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User manual GAMES PSP TOMB RAIDER - LEGEND
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User guide GAMES PSP TOMB RAIDER - LEGEND
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP (PlayStation®Portable) entertainment system before use. Retain both this software manual and the instruction manual for future reference.
CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . STARTING UP . . . . . . . . . . . . . . . . . . . . . LARA . . . . . . . . . . . . . . . . . . . . . . . . . . . MENU CONTROLS . . . . . . . . . . . . . . . . . . . MAIN MENU . . . . . . . . . . . . . . . . . . . . . . .
Start Game Load Croft Manor Options Extras Single Player Head-to-Head
Health precautions
· When operating the unit, play in a well-lit room and keep a safe distance from the screen. · Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. · Do not use the system when you are tired or short of sleep. · When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. · Lightheadedness, nausea, or a sensation similar to motion sickness. · Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
2 3 4 5 5
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Use and handling precautions
· This disc is PSPTM (PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. · This disc is compatible for use with the PSPTM system marked with FOR SALE AND USE IN U.S. ONLY. · Depending on the software, a Memory StickTM Duo or Memory StickTM PRO Duo (both sold separately) may be required. Refer to the software manual for full details. · Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. · Set the PSPTM system's wireless network feature to off when using the PSPTM on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSPTM system's wireless network feature could interfere with the proper operation of the pacemaker. · If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. · Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. · Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. · Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. · Do not block the opening with paper or tape. Also, do not write on the disc. · If the opening area does get dirty, wipe gently with a soft cloth. · To clean the disc, wipe the exterior surface gently with a soft cloth. · Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. · Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. · SCE will not be held liable for Recorded surface damage resulting from the misuse of discs.
TOMB TRIALS . . . . . . . . . . . . . . . . . . . . . 7
DIFFICULTY LEVELS . . . . . . . . . . . . . . . . . 9 SAVING AND LOADING . . . . . . . . . . . . . . . . 10
Saving Your Progress Saving Rewards Loading a Saved Game Movement Controls Swimming Controls Combat and Item Controls Driving Controls Combat Strategies Aiming and Firing Controls Melee Attacks Defensive Combat Controls Targeting 10 10 11 12 13 14 15 16 16 17 18 18
CONTROLLING LARA . . . . . . . . . . . . . . . . . 12
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . 16
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
"PlayStation" and the "PS" Family logo are registered trademarks and "PSP" and "UMD" are trademarks of Sony Computer Entertainment Inc. "Memory Stick Duo" and "Memory Stick PRO Duo" are trademarks of Sony Corporation.
HUD (Head's-Up Display) . . . . . . . . . . . . . . 19 PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . 21 REWARDS . . . . . . . . . . . . . . . . . . . . . . . 23 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . 24
ULUS 10110
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GETTING STARTED
Right side view
STARTING UP
PSPTM (PlayStation®Portable) system configuration
L button Directional buttons LCD screen R button
buttons
POWER/HOLD switch
buttons
Front view
Disc cover DC OUT connectors
MEMORY STICK DUOTM access indicator WLAN access indicator Volume POWER indicator
HOLD indicator Right speaker START button SELECT button Sound button Display button
IR port
USB connector
OPEN latch
Analog stick Strap holder Left speaker HOME button
Set up your PSPTM (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the TOMB RAIDER: LEGENDTM disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSPTM system's home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the X button of the PSPTM to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
Note: Do not eject a UMDTM while it is playing.
WIRELESS WLAN FEATURES
Software titles that support Wi-fi functionality allow you to communicate with other PSP systems, download data and compete against other users via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN). TOMB RAIDER: LEGENDTM supports Ad Hoc only.
AD HOC MODE -- Ad Hoc Mode is a WiFi feature that allows two or more individual PSP systems to communicate directly with each other.
MEMORY STICK DUOTM
Warning Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident. To save game settings and progress, insert a Memory Stick Duo or Memory Stick Pro Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any memory stick containing previously saved games.
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LARA
At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father -- the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an Archeological wunderkind and a glorified Treasure Hunter, depending on who's talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
MENU CONTROLS
Use the menu controls to adjust options from both the Main Menu and in-game Pause Menu (press the START button during play to pause).
START button directional buttons
Pause/Display Pause Menu Cycle through options Cancel/Previous menu Confirm/Next menu
Z button X button
MAIN MENU
START GAME
Start a new game.
LOAD
LOAD GAME -- Displays a list of saved games. Select a save and press the X button to load it. LOAD LEVEL -- Displays a list of completed levels (present
in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.
