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User manual GAMES PC EMPIRE EARTH - THE ART OF CONQUEST

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User guide GAMES PC EMPIRE EARTH - THE ART OF CONQUEST

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Empire Earth: The Art of Conquest TABLE OF CONTENTS Chapter I: Welcome to Empire Earth: The Art of Conquest...5 Installing Empire Earth: The Art of Conquest...................5 Playing Empire Earth: The Art of Conquest.....................6 What's New.......................................................................6 Space (2200 AD).....................................................................9 Chapter II: Buildings, Units, Wonders and Calamities.....11 Space Buildings..............................................................11 Units and Upgrades.........................................................12 Other New Units.............................................................13 Wonder: Orbital Space Station........................................14 Calamity: Meteor Storm.................................................14 Chapter III: Civilization-Specific Powers..........................17 Ancient Greece...............................................................17 Assyrian Empire.............................................................18 Byzantine Rome..............................................................18 Carthage..........................................................................18 Kingdom of Israel...........................................................18 England...........................................................................19 Franks.............................................................................19 Kingdom of Italy.............................................................19 Ottoman Empire..............................................................20 Spain...............................................................................20 France.............................................................................20 Germany..........................................................................20 Great Britain...................................................................21 Italy.................................................................................21 Russia..............................................................................21 United States...................................................................21 China...............................................................................22 Novaya Russia................................................................22 1 Table of Contents Empire Earth: The Art of Conquest Rebel Forces...................................................................22 Korea...............................................................................23 Japan...............................................................................23 Chapter IV: Heroes..............................................................25 Hu Kwan Do...................................................................25 Khan Sun Do...................................................................25 Chapter V: Civilizations......................................................27 Korea...............................................................................27 Japan...............................................................................28 Credits...................................................................................30 Index......................................................................................37 2 3 Welcome to Empire Earth: The Art of Conquest Empire Earth: The Art of Conquest WELCOME TO CHAPTER I EMPIRE EARTH: THE ART CONQUEST OF Welcome to Empire Earth: The Art of Conquest, the official expansion for Empire Earth! This chapter explains how to install the expansion, plus highlights the new features that the The Art of Conquest adds to the game. Installing Empire Earth: The Art of Conquest To install Empire Earth: The Art of Conquest, place the CDROM into your CD-ROM drive. An installation screen should appear. Select the Install button and follow the directions provided on the screen. Should the installation screen not appear, double-click on the My Computer icon on your desktop, then double-click the icon for your CD-ROM drive. In the directory that appears, double click the Autoplay.exe file. The installation screen should appear, and you'll be on your way. NOTE: You must have the full, retail version of Empire Earth installed on your computer in order to play the The Art of Conquest. The expansion will not work if you do not have Empire Earth installed on your computer. 