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User manual GAMES PSP FORD STREET RACING
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User guide GAMES PSP FORD STREET RACING
Detailed instructions for use are in the User's Guide. PFORDRUS03
WWW.FORDBOLDMOVES.COM WWW.EIDOS.COM
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP®(PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference.
Health precautions
· When operating the unit, play in a well-lit room and keep a safe distance from the screen. ·Avoid prolonged use of the console. Take a break of about 15 minutes during every hour of play. ·Do not use the console when you are tired or short of sleep. ·When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the console immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. · Lightheadedness, nausea, or a sensation similar to motion sickness. ·Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Getting Started
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Use and handling precautions
·This disc is PSP®(PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. ·This disc is compatible for use with the PSP®system marked with FOR SALE AND USE IN U.S. ONLY. ·Depending on the software, a Memory Stick DuoTMor Memory Stick PRO DuoTM(both sold separately) may be required. Refer to the software manual for full details. ·Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. ·Set the PSP®system's wireless network feature to off when using the PSP® system on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP® system's wireless network feature could interfere with the proper operation of the pacemaker. · If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. ·Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. ·Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. ·Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. ·Do not block the opening with paper or tape. Also, do not write on the disc. ·If the opening area does get dirty, wipe gently with a soft cloth. ·To clean the disc, wipe the exterior surface gently with a soft cloth. ·Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. ·Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. ·SCE Recording surface will not be held liable for damage resulting from the misuse of discs.
Memory Stick DuoTM
Starting Up . . . . . . . . . . . . . . . . . . . . . . 3
Wi-Fi (WLAN) Features
Game Controls . . . . . . . . . . . . . . . . . . . . 4 Getting into the Game . . . . . . . . . . . . . . 4 Menus . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Main Menu . . . . . Career Menu . . . . Arcade Menu . . . Multiplayer Menu Driver Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5
Team Racing . . . . . . . . . . . . . . . . . . . . . 6
Team Racing Display . . . . . . . . . . . . . . . . . . 6 Switching Vehicles . . . . . . . . . . . . . . . . . . . . 8 Team Orders . . . . . . . . . . . . . . . . . . . . . . . . 8 Team Race Types . . . . . . . . . . . . . . . . . . . . 10
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Solo Racing . . . . . . . . . . . . . . . . . . . . . 12
Solo Racing Display . . . . . . . . . . . . . . . . . . . 12 Solo Race Types . . . . . . . . . . . . . . . . . . . . . 13
Career . . . . . . . . . . . . . . . . . . . . . . . . . 14
Events . . . . Competitions Challenges . Showroom . Garage . . . . Multiplayer . .. . .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 14 14 14 15 15
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
"PlayStation""PS"Family logo, and "PSP"are registered trademarks and "UMD"is trademark of , Sony Computer Entertainment Inc. "Memory Stick Duo" and "Memory Stick PRO Duo" are trademarks of Sony Corporation.
Credits . . . . . . . . . . . . . . . . . . . . . . . . . 16
ULUS 10159
GETTING STARTED
Right side view
STARTING UP
PSP® (PlayStation®Portable) system configuration
L button Directional buttons LCD screen R button
buttons
buttons
POWER/HOLD switch
Front view
Disc cover DC OUT connectors
MEMORY STICK DUOTM access indicator WLAN access indicator Analog stick Strap holder Left speaker HOME button Volume
POWER indicator
HOLD indicator Right speaker START button SELECT button Sound button Display button
IR port
USB connector
OPEN latch
Set up your PSP® (PlayStation® Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the FORD BOLD MOVES STREET RACINGTM disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP® system 's home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the J button of the PSP® to start the software. Follow the on-screen instructions and refer to this manual for information on using the software. NOTICE: Do not eject a UMDTM while it is playing.