CROFT MANOR
You can visit Lara's expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover.
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OPTIONS
Press the analog stick or directional buttons */@ to select an option and $/^ to change the setting. Press the X button to confirm your Options changes, or press the Z button to return to the Main Menu without change.
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TOMB TRIALS
Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include:
SOUND -- Adjust the volume of MUSIC, SFX and VOICE VOLUME. DISPLAY -- Use the Display Menu to adjust: · SUBTITLES -- Set subtitles ON/OFF or to your
MASTER SYSTEM -- An exciting race to the finish. Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. TREASURE HUNT -- Seek out all the artIfacts hidden on the level before your timer runs out. RAID N' SEEK -- Hide n' seek meets capture the flag.
preferred language. · BRIGHTNESS -- Adjust the brightness of the display. CAMERA -- Set the following options to YES or NO:
· INVERT X-AXIS · INVERT Y-AXIS · AIM & BINOCS INVERT X-AXIS · AIM & BINOCS INVERT Y-AXIS CONTROL -- View the list of in-game controls.
Hide your own artifact, and race to find the opposing player's hidden item. To access the Tomb Trials games, select one of the following options from the Main Menu:
SINGLE PLAYER (below) HEAD-TO-HEAD (page 8) TOMB TRIALS USER STATS -- Check your best times
and achievements for each trial. Press the directional buttons $/^ to turn pages.
EXTRAS
Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
Note: To view unlocked items, you must first load
SINGLE PLAYER
GAME MODE -- Play either MASTER SYSTEM or TREASURE HUNT. CHALLENGE TYPE (present when TREASURE HUNT game
a saved game.
mode is selected) -- Choose the difficulty of the challenge you will undertake.
LEVEL -- Choose a game level to play. (Various choices are available depending on your game mode.) START -- Begin the single player game.
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HEAD-TO-HEAD
Selecting this option takes you to the Lobby screen. From here you can send and receive game invites to and from other players. When one player accepts another's invite, the player who sent the invite can set the options below.
Note: In Head-to-Head mode you are identified by the
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DIFFICULTY LEVELS
When you start a new game, you'll be prompted to select a difficulty level:
DIFFICULTY -- Select your game difficulty level: · EXPLORER -- Easy play. · ADVENTURER -- Medium difficulty. · TOMB RAIDER -- Advanced challenge.
nickname of your PSP system (set via the PSP system software). If your nickname contains a character not supported by the game, you'll see a v symbol in its place.
GAME MODE -- Play either MASTER SYSTEM, TREASURE HUNT, or RAID N' SEEK. NO. OF LEVELS (present when MASTER SYSTEM game mode is selected) -- Choose the number of levels you will play. (The levels you actually play will be chosen at random for you.) CHALLENGE TYPE (present when RAID N' SEEK game
Note: Once you select a difficulty level, you will not be
prompted to do so again unless you start a new game, replay a level via the LOAD LEVEL option (page 5), or begin a new level in your adventure.
mode is selected) -- Choose the difficulty of the challenge you will undertake.
NO. OF ROUNDS (present when TREASURE HUNT game mode is selected) -- Choose the number of rounds you and your opponent will play. LEVEL -- Choose a game level to play. (Various choices are available depending on your game mode.) START -- Begin the multiplayer game. (START
will be grayed out for several seconds while the game loads.)
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LOADING A SAVED GAME
You can load any saved game on your memory stick from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save from one of the four save slots. If data is present, details of the save will be shown at the right of the screen. Press the X button to load and resume that game. If you have a save that was created at the end of the game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the LOAD LEVEL option (page 5) in the Main Menu.
SAVING AND LOADING
Press the START button during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game.
SAVING YOUR PROGRESS
Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press the START button to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again.
Note: There is no automatic save when you leave the game. However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint.
SAVING REWARDS
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.
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SWIMMING CONTROLS
CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROL settings in the Options Menu (page 6).
MOVEMENT CONTROLS
analog stick
Swim left, right, forward. Dive. Hold button to dive deeper. Interact/Action/Pick up rewards. Fast Stroke. Swim toward the surface/ Surface. Rotate camera.
Z button V button
analog stick
Movement: Sneak, Walk and Run. Crouch/Roll. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. Jump. Hold button to jump farther. Rotate camera. Reset camera angle and view HUD (page 19).
C button X button V button + analog stick
Z button V button
C button X button V button + analog stick
L button
Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 19). If Lara does not surface for air in time, she will drown.
