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User manual GAMES POCKET PC CHOPPER ALLEY

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User guide GAMES POCKET PC CHOPPER ALLEY

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USER MANUAL PRODUCTS BY ZIO FOR POCKET PC AND WINDOWS ® CE DEVICES SimCity 2000 TM Be the ruler of a sophisticated real-time City Simulation. Create your dream city from the ground up or become the master of existing cities. ZIOGolf TM 2 Welcome to ZIO's worldwide golf resorts, a truly spectacular 3D golf experience. Contains multiple player characters; practice, normal and professional modes; and Internet rankings. Metalion TM This high-speed 3D shooting game is the world's first for Pocket PC. Choose from three different robots and then blast through space, demolishing all enemies that stand in your way. Pocket Athlete TM Choose from 7 different Olympic-style events, including 100M sprint, hurdles, long jump, hammer throw, javelin throw, skeet shooting, and archery. Pocket Gambler TM This fully outfitted casino includes: Caribbean Poker, Blackjack, Baccarat, Video Poker, Slots, Roulette, and Craps. ZIO FunPack TM A collection of three Pocket PC favorites: Bubble BlasterTM, PowWowTM, and Fun2LinkTM. Multiple stages, challenging puzzles, explosive colors... hours of entertainment. FOR PALM ® OS DEVICES ZIOGolf TM for Palm® OS Now you can enjoy real-time 3D on your Palm® handheld! With its stunning graphics, real world courses, and sophisticated swing gauge, ZIOGolf is sure to entertain you for hours. Supports both color and mono devices. Planet Fighter TM Struggle for survival at the edge of the galaxy! Take control of two different fighters and play the hero battling to save your crew in an uncharted galaxy millions of miles from home. SixShooter TM Check out our best-selling Pocket PC game, PowWowTM, on your Palm® device. Introducing SixShooter for Palm® OS. Supports both color and mono devices. Chopper Alley 1 Contents 1. Getting Started . . . . . . . . . . . . . . .2 2. How to Fly . . . . . . . . . . . . . . . . . . .4 3. Helicopters . . . . . . . . . . . . . . . . . .6 4. Weapons . . . . . . . . . . . . . . . . . . . .8 5. Buttons: Compaq® iPAQTM . . . . . . .9 6. Buttons: Casio® EM500/E-125 . .10 7. Buttons: HP® Jornada 540 . . . . .11 8. FAQ (Frequently Asked Questions) . . .12 9. Warranty Info/Tech Support . . . .14 2 Chopper Alley 1. Getting Started Starting Chopper Alley on your Pocket PC To start Chopper Alley, tap on the "Chopper Alley" Icon in the Games folder. Activate the full game The first time you start Chopper Alley, you must enter the supplied registration code. The registration code is included with the install/ref card. Tap "Registration" on the menu to enter the registration code. Scramble! Tap on the "Scramble" menu item to start playing. Chopper Alley 3 Select Mission You will be presented with a "Mission Selection" screen, where you can browse all installed missions. Missions you have previously completed successfully are marked as "Completed." Use the arrow buttons on the screen or the up/down buttons on your Pocket PC to browse, and press "OK" when you have made your selection. Select Helicopter You will now be presented the "Helicopter Selection" screen, where you can browse all installed helicopters. Review each helicopter's properties to find the one that best suits your selected mission and your strategy. See the "Helicopters" section of this manual for a more detailed description of all the features. Use the arrow buttons on the screen or the up/down buttons on your Pocket PC to browse, and press "OK" when you are done. Select Weapons Now you need to select a weapon configuration for your helicopter. The "Weapon Selection" screen will let you browse and select all the installed weapons. On the upper half of the screen, you will see a picture of your helicopter and the pylons it has available. The number of pylons varies with each helicopter. You can attach one weapon system or fuel tank to each pylon. 4 Chopper Alley To attach the current weapon system to a pylon, simply tap your stylus on the pylon. To remove a weapon system from a pylon, just tap the stylus on the pylon again. As you attach weapon systems to the pylons, you can see that the current payload (or weight) of the helicopter is updated. The payload must be less than the helicopter's maximum payload. If the payload exceeds the helicopter's maximum payload, simply remove or change weapons attached to one or more pylons. Up to three different weapon systems are supported simultaneously, in addition to the standard machine gun available on some helicopters. Start Mission ...and off you go! Please refer to the next section "How to Fly" for details on how to actually fly the helicopter. 