Detailed instructions for use are in the User's Guide.
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FRONT COVER
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Thank you for purchasing ASTRO BOYTM. Please note that this software is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start the game.
CONTENTS
Getting Started . . . . . . . . . . . . . . . 2 Getting Started . . . . . . . . . . . . . . . 2 Controller . . . . . . . . . . . . . . . . . . . 3 Controller . . . . . . . . . . . . . . . . . . . 3 Story & Characters . . . . . . . . . . . . 4 Story & Characters . . . . . . . . . . . . 4 Basic Controls . . . . . . . . . . . . . . . . 8 Basic Controls . . . . . . . . . . . . . . . . 8 Game Start . . . . . . . . . . . . . . . . . 14 Game Start . . . . . . . . . . . . . . . . . 14 Game Screen . . . . . . . . . . . . . . . . 15 Game Screen . . . . . . . . . . . . . . . . 15 Game Flow . . . . . . . . . . . . . . . . . . 16 Game Flow . . . . . . . . . . . . . . . . . . 16 Metro City . . . . . . . . . . . . . . . . . . 17 Metro City . . . . . . . . . . . . . . . . . . 17 Items & Sub - Events . . . . . . . . . . 20 Items & Sub - Events . . . . . . . . . . 20 Bosses . . . . . . . . . . . . . . . . . . . . 2 1 Bosses . . . . . . . . . . . . . . . . . . . . 2 1 Credits . . . . . . . . . . . . . . . . . . . . 22 Credits . . . . . . . . . . . . . . . . . . . . 22 1
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GETTING STARTED
MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray RESET button (OPEN) button USB connector S400 i.LINK connector controller port 1 controller port 2
CONTROLLER
ASTRO BOY is a 1 Player game. Connect either a DUALSHOCK® or DUALSHOCK®2 analog controller to controller port 1. The controls expressed in this manual assume the default configuration based on the DUALSHOCK®2 analog controller. NOTE: Controllers other than the DUALSHOCK® or DUALSHOCK®2 analog controllers are not supported by this game.
DUALSHOCK®2 Analog Controller Configurations
L2 button L1 button R2 button R1 button
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the ASTRO BOY disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
directional buttons
button
Memory Card (8MB) (for PlayStation®2)
ASTRO BOY is a memory card (8MB) (for PlayStation®2) compatible game. Insert the memory card into MEMORY CARD slot 1 before you turn on the game. A previously saved game of ASTRO BOY will be loaded automatically during start up. NOTE: ASTRO BOY requires a minimum of 356KB on your memory card to save each game. You may only insert the memory card into MEMORY CARD slot 1 for this game, and do not insert or remove the memory card while saving or loading your game. See P on details on saving and loading your data. .18
left analog stick (L3 button when pushed down) SELECT button ANALOG mode button START button right analog stick (R3 button when pushed down)
button button button
Controls are set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode by using the ANALOG mode button - the LED display is always lit in red. This game supports the vibration function present on the DUALSHOCK®2 analog controller. This can be set ON/OFF from the Vibration option in the OPTIONS menu (P .14).
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STORY & CHARACTERS
STORY & CHARACTERS
hen his son died in a tragic car accident, Dr. Tenma, a brilliant robotics engineer, created a super-human robot in his son's image, named Astro. Dr. Tenma believed that robots would some day rule the world, and created Astro with abilities unlike any other robot. Another brilliant scientist, Dr. O'Shay, envisioned a different kind of world where robots and humans could coexist. He opposed Dr. Tenma's motivation for creating Astro and later took custody of him. Dr. O'Shay decided to raise him as a symbol of peace, hoping to remove once and for all the negative feelings associated with robots. Astro now lives in Metro City, under the great care of Dr. O'Shay. Unfortunately, the city is suffering from a series of raids at the hands of evil robots, and they consider Astro their enemy. To stop this injustice, Astro and Dr. O'Shay must fight to bring peace back to Metro City.
