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User manual GAMES POCKET PC AGE OF EMPIRES - GOLD EDITION
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User guide GAMES POCKET PC AGE OF EMPIRES - GOLD EDITION
Detailed instructions for use are in the User's Guide. Age of Empires® Gold Edition for Pocket PC User Manual
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Contents
Chapter 1: Playing the Game
About Age of Empires Overview Installation Notes and Minimum Specifications Getting Started Choosing a Game Winning a Game Choosing a Civilization Playing a Random Map, Death Match, or Scenario Playing a Campaign Playing a Saved Game Using the Interface P5 P6 P7 P9 P11 P11 P15 P16 P19 P20 P21
Chapter 2: Exploring the Map
Exploring Grouping Villagers, Military Units, and Boats Moving Villagers, Military Units, and Boats Transporting Units across Water Terrain P25 P25 P26 P26 P27
Chapter 3: Building Your Civilization
Gathering Resources Villager Tasks Creating Villagers, Military Units, and Boats Constructing Buildings Repairing Buildings and Boats Trading P28 P30 P32 P33 P34 P35
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Chapter 4: Researching Technology
About Technology Advancing through the Ages Researching Technology Upgrading Military Units, Boats, Walls and Towers P37 P37 P40 P41
Chapter 5: Engaging in Combat
Engaging in Combat Diplomacy Allied Victory Tribute Healing Villagers and Military Units Converting Enemy Units Unit Attributes P43 P44 P44 P45 P46 P46 P47
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Chapter 1: Playing the game
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About Age of Empires
Sheets of ice up to three miles high covered much of the earth's northern hemisphere during the last Ice Age. Our human ancestors persevered in the harsh Ice Age environment by developing new technologies and survival strategies at unprecedented rates. When climate changes melted and removed the ice 12,000 years ago, humans were uniquely suited to take advantage of the new worlds that we beckoning. During the next 5,000 years-an insignificant span in terms of geological time-humans expanded to become the dominant species on earth. Human populations exploded because new technologies for hunting and food gathering put all other species at a disadvantage. Within 3,000 more years, humans had established the first great civilizations on earth. The theme of Age of Empires is the rise of the first great civilizations over the 12,000 years that followed the last ice age. You are the guiding sprit of a tribe that predates one of the great cultures of antiquity. Your goal is to build your tribe into a mighty civilization that can vie for world (game) dominance (victory). You begin the game in the Stone Age with a small tribe of villagers on an unexplored map. As you move your tribesmen over the map, you reveal different terrain types and locate sources of food, wood, stone, and gold, which villagers gather by hunting, fishing, foraging, farming, chopping trees, and mining. You must gather enough resources and build enough housing to support your growing civilization.
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Constructing buildings lets you train military units and boats to defend your civilization or attack enemy civilizations on land or at sea. Constructing buildings also lets you research technologies that benefit your civilization, such as increasing the resources you can gather or the strength of your military units. As you advance through the ages, you can build new buildings, create new boats and military units, and research new technologies. You can establish alliances with other civilizations, exchange tribute, and establish trade routes. Other civilizations are controlled by computer players. The winner of a game is determined by the victory conditions of the scenarios. You can play a variety of predesigned single player campaigns, as well as single player random maps or scenarios.
Overview
Age of Empires Gold Edition for Pocket PC is a conversion of Age of Empires Gold Edition PC version. It retains most of the features and functionality of the PC version, and incorporates both the original `Age of Empires' elements and the `The Rise of Rome' expansion enhancements. Due to space limitations on the PPC, not all elements from the PC game could be retained. The following are a list of elements that are not in the Pocket PC version: * No multiplayer support. * No support for huge or humongous map sizes in Random Map games. * No cinematics. * No online help. * Screen resolution hardware limited to 320x200. * No PPC based campaign editor. However, if players have the PC version, they can use the PC campaign editor to create games and download them onto their Pocket PC to play.
