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User manual GAMES PS2 FATAL FRAME

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User guide GAMES PS2 FATAL FRAME

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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: · This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. · Do not bend it, crush it or submerge it in liquids. · Do not leave it in direct sunlight or near a radiator or other source of heat. · Be sure to take an occasional rest break during extended play. · Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. Nine days have passed since Mafuyu, brother of Miku Hinasaki, had disappeared. It all began about a month ago. The media reported that famous novelist Junsei Takamine disappeared while gathering research for an upcoming novel. Mafuyu, an aspiring journalist, suspected that something was wrong. Why would his mentor simply vanish into thin air? Mafuyu decided to conduct a private search for his friend, with the investigation eventually leading to the grounds of a secluded mansion. The Himuro mansion stands silent and imposing deep within the forest. It's said that years ago the mansion belonged to a powerful landowner who had absolute control over the area. But now it's a shadow of its former self, dilapidated and desolate... As Mafuyu searched the mansion, he found scraps of paper left by Junsei and his staff throughout the mansion. The writings recounted a number of ominous events that happened in the mansion's dark past. Eager to find additional clues within the mansion, Mafuyu rushed in and suddenly realized that he wasn't alone... Miku came to the Himuro mansion in search of her missing brother. But she had no idea what she was getting into... Table of Contents Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 How to Start the Game . . . . . . . . . . . . . . . . . . 6 Screen Descriptions During Gameplay . . . . . . . .8 How to Play: Basic Gameplay . . . . . . . . . . . . .10 Camera Upgrades . . . . . . . . . . . . . . . . . . . . . .11 Menu Screen . . . . . . . . . . . . . . . . . . . . . . . . .12 Save/Load . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Environment . . . . . . . . . . . . . . . . . . . . . . . . .24 Character Profiles . . . . . . . . . . . . . . . . . . . . .25 Description of Items . . . . . . . . . . . . . . . . . . . .28 How to Play: Special Technique . . . . . . . . . . .29 Getting Started MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray RESET button (OPEN) button USB connector S400 i.LINK connector controller port 1 controller port 2 Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Fatal Frame disc on the disc tray with the label side facing up. Press the open button again the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. 02 03 Controls This section describes the controller configurations. There are 8 types (type A~H) of control configurations in "Options" to choose from. Below is a description based on Type A configurations. Finder Mode Operation Normal Operation DUALSHOCK®2 analog controller DUALSHOCK®2 analog controller button Open menu/Cancel menu L1 button Use bonus function R1 button Take photograph button Run button Turn Around START button Pause (open Pause menu) button Return to Play screen directional button Move character/Select menu option, etc. (menu) button Take photograph button ANALOG mode switch On (Red LED light) Increase Finder speed (Move Finder while pressing) left analog stick Move character/Select menu option, etc. (menu) right analog stick Move player left analog stick Move Finder right analog stick Change flashlight direction directional button Move Finder button 04 Search/Confirm (menu) 05 button Finder view How to Start the game Title Screen GAME START Pressing START at the title screen will display the menu. Select an option using the left analog stick(or directional buttons) and press the X Button to confirm. Select to start the game. When selected, the opening sequence will begin. (Page 7 [How to Start the Game]) OPTIONS Select to change settings for the controller, screen, music, etc., prior to starting the game. (You can also make changes anytime during the game) (Page 17 [Option Screen]) NEW GAME Select to start the game from the beginning. Choose this when playing the game for the first time. (Page 6 [Starting a New Game]) How to Start the Game Select "Game Start" in the Start menu and the opening sequence will begin. LOAD GAME Select to continue the game from the point you last saved. (Page 19 [Loading Game Data]) OBJECT OF THE GAME (Page 1 [Story]) In order to find her missing brother, Miku must find clues to help solve the mystery of her brother's disappearance. ALBUM Select to view saved photographs