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User manual GAMES PS2 PRO EVOLUTION SOCCER 3

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User guide GAMES PS2 PRO EVOLUTION SOCCER 3

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www.konami-europe.com A NEW SEASON STARTS! Pro Evolution Soccer 3 REAL FOOTBALL IS BACK! © 2001 KFA ©1996 JAPAN FOOTBALL ASSOCIATION ©2002 JFA. MAX adidas, the adidas logo and the 3-Stripe trade mark are registered trade marks of the adidas-Salomon group, used with permission. the use of real player names and likenesses is authorised by FIFPro and its member associations. Developed by Konami Computer Entertainment Tokyo. Producer: "Seabass" Takatsuka ©2003 Konami Milan's trademarks, name and logo appear under license from Milan A.C. S.p.A.. Official product manufactured and distributed by KONAMI under licence granted by Roma International Football Service S.r.l.. Produced under the license from Lazio Societa Sportiva S.p.A.. Parma and Parma Logo are trademarks of Parma Associazione Calcio S.p.A.. Official Juventus Product JUVENTUS and the JUVENTUS logo are registered trademarks owned by Juventus F.C. S.p.A.. ©1993/all rights reserved Stichting Feyenoord, Rotterdam. Licensed by: Stichting Feyenoord, Rotterdam. TM 1 or 2 Player · Memory Card (8MB) (for PlayStation®2) : 1195KB minimum · multitap (for PlayStation®2) adaptable: 1-5 Players (6-8 Players = second multitap required) Analog Control Compatible: all buttons " " and "PlayStation" are registered trademarks of Sony Computer Entertainment Inc. All Rights Reserved. Made in Austria. Pro evolution Soccer 3TM © 2003 KONAMI CORPORATION. Library programmes © 1997-2003 Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe. FOR HOME USE ONLY. Unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, access or use of this product or any trademark or copyright work that forms part of this product are prohibited. Published by Konami of Europe GmbH. Developed by Konami Computer Entertainment Tokyo. 4 01 2927 0241 1 9 This software is only compatible with the PlayStation®2 computer entertainment system and SLES 51912 7024119 www.konami-europe.com UNITED KINGDOM London Office, Jubilee House, 7/9 The Oaks, Ruislip, Middlesex, HA4 7LF FRANCE Paris Office, 23, Rue Cambon, 75001 Paris DEUTSCHLAND Konami Of Europe GmbH, Berner Strasse 103-105, 60437 Frankfurt/Main ESPAÑA Madrid Office, Orense 34-9a 28020 Madrid NEDERLAND Konami Of Europe GmbH, Burglaan 41 7314 BK Apeldoorn SVERIGE Scandinavian Office, Langholmgatan 1b 11733 Stockholm Need help with Pro Evolution Soccer 3? Konami UK Hotline Number: 09067 53 50 70 Calls cost 75p per minute. Please obtain bill payer's permission before calling. Over 16's only. SLES-51912 " ", "PlayStation", "Ǹ" and "DUALSHOCK" are registered trademarks of Sony Computer Entertainment Inc. All Rights Reserved. 4012927024119 PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 2 Precautions · This disc contains software for the PlayStation®2 computer entertainment system. Never use this disc on any other system, as it could damage it. · This disc conforms to PlayStation®2 specifications for the PAL market only. It cannot be used on other specification versions of PlayStation®2. · Read the PlayStation®2 Instruction Manual carefully to ensure correct usage. · When inserting this disc in the PlayStation®2 always place it with the required playback side facing down. · When handling the disc, do not touch the surface. Hold it by the edge. · Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft dry cloth. · Do not leave the disc near heat sources or in direct sunlight or excessive moisture. · Do not use an irregularly shaped disc, a cracked or warped disc, or one that has been repaired with adhesives, as it could lead to malfunction. CONTENTS 03 04 05 07 08 08 15 15 16 17 19 20 22 27 29 33 35 36 36 36 43 46 Quick Start Quick Formation The Rules of Play Basic Rules Multi-Play Game Controls Game Controls during Matches Just Remember This! Game Modes Starting the Game Selecting Game Modes and Player Modes Game Mode Descriptions and Settings Match Mode League Mode Cup Mode Master League Mode Training Mode Edit Mode Game Options Continuing a Game Game Setup general Settings Match Setup Screen Layout during Matches Game Save Saving the game to a memory card (8MB) (for PlayStation® 2) Health Warning For your health, be sure to take a break of about 15 minutes during every hour of play. Avoid playing when tired or suffering from lack of sleep. Always play in a well-lit room, sitting as far from the screen as the cord will allow. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These people may experience seizures while watching TV pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion, and / or convulsions. PIRACY The unauthorised reproduction of all or any game part of this product and the unauthorised use of registered trademarks are likely to constitute a criminal offence. PIRACY harms Consumers as well as legitimate Developers, Publishers and Retailers. If you suspect this game product is an unauthorised copy, or have any other information about pirate product, please call your local Customer Service number given at the back of this Manual. See back page of this manual for Customer Service Numbers. Thank you for purchasing Pro Evolution Soccer 3 from Konami. Please read this manual thoroughly before playing the game. SLES-51912 1 or 2 Player · Memory Card (8MB) (for PlayStation®2) : 1195KB minimum multitap (for PlayStation®2) adaptable: 1-5 Players (6-8 Players = second multitap required) · Analog Control Compatible: all buttons Pro Evolution Soccer 3 © 2003 KONAMI CORPORATION. Library programmes © 1997-2003 Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe. FOR HOME USE ONLY. Unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, access or use of this product or any trademark or copyright work that forms part of this product are prohibited. Published by Konami of Europe GmbH. Developed by Konami Computer Entertainment Tokyo. Also, please keep this manual in a safe place so you can refer to it easily later. (Note: Konami does not re-issue manuals.) Konami is continuously striving to improve its products. As a result this product may differ slightly from another depending on the Purchase date. Pro Evolution Soccer 3 is an original game product created by KONAMI CORPORATION and Konami Computer Entertainment Tokyo, Inc. The parties reserve, jointly or individually, the copyrights and other intellectual property rights with respect to this game product. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 4 03 PES3 PES3 04 Set up your PlayStation®2 computer entertainment system according to the instructions in its instruction manual. Attach game controllers and other accessories, as appropriate. It is advised that you do not insert or remove accessories once the power is on. Make sure the MAIN POWER switch (located at the back of the console) is turned ON. Press the /RESET button. When the indicator is green, press the button. The disc tray opens. Place the Pro Evolution Soccer 3 disc on the disc tray with the label side facing up. Press the button again and the disc tray closes. Follow on-screen instructions and refer to this manual for information on using the software. Make sure there is enough free space on your memory card (8MB) (for PlayStation®2) before commencing play. Quick Start 3 Setup Choose the settings for the match. Except for the entrance scene, these settings can also be changed at any time during the game. Formation Settings Button configuration Entrance Scene Sound Settings Camera Type Edit formations and team rosters and change strategies. Change the controller button assignments to be used during the match. Choose whether or not to display the opening sequence. Adjust the sound environment. Select the camera type. 4 Match Start Start the match. Quick Setting Quick Start LANGUAGE SELECT SCREEN Before the main title screen appears you will be asked to select which language you would like to play the game in. 50Hz/60Hz Mode When you boot up Pro Evolution Soccer 3, you have to choose between 50Hz or 60Hz mode. Use the Test screen to check your TV configuration. Select this option to skip the settings and go straight to the game. Select this option to quickly and easily choose a formation. Open "Formation Settings" from the Setup screen or the Pause menu and choose "Quick Settings". Selecting an option from this screen will automatically set the formation to one of the following types. Counterattack The team will focus on scoring off defense using counterattacks. Effective when the team is up against a tough opponent. P1 Quick Start Start a player-versus-computer match. Side Attack The team will attempt to attack from the sides. Effective when there are strong players on the wings. P2 Quick Start Start a player-versus-player match. Balanced The team's normal setting. A wellbalanced formation overall. Starting a Match The steps are the same for 1-Player Quick Start and 2-Player Quick Start. Centre Drive Defensive The team will focus primarily on defense. Effective when the important thing is to not concede goals. The team will attempt to attack by driving through the centre. Effective when the opponent's centre is vulnerable. 1 Team Select Select the teams to use in the match. 2 Strip Select Select the strip. Forward Pressure Attack The team will sacrifice defense in favour of attack. Useful when the team is behind and needs to score at all costs. The team will apply pressure aggressively at the front and try to steal the ball from the opposing defenders. This tactic can be used to score on a counterattack after stealing the ball. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 6 05 PES3 PES3 06 The Rules of Play Basic Rules Game rules are the same as normal football rules. The Rules of Play Offside An offside is called when an attacking player is closer to the opponent's goal line than the defense line of the opposing team at the moment the ball is passed. A free kick is awarded to the opposing team. 6 7 8 9 Goal Corner Area Pitch Penalty Area Field Terminology 1 2 3 4 5 Field (pitch and the surrounding area) Centre Circle Touch Line Goal Line (End Line) Goal Area Maximum number of substitutions For Exhibition and Superstar XI matches, you can select from three to seven substitute players for a match. For Cup matches and League matches, the maximum number of players that you can change will be three. In the Master League, you may have three substitutes for regular matches, but for pre-season matches, the maximum is seven. 1 4 Out of Play 5 2 8 9 6 "Out of play" refers to times when the game is stopped after the ball has gone into touch or after a foul. Player substitutions made while the match is in progress will take place when the ball is next out of play. 3 7 Injury By altering the settings it is possible to determine whether or not players receive injuries from sliding tackles or other aggressive play. Injuries can be slight or serious and are indicated on the screen by yellow and red crosses respectively. Players with slight injuries may continue to play in the match, but their performance levels will be conspicuously reduced. Players with serious injuries will not be allowed to continue in the match and are sent off the pitch immediately. In League, Cup and Masters League tournaments, slight injuries may take several matches to heal properly. A "recovering" icon may be displayed after a player has healed from a slight or serious injury. A player with this icon, although no longer injured, is still not yet at full strength and continues to suffer under a slight reduction in abilities. Match Time The playing time for each match can be set to 5, 10, 15, 20, 25 or 30 minutes. Match times can be changed using the Environment Settings in each game mode. Extra Time Golden goal/silver goal extra time and penalty shootouts are available depending on the Game Mode. It is possible to enable/disable extra time, golden goal/silver goal extra time, and penalty shootouts for Exhibition Matches. Yellow Cards/Red Cards Players issued two yellow cards during the same match will be sent off. Players issued a red card will be sent off immediately. Players who accumulate a total of two or more yellow cards or one red card cannot play in the next match. Light Injury Light Injury just recovered Heavy Injury Heavy Injury just recovered Forfeited Game If the number of eligible players on a team drops below seven before or during a match, that match will be forfeited. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 8 07 PES3 PES3 08 Multi - Play Multi-play Competitive or co-operative multi-play is possible using additional controllers (sold separately) and multitaps (for PlayStation®2) (sold separately). Connecting a multitap (for PlayStation®2) to controller port 1 or controller port 2 makes it possible to attach controllers to controller ports 1-A, 1-B, 1-C, 1-D and controller ports 2-A, 2-B, 2-C, and 2-D, enabling a maximum of eight people to play simultaneously. The multitap (for PlayStation®2) is connected to controller port 1 and/or controller port 2 on the console. Items Necessary 2 players: 3 to 5 players: 6 to 8 players: Game Controls During Matches Just remember this! Analog Controller (DUALSHOCK®2) Attack! Basic Attacking Controls L1 button/ Switch between players R1 button/ Dash ç button/ Through ball Directional button/ Move Left analog stick/ Move START button/Pause button/ Centring/Long pass button/ Short pass button/ Shoot 2 controllers 1 controller per player and one multitap (for PlayStation®2) (sold separately) 1 controller per player and two multitaps ( for PlayStation®2) (sold separately) Precautions When Using the Multitap (for PlayStationTM2) When connecting the multitap (for PlayStation®2), always insert a controller into controller port 1-A or 2-A before inserting the remaining controllers into controller ports 1-B, 1-C, 1-D, or 2-B, 2-C, and 2-D. inserting Controller Controller Controller Controller port port port port 1-A (2-A) 1-B (2-B) 1-D (2-D) 1-C (2-C) Defend! Basic Defense Controls L1 button/ Switch between players R1 button/ Dash ç button(hold down)/ Goalkeeper Directional button/ Move