2. How to fly In real life, a helicopter is very difficult to control. In Chopper Alley, you are not only required to master the basic skills of controlling your helicopter, you must also navigate around the scenery to locate your mission objectives, keep an eye on ever-present enemies, and operate the weapon systems. In order for you to accomplish all this, we have created a control system that is both intuitive and easy to use. Looking at the screen, you will see a number of controls. Altitude Your current Altitude is displayed at the very right of the screen. The display will show your altitude up to 100 meters above the ground. Note that "Altitude" here is defined as altitude above the ground--that is how many meters between you and the ground right below you. Therefore, when you fly in a straight, horizontal line, the altitude will constantly change because the ground below you is not level. To change your altitude, tap Chopper Alley 5 on the "Altitude" bar on the screen. This will set your requested altitude, and your helicopter will constantly try to maintain this altitude. Speed Your current speed is displayed at the very left of the screen. The display will show your speed as a percentage of the helicopter's top speed, as well as a readout in actual kilometers per second at the top. To change your speed, tap on the "Speed" bar on the screen. This will set your desired speed and the helicopter will either accelerate or decelerate to accommodate your request. Note that the upper 2/3 of the bar will set a forward speed, while the lower 1/3 will set a reverse speed. Turning/Rotation To turn your helicopter around, use the same simple control mechanism as described for Altitude and Speed. The control is located in the lower/center part of the screen. Unlike the Altitude and Speed, you have to tap-and-hold to continue turning. To stop turning, just release your stylus and the helicopter will rapidly stop turning. Strafe/Sideways A wonderful property of a helicopter, is the ability to move sideways while maintaining a fixed heading, sometimes referred to as "strafing". This makes it possible to dodge incoming rockets while not losing sight of your target. Combined with turning, you can perform advanced maneuvers like spinning around an enemy while constantly targeting him. This specific maneuver will require you to apply opposite turning and sideways movement, and thus will require a combined stylus/button input. Please refer to the button guide for details on your specific Pocket PC. Fuel In the upper right corner of the screen is a readout of how much fuel you have left. This will start to blink and you will hear a repetitive sound signal to notify you that you have between 1 ½ and 2 ½ minutes left before you run out of fuel. To extend your range, you can attach extra fuel tanks to the pylons instead of weapons. Each extra fuel tank will give you approximately two minutes extra airtime. Damage Below the fuel meter, is a readout of how much damage the helicopter has taken. When your helicopter reaches 100% damage, you will lose control and the helicopter will go down in smoke. 6 Chopper Alley Passengers Below the Damage meter, is a readout of how many passengers you currently have and the maximum number of passengers your helicopter can hold. To pick up a passenger, hover slowly right above the passengers head and he will enter the helicopter. To release all the passengers, land at your base, right in the middle of the landing spot. As soon as you land, all the passengers will jump out and you can go pick up more. Weapons In the upper left corner of the screen, you will see listed all the weapon systems you have attached to your helicopter and the ammunition left for each. If the helicopter comes with a standard machine gun, this will also appear in this list. To activate a weapon system, just tap on it with your stylus. You will not be able to activate empty weapon systems. Map A 2D overhead map is available at all times. Press the Map button to activate/deactivate the map. 3. Helicopters Chopper Alley comes with a great selection of helicopters. Each helicopter has a set of properties that makes it more or less appropriate for a specific mission or strategy. Each property is listed with two values, one for an empty helicopter (green) and one for a fully