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User manual GAMES POCKET PC SIMCITY 2000 FOR POCKET PC

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User guide GAMES POCKET PC SIMCITY 2000 FOR POCKET PC

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USER MANUAL PRODUCTS BY ZIO FOR POCKET PC AND WINDOWS ® CE DEVICES ZIOGolf TM 2 Welcome to ZIO's worldwide golf resorts, a truly spectacular 3D golf experience. Contains multiple player characters; practice, normal and professional modes; and Internet rankings. Pocket Bass ProTM Fish for large mouth bass, lake trout, pike, perch, and more! With eight of the world's best fishing spots to choose from, you can't go wrong. Fish in solitude or compete in tournament mode. Metalion TM This high-speed 3D shooting game is the world's first for Pocket PC. Choose from three different robots and then blast through space, demolishing all enemies that stand in your way. Pocket Athlete TM Choose from 7 different Olympic-style events, including 100M sprint, hurdles, long jump, hammer throw, javelin throw, skeet shooting, and archery. Pocket Gambler TM This fully outfitted casino includes: Caribbean Poker, Blackjack, Baccarat, Video Poker, Slots, Roulette, and Craps. ZIO FunPack TM A collection of three Pocket PC favorites: Bubble BlasterTM, PowWowTM, and Fun2LinkTM. Multiple stages, challenging puzzles, explosive colors... hours of entertainment. FOR PALM ® OS DEVICES ZIOGolf TM for Palm® OS Now you can enjoy real-time 3D on your Palm® handheld! With its stunning graphics, real world courses, and sophisticated swing gauge, ZIOGolf is sure to entertain you for hours. Supports both color and mono devices. Planet Fighter TM Struggle for survival at the edge of the galaxy! Take control of two different fighters and play the hero battling to save your crew in an uncharted galaxy millions of miles from home. SixShooter TM Check out our best-selling Pocket PC game, PowWowTM, on your Palm® device. Introducing SixShooter for Palm® OS. Supports both color and mono devices. SimCity 2000 1 Contents 1. Welcome . . . . . . . . . . . . . . . . . . . 2 2. Toolbars . . . . . . . . . . . . . . . . . . . .2 2.1 The City Toolbar . . . . . . . . . . . . . . .2 2.2 The Terrain Toolbar . . . . . . . . . . . .13 2.3 The Map Toolbar . . . . . . . . . . . . . .16 3. Windows . . . . . . . 3.1 City Window . . . . 3.2 Map Window . . . . 3.3 Budget Window . . . . . . . . . . . 3.9 Power Plant Dialog Box . 3.10 Arcology Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.4 Ordinance Window . 3.5 Population Window . 3.6 Industries Window . 3.7 Graphs Window . . . 3.8 Neighbors Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 .18 .21 .21 .27 .29 .30 .30 .32 .32 .33 .34 .34 .35 .36 .36 .37 4. Menus . . . . . . . . . 4.1 File Menu . . . . . . 4.2 Speed Menu . . . . 4.3 Options Menu . . . 4.4 Disasters Menu . . 4.5 Newspaper Menu . 5. Warranty Info/Tech Support . . . .38 2 SimCity 2000 1. Welcome to SimCity 2000 When you play SimCity 2000 for Pocket PC, you become the planner, designer and Mayor of an unlimited number of cities. You can also take the Challenge and run any of the included scenario cities, or build your own city from the ground up. You are in charge. You can choose to build small, rural towns, or a huge metropolis. As you design and build your cities, simulated citizens, known as Sims, move in and build their homes, stores and workplaces, raise their families and invite their friends. If your city is a nice place to live, your population will increase. If it's not, your Sims will leave town. And be assured that they'll let you know what they think about you and your policies. One of the toughest challenges of this game is to maintain a huge city without sacrificing your Sims' quality of life, without going broke trying to maintain the infrastructure, and without raising taxes so high that businesses relocate. You get to face the same dilemmas that mayors all over the world are facing. SimCity 2000 for Pocket PC is primarily a "building" game, where you create and try to increase the size of your cities. From earthquakes and other natural disasters, the effects of terrible destruction are only a screen tap away. But remember, it's a lot more challenging to build than to destroy--and the lives, hopes, and dreams of millions of Sims are in your hands. 