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Installation Notes and Minimum Specifications
Age of Empires for Pocket PC uses Install Shield, and installs much like any other standard Pocket PC application. However, due to the large size of the game, the installs are broken into three pieces; the main game, the scenarios, and the campaigns. Players need only install the main game to play, but if they want access to the scenarios or campaigns, they must install each of these separately using install shield. Players may delete particular scenarios or campaigns that they do not want after they are installed in order to save space. Storage requirements for Age of Empires for Pocket PC are as follows: Main game only: 7.9MB StrongARM/Xscale 8.1MB MIPS Campaigns: Scenarios: 5.1MB 1.2MB
Save games typically requires 150K to 300K each; however, large campaigns can require upwards of 700K per save. Age of Empires for Pocket PC requires about 10MB of free ram to run. Age of Empires for Pocket PC is compatible with any Win 3.0 CE or higher Pocket PC device with a StrongARM, MIPS, or Xscale processor, and with a minimum of 32MB RAM, and supporting 12-bit or 16-bit color.
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To Install Age of Empires Gold edition for Pocket PC 1. Connect the Pocket PC to your Desktop PC, with Microsoft Active Sync installed. it is zipped file, first unzip. and execute set-up file. If not, just execute set-up file. 3. If autorun does not launch, click on the Start button, go to Run, and then type in X:/autorun; (Where X=your CD drive) 4. Proceed by following the directions displayed on screen. You can choose a destination directory for installing the game on your Pocket PC. Clicking Yes installs on your device in the default directory. If you have a memory card installed, clicking No brings up the Selection Destination Media window allowing you to install to a memory card. 5. The setup program will install Age of Empires Gold Edition on the Desktop PC first and then install Age of Empires Gold Edition on the Pocket PC. 6. The Age of Empires Gold Edition for Pocket PC icon will be displayed on the Pocket PC screen, if the installation has been successfully completed. 7. You can play Age of Empires by clicking the Age of Empires God Edition icon or by clicking START>PROGRAMS>GAMES>Age of Empires 2 Gold Edition. Note: At least 10MB of free run-time memory is required for the device to install Age of Empires Gold Edition for Pocket PC successfully. To verify the amount of memory on your device select START>SETTINGS>SYSTEM>MEMORY Registration codes: The first time you attempt to play the game after installing it, you will be asked to enter a registration code. Enter the provided code into your Pocket PC using your stylus. Once registration is complete, the start menu will appear. 2. Download the Age of Empires Gold Edition for Pocket PC file to specific directory and if
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Getting Started
Before you start a game, you must choose which type of game to play-random map, scenario, death match or campaign. To play the campaigns or scenarios, install the Age of Empires Campaigns.exe and/or Age of Empires Scenarios.exe The type of game you choose determines what you must do to win the game, as explained in "Winning a game" in this chapter. You can play one of twelve mighty civilizations, each with different strengths and weakness, as explained in "Choosing a civilization" in this chapter. Starting on an unexplored map You start the game with a few villagers and a Town Center on an unexplored (black) map. Moving a villager into the black area reveals the map terrain. To move a villager, tap the villager, and then tap the location to move to. Enemy building and walls are not visible until you explore the area of the map where they are located. For more information, se "Exploring", and "Moving villagers, military units, and boats" in chapter 2. As you explore the map, you discover resources to increase your stockpile of food, wood, stone, and gold. Villagers can chop trees for wood, forage berry bushes, hunt animals, and fish for food, as well as mine for stone and gold. To assign a villager a task, tap a villager, and then tap a work site, such as a tree, animal, or stone mine. For more information, see "Villager tasks" in Chapter 3. You can also increase your stockpile by trading with or receiving tribute from other civilizations, as explained in "Trading" in Chapter 3 and "Tribute" in Chapter 5.
