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User manual GAMES PC COMMANDOS 2 - MEN OF COURAGE

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User guide GAMES PC COMMANDOS 2 - MEN OF COURAGE

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Epilepsy Warning A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. EIDOS INTERACTIVE LIMITED WARRANTY EIDOS Interactive warrants to the original purchaser that this EIDOS Interactive disc is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This EIDOS Interactive disc is sold "as is" without expressed or implied warranty of any kind, and EIDOS Interactive is not liable for any losses or damages of any kind resulting from use of this program. EIDOS Interactive agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any EIDOS Interactive disc, postage paid, with proof of date of purchase, at its Factory Service Center. This limited warranty is not applicable to normal wear and tear. This limited warranty shall not be applicable and shall be void if the defect in the EIDOS Interactive disc has arisen through abuse, unreasonable use, mistreatment or neglect. This limited warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate EIDOS Interactive. Any implied warranties of merchantability and fitness for a particular purpose are limited to the ninety (90) day period described above. In no event will EIDOS Interactive be liable for any special, incidental or consequential damages resulting from possession, use or malfunction of this disc. Some states do not allow limitation as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. For warranty support please contact our Customer Support department at (415) 547-1244. Our staff is available Monday through Friday, 9:00 a.m. to 5:00 p.m. Pacific Time. You're responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies or codes. PRODUCT RETURN PROCEDURE In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included. You will also need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Your postage paid package should be sent to the following address: Eidos Interactive Customer Services 651 Brannan Street, suite 400 San Francisco, CA 94107 RMA# (include your authorization number here) Note: You are responsible for postage for your game to our service center. ESRB Rating This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772. Handling Your Compact Disc · The PC compact disc is intended for use exclusively on IBM compatible systems with the minimum configurations specified on the system requirements of the game purchased. · Avoid bending the disc. Do not touch, smudge or scratch its surface. · Do not leave the disc in direct sunlight or near a radiator or other source of heat. · Take occasional rest breaks during extended play. · Always store the disc in its protective case. CAUGHT under fire? can't escape? Call the EIDOS Interactive Hint Line U.S.: 1-900-77EIDOS (773-4367) Canada: 1-900-64EIDOS (643-4367) Cost of call: $0.99/minute. Must be 18 years of age or have parent's permission. Touch-tone phone required. Contents Installation . . . . . . . . . . . . . . . . . . . . . . . . . Uninstaller . . . . . . . . . . . . . . . . . . . . . . . About the Game . . . . . . . . . . . . . . . . . . . . . The Missions . . . . . . . . . . . . . . . . . . . . . . Your Career in the Army . . . . . . . . . . . . . . Assignment of Objectives . . . . . . . . . . . . . The Puzzle . . . . . . . . . . . . . . . . . . . . . . . Level of Difficulty . . . . . . . . . . . . . . . . . . . Some Geographic & Historic Concessions . . Playing the Game . . . . . . . . . . . . . . . . . . . . . Viewing the Environment . . . . . . . . . . . . . . The Game Interface . . . . . . . . . . . . . . . . . Selecting Characters . . . . . . . . . . . . . . . . Moving Around the Map . . . . . . . . . . . . . . The Characters . . . . . . . . . . . . . . . . . . . . . . The Commandos . . . . . . . . . . . . . . . . . . . Special Characters . . . . . . . . . . . . . . . . . The Enemy . . . . . . . . . . . . . . . . . . . . . . . Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . Objects Selected with One Click . . . . . . . . . Objects that Can Be Placed on the Scenery Objects Selected with Two Clicks . . . . . . . . Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . Driving Vehicles . . . . . . . . . . . . . . . . . . . . Single Player Game . . . . . . . . . . . . . . . . . . . . Multiplayer Game . . . . . . . . . . . . . . . . . . . . . Setting Up . . . . . . . . . . . . . . . . . . . . . . . In-Game Differences Between Single Player & Multiplayer . . . . . . Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . Eidos Interactive Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 3 3 4 4 4 5 6 6 8 15 17 24 24 29 29 34 34 36 38 42 44 44 45 46 46 . 48 . 50 . 52 ) 1) INSTALLATION If your computer has the Autorun option activated, automatic installation will begin as soon as you insert the first Commandos 2 CD into your CD drive. If Autorun is disabled, you will need to select the option "Explore" on the icon of your CD unit with the right mouse button (RMB) and run the exe file "Setup.exe" in the root directory of your CD. The "Install Shield Wizard" will start and after it the license window will appear. If you decide to accept the terms, the next question will be "Where do you want to Install Commandos2?" All the game files will be saved in the same folder, whose default route is: \Program files\Commandos2 But of course, you can change it as you wish. Finally, you will be asked if you want to install the DirectX8.0 files. If you decide to do so and your system already has them. they will not be reinstalled, although if necessary they will be upgraded. If you have enough space in the hard disk, the game installation will start. When it is finished, if you clicked "Yes" when asked about installing DirectX8.0, the program will check your current version of DirectX and decide whether to install it or not. Depending on your operating system, you may have to restart your computer for the system to acknowledge the changes made. It will tell you what to do in order to start training with your Commandos as soon as possible. About the Game The missions In Commandos 2: Men of Courage, you have to successfully take your men through a series of missions inspired by events that took place during World War II. The missions have several different objectives, new challenges and many possible approaches that will depend on your tactic, skills and weapon dexterity. All the missions have at least one main objective: rescue, espionage, assault or defend. Missions also include sub-objectives and clues that will take you closer to your goal. If you don't complete your objectives or if you lose some of your team, you will have to try again. In creating Commandos 2: Men of Courage, we have tried to make an enjoyable game that is more than just a faithful depiction of Commandos activity during WWII. So please note, if your history book contradicts what you see in the game ... trust your history book. YOUR CAREER IN THE ARMY The army life is a hard one and to excel you must complete the objectives set out before and during the mission. Once you have completed a mission, you will be able to move to the next one. Each time you successfully finish a mission, you will be assigned a number of points according to your degree of success. The points are based on the number of secondary objectives accomplished, the time it took you to finish, and the damage you received. Not being detected and visiting different areas of the map also influence your points. The number of enemies neutralized is also a factor when scoring points. You get maximum points if you tie them up, fewer points if you kill them with a knife and the fewest points of all if you kill them with a firearm. As you progress through the missions, your points will continue to accumulate and your rank should increase. When you start the game you are the lowest rank. By the time the war ends, if you have successfully completed the missions and displayed exemplary behavior you could attain the rank of Field Marshal. Your honor and your career depend on how effective you are ... and your pension depends on it too. UNINSTALLER Remove and Repair: Modify: Repair: Application that, before removing anything, will offer you the following three options: In case you want to change some of the options that you chose when installing. Checks the files in game folder and, if it encounters any problems, will try to fix them by reinstalling the necessary files from the