Left analog stick/ Move START button/Pause button/ Sliding tackle button/ Apply pressure button(hold down)/ Clearance/Pressure 2 PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 10 09 PES3 PES3 10 Game Controls/Attack Analog controller (DUALSHOCK®2) L2 button L1 button START button R2 button R1 button Game Controls/Attack Passing Short pass: Press the button to make a pass in the direction the directional button is being held. Heel pass: Press the directional button in the opposite direction to that in which the player's body is facing, and then immediately press the button to execute a heel pass. Direct short pass: Press the button immediately before trapping the ball to execute a direct short pass in the direction the directional button is being held. One-two passes One-two pass: Hold down the L1 button and press the button to make a short pass, pressing the ç button immediately before your team mate receives the ball to execute a return pass. One-two pass in the air: Press the button while holding down the L1 button to execute a short pass, and then press the button immediately before the player traps the ball to execute a return pass. Pass and go: Press the R2 button immediately after passing the ball to make the player who passed the ball sprint forward. Directional button ç button button button button Left analog stick Mode indicator/ ANALOG mode button Right analog stick (R3 button) Long Passes Long pass: Press the button to send a pass in the direction that the directional button is being held. The length of the pass depends on the length of time the button is held. Direct long pass: Press the button immediately before trapping the ball to send a long pass in the direction that the directional button is being held. The length of the pass depends on the length of time the button is held. Change sides: Send a long pass to the opposite wing by holding the directional button in the desired direction and pressing the button. The length of the pass depends on the length of time the button is held. Manual passes Manual pass: Push the right analog stick in the desired direction and then press the R3 button to execute the pass. The strength of the pass is determined by how long the R3 button is held down. Manual long pass: While holding down the L1 button, push the right analog stick in the desired direction and then press the R3 button to execute the pass. The strength of the pass is determined by how long the R3 button is held down. * The R3 button is pressed by pushing down on the right analog stick. Button assignments for the analog controller (DUALSHOCK®) are the same as above. The basic function of each button is the same as for the analog controller (DUALSHOCK®2). * The left and right analog sticks and the R3 button are not supported. This game does not fully support a digital controller. High-speed dribble: Press the R2 button while dribbling. This technique is slower than the dash dribble, but allows for better ball control. Low-speed dribble: Let go of the directional button while dribbling. When executing a low-speed dribble, press and hold the L1 button to maintain the dribble and use the directional button to change the direction of the dribble. Dribbling Dribble: Press the directional button when the ball is at your feet. Jump: When an opponent executes a sliding tackle, press the R2 button. Stop the ball: Release the directional button and press the R1 button to stop the ball's movement when dribbling. Turn and Kick: When changing directions, press the R2 button to kick the ball a long distance. Through ball Through ball: Press the ç button to make a pass in the direction you are selecting with the directional button. Direct through ball: Press the ç button immediately before trapping the ball to send a through ball in the direction that the directional button is being pressed. Fly Thru pass: While holding L1, press the ç button to send a chipped through ball in the direction that the directional button is being pressed. Dash Dribble Dash Dribble: Press the R1 button while dribbling. Super high-speed dribble: When dribbling, hold down the R1 button and press the directional button twice, and again a third time. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 12 11 PES3 PES3 12 Game Controls/Attack Centring Centre to the far side: Press the button once. When there are two or more players waiting for a cross, the player further away will receive the cross. Centre to the near side: Press the button twice. When there are two or more players waiting for the cross, the closest player will receive the cross. Centre along the ground: Press the button three times. High trajectory: Press the R2 button when centring the ball to increase the height of the cross. Early cross: Hold down the L1 button and press the button to execute an early cross. You can make a cross anywhere on the field, not only in the opponent's half. Lob shot 2: Hit a low lob shot by pressing the button and then pressing the R1 button while the gauge is displayed. Game Controls/Defense Sliding tackle Sliding tackle: Use the directional button when an opponent is in possession of the ball to move closer to the ball, and then press the button to execute a sliding tackle. Clearance Clearance: Press the button when the ball is in your own team's possession to execute a long clearing pass forward. Feints Step over dummy 1: Press the right analog stick twice in the direction of movement. Step over dummy 2: Press the L1 button twice. Step over dummy 3: Press the R2 button twice. Kick feint 1: Press the right analog stick twice to the side of the direction of movement. Kick feint 2: Press the button, and while the gauge is being displayed, press the button to execute a kick feint. For best results, press the and buttons at nearly the same time. Kick feint 3: Press the button, and while the gauge is being displayed, press the button. Kick feint 4: Go through the motions for a centring cross, and just before the ball is kicked, press the button. Goalkeeper Movement Moving the goalkeeper out of the goalmouth: Press the ç button when an opposing player has possession of the ball to make the goalkeeper sprint towards the ball. Goalkeeper movement: Hold the ç button and press the L1 button until the cursor points to the goalkeeper. Then, press the directional button in the direction you want the goalkeeper to move. (Only when the "GK Cursor" option is set to ON.) Feeds Drop-kick 1: button (kicks the ball in the direction that the directional button is being held) Drop-kick 2: button (kicks the ball in the direction that the directional button is being held) Throwing: button (throws the ball to the team mate in the direction that the directional button is being held) Shooting Shoot: Press the button to shoot. The height of the shot depends on the length of time the button is held. While the gauge is displayed, press left/right on the directional button to alter the direction of the ball. Direct shot: Press the button with the ball in the appropriate place to execute heading shots/volley/shots. Lob shot Lob shot: Hold down the L1 button and press