4 5 Welcome to Empire Earth: The Art of Conquest Empire Earth: The Art of Conquest After you install the expansion, you will be given the opportunity to read the readme file. Reading the readme file is highly recommended: any last minute information that didn't make it into this manual will appear in the readme. Anytime the readme is in conflict with information found in the manual, the readme is correct. Playing Empire Earth: The Art of Conquest To play Empire Earth with the expansion, be sure to have the Empire Earth: The Art of Conquest CD-ROM in your CDROM drive. The game won't operate otherwise. What's New Empire Earth: The Art of Conquest adds a bevy of new features, buildings and units to enhance your Empire Earth-playing experience. Among the new features are: An epoch set in the far reaches of outer space Three single-player campaigns that bring you from the Roman Empire to World War II to the future Two more heroes to help you in your quest for supremacy Two new civilizations to guide Unique capabilities for all civilizations More buildings, including a new Wonder More units, from flaming arrows to a spy satellite 6 7 Space Empire Earth: The Art of Conquest Space (2200 AD) The second half of the 21st century witnessed a great change in the world. China stretched its imperial muscles, and by 2067 had seized control of many of the formerly sovereign nations of southern and eastern Asia. A new country called the United Federation of Asian Republics, known simply as UFAR, was born. Soon the pressures of feeding a rapidly expanding population became oppressive, and UFAR sought other methods of supporting its people. Earth was overpopulated, and its everdwindling resources would never be able to foster UFAR's continued growth. UFAR looked to the stars to provide. Soon, the dream of living in outer space became reality. Scientific advancements allowed Mars' barren land to bear fruit, and the red planet became Earth's breadbasket. Colonizing Mars seemed to be the perfect solution to UFAR's problems, but very few things come without a price. Administering the affairs of two planets is no easy task. 8 9 Buildings, Units and Wonders Empire Earth: The Art of Conquest CHAPTER II BUILDINGS, UNITS, WONDERS CALAMITIES Space Buildings Space Dock AND Epochs: 15 Produces: Space Ships Researches: None Area of Effect: Repairs ships within its range The Space Dock was the link between outer space and planetary life. Indeed, it was the key to living away from earth. Ships of all shapes and sizes are built at the Space Dock, from the Space Carrier, the home of speedy Space Fighters, to the Space Transport which ferried goods and citizens between planets. The Space Dock was also the birthplace of the Space Capitol Ship, a heavily armored and armed spacecraft, and the Space Corvette. A Space Dock can only be built on the border between land and space. Space Turret Epochs: 15 Produces: Nothing Researches: Nothing Area of Effect: None When humans settled in space, they had to discover new means of defending their borders. Enemies could be lurking 10 11 Buildings, Units and Wonders Empire Earth: The Art of Conquest anywhere in the vast expanse of the universe and could attack an unsuspecting nation at any time. Space Turrets were built as a first means of defense. These small structures were capable of blasting enemy space ships out of the sky. Space Turrets are built by citizens and can only be built on the border between land and space. Spy Satellite The Spy Satellite, which can provide valuable information about enemies, is built at the Capitol. It can travel through space, but it is unarmed. The Spy Satellite first becomes available during the Digital Age. Palisades The Palisades are a primitive first means of defense. Becoming available in the Copper Age, these walls are built from wood. They are not, however, as strong as walls made from stone. Units and Upgrades While the Space Dock was home to much of the new technology during the Space Age, important research occurred elsewhere. New advances were researched at the Granary and Tank Factory, and the innovations helped to usher in the new age. Wonder: Orbital Space Station Martians, like many other humans, find a mixture of fear and comfort when gazing at the stars. Looking across the heavens, Martians can see the Earth, from whence they or their ancestors came, along with many other familiar planets, Robotic Farm The Robotic Farm revolutionized food production. Citizens are no longer required to cultivate and harvest food, thus freeing them for other uses. Robotic Farm technology is researched at the Granary. Anti-Missile Battery The nuclear missile terrorized fearful citizens until the AntiMissile Battery was invented. The brain-child of weapons specialists at the Tank Factory, the Anti-Missile Battery is the only defense against nuclear missiles (see page 22 for more on nuclear missiles). Other New Units The Space Age wasn't the only era in which new technologies were discovered. Other ages witnessed fantastic inventions. 