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User manual GAMES PC COSSACKS - EUROPEAN WARS

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User guide GAMES PC COSSACKS - EUROPEAN WARS

Detailed instructions for use are in the User's Guide.

Credits Producer - Sergiy Grygorovych Chief Programmer - Andrew Shpagin Tools Programmer - Sergei Ivantsov Chief Artist - Dmitry Zenin Artist - Andrew Zenin Artist - Roman Nesin Historical Advisor/Artist - Andrew Zavolokin Mission Design - Alex Dragon Sound Engineer/Composer - Andrew Prishchenko Sound Engineer - Ilya Ivashchenko QA-Team Leader QA-Team - Andrew Lutskevich Tester - Eugene Volik Tester - Alex Kovalenko Tester - Sergei Belov Project Manager - Anton Bolshakov © 2 0 0 0 C DV S o f t w a re E n t e r t a i n m e n t AG a n d G S C G a m e Wo r l d . D u p l i ca t i o n p ro h i b i t e d e x ce p t i n l e g a l l y s p e c i f i e d ca s e s. A l l v i o l a t i o n s w i l l b e p ro s e c u t e d u n d e r c i v i l a n d c r i m i n a l l a w. N OT I N T E N D E D F O R R E N TA L P U R P O S E S . Should you experience a technical problem concerning the operation of this product, please contact our technical support staff. Also, check out the Support page on our web site listed below: support@cdv.de Official web site: www.cossacks.com e-mail: General Manager - Sergiy Grygorovych Table of Contents 1. 2. 2.1 2.2 GETTING STARTED ....................................................................... 6 STARTING THE GAME .................................................................... 7 Game Menus ................................................................................................................. 8 Game Interface ............................................................................................................ 14 3. 4. 4.1 4.2 4.3 CONTROLS .............................................................................. 22 GAME SETUP ........................................................................... 29 Single Player ................................................................................................................ 29 Multiplayer .................................................................................................................. 34 Internet Lobby ............................................................................................................. 44 5. 5.1 5.2 5.3 5.4 5.5 5.6 5.7 ON THE WAY TO WORLD DOMINATION ........................................... 46 Economic Development ................................................................................................. 46 Trade .......................................................................................................................... 51 Constructing Buildings ................................................................................................... 52 Technologies and Research ............................................................................................. 56 Populating Your State .................................................................................................... 57 Raising an Army ........................................................................................................... 58 Combat Actions ........................................................................................................... 62 1 TECHNOLOGIES AND UPGRADES ............................................................ 69 70 73 74 75 78 81 84 Resource Extraction ................................................................................................................ Unit Creation ........................................................................................................................ Vessels ................................................................................................................................. Infantry and Cavalry ............................................................................................................... Forge Harnesses for Horses ...................................................................................................... Artillery ............................................................................................................................... Aerostatics ........................................................................................................................... BUILDINGS ..................................................................................... 85 Economic Structures .............................................................................................................. 86 Dwellings .............................................................................................................................. 88 Mill ................................................................................................................................. 89 Storehouse ........................................................................................................................... 89 Gold Mine ........................................................................................................................... 90 Iron Mine ............................................................................................................................. 90 Coal Mine ............................................................................................................................ 90 Market ................................................................................................................................. 90 Fortifications ......................................................................................................................... 91 Military Structures ................................................................................................................. 92 Stable ................................................................................................................................. 95 Artillery Depot...................................................................................................................... 96 Shipyard ............................................................................................................................... 