and edit the album. (Page 21 [The Album Screen]) PlayStation2 memory card (8MB) is required in order to save game data. 1800 KB or more free space is required to save the game data. To save photograph (album) data, 1410 KB or more free space is required. separate from the game data. ABOUT B AT T L E S Starting a New Game There are many evil spirits and ghosts awaiting you within the mansion. Your goal is to find Miku's missing brother Mafuyu. It will be necessary to battle with spirits and ghosts from time to time. Spirits can be attacked and damaged by taking photographs of them, using the camera and its special powers. (Page 10 [How to Play: Basic Gameplay]) The Start menu will be displayed when [NEW GAME] is selected from the title screen. Pre-game settings can be made here before starting the game. GAME OVER 06 The game ends when Miku's physical strength reaches 0 due to spirits' attacks and other injuries she receives while exploring the mansion. If the game is saved during exploration of the mansion, you can resume from the last saved location by returning to the title screen and selecting Load Game. Photographs taken during the game will be lost if the game is not saved. (Page 18 [Save/Load]) 07 Screen Descriptions during Game Play Field Screen Finder View Screen Here's what will be shown onscreen when exploring the mansion. Shows Miku's remaining physical strength. Here's what will be shown onscreen when exploring the mansion. Lock Circle It is usually located in the center of the screen, but when a photograph of a spirit or a hint can be taken, this circle will respond and move to the center of the target. Physical Strength Bar Capture Circle When taking a photograph, the spirit or clue must be inside this circle or the photograph will not expose it correctly. The Capture Circle will turn blue when the camera focuses on a spirit or hint. Also, the spirit charge will increase if a spirit is caught within the circle. Filament Responds to spirits and clues. The closer Miku is to a clue, the stronger the filament will respond. The color of the filament will turn blue when a clue is nearby, and orange when a spirit is nearby. Shows the remaining life of spirits and ghosts. Spirit HP Meter Filament Responds to spirits and clues. The closer Miku is to a clue, the stronger the filament will respond. The color of the filament will turn blue when a clue is nearby, and orange when a spirit is nearby. Shows the bonus functions that can be used. Bonus Functions Spirit Stone Shows the number of Spirit Stones in your inventory. Shows Miku's remaining physical strength Shows the charge level of Spirit Power. Physical Strength Meter Spirit Power Charge Level 08 Remaining Film Shows the number of remaining exposures in the current roll of film. 09 How to Play: Basic Gameplay Battle Against Spirits Camera Upgrades You can upgrade your camera by unlocking the seal of the camera. This is done by using Spirit Points, which accumulate every time you photograph a spirit. U p g r a d e B a s i c Pe r f o r m a n c e ENCOUNTERS WITH SPIRITS The controller will vibrate and you will hear a distinct sound when a spirit is nearby. The filament will also turn orange and grow larger, depending if Miku is facing the spirit directly. Use these hints to determine the location of spirits. CAPTURE CIRCLE RANGE This increases the size of the Capture circle. CHARGING YOUR SPIRIT POWER When a spirit is within the Capture circle, your spirit power will be charged. When there is no spirit within the Capture circle, the spirit power will gradually be depleted. INCREASE MAX VALUE This will increase the maximum value of Spirit Power that can be charged. INCREASE SPIRIT CHARGE SPEED This increases the speed at which Spirit Power is charged. TAKING PHOTOGRAPHS OF SPIRITS A photograph of a spirit can be taken when focusing on a spirit and the Capture circle turns blue. When the shutter button is pressed, the spirit will receive damage corresponding to the amount of spirit power charged. Unlocking of Bonus Functions Bonus Functions 10 There are Bonus functions locked away in the camera which can help you when fighting spirits. When the seal is broken, Spirit Stones can be used to take advantage of these features. Bonus functions can be used by pressing the L1 button in Finder mode. Whenever a bonus function is used, one Spirit Stone will be depleted. (Special Bonus Functions can only be used under certain conditions) This allows you to use the functions sealed within the camera. Examples Bonus Function "Pressure": This pushes the spirit back. Bonus Function "Slow": This slows down the movement of a spirit. There are many other sealed functions. 