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User manual GAMES PC F-16 - MULTIROLE FIGHTER
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User guide GAMES PC F-16 - MULTIROLE FIGHTER
Detailed instructions for use are in the User's Guide. "There are fighters and there are targets. There is nothing else."
- John A. Fergione, Experimental Test Pilot Lockheed Martin Tactical Aircraft Systems Internet Address: www.LMTAS.com
F-16
Multirole Fighter
User Manual
TM
02
Contents
Table of Contents
Credits Introduction Chapter 1 Installing F-16 Game Installation Calibrating the Joystick Starting the Game Chapter 2 Quick Start 10 easy steps to getting up in the air 10 easy steps to getting back on the ground Chapter 3 Menus Quick Mission Campaign Multiplayer (Refer to Chapter 9) Options Overview Credits Exit Chapter 4 Controls The Joystick Rudder Controls Throttle Controls Keyboard Controls Mouse Controls Chapter 5 Displays Cockpit Threat Warning Display Multifunction Displays Head-Up Display Chapter 6 Flying F-16 Tutorials Basic Flight Maneuvers Landing the Aircraft 03 06 07 07 09 09 10 10 11 13 13 18 21 21 25 25 25 26 26 27 28 28 36 37 37 39 42 48 48 50 58
01
Contents
Chapter 7 Air Combat Radar Air-to-Air Weapons Air-to-Surface Weapons Chapter 8 Strategies and Tactics Altitude Speed Emissions Control Wingman Tactics Missile Avoidance Chapter 9 Multiplayer Connection Types Multiplayer Game Types Hosting a game Integrated Battle SpaceTM Glossary Legals Tech Support Index
62 62 63 65 68 68 69 70 70 71 73 73 75 76 78 79 90 91 92
F16 Multirole Fighter now features the holographic Wide Angle HUD specially designed to support the LANTIRN pod. Although the screenshots in this manual show the former Head-Up Display, all text annotations and delineating symbology remain true.
02
Credits
Credits
Programmed by Eric Milota Pat Griffith Menu Programming David King Tools Programming Scott Ray Multi-player System Randy Casey Graphics Programming Mark Davis Additional Programming Kyle Freeman Jim Ratcliff NovaWorld TM Programming John Bojorquez System Designed by Randy Casey Eric Milota Executive Producer John Garcia Producer Wes Eckhart Project Management David Seeholzer Technical Management John Butrovich Randy Casey Associate Producer Ken Hullet Mission Design Manager Alicia Taylor Senior Mission Designer Mat Jennings Mission Design Fred Beers Dan Chang Dave Merrick Todd Owens Kevin White Art Director Keith Rust Art Troy Adams Jhoneil Centeno Lou Garcia Tim Higgins Craig Marschke Rod Parong Chris Tamburrino Jon Tando Darren Thorne Jason Tull Additional Art Lawrence Kevin Sean Kinnear Animation Dean Fowler Digital Video Processing Daryl Kimoto Audio Director Tom Hays Sound Effects Richard Adrian Tom Hays
03
Credits
Dialog Editing Rich Adrian Joe Shands/Industrial City Productions Jamie Kahn/Function 8 Monte Vallier David Freel Music Composed by Scott Gilman Dialog Recorded at N.S.I Burbank, CA Voices Valerie Michelle Arem Capt. Craig "Slick" Barden Keith Bauer Sgt. Jim Blekherman Lt. Pete "El Gato" Catalano John A. Fergione Sgt. Oscar L. Galvan, USMC Edward A. Mackay Lt. Sean "Rax" Rackley Lt. Thad "Fingers" Shelton Jamie Tardif Manual Kevin R. O'Hara Manual Layout and Design BlueSpark Studios Packaging Layout Ulises Gerardo Technical Consulting Ed Burnett John A. Fergione Lead QA Tony "Tiger" Kotelenets
Quality Assurance Ron "Iron" Amaral Brian "Infrared" Bekian Jason "Blackthorne" Bender Seth "Nero" Christian Daniel "Lobo" Constant Ron "Checkmate" De Los Santos John "Firefox" Graham Chris "Icepick" Lauw Jeremiah "Apocalypse" Maza Douglass "Graveyard" Rothman Computer Maintenance Glenn Kronick Special Thanks Dave Ferguson Lt. General Robert Springer, USAF-ret Lee Milligan David Pollack Karly Young James Lamorticelli Jacqueline Lay Tara Stivers Kris Kraves Dorothy Peters Lisa Nielsen Rozita Tolouey Lockheed Martin Tactical Aircraft Systems Lt. Col. Bruce Gillman Matt Ruhl Paul Walkden Lockheed Martin Communications Dept.