the button to fire a shot over the goalkeeper's head. Common Controls Attack/Defense Dash: Press the R1 button while running. Super Cancel: Press the R1 and R2 buttons while a player is chasing after the ball to force the player to stop. When ball is in the air: When the ball is in the air, press the R2 button + the directional button to control the player. Switching between players: Press the L1 button. Activate/cancel strategies (when in Manual Mode) L2 button + button: Activate/cancel strategies set for the button. L2 button + button: Activate/cancel strategies set for the button. L2 button + ç button: Activate/cancel strategies set for the ç button. L2 button + button: Activate/cancel strategies set for the button. Activate/cancel strategies (when in Semi-Auto Mode): Press the L2 button. Attack/Defense level: L2 button + R1 button: Move the Attack/Defense Level towards Attack. L2 button + R2 button: Move the Attack/Defense Level towards Defense. ANALOG mode button: Enable/disable the left/right analog sticks analog mode (indicator : red) / digital mode (indicator : off). Mode Indicator: analog mode (indicator : red) (does not support controller vibration function). * The Tutorial in Training Mode also gives an explanation of game controls. Through feint Through feint: Just before the ball is trapped, press and hold the R1 button without pressing the directional buttons to step over the ball and allow it to continue to another player. Game Controls/Defense Defense Pressure Applying pressure: Press the button when an opponent is in possession of the ball to move closer to the ball or to extend a leg for a tackle. Use this together with the R1 button to dash towards the ball. Pressure 2: Press the button when an opponent is in possession of the ball to have the team mate closest to the ball (not counting the player you are controlling) pressure the ball carrier. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 14 13 PES3 PES3 14 Game Controls Set Piece Corner kicks Corner kick: button (Hold up on the directional button or the R1 button for a low trajectory and hold the R2 button for a high trajectory. Hold down on the directional button for a cross along the ground. Hold left or right on the directional button for a curling kick.) Short corner kicks: Press the button when taking a corner kick to execute a short pass to a nearby team mate. Game Controls Set Piece Throw-ins Short throw-in: Press the button during a throw-in to throw the ball to a nearby team mate. Long throw-in: Press the button during a throw-in to execute a long throw in the direction the thrower is facing. Lead throw-in: Press the ç button during a throw in to throw the ball in front of a team mate. Penalties/Penalty Matches A maximum of six directions each can be selected for the goalkeeper and the kicker. Directional button directions: For a diagonal, press left/down or right/down on the directional button. Kicker: Press the button to kick the ball in the direction the directional button is being held. Goalkeeper: Try to guess the location of the shot before it is kicked and hold down the directional button in the appropriate direction. Free kicks Short pass: Press the button when taking a free kick to execute a short pass in the direction that the directional button is being held. Long pass: button (Hold up on the directional button or the R1 button for a low trajectory and hold the R2 button for a high trajectory. Hold down on the directional button to pass along the ground. Hold left or right on the directional button for a curling kick.) Through ball: Press the ç button when taking a free kick to execute a through ball in the direction that the directional button is being held. Replays Play: button Play (while the button is held down): Directional button ñ Reverse play (while the button is held down): Directional button Fast play/Reverse play: Right analog stick ñ /Right analog stick Pause: ç button Fast forward: button + directional button ñ Rewind: button + directional button Advance frame: ç button + directional button ñ Rewind frame: ç button + directional button Beginning of replay: ç button + L2 button End of replay: ç button + R2 button Change view: button Save: button Controls display ON/OFF: SELECT button End replay: START button Rotate camera: L1/R1 buttons Switch players: L2/R2 buttons Zoom in: Directional button µ Zoom out: Directional button Free kick shots Shots: Press the button to shoot. The height of the shot is determined by the length of the gauge. While the gauge is being displayed, press up on the directional button for a stronger shot or down for a weaker shot. Hold the R1 button and press the button for a slightly stronger kick, or hold the R2 button and press the button for a slightly weaker kick. You can also press left or right on the directional button to curl the shot. Free kick wall Free kick wall: When the opposing team is executing a free kick (just as the kicker is approaching the ball), press and hold the following buttons to control the players in the defensive wall. Controls button: Everyone jumps. button: No one jumps. button (tap): One or two players break from the wall. Those that remain in the wall jump. button (tap) + button: One or two players break from the wall. Those that remain in the wall do not jump. No buttons pressed: Some players jump and some do not jump. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 16 15 PES3 PES3 16 Game Modes/Player settings When a mode is selected, a Setup Screen is displayed. Use the directional button to select options, the button to enter the selection and the ç button to cancel. Game Modes/GENERAL Settings Team Selection Select the team that is to take part in the match. Use the button to enter the selection, the ç button to go back and the button to select the teams randomly. In Cup Mode and League Mode, the button resets all teams. Select Player 1 You play the game. 2 The game is played with computer (COM) support. 3 The actual game is played by the computer, but you set up and execute team formation and strategy. Player settings can be changed before the game starts. Co-operative play is possible in League Mode, but it is not possible for players to compete against each other. The same applies for Cup matches played in 1-player mode. Settings are saved in the Option File. Player Settings for multi-player games in Cup Mode are only valid for the game in progress and cannot be saved. Cursor Change Speed: Sets the speed at which the player cursor (which is displayed over players' heads during matches) switches between players. Fixed - The cursor will be fixed on a specific player. Manual - Cursor switching is controlled by the player. Semi-Auto - There are 8 speed settings, ranging from I (slow) to IIIIIIII (fast). (The player can also switch the cursor manually in Semi-Auto mode.) GK Cursor: Determines whether the player cursor displayed over players' heads during matches will switch to the goalkeeper. ON: While on defense, pressing the ç button + cursor change will shift the cursor to the goalkeeper. OFF: The player cursor cannot be shifted to the goalkeeper Cursor Name Display: Sets the player cursor display to "Default", "Player 1", "Player Name", or "Load". General Settings Select one of five difficulty levels, from Easy (*) to Hard (*****). The Masters League is equipped with separate Masters League difficulty level settings. Conditions: Set each team's condition. Max. no. of Substitutions Set the number of players that can be brought on as substitutes during the game. Stadium effects Set the effects that occur in the stadium during the game, such as the release of flares, etc. * When playing in certain stadiums, or if the Japan national team is playing, flares will not be released regardless of the "Yes/No" setting. Stadium Select the stadium in which the match is to be played. Commentary stance Controls 1 Press the button to enable the Player Cursor Name Display setting. 