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User manual GAMES POCKET PC BLITZKRIEG - WAR IN EUROPE

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User guide GAMES POCKET PC BLITZKRIEG - WAR IN EUROPE


USER'S MANUAL Last updated on April 12, 2005 For version 1.00 (Pocket PC) www.pocketwargames.com www.playtek.pl Blitzkrieg: War in Europe 1939 ­ 1945 Copyright © 2004-2005 PlayTek All Right Reserved Introduction Blitzkrieg: War in Europe 1939-1945 is a turn-based strategy game that let's you play the greatest battles of WWII. Should you need help with this game, please start by reading game instructions or troubleshooting section of this document. If this does not solve your problem, please visit our online forum dedicated to this game on: www.pocketwargames.com/forum/ Support is available by e-mail in English, French, German or Polish. Please describe your problem with as many details as possible as well as steps to reproduce it (if possible). Furthermore, please enclose information on your device's model name and available memory. Finally, please attach the registration code you had received from us. The support address is: support@pocketwargames.com Un-locking the demo version Click on "Activate" to enter the unlock code. The DEMO version of the game runs in a mode in which you are limited to scenarios labeled "DEMO". Installation To install the game you must copy the blitzkrieg.cab file to your Pocket PC device, then tap its icon to start installation. This allows you to install the game also from non-Windows computers (for instance running under Mac OS X). Support We did our best to deliver the game tested on as many devices as possible. This game requires a Pocket PC 2003 device with ARM processor, 2.5MB of free memory. Choosing scenario to play Highlight a scenario and tap "Play scenario" to continue. Playing the game Now, you will see the main game screen Mov: available movement points (attacking uses 2 movement points as opposite to normal movement). Str: unit's strength. Sup: unit's supply. Every attack or defense uses 1 supply point. In the end of each turn unit's supply is calculated. If there is a path from the unit to a city under player's control the unit will be resupplied (for instance, if you are playing Allies, if a path of blue hexes or blue hexes and Allied units exists between your unit and a city under your control , the unit can be re-supplied). Keeping your units supplied is important because units with supply of 1 or less can be overrun very easily. Units with supply = 0 loose 10% of their strength every turn they are not supplied. Scenario briefing On the briefing screen you can tap "Play" to continue or "Back" to go back and choose another scenario. If you own a Pocket PC device with VGA screen, the game screen will be in 640 x 480 pixels. Exceptions are naval units ­ they get 30 supply points when they finish the turn in a friendly port. Exp: unit's experience (values 0-2). Experience changes unit's strength from -10% (Exp=0) to +10% (Exp= 2) Mor: unit's morale (values are 0-2). Morale influences unit's strength in a similar way as experience. Def: special defense bonus. Each unit gets defense bonus if: a river passes through unit's hex there are mountains there is a fortification icon the unit is located on its own territory Meaning of hex colors: Green ­ neutral hexes you cannot enter Brown ­ hexes under Axis control Blue ­ hexes under Allies control Red ­ hexes under Soviet control Moving the map You can move the map by using sliders located next to the map's window. Use this toolbar icon to jump to the next unit with available movement points. Moving units Tap a unit to see unit's details. The unit's icon will be highlighted with a red outline. Now tap twice an empty destination hex. If a path between unit's hex and the target hex exist your unit will move as close to the target as unit's movement points allow. Your units cannot enter neutral hexes (green). Units located in adjacent hexes can swap their positions. Tap twice the first unit. Choose "Swap Positions" from the popup list. Then tap an Units The briefing screen displays mission objectives for every player as well as game length in turns. This is the place where you choose if you wish to play as Axis, Allies or Soviets. The "Historical Info" button displays information on historical background of the scenario you are going to play. When you tap a unit you will see the following information: Rng: attack range, usually 1, it can be more than 1 for units that can attack from distance such as air units. adjacent unit. If units have spare movement points and are supplied (supply > 0) you will be asked for confirmation of position swapping. Artillery units, rockets and battleships attack from distance. To attack a unit, tap your artillery unit then tap twice an enemy unit. If the enemy is within range it will be fired at. The toolbar From left to right Rotate Clockwise / Rotate Counterclockwise ­ See description later in the "Menus" section Reinforce unit to full strength Toggle between units/terrain view Jump to Next Unit ­ highlights next unit that has unused movement points and can move. This is useful when there are many units to command and you don't want to miss any unit. End turn ­ tap this when you want to finish your turn and let AI play its turn. units lost in the previous turn, available production points, victory points of each players as well as the number