04
Intro
Introduction
Thank you for purchasing F-16 Multirole Fighter, the latest fixed wing simulation from NovaLogic. To make the best possible game, our design team went straight to the experts at Lockheed Martin Tactical Aircraft Systems. With the invaluable aid of their professional consultation, we are able to bring you the most exciting and easy to use F-16 PC flight simulation without sacrificing authentic characteristics such as the unique flight model. The F-16 Multirole Fighter is the best the world has to offer when it comes to true multi-mission fighter planes. Capable of housing a larger variety of ordnance and fuel pods than any other fighter aircraft, the F-16 adeptly handles a wide range of tasks. Air-to-Air missiles such as the AMRAAM and the AIM-9M Sidewinder along with a unique, high maneuverability body blend make the F-16 a formidable opponent in air combat and interception. Laser and Infrared guided bombs and missiles such as the GBU-10 and the AGM-84 Harpoon allow the F-16 to be used in precision ground strikes and maritime interdiction. Advanced detection instruments such as the LANTIRN and FLIR permit the aircraft to operate fully at night in all weather conditions. The current F-16 can do it all. Originally intended to be a lightweight air-to-air fighter, the F-16 first flew in January of 1974. Over its long lifetime, it would see continual upgrades and refits to its body/tail design, engines and detection systems. This helped transcend the F-16 into a superbly effective multi-mission aircraft. The current service record speaks for itself. With an impressive 69-0 kill ratio and an average peacetime mission success rate of 88%, the F-16 is a proven asset. Due to the nine highly configurable hard points, the USAF continues to use the F-16 to test new forms of advanced weaponry. To this day, F-16s have been successfully utilized in enforcing U.N. no-fly zones over Iraq. With a price tag of under $20 million (and considerably less for NovaLogic's version of the F-16), it is no wonder why 20 air forces around the world choose the F-16. We hope that you enjoy the thrill of piloting the versatile and powerful F-16 Multirole Fighter as much as we enjoyed creating the game.
06
Installing
Chapter 1
Installing F-16 Multirole Fighter
Welcome to F-16 Multirole Fighter. This chapter of the manual will help you get the program installed on your computer, and will walk you through the configuration of your system. The next chapter is a Quick Start section, for those of you with significant flight sim experience, or for those who want to jump right in and learn by doing. In order to play F-16 Multirole Fighter, you must first install the game files onto your computer's hard drive. You should also calibrate your joystick before beginning play.
Game Installation
Your gateway to installing and running F-16 Multirole Fighter is the AutoRun program. AutoRun will automatically load itself and run each time you insert the F-16 Multirole Fighter CD into your CD-ROM drive. F-16 Multirole Fighter uses the Install Wizard to place the necessary files on your hard drive.
The AutoRun Program
Before you begin installing the game, close all programs that your computer may be currently running. The installation program requires all of your computer's resources. Then: 1) Place the game CD into your CD-ROM drive and close the drive door. The AutoRun program will now take over. If you have turned off the AutoRun feature or if the Autorun fails to launch automatically, double-click on the "My Computer" icon on your desktop and then double-click on your computer's CD-ROM drive letter. This should launch the F-16 Multirole Fighter AutoRun. 2) Click the mouse on one of the menu choices, or type the letter corresponding to the underlined hot key. The AutoRun menu gives you the following choices: Start F-16 Multirole Fighter--Select this option to play the simulation. You will first have to install the program on your hard drive.