loaded helicopter (red). In practice you will probably start off almost fully loaded and work your way towards almost empty as you fire the weapons and the fuel tank gets empty. Your actual load can be monitored on the "Weapon Select" screen. In some of the helicopters, performance varies greatly between "empty" and "fully loaded", while others will perform almost identically. There is also a big difference in what the term "fully loaded" actually means in reference to each helicopter. You will notice that for instance, a Bell Uh1b can carry almost twice the payload of a Super Cobra. This also means that a full weapon configuration will make a much bigger impact on the agility of the Super Cobra as it will be fully loaded, while the Bell Uh1b with the same weapon configuration, will only be half-loaded. Each property is shown with a relative value compared to the other helicopters. Chopper Alley 7 Forward Maximum forward velocity is usually in the range of 150 - 300 km/hour. Reverse Maximum reverse velocity is usually in the range of 50 - 120 km/hour. Strafe Maximum sideways velocity is usually in the range of 50 - 120 km/hour. Climb Rate Maximum change in altitude is usually in the range of 3 - 12 meters/second. Turn Rate Turn rate describes how fast the helicopter can rotate. Usually this in the range of 10 - 40 degrees/second. Acceleration This is how fast the helicopter will be able to change velocity. It applies to forward, reverse, strafe, climb rate and turn rate. Range Range is how far you can stay airborne with the internal fuel. Please note that fuel consumption varies between an empty and a fully loaded helicopter. Payload Payload is the quantity of cargo that the helicopter can carry. It is in the range of 1500 - 7000 kg. Damage This is how much damage the helicopter can sustain before losing control. Passengers This is the number of passengers your helicopter can hold. It is usually in the range of 0 - 15 people. Pylons The number of pylons for attaching weapons and/or extra fuel tanks is usually in the range of 0 - 8 pylons. Machine Gun Some helicopters come with a machine gun with unlimited ammunition. 8 Chopper Alley 4. Weapons Each helicopter can hold up to three different weapon systems in addition to the standard machine gun. For each pylon, you can attach one weapon system. Each weapon system comes with a set of properties that should help you decide about how it fits the selected mission and your strategy. Weight This describes how much weight your selected weapon will add to your helicopter. Payload In this instance, "Payload" means the amount of damage your selected weapon will cause to the target. Range Range refers to the distance to which the weapon is effective. In weapons with a competent guidance system, it also indicates whether or not, if the weapon misses the target, it will have enough fuel to turn and make a second attack. Speed This is how fast the weapon travels toward its target. Accuracy Accuracy describes how often and how accurately the weapon will acquire the correct position of its target and how fast it can change direction, if necessary. Guidance This is the type of guidance system the weapon has, if any. If it has one, the guidance system will be either heat-seeking or radar guided. Helicopter Payload At the top of the screen you will find two meters, one for the helicopter's current payload and one for the helicopter's maximum payload. Keep an eye on these meters, as they will help you identify what the current weapon configuration weighs compared to the maximum weight the helicopter can lift and how this affects the various performance properties of your helicopter. Chopper Alley 9 5. Buttons Compaq® iPAQTM Next Weapon Map On/Off Next Target Menu Forward Rotate Left Reverse Rotate Right Fire Weapon 10 Chopper Alley 6. Buttons Casio® EM500 / E-125 Menu Map On/Off Forward Rotate Left Fire Weapon Rotate Right Reverse Next Target Next Weapon Chopper Alley 11 7. Buttons HP® Jornada 540 Forward (Up) Fire Weapon (Push) Reverse (Down) Snapshot Next Target Menu Next Weapon Map On/Off Note: Rotate Left and Rotate Right on the Jornada 540 is done with the Stylus. 