11 Menu Screen Main Menu HOW TO VIEW THE MAP SCREEN Miku's current location and direction. Doors that are locked by a key turn green when you obtain the key. Location represented on the whole map, such as the current floor, etc. The main menu can be displayed by pressing the button during the game. Use the left analog stick (or directional buttons) to choose different options, and press the button to select one. Press the button to return to the Game screen. BASIC OPERATION OF MENU SCREEN left analog stick (or directional buttons): button: button: Choose options Confirm Cancel/Return to previous screen Map Screen Name of the room highlighted by the cursor (the room at the center of the map). Press when displayed to show other floor maps. Doors that can be opened. Represents save points. A map depicting the rooms you have explored can be viewed by choosing "Map" in the main Menu. (Unexplored rooms will not be displayed.) MAP SCREEN OPERATIONS left analog stick (or directional buttons): button: button: L1/R1 Buttons: Move map (scroll) Zoom in/zoom out Return to main menu Change floors to be displayed Item Screen 12 Displays a list of items Miku currently carries. You can use an item by selecting it and pressing the button. (There are items that are not available in this screen) 13 Photograph Screen SAVING AND DELETING PHOTOGRAPHS Protected photographs will not be deleted, even if the maximum number of photographs is exceeded. (Up to 23 photographs can be protected.) A sub-menu will be displayed when the button is pressed while a photograph is enlarged (or when the button is pressed when browsing the list). You can view photographs taken during the game. Details of a selected photograph will be displayed at the bottom of the screen. · Protect · HOW TO VIEW PHOTOGRAPH DATA · Obj. · The name of the spirit, items, etc. in the photograph. Select to protect a photograph. A frame will appear around the photograph. Pressing the button during the Photograph Screen or when the photograph is enlarged also allows you to protect/unprotect photographs. · Date · The date when the photograph was taken. The date is based on PlayStation 2's internal clock. For details on setting the internal clock, refer to the "PlayStation 2" manual. · Delete · Select to delete a photograph. ABOUT THE MAXIMUM # OF PHOTOGRAPHS · Area · The location where the photograph was taken. ENLARGE A PHOTOGRAPH You can enlarge a photograph by selecting it with the left analog stick (or directional buttons) and pressing the button. (You can switch to different photographs even while the photograph is enlarged) Up to 24 photographs can be taken during the game. When that number is exceeded, the oldest photograph will be discarded automatically. If you have photographs you'd like to save, select [Protect] from the menu or save it to your album at a save point. (Page 20 [Saving Photographs]) Photographs on this screen will be lost when you quit that game. To save photographs, the photographs must be saved in the Album file. (Page 20 [Saving Photographs]) Camera Screen Miku's camera has hidden features. The camera can be upgraded using the points accumulated when taking photographs of spirits during the game. (Page 11 [Camera Upgrades]) 14 15 File Screen Allows you to view notebooks and other documents found in the mansion. Options Changes the game settings, such as the controller, screen, music, etc. (Changes can be made during the game anytime.) The changed settings will be saved when the game is saved, and those settings will be preserved in later games. Screen NOTEBOOK Allows you to view the diaries and notebooks you find in the mansion. The description of the document will be displayed at the bottom of the screen when you select it. Pressing the button will display it in its entirety. CONTROL FORMAT There are 8 types (types A~H) of control formats to choose from. Below are examples of type A and type B. Check inside the Options menu for other type settings. SCRAPS Displays scrap notes found in the mansion, such as old newspapers, faded scrolls and ancient manuscripts. · Type A: Standard Type · Miku will move in the direction the left analog stick (or directional buttons) is pressed. · Type B · Miku's direction will change depending on the left and right presses of the left analog stick (or directional buttons) and pressing up will move Miku forward. VIBRATION FUNCTIONS (default setting: ON) PHOTOS Allows you to view photographs taken or found in the mansion during the investigation. CORRELATION The correlation of the people involved is filled in as the game progresses. Using the Correlation button = Details of the person L1/R1 buttons = Select group Turns the vibration function on or off. SOUND OUTPUT (default setting: Stereo) Select stereo or mono sound output. VOLUME Adjusts the sound volume. BRIGHTNESS 16 Adjusts the brightness of the screen. Adjust the brightness to find the most effective setting for your TV screen. 