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COMBAT AND ITEM CONTROLS DRIVING CONTROLS
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R button Cycle HUD to grenade or flare icon with $/^ + C button
Fire. Throw grenade/flare.
analog stick
Steer. Accelerate. Brake/Reverse. Fire weapon. Select target. Shoot hazard target. Use health pack. Rotate camera.
X button
*
L button (press and hold) L button Cycle HUD to grapple icon with $/^ + C button
Accurate Aim Mode: toggle. Combat Mode lock-on. Realign camera behind Lara. Throw grapple. Pull grapple/Interact with environmental targets (explosive barrels, etc.). Use health pack. Switch weapons. Personal Light Source (PLS) on/off. Binoculars. Activate the RAD (page 22) by pressing the SELECT button in Binocular view.
Z button
R button L button
V button @ V button + analog stick
C button
@
Cycle HUD to weapon icon with $/^ + C button Cycle HUD to PLS icon with $/^ + C button Cycle HUD to binoculars icon with $/^ + C button
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MELEE ATTACKS
COMBAT
COMBAT STRATEGIES
In combat, always remember these two key elements:
SLIDE ATTACK
KEEP MOVING
Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one.
Target enemies while running toward them, then press the Z button to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. Press the X button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the X button again to activate slow time, then immediately press the R button to fire, shooting the target. When near the target enemy, press the V button to kick the enemy away with Lara's boot. Select the grapple from inventory and press the C button to use Lara's grapple to pull targeted enemies toward her and inflict some damage.
AERIAL ATTACK
MANIPULATE THE ENVIRONMENT
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
POWER KICK
AIMING AND FIRING CONTROLS
L button (press and hold) R button L button + V button + $/^ Cycle HUD to grenade icon with $/^ + C button L button + cycle HUD to grenade icon with $/^ + C button
GRAPPLE
Lock-on target. Fire weapon. Change target. Grenade free throw. Throw grenade at target
Note: Melee attacks are ineffective against animal enemies.
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DEFENSIVE COMBAT CONTROLS
While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.
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HUD Head s-Up Display
ROLL
Hold the L button, press the analog stick in any direction, then press the Z button. Hold the L button, press the analog stick in any direction, then press the X button.
FLIP
TARGETING
The targeting reticle appears when a target is within sight. The reticle's color changes to indicate the target status:
GRAY RETICLE RED RETICLE BLUE RETICLE
Target is out of range. Target is within rage at the current distance. Target can be grappled.
Tip: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location.
WEAPONS, ITEMS AND HEALTH
HEALTH BAR
The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 21) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press the directional buttons $/^ to select it, then press the C button.
USE ITEMS
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PDA
The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press the SELECT button to access Lara's PDA, which displays the following data:
EQUIPMENT
HEALTH PACK
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field.
Note: Lara can carry a maximum of three health packs.
OBJECTIVES -- Provides Lara with information on her
current objectives and overall mission objectives.
DATA -- Provides information for completed missions,
PERSONAL LIGHT SOURCE PLS
Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge.
and allows you to keep a tally of rewards collected while playing the missions.
· COMPLETION TIME -- Records your fastest time for
the mission.
· COMPLETED TIME TRIAL -- Yes/No. · GOLD REWARDS -- Shows number collected and total
rewards available (of each type) in the Mission.
· SILVER REWARDS -- Shows number collected and total
rewards available (of each type) in the Mission.
· BRONZE REWARDS -- Shows number collected and
total rewards available (of each type) in the Mission.
MAGNETIC GRAPPLE
Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler.
Note: The grapple can only be used on specific shiny metallic surfaces.
GEAR -- Provides Lara with information on all her
inventory. Here you can view stats and descriptions of each weapon and item Lara has.
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BINOCULARS/ REMOTE ANALYSIS DEVICE RAD
The RAD, a pair of high-tech lenses in Lara's inventory, performs the following functions:
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REWARDS
Throughout Lara's archeological adventure, various artifacts and relics become available for discovery and collection. Collecting rewards opens up bonus content and extra features such as outfits (which you can view in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly. Each mission has various different types of collectables:
BRONZE REWARDS -- Informational content. SILVER REWARDS -- Game content. GOLD REWARDS -- Special game rewards.
BINOCULARS -- Magnify the image in the field of view. RAD MODE -- Analyze and provide a readout for objects
in view that have significant archeological or technological interest. Data collected include:
· CHEMICALLY UNSTABLE -- Object explodes
Note: The most valuable unlockables are only obtained by
given the right impulse.
