Detailed instructions for use are in the User's Guide.
USER MANUAL
PRODUCTS BY ZIO
FOR POCKET PC AND WINDOWS ® CE DEVICES ZIOGolf TM 2 Welcome to ZIO's worldwide golf resorts, a truly spectacular 3D golf experience. Contains multiple player characters; practice, normal and professional modes; and Internet rankings. Pocket Bass ProTM Fish for large mouth bass, lake trout, pike, perch, and more! With eight of the world's best fishing spots to choose from, you can't go wrong. Fish in solitude or compete in tournament mode. Metalion TM This high-speed 3D shooting game is the world's first for Pocket PC. Choose from three different robots and then blast through space, demolishing all enemies that stand in your way. Pocket Athlete TM Choose from 7 different Olympic-style events, including 100M sprint, hurdles, long jump, hammer throw, javelin throw, skeet shooting, and archery. Pocket Gambler TM This fully outfitted casino includes: Caribbean Poker, Blackjack, Baccarat, Video Poker, Slots, Roulette, and Craps. ZIO FunPack TM A collection of three Pocket PC favorites: Bubble BlasterTM, PowWowTM, and Fun2LinkTM. Multiple stages, challenging puzzles, explosive colors... hours of entertainment. FOR PALM ® OS DEVICES ZIOGolf TM for Palm® OS Now you can enjoy real-time 3D on your Palm® handheld! With its stunning graphics, real world courses, and sophisticated swing gauge, ZIOGolf is sure to entertain you for hours. Supports both color and mono devices. Planet Fighter TM Struggle for survival at the edge of the galaxy! Take control of two different fighters and play the hero battling to save your crew in an uncharted galaxy millions of miles from home. SixShooter TM Check out our best-selling Pocket PC game, PowWowTM, on your Palm® device. Introducing SixShooter for Palm® OS. Supports both color and mono devices.
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Contents
1. Welcome . . . . . . . . . . . . . . . . . . . 2 2. Toolbars . . . . . . . . . . . . . . . . . . . .2 2.1 The City Toolbar . . . . . . . . . . . . . . .2 2.2 The Terrain Toolbar . . . . . . . . . . . .13 2.3 The Map Toolbar . . . . . . . . . . . . . .16 3. Windows . . . . . . . 3.1 City Window . . . . 3.2 Map Window . . . . 3.3 Budget Window . . . . . . . . . . . 3.9 Power Plant Dialog Box . 3.10 Arcology Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.4 Ordinance Window . 3.5 Population Window . 3.6 Industries Window . 3.7 Graphs Window . . . 3.8 Neighbors Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 .18 .21 .21 .27 .29 .30 .30 .32 .32 .33 .34 .34 .35 .36 .36 .37
4. Menus . . . . . . . . . 4.1 File Menu . . . . . . 4.2 Speed Menu . . . . 4.3 Options Menu . . . 4.4 Disasters Menu . . 4.5 Newspaper Menu .
5. Warranty Info/Tech Support . . . .38
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1. Welcome to SimCity 2000
When you play SimCity 2000 for Pocket PC, you become the planner, designer and Mayor of an unlimited number of cities. You can also take the Challenge and run any of the included scenario cities, or build your own city from the ground up. You are in charge. You can choose to build small, rural towns, or a huge metropolis. As you design and build your cities, simulated citizens, known as Sims, move in and build their homes, stores and workplaces, raise their families and invite their friends. If your city is a nice place to live, your population will increase. If it's not, your Sims will leave town. And be assured that they'll let you know what they think about you and your policies. One of the toughest challenges of this game is to maintain a huge city without sacrificing your Sims' quality of life, without going broke trying to maintain the infrastructure, and without raising taxes so high that businesses relocate. You get to face the same dilemmas that mayors all over the world are facing. SimCity 2000 for Pocket PC is primarily a "building" game, where you create and try to increase the size of your cities. From earthquakes and other natural disasters, the effects of terrible destruction are only a screen tap away. But remember, it's a lot more challenging to build than to destroy--and the lives, hopes, and dreams of millions of Sims are in your hands.
2.Toolbars
2.1 The City Toolbar The City toolbar is your main method of building and controlling your city. All the available options, tools, and objects can be found in this Toolbar, and are activated by tapping on a button, or tapping and holding for a moment to see more options related to that particular button.
City Toolbar
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Bulldozer The bulldozer is a multi-function / multi-level tool, with a default setting and a submenu to choose from four additional actions. Tap and hold on the Bulldozer button to open the submenu. To operate the bulldozer, choose the function you want, then tap or tap and drag where you want to Bulldoze. The Demolish/Clear option destroys and removes trees, rubble, and Man/Sim-Made objects without affecting the terrain or zoning status. Just tap on any desired tile to remove its contents from the scenario/city. Cost: $1 per tile. Level Terrain lets you choose an altitude level and slice off hills and mountains at your chosen height. While leveling, you also clear the area, removing all trees, roads, power lines and buildings. Cost: $25 per tile per altitude change. Raise Terrain lets you make mountains out of molehills. Cost: $25 per tile per altitude change. Lower Terrain lets you lower mountains and dig canyons. (Remember that if you lower the terrain below sea level, it will fill with water.) Cost: $25 per tile per altitude change. De-zone lets you change residential, commercial or industrial zones to De-zoned land. Cost: $1 per tile. Hint: Raising, lowering and leveling terrain can be very expensive, so do it sparingly. If you want to make a lot of changes to the landscape, do it in terrain-editing mode before you start your city, or save up a lot of cash.