2.Toolbars 2.1 The City Toolbar The City toolbar is your main method of building and controlling your city. All the available options, tools, and objects can be found in this Toolbar, and are activated by tapping on a button, or tapping and holding for a moment to see more options related to that particular button. City Toolbar SimCity 2000 3 Bulldozer The bulldozer is a multi-function / multi-level tool, with a default setting and a submenu to choose from four additional actions. Tap and hold on the Bulldozer button to open the submenu. To operate the bulldozer, choose the function you want, then tap or tap and drag where you want to Bulldoze. The Demolish/Clear option destroys and removes trees, rubble, and Man/Sim-Made objects without affecting the terrain or zoning status. Just tap on any desired tile to remove its contents from the scenario/city. Cost: $1 per tile. Level Terrain lets you choose an altitude level and slice off hills and mountains at your chosen height. While leveling, you also clear the area, removing all trees, roads, power lines and buildings. Cost: $25 per tile per altitude change. Raise Terrain lets you make mountains out of molehills. Cost: $25 per tile per altitude change. Lower Terrain lets you lower mountains and dig canyons. (Remember that if you lower the terrain below sea level, it will fill with water.) Cost: $25 per tile per altitude change. De-zone lets you change residential, commercial or industrial zones to De-zoned land. Cost: $1 per tile. Hint: Raising, lowering and leveling terrain can be very expensive, so do it sparingly. If you want to make a lot of changes to the landscape, do it in terrain-editing mode before you start your city, or save up a lot of cash. Landscape Tool The Landscape Tool lets you add trees and water to your city. Tapping and holding on it opens a submenu that allows you to choose between trees and water. (These can only be added in areas that are unoccupied) The Tree tool lets you place trees onto the landscape. Each tap will place either one or two trees. You can tap repeatedly on a single tile to create dense thickets, and tap and drag across many tiles to create forests. Cost: $3 per click. 4 SimCity 2000 The Water tool lets you create lakes and streams by tapping wherever you want water to appear. Cost: $100 per tile. Emergency The Emergency Tool lets you dispatch police and/or fire departments to the scene of a disaster. This tool will be ghosted and unavailable until a disaster is occurring that requires their attention. When active, the cursor will appear as an emergency beacon. Tapping and holding on it opens a submenu that allows you to choose between dispatching Police or Firefighters. Once you activate the tool and choose the department you want to dispatch, tap on the area of the city where you want your city's finest to go. An icon representing either your dispatched fire or police troops will be placed where you tap. You can place one icon for each station you have. After you have placed them all, tapping again will move the first one you placed to the last place you tapped, enabling you to block, surround and contain a fire or riot. There is no cost for dispatching Police or Firefighters. Power Power is a multi-use tool. Tapping and holding on it opens a sub-menu that allows you to choose between two functions: laying power lines and placing power plants. Power Lines (the default setting) lets you lay your power lines onto the land by tapping in the place where you want the line to start, dragging the cursor to the place where you want the line to stop, and releasing the stylus. Power lines will give you a Warning Light (Red Lightning) if they are not hooked to a power source. Power lines can only be laid in straight lines and 90-degree angles. They can cross roads or rails, but not on curved sections or straight sections that run at 45 degrees. Laying power lines across water is a little more expensive, but it is possible. If you lay power lines across water, a dialog box will open and let you know how much it will cost. Cost: $2 per tile across land, $10 per tile across water. Power Plants lets you choose the power sources for your city. Depending on the year and the technology level of your city, there may be three to nine types of power plants available. Tap on the power source SimCity 2000 5 you want, then tap on the terrain where you want it to go. There is an info button for each power plant that tells you the advantages, disadvantages and costs for each type of power plant, as well as the approximate year that it becomes available. Water System The Water System tool is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different waterrelated functions: laying water pipes, installing water pumps, buying storage tanks, building treatment and desalinization plants. When this tool is active, the cursor appears as a water faucet. Depending on the year and existing technology level in your city, you may only have access to pumps and water towers. As time passes and inventions are implemented, the other options will become available. A city can exist without a water system, but the population density will be limited. When the Sims build, they install underground water pipes for their buildings. Your only responsibility is to link the buildings to the water system. Pipes (the default setting) lets you lay your water pipes onto the landscape by tapping in the place where you want the pipe to start, dragging the cursor to the place you want the pipe to stop, and releasing the stylus. Cost: $3 per tile. Water Pumps are a good source of