97 Scientific and Technological Structures ...................................................................................... 98 Academy .............................................................................................................................. 98 2 Blacksmith .......................................................................................................................... 100 Other Structures .................................................................................................................. 101 Mosque ............................................................................................................................. 103 Church .............................................................................................................................. 103 UNITS .........................................................................................105 Civilian Units ...................................................................................................................... 106 Montgolfiers ....................................................................................................................... 109 Shooting Infantry .................................................................................................................. 119 Strelets .............................................................................................................................. 124 Janissary ...................................................................................................................... ...... 126 Grenadiers .......................................................................................................................... 127 Cavalry .............................................................................................................................. 129 Light Cavalry with Cold Steel ................................................................................................. 129 Heavy Cavalry with Cold Steel ............................................................................................... 136 Shooting Cavalry Units ......................................................................................................... 141 Artillery ............................................................................................................................. 144 Cannon .............................................................................................................................. 145 Civilian Vessels .................................................................................................................... 148 Warships ....................................................................................................................... ..... 149 Battleships .......................................................................................................................... 152 INDEX ........................................................................................ 155 LICENCE AGREEMENT ...................................................................... 160 TECHNOLOGY TREE ........................................................................ 161 3 4 Cossacks European Wars 5 1. GETTING STARTED 1.1.1 SYSTEM REQUIREMENTS Minimum system requirements: Pentium 200, 32MB of RAM, 1MB DirectX compatible video card, double speed CD-ROM drive, DirectX compatible sound card, mouse. This configuration will allow the game to run satisfactorily with a resolution of 800x600 (to launch the game your monitor must support 1024x768) and a small number of units. Recommended system requirements: Pentium II 350, 64MB of RAM, 4MB DirectX compatible video card, 10 speed CD-ROM drive, DirectX compatible sound card, mouse. This configuration will allow the game to run satisfactorily in high resolutions with a large number of units. Note: Your monitor must support a 1024x768 resolution for the game to run. If your monitor supports only resolutions lower than 1024x768, Cossacks will not run. Note: You must have an installed version of DirectX 6.0 or higher on your computer for the game to run. If you do not already have DirectX installed, you can install it from the game CD. 1.1.4 AUDIO This game requires any DirectX compatible sound card to run. We recommend installing the latest driver versions for your sound card. Note: When testing we discovered that old sound cards in ISA slots and sound cards with Yamaha XG chipsets with old drivers lead to computer problems. This problem can only be eliminated by installing the latest drivers for these video cards. Note: You must have an installed version of DirectX 6.0 or higher on your computer for the game to run. If you do not already have DirectX installed, you can install it from the game CD. 1.1.2 OPERATING SYSTEM You must be running Windows 95, Windows 98, Windows 2000 or Windows NT 4.0 with Service Pack 4 in order to play Cossacks. 1.1.3 VIDEO An SVGA monitor and DirectX compatible video card with 1MB of memory are required to play the game. We recommend that you install the latest driver versions for your video card. The game does not require a 3D acceleration. 6 1.1.5 CONTROLS The game is controlled by a standard two-button mouse and a Microsoft compatible keyboard. 3. If your computer's Autorun function is disabled, you will have to run the setup.exe file manually from the root directory of the game CD. Then follow the wizard installer instructions. 1.1.6 HARD DRIVE You will need 400MB of free space on your hard drive and a double speed or faster CD-ROM drive to install and run the game. 1.2.1 TROUBLESHOOTING Note: We strongly recommend not to overclock your CPU or other components of your computer. Apart from running the risk of rendering these components useless, there is also a chance of your software, including Cossacks, becoming unstable. 1.1.7 MULTIPLAYER To play a network game via LAN you must have a LAN-connected 10/100 Mbit network card as well as IPX or TCP/IP protocols installed on your computer. To play via a modem your computer must have a 28,800 Kbit or higher modem with Internet access installed and connected to a local telephone network. Multiplayer games can also be played via any other kind of Internet access: ISDN, Cable, T1 and others. 