WI-FI (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you to communicate with other PSP systems, download data and compete against other players via connection to a wireless local area network (WLAN). HINT: A WLAN access point is a device used to connect to a wireless network. SSID and WEP keys are types of wireless network information. They may be required when connecting to an access point or router. This information is generally set in the access point or router using a PC. You can adjust the network settings to allow connection to a wireless local area network (WLAN). FORD BOLD MOVES STREET RACINGTM supports Ad Hoc mode only. · AD HOC MODE: Ad Hoc mode is a Wi-Fi feature that allows two or more individual PSP systems to communicate directly with each other. NOTE: You are responsible for Wi-Fi fees.
MEMORY STICK DUO TM
WARNING! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident. To save game settings and progress, insert a Memory Stick Duo or Memory Stick Pro Duo into the memory stick slot of your PSP ®. You can load saved game data from the same memory stick or from any memory stick containing previously saved games.
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GAME CONTROLS
MENUS
MAIN MENU
Control
analog stick directional buttons
In-Game
Steer (4/3) Steer (4/3) Switch vehicle (1) Rear view (2) Accelerate (1) Brake/Reverse (2) Handbrake Change view Team Block Team Boost Pause game Quit game
Menus
Menu navigation Menu navigation
QUICK RACE Compete in a single Solo race. The fastest way to get racing! CAREER Take on the challenge of Team and Solo career games to collect the best cars and unlock tracks (see below). ARCADE Compete in Team and Solo races with your unlocked vehicles and tracks (see below). MULTIPLAYER Play against your friends with up to three players in Team races and up to six players in Solo races (see below). DRIVER DETAILS Manage your game options and profile (see below).
J button L button H button K button L button R button START button HOME button
Accept Special function Back Special function Rotate camera (Garage) Rotate camera (Garage) Quit game
CAREER MENU
SOLO Compete in a series of Solo competitions and challenges to earn credits to buy vehicles and unlock new vehicles and tracks. TEAM Compete in a series of Team competitions and challenges to earn credits to buy vehicles and unlock new vehicles and tracks. GARAGE Sell and repair the vehicles you've bought. SHOWROOM Buy and test drive the vehicles you've unlocked.
GETTING INTO THE GAME
Welcome to FORD BOLD MOVES STREET RACINGTM! Race 24 of Ford's most aspirational vehicles through the streets of Los Angeles in a teambased driving experience. You command a team of two vehicles, ranging from the classic Boss Mustangs to the brand new Shelby GT500 Concept, with the ability to switch between vehicles in-race and issue team orders while racing -- adding elements of team strategy and tactics to the car racing experience.
ARCADE MENU
SOLO Compete in Solo races with your unlocked vehicles and tracks. TEAM Compete in Team races with your unlocked vehicles and tracks.
MULTIPLAYER MENU
CREATE GAME Create a multiplayer Team or Solo game. SEARCH FOR GAMES Search for existing multiplayer games.
DRIVER DETAILS
Game Options CAMERA Select the default camera: CHASE or BUMPER. SPEED UNITS Select the Speed indicator (page 8) units: KPH (kilometers per hour) or MPH (miles per hour). AUTOSAVE Turn AUTOSAVE ON to ensure that your progress and records are saved automatically.
Audio MUSIC Adjust the game's music volume. EFFECTS Adjust the game's sound effects volume.
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Profiles LOAD Load a previously saved profile. SAVE Save your current profile. NEW Create a new profile. DELETE Select and delete a saved profile. Game Summary Check your progress through the Team and Solo career games and see how many vehicles and tracks you have unlocked. Credits View the game credits.
Your Position Shows the current position of the vehicle you are driving, and the total number of vehicles in the race. Pack Position Shows the current positions of all vehicles in the race in their team colors. The vehicle at the top is leading the pack. Your team vehicles are highlighted with a blue glow; the vehicle you are driving is the larger of these two. Teammate Block & Boost Icons The Block and Boost icons show whether your teammate is available to follow a team order or is currently performing a team maneuver. Block
· Teammate is not available to block, probably because this driver is not close enough to any opponent vehicle to perform this maneuver. · Teammate is available to block. Press the L button to order this driver to block. · Teammate is currently blocking. (Press the L button to cancel the order.)