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Advancing through the ages The resources in your stockpile are also used to advance your civilization through the different ages. There are four ages: Stone Age, Tool Age, Bronze Age, and Iron Age. You typically start the game in the Stone Age and strive to advance to the Iron Age. To advance to the next age, you must have a Town Center and build two different building from the current age. Then tap the Town Center, and tap the Advance to Next Age button. For more information, see "Advancing through the ages" in Chapter 4. As you advance through the ages, you can build new building and military units and research new technologies that benefit your civilization. For example, researching Leather Armor decreases the damage your military units receive in combat. The building, military units, and technologies that are available depend on which civilization you are playing. Engaging in combat Military units and villagers can engage in combat on land. War ships can engage in combat at sea. To win a game by military conquest, your civilization (or team) must destroy trade vessels, transport vessels, fishing vessels, Artifacts, Ruins, or walls. You can pursue an allied victory with other civilizations as explained in "Allied Victory" in Chapter 5.
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Choosing a game
You can play single player game based on randomly generated maps, scenarios, or campaigns. Age of Empires Gold Edition for Pocket PC uses Install Shield, and installs much like any other standard Pocket PC application. However, due to the large size of the game, the installs are Players need only broken into three pieces; the main game, the scenarios, and the campaigns.
install the main game to play, but if they want access to the scenarios or campaigns, they must install each of these separately using Install shield. Players may delete particular scenarios or campaigns that they do not want after they are installed in order to save space.
- Campaign: A predesigned series of related scenarios that chronicle the rise of one of the mighty civilizations of antiquity. For more information about campaigns, see "Playing a campaign" in this chapter. - Scenario: A predesigned game that is not part of a campaign. For information about single player scenarios, see "Playing a random map", death match, or scenario" in this chapter. - Random map: A game based on a randomly generated world map. You can change the game settings and the victory condition. For more information about random map, see "Playing a random map", death match, or scenario" in this chapter. - Random map (death match): A variation of a random map in which the victory condition is based on the players' scores. For information about random maps, see "Playing a random map", death match, or scenario" in this chapter.
Winning a game
In a random map or death match, you can win the game by achieving any one of the standard victory conditions: Artifacts ( the first player to control and hold all Artifacts wins), Ruins (the first player to control and hold all Ruins wins), Wonders (the first player to build and hold a Wonder wins), or Conquest (the first player to conquer all enemies). Players can pursue any of the standard victory conditions to win. For example, player 1 might try to control all Artifacts, player 2 might try to build a Wonder, and player 3 might try to achieve military conquest. The
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first player to be successful wins the game. Artifacts Artifacts are objects akin to the Ark of the Covenant that were crafted by now-lost cultures and bring prestige to the civilization that possesses them. They can be captured from other civilizations in a game and carried away. Control of Artifacts counts toward your score. A random map contains five Artifacts or none. In a random map with standard victory conditions, the first civilization (or team) to control all Artifacts for 2000 years wins the game. An Artifact is controlled by the last civilization to move a villager, military units, or boat nearby. The color of an Artifact indicates which civilization controls it. The owner of the Artifact can move it on land or on a transport vessel. Artifact cannot be destroyed. For example, if a transport vessel sinks with an Artifact on board, the Artifact appears on a nearby shore. When a civilization controls all Artifacts, the other civilizations are notified and a countdown clock appears in the upper-right corner of the games screen. The color of the clock indicates which civilization controls the Artifacts. The first civilization to control all Artifacts for 2000 years (until the clock reaches zero, approximately 15 minutes), wins the game. If an Artifact changes ownership before 2000 years have passed, the countdown is terminated. Ruins Ruins are ancient structures resembling Stonehenge that were built by now-lost cultures and bring prestige to the civilization that controls them. Ruins cannot be moved. Ownership may be taken away by another civilization. Control of Ruins counts toward your score. A random map contains five Ruins or none. In a random map with standard victory conditions, the first civilization (or team) to control all Ruins for 2000 years wins the game. Ruins are controlled by the last civilization to move a villager, military unit, or boat nearby. The color of a Ruin indicates which civilization controls it. Ruins cannot be destroyed.
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Wonders A Wonder is the crowning achievement of civilization who build one. Examples of historic ancient Wonders that have become icons for their civilization are the Egyptian Pyramids, the Great Wall of China, and the Athenian Acropolis. A civilization can build a Wonder after advancing to the Iron Age.