water. Water pumps need to be hooked to the power grid in order to function. When pumps are placed right next to a lake or river, they supply twice as much water as a well. A pump placed next to a coastline (salt water) only produces as much water as a well. Cost: $100 per pump. Water Towers let you store precious water so you won't have summer shortages in arid climates. Cost: $250 per tower. Treatment plants clean and recycle your city's water, lessening seasonal shortages. Cost: $500 per treatment plant. Desalinization plants remove the salt from sea water. They are expensive, but sometimes necessary in beach communities with little or no other source of water. Desalinization plants, which need power to function, have internal pumps, and don't require extra water pumps. They 6 SimCity 2000 produce approximately twice as much water as two water pumps next to a river. Cost: $1,000 per desalinization plant. Rewards This button is like a surprise package. It will be ghosted and unavailable until you deserve a reward. Rewards are based on your city's population, and consist of special buildings and monuments to your mayoral prowess. The rewards you can strive to gain are... No, I won't tell you. You'll just have to wait and see for yourself. Roads Roads is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different road-related functions: placing roads and highways, and building tunnels, on-ramps and bus depots. Depending on the year and technology level of your city, you may only have access to roads and tunnels. As time passes, the other options become available. Road (the default setting) lets you "paint" your roads onto the land by tapping in the place where you want the road to start, dragging the cursor to the place you want the road to stop, and releasing the stylus. Roads can run in straight lines, 90 degree angles and 45 degree angles. When roads cross, they form an intersection. If you lay a road across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $10 per road tile. Highways are high-capacity roads that are raised above the ground on pylons. They can handle four times as many cars as regular roads. They are placed the same way as roads. You will need to place on-ramps to allow cars to get on and off highways. When highways cross, they form cloverleaves. If you lay a highway across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $100 per highway section (4 tiles). Tunnel lets you road pathways through hills and mountains. Tunnels cannot curve, and you cannot cross tunnels, even at different altitudes. To SimCity 2000 7 place a tunnel, tap on the tile that you want as your entrance point. The entrance point must be a sloped tile. Your highway engineers won't try to build a tunnel where it's impossible to build, or where it is unsafe, due to unstable terrain. If you pick a good spot, an engineer's report will tell you how much the tunnel will cost and ask if you want to go ahead or not. Cost: $150 per tile of tunnel. On-ramps allow cars and buses to travel back and forth between roads and highways. On-ramps are a little tricky to place. You can only put them at intersections between roads and highways. Cost: $25 per tile. Bus Depots allow commuters to take the bus to work and help alleviate traffic. They must be placed on level ground. You will need at least two bus depots since buses travel between them. Passengers can get on and off between depots. Cost: $250 per depot. Rails Rails is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between four different rail-related functions: placing rails, placing subways (underground rails), building rail depots and building subway stations. Depending on the year and technology level of your city, you may only have access to rails and rail depots. As time passes, the other options become available. Rail (the default setting) lets you lay the tracks onto the land by tapping in the place where you want the rail to start, dragging the cursor to the place where you want it to stop, and releasing the stylus. Remember that rails are useless without rail depots. Cost: $25 per tile. The Subway is an underground rail system. Subways are placed in the same way as rails, but while looking at the underground view. Subways are useless without subway stations. Cost: $100 per tile. Rail Depots allow commuters to get on and off trains. Without depots, rails are useless. They must be placed on level ground, and adjacent to tracks. Cost: $500 per depot. Subway Stations allow passengers access to subway trains. Subway trains only stop at stations. They must be placed on level ground, 8 SimCity 2000 adjacent to a subway line. It's usually easiest to place subway stations while looking at the underground level. Cost: $250 per depot. Subway to Rail junction allows you to hook up your subways and above-ground rails for a continuous transit system. They must be placed adjacent to a rail tile. Cost $250 per tile. Ports Ports is a dual-purpose tool that allows you