2 Press left and right on the directional button to select the display type. 3 Press the button again to exit the Player Cursor Name Display setting. Default - Displays the player's number (1-8). Player 1 - Displays the name entered under "Cursor Name" on the "Game Options" screen. Player Name - Displays the player name used in the game. Load - Loads a name stored on a separate memory card (8MB) (for PlayStation®2). * Refer to "Cursor Name Entry" on page 33 for details on how to enter a name for the cursor. Load Cursor Names: Loads cursor names from an options file. Select "Load" for the Cursor Name Display setting and press the button to load names from a compatible memory card (8MB) (for PlayStation®2). This will load the options file from the memory card (8MB) (for PlayStation®2) in the memory card slot of the same number as the controller currently in use. The cursor name data for controller 1 (1-A) only will be taken from the options file and applied to the controller currently in use. Neutral: Player: Home: Away: Commentary favours neither the home or away teams. Commentary favours the player team. During 2-player games, commentary reverts to "neutral". Commentary favours the home team. Commentary favours the away team. Support stance Home and Away: Crowd supports the home team. Neutral: Crowd supports no particular team. Player: Crowd supports the player's team. During 2-player games crowd support reverts to "neutral". Active: Crowd support changes depending on match conditions. (Only available in Master League mode.) PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 18 17 PES3 PES3 18 Game Modes/Match Modes Match Mode (Exhibition Match / Quick Start / Penalties) This mode allows you to choose your favourite teams and play a single match. For a "PK Match", the kicking order must be set. For an "Exhibition Match", press the L1/R1 buttons to switch between the 56 national teams and the 64 club teams, and select your favourite teams. National teams can play against club teams. Alternatively, select the Master League icon below and to the right of the club teams to load your own Master League teams and pit them against each other. In the "Penalties", two teams are selected from among the 56 national teams and 64 club teams to participate in a penalty shootout. Game Modes/League Mode League Mode Select 16 nations to take part in a round robin tournament against the computer for a full season (30 games) or a half season (15 games). Extra time and penalty shootouts do not take place. About Formations In League and Master League Modes, team formations can be changed using he "Formation" option on the "Team Management" screen. These settings are saved in the League Data. Also, opening the Pause Menu during a match and choosing "Formation Settings" "Stock Current Formation" will overwrite the formation data with the team's current positioning, allowing the team to start with that formation in future matches. The "Stock Current Formation" option on the prematch Setup Menu works in the same way. Team 1 vs. Team 2 Loading Team 1: Use MEMORY CARD slot 1 (1-A). Load Edited Club Team Data *1 Load Master League Data Loading Team 2: Use MEMORY CARD slot 2 (2-A). Load Edited Club Team Data *1 Load Master League Data Proceed to the Player Settings Screen. Team 1 vs. Existing Team Memory card slot 1 (1-A) is used to load Team 1. Load Team Edit Data *1 Load Master League Data Proceed to the Player Settings Screen Existing Team vs. Team 2 Memory card slot 2 (2-A) is used to load Team 2. Load Team Edit Data *1 Load Master League Data Proceed to the Player Settings Screen *1: Loaded data consists of flag, uniform, and team information, and is only valid for the current match. Please note that player data is NOT loaded. Information Screen Rankings: Consecutive wins: Rankings History: Team Info: Goal/Assist Rankings: Schedule: Displays team rankings, points, and goals for and against. Displays each team's wins and losses and its longest winning streak. Displays a graph showing the changes in each team's ranking. Displays points, winning percentage, and player goals and injuries for each team. Displays a list of the 16 highest-scoring players overall. Displays the opponent list for next season and beyond as well as scores from past matches. Tournament: Displays the progress of tournaments. Rankings/Matches: When playing in Group League format, displays the status of each group. MEMORY CARD slots When loading Master League Data, MEMORY CARD slot 1 (1-A) is used for Team 1 and MEMORY CARD slot 2 (2-A) is used for Team 2. The MEMORY CARD slots are not only used for loading Edited Club Team Data and Master League Data, but also when Formation Setup is accessed immediately before the game starts or from the Pause Menu while the game is in progress. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 20 19 PES3 PES3 20 Game Modes/League Mode Icons Used in League Mode, Cup Mode and Master League Mode Win points Number of wins Number of losses Number of draws Total goals for Total goals against Goal difference Number of yellow cards Number of red cards Win Loss Draw Press up/down on directional button to navigate Press left/right on directional button to scroll Next/previous page OK Go back, previous screen Help Game Modes/Cup Mode Cup Mode (International Cup, European Cup, Africa Cup, America Cup, Asia-Oceania Cup, KONAMI Cup) International Cup In the International Cup tournament, 32 countries are split into 8 groups of 4 teams each and take part in a round robin qualifying tournament. The top 16 teams qualify to take part in the main tournament. European Cup In the European Cup, 16 teams are split into 4 groups of 4 teams each to take part in a round robin qualifying tournament. The top 8 teams qualify to take part in the main tournament. African Cup/American Cup/Asia-Oceanian Cup Teams are selected from each region for the African Cup, American Cup, and Asia-Oceanian, and these teams take part in a tournament. KONAMI Cup The tournament format can be set to Group, Tournament, or Round Robin. You can also select the number of participating teams. See p. 19: "Information Screen" for more details. Cup Tournaments International Cup (knockout tournament) European Cup (knockout tournament) African Cup American Cup Asia-Oceanian