In a random map with standard victory conditions, the first civilization to build a Wonder that stands for 2000 years wins the game. When a civilization begins to build a Wonder, the other civilizations are notified and shown its location on the diamond-shaped map in the lower-right corner of the game screen. When the Wonder is completed, the other civilizations are again notified and a countdown clock appears in the upper-right corner of the game screen. The color of the clock indicates which civilization owns the Wonder. The first civilization to build a Wonder that stands for 2000 years (until the clock reaches zero, approximately 15 minutes), wins the game. If a Wonder is destroyed before 2000 years have passed, the countdown is terminated. A civilization can build more than one Wonder. Wonders standing at the end of the game (even if they were not the first Wonder to stand for 2000 years) provide the owning civilization with points, as explained in the "Score" section in this chapter. Conquest In a random map with standard victory conditions, you can win the game by achieving military conquest even if the other players are pursuing one of the other standard victory conditions (Artifacts, Ruins, or Wonders). If you do not want to play the standard victory conditions, you can set the victory condition to Conquest.
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Time Limit If you do not want to play the standard victory conditions, you can set the victory condition to Time Limit. In a time limit game, you select the time limit after which the game automatically ends. A countdown clock is displayed in the upper=right corner of the game screen. The civilization (or team) with the highest score when the clock reaches zero wins the game. The team score is the average of all team members' scores. Score If you do not want to play the standard victory, you can set the victory condition to Score. In a score game, the game creator chooses the score to achieve. The first civilization (or team) to achieve the score or military conquest wins the game. In a score game, constructing Wonders and owning Artifacts and Ruins provides of all team members' scores. Score can be set as a victory condition or used simply as a measure of achievement. The great civilizations of antiquity were those that achieved a high level of cultural and technological development. Greatness was also measured by influence over distance and over time. The Sumerian civilization, for example, was never particularly large but the importance of the wheel and writing, for which they are credited, was enormous. The Greeks, more than any other ancient culture, had the greatest impact on the modern world. Greatness was somewhat dependent on military prowess. Most of the important ancient civilizations were military powers at one time and spread their culture by conquest. Those cultures that did not develop a strong military did not usually last long enough to have a significant impact on world events. A strong military ensured longevity and the opportunity to
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become great. Great civilizations left a lasting legacy of architecture, literature, language, ideas, and technological innovation that influenced those that followed. Age of Empires encompasses this definition of civilization with its score system. The greatness of your civilization is measured by the points you earn for a variety of achievements during the play of a game. The civilization score for your civilization can be compared to that of others in your game during play and at game end. Civilization scores are calculated for all players as the game progresses. To display civilization scores The civilization scores are shown in the lower-right corner of the game screen. To turn the display on or off, tap the S button in the lower-right corner of the game screen. The scores are shown as civilization score/team score. The list of player is ranked by team score and then by civilization score. The team score is the average of all team members' scores. To display the details of your score, tap the Menu button on the menu bar, and then tap Achievements. For more information about how scores are calculated, refer to the Technology Tree Foldout. The bonus points (such as most military units) can change ownership throughout the game. For example, if player 1 has 30 military units and player 2 has 35 military units, player 2 receives the 25-point bonus. However, if player 1 builds l6 more military units (or kill 6 of player 2's military units), player 1 receives the 25-point bonus.
Choosing a Civilization
Play one of history's twelve mightiest civilizations! Command the Greek phalanx, the world's best infantry for hundreds of years. Lead the chariots of the Hittites, or Assyrians. Build up the vast agricultural empire of Egypt, Babylon, or Sumeria. Guide the Persians from their small enclave to prominence as a world power. Guide the Shang (China), Ancient Choson (Korea), or Yamato (Japan) for control of Asia. Dominate sea trade as the Phoenicians or Minoans. Each civilization has strengths and weakness and can research different technologies.