07
Installing
Install F-16 Multirole Fighter--Select this option to install the simulation onto your hard drive. You must install the game before you can play. This will also automatically install the Mission Editor at the same time. View Readme--The Readme file contains the latest technical and game-related information about the program. Start Mission Editor--Select this option to create new missions for your F-16. To learn how to use the Mission Editor, please refer to the Adobe Acrobat file included on the CD. Explore CD--This CD also contains informational files and demos of other NovaLogic games. Use this option to see the contents of the CD. Install DirectX--Make this selection to install DirectXTM onto your hard drive. You must have DirectX 5.0 or greater installed on your machine to play F-16 Multirole Fighter. Multiplayer games require DirectX 5.0 or greater. Windows NT requires Service Pack 3 (obtained at the Microsoft Website) to play single player and Internet multiplayer. Exit--Exits the AutoRun program. When you are ready, select Install F-16 Multirole Fighter.
Installing F-16 Game Files
Use your mouse to make the appropriate selection, or press the letter of the underlined hot key. 1) At the beginning of the installation program you are given the opportunity to select a destination folder for the game. A default is typed in the window for you. Press the enter key to select the default destination. Otherwise, select your own folder name. If the folder you specify does not already exist on your hard drive, the Install program will create it for you. Further installation instructions will appear onscreen. 2) If there is enough free hard drive space at the destination site, the program will copy the files from your F-16 Multirole Fighter CD-ROM. An on-screen progress meter displays the completion percentage as the program transfers the files. 3) The install procedure automatically adds a NovaLogic folder to your Windows® 95/98 Start Menu under the Programs heading. The F-16 sub-folder within the NovaLogic folder contains an application short-cut icon for the game. The install also places an F-16 shortcut icon on your desktop.
08
Installing
4) If your system does not already have DirectX installed, you will need to install it now. Select Install DirectX from the AutoRun program, then follow the on-screen instructions. You will need to restart your computer to activate DirectX before you can play F-16 Multirole Fighter.
3DfxTM Users If the game appears too bright or washed out in 3DfxTM mode, we recommend that you check the Gamma control of your 3D fxTM card. You can do this by going to the Displays in your computer's Control Panel Settings under the Start Menu.
Calibrating the Joystick
If you haven't done so already, you will need to calibrate your joystick in Windows 95/98 for it to work properly in F-16 Multirole Fighter. Follow these steps: 1. Click on the Start button at the far left of the Taskbar at the bottom of the screen. 2. Highlight Settings, then select Control Panel from the menu. 3. Double-click on the Game Controllers icon. 4. Select your joystick from the list of game controllers you have installed, then follow the on-screen instructions to calibrate your joystick.
Starting the Game
If your computer is already turned on and the F-16 Multirole Fighter CD is in the CD-ROM drive, double-click on the F-16 Multirole Fighter shortcut, or go to the directory containing the simulation or Start Menu and double-click on the F-16 Multirole Fighter program icon. If your computer is on, but the program CD is not in the drive, insert the F-16 Multirole Fighter CD into the drive and select Start from the AutoRun screen. If no screen appears when you insert the CD, double-click on the "My Computer" icon on your desktop, then double-click on the icon for your computer's CD-ROM drive. You can then choose Start from the AutoRun screen. You may also use your computer's Find feature to locate and launch the program. Enjoy!
09
Quick Start
Chapter 2
Quick Start
For those of you who want to jump right into the simulation, select Quick Mission from the Main Menu. Click Accept to get to the Mission Briefing and Accept again to start the mission. Your F-16 will have an appropriate weapons load. To abort the mission, press the esc key. In order to utilize the number pad on your keyboard, you will want to make certain that the num is on. lock Press the pause key if you need to pause the simulation between the steps listed below or at anytime.
