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User guide GAMES PSP TOMB RAIDER - LEGEND
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP (PlayStation®Portable) entertainment system before use. Retain both this software manual and the instruction manual for future reference. CONTENTS GETTING STARTED . . . . . . . . . . . . . . . . . . STARTING UP . . . . . . . . . . . . . . . . . . . . . LARA . . . . . . . . . . . . . . . . . . . . . . . . . . . MENU CONTROLS . . . . . . . . . . . . . . . . . . . MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . Start Game Load Croft Manor Options Extras Single Player Head-to-Head Health precautions · When operating the unit, play in a well-lit room and keep a safe distance from the screen. · Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. · Do not use the system when you are tired or short of sleep. · When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. · Lightheadedness, nausea, or a sensation similar to motion sickness. · Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. 2 3 4 5 5 5 5 5 6 6 7 8 Use and handling precautions · This disc is PSPTM (PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. · This disc is compatible for use with the PSPTM system marked with FOR SALE AND USE IN U.S. ONLY. · Depending on the software, a Memory StickTM Duo or Memory StickTM PRO Duo (both sold separately) may be required. Refer to the software manual for full details. · Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. · Set the PSPTM system's wireless network feature to off when using the PSPTM on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSPTM system's wireless network feature could interfere with the proper operation of the pacemaker. · If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. · Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. · Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. · Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. · Do not block the opening with paper or tape. Also, do not write on the disc. · If the opening area does get dirty, wipe gently with a soft cloth. · To clean the disc, wipe the exterior surface gently with a soft cloth. · Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. · Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. · SCE will not be held liable for Recorded surface damage resulting from the misuse of discs. TOMB TRIALS . . . . . . . . . . . . . . . . . . . . . 7 DIFFICULTY LEVELS . . . . . . . . . . . . . . . . . 9 SAVING AND LOADING . . . . . . . . . . . . . . . . 10 Saving Your Progress Saving Rewards Loading a Saved Game Movement Controls Swimming Controls Combat and Item Controls Driving Controls Combat Strategies Aiming and Firing Controls Melee Attacks Defensive Combat Controls Targeting 10 10 11 12 13 14 15 16 16 17 18 18 CONTROLLING LARA . . . . . . . . . . . . . . . . . 12 Ejecting the disc Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc. COMBAT . . . . . . . . . . . . . . . . . . . . . . . . 16 Storing the disc Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. "PlayStation" and the "PS" Family logo are registered trademarks and "PSP" and "UMD" are trademarks of Sony Computer Entertainment Inc. "Memory Stick Duo" and "Memory Stick PRO Duo" are trademarks of Sony Corporation. HUD (Head's-Up Display) . . . . . . . . . . . . . . 19 PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . 21 REWARDS . . . . . . . . . . . . . . . . . . . . . . . 23 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . 24 ULUS 10110 2 3 GETTING STARTED Right side view STARTING UP PSPTM (PlayStation®Portable) system configuration L button Directional buttons LCD screen R button buttons POWER/HOLD switch buttons Front view Disc cover DC OUT connectors MEMORY STICK DUOTM access indicator WLAN access indicator Volume POWER indicator HOLD indicator Right speaker START button SELECT button Sound button Display button IR port USB connector OPEN latch Analog stick Strap holder Left speaker HOME button Set up your PSPTM (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the TOMB RAIDER: LEGENDTM disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSPTM system's home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the X button of the PSPTM to start the software. Follow the on-screen instructions and refer to this manual for information on using the software. Note: Do not eject a UMDTM while it is playing. WIRELESS WLAN FEATURES Software titles that support Wi-fi functionality allow you to communicate with other PSP systems, download data and compete against other users via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN). TOMB RAIDER: LEGENDTM supports Ad Hoc only. AD HOC MODE -- Ad Hoc Mode is a WiFi feature that allows two or more individual PSP systems to communicate directly with each other. MEMORY STICK DUOTM Warning Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident. To save game settings and progress, insert a Memory Stick Duo or Memory Stick Pro Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any memory stick containing previously saved games. 