W
CHARACTERS
A miraculous super-robot with the world's greatest artificial intellegence and the soul of a human being. Pure-hearted with a strong will for justice, Astro may be small but he confronts gigantic foes. Astro is gifted with special abilities that are even unknown to Dr. O'Shay. These abilities will be revealed as Astro matures.
Astro
Seven Forces of Astro
Power of Analyzation Supersonic Hearing One Million Horsepower Strength Digibeam Arm Cannon X-Ray Vision
Rocket Feet
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STORY & CHARACTERS
Dr. O'Shay
A compassionate scientist who is currently the Director of the Ministry of Science. As an adopted parent of Astro, he is one of the first to acknowledge the maturity of the robot's soul. He firmly believes that robots and mankind can be friends.
STORY & CHARACTERS
Dr. Tenma
An advanced robotic scientist. As former Director of the Ministry of Science, he created a robot while grieving for his deceased son, Tobio. He is a self-centered man who despises all human beings.
Atlas Zoran
Astro's younger sister created by Dr. O'Shay. Her spoiled and childish personality often causes trouble for Astro, but she is actually kind and charming at heart. A mysterious robot who challenges Astro for the title of strongest robot champion in the world. He has lost some of his memories, concealing a secret surrounding his identity.
Nora
Nora (Nanny Organizer Robotic Android) is a domestic robot in charge of all the housekeeping at Home. Nora must also educate and keep an eye on Astro.
Blue Knight
Riding Leto, the robot horse, Blue Knight vows to liberate robots everywhere. He uses his sabre to fire electric beams at anyone who commits injustice against robots.
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BASIC CONTROLS
BASIC CONTROLS
Controls explained in P 8 through 13 are based on the default button . configuration. See P for details on switching the control settings .14 for Target (Lock-On target) and Direction (maneuvering Astro).
You have complete control over Astro's actions whether flying across the sky or dashing through the city.
FLIGHT CONTROLS
Use the following controls to move Astro when he's flying or hovering above ground.
PUNCH QUICK DASH
w/ left analog stick
ANALOG CONTROLLER: DUALSHOCK®2
START button
W button Q button R button E button
D button
LANDING (click button)
directional buttons left analog stick L3 button SELECT button LED Display (always lit) ANALOG mode button
A button S button F button
MOVE ASTRO
left analog stick button analog stick
ASCEND / DESCEND right analog stickCV
PUNCH / SPIN ATTACK
F S + left
QUICK DASH
right analog stick R3 button
STOP FLYING
R3 button (click)
MENU SELECTION
MOVE CURSOR ENTER BACK directional buttons
S / START D
SPIN ATTACK
Defeat enemies with Spin Attack whenever your Force Gauge (P .15) is above the required energy level. Hold down the F button to boost Astro's speed while flying or to attack your enemy with the Spin Attack!
button
button
Hold Down
MOVE LEFT / RIGHT ASCEND / DESCEND 8 9
left analog stick left analog stick
ZX CV
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BASIC CONTROLS
BASIC CONTROLS
GROUND CONTROLS
Use the left analog stick to move Astro while on the ground. When it's time to fly, use the right analog stick or press S button twice (second time while in air) for take-off! PUNCH JUMP FLY
(enter C)
ACTION COMMANDS
Check the top right corner of the screen and find the assigned actions (e.g. Punch and Talk) for F, D, and A button. The two options you are given are called the Action and Sub Action respectively.
MOVE JUMP PUNCH FLY UP
left analog stick
S F
Depending on the object/subject Astro approaches, Action commands such as Grab, Throw, Talk, Open, and Search will be assigned and displayed. Keep your eyes on the Action Icon to check the current Action available.
button button
(top) Sub Action Icon (bottom) Action Icon
right analog stick C
SPECIAL MOVES CAMERA CONTROLS
Use the commands below to control the camera. Note, you cannot move the camera if you are locked on to something (P .12). Astro can perform Special Moves whenever a Special Move Icon appears in the bottom left corner of the screen. Simply execute the displayed commands to give your enemy an attack they will never forget. Keep your eyes peeled and take advantage of all your Special Move opportunities!
