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User manual GAMES PC GOTHIC
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Manual abstract: user guide GAMES PC GOTHIC
Detailed instructions for use are in the User's Guide. NECROMANCER
I summon the shadows of the night I command the powers of darkness; creatures born of magic Fight at my bidding, soulless beings kill when I desire. Freedom is merely a sentiment Whereas will-power means true strength. Are you still eager to face these creatures? And play their game of life and death? Just for the sake of freedom?
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System requirements and installing How to install GOTHIC How to install DirectX How to start the game Main screen Settings Death Unconsciousness Screen Equipment and Inventory Weapons: Armor Magic Artifacts Food Potions Documents Miscellaneous
4 4 4 4 4 5 6 6 6 6 6 6 6 7 7 7 7 7
Torches Trading Magic The mages Magic Circle of fire Circle of water The brotherhood of the sleeper General Experience points (XP) Rules Skills & Talents Tips on Fighting Controls Who's who Story Credits
7 7 7 8 8 8 8 9 9 9 10 10 11 12 12 14 16
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SYSTEM REQUIREMENTS AND INSTALLING
· · · · · · · · · · Computer System requirements: Pentium II 400 MHZ 128 MB RAM 3D Video Card with 16 MB memory Windows 98 / 2000/ ME / XP Keyboard 4 x CD-ROM 700 MB free memory DirectX 7 or higher DirectX compatible Sound Card
HOW TO INSTALL GOTHIC
Place the GOTHIC CD in your CD-ROM. If your computer has an "Auto-play" function, the installation screen will appear. Click "install GOTHIC" from the shown list and follow the instructions on your screen. When GOTHIC has been installed you will see the GOTHIC link on the start screen. If your computer does not have an "Auto-play" function, open the "My Computer" folder, using the icon on your desktop and select the CD-ROM. Double click the "setup" icon and then follow the procedure as described above.
HOW TO START THE GAME
When GOTHIC has been installed, make sure the GOTHIC CD is in your CD-ROM. If "Auto-play" is active you will see the GOTHIC main screen as soon as you put the CD in. If "Auto-play" is inactive you can start the game using START-PROGRAMMS-PIRAHNA_BYTES-GOTHIC.
THE MAIN SCREEN
New game: Starts a brand new game of GOTHIC. Load game: Loads a previously saved game, you will find all saved games listed here. Save game:If you've just started GOTHIC for the first time you will not be able to select this option. It will be activated during the game. Save your game regularly, you never know what's around the corner.
HOW TO INSTALL DIRECTX
Make sure you have the GOTHIC CD in your CD-ROM. When you begin the installation, GOTHIC will automatically confirm whether DirectX is already installed and will inform you to reinstall or update when necessary.
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Continue: Returns you to your present game of GOTHIC. Settings:You can adjust the slide controls using the left and right arrows on your keyboard. View Intro:Select this or start a new game to see the opening video again. Credits:Behind the scenes of GOTHIC. Leave GOTHIC: Returns you to Windows. (The present game will not be saved automatically).
Jumping/sidestep: In combat mode you can use this to side-step around your enemy while still facing him. You can climb up onto ledges that are not too high. (Objects must be steep enough for your character to jump up). Weapons (combat mode): Change to combat mode with this key. If you have not equipped a weapon you will fight with your fists. The last weapon or spell that was equipped will be used automatically. By using the arrow keys in combat mode you are able to toggle between the equipped weapons or spells. The short-cut keys for equipped weapons are 1 for close-combat and 2 for long-range. You can use the numbers 4 Â 9 for spells whereas 3 is the last used spell and ^ is for fists. Sneak mode: This will be first activated when you have learnt this skill. Use this key to switch the mode on or off. Look around: Use the Num-pad 0 to look around with the arrow keys.
SETTINGS
Graphic Card: Here you can select which of your Graphic Cards should be used for GOTHIC. You must restart the game to activate your choice. Resolution:If your computer is somewhat slow you can reduce the resolution in this screen to help. The changed settings will first be activated when you select the next item. Brightness/contrast/gamma: Adjust these to fit your needs. Keyboard: Press ESC to leave this screen. Select the key you wish to change using the arrow keys and enter. Then press the key you want to change it to. Forwards/backwards/left/right: Forwards, backwards, left and right  what else? Action (interaction): Use this key to pick things up, speak to people, open doors, climb ladders and more. In combat mode it is used together with the arrow keys to attack an enemy. Running: With this key you can change between walking and running. If you are on the edge of a cliff change to walk and you won't fall off.
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At the start of the game don't try to be adventurous. You're just not good enough yet to start fights with most of the creatures you will come across. It's a good idea to head for the Old Camp to get a feel for the game and the controls. The monsters will still be there when you get back. And maybe you'll have gained some more experience by then! If you meet people along the way speak to them. Try not to equip your weapon unless it is absolutely necessary. It is always taken seriously.
Your energy bar is shown on the left and mana will be shown on the right as soon as you have activated a spell. If you dive you will see an oxygen bar to the right of your energy bar. First the air will used and then your energy if both of these are used up you will drown.
INVENTORY AND EQUIPMENT
To equip, wear or use these items press CTRL and up. To drop, press CTRL and down. All items you pick up are sorted into the following 8 different categories:
DEATH
If you die you can load a saved game from the list. Watch the red bar on the left of your screen when this is empty you're dead.
WEAPONS (SHORT AND LONG-RANGE)
· You will find enough of these - 130 different types to be exact. To be able to use close-combat weapons you need a certain amount of strength, which is shown in the description in your inventory. · For long-range weapons you need dexterity. · The most powerful weapon will always be shown first in your inventory.