4 5 LARA At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father -- the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an Archeological wunderkind and a glorified Treasure Hunter, depending on who's talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time. MENU CONTROLS Use the menu controls to adjust options from both the Main Menu and in-game Pause Menu (press the START button during play to pause). START button directional buttons Pause/Display Pause Menu Cycle through options Cancel/Previous menu Confirm/Next menu Z button X button MAIN MENU START GAME Start a new game. LOAD LOAD GAME -- Displays a list of saved games. Select a save and press the X button to load it. LOAD LEVEL -- Displays a list of completed levels (present in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial. CROFT MANOR You can visit Lara's expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover. 6 OPTIONS Press the analog stick or directional buttons */@ to select an option and $/^ to change the setting. Press the X button to confirm your Options changes, or press the Z button to return to the Main Menu without change. 7 TOMB TRIALS Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include: SOUND -- Adjust the volume of MUSIC, SFX and VOICE VOLUME. DISPLAY -- Use the Display Menu to adjust: · SUBTITLES -- Set subtitles ON/OFF or to your MASTER SYSTEM -- An exciting race to the finish. Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. TREASURE HUNT -- Seek out all the artIfacts hidden on the level before your timer runs out. RAID N' SEEK -- Hide n' seek meets capture the flag. preferred language. · BRIGHTNESS -- Adjust the brightness of the display. CAMERA -- Set the following options to YES or NO: · INVERT X-AXIS · INVERT Y-AXIS · AIM & BINOCS INVERT X-AXIS · AIM & BINOCS INVERT Y-AXIS CONTROL -- View the list of in-game controls. Hide your own artifact, and race to find the opposing player's hidden item. To access the Tomb Trials games, select one of the following options from the Main Menu: SINGLE PLAYER (below) HEAD-TO-HEAD (page 8) TOMB TRIALS USER STATS -- Check your best times and achievements for each trial. Press the directional buttons $/^ to turn pages. EXTRAS Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here. Note: To view unlocked items, you must first load SINGLE PLAYER GAME MODE -- Play either MASTER SYSTEM or TREASURE HUNT. CHALLENGE TYPE (present when TREASURE HUNT game a saved game. mode is selected) -- Choose the difficulty of the challenge you will undertake. LEVEL -- Choose a game level to play. (Various choices are available depending on your game mode.) START -- Begin the single player game. 8 HEAD-TO-HEAD Selecting this option takes you to the Lobby screen. From here you can send and receive game invites to and from other players. When one player accepts another's invite, the player who sent the invite can set the options below. Note: In Head-to-Head mode you are identified by the 9 DIFFICULTY LEVELS When you start a new game, you'll be prompted to select a difficulty level: DIFFICULTY -- Select your game difficulty level: · EXPLORER -- Easy play. · ADVENTURER -- Medium difficulty. · TOMB RAIDER -- Advanced challenge. nickname of your PSP system (set via the PSP system software). If your nickname contains a character not supported by the game, you'll see a v symbol in its place. GAME MODE -- Play either MASTER SYSTEM, TREASURE HUNT, or RAID N' SEEK. NO. OF LEVELS (present when MASTER SYSTEM game mode is selected) -- Choose the number of levels you will play. (The levels you actually play will be chosen at random for you.) CHALLENGE TYPE (present when RAID N' SEEK game Note: Once you select a difficulty level, you will not be prompted to do so again unless you start a new game, replay a level via the LOAD LEVEL option (page 5), or begin a new level in your adventure. mode is selected) -- Choose the difficulty of the challenge you will undertake. NO. OF ROUNDS (present when TREASURE HUNT game mode is selected) -- Choose the number of rounds you and your opponent will play. LEVEL -- Choose a game level to play. (Various choices are available depending on your game mode.) START -- Begin the multiplayer game. (START will be grayed out for several seconds while the game loads.) 10 11 LOADING A SAVED GAME You can load any saved game on your memory stick from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save from one of the four save slots. If data is present, details of the save will be shown at the right of the screen. Press the X button to load and resume that game. If you have a save that was created at the end of the game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the LOAD LEVEL option (page 5) in the Main Menu. SAVING AND LOADING Press the START button during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game. SAVING YOUR PROGRESS Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press the START button to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. Note: There is no automatic save when you leave the game. However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint. SAVING REWARDS When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game. 12 13 SWIMMING CONTROLS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROL settings in the Options Menu (page 6). MOVEMENT CONTROLS analog stick Swim left, right, forward. Dive. Hold button to dive deeper. Interact/Action/Pick up rewards. Fast Stroke. Swim toward the surface/ Surface. Rotate camera. Z button V button analog stick Movement: Sneak, Walk and Run. Crouch/Roll. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. Jump. Hold button to jump farther. Rotate camera. Reset camera angle and view HUD (page 19). C button X button V button + analog stick Z button V button C button X button V button + analog stick L button Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 19). If Lara does not surface for air in time, she will drown. 