Detailed instructions for use are in the User's Guide.
Empire Earth® II
Table of Contents
I. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Game Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Game Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Unit and Building Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Your World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Your Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 II: Basic Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Epochs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Cities and City Centers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Citizens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Crowns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Population Capacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Territories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
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Empire Earth® II III: Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Creating Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Selecting Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Upgrading Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Moving Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Unit Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 IV: Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 V: Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Land Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Sea Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 VI: Diplomacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Diplomatic States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Tribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Making War Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 VII: Civilizations and Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Western . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Middle Eastern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Far Eastern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Meso-American . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 VIII: Regional Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Western Regional Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Middle Eastern Regional Powers . . . . . . . . . . . . . . . . . . . . . . . . .39 Far Eastern Regional Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Meso-American Regional Powers . . . . . . . . . . . . . . . . . . . . . . . .40 IX: Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Western Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Middle Eastern Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Far Eastern Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Meso-American Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 X: Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 XI: Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 XII: System Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 XIII: License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Empire Earth® II
I. Getting Started
Welcome to Empire Earth II. This brief guide provides you with information on the basics of how to play the game and what to expect as you lead your civilization to glory. For more detailed information, please consult the Empire Earth Encyclopedia, which you can easily access from the game.
Installation
To install Empire Earth II, place the CD-ROM into your CD-ROM drive. The auto-install should start automatically. If it doesn't for some reason, access "My Computer" (by either double-clicking on the My Computer icon on your desktop or by going to Start> My Computer if you have Windows®XP) and double-click on the icon that represents your CD-ROM drive. Double-click on Setup.exe, and the auto-install will start. After the auto-install starts, follow the directions on the screen to install Empire Earth II. After installation, launch the game. If it's your first time playing EE2 you'll be prompted to choose your skill level as an RTS player. The skill level you select determines overall game difficulty. You can also change these settings manually at any point before a game is started. Once you've made your selection you'll be presented with the Main Screen, where you can choose what type of game you'd like to play, view a recording of a game, adjust your game settings, and access the Empire Earth Encyclopedia. You can also view the credits for the game and access the game's map editor from the Main Screen. Before you can start playing Empire Earth II, you must first decide which type of game you'd like to play.
Game Types
There are two types of games in Empire Earth II: single player and multiplayer.
Single Player  The single player game is made up of a short Tutorial Campaign, three Campaigns and the Turning Points Collection. In the Campaigns, you'll play through some of the most exciting historical events of Korea, Germany and the U.S. In the Turning Points Collection, you'll have the opportunity to fight two of the most famous
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Empire Earth® II battles in history: the invasion of Normandy during World War II and the Battle of the Three Kingdoms in China, circa 230  480 AD. From the Single Player Screen you can also play Skirmish games against the computer, Saved Games, and custom-made Scenarios.
Empire Earth® II you play on teams. As in Capitols, if your first City Center is captured and out of your control for that configurable period, you are out of the game. If, however, your teammate re-captures your City Center, control of the Capitol reverts to you, and you are back in action. Regicide  Your duty in Regicide is to protect your king at all costs. If your king is killed, you are out of the game. Team play is available in Regicide. Hot Spots  In Hot Spots, the game host selects a number of locations on the map considered to be vital. When the game begins, the first hot spot is visible, and all players vie to capture it by building a Fortress upon it. Once a spot is captured, the next one is revealed. The person with the most hot spots at the end of the game wins. Hot spots can be played in teams. Sole Survivor mode is an option available for three of the game types: Conquest, Regicide and Capitols. In this mode, there can be only one winner - teams may be established during game setup and alliances may be entered into during the game, but when there is only one team remaining all alliances are automatically broken. When a game is created with locked teams, then all players on the same team contribute to satisfying the victory condition. Once this victory condition is met, then all players on the team are declared winners and the game ends. So if 9 territories must be controlled for victory, and 3 players on a team together control 9 territories then they win. If a game is created with unlocked teams, then alliances may still be entered into during the course of the game, but only one player may satisfy the victory conditions and win. When you join a multiplayer game, you'll get to choose which civilization you'd like to lead. To help you decide, more information on each of the civilizations is presented later in this manual. SETTING UP A GAME (Multi-player or Skirmish) Before you can start your own Single Player or Multiplayer game, you must set parameters of the game. You will be able to select the civilization you would like to be, and what epoch you will be starting in, you will also be able to set the computers skill level. You can also choose the number of citizens that all players will start with. When a game is created teams may be locked or unlocked. If teams are
Multiplayer  You can play multi-player games over the Internet through Gamespy.com or through a LAN connection. In multiplayer games, you can play with or against up to nine other players. You can join a game created by someone else or host your own game. If you do choose to host your own game, you will have a wide range of choices to make, including the game type, gameplay settings, map type, and environment options. The types of games are:
Conquest  In a conquest game, you seek to completely destroy your enemies. To eliminate a player by conquest you must destroy all his military units and all buildings capable of producing units. Teams can play conquest. Crowns  Number. To win a Crowns game, you must win a certain number of crowns, specified by the host of the game. Crowns  Time of Possession. The host specifies the amount of time in minutes that a player must have spent in possession of any combination of crowns in order to be declared the winner. Territory Control  You must control a percentage of territories to win a territories game. The host decides how many territories are needed to win. King of the Hill  At the beginning of a King of the Hill game, a neutral territory occupies the center of the map. The first player to capture and hold the King of the Hill structure in the neutral territory for a specified amount of time wins. Capitols  In a Capitols game, your first City Center is your Capitol and cannot be destroyed, it can only be captured. If your City Center is captured, you have a host configurable amount of time to reclaim it, or you are out of the game. You can continue to follow the action as an observer, but you cannot talk to other players still in the game. Allied Capitols  Allied Capitols is just like Capitols, except
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Empire Earth® II locked, then all players on the same team contribute to satisfy the victory condition. If unlocked, then alliances may be changed during the course of the game but only one player can be declared the winner. Population capacity can be set in one of two ways. One way is to assign all players a fixed population limit that they cannot exceed. The other way is to use a global population capacity, which is divided evenly between all the players at the start of the game. This can be set using the Population Redistribution option in the Advanced tab. When players are eliminated, their population will be redistributed among the remaining players in the game. In a multiplayer game, when a human player exits a game the On Player Exit selection determines what happens to his remaining units on the map. The options include having a fully functioning AI take over, having a purely defensive AI take over, or removing all the player's units and buildings from the world. The game options are organized into four tabs: GAME, ADVANCED, MAP, and ENVIRONMENT. The GAME tab contains options for game pace, epoch range, starting resources, locking teams, enabling cooperative teams, maximum population capacity per city, and if there is an initial ceasefire. If a ceasefire is selected then no one can attack for the duration specified. The ADVANCED tab contains options for game speed, enabling cheats, locking handicaps, enabling unbreakable treaties, city center population capacity, team placement, and the state of the shroud and fog of war at the start of the game. The MAP tab contains options related to the physical size of the map, its geography, climate, elevation, foresta ...