TEAM RACING
Control a team of two vehicles that must work together to ensure they both finish in the highest position possible. The team with the highest point total wins -- not the team that crosses the finish line first. As leader of your team, you have three special skills available: you can SWITCH between team vehicles to take control of them and also issue BLOCK and BOOST orders to your teammate. It is essential that you use combinations of switching, blocking and boosting to develop your race strategy and racing tactics. As you play through Team Career mode, you will need these skills to beat more powerful teams.
Boost
· Teammate is not available to boost, probably because this driver is not close enough to you to perform this maneuver. · Teammate is available to boost. Press the R button to order this driver to boost. · Teammate is currently boosting. (Press the R button to cancel the order.)
TEAM RACING DISPLAY
Your Position Teammate Block Icon Teammate Boost Icon
Lap Shows the current lap of the vehicle you are driving, and the total number of laps in the race.
Lap
Team Position Track Map
Team Position Shows the current positions of all teams in the race in their team colors. The team at the top is leading the race. Your team is indicated by the larger vehicle icon. The team position is determined by the total number of points each team has based on the current position of each vehicle in the team. At the end of the race, finishing points are awarded to each team.
Pack Position
Speed
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Track Map Shows the layout of the track ahead. Dots indicate the positions of all vehicles in the race: your team vehicles are displayed as red dots and opponent vehicles as yellow dots. A checkered marker indicates the start/finish line. Use the Rear View camera to see a reverse view of the track and all vehicles behind you. Speed Shows the current speed of the vehicle you're driving, in KPH or MPH depending on your Speed Units setting (page 5).
When your teammate is close to your vehicle, you can perform a Double Block. This maneuver is more effective than a Single Block because your teammate sticks to your side to fill the width of the road. Press the L button to cancel the Block order. NOTE: Opposing teams will perform Block maneuvers against your team. If your vehicle is being blocked, the display will start to turn red. If you don't take action to avoid being blocked, the entire display will go red and your vehicle will momentarily lose power and control. To avoid being blocked, either overtake the blocking vehicles, drop back or move to the side. TIPS: Try a Team Defend challenge to improve your double-blocking skills. Use the Track Map to help yourself time when to issue Block orders to team members off-screen.
SWITCHING VEHICLES
Switching vehicles enables you to: · take control of either team vehicle and advance its position in the pack; · get into the best position from which to issue team orders; and · develop a greater awareness of the race situation. At any time while racing, you can switch control between vehicles by pressing the directional buttons 1. When you switch vehicles, the action pauses while you transfer to the new vehicle. (In multiplayer Team races, the action does not pause while you switch vehicles.) You take control of the new vehicle as soon as the action returns to normal speed. · Try to keep your team together because you'll race more effectively as a team.
Boosting Boosting orders your teammate to perform a power-boost maneuver with you. The trailing vehicle gets a power-boost that enables its driver to overtake the other teammate. The overtaken vehicle in its turn then gets a power-boost so it can overtake the first vehicle. The vehicle whose turn it is to boost is indicated by a slipstream effect emanating from the vehicle's rear.
Press the R button to issue a Boost order. Your teammate can only boost if the two team vehicles are within range of each other (see Boost Icons on page 7). · Appears above your other vehicle when your teammate is boosting. A successful boost results in your team gaining ground. For more effective boosting, keep your vehicles together and perform chained boosts: as soon as one boost finishes, start another. Press the R button to cancel the Boost order. NOTE: Opposing teams will attempt to boost to gain ground. Block them to break their boost. TIPS: Try a Team Attack challenge to improve your boosting skills. Move closer to your teammate to achieve a more powerful boost. Take care where you issue Boost orders; avoid boosting on tight corners and narrow sections of track.
TEAM ORDERS
As the leader of your team, you can issue Block orders to slow down opposing team vehicles or Boost orders to advance your vehicles up the racing pack. · Indicates your teammate by appearing above your other vehicle.
Blocking Blocking orders your teammate to maneuver in front of opponent vehicles to slow them down so your trailing vehicles can catch up. A successful block results in the targeted vehicles braking heavily and weaving across the track as they regain control. Vehicles performing a blocking maneuver emanate a red glow from the rear.