12 Chopper Alley 8. FAQ (Frequently asked questions) Q: Chopper Alley will not run from my Compact Flash Card or Microdrive - or Chopper Alley crashes when run from my Compact Flash Card or Microdrive. A: Install to regular memory and move the files from the folder \Program Files\Games\Chopper Alley to your Compact Flash Card. This can be accomplished with the FileExporer on your Pocket PC. Q: Chopper Alley will not respond correctly when I push the buttons on my HP Jornada 545 or HP Jornada 548. A: The HP Jornada 540 series comes with a utility called HP Game Buttons, that let you reconfigure how the buttons work on your Pocket PC. This functionality is not compatible with Chopper Alley, and must be disabled (HP Game Buttons was not enabled when you purchased your new HP Jornada 540). -time city phisticated real e ruler of a so Be th Planner, ayor and City ation. As the M simul ty from the your dream ci you can create aster of become the m ground up, or city has As long as your existing cities. d play, it work, shop an places to live, ffic, ents. And if tra will attract resid e or crowding, crim pollution, over , ive them away taxes don't dr urish into a your city will flo lis! grand metropo Commerce gives your residents a place to shop. The industrial sector provides jobs and gives your city electrical power. Residents need a place to sleep. These Launch Arcos provide apartment space for 65,000. For more information, check out www.ziosoft.com © 1998, 2001 Electronic Arts Inc. SimCity 2000, SimCity, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. MaxisTM is an Electronic ArtsTM brand. ZIO and the ZIO logo are trademarks of ZIO Interactive, Inc. in the U.S. and/or other countries. All rights reserved. Published by ZIOSoft, Inc. Warranty Information and Technical Support ZIOSoft Limited Warranty ZIOSoft, Inc. (ZIO) warrants to the original purchaser that this product is free from defects in materials and workmanship for a period of 90 days from the date of purchase. ZIOSoft is not liable for any losses or damages of any kind resulting from the use of this product. If the product is found to be defective within the 90-day warranty period, ZIOSoft agrees to repair or replace the product at its option, free of charge. This warranty shall not be applicable and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment or neglect. Limitations This warranty is in place of all other warranties and no other representations or claims of any nature shall be binding on or obligate ZIOSoft. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose, are limited to a 90-day period described above. In no event will ZIOSoft be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of this ZIOSoft software. Some states do not allow limitation as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state. Returns Within the 90-day Warranty Period Please return the product along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing, including your name, address, and phone number to the address below. If the product was damaged through misuse or accident, this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period. We recommend sending your product to us using a traceable delivery method. ZIOSoft is not responsible for software not in its possession. Returns After the 90-day Warranty Period Please return the product along with a check or money order for $5.00 made payable to ZIOSoft, a brief description of the difficulty you are experiencing, including your name, address, and phone number to the address below. We recommend sending your product to us using a traceable delivery method. ZIOSoft is not responsible for software not in its possession. ZIOSoft Customer Warranty Address ZIOSoft Customer Warranty Dept., 18625 Sutter Blvd, Ste. 200, Morgan Hill, CA 95037 Tech Support For tech support, please e-mail us at support@ziosoft.com or call 408-778-7101. Credits Production, Design, Code, Graphics, and Documentation by Sven Myhre, Amazing Games. Legal ZIOSoft, Inc. reserves the right to make improvements to the product described in this manual at any time and without notice. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of ZIOSoft, Inc., 18625 Sutter Blvd., Suite 200, Morgan Hill, CA 95037.© 2000-2001 AMAZING GAMES. Chopper Alley is a registered trademark of AMAZING GAMES. All rights reserved. Licensed by ZIO Interactive, Inc. Developed by AMAZING GAMES. Published by ZIOSoft, Inc. ZIO, the ZIO logo, ZIOGolf, Metalion, Pocket Athlete, Pocket Gambler, ZIO FunPack, Planet Fighter, and Six Shooter are trademarks of ZIO Interactive, Inc. in the U.S. and/or other countries. ©2001 ZIO Interactive, Inc. All rights reserved. SimCity 2000, SimCity, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. ©1998, 2001 Electronic Arts Inc. All rights reserved. All other trademarks or registered trademarks are the property of their respective owners.

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