17 Save/Load Saving Game Data Loading Game Data Selecting "LOAD GAME" from the title screen will allow you to continue the game from the last save location. Pressing the button at save points in the mansion will save the game data. You can save the progress of your game by selecting Save (the memory card icon) in the Save Point menu. Save will not be allowed when the lamp at save points is lit red. The lamp will turn blue when nearby spirits are defeated, allowing the game to be saved. P re ca u ti o n Photographs taken during gameplay will not be saved when saving the game data. To save photographs, the photographs must be saved in the Album file. HOW TO LOAD Select the memory card slot to use and then select the game data to load. HOW TO SAVE First, select the memory card slot to be used. You can save up to three locations on a single "PlayStation 2" memory card (8MB). Use the left analog stick (or directional buttons) to select the slot and file to be used, then press the button to save. Pressing the button will cancel the save and return to the Save Point menu. · How to view the saved data · Photographs at the saved location Saved chapter Saved location Saved date 18 19 Saving Photographs Album Screen To save photographs taken during the game onto a "PlayStation 2" memory card (8MB), an album file must be created and registered separately from the game data. Selecting Album (the "book" icon) in the Save Point menu will allow you to register your photographs into an album and save it. This screen is used to view and organize photographs stored in albums. You can also copy photographs between two album data. (You can only register albums at save points.) LOADING ALBUMS First, load the Album Data from a "PlayStation2" memory card (8MB). (Page 18 [Save/Load]) HOW TO SAVE PHOTOGRAPHS Select the memory card slot to use and then select an album file to use. LOAD A SECOND ALBUM To move photographs between two albums, select "Load" from the "Load an album to edit?" prompt after the first file is loaded. Repeat this procedure to load another file. LOADING ALBUMS To register photographs in an album, you must load an existing album or create new album data. (Page 21 [Album Screen]) Pressing the button will cancel saving and return to the Save Point menu. CREATING NEW ALBUMS If you don't load another album, select "Create". A new album will be created. REGISTERING PHOTOGRAPHS When the album data is loaded, the Album screen will be displayed. Select a photograph from the game data and register it with the album. (Page 21 [Album Screen]) EDITING ALBUMS AT SAVE POINTS When "Album" is selected at a save point, the "Game Data" will always be saved in one of the two albums. In the Load screen, select the album to be loaded into the other album. SAVING THE ALBUM Once the photographs have been registered, open the menu and save the album. Now the photograph is saved in the album and is able to be viewed anytime from the "ALBUM" menu in the title screen. To save photographs (albums), 1410 KB or more of free space is required separately from the game data. · Album Mode Operation · left analog stick (or directional buttons) Select photograph/ Turn pages using the rightmost (leftmost) photograph button button button L1/R1 buttons Zoom in/zoom out Display menu Move the photograph (register with buffer) Switch the album being edited 20 21 VIEWING ALBUMS You can view photographs registered in albums using Album mode. Pressing the button when a photograph is selected will enlarge the photograph. Pressing the button while in List view will display the following menus. MOVING PHOTOGRAPHS (Copy) When editing an album during the game (save point), photographs cannot be moved from "Album" to "Game Data." · How to Copy · 1. Selecting a photograph Select a photograph to copy, and open the menu by pressing the button. · Enlarge · Enlarges the photograph. (same as using the Press button to return to the list. button) 2. Album 1 Buffer Registration Select "Move" from the menu. When this is selected, the photograph will be registered to the buffer at the bottom of the screen. (You can use the button as a shortcut up to this step.) (Up to eight photographs can be registered to the buffer by repeating this process.) · Move · Registers the photograph into the buffer. (Page 25, [Moving Photographs (Copy)]) 3. Switching Albums Press either the L1 button or R1 button to switch the album. · Delete · Deletes the photograph from the album. 