CD. Remove all the files you installed and change the registry file. Remove: ) 2) ) 3) Assignment of objectives At the beginning of each mission you will receive brief instructions on what is expected from you and your men. You will be given information in the following areas: · The overall strategic situation. · The main mission objectives. · A tour of the environment, at which point you will be shown where the objectives can be completed and the position of key areas. You'll also receive some advice on the tactics you should employ. If you would rather skip the briefing, press the "Esc" key at any point to start the mission. If you need to check any of the objectives while in a mission, you can use the notebook in the interface. In Hard difficulty, you will encounter more enemies, the range and speed of your firearms is decreased and the time that it takes the enemies to react is faster. Enemy firearms are more deadly. When one of your men dies, there is no way to bring him back. In Very Hard difficulty, the enemies react as soon as they see you, the range of their guns is the longest and their shots even more deadly. First-aid kits and ammunition are in very short supply; success could rely on a single bullet so they must be used wisely. Just in case this isn't enough, enemies recover from being knocked out by Commandos far faster. Wine will also affect them for a shorter period of time. Some GEOgraphic & historic concessions We know that ... · There are no penguins in the Arctic. · The submarine bunkers at La Pallice in La Rochelle had more than three hangars. · The bridge over the river Kwai exists, but it is not made of wood and it was never destroyed. · The statue of Buddha is not in India but in a temple in Kyoto, Japan. · The Shinano was sunk before entering into active combat. · There are no piranhas in Asia, only in the Amazon river. The dates and historic events are based in real ones but have been adapted for gameplay reasons. We maintain that you should always trust your history books -- this is a video game after all! The Puzzle A selection of missions contain pieces of a puzzle. If you can collect these pieces and finish the game you may unlock special missions. The pieces are scattered all over the map. They could be found on the floor and also inside boxes, cabinets, enemy inventories, and anywhere items can be stored. The objects will be stored in a table that you can access via an icon placed at the top of the interface. Level of difficulty The objectives of a particular mission will not change even if the difficulty level is altered. The differences you will experience from one difficulty level to the next will be in the behavior of your enemies and the supply of tools and provisions. For example, in Normal difficulty, enemies will be less likely to leap into action and will take their time recognizing and shooting at you. Your firearms have the longest range and shoot extremely fast. Your enemies are more relaxed and their reaction times are far longer, giving you a larger margin of error. If one of your Commandos' health levels drops to zero, you can bring him back from the brink of death by using any of the multiple first-aid kits you will find. There is no shortage of ammo and items and grenades and explosives have a larger damage radius. ) 4) ) 5) PLaying THE GAME This section contains information regarding the core areas of Commandos 2. You will be given information about your men, the weapons you will use throughout the missions and the various tactics that will help you accomplish your objectives. Reading them does not guarantee your success, but will help you recognize your options, rate the enemy's chances and anticipate the different perils you will have to face. Good luck and go for it. ZOOMING IN AND OUT You are able to change the zoom level of a map. Use the "-" key to zoom out and observe a larger area of the map. Alternatively press the "+" key to zoom in to view specific areas of the environment. Whenever you want to revert to the default viewing scale, you can use the "+" and "-" keys or press the "*" key on the numeric keypad. MULTIPLE CAMERAS Sometimes your men or your targets will be scattered around at different points of the environment. In positions like this you may want to keep track of what is happening at each of these points without having to move the camera manually. The Multiple Cameras function will divide your main screen into several window configurations when you press the function keys from "F2" to "F7." This will allow you to coordinate the action at different points. Please note that some of the function keys have alternating window configurations: one configuration for one press and another for two presses. Each section behaves as a completely independent window. You can select a window by clicking on it with the LMB. The selected window will then be outlined in red. In this active window you will be able to play the game with all its options and features. To go back to the single window configuration, press the "F2" key. The active window at that point will become the main viewing area and occupy the full screen. VIEWING THE ENVIRONMENT MOVING THE CAMERA From the moment a mission starts you can freely scroll the camera around the whole external environment. It is highly recommended that you do this prior to issuing orders. Doing this will give you a better indication of the global situation. You can use the cursor keys on the keyboard to move the onscreen cursor toward the screen boundaries. When the screen stops moving you have reached the edge of the map. You can reach every corner of the map in a much faster way if you do the same movements described while keeping the "Shift" key pressed, or by pressing the "Alt" key and moving the mouse at the same time. ROTATING THE CAMERA If you move the camera around the map, many of the areas will be hidden by houses, walls, furniture or vegetation. To view the whole environment you must combine the normal moving around the map with the three other camera angles. If you keep the "Alt" key pressed and press the "left arrow" key or the left mouse button (LMB), the camera will rotate in angles of 90º to the left. Alternatively, if you press the "right arrow" key or the right mouse button (RMB) while pressing the "Alt" key, the camera will rotate in angles of 90º to the right. When inside buildings, passages and tunnels, you can to rotate the camera in exactly the same way as outside. The difference is that the camera rotation angle is free (i.e. not in 90º steps). This will allow you to examine the interiors from the angle you require. ENVIRONMENT BOUNDARIES The boundaries of every mission are marked by a shadowed zone which you cannot enter, cross or affect in any way. ) 6) ) 7) LOCATING THE ENEMY AND INTERACTIVE ELEMENTS As explained in "Rotating the Camera," your camera position will determine the elements you can see on the map. Press the "F11" key and a red outline will mark the position of all the enemies in that area regardless of whether they are hidden or not. In a similar way you can use the "F10" key to locate doors, ammunition, food, tools and other supplies distributed around the scenery. When you press the key, every interactive element on the map will be outlined in red. ENEMY FIELD OF VIEW Click on the "Enemy Eye" icon in the interface and you will see the cursor change. When you click on an area of a map, a red marker is placed at that point. If any enemy soldiers can see that position, the appropriate enemy fields of view are displayed. Key F10 Enemy fields of view are displayed as a colored triangular area. Avoid these areas as you will be detected if you enter them. The same cursor, when applied to a specific enemy soldier instead of to a particular point, will display the field of view of that enemy. This will allow you to discover the area he has under surveillance. Using this tool to observe the movements of the enemy soldiers will allow you to prepare your strategy. These two functions are extremely useful as Key F11 they provide information on the map and include elements that may be hidden from you. It will help you plan your strategy far more effectively. MAP THE GAME INTERFACE The interface is your command center. From here you will control the game and give your men the necessary orders to complete the mission. Moving the cursor over the interface options and icons will highlight the ones you are able to use in that particular situation. When you want to use one of them, click the LMB on it or use its hot key. If at any moment you