Press the L button to issue a Block order. Your teammate can only block when in range of an opponent vehicle or close to your vehicle (see Block Icons on page 7). · Appears above your other vehicle when your teammate is blocking.
1 Team vehicle 2 boosts past team vehicle 1 and opponent. 2 Team vehicle 1 boosts past opponent and team vehicle 2.
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TEAM RACE TYPES
Eleven race types are available for Team Racing.
TEAM RACE Each team vehicle is awarded points based on its race finish position. Teams can block and boost to gain an advantage over other teams in the race. Race results are ranked by the total number of points each team scores. Points are awarded as follows:
Position Points 1st 10 2nd 8 3rd 7 4th 6 5th 5 6th 4 7th 3 8th 2
TEAM TIME ATTACK Team race in which you speed to complete a lap faster than the target time. The lap timer starts when your first vehicle crosses the start line; it stops when your last vehicle completes the lap. Combine boosting and switching to improve your lap time. TEAM DEFEND Prevent a series of opposing teams from overtaking you by using team block. Points are awarded for each vehicle your team successfully blocks. Win the challenge by reaching the target number of points before the last opponent passes you. Timing your blocks effectively is the key to winning this challenge. TEAM OVERTAKE Your team has to overtake a set number of opposing vehicles within the time limit. An opponent is only counted as overtaken when both drivers on your team have passed that vehicle. Combine switching and boosting to improve your chances of winning this challenge! TEAM PURSUIT Your team has to chase and overtake a series of three opponents, which are given a head-start, within a time limit. An opponent is overtaken when your lead vehicle passes it. Boost with your teammate to catch faster opponents. Bonus time is awarded for each vehicle overtaken. Catch all three opponents to win the challenge. TEAM SPIRIT Team race in which one of your team's vehicles is slower than all the others in the race. The race is scored as normal, but your team has to finish in overall 1st place to win the challenge. Use all your team maneuvers to overcome the disadvantage of the weaker car in your team. TEAM OVERLOAD Full-on team race against three opposing teams. The race is scored as normal, but your team has to finish in 1st place overall to win the challenge. Use all your team maneuvers to work your way through the racing pack! LONE WOLF Race a single car against opposing teams -- that will be using team tactics against you! To offset their advantage, you will be in a faster vehicle, but you have to finish in 1st place to win the challenge! Avoid being blocked by opponents and time your overtaking carefully.
TEAM ELIMINATION Team race in which the last two vehicles at the completion of each lap are eliminated and removed from the track. The race ends when your team is the only one left on the track or both your vehicles have been eliminated. Each team vehicle is awarded points based on its race finish position. Race results are ranked by the total number of points each team scores. If your teammate is eliminated, you won't be able to use your team maneuvers! Points are awarded as follows:
Position Points 1st 12 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
TEAM DROP Team race in which the team with a vehicle in last place at the completion of each lap is eliminated. The race ends when your team is the only one left on the track, or your team is dropped. Each team vehicle is awarded points based on its race finish position. Race results are ranked by the total number of points each team has scored. Points are awarded as follows:
Position Points 1st 6 2nd 6 3rd 4 4th 4 5th 2 6th 2 7th 0 8th 0
TEAM ONE-TWO Team race, but your cars have to finish in 1st and 2nd place to win! Boost to get your team to the front of the pack, then block to defend your lead!
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SOLO RACING
In Solo Racing events you drive one vehicle. With no Team Racing strategy, you can concentrate on improving your driving skills.
SOLO RACE TYPES
Six race types are available for Solo Racing.