4. Selecting the photographs with the buffer Select a photograph you wish to move from the inside of the buffer. Selecting "Move" from the menu will display a red cursor in album 2. Buffer - Register to Album 2 Select the location where you'd like to register the photograph using the red cursor. Press the button (or button) to register the photograph. · Load · Returns to the Load Screen and loads the album. (The album will be loaded into the current album. Always save prior to this operation if editing is underway.) 5. Save Always save the data after the registering process is complete. If the data is not saved, the copied photographs will not be registered. (The system will return to the status prior to loading.) You cannot copy photographs into game data (photographs during the game). · Save · Saves the displayed album. Load and Save are not allowed in "Game Data." When saving a photograph, be sure to move the photograph to a different album, and then save. · EXIT · 22 Cancels the editing and returns to the title screen (game screen). 23 Environment Himuro Mansion Characters Profiles Miku Hinasaki Miku is the main character of Fatal Frame. Her family has a history of people gifted with a special "sixth sense." Like the rest of her family, Miku can "see things" that ordinary people cannot. Because of her special ability, Miku has had a difficult time maintaining friendships. Most people she encounters find her a little strange. Mafuyu, her brother, is the only one who accepts her for who she is; after all, he understands what she's going through. A huge mansion stands beneath a mountain at the edge of a small, nameless village. It is said that long ago the mansion belonged to a powerful landowner who had absolute control over the entire area. The locals still talk about the Himuro family, referring to the many rumors and myths surrounding them. However, none of the townsfolk are willing to approach the mansion, which has now fallen into a state of disrepair. 24 25 Mafuyu Hinasaki Mafuyu is Miku's brother. After the mysterious death of their parents, he is the only family Miku has left. Mafuyu visits the Himuro mansion in search of Takamine, a famous novelist and his mentor, who has disappeared. Mafuyu also has a sixth sense and, just like his mother, can seal a spirit's soul in a photograph with the special antique camera. Pr files JunseioTakamine Takamine is a famous novelist and Miku Hinasaki Mafuyu's mentor. Takamine not only gave him advice about his job, but also Miku is the main character of Fatal Frame. was a good friend. Her family has a history of people gifted Formerly a best-selling novelist, Takamine with a special "sixth sense." Like the rest of has fallen on hard times professionally. her family, Miku can "see things" that ordiHoping to pen a new bestseller, he nary people researches an ancient ritual performed by cannot. the Himuro family. Deciding that a more Because of her special ability, Miku has had a personal investigation is required, he jourdifficult time maintaining friendships. neys to the Himuro mansion, accompaMost people she encounters find her a little nied by his editor and assistant. Ever since strange. Mafuyu, her brother, is the only one then, no one has heard from them... who accepts her for who she is; after all, he Koji Ogata Koji is Takamine's editor. He accompanied Takamine on his trip, hoping to gather materials for his own horror magazine. He has also gone missing. The last anybody heard from the three -Takamine, Koji and Tomoe -- was a report made by Koji to the editorial office. Miyuki Hinasaki Miyuki is the mother of Miku and Mafuyu. Having her own keen spiritual sense, Miyuki, like her daughter Miku, spent her childhood as a social outcast. She was always very worried about the supernatural powers she may have passed down to her children. Before her mysterious death, a sickly Miyuki left her beloved antique camera to her children. Tomoe Hirasaka Tomoe is Takamine's assistant. She too has disappeared while visiting the Himuro mansion with Takamine and Koji. Much like Miku, Tomoe also has a sixth sense. Prior to their departure, she had an ominous premonition regarding the mansion, and now she too is missing. 26 27 Item Descriptions Camera This camera has the amazing ability to capture images that can't be seen by ordinary people. When used by a person of considerable spiritual power, the camera can even depict a soul in a photograph. The camera was left by Miku's mother, but nobody knows where she obtained it. Many of its functions are no longer working. How to Play : Special Techniques When you areostuck e s the game P r f i l in There is a possibility that you may have missed a hint Miku Hinasaki necessary to move on. When a hint is nearby, the controller will vibrate and the filament will turn blue. Miku is the main character of Fatal Frame. Also, when Miku notices something while she's Her family has a history