9 562 brands
2 694 000 user's guides


Download your manual, it's FREE! Diplodocs allows you to download several types of document in order to best use your GAMES PC MAGIC CARPET : user manual, user guide, instruction manual.
Search a brand
Advanced Search

User manual GAMES PC MAGIC CARPET

Diplodocs help download the user guide GAMES PC MAGIC CARPET .

Download the complete user guide (1427 Ko)





Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
Manual abstract: user guide GAMES PC MAGIC CARPET

Detailed instructions for use are in the User's Guide.

Introduction EPILEPSY WARNING PLEASE READ BEFORE USING THIS GAME OR ALLOWING YOUR CHILDREN TO USE IT. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing the game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. Preferably play the game on a small screen. Avoid playing if you are tired or have not had much sleep. Make sure that the room in which you are playing is well lit. Rest for at least 10 to 15 minutes per hour while playing a game. Chapter 1: Before You Play System Requirements (IBM PC or 100% Compatible) CD-ROM REQUIRED: MS-DOS 5 or higher, 8Mb RAM, 486/33 or higher, VGA, 2Mb hard drive space, mouse & 100% Microsoft compatible driver. RECOMMENDED: 486/50Mhz or faster, (optimized for Pentium), double-speed CD ROM drive or faster. OPTIONAL: Hi-Res mode requires 16Mb RAM ,VESA compatible driver, SVGA video card & monitor. SUPPORTED: Soundblaster and 100% compatibles, AWE32, Waveblaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI. Joystick, Forte VFX-1 HMD, 3D Stereo goggles. MULTIPLAYER MODE: 2- 8 players, requires NETBIOS. Hi-performance systems recommended. Machine Limitations Magic Carpet has been designed for use on cutting edge technology. In this case, that means Intel 486 (or equivalent) and higher, with 8Mb of memory. Magic Carpet was also developed with the future in mind. The Hi-res mode only works on machines that are very powerful, and to be playable you will need a Pentium with a PCI video card and 16Mb+ of RAM. Loading Magic Carpet 1. 2. 3. Make sure the CD is inserted in the CD-ROM drive. Type D: and press Enter. (If your CD is not inserted in the D: drive, enter the appropriate drive letter.) Type CARPET and press Enter. 4. The Language Screen appears. All the in-game text appears in the language selected here. Highlight an option and left-click; now click the bookmark for the sound card and control method options. No Sound is the currently selected sound option. Choose your soundcard settings for music and sound FX. Select the I/O (input/output) address number for your sound hardware, followed by the IRQ and DMA (if applicable). Use the mouse to move the pointer over an option and left-click. Confirm the settings Yes or No with a left-click. Now select your control method. Left-click on the other page to cycle through control options. Having confirmed your soundcard settings and control method, left-click the globe bookmark to begin the game. 5. 6. 7. 8. Using the VFX 1 Virtual Headset If you select VFX 1 as your control method, follow these instructions for its installation: 1. Install the VFX disk onto your hard drive. You can select the VFX from the Config screen in the game, the only problem is that NETWORK cards clash with the VFX and sound cards, so I only got the VFX working by going into the game with no-sound. 2. 3. 4. Plug the CYBERPUCK into a serial port and the keyboard. In your AUTOEXEC.BAT put the the command SET VIPPORT=300 (where 300 is the default port address). In your installed VFX directory, run the the program VFX1 and add the CYBERPUCK serial port number, ie. if it's plugged into COM 2 you would type: VFX1 -2. Sync your monitor to 60Hz by running the appropriate program. If you select VFX and GRAVIS PAD, use the pad's yellow button to calibrate the headset. If you select VFX on its own, you must run the Zeroset program from the Installed VFX directory. Once correctly installed, put on the VFX virtual headset. You can look up and down and roll your head from left to right to steer. Use a joystick to side step and move forward, backwards and fire spells. 5. 6. 7. Using MapHack With MapHack, any PBM file (that is, a compressed LBM file) on your system can be used as the basis for the landscape of one of Magic Carpet's levels. Any 256-color PBM file will do; it is automatically re-sized to 256 x 256 pixels. To use MapHack: From the Carpet CD type MAPHACK, followed by the PBM file name and press Enter (remember to specify the path). Example: MAPHACK C:\ CARPET.CD\ EXAMPLE.LBM When you run Magic Carpet, this picture is used as the first level map. To re-set Magic Carpet to the original settings: Log to your hard drive (C:) and type DEL C:\ CARPET.CD\ SAVE\ SCANNED.RMD and press Enter. The game map returns to normal with the LBM file removed. Key Command Summary Move carpet forward/back: Press up/down cursor keys Move carpet left/right: Press left/right cursor keys Cast spell: Press left or right mouse button Select left assigned spell: Press keyboard number 1-0 Select right assigned spell: Press Control + keyboard number 1-0 Open spells screen: Press Enter or left/right mouse buttons simultaneously Toggle between normal and hi-res mode: Press R (16 meg only) Destroy castle: Press Shift-L Quit to Main Menu: Press Esc Quit to DOS: Press Shift-Q Restart current level: Press Shift-R Pause Game: Press P (Press P again to Unpause) F1: Sound FX on/off F2: Music on/off F3: Speed up game F4: Toggle softened image on/off F5: Turn reflections on/off F6: Turn sky on/off F7: Turn shadows on/off F8: Toggle icons and map on/off F9: Toggle speed blur on/off F10: Toggle between 3D, Stereogram and normal modes. Press once for red/blue 3D mode (glasses supplied), press again for Stereogram mode and press for a third time to return to normal view. The History of the Wizard War Within the covers of this leather-bound volume, its ancient pages coated by dust and time, is contained the History of the Wizard War. It was the great historian Molenubar the Chronicler who collected these many fragments of myth and legend, preserving them for posterity in one weighty tome. His was the labor of a lifetime. Writing in the ink of squids on pages of dried papyrus, Molenubar worked day and night to complete the task. But the Old Gods were jealous of the immortality that the completed work would