need to use the whole screen, you can press the "~" key (the one directly below the "Esc" key). This will toggle the interface on and off. Clicking the LMB on the "Map Holder" icon will reveal a sketch of the mission map. You will see several points with various colors representing the different elements of the game, as well as a rectangular box representing the area currently viewable on the screen. If you click on any part of the sketch, both the rectangle and the viewable area will move to the new position. Using this method allows you to immediately locate the areas you are interested in. To put the map away, click the RMB on the "Map Holder" icon. THE CURSOR The "Arrow" cursor is your principal tool for controlling your Commandos during the missions. You can move the cursor around the screen with the mouse, executing an order with the LMB or canceling it with the RMB. The cancel function will only work if the cursor is on the main viewing area and not on the interface. The cursor is sensitive to the environment and will change when placed over certain elements. If you press the "Shift" key as you move the cursor, you will see how it changes to indicate the different actions you can perform. These ) include hiding, climbing, and opening doors and boxes. ) 8 ) 9) ASSIGNING A CAMERA Select the camera icon on the interface with the LMB. The cursor will change its form to that of a camera. This indicates that you are now able to select any element of the game, either still or moving, and make it the focus of attention. This element is automatically kept in the center of the screen until the function is deactivated. When the element has been selected, a camera icon will appear in the bottom left corner of the screen. Clicking the LMB on this icon will deactivate the camera. You can combine this option with "Multiple Cameras" and assign different cameras to watch different targets simultaneously. Each window can use only one camera, but remember that you can have up to six windows open at any time. STAMINA, OXYGEN AND BODY TEMPERATURE INDICATORS Certain activities and areas will involve dangerous situations. Climbing and hanging has an impact on your Commando's physical condition that is displayed by a Stamina indicator in the interface. If the Stamina Bar reaches zero, your Commando will run out of stamina and fall to the floor. Damage incurred is proportional to the distance fallen. The indicator will also display the amount of oxygen left while your Commando is swimming underwater. Again, if the bar reaches zero the Commando's health will decrease and he will eventually drown. When a Commando is outdoors in the freezing temperatures of the Arctic without the proper clothing, a Body Temperature bar is displayed. If the bar reaches zero, the Commando's health will fall and he will freeze to death unless you can get him somewhere warm. NOTEBOOK If you are unsure about the mission objectives or about any of the objects in the game, you can view the notebook. In it you will find detailed information on the mission, weapons, equipment and techniques. A general help section is included to aid your success in the completion of more difficult missions. To view the pages of the Notebook, click the LMB on the subject you want to more information on. You can alternatively click on the arrow icons located at the bottom of each page. While you're using the notebook, the game will remain paused until you exit. This is done by clicking anywhere on the screen with the RMB. WEAPONS, TOOLS AND ITEMS IN THE BACKPACK The weapons, tools and items that each character has been trained to use can be controlled through the interface. All characters can carry every item even if they are not trained to use them. If this is the case the item will appear in the Inventory but not in the interface. For example, if the Thief finds a mine and he can pick it up and place it in his Backpack, you will not see it on his interface as he is not trained to use it. He can, however, pass it to the Sapper and it will appear in his interface as he is trained in the use of mines. You have several empty spaces in your Backpack at the beginning of each mission. You will be able to use these spaces to hold items you find along your exploration of the mission. Space in the Backpacks is limited. Clicking the RMB on the Commando face in the bottom right corner of the screen opens your Backpack/Inventory. This displays the number of items you are currently carrying and the space you have left. HELP During the game you can also use the "Question Mark" icon on the interface to get information regarding elements contained in the environment. When you select this icon, the cursor will change to a question mark, indicating that when you click the LMB over any element of the mission, the Notebook will automatically open on the page corresponding to that element. To go back to the game and exit Help mode, click the RMB anywhere over the environment. ) 10 ) ) 11 ) CRAWL, STAND UP OR EXIT FROM... If you are inside a building and want to move carefully, select the "Examine" icon and click the LMB on doors, trap doors and ladders. A window will pop up in the top left corner of the screen. You can move the view angle by moving the mouse left and right. To exit this mode and regain control of your Commando, click the RMB anywhere on the screen. In some missions you will discover switches that activate and deactivate electrified fences, floodlit areas and doors. If you click on them while in Examine mode, a window will pop up displaying the element the switch will activate. Clicking the "Crawl/Stand Up" icon will toggle between walking or needing to crawl to avoid the enemy in certain situations. Crawling will allow your Commandos and other characters to move around and avoid being detected in the outer view range of the enemy field of view. If you decide to walk, your Commandos will be able to move faster but will be easily spotted by the enemies at any of the ranges of their field of view. Please note that the faster you move, the more noise you produce. You can be heard when walking if you are very close to an enemy soldier. Crawling is far less noisy than walking or running. When you are getting in or out of a vehicle or you're in a hiding place, the icon on the interface will change to show an exit sign instead of the "Crawl/Stand Up" icon. Click on it with the LMB to exit from the vehicle or from your hideout and move back into the environment. ATTACK MODE When the enemy attacks on several flanks, Attack mode will provide a method of placing your men at different defensive points. To activate this mode, the Commando must have a firearm selected. When you select a Commando's attack mode, he will remain stationary at that point and a field of view will be displayed. Any enemies that enter the area will be shot until killed or until the soldier runs out of ammunition. To change the field of view direction, hold down the "Ctrl" key and click the RMB in the direction you want the Commando to face. Allied soldiers will place their backpacks in front of themselves for protection. If you change an Allied soldier's direction, his backpack will remain in its original position. You can use this feature to protect an area different to the direction in which the soldiers are facing. Some firearms have limited ammunition, so be careful not to leave your men unprotected when they run out of bullets or they will be killed. EXAMINE The "Examine" icon on the Commando interface has different uses, all of them of great assistance. Click on the icon with the LMB and the cursor will change to a magnifying lens graphic. If you then move the lens over the environment you will notice that it changes depending on which element it is currently over. If you click on dead or bound enemy soldiers, allies, boxes or cupboards, your Commando's Inventory will be displayed as well as a graphic of the soldier's backpack or the object's contents. You can then easily select and transfer items to and fro by clicking the LMB on the item you want to move. The "Examine" ability also has an important strategic function. The game involves both the interior and exterior of buildings. Therefore, your viewable area will not always be capable of displaying what you would find when using a door or climbing a ladder. If you are inside a building and click the LMB on a window in Examine mode, the external view will be displayed. Enemy soldiers in the area are outlined in red. When you want to return to the interior view, click the RMB on any part of the screen. HEALTH