of victory points each player must achieve to win the scenario. Play Another Scenario ­ you can close the current game and go back to the main screen. You will be asked whether you wish to save the game (a game previously saved will be discarded). Disband Unit ­ you will be asked if you really wish to destroy the selected unit. Air Units You can move them by taping twice the destination hex. If you tap twice an enemy unit, it will be attacked by your air unit. If a naval unit with 8 hexes range is attacked by enemy aircraft, the nearest air unit will provide protection for friendly units. When a ground unit is attacked by enemy aircraft, its defense strength is increased by a nearby anti-aircraft unit's defense points (within AA unit's attack range). Giving orders to units Embark/Disembark Unit ­ units located in a port can be moves across sea. Move your unit to a port, then tap "Embark/Disembark Unit" to disembark. Units can disembark on "Landing Zone" marked hexes as well. Reinforce Unit ­ this command allows you to reinforce the active unit. Rename Unit ­ you can enter a new name for your unit. Unit Info ­ shows attributes of unit's type such as attack or defense strength as well as attack range and unit's cost. Rotate Clockwise / Rotate Counterclockwise ­ Each unit (there are exceptions such as air units) has a direction it faces. If the unit is being attacked from behind it gets -30% defense penalties. The menus Save Game - saves the game's state. Currently, there is only one slot for saved games. Hide/show units - shows or hides units from the map. Map Zoom In/Out ­ this changes the scale of the map. Purchase New Unit ­ a dialog window pops up which allows you to purchase new units. Sometimes, you are unable to purchase all units. For instance, V1/V2 rockets are reserved to the Germans, and only in a few scenarios. Reinforce All Units ­ if you have enough production points you can automatically reinforce all units. If there are units that occupy victory locations, it is recommended to reinforce them one by one before using this command because it reinforces as many units as production points allow without taking into consideration that certain areas are of higher value. Turn Summary ­ displays turn statistics such as: the number of units available to each player, the number of Naval Units Naval units can attack ground units located in the adjacent hex. Cities Cities are important in the game because they are the source of victory points as well as production points. Victory points make you win or loose the game. Production points allow you to purchase new units or reinforce units that suffered losses in previous turns. Tap a city to see its name, production and victory points. Cities supply friendly units that are located within 10 hexes radius. Use this command in preparation for enemy attacks. Attacking units automatically change their direction to face the defending unit. Swap Positions - Units located in adjacent hexes can swap their positions. Tap twice the first unit. Choose "Swap Positions" from the popup list. Then tap an adjacent unit. If units have spare movement points and are supplied (supply > 0) you will be asked for confirmation of position swapping. Disband Unit ­ you will be asked for confirmation if you wish to destroy your unit that is being highlighted. Transport by rail ­ allows operational moves of your units over larger distances. Performance 1. You can improve screen refreshing by going to Windows settings ­ choose Processor ­ then set the CPU speed to maximum. may not modify, adapt, translate, reverse engineer, decompile or disassemble this software. Other Restrictions You may not rent or lease the software, but you may transfer your rights under this license agreement on a permanent basis provided you transfer all copies of the software and the recipient agrees to the terms of this license. No Warranty The software is delivered as is and PlayTek makes no warranty as to its use or performance. PlayTek does not, and cannot warrant the performance or results you may obtain by using the Software or its documentation. PlayTek makes no warranties, express or implied, as to noninfringement of third party rights, merchantability, or fitness for any particular purpose. In no event will PlayTek be liable to you for any consequential, incidental or special damages, or for any claim by any third party. License Agreement Carefully read the following terms and conditions before using this product (Blitzkrieg: War in Europe). It contains software, the use of which is licensed by PlayTek to you, the original end user, for your use only as set forth below. If you do not agree to the terms and conditions of this agreement, you may not use this software. Grant Of License This License Agreement permits you to use Blitzkrieg: War in Europe and have it installed on only one handheld device at any time. Copyright Blitzkrieg: War in Europe (the "Software") is owned by PlayTek ("PlayTek") and is protected by international copyright laws and all other applicable national laws. You Troubleshooting Game support is provided via user forum (you will find there much information about this game): www.pocketwargames.com/forum/ or by e-mail in English, German, French and Polish (support@pocketwargames.com). Copyright Information This game and manual is Copyright (C) 2004-2005 PlayTek, Poland, All Rights Reserved


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