Landscape Tool The Landscape Tool lets you add trees and water to your city. Tapping and holding on it opens a submenu that allows you to choose between trees and water. (These can only be added in areas that are unoccupied) The Tree tool lets you place trees onto the landscape. Each tap will place either one or two trees. You can tap repeatedly on a single tile to create dense thickets, and tap and drag across many tiles to create forests. Cost: $3 per click.
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The Water tool lets you create lakes and streams by tapping wherever you want water to appear. Cost: $100 per tile.
Emergency The Emergency Tool lets you dispatch police and/or fire departments to the scene of a disaster. This tool will be ghosted and unavailable until a disaster is occurring that requires their attention. When active, the cursor will appear as an emergency beacon. Tapping and holding on it opens a submenu that allows you to choose between dispatching Police or Firefighters. Once you activate the tool and choose the department you want to dispatch, tap on the area of the city where you want your city's finest to go. An icon representing either your dispatched fire or police troops will be placed where you tap. You can place one icon for each station you have. After you have placed them all, tapping again will move the first one you placed to the last place you tapped, enabling you to block, surround and contain a fire or riot. There is no cost for dispatching Police or Firefighters.
Power Power is a multi-use tool. Tapping and holding on it opens a sub-menu that allows you to choose between two functions: laying power lines and placing power plants. Power Lines (the default setting) lets you lay your power lines onto the land by tapping in the place where you want the line to start, dragging the cursor to the place where you want the line to stop, and releasing the stylus. Power lines will give you a Warning Light (Red Lightning) if they are not hooked to a power source. Power lines can only be laid in straight lines and 90-degree angles. They can cross roads or rails, but not on curved sections or straight sections that run at 45 degrees. Laying power lines across water is a little more expensive, but it is possible. If you lay power lines across water, a dialog box will open and let you know how much it will cost. Cost: $2 per tile across land, $10 per tile across water. Power Plants lets you choose the power sources for your city. Depending on the year and the technology level of your city, there may be three to nine types of power plants available. Tap on the power source
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you want, then tap on the terrain where you want it to go. There is an info button for each power plant that tells you the advantages, disadvantages and costs for each type of power plant, as well as the approximate year that it becomes available.
Water System The Water System tool is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different waterrelated functions: laying water pipes, installing water pumps, buying storage tanks, building treatment and desalinization plants. When this tool is active, the cursor appears as a water faucet. Depending on the year and existing technology level in your city, you may only have access to pumps and water towers. As time passes and inventions are implemented, the other options will become available. A city can exist without a water system, but the population density will be limited. When the Sims build, they install underground water pipes for their buildings. Your only responsibility is to link the buildings to the water system. Pipes (the default setting) lets you lay your water pipes onto the landscape by tapping in the place where you want the pipe to start, dragging the cursor to the place you want the pipe to stop, and releasing the stylus. Cost: $3 per tile. Water Pumps are a good source of water. Water pumps need to be hooked to the power grid in order to function. When pumps are placed right next to a lake or river, they supply twice as much water as a well. A pump placed next to a coastline (salt water) only produces as much water as a well. Cost: $100 per pump. Water Towers let you store precious water so you won't have summer shortages in arid climates. Cost: $250 per tower. Treatment plants clean and recycle your city's water, lessening seasonal shortages. Cost: $500 per treatment plant. Desalinization plants remove the salt from sea water. They are expensive, but sometimes necessary in beach communities with little or no other source of water. Desalinization plants, which need power to function, have internal pumps, and don't require extra water pumps. They
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produce approximately twice as much water as two water pumps next to a river. Cost: $1,000 per desalinization plant.
Rewards This button is like a surprise package. It will be ghosted and unavailable until you deserve a reward. Rewards are based on your city's population, and consist of special buildings and monuments to your mayoral prowess. The rewards you can strive to gain are... No, I won't tell you. You'll just have to wait and see for yourself.
Roads Roads is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different road-related functions: placing roads and highways, and building tunnels, on-ramps and bus depots. Depending on the year and technology level of your city, you may only have access to roads and tunnels. As time passes, the other options become available. Road (the default setting) lets you "paint" your roads onto the land by tapping in the place where you want the road to start, dragging the cursor to the place you want the road to stop, and releasing the stylus. Roads can run in straight lines, 90 degree angles and 45 degree angles. When roads cross, they form an intersection. If you lay a road across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $10 per road tile. Highways are high-capacity roads that are raised above the ground on pylons. They can handle four times as many cars as regular roads. They are placed the same way as roads. You will need to place on-ramps to allow cars to get on and off highways. When highways cross, they form cloverleaves. If you lay a highway across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $100 per highway section (4 tiles). Tunnel lets you road pathways through hills and mountains. Tunnels cannot curve, and you cannot cross tunnels, even at different altitudes. To
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place a tunnel, tap on the tile that you want as your entrance point. The entrance point must be a sloped tile. Your highway engineers won't try t ...