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User manual GAMES PS2 SILENT HILL 4 - THE ROOM

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User guide GAMES PS2 SILENT HILL 4 - THE ROOM

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TABLE OF CONTENTS GETTING STARTED ..................................................................2 STARTING UP................................................................................3 PROLOGUE ....................................................................................4 CHARACTERS ...............................................................................5 GAMEPLAY.....................................................................................6 BASIC OPERATION....................................................................7 ITEMS AND WEAPONS........................................................10 SAVE/LOAD ...................................................................................11 OPTIONS.........................................................................................12 CREDITS..........................................................................................14 1 GETTING STARTED STARTING UP DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Silent Hill 4 The RoomTM disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. MEMORY CARD (8MB)(FOR PLAYSTATION®2) To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 or memory card slot 2 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games. In order to save game data, you will need a memory card (8MB)(for PlayStation®2) with at least 781 KB of space. The game can be played using the DUALSHOCK®2 analog controller. Insert the controller into controller port 1. The game cannot be switched between analog mode and digital mode. The mode indicator is always red, regardless of whether the vibration function has been turned on or off. 2 3 PROLOGUE CHARACTERS HENRY TOWNSHEND Henry is a calm, young man who never lets his feelings show. By the time the story begins, he has been locked in his room for five straight days. Suddenly, a large hole appears in his bathroom wall with no reason or warning, and he is dragged into the depths of terror . It was two years ago that Henry Townshend moved into Room 302 of South Ashfield Heights, an apartment building in the mediumsized city of Ashfield. Henry was happy and enjoying his new life. But five days ago, something strange began to happen. A recurring dream began to haunt him. And there was one other thing... EILEEN GALVIN Eileen is Henry's next-door neighbor, the young resident of Room 303. She has a kind personality, although she has the tendency to depend too heavily on others at times. The relationship between Eileen and Henry is nothing more than simple recognition of one another, but they are both dragged into a strange set of events that will change everything. 4 5 GAMEPLAY New Game To begin a new game, select "New Game" from the title screen. Next, select the level of difficulty. Easy .............Recommended for beginners of action games. Normal ......Recommended for the average player. Hard ............Recommended for the experienced action gamer. Regardless of which level is selected, all endings and scenarios are identical. (In the Hard difficulty level, some puzzles are more difficult to solve.) BASIC OPERATION Basic Controls L2 button REAR VIEW CAMERA R2 button READY WEAPON directional buttons MOVE ITEM CURSOR C button CHECK MAP/ CHECK SCRAPBOOK left analog stick MOVEMENT SELECT button ITEMS START button PAUSE right analog stick RESET CAMERA Z button CANCEL/RUN X button ENTER/EXAMINE/ATTACK V button USE/EQUIP ITEM Game Over The game ends when Henry dies. Silent Hill 4 The RoomTM was designed for play using a DUALSHOCK®2 analog controller. Certain button functions can be changed in the Options menu. Continue When the game is over, you return to the title screen. At this point, you have the option to continue. If Continue is selected, you will restart at the last continue point. The level of difficulty may also decrease slightly depending on the situation. Examine When exploring an area using the first-person view, an eye icon pops up if there is something worthy of investigation. Press the button to take a closer look at the object/area. 6 7 BASIC OPERATION CONT. Item Icons When the directional or the button are pressed, an item icon appears at the bottom of the screen. To use or equip any of the items listed, use the left and right directional buttons to select the desired item(s), and press the button. Items can be kept in the item box located in the living room. There is a limit on the number of items that can be held at once, so carry only what you need. BASIC OPERATION CONT. Map / Scrapbook Switch back and forth between the Map and the Scrapbook by pressing the ç button. Rooms that have already been explored, as well as doors that have not yet been opened, are marked in red on the map. The Scrapbook contains notes and assorted bits of information in a file, viewable at any time. Battle/Fighting You must have a weapon equipped in order to do battle. As long as a weapon is equipped, press the button to ready it. In order to attack the enemy, press the