to place both airports and seaports. Tap and hold on the Ports button to open a menu and choose the type of port you want to place. Ports are placed by tapping and dragging to form a square or rectangle, then release the stylus. Ports must be powered before they will develop. Seaports must be on a shoreline to be of any use. Cost: $150 per seaport tile, $250 per airport tile. Residential Zone The Residential Zone tool lets you, as mayor, designate areas of your city as places where people live. Tapping and holding on Residential Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense). To zone an area as residential, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone residential over an area that includes some tiles that are already the same density residential, you will not be charged for rezoning those tiles. If you zone residential over an undeveloped area that is already commercial industrial or a different density residential, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost: Light Residential $5 per tile, Dense Residential $10 per tile. Commercial Zone The Commercial Zone tool lets you, as mayor, designate areas of your city as places where people build stores, offices and other places of commerce. Tapping and holding on Commercial Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense). SimCity 2000 9 To zone an area as commercial, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone commercial over an area that includes some tiles that are already the same density commercial, you will not be charged for rezoning those tiles. If you zone commercial over an undeveloped area that is already residential, industrial or a different density commercial, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost: Light Commercial $5 per tile, Dense Commercial $10 per tile. Industrial zone The Industrial Zone tool lets you, as mayor, designate areas of your city as places where people build factories. Tapping and holding on Industrial Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense). To zone an area as industrial, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone industrial over an area that includes some tiles that are already the same density industrial, you will not be charged for rezoning those tiles. If you zone industrial over an undeveloped area that is already commercial, residential or a different density industrial, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost: Light Industrial $5 per tile, Dense Industrial $10 per tile. Education Education is a multi-function tool that lets you provide your citizens with everything they need to improve their minds. Tap and hold on the Education button to open a submenu with the following smart choices: school, college, library and museum. Cost: $250 per school, $1,000 per college, $500 per library, $500 per museum. City Services City Services is a multi-function tool that lets you provide your city with those necessities of life that we all wish weren't necessary. Tap and hold on the City Services button to open a submenu with the following choices: police, fire station, hospital and prison. Cost: $500 per police station, $500 per fire station, $500 per hospital, $1000 per prison. 10 SimCity 2000 Recreation Recreation is a multi-function tool that lets you provide your citizens with places to have a little rest, relaxation and plain old fun. Tap and hold on the Recreation button to open a submenu with the following exciting choices: park, zoo, stadium, marina. Cost: $5 per small park, $25 per large park, $500 per zoo, $1,000 per stadium, $500 per marina. Sign tool The Sign tool lets you label streets, buildings and points of interest in your city. To make a sign, activate the Sign tool and tap on the place where you want it to appear. When the dialog box opens, type in the words you want the sign to say, then click OK. The display of your signs can be turned on and off with the Display Signs button. There is no cost for placing signs. Query image Query is a tool for closely inspecting different parts of your city. When this tool is active, the cursor appears as a magnifying glass. To get information, activate the tool, then tap somewhere or on something on the terrain. A dialog box will open, and display fascinating facts about the spot where you tapped. Once you have viewed the dialog box, you can usually tap just about anywhere to make it go away. Sometimes the Query dialog box allows you to rename buildings (like stadiums). In these cases, you will have to tap on the OK button to close the box. Tap on RENAME if you want to change the name of the queried building. There is no cost to use the Query tool. Query Dialog Box SimCity 2000 11 Rotate Counter-Clockwise image Tap on this button to rotate the entire city limits 90 degrees counter-clockwise. There is no cost for rotating. Rotate Clockwise Tap on this button to rotate the entire city limits 90 degrees clockwise. There is no cost for rotating. Zoom in Tap here