UNCONSCIOUSNESS
You will find out during the game that you will run into a lot of problems if you go around killing people. Beat `em up good and rob `em and leave it at that they'll have learnt their lesson. If you loose a fight with another person they will leave you unconscious - as long as he's not your sworn enemy then he'll prefer to see you dead, as I'm sure you would feel the same way about him. If your enemy is lying unconscious in front of you and you have him in focus, press space to exit combat mode and look through his pockets with the CRTL and arrow keys.
ARMOR
· Although you are bound to find a better suit of armor later you should put on the one you have for the moment  every little helps. The best suit is always shown first in your inventory. · Put it on using CTRL and up.
MAGIC
· Magical documents and runes are kept here. Equip them using the same keys as for the weapons. You can also use their hot-keys, which are 4-9.
SCREEN
The enemy you are focused on has an energy bar shown above his name. You can change the focused enemy by turning or by using CTRL and the left and right arrow keys.
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DOCUMENTS (BOOKS, MAPS, SCROLLS)
· All the written items are stored here. Some books are very helpful in destroying enemies, others have background information to help you in other areas.
MISCELLANEOUS
· Ore, Keys, torches and all sorts of stuff to trade with are stored here.
KEYS
· You can open doors and chests either with the correct key or by picking the lock. Those who have not learnt the skill will need a lot of picks, however, they will break as soon as they are turned the wrong way.
TORCHES ARTIFACTS
· There are magical rings and talismans to be found in Gothic. If you wear them they will enhance your skills or talents. Try and find the right combination as you can only wear one talisman and two rings. · Use with CTRL up. Drop with space.
TRADING
· If you meet people who you can trade with there will be an option in their dialogue to "show me your wares". When you choose this you will see your inventory on the right and his on the left. · Move between and in the inventories using the arrow keys. · In the middle of the screen you will see the actual items you choose to trade with. To move an object into or out of the "Selling" place use the CTRL and arrow left/right keys. Above the inventories is the cost of the items in the selling place. You will notice that the amount changes. Simply match your amount with his and press return.
FOOD
· Some revive your energy, some your mana. Just pick up everything and read the description in your inventory to decide which you need.
POTIONS
· This is where you will find all types of potions: energy and mana can be replenished with these (greater effect than food). You will also find special potions along the way that can be of permanent use.
MAGIC 7
To be able to use magic you will need mana. This is the energy mages receive
from the gods they pray to. There are various circles of magic; the first is the easiest kind of magic and needs a minimum amount of mana, the sixth is the hardest and needs more mana. There are two different ways to cast a spell; scrolls and runes. Scrolls can only be used once and runes can be used as long as you need them, you must have enough mana and the appropriate circle. Some spells can be strengthened by investing more mana than is actually needed. Spell Hot-keys are 4-9.
MAGIC
CIRCLE OF FIRE:
Burning arrow: Long-range weapon. Hits only one opponent, and does minimal damage. Fireball: Long-range weapon. Hits only one opponent and does the amount in damage invested in mana. Storm of Fire:Can be focused on one opponent, as soon as it hits, the spell sends sparks into any others in the area. Fire-rain: A column of fire shoots into the sky and sends a rain of sparks to the ground beneath. Be careful with this one  make sure you're not in the way!
THE MAGES
..OF FIRE:
Can be found in the Old Camp. It seems they have no authority at all in the Camp, but they do have relatively powerful ranks. The Fire Mages have the use of all types of fire spells of the circle he has been taught.
..OF WATER:
On the other side are the Mages of the circle of water, who have joined forces with the New Camp. They are obviously working on escape plans and have therefore a dominant position. The Water Mages have the use of all kinds of water and chill spells.
CIRCLE OF WATER:
Frozen arrow: Hits only one opponent and does minimal damage. Ball Lightning: Hits only one opponent and does as much damage as mana invested. Lightning:The more mana you invest to cast this spell the more enemies it will hit. It does a fair amount of damage depending how much mana is used. Be careful  if the bolt cannot find a victim it will bounce back on you! Ice-block: Freezes one opponent for a while and does minimal damage.
BROTHERHOOD:
The sect believes in a supposed God they name "The Sleeper". It is as yet unknown how they have access to their mana without praying to the regular Gods. They do, however have the use of powerful spells, which affect the victim's state of mind .
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Freeze-wave: This spell freezes all opponents in its path and does a fair amount of damage. Don't get in its way!
Shrink monster:Does just that. The creature also becomes weaker, slower and less protected. Telekinesis: With this spell you are able to reach things from a distance. Grab hold and put it on the ground somewhere. Transform: Use these spells to change into a number of Gothic's crea tures. All skills are transferred. Press enter to return to your normal character. Teleport:There are teleport spells in the world of Gothic. They allow you to travel between two points in an instant. Pyrokinesis: This spells keeps a firm grip on the victim and burns it. The damage it does depends on the mana invested. Destroy undead: There is not much information on this spell as the undead were always thought to be a myth. It is supposed, however, that this spell can destroy all kinds of undead creatures.
BROTHERHOOD:
Friend: The victim of this spell will see you as his friend - for a while at least. Fear: The victim of this spell will flee in terror. Sleep: ZZZZzzzzzzzz Berserk: The victim of this spell attacks everything around him whether friend or foe, human or animal and he'll do it for as long as he's still alive or until the spell wears off. Control: The victim is controlled, up to a certain distance, by the spell caster. All movement is controllable. If the victim dies, or you press enter, the mage returns automatically into his own body. Gust of wind: This is one of the two attacking spells of the brotherhood. The opponent is thrown backwards and suffers minimal damage. Storm: The same as Gust of wind only more than one victim is hit.
OTHER:
It is rumored ... |
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