14 COMBAT AND ITEM CONTROLS DRIVING CONTROLS 15 R button Cycle HUD to grenade or flare icon with $/^ + C button Fire. Throw grenade/flare. analog stick Steer. Accelerate. Brake/Reverse. Fire weapon. Select target. Shoot hazard target. Use health pack. Rotate camera. X button * L button (press and hold) L button Cycle HUD to grapple icon with $/^ + C button Accurate Aim Mode: toggle. Combat Mode lock-on. Realign camera behind Lara. Throw grapple. Pull grapple/Interact with environmental targets (explosive barrels, etc.). Use health pack. Switch weapons. Personal Light Source (PLS) on/off. Binoculars. Activate the RAD (page 22) by pressing the SELECT button in Binocular view. Z button R button L button V button @ V button + analog stick C button @ Cycle HUD to weapon icon with $/^ + C button Cycle HUD to PLS icon with $/^ + C button Cycle HUD to binoculars icon with $/^ + C button 16 17 MELEE ATTACKS COMBAT COMBAT STRATEGIES In combat, always remember these two key elements: SLIDE ATTACK KEEP MOVING Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one. Target enemies while running toward them, then press the Z button to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. Press the X button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the X button again to activate slow time, then immediately press the R button to fire, shooting the target. When near the target enemy, press the V button to kick the enemy away with Lara's boot. Select the grapple from inventory and press the C button to use Lara's grapple to pull targeted enemies toward her and inflict some damage. AERIAL ATTACK MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. POWER KICK AIMING AND FIRING CONTROLS L button (press and hold) R button L button + V button + $/^ Cycle HUD to grenade icon with $/^ + C button L button + cycle HUD to grenade icon with $/^ + C button GRAPPLE Lock-on target. Fire weapon. Change target. Grenade free throw. Throw grenade at target Note: Melee attacks are ineffective against animal enemies. 18 DEFENSIVE COMBAT CONTROLS While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks. 19 HUD Head s-Up Display ROLL Hold the L button, press the analog stick in any direction, then press the Z button. Hold the L button, press the analog stick in any direction, then press the X button. FLIP TARGETING The targeting reticle appears when a target is within sight. The reticle's color changes to indicate the target status: GRAY RETICLE RED RETICLE BLUE RETICLE Target is out of range. Target is within rage at the current distance. Target can be grappled. Tip: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location. WEAPONS, ITEMS AND HEALTH HEALTH BAR The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 21) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press the directional buttons $/^ to select it, then press the C button. USE ITEMS 20 21 PDA The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press the SELECT button to access Lara's PDA, which displays the following data: EQUIPMENT HEALTH PACK A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field. Note: Lara can carry a maximum of three health packs. OBJECTIVES -- Provides Lara with information on her current objectives and overall mission objectives. DATA -- Provides information for completed missions, PERSONAL LIGHT SOURCE PLS Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge. and allows you to keep a tally of rewards collected while playing the missions. · COMPLETION TIME -- Records your fastest time for the mission. · COMPLETED TIME TRIAL -- Yes/No. · GOLD REWARDS -- Shows number collected and total rewards available (of each type) in the Mission. · SILVER REWARDS -- Shows number collected and total rewards available (of each type) in the Mission. · BRONZE REWARDS -- Shows number collected and total rewards available (of each type) in the Mission. MAGNETIC GRAPPLE Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler. Note: The grapple can only be used on specific shiny metallic surfaces. GEAR -- Provides Lara with information on all her inventory. Here you can view stats and descriptions of each weapon and item Lara has. 22 BINOCULARS/ REMOTE ANALYSIS DEVICE RAD The RAD, a pair of high-tech lenses in Lara's inventory, performs the following functions: 23 REWARDS Throughout Lara's archeological adventure, various artifacts and relics become available for discovery and collection. Collecting rewards opens up bonus content and extra features such as outfits (which you can view in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly. Each mission has various different types of collectables: BRONZE REWARDS -- Informational content. SILVER REWARDS -- Game content. GOLD REWARDS -- Special game rewards. BINOCULARS -- Magnify the image in the field of view. RAD MODE -- Analyze and provide a readout for objects in view that have significant archeological or technological interest. Data collected include: · CHEMICALLY UNSTABLE -- Object explodes Note: The most valuable unlockables are only obtained by given the right impulse. · TECHNICAL -- Object is part of machinery collecting a combination of all three reward types. When each level is complete, you will be notified about which type of reward (s) you have managed to unlock. Select EXTRAS from the Main Menu to view and select your rewards. Tip: Select LOAD LEVEL from the Main Menu to replay completed missions and pick up missed rewards. large or small, ancient or modern, electronic or physical. · MOVABLE -- Object can be moved, either with direct Lara interaction or by other means. · PHYSICALLY UNSTABLE -- Object can be made to topple or break. USING THE BINOCULARS/RAD Press $/^ + C button to activate the binoculars in inventory. Press and hold the R or L button to zoom in or out. Press the SELECT button to activate RAD mode. (Press again to deactivate.) 