2. STARTING THE GAME 1.1.8 GAME INSTALLATION To install the game, please do the following: 1. 2. Place the Cossacks disk in your CD-ROM drive. If your computer has Autorun capability, the Cossacks Installer menu will automatically appear on your screen. You can launch the game by clicking on the Cossacks icon on your desktop if you chose to create this icon during the installation. You can also run the game by choosing the corresponding entry in the Start Programs - GSC Game World menu. After launching you can either watch the intro or skip it by pressing any key. This will take you to the Main Menu where you are free to select a Single Player or Network Game, to Load Game, to access the Options, watch the Intro again or Exit the program and return to Windows. 7 2.1 GAME MENUS 2.1.1 MAIN MENU Single Player - Select this option and enter or select a player name to access the Single Player menu where you can select one of the Single Player game variants - Campaign, Single Mission or Random Map. Multiplayer - Select this option and enter or select a player name to access the Multiplayer menu where you select one of the Multiplayer game variants - Deathmatch or Historical Battle. Load Game - Select this option to load a previously saved game. Options - Select this option to change the game settings. Intro - Select this option to run the intro. Exit - Select this option to quit the game and return to Windows. 2.1.2 SINGLE PLAYER MENU Campaigns - Select this option to access the Campaigns menu where you can launch either a Tutorial, an English, a Ukrainian, French or Russian campaign. Single Mission - Select this option to choose one of the single player missions. Random Map - Select this option to access the Random Map menu where you can change the game settings. Back - Select this option to return to the Main Menu. 8 Campaigns Menu Single Missions Menu Selecting one of the campaigns will take you to the corresponding campaign where you can launch only the first mission. After completing the first mission of a campaign you will be able to launch the next. In the Single Missions menu you will be able to run any single mission in any order you like. 9 Random Map Menu Multiplayer Menu The Random Map menu will allow you to adjust several settings for random maps. You can run the game using either a previously designed map or a random map generated differently each time, which provides you with a practically unlimited selection of maps. Deathmatch - Select this option to run the game against other players via a modem, in a local area network or via the Internet. The process of creating and joining a network game is described in chapter 4.2. Historical Battle - Having chosen this mode you will be able to play through the best known historical battles with another player via modem, LAN or the Internet. The process of creating and joining a network game is described in chapter 4.2 10 Deathmatch Options Historical Wars This menu allows you to adjust all the settings for a network game if you are creating your own game or connect to a created one. All the details on creating and connecting to network games as well as on settings are available in section 4.2. This section will teach you about the wars played in the game - The Thirty Years' War, The Seven Years' War, The Continental War, The War for the Spanish Succession and the Northern War. You can also select a battle to take part in from this screen. 11 Historical Battle Historical Battle Options This screen offers detailed information on how the battle you selected developed, what forces took part in it and who was the victor. Here you can choose the side you are going to fight for as well as find out the conditions of victory. 12 Options Music Type - This menu allows you to adjust the running sequence for CD music or turn it off entirely. The option Do Not Play Music allows you to turn the music off. The Play National Music Only mode - allows you to listen to only one musical track that corresponds to the nation you are playing for. In the Play Random Track mode, all sixteen tracks will be run randomly. Music Volume - Allows you to adjust the music volume. Sound Volume - Allows you to adjust the sound effects volume. Game Mode - Allows you to adjust the unit animation speed. Slow Mode - In this mode all units move slowly. This allows the game events to develop less rapidly, involving less arcade fighting, which gives you time for tactical manoeuvres, etc. Fast Mode - In this mode all units move faster and the game events develop more rapidly with more arcade fighting. This lessens your time for tactics and manoeuvres. The difference between the two modes is relative and the choice is purely a matter of taste. Scrolling Speed - Allows you to adjust the screen scrolling speed. We recommend setting it to the maximum. It only makes sense to lower the scrolling speed if the game is run on a very powerful computer and the scrolling is very fast. Video Resolution - This menu allows you to set the video resolution for the game. You will have access to all the modes supported by your video card, for example from 800x600 to 1600x1280. High resolutions have many advantages but, of course, the higher the resolution is, the more powerful a computer you will need. Game Speed - Allows you to adjust the game speed. We recommend setting it to the maximum. It only makes sense to lower the game speed if the game is run on a very powerful computer and the game action is very fast. 13 ENCYCLOPAEDIA The game contains a detailed encyclopaedia highlighting historical events that took place in Europe between the 16th and 18th centuries. It also provides detailed game information, i.e. about units and structures and their characteristics. You can run the encyclopaedia from the game by clicking on the "Encyclopaedia" button. 