of people gifted with a walking, she'll face that the rest of Use these special "sixth sense." Like direction.her family, hints and try searching the mansion ordinary people Miku can "see things" thatsome more. cannot. When her special ability, Miku fast moving spirit Because of you encounter a has had a difficult time maintaining friendships. When you she encountersafind her that moves quickly or spirit a little Most people encounter warps and is hard to keep is the only one strange. Mafuyu, her brother, track of, remember to watch who accepts her discern the after all, he the filament tofor who she is; spirit's location and use the understands movement function high-speedwhat she's going through.of the finder (press the Type-14 Film Type-14 Film is very old and has low powers of spirit removal, perhaps because of its age. Type-37 Film Film used for snapshots. It has slightly higher powers of spirit removal than Type-14 film. Square Button for quicker finder movement or the Triangle Button to quickly turn around) to track the spirit. If you encounter a strong spirit If you cannot defeat a spirit, use the camera's bonus functions. The camera has many sealed functions. Unlock these functions to enhance your skills in battle. Herbal Medicine It replenishes Miku's physical strength. Spirit Stone A stone with hidden power that enables the camera's Auxiliary Functions. Abbreviations used in the game 28 -Prt. -Obj. -Chara. Protection Object Character 27 29 Staff Credits Profiles Producer: Keisuke Kikuchi Director: Makoto Shibata Chief Programmer: Toshiyuki Takasaki Character Design Director: ZIN Stage Design Director: HRY-CHN Interface Designer: SHIDARA MASAHIRO Planners: Yoshinori Ueda Joe Toyoda Tsuyoshi Iuchi Kazuhiko Yanatori Fumihiro Ikegami Yamaguchi Kazuhiro Programmers: Masaaki Nagaura T.Yokota Takashi Inamoto Ken-ichi Asami Jyun'ichi Ogino Tetsuharu Shimada Katsuyuki Okura WannaBe U16 A.Koide Takanori_Tatei Character Modeling: HIROMI GAKU TAKENAO SAKURAI Stage Modeling: OYATSU IIJIMA RIE RYOSEI UEGAMI SACHIKO Event CG Designer: OOISHI Motion Manager: Kohei Shibata Motion Designers: SHIMIZU KATSUYUKI Y.YOSHIZAWA Hirota Takayuki Fumiaki Enomoto Takahiro Koizumi Kazuo Maruo Taro Takemoto Movie Editor: Manabu Nagasaki Movie Creators: Daisuke Inari Hirotsugu Takao Sound Creators: Not M OKUDA SAITO Ayako Toyoda Spatial Acoustic Sound Director: Kobayashi Wataru (ARNIS Sound Technologies) Spatial Acoustic Sound Engineer: Kobayashi Jun-ya (ARNIS Sound Technologies) English voice over recording Tecmo Inc Staff: Johnny Inada Producer: Tiffany Miku HinasakiStratton Norihiko Yoneyama (Clips Inc.) George Ngo William Cox Miku is the main character of Fatal Frame. Director: Brian Hoisko Her family has Haruhiko Takenaka a history of people gifted with a Norma Matautia special "sixth sense." Like the rest of her Tabuchi Mimi family, Miku Producers: people Assistant can "see things" that ordinary Mamiko Kawakita Miho Koyama (Clips Inc.) Noriko Iwanaga cannot. Emi Yoshinori her special ability, Miku Lorena McDonald Because of has had a Maria Dedungca difficult time maintaining friendships. Recording Coordination: Most people she encounters find her a little Ryuta Akamatsu (Studio UNI) USA Version Designer: strange. Mafuyu, her brother, is the Jun Hasunuma only one who accepts her for Recording Engineers: who she is; after all, he understands what she's going Kenichiro Niinuma (Studio UNI) through. Translations: Kazumi Kanaya (Studio UNI) Sophia Enterprises Hajime Kawabata (Studio UNI) WordBox Voice Actors: Rumiko Varnes Dominic Allen Bianca Allen Lenne Hardt Matt Lagan Robin "Loochie" Suchy Miho Koyama (Special Thanks!) International Division: Mitsuru Tsutsumi Takashi Tominaga Miki Abe Keiko Kawashima USA Executive Producer: Isamu Fukada Executive Producer: MAX NAKA 30 27 31 Profiles This game supports backup functionality. A Memory Card (8MB) (for PlayStation®2) (sold separately) is required in order to back up data. During the save and/or load procedure, do not turn off the machine, nor remove/insert the memory card (8MB) (for PlayStation®2) (sold separately) or DUALSHOCK®2 analog controller. Screenshots shown in this booklet may differ from those seen in the actual game. Miku Hinasaki Miku is the main character of Fatal Frame. Her family has a history of people gifted with a special "sixth sense." Like the rest of her family, Miku can "see things" that ordinary people cannot. Because of her special ability, Miku has had a difficult time maintaining friendships. Most people she encounters find her a little strange. Mafuyu, her brother, is the only one who accepts her for who she is; after all, he understands what she's going through. 32 27 33

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