BAR This orange bar indicates your general health level. At the beginning of each mission it will always be full. As the mission progresses you may be shot, fall, suffer from lack of oxygen when swimming underwater or freeze in Arctic conditions. When these instances occur the Health Bar will diminish, indicating your increasingly precarious situation. Fortunately you will have the opportunity to regenerate the health level of your Commandos when you find a first-aid kit or a tin of food in houses or other areas in the mission. If your health bar continues to decrease and you fail to find the means to regenerate your Commando's health, he will soon die. Should this happen a skull will appear on the interface to remind you of the unfortunate end your soldier has met. ) 12 ) ) 13 ) YOUR CHARACTER An image of the currently selected Commando appears in the bottom right corner of the screen. His expression and comments aid you in quickly recognizing his current health status and whether he is able to carry out your orders. If the background color turns green, there is space for this object and you can store it in your Backpack. If the background color turns red, there is no space in the Backpack for that object. This can occur if the Backpack reaches capacity or the objects you currently possess have been arranged inefficiently. You can also pick up items directly from the environment without having to open your Backpack. Hold down the "Ctrl" key and click on the item with the LMB. To exchange objects with other characters, move your Commando near another and use the "Examine" ability in the interface. The faces of the characters nearby will appear at the top of the screen above your Backpack. Select the "Use" option and click on the face of the character you want to exchange items with; his Backpack will open. To exchange objects, click on the item you want to move with the LMB and click again when you want to place in an empty space. THE BACKPACK/INVENTORY This is where your Commandos store all the objects they have found during the mission. These can include weapons, ammo, food and enemy uniforms. As you play the game you will find alternate ways of opening your Backpack. The easiest way is to click the RMB on the face of the character in the interface. Some items can be combined. For instance, sleeping pills combined with wine will knock out enemy soldiers. Select one object with the LMB and click on the one you want to combine it with. SELECTING CHARACTERS Description The Backpack is displayed as a box divided into sections that indicate the limit on the number of objects that your Commandos can carry. Four icons above the box, from left to right, are: Exit, Exchange, Examine and Use. To select an option, click the LMB on it. INDIVIDUAL SELECTION To give your Commandos orders, you must first select them. Click the RMB on one of your Commandos. An outline will appear around that Commando and his interface will appear. Your view of the Commando might be obscured by a building, tree or wall. To combat this, each Commando has been assigned a number on the keyboard. By pressing the appropriate number, you can select that Commando. If you press the number twice in quick succession, the screen will center on his position. Once you have selected a Commando you can then click the LMB on his face in the bottom right corner of the screen. This will display images of all the other Commandos in that particular mission and their current health status at the top of your screen. If more than four Commandos are present, you can scroll left or right to view the others using the mouse or the cursor keys. If you click the LMB on any of the faces, you will select that character. When you do not want to have any Commando selected, press a number key. USES The most common use of the Backpack is to store objects or exchange them with another character in the mission. To select items in a different Backpack, click "Examine" and search the contents box, cabinet, enemy or ally. In this way the contents of both Backpacks will open simultaneously. Click on the item you want to move with the LMB and click again when you want to place in an empty space. If the background color of the section turns blue, the item will occupy no extra room, so it can share space with an item you already possess. This is very useful especially with ammunition and weapons of the same kind. ) 14 ) ) 15 ) MULTIPLE SELECTION MOVING AROUND THE MAP WALK, RUN, STICK TO WALLS AND MOVE BETWEEN LEVELS To move your Commandos, click the LMB once on the desired location. Commandos selected will walk to that point. If you want them to run to that point. double-click the LMB and they will go to the target as quickly as possible. While running will save time, your haste will create far more noise than walking or crawling. Be wary: if your target location is far away the Commando selected will chose the fastest route, which could mean running into enemy soldiers. The scenarios are full of enemy soldiers, but your Commandos have a vast range of skills to avoid detection. To avoid being spotted in an enemy´s outer view range, make your Commandos stick to a wall by clicking the LMB on the desired wall. When Commandos are sticking to a wall, clicking on the base of the wall in either direction allows them to move but remain out of sight. Inside buildings your Commandos can move from level to level using stairs. Note that the cursor will change if placed over stairs, indicating the ability to move upstairs or downstairs. Click the LMB on the stairs and you will ascend or descend. Commandos are able to do this both standing and crawling. When you want to perform an action involving more than one of your Commandos, you will need to form a selection box. To do this, press and hold the RMB. Drag the cursor in a diagonal direction to create a blue rectangular box around the Commandos you want to select. Once you release the RMB, all Commandos in the box will be selected. You can also select multiple Commandos by first selecting one Commando and then, while holding down the "Ctrl" key, clicking on another character with the RMB. If you repeat this method with a Commando who is already selected, it will deselect him. RELEASING HOSTAGES Liberate hostages by approaching one with a Commando. Press the "Shift" key and move the cursor over the hostage. The cursor will change to the talk icon. Click the LMB and the hostage will be released and can be controlled in the same way as your Commandos. SWIM, DIVE AND SURFACE SELECTING ALLIED SOLDIERS You can select an Allied soldier if you have spoken to him with one of your Commandos. "Lupin" cannot speak with the Allies as he is not of sufficient rank. Once one of your Commandos has spoken with an Allied soldier, the soldier can be selected by clicking on him with the RMB. Alternatively, you can hold down the RMB and drag a box around the soldier or soldiers you want to select. Any soldier within the box will be selected. All your men know how to swim and dive. Click the LMB on an area of water and the Commando will enter it. If the Commando approaches the water in a standing position, he will dive head-first into the water, creating a loud splash that could alert the enemy. If you want the character to enter the water quietly, command him to crawl to the edge, then click the LMB on the water and he will enter in silence. You can either select the crawl icon or press the "space bar." Once in the water, your Commando will swim with the minimum of noise when you click the LMB once on the desired target location. If you require more speed, double-click the LMB and the Commando will swim to the target at a far greater pace. Again faster but far noisier! ) 16 ) ) 17 ) If the water is a sufficient depth, your Commandos can swim underwater. This allows them to avoid enemy detection and find alternative paths through the mission. The ability to dive is indicated by the appearance of a dive icon on the Commando control panel. If you click on this icon the Commando will submerge and an Oxygen Bar will appear indicating how long he can stay underwater. If the bar reaches zero, the Commando's Health Bar will decrease and his facial animation will turn green, indicating that he is drowning. Commandos have individual attributes; this is obvious when swimming as Commandos can stay underwater for varying lengths of time. To surface for air, click on the surface icon in the Commando interface. The Oxygen Bar will then fill until completely replenished. If you dive prior to the bar being completely