Cup KONAMI Cup (Knockout tournament) Group League Tournaments International Cup (qualifying group league) European Cup (qualifying group league) KONAMI Cup (qualifying group league) The two top teams in each group proceed to the final knockout tournament. Round Robin Tournaments KONAMI Cup (round robin tournament) Environment settings These settings control various environmental factors in the game. Basic settings p.16. Master League-only settings p. 22 Accumulated Fatigue: Allows you to choose whether players carry over built-up fatigue from one match to the next or recover between matches. Strip Selection: Allows you to choose each team's strip type before the match. Change Environment Settings: Determines whether environmental settings can be changed after the match starts. Cheat Prevention Save: Determines whether a penalty is applied for resetting in the middle of a match. Auto-Save: Determines whether results will be saved automatically at the end of the match. (This is not the same Auto-Save as the one for the options file.) Home and Away Format In tournaments with a home and away format, each round includes two games ­ one home and one away game. When both games result in a draw, the total number of points for the away games are doubled (away game doubling format). If this fails to produce a winner, extra time and then penalty shootouts are played to decide the winner. The home and away format can be set at ON/OFF for the African Cup, the American Cup, the Asia-Oceanian Cup and the KONAMI Cup. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 22 21 PES3 PES3 22 Game Modes/Starting the Game Starting the Game Master League Mode In Master League Mode, the object is to create and run your own team with players of your choosing and build it into a powerhouse. There are four leagues - Northern, Southern, Eastern, and Western - and each league is divided into Division 1 (14 teams) and Division 2 (8 teams). Your team competes against computer teams (called COM teams) in a league format. Depending the overall record, teams may be promoted or relagated between Division 1 and Division 2, and those with good records are invited to participate in big tournaments. In addition, teams accumulate points by winning matches, and these points can be used to acquire new players and pay player salaries. Game Modes/Master League Mode Master League Mode Team Management Choose this option to control team management functions. Formation: This sets the basic formation of the team. Any changes made here will affect the match in progress. Negotiations: Negotiate with players and other teams in order to acquire new players, renew expired contracts or cancel existing contracts. Transfer Program Information: Shows transfers made by all teams. This screen can be accessed when a transfer is carried out. Upcoming Transfers: Provides information on transfers scheduled for the next season. Team History Log: Displays a record of the team's history. Up to 15 past seasons can be viewed. Team Training: Carry out free training with the player team. Modify Player Number: Change the player numbers. Edit Team: Edit team data, including the flag and name of the club team. Training Promising Players: If there are young players who can be developed, select this option to train them. Calendar: View the current season's schedule for your team. Environment Settings Choose this option to set various environmental factors in the game. Basic settings p. 16 League/Cup Mode settings p. 19 Teams No matter which team is selected, its beginning roster will be the same. By negotiating to acquire new players and releasing old players, you can build your own team. The team roster must consist of no fewer than 16 players and no more than 40 players. You can only negotiate with a maximum of 5 players at a time. Game Over The game ends if the team's roster falls below 16 players, the team's point total drops below -9,999, or the team has a negative point total at the end of the season. Viewing Information Results and schedules for Master League and Cup matches can be found under their respective tournaments. See p. 19: "Information Screen" for more details. Master League Negotiation Settings Retired Player Acquisition: Determines whether COM teams will acquire players who are currently retired. Transfer Frequency: Determines how often COM teams will initiate transfers. Level of Acquired Players: Determines the ability levels of players acquired by COM teams. Acquisition Difficulty: Determines how willing COM teams are to negotiate. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 24 23 PES3 PES3 24 Game Modes/Master League Mode Master League Mode Negotiations In order to acquire a new player, you must negotiate with that player and the player's current team. In addition, players on your own team whose contracts are about to expire must have their contracts renewed. You are not the only one who can initiate negotiations; COM teams can do this as well. Game Modes/Master League Mode Types of Negotiation Negotiation Type Description Adjustable Details Symbols Used in Player List When applying for negotiations, the following symbols may be placed before players' names. COM team player in transfer negotiations Player from own team in transfer negotiations COM team player in loan transfer negotiations. The names of players currently on lease transfer are darkened. Player from own team in loan transfer negotiations. Players currently on lease transfer cannot be negotiated with or released. COM team player in free transfer or contract renewal negotiations. Even if another team has applied for free transfer negotiations with a player, the player's current team can still apply for contract renewal negotiations. Player from one's own team in free transfer negotiations. Player in trade negotiations. Player in contract renewal negotiations. Player from one's own team chosen to be released *Players whose names are darkened cannot be negotiated with. Flow of Negotiations Applying for Negotiations 1 Apply for negotiations: Choose the player you want to acquire or whose contract you want to renew and select the type of negotiations to apply for. After confirming the application, use "Set Negotiation Parameters " to adjust the conditions you would like to offer. Players whose names are dark cannot be negotiated with. 2 Set Negotiation Parameters: Adjust the point distribution and then submit it to the player and the team. The conditions set here can be changed at any time before the end of the current round. 3 Player Response: The conditions will be confirmed at the beginning of the following week, and you will receive a response to your offer. 