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User manual GAMES PS2 LEGACY OF KAIN-DEFIANCE

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Manual abstract: user guide GAMES PS2 LEGACY OF KAIN-DEFIANCE

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TM CONTENTS Getting Started . . . . . . . . . . . . . 2 Starting Up . . . . . . . . . . . . . . . . 3 Controls . . . . . . . . . . . . . . . . . . . 4 Getting Into the Game . . . . . . . 6 The History of Nosgoth . . . . . . 8 Kain . . . . . . . . . . . . . . . . . . . . . 10 Raziel . . . . . . . . . . . . . . . . . . . . 11 Game Progress . . . . . . . . . . . . 12 Telekinesis (TK) . . . . . . . . . . . . 13 Kain's Unique Abilities . . . . . 14 Raziel's Unique Abilities . . . 16 The Reaver . . . . . . . . . . . . . . . 18 Health and Feeding . . . . . . . . 20 Status Screen . . . . . . . . . . . . . 21 Combat . . . . . . . . . . . . . . . . . . 22 Bonus Items . . . . . . . . . . . . . . 25 Enemies and Strategies . . . . 26 Credits . . . . . . . . . . . . . . . . . . . 27 FPO Inside Front Cover Remove this page before printing. See the "LOK PS2 ins cov.eps" document for the actual page STUCK? Call the EIDOS Gameplay Helpline 1-900-285-4500 Up to $1.99/minute Please be 18 or have parental permission or call 800-295-5870 with a major credit card GETTING STARTED ® STARTING UP DUALSHOCK 2 ANALOG CONTROLLER CONFIGURATIONS Set up your PlayStation 2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Legacy of Kain: Defiance disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. ® Attach game controllers and other peripherals, as appropriate. Follow onscreen instructions and refer to this manual for information on using the software. Connect the DUALSHOCK 2 analog controller to controller port 1 before starting play. · When vibration is On, the DUALSHOCK 2 analog controller will vibrate in response to game events. You can turn vibration On/Off in the Options Menu. (See page 7.) · To reset the game and return to the Title screen, press w to display the Pause menu and then select Quit Game. ® TM ® DOLBY® PRO LOGIC® II This game is presented in Dolby Pro Logic II. Connect your PlayStation 2 console to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. ABOUT SAVING GAMES To save game settings and progress, insert a Memory card (8MB) (for PlayStation 2) into MEMORY CARD ® slot 1. · The memory card must have at least 170KB of free space available in order to save games. If not enough free space exists, it's recommended that you erase older game data before starting the game. 2 3 CONTROLS MENU CONTROLS w button q button l/r buttons left analog stick/directional buttons or Í button button Game start: display Title Menu. In game: Pause/open Pause Menu. Open/close Status Screen. Shuffle Status Screens. Highlight (select) menu item. Confirm selection. Cancel selection. GAMEPLAY CONTROLS left analog stick Move character, climb, swim (Raziel only). Aim Telekinesis sight. Í button Action: interact with objects/environment, pick up/use artifacts, push/rotate, grab/drag object. Dive while swimming (Raziel only). Ç button Tap to fire Telekinesis blast. Hold to lift enemies off ground, aim with left analog stick and release to throw (see page 13). button Jump up, jump on/off climbable walls. Running jump (with left analog stick). Slow descent/long jump (Kain; press and hold). Glide (Raziel; press and hold). directional buttons 4/3: Select Reaver enhancement. 1/2: (Raziel only), shift between Spectral/Material planes, press Í button to confirm (see page 16). d button Hold to aim Telekinesis, release to launch. right analog stick Camera (nudge to look around environment). f button Enter/exit first person look-around mode. COMBAT CONTROLS button Lift attack (ground), slam attack (air). Fatal blow (feed Reaver). Special attack (with left analog stick; see page 24). Í button Slash attack. Reaver Spell (hold/release). Special Attack (with left analog stick; see page 24). Ç button Tap to fire Telekinesis blast. Hold to lift enemies off ground, aim with left analog stick and release to throw (see page 13). Special Attack (with left analog stick; see page 24). button Jump up (double-tap in combat mode. Dodge (with left analog stick; see page 23). l button Hold to manually enter combat mode (if desired). Tap to manually exit combat mode (before battle ends). r button Hold to feed: Kain ­ drink blood, Raziel ­ devour soul (see page 20). · See Combat starting on page 22 for full explanations on combat moves. · See Common Abilities on page 12 for more explanation on character moves. 