filled, your Commando will dive with that amount of air. While submerged, click on the "Look Above" icon to allow your Commando to look above the water to view his surroundings. Note that the Oxygen Bar will continue to decrease as your Commando's nose is still underwater. If you want to exit the water, click the LMB on the water's edge and the Commando will crawl out onto dry land. If you double-click, the Commando will stand up and run to the target location. The only Commando who can stay submerged for an indefinite amount of time is the Diver, who uses diving equipment. He is also the only Commando who can defend himself underwater as his harpoon gun offers protection from sharks, walrus and crocodiles, but unfortunately not against piranha. While submerged the diver is also able to disarm enemy mines and fight enemy divers. Hiding in shoals of fish is a highly recommended way for the Diver to avoiding detection. DOORS, WINDOWS, TRAP DOORS AND LADDERS To walk through a door you must first ascertain if the door is unlocked. This is done by pressing the "Shift" key and moving the cursor over the door. If the door is indeed unlocked, an "Enter" icon will appear. Alternatively, if the door is locked, a similar icon will appear but with a no entry sign around it. To open a locked door, you will have to command the Thief to enter the building and unlock the door from inside. If you need to open the door quickly you can command the Green Beret to knock down the door. However, this method is very noisy. Some doors require a special key. You will see that when you attempt to enter a security door without the key. A blue icon will appear indicating the need to find the correct key. Not even the Green Beret can knock down doors that require a special key. Before entering a room, it's highly recommended that you look inside first. Select the "Examine" icon to the left of the selected Commando´s face, and click the LMB on the opening you want to look through. A small screen will appear in the top left corner showing the contents of the interior. If you press the LMB you will enter the room; if you press the RMB you will exit this view. If you look through an opening leading outdoors, the screen will switch to the exterior view. You are able to move around, zoom in and out and rotate the camera in this view. If you want to use the opening, click the LMB and the Commando will exit. To leave this view, click the RMB. These rules apply to all openings, from doors and windows to tunnels and trap doors. If the Thief is looking in through a window, you can order him to enter via the window by clicking the LMB. If the Green Beret is looking out through a window, you can order him to jump. The higher the window the more damage the drop will cause. If you are not looking out of a window, you can perform an emergency evasion by double-clicking the LMB on the window. The Green Beret will run and jump out of it. To make things easier, when you enter a building all enemies contained within it are outlined in red. You can also press the "F11" key to show the enemies. All enemies on screen will be outlined even if they are in a different room or floor. In the interiors, use stairs and ladders to move from floor to floor. If you hover the cursor over stairs, the icon will indicate that you can use them by clicking the LMB. ACTIVATED ACCESS Commandos can move around the exteriors and interiors of buildings, aircraft, warships, tunnels, passages, rivers and seas. They can also move around the network of doors, stairs, ladders, windows and tunnels, but some of these must be activated before you can gain entry. Hold down the "Shift" key and move the cursor to the point where you want to enter. The cursor will change when you find a point that allows Commando interaction. Press the "F10" key to highlight all these points. ) 18 ) ) 19 ) Ladders work in much the same way as the stairs. Hover the cursor over the ladder and the icon will change to inform you if a click of the LMB is sufficient. While you are climbing ladders you can stop the Commando in mid-climb by clicking the RMB. If you click the RMB again, the Commando will drop to the floor. The damage sustained due to the fall is proportional to the height of drop. You can change direction on a ladder by clicking the LMB above or below the Commando to make him go up or down. This is highlighted by the cursor changing shape when above and below the Commando. While you are climbing the ladder the Stamina Bar will appear and start to decrease. If it reaches zero, the Commando will fall to the floor and any damage sustained is proportional to the drop. CLIMB POSTS AND SWING ALONG WIRES Posts and cables are another path you can chose to aid in the completion of a mission. Once up a pole you may be able to access windows you were previously unable to reach. While you're at the top of a post or hanging from a wire, enemy soldiers will be unable to see you. The enemy will not see you again until you run out of strength and fall or descend from the pole. Only the Green Beret and the Thief can climb the posts and swing along the wires. The Sniper can also climb posts but cannot swing across the wires. To climb a post, select any Commando who has that ability, press the "Shift" key and click the LMB on the post you want to climb. Once the Commando is at the top he will swing at the top and stay there until told to do otherwise. If you have selected the Sniper, he will climb to the top and grip the post with his legs so his hands are free for his rifle. As with scaling a ladder, direction can be affected when you're climbing poles. Once on the pole, hold the cursor above or below the Commando and click the LMB to alter his direction. This is also displayed in arrow form by the cursor. When hanging from a wire you can swing along it by placing the cursor to the left or right of the Commando and clicking the LMB. To stop swinging across, click the RMB. If you then want to drop to the floor, click the RMB again. The circle directly underneath a Commando swinging along a wire indicates where he would land should he fall or should you chose to descend. Once you commence with the climb, a Stamina Bar appears and begins to decrease. If the bar reaches zero you will fall. HOLES AND HIDING PLACES Thanks to his small frame and agility, the Thief can sneak around and hide in very small places including in cupboards and under beds and tables. This allows him to assume extremely advantageous positions that will aid the path to victory. The Thief can use holes in walls as entry points to buildings. Press the "Shift" key and hold the cursor over the hole. If the Thief can enter the hole, the cursor will change to indicate possible entry. Clicking the LMB on the hole allows the Thief to enter and cross to the other side. The Thief can also utilize hiding places. Hold down the "Shift" key and place the cursor over possible hiding places. If the hiding place is suitable, the cursor will change and the Thief can hide. Press the "Shift" key and click the LMB on the hiding place. While in a hiding place, the Thief is safe from all enemies. The drawback is that he is unable to participate in any way. To exit the hiding place, click any mouse button. Special passages that all the Commandos can use exist above and below ground. To use them, press the "Shift" key and move the cursor over the passage. Click the LMB on it to enter. You can alternatively press the "F10" key to see items and doors you can access in the current screen. ) 20 ) ) 21 ) TAKING AND LEAVING ITEMS There are weapons, ammunition and provisions scattered around the maps that your Commandos are able to collect and use. You can find these items in cupboards and wardrobes and can also take them from enemy soldiers. To pick up an item. press the "Shift" key, and place the cursor over the item. The cursor will change to a hand icon if you are able to pick it up. If that's the case, click the LMB. The Commando will pick up the item and place it in his Backpack. You can alternatively press the "F10" key to show items you can interact with in the current screen. If you want to carry a box or barrel, you can only use the Green Beret. These items are far too large and heavy to place in your Backpack and you will also lose the ability to run. When walking and carrying a large item, clicking the RMB will cancel the walk action. Once you have reached the desired location, click the RMB to drop the item. You can pick up the bodies of dead or bound enemy soldiers in the same way as picking up larger items. You cannot