4 Transfer: If negotiations are completed during the first half of the season or during the off-season, the transfer will take effect immediately. If negotiations are completed during the second half of the season, the transfer will always take effect after the season ends. Transfer Used to acquire a player who has a half year or more left on his contract with his current team. Transfer points, bonus points, length of contract Free transfer Used to acquire a player who has less that half a year left on his contract with his current team. Bonus points, length of contract Trade Used to exchange one player for another. If the players are not of equal value, transfer points must be added to the trade. Player to be traded, bonus points, length of contract, (transfer points) Loan Used to acquire a player for a limited period of time. Lease points, length of lease Renewal Used when the contract of a player on one's own team has expired or is about to expire. Bonus points, length of contract Contract Used when acquiring trainable players. Bonus points, length of contract When an application for negotiations is received 1 Check the conditions of the transfer: When an application for negotiations is received from a COM team, the player and the team concerned will appear in the field. Check the number of points that are being offered for the player. 2 Reply: Decide whether or not to proceed with the negotiations. When an application for contract renewal negotiations is received At the beginning of the off-season (week 36), you will enter into contract renewal negotiations with players whose contracts have expired. If no action is taken, all contracts will automatically be renewed. If "Cancel Negotiations" is selected, the player will leave the team. Unless a sufficient number of bonus points are offered at contract renewal time, the player may decline to renew his contract. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 26 25 PES3 PES3 26 Game Modes/Master League Mode Master League Mode Acquiring Created Players Created players can be acquired for use in the Masters League. It is possible to add created players to the team selection column on the player selection screen in Negotiations. Created player data added to a team will be stocked as saved Masters League Data. This prevents the acquired player from being affected by any future editing. It is possible to make changes to such players by creating a new player incorporating the changes and acquiring them. A maximum of 40 edited players can be stocked in saved Masters League Data. Game Modes/Master League Mode Overall Flow for Master League Fixture/Tournament D2 League Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5 Fixture 6 Fixture Fixture Fixture Fixture Fixture Fixture 7 8 9 10 11 12 Fixture 13 Fixture 14 Top 2 teams progress to playoffs Playoffs Off-season (1 to 8 weeks) Editing Club Teams It is possible to edit Club Team names, strips, flags and other details. See p. 31 for further details. Modify Player Numbers Player numbers can be freely modified. See p. 30 for further details. Training It is possible to carry out free training for the player team. In the Masters League, the weather for a season will not change no matter how many times training is carried out. See p. 27 for further details on Free Training. D1 League Fixture 1 Fixture 2 Fixture 3 Fixture 4 Fixture 5 Fixture 6 Fixture 7 Fixture Fixture Fixture Fixture Fixture Fixture Fixture 8 9 10 11 12 13 14 Fixture Fixture Fixture Fixture Fixture Fixture Fixture 15 16 17 18 19 20 21 Fixture Fixture Fixture Fixture Fixture 22 23 24 25 26 Bottom 2 teams go to relegation playoffs Training Promising Players Once a promising player has been acquired, It is possible to train that player. Points earned from winning matches can be allocated to increase the various ability levels of the player and improve his performance. Training Time Limit After a fixed amount of time has elapsed, further training will no longer be possible. Be sure to pay attention to the time limit. D2 Cup First Round (1) First Round (2) Semifinal (1) Semifinal (2) Final Winning team participates in Masters' Cup Masters' Cup MC First Round (1) MC First Round (2) Quarterfinal (1) Quarterfinal (1) Semifinal (1) Semifinal (2) Final D1 Cup First Round (1) First Round (2) Second Round (1) Second Round (2) Semifinal (1) Semifinal (2) Final Championships Prelim GL Round 1 Prelim GL Round 2 Prelim GL Round 3 Prelim GL Round 4 Prelim GL Round 5 Prelim GL Round 6 Main GL Round 1 Main GL Round 2 Main GL Round 3 Winning team participates in Masters' Cup Advice on avoiding Game Over Applying for negotiations without a firm plan in mind may result in the number of points being paid out exceeding the number of points possessed. Keep a close eye on the number of points you have left. See the section on Continuing a Saved Game (p. 35) for details on continuing games using data saved to a memory card (8mb)(for PlayStation®2). Main GL Round 4 Main GL Round 5 Main GL Round 6 Quarterfinal (1) Quarterfinal (1) Semifinal (1) Semifinal (2) Final PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 28 27 PES3 PES3 28 Game Modes/Master League Mode Prerequisite for moving up to Division 1: Finish in top 2 in relegation/promotion playoffs Game Modes/Training League mode Training Mode (Free Training / Challenge Training / Beginner Lesson / Control) Prerequisites for qualifying for the championships: To To To To qualify qualify qualify qualify for for for for preliminary group league...finish in 3rd to 6th place in Division 1 main group league...finish in top 2 in Division 1 main group league...finish in top 2 in preliminary group league championship tournament...finish in top 2 in main group league Challenge Training This mode allows you to have fun while learning the controls used in the game. Each event is divided into levels. Beating the target score for a level will allow you to proceed to the next level. Achieving a high score will qualify you for the rankings. Clear progress and rankings data can be saved to a memory card (8MB) (for PlayStation®2). By loading this data (Challenge Data), you can compete to break your previous records. (Turning the Auto-Save setting on the Options screen to ON will cause data to be saved whenever a new record is set.) Game Modes/Training League mode Training Mode (Free Training / Challenge Training / Beginner Lesson / Control Descriptions) Original Dribble Challenge This mode can be unlocked by exchanging PES accumulated during the game at the PES Shop. It allows dribbling courses to be edited and used for practice. Free Training Practice a wide range of techniques, including shots on goal, free kicks and set plays. Player teams can also be divided into practice squads for free training. Beginner Lesson Get hints on basic game techniques and practice using them. General Settings Control Fouls Set whether fouls will be called or not. Provides explanations of the game's basic controls. Press the buttons as indicated to learn the controls. Offside Set whether offside calls will be made or not. Saving in Training Mode Environment settings for Free Training and Challenge Training are saved in the "Pro Evolution Soccer 3" options file. G./C. Kick/ Throw in Set the side on which the game restarts on a goal kick, corner kick, or throw-in after the ball goes out of play. Play Again Button Assigns the Play Again Retry function to the SELECT button. If you are already in the Free Training, press pause and select the "General Settings". You will be able to assign the Play Again