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Playing a Random Map, Death Match, or Scenario
A Random map is a single player game based on a randomly generated world map. You can win the game by achieving any one of the standard victory conditions, or you can set the victory condition to Conquest, Score, or Time Limit. A death match is a random map in which players start with stockpiles of 20,000 food, wood, stone, and 10,000 gold. You can win the game by achieving a military conquest, building a Wonder, or achieving the highest score. A scenario is a predesigned game that is not part of a campaign. The victory conditions are revealed when you start the scenario. To play a random map, death match, or scenario 1. On the Age of Empires menu, tap Single Player. the scenario to play, and then tap OK. 3. Select the player settings: 2. Tap Random map, Death Match or Scenario. If you are playing a scenario, select
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Civ- Each civilization has special skills and can research different technologies, as explained in " Choosing a civilization" in this chapter. More than one player can choose the same civilization. Player - Starting position on the game map. To change the setting, tap the player number. The color of the player number corresponds to the color of the civilization. Team - Players who want to start the game as allies can select a team by tapping the Team number. A dash (-) in the Team box indicates no team. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set. To change these setting during the game, tap Diplomacy on the menu bar. Number of players - In a game, your opponents are computer players. 4. If you want to change the scenario settings, tap Settings. You can change the following settings:
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Map Size - (random map and death match only) The size of the map. The larger the map, the longer the game. Map Type - (random map and death match only) The distribution of land and water on the map. Victory Condition- The first civilization (or team) to achieve the victory condition wins the game. For information about the victory conditions, see " Winning a game" in this chapter. Some scenarios contain individual victory conditions, which cannot be changed. Starting Age - The age at which the game begins. For example, if the game begins in the Bronze age has just begun and all Stone Age and Tool Age technology has been completed. Nomad starts in the Stone Age and lets you choose where to build your Town Center. The default setting for a random map is Stone Age. To use the starting age a scenario was designed with, select Default. Difficulty Level - The skill of civilizations controlled by the computer. The levels range from easy to hardest. Resources - Determines the quantity of resources (food, wood, stone, gold) in each player's stockpile. The default setting for a random map is the lowest level of resources. To use the resource setting a scenario was designed with, select Default. Fixed Positions- Determines whether civilizations in a random map game begin the game in random positions on the map or in fixed (clockwise) positions based on their player number. Team members with consecutive player numbers are located adjacent to each other if you select Fixed Positions. Full Tech Tree - Allows all civilizations to research all technologies in the game. The special attributes usually associated with each civilization are removed. Reveal map- Determines whether the map terrain is visible at the beginning of the game or revealed as you explore it.
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5. Tap Start Game.
Playing a Campaign
A campaign is a predesigned series of related scenarios that chronicle the rise of one of the mighty civilizations of antiquity. You must play the scenarios in a campaign in sequence, using the settings and victory conditions with which each scenario was designed. New players should play the Ascent of Egypt learning campaign to learn the basics of Age of Empires. To play a Campaign 1. On the Age of Empires menu, tap Single Player. Campaigns.exe file.) 3. Type your player name, or tap a player name in the Name list. To add a new name to the list tap New, and then type a name. To delete a name from the list, tap the name to delete, and then tap Remove. 4. Tap OK to display the list of campaigns. 5. Select the campaign to play. The scenarios in the campaign are displayed in the Select Scenario list. If you have not previously played the campaign using your current player name, only the first scenario is displayed. After you complete a scenario, the next scenario in the campaign appears in the list. 6. If more than one scenario is listed, select the scenario you want to play. 7. Select the Difficulty Level (the skill of civilizations controlled by the computer). The levels range from easy to hardest. 8. Tap OK to start the scenario. The map that appears before a campaign scenario shows the area where the current scenario takes place and the area(s) where previous scenarios in the campaign have taken place. 2. Tap Campaign. (Before playing the Campaign mode, install the Age of Empires
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Playing a saved game
To play a saved game 1. Or From within the game, tap the Menu button on the menu bar, and then tap Load. 2. Select the saved game to play, and then tap OK. On the Age of Empires menu, tap Single Player. and then tap Saved Game.
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