to zoom in for an enlarged, closer view in the City window. There are four zoom levels. If you are currently zoomed all the way in, this button will be ghosted and unavailable. There is no cost for zooming. Zoom out Tap here to zoom out for a smaller, fartherout view in the City window. There are four zoom levels. If you are currently zoomed all the way out, this button will be ghosted and unavailable. There is no cost for zooming. Zoom In Center The Center tool lets you pick a place in your city to be centered in the City window. Just activate the tool and tap anywhere in the city. Map Window Button Tap the Map Window button to open the Map window. Zoom Out 12 SimCity 2000 Population Window Button Tap the Population Window button to open the Map window. Neighbors Window Button Tap the Neighbors Window button to open the Map window. Graphs Window Button Tap the Graphs Window button to open the Map window. City Industry Window Button Tap the City Industry Window button to open the Map window. Budget Window Button Tap here to open the Budget window. Show Buildings Tap here to toggle on and off the display of all buildings in the City window. The buildings won't really go away, they'll just be invisible until you turn them back on. Show/Hide Buildings Show signs Tap here to toggle on and off the display of all signs in the City window. The signs will be invisible until you turn them back on. Show Infrastructure Tap here to toggle on and off the display of all miscellaneous city infrastructure items in Show/Hide Infrastructure SimCity 2000 13 the City window (roads, rails, subway lines, power lines, water pumps and subway stations). Show Zones This button works differently depending on whether you're looking at the normal or underground view. In the normal view, tapping here toggles on and off the display of all buildings in zones. It doesn't affect city-owned buildings like police and fire stations, educational facilities, depots or power plants, but does include ports and military bases. In underground view, it toggles on and off a color display that lets you know where your zones are. Show Underground Tap here to toggle between the surface and underground displays. Demand Indicator The Demand Indicator gives you a constant readout of what types of zones the Sims in your city need. Depending on the size of your city, the indicator can take up to a few minutes to respond to your changes, so be patient. 2.2 The Terrain Toolbar The Terrain toolbar is your control center for modifying landscapes. Tap on the buttons below for a complete explanation of what each one does. Coast The Coast button, when depressed, creates a coastline along one side of the next landscape that is generated. River The River button, when depressed, creates a river through the next landscape that is generated. Mountain, Water And Tree Sliders These sliders let you adjust the amount of the surface of your city that is covered by mountains, water and trees. Tap and drag the slider bars to 14 SimCity 2000 the levels you want. The higher the sliders, the more mountains, water or trees you get. The lower the sliders, the less you get. Make Tap here to generate a new landscape based on the Coast button, the River button and the three sliders. Raise Terrain Tap on the Raise Terrain button, then click or click and drag on the terrain to raise the land. Tapping on water will eventually raise the waterbed above sea level and turn it into dry land. Lower Terrain Tap on the Lower Terrain button, then tap or tap and drag on the terrain to lower the land. Tapping on dry land will eventually lower it below sea level and turn it into a lake or stream. Stretch Terrain The Stretch Terrain button lets you grab the land and stretch it up or down. Just tap and hold on the terrain, then drag it either up or down. Level Terrain The Level Terrain button lets you pick an altitude and quickly bring the land around it either up or down to match your chosen level. Just tap and hold at the altitude you want, then drag the cursor around the area you want leveled. Raise Sea Level Tap here to raise the sea level in the terrain by one tile. Lower Sea Level Tap here to lower the sea level in the terrain by one tile. SimCity 2000 15 Place Water The Place Water tool lets you create lakes and streams by tapping where you want your water to appear. Place Stream The Place Stream tool lets you send streams flowing down slopes into the valleys below. Tap where you want the stream to begin. Place Tree The Place Tree tool lets you add trees to the landscape. Each tap will place either one or two trees. You can tap repeatedly on a single tile to create dense thickets, and click and drag across many tiles to create forests. Place Forest The Place Forest tool works like Place Tree, except it places trees on a number of tiles with each tap. Zoom Out Tap here to zoom out for a smaller, farther-out view in the City window. There are three zoom levels. If you are currently zoomed all the way out, this button will be ghosted and unavailable. Zoom In Tap here to zoom in for an enlarged, closer view in the City window. There are three zoom levels. If you are currently zoomed all the way in, this button will be ghosted and unavailable. Rotate Counter-Clockwise Tap on this button to rotate the entire city limits 90 degrees counterclockwise. 