4 5 GETTING INTO THE GAME TITLE MENU 3. The Title Menu also offers the following options. Highlight your selection and press the button: · Options ­ Adjust the in-game settings. (See page 7 for details.) · Dark Chronicle ­ Replay storyline cinematics you've revealed during your progress through the game. · Bonus Materials ­ Review and select Bonus Materials you've unlocked by your successes in the game. SAVING GAMES OPTIONS 1. At start-up, the game will scan for a memory card and check the data on it. If you are not using a memory card, the game will allow you to play without saving game data. Note: You MUST use a memory card to save your progress as you explore the world of Nosgoth. Legacy of Kain: Defiance is an epic game. We recommend using a memory card, saving your progress frequently and continuing your saved games for the most satisfying game experience. 2. On the Title Menu, highlight Start Game and press the button to begin. If you are not using a memory card, select Start a New Game to begin the game. If you are using a memory card containing a Legacy of Kain: Defiance save, you will have the option to either select Start a New Game or load a saved game. Highlight the saved game you want to play and press the button. You will return to the game at the last checkpoint you reached prior to saving. (For information on saving, see page 7.) PAUSE MENU TM During play, press w to pause the game and display the Pause Menu. From here you can save your game progress and modify game options. TM To save your game progress, insert a memory card into MEMORY CARD slot 1 before power-up. You can save at any time during the game. Press w to pause, and select Save Game from the Pause Menu. Highlight a save slot and press the button. All your progress to your current point will be saved. Your location at your last checkpoint is also saved. If older Legacy of Kain: Defiance game data exists in the slot you selected, it will be overwritten during the save. Be careful: once data is overwritten, it cannot be recovered. · Each save uses 170KB of space on the memory card. · To resume a saved game, select the save file from the Title Menu. You will return to the game at the last checkpoint you reached prior to saving. · Do not turn off the power or remove the memory card while saving. Doing so could damage or destroy the saved data. TM Move the left analog stick/directional buttons 1/2to highlight an option, and 4/3 to adjust the setting. Press the button to see a submenu, if available. · Sound ­ Turn sound effects On/Off. · Music ­ Turn music On/Off. · Subtitles ­ Turn the subtitle display On/Off. · Vibration ­ Turn the controller's vibration function On/Off. When vibration is On, the controller will vibrate in response to game events. · Brightness ­ Adjust your TV's brightness to your comfort level. · Screen Position ­ Use the left analog stick/directional buttons to center the game screen on your TV. · Hints ­ Turn on-screen hints On/Off. · Go Back ­ Return to the game. 6 7 THE HISTORY OF NOSGOTH THE PILLARS In the centuries before Kain's birth, the land was protected by an oligarchy of sorcerers known as the Circle of Nine. These guardians were sworn to serve and protect the Pillars of Nosgoth, the ancient edifice towering over the earth as a manifestation of the mysterious power that preserved and gave life to the land. But the Circle was infiltrated by dark forces, and Ariel -- the Balance Guardian -- was cruelly murdered. Her assassination sent psychic shockwaves throughout the Circle, and in their derangement the remaining sorcerers turned their powers to dark purposes, poisoning the land with their sorcery and abandoning the Pillars to stand like silent, decaying sentries. DESTINY Into this dying world Kain was born. The son of an aristocratic Nosgoth family, he lived the privileged life of a nobleman, never realizing his undiscovered destiny -- that he was marked from birth as Ariel's successor, fated to