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User manual GAMES POCKET PC AGE OF EMPIRES-GOLD EDITION

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Manual abstract: user guide GAMES POCKET PC AGE OF EMPIRES-GOLD EDITION

Detailed instructions for use are in the User's Guide.

Age of Empires® Gold Edition for Pocket PC User Manual 1 Contents Chapter 1: Playing the Game About Age of Empires Overview Installation Notes and Minimum Specifications Getting Started Choosing a Game Winning a Game Choosing a Civilization Playing a Random Map, Death Match, or Scenario Playing a Campaign Playing a Saved Game Using the Interface P5 P6 P7 P9 P11 P11 P15 P16 P19 P20 P21 Chapter 2: Exploring the Map Exploring Grouping Villagers, Military Units, and Boats Moving Villagers, Military Units, and Boats Transporting Units across Water Terrain P25 P25 P26 P26 P27 Chapter 3: Building Your Civilization Gathering Resources Villager Tasks Creating Villagers, Military Units, and Boats Constructing Buildings Repairing Buildings and Boats Trading P28 P30 P32 P33 P34 P35 2 Chapter 4: Researching Technology About Technology Advancing through the Ages Researching Technology Upgrading Military Units, Boats, Walls and Towers P37 P37 P40 P41 Chapter 5: Engaging in Combat Engaging in Combat Diplomacy Allied Victory Tribute Healing Villagers and Military Units Converting Enemy Units Unit Attributes P43 P44 P44 P45 P46 P46 P47 3 Chapter 1: Playing the game 4 About Age of Empires Sheets of ice up to three miles high covered much of the earth's northern hemisphere during the last Ice Age. Our human ancestors persevered in the harsh Ice Age environment by developing new technologies and survival strategies at unprecedented rates. When climate changes melted and removed the ice 12,000 years ago, humans were uniquely suited to take advantage of the new worlds that we beckoning. During the next 5,000 years-an insignificant span in terms of geological time-humans expanded to become the dominant species on earth. Human populations exploded because new technologies for hunting and food gathering put all other species at a disadvantage. Within 3,000 more years, humans had established the first great civilizations on earth. The theme of Age of Empires is the rise of the first great civilizations over the 12,000 years that followed the last ice age. You are the guiding sprit of a tribe that predates one of the great cultures of antiquity. Your goal is to build your tribe into a mighty civilization that can vie for world (game) dominance (victory). You begin the game in the Stone Age with a small tribe of villagers on an unexplored map. As you move your tribesmen over the map, you reveal different terrain types and locate sources of food, wood, stone, and gold, which villagers gather by hunting, fishing, foraging, farming, chopping trees, and mining. You must gather enough resources and build enough housing to support your growing civilization. 5 Constructing buildings lets you train military units and boats to defend your civilization or attack enemy civilizations on land or at sea. Constructing buildings also lets you research technologies that benefit your civilization, such as increasing the resources you can gather or the strength of your military units. As you advance through the ages, you can build new buildings, create new boats and military units, and research new technologies. You can establish alliances with other civilizations, exchange tribute, and establish trade routes. Other civilizations are controlled by computer players. The winner of a game is determined by the victory conditions of the scenarios. You can play a variety of predesigned single player campaigns, as well as single player random maps or scenarios. Overview Age of Empires Gold Edition for Pocket PC is a conversion of Age of Empires Gold Edition PC version. It retains most of the features and functionality of the PC version, and incorporates both the original `Age of Empires' elements and the `The Rise of Rome' expansion enhancements. Due to space limitations on the PPC, not all elements from the PC game could be retained. The following are a list of elements that are not in the Pocket PC version: * No multiplayer support. * No support for huge or humongous map sizes in Random Map games. * No cinematics. * No online help. * Screen resolution hardware limited to 320x200. * No PPC based campaign editor. However, if players have the PC version, they can use the PC campaign editor to create games and download them onto their Pocket PC to play. 6 Installation Notes and Minimum Specifications Age of Empires for Pocket PC uses Install Shield, and installs much like any other standard Pocket PC application. However, due to the large size of the game, the installs are broken into three pieces; the main game, the scenarios, and the campaigns. Players need only install the main game to play, but if they want access to the scenarios or campaigns, they must install each of these separately using install shield. Players may delete particular scenarios or campaigns that they do not want after they are installed in order to save space. Storage requirements for Age of Empires for Pocket PC are as follows: Main game only: 7.9MB StrongARM/Xscale 8.1MB MIPS Campaigns: Scenarios: 5.1MB 1.2MB Save games typically requires 150K to 300K each; however, large campaigns can require upwards of 700K per save. Age of Empires for Pocket PC requires about 10MB of free ram to run. Age of Empires for Pocket PC is compatible with any Win 3.0 CE or higher Pocket PC device with a StrongARM, MIPS, or Xscale processor, and with a minimum of 32MB RAM, and supporting 12-bit or 16-bit color. 7 To Install Age of Empires Gold edition for Pocket PC 1. Connect the Pocket PC to your Desktop PC, with Microsoft Active Sync installed. it is zipped file, first unzip. and execute set-up file. If not, just execute set-up file. 3. If autorun does not launch, click on the Start button, go to Run, and then type in X:/autorun; (Where X=your CD drive) 4. Proceed by following the directions displayed on screen. You can choose a destination directory for installing the game on your Pocket PC. Clicking Yes installs on your device in the default directory. If you have a memory card installed, clicking No brings up the Selection Destination Media window allowing you to install to a memory card. 5. The setup program will install Age of Empires Gold Edition on the Desktop PC first and then install Age of Empires Gold Edition on the Pocket PC. 6. The Age of Empires Gold Edition for Pocket PC icon will be displayed on the Pocket PC screen, if the installation has been successfully completed. 