12 13 Buildings, Units and Wonders Empire Earth: The Art of Conquest moons and stars. Of all the objects in the sky, though, the one that inspires the most awe is the Orbital Space Station. Its massive beauty reminds Martians of what they are capable. The Orbital Space Station provides a morale boost to all space-going units. Calamity: Meteor Storm Target: Space Effect: Damages Space Ships From a planet's surface, meteor storms can be beautiful sites. Streaks of light dash across the sky in a glorious display. In space, however, meteor storms are deadly. These fiery rocks can severely damage space ships, and they do not discriminate between the ships of friend or foe. Prophets can create this calamity during the Space Age. 14 Civilization-Specific Powers Empire Earth: The Art of Conquest CHAPTER III CIVILIZATION-SPECIFIC POWERS Throughout time, certain civilizations have become wellknown for particular talents and skills. Each civilization in Empire Earth: The Art of Conquest is endowed with a special, unique power. The powers are varied: some may help on the battlefield while other help the coffers. This chapter outlines each civilization's special power. Ancient Greece Power: Flaming Arrows Available in Epochs: 3-6 Bowmen can transform their ordinary arrows into flaming arrows. Buildings hit by a flaming arrow can catch fire, which could then spread to other nearby structures. Simple bowmen, long bowmen and composite bowmen can shoot flaming arrows. Babylon Power: Priest Tower Available in Epochs: all The awe-inspiring Priest Tower persuades enemy units to convert. All enemy units within the Tower's range will embrace your civilization's way of life. If you like, you can choose which units you would like to convert first. 16 17 Civilization-Specific Powers Empire Earth: The Art of Conquest Assyrian Empire Power: Slavery Available in Epochs: all As the Assyrian Empire succeeds in battle, it will be able to enslave a portion of the enemy population. For every few enemy citizens killed, a new free citizen will be created at your Capitol. In order for this special power to be employed, you must have a Capitol and your population must be under the cap. through enemy territory unnoticed, making their mission of converting the enemy easier. Austria Power: Adaptation Available in Epochs: 8-15 When Austrian priests convert an enemy town center or settlement, Austria gains much more than territory. For every settlement or town center taken, Austria learns one of the defeated civilization's powers. Byzantine Rome Power: Insurance Available in Epochs: all The Byzantine Romans were a careful lot and searched for ways to lessen risks. They came upon the concept of Insurance. When a unit is killed, all is not lost. A portion of the resources used to create the unit is returned to you. England Power: Exploration Available in Epochs: all English explorers were among the first to conquer lands in the New World and across the globe. This civilization's Town Centers and Capitols are endowed with increased line of sight. Carthage Power: Pathfinding Available in Epochs: all Any civilization that can boast of leading elephants over the Alps must be particularly bold when it comes to facing difficult terrain. Carthaginians have a special Pathfinding skill that allows them to find their way through forests and scramble successfully over cliffs. Units produced at the Barracks and citizens are blessed with this skill. Franks Power: Crusaders Available in Epochs: 4-6 The Crusaders fought battles with a higher purpose in mind: they were soldiers for Christ who sought to claim the Holy Land. In addition to their battle capabilities, Crusaders can also convert enemy units. Bronze cavalrymen, short swordsmen, long swordsmen and knights are Crusaders. Kingdom of Israel Power: Emissaries Available in Epochs: all Priests from the Kingdom of Israel are cloaked and can move 18 Kingdom of Italy Power: Metallurgy Available in Epochs: all For centuries, alchemists tried to take base elements and con19 Civilization-Specific Powers Empire Earth: The Art of Conquest vert them into valuable gold. The alchemists of the Kingdom of Italy have discovered the secret. This civilization can use gold and iron interchangeably for units. Germany. The Bundeswehr allows any citizen to instantly become a military unit for a price. Great Britain Ottoman Empire Power: Expansionism Available in Epochs: all At its height, the vast Ottoman Empire stretched from Baghdad in the east to Hungary in the west. With Expansionist power, citizens found Town Centers instead of building