SOLO RACE The first vehicle to cross the finish line wins the race! In competition races, points are awarded based on each vehicle's finishing position, as follows:
SOLO RACING DISPLAY
Your Position
Position Points
1st 10
2nd 8
3rd 7
4th 6
5th 5
6th 4
7th 3
8th 2
Lap
Lap Timers Track Map
SOLO ELIMINATION Solo race in which the last two vehicles at the end of each lap are eliminated. The race ends when you are the only vehicle left on the track, or your vehicle has been eliminated. In competition races, points are awarded based on each vehicle's finishing position, as follows:
Position Points 1st 10 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Pack Position
Speed
Your Position Shows the current position of your vehicle, and the total number of vehicles in the race. Pack Position Shows the current positions of all vehicles in the race. The vehicle at the top is leading the pack. Your vehicle is highlighted with a blue glow and is larger than your opponents' vehicles. Lap Shows your current lap and the total number of laps in the race. Lap Timers Show your current and best lap times. Track Map Shows the layout of the track ahead. Dots indicate the positions of all vehicles in the race: your vehicle is a red dot; opponent vehicles are yellow dots. A checkered marker indicates the start/finish line. Use the Rear View camera to see a reverse view of the track and all vehicles behind you. Speed Shows your current speed, in KPH or MPH depending on your Speed Units setting (page 5).
SOLO TIME ATTACK Race against the clock. Beat a target lap time within a given number of laps.
SOLO OVERTAKE Overtake the target number of opposing vehicles within the time limit to win the challenge. Bonus time is awarded for overtaking three vehicles in a row without colliding with them. SOLO DUEL Race head-to-head against a series of three opponents -- beat them all to win the challenge. Each opponent is given a head-start and you must beat the vehicle to the finish line in a single lap. When you beat one opponent, the next one appears ahead of you. SOLO SPEED ATTACK Pass three checkpoints around the track while going faster than a target speed to win this challenge. Each checkpoint must be passed once within the time limit. Bonus time is awarded for beating the target speed at each checkpoint.
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CAREER
Both Team and Solo career games are played in the same way.
GARAGE
Any vehicle you purchase from the showroom is stored in your garage and is available to race in either Team or Solo career games. You can sell and repair your vehicles in the garage. Repairing damaged vehicles restores their performance.
EVENTS
Career games are composed of a series of events, each including a competition and two challenges. You complete an event when you finish in 1st place in the competition and successfully accomplish both challenges. To complete the career game, you must complete every event. The career map shows all the events as circles, with the selected event as the largest circle. The colors of the event circles indicate event status: · WHITE: Locked · BLUE: Unlocked · RED: In progress · GREEN: Completed
MULTIPLAYER
Play against your friends with up to three players in Team Racing and up to six players in Solo Racing. NOTE: The WLAN switch must be ON for multiplayer functionality.
WLAN Switch
Create Game Create a Team or Solo multiplayer game. From the Lobby, press the L button to change your vehicle(s), or press the K button to change the race settings. Press the J button to indicate that you are ready to race. The race starts when all players are ready.
RACE SETTINGS · DIFFICULTY: Set the difficulty level of your AI opponents (non-player controlled vehicles). · AI OPPONENTS: Switch AI opponents ON/OFF. · TRACK: Select an unlocked track to race on.
COMPETITIONS
Roads connecting the events indicate different ways you can progress across the career map, and there is no set order of progression. Events become more challenging toward the right side of the map, so you should buy faster vehicles in order to be competitive in these events. Competitions offer a series of races that allow you to earn credits and unlock new events. Competitions have entry requirements: you need specific vehicles to enter each competition. You can repeat competitions in order to earn more credits, but you can only be entered in one competition at a time. If you start a new competition while another one is underway, your progress in the first competition will be lost.
Search for Games Search for games to join and select a game from the Game List. After you join the game, press the J button from the Lobby to change your vehicle(s) and press the J button to indicate that you are ready to race. The race starts when all players are ready.
CHALLENGES
Successfully complete challenges to unlock vehicles and tracks.
SHOWROOM
Any vehicle you unlock in either Team or Solo career games becomes available to purchase from the showroom. You can purchase the same vehicle more than once. You can test drive any unlocked vehicle on the special test track, which records the fastest lap times (for each vehicle category) so you can compare vehicles.