take her place as the Guardian of Balance. Ignorant of his destiny, the ambitious but directionless Kain roamed the land -- during one fateful journey, he was ambushed by brigands and murdered, cruelly impaled on his assassin's sword. A DARK COVENANT Plucked from the brink of oblivion by the Necromancer Mortanius, Kain awakened in the underworld, still transfixed by his enemy's blade. Tormented by his hunger for vengeance, and heedless of the spiritual cost, Kain recklessly accepted the Necromancer's offer of revenge -- and rose from his tomb to discover that he had been resurrected as a vampire. Kain quickly tracked down his assassins and exacted his bloody revenge. With his vengeance and hunger sated, he sought only a cure for the vampiric curse that afflicted him. Guided by Mortanius and the specter Ariel -- now bound helplessly to the decaying Pillars she once served -- Kain hunted down each of the corrupt sorcerers now poisoning Nosgoth. Only with their deaths could the Pillars be healed -- and only by restoring Balance would Kain be released from his vampiric curse. At first reluctant to live the horror of an existence blighted by a thirst for human blood, Kain soon adapted and discovered, within his darkened soul, a growing disaffection for humankind as he embraced his newfound immortality. During his journey, Kain discovered and claimed the Soul Reaver, an ancient souldevouring blade, and stumbled across -- not so coincidentally -- a time-streaming device created by Moebius, the Guardian of Time. FRAGILE HISTORY Against the counsel of the ancient vampire Vorador, Kain found himself embroiled in human events, caught in a bloody battle between Ottmar's Army of Hope and the ruthlessly advancing armies of the Nemesis, from the north. As the tide of the battle turned, Kain used his only means of escape -- the time-streaming device, which swept him nearly fifty years back into Nosgoth's past. Hoping to alter the course of Nosgoth's history, Kain assassinated the young King William the Just, who would become the diabolic tyrant known as the Nemesis. After sating himself on his victim's blood, Kain returned to the present -- only to discover that his murder of the beloved King had ignited a genocidal war against vampires, led by the time-streamer, Moebius, himself. Upon his return, Kain witnessed the future that he had wrought -- and the final, triumphant act of Moebius's cold-blooded mob. Vorador, the last of the era's vampires, was guillotined and his head held aloft for a cheering, bloodthirsty crowd -- leaving Kain the sole surviving vampire in Nosgoth. THE FATEFUL DILEMMA As his quest brought him full-circle, Kain confronted the destiny that Mortanius and Ariel had hidden from him -- that he was the Balance Guardian, and that only by sacrificing himself could he restore the Pillars. Ariel presented him with a final, climactic decision -- sacrifice himself to heal the land, but ensure the extinction of the vampires; or refuse the sacrifice, and seal the world's corruption. Revolted by the machinations of the human sorcerers and alienated from his former humanity, Kain chose the latter path -- opting to rule the world in its damnation rather than commit himself to oblivion. This apocalyptic act completed the Pillars' destruction -- the mighty columns toppled as Kain sealed their ruinous fate -- and damned Ariel to ceaselessly haunt the dilapidated Pillars she once served. Until the Balance is restored, she can never be released. KAIN'S EMPIRE Kain concluded with the realization that Vorador was right -- that vampirism is not a curse but a blessing . . . that vampires are dark gods whose duty it is to thin the human herd. With intentional irony, Kain established the ruined Pillars as the symbolic seat of his new empire, and the shattered Balance Pillar as the base of his throne. In an act of calculated blasphemy, Kain raided the ancient tomb of the Sarafan, a fanatical order of warrior-priests once sworn to eradicate the vampires plaguing Nosgoth. From the desiccated corpses of these long-dead knights, Kain raised his six vampiric "sons" to become the Lieutenants of his fledgling empire. But the Pillars, Kain ultimately realized, were more than ju ...

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