3. Double-click the entry or press the "U" key once more to hide this menu. Find more details about this additional menu in chapter 2.2.6. Show Game Information (I) - Clicking on this entry or hitting the "I" key will bring up an additional menu allowing you to get information about the number of points for each player, the losses, market prices and resources extracted and consumed. Double-click the entry or press the "I" key again to hide this menu. Find more details on this additional menu in the section 2.2.7. Toggle Mini-Map Modes (M) - Clicking on this entry or hitting the "M" key will enable you to decrease the mini-map size and enlarge the viewed area. Double-click the entry or press the "M" key again to return to the original size of the map. Show Inaccessible Zones (Q) - Clicking on this entry or hitting the "Q" key will allow you to see the impassable zones on your map. These areas will be marked with a blue net. The impassable zones are mountain slopes, landscape irregularities, swamps, rivers and seas, etc. Double-click the entry or press the "Q" key again to remove the marking. Turn On Transparent Mode (O) - Clicking on this entry or hitting the "O" key will allow you to make all buildings, walls and towers transparent in order to spot all units behind these objects. Doubleclick the entry or press the "O" key once more to make the objects opaque. 4. 2.2 GAME INTERFACE 2.2.1 Basic Game Screen All the basic events of the game take place within the basic game screen. The top section of the screen contains an information panel (1) showing the quantity of resources you possess. In the middle of this panel you will find a button (2). Pressing it will cause the function menu to pop up, giving you access to the following: 1. Game Menu (F12) - Clicking on this entry or hitting the "F12" key will bring up a menu allowing you to load or save the game, change options or return to the Main Menu. Show Unit Information (U) - Clicking on this entry or hitting the "U" key will bring up an additional menu allowing you to obtain detailed information on units and buildings. 5. 6. 2. 14 2.2.2 CURRENT TEXT MESSAGES All the events in the game, i.e. completion of building construction, unit training finished or upgrading completed, are accompanied by corresponding text messages in the lower left-hand corner of your game screen (1). 2.2.3 INFORMATION ON SELECTED UNIT OR BUILDING In the lower part of the screen you will see text messages (1), information about selected units or buildings (2), the orders a player can give to a selected object, buildings available for construction by peasants, upgrades available in the selected building (3). There is a mini-map in the lower right corner (4). Information on selected units or buildings includes: attack parameters and type (1), defence parameter added to all types of defence (2), as well as HP. Thus, the given unit has 350 HP, delivers a stroke of 15 (1), has no defence bonus (2), a protection of 2 against sabres and swords (3), 5 against arrows (4), 1 against pikes and lances (5), 3 against cannonballs (6), 5 against rifle bullets (7), 175 against grapeshot (8). 15 2.2.4 MINI-MAP The mini-map gives a scale reflection of the whole map you are playing on. This is an important part of the game interface. Unlike the main screen, where you see only a small map area, the mini-map allows you to notice all the events on the territory under the control of your units. Thus, the mini-map allows you to spot and control all the events taking place on your map. With the mini-map you can see enemy forces moving, where your troops are under attack, locate enemy objects etc. The territory that your units or buildings cannot see is hidden by opaque fog of war. The mini-map surface shares characteristics with the main screen map. You can point the direction of movement or attack for your forces by clicking on the mini-map. Having clicked on the mini-map you will be transferred to a correspondent surface area. You can increase or decrease the mini-map size by pressing the "M" key. Find more details about parameters of units and buildings under the respective section. Note: An important and useful mini-map feature is the ability to show where your forces and buildings are attacked. When an enemy assaults your units or buildings, a white rectangle will appear, accompanied by a special sound. Keep a close eye on the mini-map in order to react to assaults in time. 16 2.2.5 MILITARY FORMATIONS BATTERIES MENU AND Once you have at least one formation or a battery, the Formations and Batteries menu icon will pop up in the interface (1). On pressing this icon, you will see icons of all the formations you currently possess (2). These icons show you which troops and guns are in formations, the types of formation they are in, their numbers and the number of soldiers or guns they include. This menu allows you to quickly select the required formation or battery. Point the cursor at a formation icon to see it marked on the map. Clicking on a formation icon will select the corresponding formation. 2.1.6 UNIT INFORMATION MENU Pressing the "U" key or the corresponding entry in the functional menu will activate a Unit Information Menu. Here you can obtain detailed information about a unit - its parameters, value, resources consumed, upgrades etc. Clicking on the entry "General" displays a unit's cost parameters, building time, resources spent and consumed, as well as the number of points given for this unit when scores are drawn up. 17 Description Clicking on "Description" displays a brief description of a unit or building, its advantages and drawbacks. 1 - wood, 2 - gold, 3 - stone, 4 - food, 5 - iron, 6 - coal 18 Unit Upgrades Pressing "Unit Upgrades" will allow you to look at upgrades available for this unit or building. Large icons indicate general upgrades carried out in the academy or in the blacksmith. Below you will find tables showing how far unit attack and defence parameters can be improved by training units in barracks and stables. Point at any upgrade with the cursor to receive a pop-up hint describing the upgrade and its cost. Next Clicking on "Next" will take you to the next unit or building. Previous Clicking on "Previous" will take you back to the previous unit. 2.2.7 GAME INFORMATION MENU Pressing the "I" key or clicking on the corresponding entry in the functional menu brings up the Game Information menu. Here you can obtain detailed information about each player's number of scores, losses, market prices and quantity of resources extracted and consumed. 1 - General information, 2 - List of casualties, 3 - Market prices. (Comparative chart for exchange of resources) 4 - Number of people occupied procuring resources. 19

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