10 Easy Steps to Getting Up In The Air
1) The mission will begin with the camera positioned on the exterior of your F-16. Press F1 to enter the virtual cockpit. Press it again for an alternate view of the cockpit. Press F2 xxx if you prefer to use the F-16's HUD (Head-Up Display) view. 2) Hit the backspace to engage your afterburner. You will begin to accelerate down the runway. At around 160 knots (located in the box at the left side of the HUD), pull up into the air. This could take longer depending on your aircraft's total weight. 3) Press the G key to raise your landing gear only if you have changed your Landing Gear to Manual in the Options screen. Climb to a comfortable altitude (generally around 20,000 ft). The Altitude Above Sea Level (ASL) is in the right hand box of your HUD. Adjust the engine power with 7 8 9 0 keys or backspace pour on the speed with the xxxx x key (afterburners). Cut your afterburner to conserve fuel. 4) Now is the time to practice flying. Try making turns and rolls with your arrow key or joystick. If you are having trouble stabilizing, use the L to auto level the plane. With all aircraft maneuvers, you should try to be deliberate and precise.
10
Quick Start
5) Level out and take the time to look around your aircraft. This would be a good time to hit pause . The entire number pad (and hatswitch on some joysticks) allows you look about the cockpit. + "Check your Six" (look behind you) by pressing the CC on the number pad. Press F3 to see the exterior of your aircraft. While holding the | ctrl key down, you can move the camera angle Ct with your arrow keys. Pressing the S and X keys will zoom the view in and out respectively. 6) Hit F2 to check your HUD for your next Steerpoint (a preprogrammed navigational reference point), then proceed there. The tadpole in the middle of your HUD points to your next navigational Steerpoint. If you desire, you may press the A key and the autopilot will direct the F-16 there for you. 7) Hitting the R key will toggle your radar on and off. Radar is used to select a target. 8) Cycle through your weapons with the button 3).
~
key (or joystick
9) When you have your target acquired and are in range, press the spacebar (or joystick button 2) to launch or fire your weapon. At any time you can fire your 20 mm cannon by pressing the Z button (or joystick trigger). 10) Press the O key to view your mission objectives. After completing all of them, you will be prompted to end your mission. Do so by pressing the E key. You are not required to land your airplane to complete most missions, but will get a higher score if you do.
10 Easy Steps to Getting Back on the Ground
1) Press the H key to have the navigational computer guide you directly toward the Initial Approach Steerpoint (about 15 miles from the runway). 2) When you are facing the correct direction toward this Steerpoint, reduce the throttle to 60% by pressing 8 . Get to an altitude of 5000 feet AGL, with a speed of 400 knots. Use your air brakes ( B ), if you are going too fast.
11
Quick Start
3) When you get to the Initial Approach Steerpoint, begin reducing speed and altitude. When you hit the Final Approach Steerpoint (about 5 miles from the runway), you should be around 1500 feet AGL and flying no more than 250 knots. 4) Press
G
to lower your landing gear.
5) Align yourself with the center of the runway. Avoid sharp banks and sudden turns. Level your wings, use the L key as needed. 6) You should be flying at about 160 knots. Use your air brakes ( B ), if you are going more than 175 knots. 7) Check the HUD Pitch Scale. Adjust your pitch to be about 10 degrees. 8) Keep your aircraft aligned with the runway centerline. Use the Instrument Landing System, located on the center of the Head-Up Display. Align the vertical and horizontal lines. 9) Just before touchdown, "flare" (pitch) your aircraft's nose up. 10) Press the B key to apply brakes until the plane stops. Congratulations, you may now end the mission.
12
Menus
Chapter 3
The Menus
The F-16 Menu System gives you access to all game features, including campaigns, missions, multiplayer options, and information about the simulation itself. Each session of F-16 Multirole Fighter begins at the Main Menu, from which you can make the following selections by pressing the underlined key or using your mouse:
Quick Mission
Select Quick Mission when you simply want to fly, without the long term considerations of a campaign. F-16 Multirole Fighter provides you with a set of missions designed especially for this feature. In addition, whenever you complete a mission in a campaign, that mission is added to the Quick Mission list, so you will be able to select it for replay whenever you want. To select a Training Mission or a Quick Mission, click on the Quick Mission option on the Main Menu then examine the list of missions provided. You can scroll through all the available missions with the scroll bars to the left of the mission title. Highlight a mission to get a description of the situation and goals. Click on the Accept box when you have highlighted the mission you wish to fly, or click on Back to return to the Main Menu. Press User Created to load in a custom mission created by the Mission Editor.