settlements. Power: SAS Commando Available in Epochs: 11-15 This highly trained individual can travel through water and set explosives on buildings. Italy Power: Paratroopers Available in Epochs: 11-15 Planes drop paratroopers into battle. To build a paratrooper plane, select the Paratrooper plane button on the Airport. Then, place a waypoint to determine where the paratroopers should be dropped. Spain Power: Conquistadors Available in Epochs: 6-9 The Spanish Conquistadors completely overwhelmed the native populations of Central and South America. Spanish mounted units become conquistadors and are blessed with a greater line of sight. Russia Power: Advanced Mining Available in Epochs: all To aid in gathering supplies, the Advanced Mining power allows extra citizens to be assigned to mining stone, gold and iron. France Power: Camouflage Available in Epochs: all With the power of Camouflage, units that have remained idle for a short time are automatically cloaked. When a unit becomes active again, it will lose its cloak United States Power: Market Available in Epochs: 10-15 When a market is built, the United States can buy and sell goods. To buy goods, select the Market and choose the resource you want to buy. The price of the resource will be displayed, and the cost includes a transaction fee. To sell an 21 Germany Power: Bundeswehr Available in Epochs: 9-12 The Bundeswehr was the first militia in post-World War II 20 Civilization-Specific Powers Empire Earth: The Art of Conquest item, select the Market and choose the resource you want to sell. A transaction fee will be subtracted from the total cost. You can buy goods as long as you have gold, and sell any resources you have on hand. Korea Power: Fanaticism Available in Epochs: all Any unit produced at the barracks and capitol can become Fanatics. When Fanaticism has been invoked, units have larger attack values, but their hit points are reduced. When the frenzy of Fanaticism wears off, the units' attack values return to normal, but their hit points remain reduced. China Power: Just In Time Manufacturing Available in Epochs: all With Just In Time Manufacturing, units can be built instantaneously if you are willing to spend the money to do so. To enable Just In Time Manufacturing, select the Just In Time Manufacturing button, then choose the unit you would like to build. Japan Novaya Russia Power: Missile Base Available in Epochs: 13-15 At the missile base, a powerful new weapon, the nuclear missile, is made. The nuclear missile can fly across space and land. The only antidote to the nuclear missile is the AntiMissile Battery (see page 13). Power: Cyber Ninja Available in Epochs: 15 The Cyber Ninja is a crafty military unit that can set a "logic bomb." When a "logic bomb" has been set on a building, it will be disabled temporarily. The Ninja is a cloaked unit that can also attack with a sword should an enemy come close. The Cyber Ninja is produced at the Barracks. Rebel Forces Power: Cloaking Available in Epochs: 13-15 With this special power, portions of a town can be cloaked. To cloak part of a town, select a capitol and then click the cloak button. The building and all units in the area will be cloaked, provided you have enough mana. 22 23 Heroes Empire Earth: The Art of Conquest CHAPTER IV HEROES New eras usher in new heroes, and the Space Age has its own remarkable personages. Hu Kwan Do Blessed with a brilliant mind, Hu Kwan Do led his company, the Kwan Do Electronics and Communications Conglomerate, to astounding economic success. As his company grew in prominence, so did he, and he soon seized control of China. His ambitions did not stop there, however, and his dominance spread throughout Asia. Ultimately, he founded the United Federation of Asian Republics, or UFAR, and his family would lead for generations. Hu Kwan Do is a warrior. Khan Sun Do A descendent of the great hero Hu Kwan Do, Khan Sun Do followed in his ancestor's footsteps and became a great leader. He was a member of one of the first generations of Martian-born citizens, and his sense of a separate identity from Earthlings became his rallying cry. Khan Sun Do is a strategist. 