16 SimCity 2000 Rotate Clockwise Tap on this button to rotate the entire city limits 90 degrees clockwise. Center The Center tool lets you pick a place in your city to be centered in the City window. Just activate the tool and tap anywhere in the city. Done Tap here when you are done editing the terrain and are ready to switch over to city-building mode. Remember that you will not be able to return to Terrain Editing once you click on Done and begin building your city. 2.3 The Map Toolbar The Map toolbar lets you choose different map views for the Map window. Tap on a map button below for a complete explanation of what it does. City Form The City Form button controls two map displays. Tap and hold on it to open a submenu that lets you choose between displaying structures and zones. Structures shows buildings and city infrastructure, including roads, rails, etc. Zones shows the areas that have been zoned. Residential zones are shown green, commercial zones are blue and industrial zones are yellow. Roads The Roads button controls three map displays. Tap and hold on it to open a submenu that lets you choose between displaying roads, rails and traffic density. Roads and rails show the transportation pathways in your city. Traffic density shows the relative amount of traffic in different parts of the city in shades of gray. The darker the gray, the heavier the traffic. Power Grid The Power Grid button activates a display of the power grid in your city. Powered zones are shown in yellow, zones that have lost power are shown in red, and power lines are shown in white. SimCity 2000 17 Water System The Water System button activates a display of the power grid in your city. Zones that are hooked to the water supply are shown in yellow, zones that have no water are shown in red, and water pipes are shown in white. Population The Population button controls two map displays. Tap and hold on it to open a submenu that lets you choose between displaying population density and the rate of population growth. Population density shows the relative number of Sims in each part of your city in shades of gray. The darker the gray, the denser the population. Rate of growth shows where in the city the population is increasing in shades of green, and where it is decreasing in shades of red. The darker the green or red, the more drastic the population change. Crime The Crime button controls three map displays. Tap and hold on it to open a submenu that lets you choose between displaying crime rate, police power, and police department location. Crime rate shows the relative amount of crime in each area of your city in shades of gray. The darker the gray, the worse the crime. Police power shows the relative amount of police coverage in different areas of the city, also in shades of gray. Police departments shows each of your stations as a white square. Pollution The Pollution button activates a display of the relative amounts of pollution in your city. This is a reading of all types of pollution combined, and is shown in shades of gray. The darker the gray, the worse the pollution. 18 SimCity 2000 Land Value The Land Value button activates a display of the relative property values in the city, shown in shades of gray. The darker the gray, the higher the value. There is a red + in the window that indicates the financial center of the city. City Services The City Services button controls four map displays. Tap and hold on it to open a submenu that lets you choose between displaying fire department power, fire department location, schools and colleges. Fire Power shows the relative fire coverage of different parts of your city in shades of gray. The darker the gray, the more the coverage. Fire Departments, Schools and Colleges show the locations of these buildings as white squares. Map Mode Button This button toggles the City window between its current mode and map mode. In map mode the terrain in the City window displays the same information as the Map window. You can return the City window to its previous mode by either tapping the Map Mode button again or closing the Map window. 3.Windows 3.1 City Window Three Modes of the City Window The City window has three modes: City-Building, Terrain-Editing and Map. City-Building is the main, most-used mode. It lets you build and grow your city. You can also edit the terrain, but there are physical and financial limitations. In Terrain-Editing mode, you can make all the changes and modifications you could ever desire to the new, empty landscape without being City-Building Mode

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