Mission Briefing
When you are given a mission, either because you selected it from the Quick Mission list or because you have been assigned a task
13
Menus
as part of a continuing Campaign, the first element is always a Mission Briefing. The briefing details the tasks you must complete before the mission can be considered over. You are required to achieve all the mission's primary objectives before you are allowed to end the mission. The Mission Briefing screen lets you determine some of the conditions under which you will fly the mission, including the ammunition loadout you will take into the air, the amount of fuel you will carry, and the Map route you will follow to accomplish your goals. Click on Loadout to view or change the mission default munitions and fuel aboard, and click on Map to check out the battle zone and set your flight route for this mission. Click on the Accept box to begin the simulation, or click on Back to return to the Quick Mission screen.
Loadout
Click on Loadout to select what armaments your F-16 will carry for this mission. This brings up the Loadout Options screen. Here you will see your plane sitting in the hangar awaiting ordnance. As you load the F-16, the armament will be placed on the appropriate stations. You can use the center buttons or keyboard arrow keys to walk around or zoom toward the aircraft. You select your ordnance on the lower left side of the screen. Each station is marked by a number that corresponds with the diagram of the plane. Use the arrow buttons to scroll through the possible armament for each station. The text box on the lower right will display important information about the ordnance selected. The lower center column contains two options. The first one allows you to choose between Normal Mode and Double Mode. Normal Mode will limit your aircraft to an authentic Loadout maximum. The Double Mode will double your existing weaponry without adding the extra weight. Pressing the Default Load button will automatically load your F-16 with a balanced inventory recommended for this specific mission by the mission designers. If you are undertaking a Campaign mission, the number of weapons
14
Menus
available is the total number you can have for the entire campaign, unless friendly transport aircraft or convoys bring in more. If the transports in a particular campaign get shot down, you may face ammunition shortages in that Campaign. The lower right side displays important Loadout information, including the weight of your fuel and ordnance. In Normal Mode, you will not be able to exceed the maximum weight allowance of the F-16 (37,203 pounds).
The heavier your aircraft is, the longer it will take to achieve liftoff. Also with increased drag, your in-air maneuverability will be diminished. However, remember that as you expend fuel by flying, your aircraft will start to become lighter.
When you have finished, click on Accept to give yourself the weapons load you have selected and return to the Mission Briefing. Click on Back to return to the Mission Briefing screen without choosing a Loadout.
Map
Every mission begins with a series of Steerpoints already entered on the map. Steerpoints are locations that your on-board navigational computer can use to give directions to your Autopilot. They are also handy for manual navigation. Your HUD (Head-Up Display) in the front of the cockpit will direct you toward any selected Steerpoint. This simplifies navigation enormously, particularly under conditions where you find it difficult to locate landmarks below, such as at night. You can move most of the Steerpoints on the map, changing the designated mission route. Simply click on a Steerpoint and hold the mouse button down while you drag the icon to a new location. Release the mouse button to place the Steerpoint in its new location. You will not be able to move the last two Steerpoints. These are your Initial and Final Approach Steerpoints, which help you land your airplane. Click on the Steerpoint buttons to select the next or previous Steerpoint. Use the arrow buttons at the right to scroll the map, and click on the Zoom buttons to zoom the map in and out. You can instantly return to the mission default Steerpoints settings by pressing the Default button.
15
Menus
When you have thoroughly examined the terrain over which you will be flying, and have arranged the mission Steerpoints to your satisfaction, click on Accept to save your choices and return to the Mission Briefing screen. Clicking on Back will return to the Mission Briefing screen without saving your changes.