24 25 Civilizations Empire Earth: The Art of Conquest CHAPTER V CIVILIZATIONS Korea Over 4,000 years ago, the Kingdom of Choson was founded by Tangun, or so the story goes. Over the next 2,000 years, many different kingdoms and states would rise and fall on the Korean peninsula until King T'aejong managed to unify the different factions into one kingdom. Many dynasties would leave their mark on Korea, from the Koryo dynasty to the Choson Dynasty. In 1910, dynastic rule came to an end when the Japanese colonized Korea. Koreans would suffer under Japanese rule until the end of World War II, when Korea was granted its freedom. Yet, Korea's newfound happiness would be short-lived, and the Korean war would begin in 1950. Economy Resource Gathering 15% Gold Mining Civilization-wide 20% Mountain Combat Bonus 15% Pop Cap Infantry - Ranged 20% Armor 25% Hit Points Field Cannon and AT Guns 30% Build Time Decrease Siege Weapons and Mobile AA 20% Range 25% Rate of Fire 27 Military 26 Civilizations Empire Earth: The Art of Conquest Air Space Tanks 20% Attack Cybers - Combat 20% Attack Fighters 20% Attack 25% Hit Points Space Fighters 20% Attack 30% Build Time Decrease 20% Speed Space Ships 20% Attack Military Japan Like many nations, Japan was ruled by a powerful family during much of its early history. The Yamato family emerged in the third century to seize control of Japan and would rule for the next millennium. Towards the end of the Yamato family's rule, the country was splintered, overrun with military men who fought for control of various regions of Japan. The country would be reunified in the 16th century, and the government severely limited contact with the western world. Japan would enjoy hundreds of years of peace and relative solitude until economic trouble led to increased contact with the western world. Japan quickly became both an industrial and military power. After its defeat in World War II, Japan soon reestablished itself as an economic force. Economy 28 Resource Gathering 15% Iron Mining Space Citizens and Fishing Boats 20% Speed Civilization-wide 15% Pop Cap Infantry - Ranged 20% Armor 20% Speed Tanks 30% Build Time Decrease 20% Speed Cybers - Combat 30% Build Time Decrease 20% Cost Reduction Cybers - Ultra 20% Cost Reduction Space Fighters 25% Hit Points Spaceships 30% Build Time Decrease 20% Cost Reduction 20% Speed 29 Credits Empire Earth: The Art of Conquest CREDITS Mad Doc Software The Team: Chris Bold Rex Bradford John Cataldo Ken Davis Scott Downey David J. Fielding Mark Graham Nick Greco Xinbo Kan Dan McClure Tom Murray Matthew Nordhaus Gary Strawn Tara Teich Karen Wolff Additional Art By Paul Bernstein Executive Direction: Dr. Ian Lane Davis and Shaun McDermott Special Thanks To: Christine and Max, Wei Li, Leah, Audrey Graham, Emma Grace, Ellie Viv, Clinton Red Merlin and LST 820, Sophi, Murphy, Sandy, Gene Mauro, Bob Deluca, Jim Martin, Lenore Celia and Bert Paley, Jim Thorp, & Tom of Everett Mills. 30 Sierra Entertainment Producer: Jon Payne Executive Producer: Eric Hayashi Vice President Development: Rod Nakamoto QA Lead: Chad Martin Assistant QA Lead: Tharlie Richardson QA Tester: Mike Racioppi Director of Marketing: Charles Grover Holtzclaw Brand Manager: Steve Beinner International Brand Marketing: Beatrice Henrion PR Manager: Adam Kahn VP Marketing: Barbara Schwabe Brand Manager (North America): Alex Rodberg Brand Manager (Europe): Beatrice Henrion Senior Director PR: Kathy Miller Technology Group Engineering Manager: Mike Nicolino Technology Group Engineers: Bill Dewey, Brent LaPoint, Brian Rothstein, Brendan Vanous, Dean Webster Administrative Support: Beth Adams Special thanks to: Mike Ryder, Julie Pitt, Cathy Johnson Documentation: Lisa Gagnon Licenses Uses Miles Sound System. Copyright © 1991-2002 by Rad Game Tools, Inc. 31 Support CONTACTING SIERRA A) Customer Service, Support, and Sales B) Technical Support C) Sierra Warranty and Legal Information A) CUSTOMER SERVICE, SUPPORT AND SALES United States U.S.A. Sales Phone: (800) 757-7077 Hours: Monday-Friday 8 AM to 5 PM PST International Sales: 310-649-8000 Hours: Monday-Friday 8 AM to 5 PM PST Fax: (310) 258-0744 Sierra Entertainment, Inc. 6060 Center Drive 6th Floor Los Angeles, CA 90045 (800-757-7707) Fax: (310) 258-0744 http://www.sierra.com 78 941 VELIZY-VILLACOUBLAY CEDEX France Empire Earth: The Art of Conquest Germany Mo-Fr von 10.00 bis 19.00 Uhr Tel.: +49 (0) 6103-99 40 106* Fax: +49 (0) 6103-99 40 155* *innerhalb Deutschlands zum normalen Telefontarif Vivendi Universal Interactive Publishing Deutschland GmbH DIREKTKUNDENSERVICE Paul-Ehrlich-Str. 1 D-63225 Langen Deutschland Online-informationen und Webshop: http://www.sierra.de On-Line Sales CompuServe United Kingdom: GO UKSIERRA CompuServe France: GO FRSIERRA Internet USA: http://www.sierra.com Internet United Kingdom: http://www.sierra-online.co.uk Internet France: http://www.sierra.fr Internet Germany: http://www.sierra.de Disk and or Manual Replacement: Product Returns*: Vivendi Universal Interactive Publishing International Sierra Warranty Returns 4247 South Minnewawa Ave. Fresno, CA 93725 Vivendi Universal Interactive Publishing International Sierra CD/Doco Replacement 4247 South Minnewawa Ave. Fresno, CA 93725 NOTE: To replace your CD(s) please send only the damaged CD and a copy of your dated receipt, if less then 90 days. After 90 days please include a $10.00 handling fee along with the CD(s). For Documentation replacement, please include a $5.00 handling fee and a photocopy ONLY of either your disk or CD. Payment should be made at the time of your request. Sorry, no credit cards. * Returns to this address valid in North America only. United Kingdom Vivendi Universal Interactive Publishing UK Ltd. Main: (0118) 920-9111 Monday-Friday, 9:00 a.m. - 5:00 p.m. Fax: (0118) 987-5603 Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK. Add "ATTN.: Returns." 