grant him, and took Molenubar before the story could be finished. And so for the last 5,000 years the History of the Wizard War has remained incomplete. This much, at least, of the history is known: When the Old Gods created the world, they invested all living things with a powerful energy force ­ mana. In time, man learnt of the existence of mana and those skilled enough to harness its incredible energy became powerful wizards. It was an age of magic. Sorcerers amazed the populace with their feats and toiled to unearth more of the precious mana. But healthy competition soon turned to bitter rivalry, and the most powerful of these sorcerers learned black arts so that they might overcome their adversaries. Then, in a mighty cataclysm, the world was shattered by one wizard's misguided hand... However, of the apprentice wizard who was charged with restoring the world to equilibrium Molenubar tells us nothing. All that is known of him is that his mastery of the Magic Carpet was unsurpassed. It now falls to you to complete the chronicle, gather the power of the wizards to yourself and take a Magic Carpet ride to glory. Restoring Equilibrium Your quest is to restore equilibrium to fifty shattered worlds. You do this by possessing mana, whether it be found floating free, contained within some dreadful demonic beast, or in the possession of an evil rival sorcerer. Once possessed, the mana is gathered by hot air balloon and transported to your home castle. This quest is fraught with danger. The skies are alive with evil. Birds and beasts under the spell of the black arts assail you from all sides. Your castle is a target for all those who would take your mana for their own nefarious ends. Lose the power held there and it won't be long before you perish in the deep, blue waters that encompass each world. Fortunately, there are spells concealed throughout your quest that will assist you. It is vital that you gather these and use them well. Be wary, fly well and cast evil forever from the world. Playing Magic Carpet If you're lucky enough to be playing Magic Carpet with a Pentium® Processor, an additional screen tells you that the game is being configured for optimum performance. Press Spacebar again for the title screen. From the Bullfrog logo screen, press Spacebar and the voice of Molenubar reaches down through the ages, relating to you the History of the Wizard War. To leave the introduction, press Spacebar at any time; the Magic Carpet title screen appears. However, if it's the first time you've played, you aren't able to skip the intro. Press Spacebar again and you arrive at the Sorcerer's Chamber (see In the Sorcerer's Chamber). Chapter 2: In the Sorcerer's Chamber Herein are books of wisdom and mystical devices that open the gateway to the world of Magic Carpet. To highlight any of the sorcerer's items, use the mouse to move the pointer. Joystick users should confirm options by pressing Enter. Start New Game Left-click the spinning globe and you're instantly transported to the world of Magic Carpet, rug at the ready. Continue Game After restoring each world you return to the Sorcerer's Chamber, where an hour glass sits in the window measuring the passage of time. Left-click the hour glass to resume the battle. Enter your Name Left-click the portrait to enter your name on the scroll. Type in your name using the keyboard and press Enter when complete. A second scroll unrolls to let you enter a call name, which is done exactly as you entered your name. Quit to DOS The gold bar is your route out of Magic Carpet and back to the real world. Left-click to unroll the scroll, and confirm your decision with a left-click to the check mark. Left-click X to remain in the game. Load Game The six volumes piled one atop the other contain the story of your various adventures. To select which volume to resume, simply left-click the load game icon. Choose one of the six saved volumes with a left-click and then confirm your decision aye or nay by clicking the check mark or X icon on the scroll. Save Game Left-click the save game icon. Now select the volume into which you would like your adventure preserved with a left-click. Unwritten volumes are represented by two hyphens, but when the scroll opens you can type in a new name and press Enter. Confirm your decision by left-clicking the check mark icon. Network Play In network play, all the competitors must be running their own copy of Magic Carpet and choose the network option independently from their own PC. The network should support NETBIOS©, which needs to be loaded before you run the game. Each player must load all the required network drivers and needs 520K of available base memory to play a network game. Users of MS DOS 5 may not be able to free up this amount of base memory without the help of a third-party memory manager such as QEMM. To load, type NETBIOS in the appropriate directory, depending on where the utility is located (hard drive, network, etc.). For more information on configuring your system for network play, consult your NETBIOS© documentation or network manager. To run the game in Network mode, type CARPET -NETWORK. Left-click the network icon and the sorcerer turns to his volume of rival wizards. Here you can select the number of fellow Magic Carpet players against whom you wish to do battle, to a maximum of eight, by left-clicking the blank wizard icons. Now choose the level at which you'd like to compete with a simple left-click to the right-hand page. Click on the arrow to scroll down and access the higher levels. To play more than one network game on the same network, click on Carpet 0. You can now select the level on which you want to play. You can send messages to other players in a network game. Press I and a red cursor appears on the game screen. Type in the message on the keyboard and press Enter to send it. Chapter 3 The Game Screen When you leave the Sorcerer's Chamber, the next world appears before you. Your quest is to restore each world to equilibrium, which can only be done by possessing mana and collecting it in your home castle. The All-Seeing Eye This displays everything in the current world. You and your carpet are always at the center of the ...

  Know our Partners   Frequently Asked Questions   Contact Diplodocs team   Last searches
Latest additions
  Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.