pick up enemy soldiers until they have been tied up or have been killed. Press the "Shift" key and click the LMB on the soldier. Once you have reached the desired location, click the RMB to drop the burden. You can dispose of bodies by throwing them out of windows, into tall grass or at sea. All the Commandos can carry enemy soldiers' bodies, but the ability to run is disabled for all Commandos during this time. If your Backpack is full when you attempt to pick up another item, an icon will appear indicating that you cannot pick up the item. If your Backpack is already open and you attempt to place more items into it, a red highlight will indicate that you have no more room. You could try to re-organize your Backpack to create more space. You could also leave items you currently have on the floor to make space for other items you have just found. To do this, click the LMB on the item you want to leave and then click again outside the Inventory area. The item will be left at your feet as you may want to pick it up later. THROWING ITEMS Your Commandos can throw objects in an attempt to distract the enemy. A packet of cigarettes or bottle of wine can prove a tempting sight to enemy soldiers, who may then leave their post offering you an opportunity to sneak past or maybe even sneak up on them! Select the item you want to throw from the menu. Once it is selected, click the LMB on the desired target. These items can be thrown a limited distance. If you are too far away the cursor will clearly indicate this and you will have to get closer to the target. You can retrieve the item from the floor or from the enemy soldier's Backpack once he has been knocked out or killed. The Sapper can throw grenades. Select the grenade in the control panel with the LMB and click the LMB on the desired spot where you would like the grenade to explode. You can also throw grenades through doors, windows and trap doors. Grenades have a minimum and maximum distance. Use them wisely as they will kill everyone in the surrounding area. SWITCHES IN MISSIONS You will find electrified fences, floodlit areas and doors activated by switches. You can first examine what effect the switch will have prior to operating it. This is done by selecting the "Examine" icon in the control panel and clicking on the switch. A small window will appear indicating what effect the switch will have. To use the switch, press the "Shift" key and click the LMB on the switch. A small window will appear displaying the effect the switch has caused. ) 22 ) ) 23 ) THE CHARACTERS When playing Commandos 2, you are the official responsible for a very special group of characters. They are all exceptional and have been thoroughly trained for missions behind enemy lines. Additionally, each one has special skills that you will have the chance to exploit when assigning orders during the missions. It is also extremely important to know your enemies, and is especially helpful when planning your tactics. RENE "SPOOKY" DUCHAMP (SPY) Born in Lyon, France on the 20th of November 1911, Duchamp joined the French Secret Service when he was 25 years old. He served as Security Chief at the French Embassy in Berlin, where he learned relevant information about several members of the Hitler Staff. At the start of the war, he joined the French Army and became one of the main active leaders of the French resistance. He has often been a valuable team member of the Commandos group and on many occasions has been of vital help when planning covert assault operations. His knowledge of the tactics and personalities of the German military has repeatedly proved its use for the English Secret Service. SKILLS: "Spooky" speaks several languages fluently and has a natural instinct for imitation. These talents are invaluable on his missions as a secret agent. One of his most common assignments is to infiltrate enemy lines wearing a stolen enemy uniform and divert, deceive or give deceptive orders to enemy soldiers. His attack involves silent and cautious movement and he attempts to use minimum force if possible. His preferred weapon is a syringe loaded with a lethal poison that will eliminate his enemies completely and silently. THE COMMANDOS JERRY "TINY" MCHALE (GREEN BERET) Born in Dublin on the 10th of October 1909, McHale was the heavy-weight champion of the Army boxing league from 1934 to 1937 consecutively. He was sentenced by a military jury to 14 years hard labor after knocking out an official, superior in rank. He was pardoned when he accepted the offer to join the Commandos group. He was promoted to the rank of sergeant after the battle of Vaagso Island, where after being shot in the arm, isolated from his unit and without using a single firearm, he sneaked into a bunker and killed the 16 enemy soldiers inside before returning to the Allied front line. He is very aggressive and reluctant to accept orders. This is a real problem for his superiors and a nightmare for the enemies. SKILLS: "Tiny" is the biggest member of the group and his tremendous strength allows him to fight, knock out and tie the enemies very quickly. He is able to knock down virtually every door, jump from incredible heights, climb poles and swing along wires. He is also the second fastest runner of the Commandos group and his amazing stamina allows him to withstand flesh wounds and gunshots that would kill any other soldier. His preferred lethal weapons are his knife and his bare hands. He can use both in deadly combinations especially when he uses the element of surprise. His enemies don't stand a chance. THOMAS "INFERNO" HANCOCK (SAPPER) Hancock was born in Liverpool on the 14th of January 1911. He took a degree in Chemistry and at 22 joined the Firefighters where he specialized as an expert in High Risk Explosives. In 1939 he joined the army and one year later joined the Commandos group as a volunteer. His profound knowledge of developing and planting explosives has resulted in a string of successful missions. During the assault on Saint Nazare he was responsible for the controlled explosions that flooded the harbor buildings and killed numerous German enemies. SKILLS: "Inferno" is an expert in calculating, placing and developing explosives. The materials he carries in his Backpack are sensitive but heavy, forcing him to move slowly and preventing him from entering water. He can operate other weapons, such as grenades, bazookas, flame-throwers and mine detectors. He can detect and deactivate mines for use at a later time. He can form minefields in areas where enemies and their vehicles will pass. ) 24 ) ) 25 ) JAMES "FINS" BLACKWOOD (DIVER) Blackwood was born in Australia on the 3rd of August 1911. He joined the Navy where his ability to swim and row greatly accelerated his promotion to the rank of captain. Two years later, his aggressive character and repeated disobedience were to blame for his demotion to the rank of private within the Commandos group. In 1943 he was honored with the Military Cross after his heroic evacuation of 45 men from the beach of Dunkirk after it had been taken by the enemy. SKILLS: "Fins" is a specialist trained for aquatic-based missions. With his harpoon gun and diving equipment he is able to spend hours underwater without worrying about oxygen supply or the danger he may encounter at sea. On land he has complete mastery of throwing knives and carries a grappling hook that he uses to silently climb buildings, walls and trees. SIR FRANCIS T. "DUKE" WOOLRIDGE (SNIPER) Woolridge was born in Sheffield, England, on the 21st of March 1909, into one of the more influential families of the British aristocracy. Known among his colleagues as "Duke," he is an excellent sniper. His cool temperament and self-control allowed him to shoot and kill the chief commander of the German army with a single shot, at a distance of over a mile, during the Narvik invasion. SKILLS: "Duke" is cool and self-controlled. All his actions are perfectly calculated. Considered one of the best snipers in the world, he very rarely wastes a bullet. His most common missions involve clearing a path for his colleagues and eliminating concealed enemies. He will stand behind windows, poles or other objects that offer shelter while he provides cover for the advancing Commando troops. NATASHA "SEDUCTRESS" NIKOCHEVSKI (RESISTANCE OPERATIVE) Born in Kiev, Ukraine, on the 21st of April 1912, Nikochevski is the daughter of an aristocrat from the Netherlands and a Russian dame exiled after the 1917 Revolution. According to her political convictions, she joined the Resistance in her father's