button. For hand-to-hand combat weapons, hold down the button for an extended period to increase the power gauge and make the blows more powerful. Press the button while in the ready position to jump back. Combine this with the left analog stick to jump right or left. Reset To reset the game and return to the title screen, hold å, ß, , , SELECT, and START at the same time. 8 9 ITEMS AND WEAPONS STEEL PIPE Solid steel pipe, about 1 meter in length and easy to use. SAVE/LOAD In order to save game data, you will need a Memory Card (8MB) (for PlayStation®2) with at least 781 KB of free space. Save REVOLVER Easy to use, but somewhat lacking in power. In order to save game data, Henry must go to the living room where his diary is kept. Doing so displays the save screen. Load HOLY CANDLE Special candle with the power of exorcism. The effects last for a while after lighting. In order to load a previously saved game, select the Load option on the title screen and follow the on­screen directions. SAINT MEDALLION May be used while another weapon is equipped. The Medallion repels ghosts, but will eventually break. FIRST-AID KIT Heals wounds, restoring some of Henry's life. 10 11 OPTIONS To access the Options screen, either select Options on the title screen or press the ç button while pausing the game. Various settings can be changed in the Options menu, including: BGM VOLUME Adjust the volume of the background music. SE VOLUME Adjust the volume of the sound effects. BUTTON CONFIG. Customize the control and buttons for the game. BRIGHTNESS Adjust the brightness of the screen. DEFAULT CONTROL Select the default movement settings for the left analog stick between running/walking. SCREEN POSITION Adjust the position of the game screen. NOISE EFFECT Turn the screen noise effect ON/OFF. LANGUAGE Switch the game language between English and Japanese. BLOOD COLOR Selects blood color. SUBTITLES Turn the subtitles ON/OFF. HEAD MOTION Turns the head motion ON/OFF in first-person view. VIBRATION Turn the controller vibration ON/OFF. HIDE GAUGE Hide or show the Life Gauge on screen. SOUND Switch between stereo and mono sound. HIDE ICON Hide or show the Item Icons on screen. 12 13 CREDITS KONAMI COMPUTER ENTERTAINMENT TOKYO STAFF CREDITS Director, Scenario Writer Program Director Art Director Sound Director Suguru Murakoshi Kosuke Iwakura Masashi Tsuboyama Akira Yamaoka Kosuke Iwakura Masayoshi Sato Ken Kudo Hideyuki Fujii Kenji Yoshino Taku Otani Masato Akiyama, Tomohiro Maeyama Naoto Oshima Masahiko Saito Nazuki Matsushita Masashi Tsuboyama, Masaya Okada, Jun Inoue Chieko Ogura, Naomi Hara, Shingo Yuri, Sachiko Sugawara, Minako Asano, Tomoko Mori Tatsuto Yabe, Hiroko Usuda, Tomoko Morohoshi Background Design Takeshi Miura, Masaya Aoyama, Kana Saito, Masayuki Fujiki, Kyohei Yamaguchi, Ryoko Horie Takahide Murakami, Hideyuki Shin, Sosuke Honda Atsushi Tsujimoto, Atsushi Sakamoto, Shiro Kanemori Mai Kitazawa PROGRAMMERS Engine Programmer Interface Programmer Player Programmer Monster Programmer Stream Programmer Demo Programmer Event Programmers Camera Programmer Horror Phenomenon Programmer Sound Programmer Character Motion Drama Animation Logo Design PUBLICITY Kaz Nirasawa, Taro Miyake, Morio Kishida, Kanako Nakahara, Yoshinori Hirai, Yoko Yanagisawa, Kazuya Maruyama TRANSLATION Wordbox, Inc., Wordbox NS CronosJapan K.K. English Supervisor Jeremy Blaustein (Wordbox, Inc.) DESIGNERS Monster Design Character Design MOTION CAPTURE STUDIO Links DigiWorks Sakuratei VOICE RECORDING STUDIO OMNIBUS JAPAN Room Design 14 15 CREDITS ENGLISH VOCALS PRODUCED BY ZRO Limit Productions KONAMI DIGITAL ENTERTAINMENT -- AMERICA President Chief Operating Officer Sr. V.P., Sales & Marketing Vice President--Operations Vice President--Production Senior Director--Marketing Associate Marketing Director Product Manager Director--Marketing Communications Associate PR Director Associate Director-Creative Services Production Coordinator Creative Services Packaging and Manual Design Tommy Gotsubo Geoffrey Mulligan Catherine Fowler Linda Stackpoole Kurt Busch Rick Naylor Brad Schlachter Wilson Cheng Cherrie McKinnon Marc Franklin Monique Catley Lee Allison Verdeckberg Ayzenberg Group IN ASSOCIATION WITH SHADOW BOX STUDIO Producers Music Supervisor Music Lyrics Lyrics (Original) Vocalists Recording Studio Recording Engineer Yutaka Maseba Haruyo Kanesaku Joe Romersa Akira Yamaoka Joe Romersa Hiroyuki Owaku Mary Elizabeth McGlynn Joe Romersa Magnitude 8 Post, Los Angeles, CA Michael McCarty (Magnitude 8 Post, Los Angeles, CA) SPECIAL THANKS Matt Robinson, Brett Robinson, Daniel Castillo, Jean Chung, Kumi Watabe, Manny Chargualaf, Peter Nguyen, Mike Dobbins, Philip Travisano, Brad Smith Silent Hill 4 The RoomTM is a trademark of Konami Computer Entertainment Tokyo, Inc. © 1999 2004 Konami Computer Entertainment Tokyo. ALL RIGHTS RESERVED. KONAMI® is a registered trademark of KONAMI CORPORATION. All Rights Reserved. SPECIAL THANKS TO Hiroyuki Owaku, Michio Horikiri, Norihito Hatakeda, Makoto Hiura, AKT, Tetsushi Takahashi, Hidenori Onishi, Wilson Cheng, Ken Ogasawara Sub-Producer Producer Executive Producer Akihiro Imamura Akira Yamaoka Hirotaka Ishikawa 16 17 NOTES 18 19

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