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CREDITS
RAZORWORKS
Production
Kevin Bezant Steve Hart Lisa Hill
EMPIRE INTERACTIVE
Head of Development
Simon Prytherch
Producer
Benedict Wilkins
QA Manager
Dave Cleaveley
Assistant QA Manager
James Nicholas
Art
Rick Nath Simon Davies James Morris Marco Segers Mika Valimaa Damien Murphy Simon Richards Kam Chana Dan Zelcs Steven Crow Adam Wilkinson Andrew Jackson Daniel Martinez-Normand John Wilkinson Keith Burden Sanjay Nath
QA Lead
James Davis
QA
Kyle Brewer James Knight Paul Jackson Phil Octave Oliver Pareja Wayne P. Gardner
Special Thanks
The Beanstalk Group Pam Goodey (our Los Angeles tour guide) Richard T. Weaver (Motor Services) NemeSys Technology, Inc. & The Scarbee J-Slap Keith LeBlanc/The Mix Cymbals
Design
Mike Harman
Programming
Todd Gibbs Dave Proctor Jeff Sheard Dave Lomas Dan Clarke Jason Turner Ioannis Venetsanopoulos
Lead Sound Designer/Music Composer
Richard Beddow
Additional Musician
Roy Adams
Additional Sound Design
Greg Hill Soundwave Concepts Andrew Lemon Lemon Multimedia
Internal QA
Gavin Clark Richard Hughes
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EIDOS U.S. PUBLISHING
CEO & President, Eidos North America
Bill Gardner
Creative Services Project Manager
Eileen Buenviaje
Graphic Designer
James Song
Executive Vice President of Sales & Marketing
Robert Lindsey
Operations Manager
Gregory Wu
Vice President of Legal & Business Affairs
James O'Riordan
Vice President of Finance
Malcolm Dunne
Publishing Support Coordinator, Legal & Business Affairs
Clint Waasted
Vice President of Human Resources
Edie Dykstra
Senior External Producer
Nick Goldsworthy
Director of Marketing
Matt Gorman
Associate Manager of Product Operations
Colby McCracken
Marketing Manager
David Bamberger
Associate Project Manager
Clayton Palma
Director of Public Relations
Michelle Seebach Curran
QA/Customer Service Manager
Mark Cartwright
Senior Public Relations Manager
Oonagh Morgan
Customer Support Supervisor
Sean McCloskey
Public Relations Manager
Tali Fischer
Customer Support Care
Adam Braswell
Senior Public Relations Specialist
Matt Dahlgren
QA Supervisor
Aaron Safronoff
National Sales Manager
Joe Morici
QA Lead
Stephen Cavoretto
Channel Marketing Manager
Janty Sumimoto
QA Technicians
Aaron Keillor John Hayes Nicholas Cooprider Nicholas Lutz Wilfredo Dimas Richard Hartzell
Channel Marketing Project Manager
Diane Eng
Channel Marketing Coordinator
Rafal Dudziec
Sales & Marketing Analyst
Ilana Budanitsky
Special Thanks
Mark Bentley Sandra Greenberg Jim Ryan Jill Harrell Patrick Mulligan Bill Price Danny Jiang Jason Bergquist Everyone at the Ford Global Licensing team Hanshaw Ink & Image
Director of Marketing Communications
Stephanie Lipetzky
Web Producer
Roderick van Gelder
Web Designer
John Lerma
Media Manager
Micheal Tran
Events Specialist
Annie Meltzer
Creative Director
Karl Stewart
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NOTES
Register online at
www.eidosregistration.com
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold "as is" without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107 You are responsible for postage of your game to our service center.
NetBSD
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt
Ford Oval and nameplates are registered trademarks owned and licensed by Ford Motor Company. www.ford.com Shelby® and GT-500® are registered trademarks and/or intellectual property of Carroll Shelby and Carroll Shelby Licensing, Inc. and are used by Empire Interactive Europe Ltd. under license. Empire is a registered trademark of Empire Interactive Europe in the UK, Europe, and/or other countries. Developed by Razorworks. Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. All Rights Reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.
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