Check Here !
BROWSE PAN LEFT/RIGHT POINT OF VIEW RESET CAMERA
directional buttons
W/R
button
Pulling Knockout Swing Around
SELECT button
Q
button
*Note that you cannot simultaneously control the camera angle and perform an action during first-person (Astro's point of view) mode.
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BASIC CONTROLS
BASIC CONTROLS
LOCK-ON CURSOR
Lock onto the target enemy using Q button when the blue Lock-On Cursor is displayed. Once the enemy is locked, Astro will automatically face the target enemy and remains this way until you press Q button again to release the lock. Check the status of the Lock-On Cursor based on the below chart.
ASTRO'S ABILITIES
Astro possesses seven amazing abilities that no other robot has. But these abilities cannot be used until Astro learns about them and their use throughout the game. The abilities you can control are flying and three Force abilities below (see P for all of Astro's abilities). .5
LOCK-ON CURSOR
DIGIBEAM* X-RAY VISION ARM CANNON*
A
button button button
E D
SIZE & COLOR OF LOCK-ON CURSOR SIZE COLOR LOCKED Smaller
Green /Yellow*
UNLOCKED Wider Blue
*Digibeam or Arm Cannon cannot be used when the Sub Action (P .11) is assigned to that button.
DIGIBEAM
Press A button to fire a laser beam from Astro's fingertips to attack enemies or melt down (burn down) solid objects. Hold down A button to project the laser as long as Astro has power left in the Force Gauge (P .15).
*The cursor turns yellow to indicate your target enemy is locked on from a distance above ground. In most cases, F button will allow you to perform whatever the Action Icon represents. But when an enemy is locked, Astro will most likely Punch the enemy when locked to a green cursor, and Spin Attack when locked to a yellow cursor. When an enemy is unlocked (blue cursor), Astro will either Punch or Spin Attack based on the distance from the enemy.
X-RAY VISION
Press E button to see through objects with Astro's X-Ray Vision. Using X-Ray Vision requires power on the Force Gauge. Press E button again to return to normal vision. The X-Ray Vision will also display names of surrounding buildings while flying through Metro City.
ARM CANNON
Hold down D button to charge the cannon, and release to fire. When the red target beam is displayed, the cannon is ready to be fired. Every shot requires a power of the Force Gauge.
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GAME START
Press the START button when the Title screen appears to display the Main Menu and start your game.
GAME SCREEN
MAIN GAME
Various information is displayed during gameplay. The screen below can also be viewed via the Pause Menu - SCREEN SETTINGS. HEALTH The gauge will decrease whenever Astro is attacked GAUGE game is over when the gauge is empty. Pick up Items or go to Sammy (energy robot) to recharge the gauge. SUB ACTION ICON (P .11) ACTION ICON (P .11) TIME COUNTER (BOSS) / COUNTDOWN (ENEMIES) *One of the above is displayed accordingly. FORCE GAUGE
MAIN MENU
FROM THE BEGINNING
Play a new game from the very beginning. Please note that when you already have a previously saved game (P .18), starting a FROM THE BEGINNING and saving your progress will overwrite and erase your previous data.
CONTINUE
Continue the game from the last point you saved.
LOCK-ON CURSOR (P .12) MAP VIEWER (P .17) *Map displayed when Astro is in Metro City.
OPTIONS
Adjust various game settings such as controls of the game.
SPECIAL MOVE ICON (P .11)
BOSS GAUGE *Displayed only during the Boss Stage. Deplete this gauge to defeat the boss.
SOUND VIBRATION UP / DOWN BOOST CONTROLS
Set audio output: STEREO / MONAURAL Set the vibration function of the analog controller: ON / OFF Set control options for Arm Cannon and Digibeam targets: NORMAL / REVERSE Set control options d ...