Ending a Mission
If you run low of ammunition or fuel on a mission, you may return to your base to pick up more. You will have to land at your base and bring the aircraft to a complete stop before you can be rearmed and refueled. Damage to the aircraft, however, will not be repaired while you are still on this mission. You must complete all your assigned primary mission objectives before your mission can be considered a success. If, for example, your Mission Briefing orders you to shoot down a transport, eliminate its escorting fighters, and bomb its base, and you shoot down the transport and a few fighters, you will still have to accomplish the rest of your mission goals to have a successful mission. During a mission, press the M key to view the list of mission objectives. To get credit for a completed mission you will have to achieve all your primary mission goals. Secondary and bonus goals are only recommended, not required to succeed. When you complete all the assigned primary goals in a mission, you will receive a text message across the top of your screen, giving you clearance to end the mission by pressing the E key. This will bring up the Mission Statistics Screen, which analyzes your mission performance. In all missions you will receive a score, so you will know how well you did on the flight. To get the most points possible for a mission, do not press the E key as soon as you have accomplished the mission goals. Wait until you have taken your aircraft back to base and landed it before pressing E . That way you will receive the Landing Bonus, a large addition to your score, awarded once each mission for successfully landing the aircraft back at base.
You may abort any mission at any time by pressing the esc key. When you abort a mission you will be taken directly to the Mission Statistics screen.
16
Menus
The Mission Statistics Screen
At the conclusion of each mission you get a summary of your performance, including how many enemy aircraft and ground targets you destroyed and how many missiles, bombs, or cannon rounds it took you to do so. You will be rated for accuracy as well. There will also be a Mission Score assigned. If you are playing a Quick Mission this score is for your own information, but in Campaign missions this score constitutes your Promotion Points for the mission, which 1 are essential to achieve higher rank. Press xxx if you wish to replay the scenario. Press esc or 2 to exit to the Mission Briefing screen for your next assignment.
Scoring
You receive points during a mission based on whether or not you accomplish certain tasks. Here are the tasks for which you can receive points: · Complete a Mission--1,000 points, once per mission · Bonus for Wingman Surviving--1000, once per mission · Achieve Mission Bonus Goal--500 points per goal · Successful Landing--500 points, once per mission · Cannon Success Rate--10 points per 1% efficiency · Short Range Missile Success Rate--5 points per 1% efficiency · Medium Range Missile Success Rate--5 points per 1% efficiency · Bomb Success Rate--8 points per 1 % efficiency · Airframe Integrity--5 points per 1% undamaged structure at missions end · Killed Enemy Skill Level Bonus--0-250 points depending on enemy pilot's skill level
17
Menus
Campaigns
Choose Campaigns to start a new campaign game with a new pilot or continue a campaign in progress with an established pilot. You can have up to ten pilots/campaigns at one time. Use the mouse to select the slot with the callsign of the pilot who will be flying your campaign and press enter . If you wish to edit a pilot's callsign, highlight it, then click on Edit Name. You will be able to enter a new callsign for your pilot. To remove a pilot from the list and free up a campaign slot, highlight your pilot's callsign and then click on Delete Slot. This will permanently remove that pilot's career from your system. A warning screen will appear to ensure that you wish to complete this action. On the right side of the screen is the Pilot Stats, where you can view your overall performance ratings and score. Press the arrows to see the Pilot Awards you have accumulated. The game rewards successful completion of all the missions in a single campaign with a Medal. The Air Force recognizes your hard work and accomplishments; wear your medals with pride. Pressing the arrows again will bring you to the Campaign Stats, where you can select which campaign to play. Feel free to switch to a new campaign at any time. When you have selected a pilot for your campaign, click on the Accept box to continue, or click on Back to return to the Main Menu. When you accept a campaign you will go directly to the Mission Briefing screen for the first mission in your campaign. See the Mission Briefing section under Quick Mission at the beginning of this chapter for a complete description.
The Campaigns
F-16 Multirole Fighter consists of five separate Campaigns which you can play in any order. Campaigns are made up of a series of missions linked to a common story line. Actions taken in one mission affect some of the conditions for the next. The goals for subsequent missions can be changed by your success (or lack thereof) in an earlier one. If, for example, you bomb a factory in one mission, it will still be destroyed when you fly over it on your next
18
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