country in 1943. She combines this activity with occasional missions with the Commandos. SKILLS: "Seductress" speaks several languages as her alias shows. She is a fascinating woman but extremely deadly. She is always ready to distract the enemy by combining fluent conversation with an appropriate costume and the help of her lipstick. She is not especially aggressive but is perfectly able to assist the Commandos when necessary. She is a remarkably good sniper, as "Duke" will attest. SID "TREAD" PERKINS (DRIVER) This tough soldier was born on the 4th of April 1910 in Brooklyn, USA. Little is known of the rest of his life but in 1937 he traveled to the UK and joined the British Army. While co-operating with the Foreign Office, he investigated and tested weapons and vehicles taken from enemy armies. During this time he met Paddy Maine, who convinced him to join the Commandos group. In 1942 he appeared in all the British newspapers when during the course of the assault on the Tamet aerodrome he ran out of ammunition and decided to ram his vehicle against the target. The explosion that destroyed the first airplane produced a chain reaction that demolished most of the aerodrome with astonishing results. SKILLS: "Tread" enjoys fighting the enemy and can drive any vehicle. His regular tools of choice are gas bombs, smoke bombs, hunting traps and cable to make traps, to name but a few. ) 26 ) ) 27 ) PAUL "LUPIN" TOLEDO (THIEF) Born in Paris, France, on the 1st of March 1916, Toledo is a recent addition to the group of Commandos. When the Germans invaded Paris he decided to start his own one-man war, entering every house occupied by the Germans and stealing every German satchel within his reach. In 1940 he stole René Duchamp's suitcase, thinking he was a German officer. He was greatly surprised when he found important documents inside the suitcase and decided to put them into the hands of the French Resistance. From that moment he was recommended by "Spooky" to the Commandos and has been of great help ever since. SKILLS: "Lupin" is the smallest and fastest of all the Commandos. His tiny frame is more than compensated for by his agility to access small areas, break into houses, climb poles, pick locks and exhibit a host of other talents. This allows him to break through enemy lines via avenues other men wouldn't even consider. He has mastered several martial arts and enjoys stalking and picking the pockets of enemy soldiers. He can also open doors and safes with his tools. "Lupin" has a pet rat, "Spike," that he has trained to divert the enemy. His most common methods consist of allowing other Commandos to access buildings. He can enter buildings through windows and holes. Once inside, he opens doors with his tools and keys stolen from Germans he encounters on his way." SPECIAL CHARACTERS In addition to the main characters described above, in certain missions you will count on the help of Allied characters such as United States soldiers, Ghurkas, the French Resistance, a Hindu spiritual leader, an exceptional prisoner by the name of Guinness and Wilson, the shipwrecked sailor on a not-soabandoned island, who will help you divert the enemy. THE ENEMY You are already familiar with your men and some of their abilities. This section reveals important facts about your enemies. In different missions you will deal with German and Japanese soldiers. Although their behavior is similar, studying their weak points will help you gain the advantage and be able to defeat them on their own soil. Enemy soldiers can see and hear your men. They can also be alerted by other soldiers or by alarms. If they see a corpse or something suspicious or hear an explosion, they will stare at this point and become more vigilant about investigating anything that may happen. It will be some time before they relax again. "WHISKEY" "Whiskey" grew up in the New York submarine shipyard and became the mascot of the submergible E-423 in 1941. During an incursion into the North Sea, the ship was captured by a German patrol and taken to the base of La Pallice on the French coast. After "Whiskey's" owner died, "Lupín" looked after him and he joined the Commandos group. SKILLS: "Whiskey" diverts enemies by barking and running around them. He carries small objects from one Commando to another, crossing through fields containing enemies. With his keen sense of smell he can detect mines, although he cannot deactivate them. He cannot climb ladders, but any Commando can put "Whiskey" in his Backpack and carry him around. ) ) 28 ) 29 ) GENERAL BEHAVIOR Enemies will normally remain at their posts watching over a zone, busy with some activity or patrolling a particular area. When alerted, some of them will stay in their positions, but many will rush toward the point where something suspicious has occurred. You can find out which enemies will leave their posts by using the binoculars to observe them. ALERTED STATUS When an enemy's field of view is green, he is relaxed and will tend to occupy himself with his own normal duties -- things he'll keep doing as long as nothing arouses his suspicion. If the area is red, the enemy is clearly alert. This means that he will react immediately if he sees any of your men. If you wait a sufficient period of time, the enemy will return to his duties. MILITARY RANK There are three enemy ranks: soldiers, corporals and officers. Their main difference is in the success the Spy has when issuing orders disguised as the enemy. His orders will be accepted far more easily by the lower ranked enemies than by the corporals. The officers will always recognize "Spooky" and "Seductress" in their short range area (see below). The SS officers will tell them apart immediately, even when they're disguised. FIELD OF VIEW Enemy sight consists of a triangular area divided into two parts. These parts are the short range area and long range area. In the long range area of their sight, enemy soldiers will not see your men immediately. It will take them awhile if your men are standing, and they will not see your men at all if the Commandos are crawling. Your men will also be oblivious to the enemy if they are disguised, under a shadow or against a wall. During night missions enemies can see your men if they move into the beam of a lamp or floodlight. When one or several enemies see one of your men, a blue line is drawn to show who has detected him. The enemy will now consider whether he is friend or foe. If after a period of time (long or short depending on the difficulty level you have chosen), you haven't moved the Commando from that area, the enemy soldier(s) will eventually recognize him. The line will turn from blue to red and the soldiers will chase your man. If you throw a packet of cigarettes or a bottle of wine, an orange line will indicate who has detected it and may go to get it. When an enemy sniper aims at one of your men with his rifle, a crosshair icon will appear over your man's head as the sniper prepares to shoot. If you don't run for cover, your Commando will be killed. Remember that the icon will not tell you where the sniper is located. You will have to act quickly and hope you run in the right direction. WEAPONS Each enemy uses a weapon according to his rank. Corporals and officers use regulation pistols. The soldiers have rifles and machine guns. Some enemies dressed as civilians do not carry weapons but are able to defend themselves with their bare hands. These are workers, executives and sailors. They are not a great danger for your firearms but they could sound the alarm and the real problems will begin. Some mechanics wear flame-proof suits and are resistant to flamethrowers, but not to your guns. ) 30 ) ) 31 ) SPECIAL UNITS OBTAINING INFORMATION AND RESOURCES FROM THE ENEMY Use the binoculars to get additional information about the enemy, such as type of gun, health level and if they will leave their position. Inspect the bodies of dead or bound enemies as you may find valuable items. You can salvage their weapons, ammunition, explosive materials, uniforms and special items such as codes or keys. The weapons that you take from enemies have limited ammunition and uniforms will disguise your men for a limited amount of time. Consequently you should try obtaining as many of these items possible. Elite snipers use precision rifles. They can see farther and they can see your men even if they are lying on the ground. At long distances they will undoubtedly use their rifles and, when close enough, they will use their pistols, which are less powerful than rifles but more effective at close