2 Beacontree Plaza, Gillette Way, Reading, Berkshire RG2 0BS United Kingdom France Téléphone : 01 30 67 90 53 Du lundi au jeudi, de 9h00 à 18h00 Le vendredi, de 9h00 à 17h00 Fax : 01 30 67 90 94 Vivendi Universal Interactive Publishing France Vente par Correspondance 32, Av de l'Europe Bât Energy 1 (2e étage) 32 33 Support B) TECHNICAL SUPPORT North America Sierra Entertainment offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (310) 649-8033, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write or fax us with your questions, or contact us via our Web site: http://support.vugames.com. Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno, CA 93725 Main: (310) 649-8033 Monday-Friday, 8:00 A.M.- 4:45 P.M. PST Fax: (310) 258-0755 http://support.vugames.com United Kingdom Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated Technical Support line with recorded answers to the most frequently asked technical questions. To access this service, call (0118) 920-9111, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write or fax us with your questions, or contact us via the Internet. Vivendi Universal Interactive Publishing UK Ltd. 2 Beacontree Plaza, Gillette Way, Reading, Berkshire RG2 0BS United Kingdom Main: (0118) 920-9111 Monday-Friday, 9:00 A.M. - 5:00 P.M. Fax: (0118) 987-5603 http://www.sierra-online.co.uk Empire Earth: The Art of Conquest Techniciens du Lundi au Vendredi de 8H00 à 21H00 Samedi, Dimanche et jours fériés de 10H00 à 18H00 Fax : 01 30 67 90 65 Courrier électronique : support@sierra.fr http://www.sierra.fr Germany Vivendi Universal Interactive Publishing Deutschland GmbH Technischer Support Paul-Ehrlich-Straße 1 D-63225 Langen Deutschland Montag bis Freitag von 10 - 19Uhr Tech Support Tel: +49 (0) 6103-99-40-940 Fax: +49 (0) 6103-99-40-188 Weitere Hilfen, Patches etc. finden Sie im Internet unter: http://www.sierra.de http://www.sierra.de/support Spain Vivendi Universal Interactive Publishing España NUESTRA SEÑORA DE VALVERDE Nº 23 28034 MADRID Spain Teléfono de Soporte Técnico: 91 735 34 37 Soporte técnico de lunes a viernes de 09:30 a 15:00 y de 16:00 a 18:30 www.vup-interactive.es Soporte Tecnico: soporte@vup-interactive.es Comercial: comercial@vup-interactive.es France Vivendi Universal Interactive Publishing France Support Technique 32, Av de l'Europe Bât Energy 1 78 941 VELIZY VILLACOUBLAY CDEX France Téléphone : 0 891 670 800 (0,22 euro/mn) Serveur vocal 24H/24 et 7J/7 Italy Contattare il vostro distributore. C) SIERRA WARRANTY AND LEGAL INFORMATION You are entitled to use this product for your own use, but may not copy, reproduce, translate, publicly perform, display, or reduce to any electronic medium or machinereadable form, reproductions of the software or manual to other parties in any way, nor sell, rent or lease the product to others without prior written permission of Sierra. You may use one copy of the product on a single computer. YOU MAY NOT NETWORK 34 35 Support THE PRODUCT OR OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME. UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL CHANGE THE TERMS OF THIS WARRANTY. IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. Copyright (©2002 Sierra Entertainment) Empire Earth: The Art of Conquest INDEX A Adaptation 19 Advanced Mining 21 Anti-Missile Battery 12 B Bundeswehr 20 C Calamity 14 Camouflage 20 Civilization-Specific Powers 17 Ancient Greece 17 Assyrian Empire 18 Austria 19 Babylon 17 Byzantine Rome 18 Carthage 18 China 22 England 19 France 20 Franks 19 Germany 20 Great Britain 21 Italy 21 Japan 23 Kingdom of Israel 18 Kingdom of Italy 19 Korea 23 Novaya Russia 22 37 36 Index Empire Earth: The Art of Conquest Ottoman Empire 20 Rebel Forces 22 Russia 21 Spain 20 United States 21 Cloaking 22 Conquistadors 20 Crusaders 19 Cyber Ninja 23 K Korea 27 Kwan Sun Do 25 M Market 21 Metallurgy 19 Meteor Storm 14 Missile Base 22 E Emissaries 18 Expansionism 20 Exploration 19 N-O Nuclear missile 12, 22 Orbital Space Station 14 F Fanaticism 23 Flaming Arrows 17 P Palisades 13 Paratroopers 21 Pathfinding 18 Priest Tower 17 H Heroes 25 Hu Kwan Do 25 R Robotic Farm 12 I Installing the Expansion 5-6 Insurance 18 S SAS Explosives Expert 21 Slavery 18 Space Dock 11 Space Turret 11 Spy Satellite 13 J Japan 28 Just In Time Manufacturing 22 W 38 Wonder 14 39

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