gain the ability to produce Psychic Commandos
15
NEW ALLIED UNITS AND STRUCTURES
The Allies have gained several new, unique units that increase their ability to fend off both Soviet forces and Yuri's diabolical minions. They also gain a building designed specifically to fight Yuri's mind-control ability.
GUARDIAN GI
Like a normal GI, the Guardian GI fires a powerful machine gun from a standing position. When deployed, the Guardian GI cannot be crushed and switches to a powerful anti-tank weapon that is effective against vehicles and aircraft. Guardian GIs cannot be used to garrison structures.
NAVY SEAL
Equipped with a high-powered machine gun, SEALs are excellent against enemy infantry and can defend themselves against vehicles as well. Like Tanya, SEALs use C4 charges to detonate enemy structures.
ROBOT TANK
The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Center. These cease to function if there is low/no power.
BATTLE FORTRESS
This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks), and walls with equal ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the carnage.
ROBOT CONTROL CENTER
As mentioned above, the Robot Control Center allows the Allies to build Robot Tanks. This building can be built after the production and placement of an Allied War Factory. This building ceases to function if your base is low on power.
16
NEW SOVIET UNITS AND STRUCTURES
Because Yuri defected from the Soviet Union, taking all of his mind control units with him, the Soviet engineers have developed several new infantry units and vehicles to more than compensate for the loss. Additionally, Yuri took the technology for the Psychic Radar and the Cloning Vats, leaving holes in the Soviet arsenal. New structures have been developed to shore up these sudden gaps in the Soviet defense.
BORIS
NEW STRUCTURES AND UNITS
Boris is highly effective against infantry thanks to his rapid rate of fire. Rather than using C4 charges to eliminate structures, Boris is able to call in an airstrike of MiG fighters to bombard any structure he targets with his laser designator.
SIEGE CHOPPER
With the creation of the Siege Chopper, the Soviets now have quick strike capabilities from the air. When flying, this vehicle is mobile and effective against enemy infantry units. When deployed, the Siege Chopper lands and reveals a massive weapon capable of quickly destroying buildings and stationary targets from long range.
SPY PLANE
When the Soviets place a Radar, they immediately begin development of their new Spy Plane. When fully charged, the Spy Plane can be deployed anywhere on the map. As it passes over the targeted terrain below, it reveals the shroud, allowing the Soviets to see new areas of the map.
BATTLE BUNKER
This new defensive structure has no actual defenses of its own, but it can be fortified by conscripts to provide a formidable firepower. When Conscripts are placed inside a Battle Bunker, it operates exactly like a garrisoned building. Because it is a Soviet structure, the Battle Bunker can be repaired when damaged.
INDUSTRIAL PLANT
When built and placed, this structure significantly reduces the cost of all vehicles. Additionally, the Industrial Plant reduces the build time of these units accordingly.
17
YURI'S ARMY
In the single-player game, you will generally be facing off against Yuri's forces. In multiplayer games, Yuri's side is available to play by anyone with the desire. Yuri took some Soviet units and structures with him when he defected. He has augmented many of these, adding additional functions and power, and added many new structures, infantry types, and vehicles to his arsenal. This gives Yuri a diverse, powerful, and unique force.
YURI'S UNITS
Yuri's units are a combination of power, finesse and deviousness. With psychic and genetic technologies, the Yuri player can quickly acquire enemy technologies and even coerce civilians and wild animals to serve his purposes.
INITIATE
The base infantry unit of Yuri's army, Initiates use the power of their minds to do damage. Like GIs and Conscripts, Initiates can garrison civilian buildings.
ENGINEER
Yuri's Engineers are identical to those of the Allied and Soviet armies.
VIRUS
This deadly infantry unit is equipped with a long-range rifle capable of slaughtering any infantry unit with a single strike. Worse, the victim is killed not with a bullet but with a powerful toxin that leaves a dangerous residue that damages other infantry units unfortunate enough to walk through the poisonous cloud left by a Virus's victim.
YURI CLONE
Defenseless in the traditional sense, this unit is equipped with a powerfully altered brain that allows it to take control of almost any enemy unit. While Miners, Attack Dogs, Master Minds,Yuri Clones, hero units, and any flying unit are immune to the power of the Yuri Clone, all others are susceptible to being taken over by this unit and added to Yuri's war effort. When confronted by masses of infantry units, a Yuri Clone can deploy and create a massive Psi Wave, damaging or killing nearby infantry. This unit is identical to the Yuri Clone possessed by the Soviet Army in Command & Conquer Red Alert 2.
18
BRUTE
Yuri's anti-tank infantry unit is the Brute, a genetically engineered monstrosity designed to crush everything that blocks its path. Dogs will avoid Brutes and will not attack them.
YURI PRIME
Yuri's answer to Tanya and Boris is Yuri himself. Seated on a massive flying chariot, Yuri Prime is a much more capable and deadly version of the Yuri Clone. Like the other heroes, Yuri Prime cannot be crushed by vehicles, regenerates automatically, and is immune to mind control. Like his clones, Yuri Prime can control most vehicles and enemy infantry units, as well as most enemy structures, even turning enemy defenses to his nefarious will. Additionally, Yuri is equipped with an improved Psi Wave attack that instantly kills infantry in its area of effect and even damages units outside of the immediate blast radius. Yuri Prime is in greater control of this effect than his clones are; when he uses his Psi Wave attack, he does not damage allies.
LASHER TANK
NEW STRUCTURES AND UNITS
The Lasher is Yuri's basic tank unit, comparable to the Allied Grizzly and the Soviet Rhino. Like its counterparts, it is designed to attack and defend against enemy artillery.
CHAOS DRONE
When deployed, this small vehicle releases clouds of hallucinatory toxins that drive enemies berserk. Berserk units' attack power is greatly magnified and will automatically target friendly units before they attack enemies.
GATTLING TANK
As the Allies have Prism technology and the Soviets use Tesla items, Yuri's engineers have developed Gattling weapons. The Gattling Tank is equipped with twin .50-caliber machine guns that spin rapidly, spitting out hordes of deadly shells that rip through both infantry and aerial units in just a few moments. A unique feature of these weapons is that the longer they fire, the faster the barrels spin and the more damage the weapons cause. Because of this, Gattling Tanks are most useful in prolonged firefights.
19
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