7. You can play Age of Empires by clicking the Age of Empires God Edition icon or by clicking START>PROGRAMS>GAMES>Age of Empires 2 Gold Edition. Note: At least 10MB of free run-time memory is required for the device to install Age of Empires Gold Edition for Pocket PC successfully. To verify the amount of memory on your device select START>SETTINGS>SYSTEM>MEMORY Registration codes: The first time you attempt to play the game after installing it, you will be asked to enter a registration code. Enter the provided code into your Pocket PC using your stylus. Once registration is complete, the start menu will appear. 2. Download the Age of Empires Gold Edition for Pocket PC file to specific directory and if 8 Getting Started Before you start a game, you must choose which type of game to play-random map, scenario, death match or campaign. To play the campaigns or scenarios, install the Age of Empires Campaigns.exe and/or Age of Empires Scenarios.exe The type of game you choose determines what you must do to win the game, as explained in "Winning a game" in this chapter. You can play one of twelve mighty civilizations, each with different strengths and weakness, as explained in "Choosing a civilization" in this chapter. Starting on an unexplored map You start the game with a few villagers and a Town Center on an unexplored (black) map. Moving a villager into the black area reveals the map terrain. To move a villager, tap the villager, and then tap the location to move to. Enemy building and walls are not visible until you explore the area of the map where they are located. For more information, se "Exploring", and "Moving villagers, military units, and boats" in chapter 2. As you explore the map, you discover resources to increase your stockpile of food, wood, stone, and gold. Villagers can chop trees for wood, forage berry bushes, hunt animals, and fish for food, as well as mine for stone and gold. To assign a villager a task, tap a villager, and then tap a work site, such as a tree, animal, or stone mine. For more information, see "Villager tasks" in Chapter 3. You can also increase your stockpile by trading with or receiving tribute from other civilizations, as explained in "Trading" in Chapter 3 and "Tribute" in Chapter 5. 9 Advancing through the ages The resources in your stockpile are also used to advance your civilization through the different ages. There are four ages: Stone Age, Tool Age, Bronze Age, and Iron Age. You typically start the game in the Stone Age and strive to advance to the Iron Age. To advance to the next age, you must have a Town Center and build two different building from the current age. Then tap the Town Center, and tap the Advance to Next Age button. For more information, see "Advancing through the ages" in Chapter 4. As you advance through the ages, you can build new building and military units and research new technologies that benefit your civilization. For example, researching Leather Armor decreases the damage your military units receive in combat. The building, military units, and technologies that are available depend on which civilization you are playing. Engaging in combat Military units and villagers can engage in combat on land. War ships can engage in combat at sea. To win a game by military conquest, your civilization (or team) must destroy trade vessels, transport vessels, fishing vessels, Artifacts, Ruins, or walls. You can pursue an allied victory with other civilizations as explained in "Allied Victory" in Chapter 5. 10 Choosing a game You can play single player game based on randomly generated maps, scenarios, or campaigns. Age of Empires Gold Edition for Pocket PC uses Install Shield, and installs much like any other standard Pocket PC application. However, due to the large size of the game, the installs are Players need only broken into three pieces; the main game, the scenarios, and the campaigns. install the main game to play, but if they want access to the scenarios or campaigns, they must install each of these separately using Install shield. Players may delete particular scenarios or campaigns that they do not want after they are installed in order to save space. - Campaign: A predesigned series of related scenarios that chronicle the rise of one of the mighty civilizations of antiquity. For more information about campaigns, see "Playing a campaign" in this chapter. - Scenario: A predesigned game that is not part of a campaign. For information about single player scenarios, see "Playing a random map", death match, or scenario" in this chapter. - Random map: A game based on a randomly generated world map. You can change the game settings and the victory condition. For more information about random map, see "Playing a random map", death match, or scenario" in this chapter. - Random map (death match): A variation of a random map in which the victory condition is based on the players' scores. For information about random maps, see "Playing a random map", death match, or scenario" in this chapter. Winning a game In a random map or death match, you can win the game by achieving any one of the standard victory conditions: Artifacts ( the first player to control and hold all Artifacts wins), Ruins (the first player to control and hold all Ruins wins), Wonders (the first player to build and hold a Wonder wins), or Conquest (the first player to conquer all enemies). Players can pursue any of the standard victory conditions to win. For example, player 1 might try to control all Artifacts, player 2 might try to build a Wonder, and player 3 might try to achieve military conquest. The 11 first player to be successful wins the game. Artifacts Artifacts are objects akin to the Ark of the Covenant that were crafted by now-lost cultures and bring prestige to the civilization that possesses them. They can be captured from other civilizations in a game and carried away. Control of Artifacts counts toward your score. A random map contains five Artifacts or none. In a random map with standard victory conditions, the first civilization (or team) to control all Artifacts for 2000 years wins the game. An Artifact is controlled by the last civilization to move a villager, military units, or boat nearby. The color of an Artifact indicates which civilization controls it. The owner of the Artifact can move it on land or on a transport vessel. Artifact cannot be destroyed. For example, if a transport vessel sinks with an Artifact on board, the Artifact appears on a nearby shore. When a civilization controls all Artifacts ...

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