range. The grenadiers corps of the German army are a fearsome foe as they can throw grenades when outside and also through windows. A single grenade can kill all your Commandos if they are in the same room. Be very careful if you see a German grenadier. When underwater, you may encounter groups of divers with harpoon guns. The range of their weapons is limited but they can be very dangerous. Enemies also take up look-out positions and can be equipped with binoculars. They can spot you from a great distance and rapidly advise the guns to shoot at your position. There are posts with heavy machine guns guarding strategic areas. If you can take control of these points you can turn the guns against your enemy. WAYS THE ENEMY CAN BE ALERTED Enemies can see you, hear you and follow your footprints on snow or sand. If they encounter bound comrades or find a dead soldier they can sound the alarm. An enemy will do everything he can to find you during a certain period of time before going back to his normal duties. Doberman guard dogs can see you and will bark while attacking you, attracting the enemy. Wild animals will attack both you and your enemies. If you are skillful enough you can use wild animals to your advantage to attack your enemies. ENEMY VEHICLES The enemy has various types of vehicles which they use to dramatic effect. Your Commandos can assume control of these vehicles but not if they are occupied by enemy soldiers. You can alternatively destroy the vehicles with rocket launchers, bombs, anti-tank mines and bazookas. The best method is to find vehicles that are not currently manned by the enemy. THE PATROLS Patrols consist of several soldiers in formation and commanded by an officer. They make vigilant rounds and serve as escorts. When an alarm sounds they enlarge their normal routes to cover larger areas that will make your mission more difficult. Some patrols can arrest your men and take them to prison. You will then have to rescue them so that you can complete your mission. If a patrol attempts to arrest you, don't resist them or you will be shot. If you do decide to run make sure that you can get away. ) 32 ) ) 33 ) EQUIPMENT To use or activate some of the objects you will encounter on your mission, you will have to click on them with the LMB. Depending on the type of object it is, the action can execute immediately or not, as in the case of some weapons where the cursor will change its shape so that you can then use it as a target. The cursor may sometimes show a "Forbidden" sign, indicating that this action cannot be performed with the place or object that you were pointing to. Some tools, like the decoy, can be activated remotely. After you place these objects, you can move away and activate them from a safe distance. Other objects are also available that you can use to distract or deceive the enemy. Your men are well trained and experienced specialists and you will very seldom encounter problems using weapons and equipment. DIVING EQUIPMENT When you click on the diving equipment, the Diver will put on his wet suit and oxygen tank that allow him to spend hours underwater. SNOW EQUIPMENT It is absolutely essential that you wear this special equipment in the extreme colds of the Arctic in order to survive. Each character has his own snow uniform but, in case he loses it or doesn't find it, he can try to obtain one from an enemy Backpack. Unfortunately, enemy snow clothing only lasts for a limited time. NATASHA'S CLOTHING OBJECTS selected with ONE CLICK You can select all the objects in this category by clicking on the corresponding interface icon. Once selected, that item can then be used by the current character. "Seductress" changes her look and dress often during a mission. Every time you click this icon, she will decide what clothing is appropriate for the occasion and dress in it. It may well be a Chinese costume or a German secretary's dress. She can walk around scenarios rife with German enemies without arousing suspicion. CHANGING UNIFORM All characters except for "Whiskey" have a normal uniform that they pack away while disguised as enemies. RELEASE "WHISKEY" "Whiskey" enjoys travelling inside the Commandos Backpacks and wants to go wherever the rest of your men go. If you want to place "Whiskey" on the ground, click his icon on the interface. ENEMY UNIFORM All Commandos are able to use an enemy uniform. The most common way to obtain an enemy uniform is to steal it off an enemy's back. Once an enemy is knocked out or killed, you can examine his Inventory and take his clothes. By wearing the uniform, Commandos will escape the long range view of enemies (except SS Officers), as long as they do not act suspiciously. WHISTLE This is the instrument that all Commandos use to call "Whiskey" when he's needed. TINNED FOOD You can find food in cupboards and closets, inside buildings and wherever enemies keep their provisions. All Commandos will need food supplies sooner or later to regenerate their health levels. CORPORAL'S AND OFFICER'S UNIFORMS The Spy alone can take advantage of these uniforms. When in possession of a corporal or officer's uniform, he will convince the enemy that he is one of them. "WHISKEY'S" BARK A loud bark from "Whiskey" will attract the attention of all people nearby, giving your men a golden opportunity to take advantage of the distraction. ) 34 ) ) 35 ) OBJECTS THAT CAN BE PLACED ON THE SCENERY All the following objects can be left or dropped on the scenery. Select the object on the interface and the cursor will change. Place the new cursor over the target spot and click the LMB to throw it. If the cursor shows a "Forbidden" icon, try to decrease the distance to where you wanted to throw it. To cancel this action, press the RMB anywhere on the scenery. DOG FOOD If you put some sleeping pills in the dog food it will turn a green color. You can then feed it to enemy dogs and put them to sleep. Later, you can recover the pills and use them again. REMOTE BOMB This powerful explosive can be detonated by remote control. The only person who dares to use it is the Sapper. CIGARETTES Tobacco is a rare commodity during war time. If you are lucky you'll find a packet inside a house or steal some from the enemy. Your men can throw the cigarettes to a certain point in an attempt to entice enemy guards away from their positions. TRAP The Driver is in charge of studying the movements of the enemy and placing traps in the environment. Traps, deadly to those who step on them, can be put anywhere -- the enemy will never notice them. Another good thing about traps is that the Driver can always recover a trap and use it again. FISH FOOD The Diver and Green Beret can hide from danger when swimming underwater by camouflaging themselves in large shoals of fish. They place fish food in the water to attract the fish, who then form a wall around them. The fish will move with the swimmer, hoping to receive more food. CABLE TRAP The cable trap is one of the more sophisticated wartime tools that the Driver uses. The cable is extended across narrow passages and corridors. Select one point of a wall with the cursor: this is where the cable will be tied. Then select a point for the other end. Once the cable is pulled tight the Driver retreats and hides in a secure place to enjoy the show. DECOY To use a decoy you need the emitter model PHILIPS L12 and the switch that activates it. All the Commandos know how to operate the decoy. It is used to attract enemies by emitting a loud noise that the enemy then investigates. "SPIKE" THE RAT "Spike" is the Thief's friend and obeys only his wishes. He has trained "Spike" so that when you select a specific spot on the scenery with the "rat cursor," "Spike" runs there and performs a couple of somersaults to attract the enemy's attention. When he's finished, Spike runs back to the Thief. BOTTLE Find bottles of wine in places where the enemy keep their provisions. As with cigarettes, the enemy will seldom resist the temptation of grasping a bottle of wine and drinking all of it. The effect will put him to sleep for a while. If you fill the bottle with sleeping pills, the enemy will sleep until someone wakes him up. ANTI-TANK MINES You will find lots of these in ammunition boxes or buried somewhere, close to fences and other protected areas. The Sapper can find them with the mine detector. He is the only Commando who can do this. Click the LMB on the spot where you want to place a mine. Anti-tank mines explode only when a vehicle passes over them. ) 36 ) ) 37 )

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