Retry to the Select Button. This way, when ever you press select, you can retry with the same conditions. Squad Games To play a intra-team practice game, enter the Formation Settings screen from the Pause Menu. Press the START button to switch control to the away team side. Move the cursor to the players who will be participating in the match and press the button to confirm. To remove the player from the team, press the button once again. Once settings are complete and you end pause , the selected players will enter the pitch and begin practicing. PES3_Man Guts_uk.qxd 2/9/03 12:27 pm Page 30 29 PES3 PES3 30 Game Modes/Edit Mode Edit Mode Edit Players In this mode, players can be created, edited and registered. Game Modes/Edit Mode Modify Players Modify player names, physical appearance, ability and other parameters. Created players whose nationality is set to "Free" will assume the nationality of the national team to which they are registered, so their nationality cannot be changed. Create Creating a player from scratch. Deleting Created Players Delete created players. Players who have been registered in teams cannot be deleted. To delete registered players, use the Player Registration function to return them to the Created Player Frame. Create a player to edit 1 Select Create Player to display the creation screen. 2 The player first displayed does not have an assigned name or nationality. Specify the required details for each field to create the player. Select "Base Copy" at the beginning of the process to create a player based on an existing player. Basic Settings Enter basic information about the player. The player's nationality will initially be selected randomly at first. Register Players Select players for the national teams. Appearance Settings Set the player's appearance. Press the button to switch to the Montage Creation screen. Registering players with teams 1 Use the Player Registration screen to register stocked players with teams. 2 Align the cursor with a stocked edited player, and press the button. 3 Select the team of the player whom the stocked player is to replace. Press the button to complete the registration process and enable the stocked player to play in actual games. Ability Settings Player Name Enter the name of the player. Players who have not been named cannot be stocked. Set the player's abilities. Special Ability Settings There is no limit to the number of special abilities a player can have. 3 After all the parameters have been set, the player is "stocked". Stock the created player in any of the empty NonRegistered Player locations between 1 and 8 in the edit column. Players who have been stocked can be registered in a team using the Player Registration function on the main menu, making them eligible to play in actual games. Select Player Commentary Name Select the name that the player is to be called by the commentator during matches. When "Player Number" is selected, commentary is carried out based on the player's shirt number. Player Name Colours Player names are colour-coded according to their selection status (the same colours are used when selecting Classic players) White, Blue: Player can be selected. Grey: Player cannot currently be selected. * Created players with nationality set to "Free" can be registered with any team, but cannot be registered in more than one team. * The names of players who do no meet the selection conditions will be dark. Strip Name Enter the name to be used on the back of the player's jersey. Position Settings Set the player's suitability for each position. If the player is suitable for multiple positions, the position listed under "Registered Position" will be displayed during matches. If the player participates in a match at a position for which he is not suited, the player's abilities will suffer greatly. Modify Player Numbers Set player numbers. If a number that is already being used in the team is assigned to a second player, the two players concerned will exchange numbers. Number Input Enter a 4-digit number. PES3_Man Guts_uk.qxd 2/9/03 12:28 pm Page 32 31 PES3 PES3 32 Game Modes/Edit Mode Edit Club Teams Edit the name, strip, flag and other parameters for teams used in the Master League. Any changes here will be effective in all modes. Game Modes/Edit Mode Edit Mode Team Strip Edit the team strip. To return strips to their original state, select "Default Strip" on the Select Strip to Use screen. Goalkeeper strips/default strips cannot be edited. Team Names Team names can be written in English or in three-letter codes. Flags Edit the flag used by a team or create a new flag. Flags can be freely designed by placing up to 8 foreground elements on a background. The type, position, size, colour, transparency, and priority of each element can be edited, and each can be rotated and reversed up/down/left/right. After selecting "OK" on the Layer List Menu, choose a location to store the new flag. After all of the foreground elements and the background have been generated, the flag will be stored in the selected location. The stored flag can not only be selected as the flag of a club team, but can also be used as the background when designing a new flag. In addition to stock locations 1 through 64, flags in progress can also be stored in the layer list. This feature can be used to hold an early version of a flag in progress; later, if the flag does not turn out the way you want it, you can recall the earlier version and redo it. Flags in progress are temporary objects, so exiting Edit Mode (or Team Edit Mode in the case of Master League) will cause them to be lost. Uniform Name and Number Edit the names and numbers displayed on the back of the jerseys. Team Colours Change the team's image colour. This affects the colour of the seats in the stands. Stadiums Change the home stadium. Save Data Manager Edited Data Manager Load player names, parameters and other data from a friend's Player Data/Edited Club Team Data and copy it into your own Option File. Screen Layout Element controls Y: Vertical position X: Horizontal position W: Width H: Height R: Rotation Option File Colours Edited data is saved in the Option File. It is also possible to load Edited Data that has been saved in the Option File. Copying Data Items that can be copied. Foreground elements Player data Player names, appearance settings and other parameters. Layer list Link Display on/off Edited Club Team Data Flags, strips, and team information. Items that cannot be copied Layers are ranked in order of priority. (Priority "1" is displayed on top.) Link: - linked - not linked Linking elements allows several elements to be moved simultaneously using the Link Move feature on the Elements Menu. Layers: Edited players cannot be copied. Saving Data Copied data will be lost when the power is turned OFF. It is therefore necessary to save copied data in the Option File. By saving in the Option File, it is possible to restart a game from the place where the data was last saved, even if the system was reset. PES3_Man Guts_uk.qxd 2/9/03 12:28 pm Page 34 33 PES3

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