9 562 brands
2 694 000 user's guides


Download your manual, it's FREE! Diplodocs allows you to download several types of document in order to best use your GAMES PC EMPIRE EARTH-THE ART OF CONQUEST : user manual, user guide, instruction manual.
Search a brand
Advanced Search

User manual GAMES PC EMPIRE EARTH-THE ART OF CONQUEST

Diplodocs help download the user guide GAMES PC EMPIRE EARTH-THE ART OF CONQUEST .

Download the complete user guide (604 Ko)




The GAMES PC EMPIRE EARTH-THE ART OF CONQUEST forum

Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
Manual abstract: user guide GAMES PC EMPIRE EARTH-THE ART OF CONQUEST

Detailed instructions for use are in the User's Guide.

Empire Earth: The Art of Conquest TABLE OF CONTENTS Chapter I: Welcome to Empire Earth: The Art of Conquest...5 Installing Empire Earth: The Art of Conquest...................5 Playing Empire Earth: The Art of Conquest.....................6 What's New.......................................................................6 Space (2200 AD).....................................................................9 Chapter II: Buildings, Units, Wonders and Calamities.....11 Space Buildings..............................................................11 Units and Upgrades.........................................................12 Other New Units.............................................................13 Wonder: Orbital Space Station........................................14 Calamity: Meteor Storm.................................................14 Chapter III: Civilization-Specific Powers..........................17 Ancient Greece...............................................................17 Assyrian Empire.............................................................18 Byzantine Rome..............................................................18 Carthage..........................................................................18 Kingdom of Israel...........................................................18 England...........................................................................19 Franks.............................................................................19 Kingdom of Italy.............................................................19 Ottoman Empire..............................................................20 Spain...............................................................................20 France.............................................................................20 Germany..........................................................................20 Great Britain...................................................................21 Italy.................................................................................21 Russia..............................................................................21 United States...................................................................21 China...............................................................................22 Novaya Russia................................................................22 1 Table of Contents Empire Earth: The Art of Conquest Rebel Forces...................................................................22 Korea...............................................................................23 Japan...............................................................................23 Chapter IV: Heroes..............................................................25 Hu Kwan Do...................................................................25 Khan Sun Do...................................................................25 Chapter V: Civilizations......................................................27 Korea...............................................................................27 Japan...............................................................................28 Credits...................................................................................30 Index......................................................................................37 2 3 Welcome to Empire Earth: The Art of Conquest Empire Earth: The Art of Conquest WELCOME TO CHAPTER I EMPIRE EARTH: THE ART CONQUEST OF Welcome to Empire Earth: The Art of Conquest, the official expansion for Empire Earth! This chapter explains how to install the expansion, plus highlights the new features that the The Art of Conquest adds to the game. Installing Empire Earth: The Art of Conquest To install Empire Earth: The Art of Conquest, place the CDROM into your CD-ROM drive. An installation screen should appear. Select the Install button and follow the directions provided on the screen. Should the installation screen not appear, double-click on the My Computer icon on your desktop, then double-click the icon for your CD-ROM drive. In the directory that appears, double click the Autoplay.exe file. The installation screen should appear, and you'll be on your way. NOTE: You must have the full, retail version of Empire Earth installed on your computer in order to play the The Art of Conquest. The expansion will not work if you do not have Empire Earth installed on your computer. 4 5 Welcome to Empire Earth: The Art of Conquest Empire Earth: The Art of Conquest After you install the expansion, you will be given the opportunity to read the readme file. Reading the readme file is highly recommended: any last minute information that didn't make it into this manual will appear in the readme. Anytime the readme is in conflict with information found in the manual, the readme is correct. Playing Empire Earth: The Art of Conquest To play Empire Earth with the expansion, be sure to have the Empire Earth: The Art of Conquest CD-ROM in your CDROM drive. The game won't operate otherwise. What's New Empire Earth: The Art of Conquest adds a bevy of new features, buildings and units to enhance your Empire Earth-playing experience. Among the new features are: An epoch set in the far reaches of outer space Three single-player campaigns that bring you from the Roman Empire to World War II to the future Two more heroes to help you in your quest for supremacy Two new civilizations to guide Unique capabilities for all civilizations More buildings, including a new Wonder More units, from flaming arrows to a spy satellite 6 7 Space Empire Earth: The Art of Conquest Space (2200 AD) The second half of the 21st century witnessed a great change in the world. China stretched its imperial muscles, and by 2067 had seized control of many of the formerly sovereign nations of southern and eastern Asia. A new country called the United Federation of Asian Republics, known simply as UFAR, was born. Soon the pressures of feeding a rapidly expanding population became oppressive, and UFAR sought other methods of supporting its people. Earth was overpopulated, and its