24 25 CREDITS DEVELOPMENT TEAM Senior Producer Matthew Guzenda Visual Effects Lead Gavin Wood AV Support Estuardo Sandoval Environment Concept Art Joel Boucquemont, Bill Stoneham AV Interns Rick Gilliland, Jae Shin BUZZ MONKEY SOFTWARE Senior Producer Randy Thompson Producer Morgan Gray Lara Design & Creative Consultant Toby Gard Playtest Coordinator Daniel Atkins Producer RD Wegener Production Staff Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg Lead Character Designer Kam Yu Original Design Doug Church Lead Programmer Brian Apgar Lead Character Artist Daniel Cabuco Voice Acting Lara Croft Zip . . . . . Alistair . . Winston . . Amanda . . Anaya . . . Rutland . . Nishimura Takamoto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey Programmers Michael D C Mack, Stan Patton, Eldon Rivers, Jacob Voll, Derick Wiant Additional Production David Baker, Juli Logemann Character Artists Chris Anderson, David Gustlin Additional Programming Steve Cordon, Jon Milnes PROGRAMMING STAFF Technical Director Jason Bell Lead Animators Brandon Fernández, Jeff Wilcox Lead Artist John C. King Animators Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence Lead Programmer Rob Pavey Artists Eric Blondin, Jason Ford, Matt Morgaine, Greg Reinmuth, Tyrone Woodland Player Character Lead Programmer Gary Snethen Animation Intern Shaun Budhram Senior Programmers Scott Krotz, Erin Catto Narrator . . Archeologist Lady Croft . Child Lara . ...... (Kent) ...... ...... Lead Designers Vince Castillo, Marshall Gause Programmers Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault DESIGN STAFF Lead Designer Riley Cooper Designers Lucas Crispin, Kevin Wienecke Voice Director (UK) Jonathan Ashley Lead QA Garrett Turner Assistant Lead Designer Harley Baldwin Voice Director (US) Kris Zimmerman QA Jake Martin, Scott Woolley Lead Level Designer Martin Dufour Voice Consultant (UK) Andy Emery Special Thanks The Buzz Monkey Tomb Raider PSP Development team would like to thank all of our families and friends for their support during the making of Tomb Raider Legend. Additional Programming Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong Designers Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura Voice Consultant Gordon Hunt SPECIAL THANKS Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you! Scripting Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts Story Designer Eric Lindstrom CRYSTAL DYNAMICS General Manager Sean Vesce Dialogue Writer Aaron Vanian ART STAFF Art Director Jacob Wendler Director of Production Graeme Bayless AUDIO STAFF Music Composed by Troels B. Folmann Director of Design Noah Hughes Lead Artists Jason Botta, Drew Medina Audio Engineer Karl Gallagher Director of Technology John Pursey Artists Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood Sound Designer Mike Peaslee Director of Art Darrell Gallagher Junior Sound Engineer Gregg Stephens Quality Assurance Manager Chris Bruno Creative Services Director David Goodwine Lead Tester Benny Ventura Title Sequence Created by Jake Hughes 26 27 Platform Leads Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega QA Supervisor Dave Pettit Channel Marketing Manager Janty Sumimoto Associate Manager of Product Operations Colby McCracken QA Lead Technicians Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright Testers David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Senior Channel Marketing Specialist Ilana Budanitsky QA Technicians E IDOS UK CEO Jane Cavanagh Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster Channel Marketing Coordinator Rafal Dudziec Quality Assurance/ Customer Service Manager Mark Cartwright Director of Marketing Communications Stephanie Lipetzky QA Supervisors Dan Franklin, Aaron Safronoff Lead QA Technician Elizabeth Rutlin Web Producer Roderick van Gelder Commercial Director Bill Ennis Assistant Lead QA Technicians David Bushee, John Hayes Web Designer Boon Khoo Financial Director Rob Murphy Special Thanks A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual Quality Assurance Technicians Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted Company Secretary Anthony Price Creative Services Project Manager Eileen Buenviaje Head of European Publishing Scott Dodkins Media Specialist Micheal Tran Product Acquisition Director Ian Livingstone Graphic Designer James Song Worldwide CTO Julien Merceron Events Specialist Annie Meltzer Development Director Darren Barnett Senior Producer Greg Hounsom EIDOS US CEO & President, Eidos North America Bill Gardner Music Licensing Kevin Gill Special Thanks Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image Publishing Support Coordinator Clint Waasted Creative Development Director Patrick O'Luanaigh Executive Vice President of Sales & Marketing Robert Lindsey Operations Manager Gregory Wu Executive Designer Dax Ginn Senior External Producer Nick Goldsworthy Head of Global Brand Larry Sparks Vice President of Legal & Business Affairs James O'Riordan Senior Brand Manager Matt Gorman Vice President of Finance Malcolm Dunne Brand Manager Alex Price Vice President of Human Resources Edie Dykstra Head of Support Services Flavia Timiani National Sales Manager Joe Morici Senior Localisation Manager Monica Dalla Valle Global Brand Manager Matt Gorman Localisation Manager Guillaume Mahouin Associate Marketing Manager Mike Schmitt Creative Manager Quinton Luck Director of Public Relations


GAMES PSP TOMB RAIDER - LEGEND, , Video Game.

Detailed instructions for use are in the User's Guide.

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