everdwindling resources would never be able to foster UFAR's continued growth. UFAR looked to the stars to provide. Soon, the dream of living in outer space became reality. Scientific advancements allowed Mars' barren land to bear fruit, and the red planet became Earth's breadbasket. Colonizing Mars seemed to be the perfect solution to UFAR's problems, but very few things come without a price. Administering the affairs of two planets is no easy task. 8 9 Buildings, Units and Wonders Empire Earth: The Art of Conquest CHAPTER II BUILDINGS, UNITS, WONDERS CALAMITIES Space Buildings Space Dock AND Epochs: 15 Produces: Space Ships Researches: None Area of Effect: Repairs ships within its range The Space Dock was the link between outer space and planetary life. Indeed, it was the key to living away from earth. Ships of all shapes and sizes are built at the Space Dock, from the Space Carrier, the home of speedy Space Fighters, to the Space Transport which ferried goods and citizens between planets. The Space Dock was also the birthplace of the Space Capitol Ship, a heavily armored and armed spacecraft, and the Space Corvette. A Space Dock can only be built on the border between land and space. Space Turret Epochs: 15 Produces: Nothing Researches: Nothing Area of Effect: None When humans settled in space, they had to discover new means of defending their borders. Enemies could be lurking 10 11 Buildings, Units and Wonders Empire Earth: The Art of Conquest anywhere in the vast expanse of the universe and could attack an unsuspecting nation at any time. Space Turrets were built as a first means of defense. These small structures were capable of blasting enemy space ships out of the sky. Space Turrets are built by citizens and can only be built on the border between land and space. Spy Satellite The Spy Satellite, which can provide valuable information about enemies, is built at the Capitol. It can travel through space, but it is unarmed. The Spy Satellite first becomes available during the Digital Age. Palisades The Palisades are a primitive first means of defense. Becoming available in the Copper Age, these walls are built from wood. They are not, however, as strong as walls made from stone. Units and Upgrades While the Space Dock was home to much of the new technology during the Space Age, important research occurred elsewhere. New advances were researched at the Granary and Tank Factory, and the innovations helped to usher in the new age. Wonder: Orbital Space Station Martians, like many other humans, find a mixture of fear and comfort when gazing at the stars. Looking across the heavens, Martians can see the Earth, from whence they or their ancestors came, along with many other familiar planets, Robotic Farm The Robotic Farm revolutionized food production. Citizens are no longer required to cultivate and harvest food, thus freeing them for other uses. Robotic Farm technology is researched at the Granary. Anti-Missile Battery The nuclear missile terrorized fearful citizens until the AntiMissile Battery was invented. The brain-child of weapons specialists at the Tank Factory, the Anti-Missile Battery is the only defense against nuclear missiles (see page 22 for more on nuclear missiles). Other New Units The Space Age wasn't the only era in which new technologies were discovered. Other ages witnessed fantastic inventions. 12 13 Buildings, Units and Wonders Empire Earth: The Art of Conquest moons and stars. Of all the objects in the sky, though, the one that inspires the most awe is the Orbital Space Station. Its massive beauty reminds Martians of what they are capable. The Orbital Space Station provides a morale boost to all space-going units. Calamity: Meteor Storm Target: Space Effect: Damages Space Ships From a planet's surface, meteor storms can be beautiful sites. Streaks of light dash across the sky in a glorious display. In space, however, meteor storms are deadly. These fiery rocks can severely damage space ships, and they do not discriminate between the ships of friend or foe. Prophets can create this calamity during the Space Age. 14 Civilization-Specific Powers Empire Earth: The Art of Conquest CHAPTER III CIVILIZATION-SPECIFIC POWERS Throughout time, certain civilizations have become wellknown for particular talents and skills. Each civilization in Empire Earth: The Art of Conquest is endowed with a special, unique power. The powers are varied: some may help on the battlefield while other help the coffers. This chapter outlines each civilization's special power. Ancient Greece Power: Flaming Arrows Available in Epochs: 3-6 Bowmen can transform their ordinary arrows into flaming arrows. Buildings hit by a flaming arrow can catch fire, which could then spread to other nearby structures. Simple bowmen, long bowmen and composite bowmen can shoot flaming arrows. Babylon Power: Priest Tower Available in Epochs: all The awe-inspiring Priest Tower persuades enemy units to convert. All enemy units within the Tower's range will embrace your civilization's way of life. If you like, you can choose which units you would like to convert first. 16 17 Civilization-Specific Powers Empire Earth: The Art of Conquest Assyrian Empire Power: Slavery Available in Epochs: all As the Assyrian Empire succeeds in battle, it will be able to enslave a portion of the enemy population. For every few enemy citizens killed, a new free citizen will be created at your Capitol. In order for this special power to be employed, you must have a Capitol and your population must be under the cap. through enemy territory unnoticed, making their mission of converting the enemy easier. Austria Power: Adaptation Available in Epochs: 8-15 When Austrian priests convert an enemy town center or settlement, Austria gains much more than territory. For every settlement or town center taken, Austria learns one of the defeated civilization's powers. Byzantine Rome Power: Insurance Available in Epochs: all The Byzantine Romans were a careful lot and searched for ways to lessen risks. They came upon the concept of Insurance. When a unit is killed, all is not lost. A portion of the resources used to create the unit is returned to you. England Power: Exploration Available in Epochs: all English explorers were among the first to conquer lands in the New World and across the globe. This civilization's Town Centers and Capitols are endowed with increased line of sight. Carthage Power: Pathfinding Available in Epochs: all Any civilization that can boast of leading elephants over the Alps must be particularly bold when it comes to facing difficult terrain. Carthaginians have a special Pathfinding skill that allows them to find their way through forests and scramble su ...

  Know our Partners   Frequently Asked Questions   Contact Diplodocs team   Last searches
Latest additions
  Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.