· TECHNICAL -- Object is part of machinery
collecting a combination of all three reward types. When each level is complete, you will be notified about which type of reward (s) you have managed to unlock. Select EXTRAS from the Main Menu to view and select your rewards.
Tip: Select LOAD LEVEL from the Main Menu to replay completed missions and pick up missed rewards.
large or small, ancient or modern, electronic or physical. · MOVABLE -- Object can be moved, either with direct Lara interaction or by other means. · PHYSICALLY UNSTABLE -- Object can be made to topple or break.
USING THE BINOCULARS/RAD
Press $/^ + C button to activate the binoculars in inventory. Press and hold the R or L button to zoom in or out. Press the SELECT button to activate RAD mode. (Press again to deactivate.)
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CREDITS
DEVELOPMENT TEAM Senior Producer
Matthew Guzenda
Visual Effects Lead
Gavin Wood
AV Support
Estuardo Sandoval
Environment Concept Art
Joel Boucquemont, Bill Stoneham
AV Interns
Rick Gilliland, Jae Shin
BUZZ MONKEY SOFTWARE Senior Producer
Randy Thompson
Producer
Morgan Gray
Lara Design & Creative Consultant
Toby Gard
Playtest Coordinator
Daniel Atkins
Producer
RD Wegener
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Lead Character Designer
Kam Yu
Original Design
Doug Church
Lead Programmer
Brian Apgar
Lead Character Artist
Daniel Cabuco
Voice Acting
Lara Croft Zip . . . . . Alistair . . Winston . . Amanda . . Anaya . . . Rutland . . Nishimura Takamoto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey
Programmers
Michael D C Mack, Stan Patton, Eldon Rivers, Jacob Voll, Derick Wiant
Additional Production
David Baker, Juli Logemann
Character Artists
Chris Anderson, David Gustlin
Additional Programming
Steve Cordon, Jon Milnes
PROGRAMMING STAFF Technical Director
Jason Bell
Lead Animators
Brandon Fernández, Jeff Wilcox
Lead Artist
John C. King
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence
Lead Programmer
Rob Pavey
Artists
Eric Blondin, Jason Ford, Matt Morgaine, Greg Reinmuth, Tyrone Woodland
Player Character Lead Programmer
Gary Snethen
Animation Intern
Shaun Budhram
Senior Programmers
Scott Krotz, Erin Catto
Narrator . . Archeologist Lady Croft . Child Lara .
...... (Kent) ...... ......
Lead Designers
Vince Castillo, Marshall Gause
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
DESIGN STAFF Lead Designer
Riley Cooper
Designers
Lucas Crispin, Kevin Wienecke
Voice Director (UK)
Jonathan Ashley
Lead QA
Garrett Turner
Assistant Lead Designer
Harley Baldwin
Voice Director (US)
Kris Zimmerman
QA
Jake Martin, Scott Woolley
Lead Level Designer
Martin Dufour
Voice Consultant (UK)
Andy Emery
Special Thanks
The Buzz Monkey Tomb Raider PSP Development team would like to thank all of our families and friends for their support during the making of Tomb Raider Legend.
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Designers
Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura
Voice Consultant
Gordon Hunt
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
Story Designer
Eric Lindstrom
CRYSTAL DYNAMICS General Manager
Sean Vesce
Dialogue Writer
Aaron Vanian
ART STAFF Art Director
Jacob Wendler
Director of Production
Graeme Bayless
AUDIO STAFF Music Composed by
Troels B. Folmann
Director of Design
Noah Hughes
Lead Artists
Jason Botta, Drew Medina
Audio Engineer
Karl Gallagher
Director of Technology
John Pursey
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Sound Designer
Mike Peaslee
Director of Art
Darrell Gallagher
Junior Sound Engineer
Gregg Stephens
Quality Assurance Manager
Chris Bruno
Creative Services Director
David Goodwine
Lead Tester
Benny Ventura
Title Sequence Created by
Jake Hughes
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Platform Leads
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
QA Supervisor
Dave Pettit
Channel Marketing Manager
Janty Sumimoto
Associate Manager of Product Operations
Colby McCracken
QA Lead Technicians
Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright
Testers
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
Senior Channel Marketing Specialist
Ilana Budanitsky
QA Technicians E IDOS UK CEO
Jane Cavanagh Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster
Channel Marketing Coordinator
Rafal Dudziec
Quality Assurance/ Customer Service Manager
Mark Cartwright
Director of Marketing Communications
Stephanie Lipetzky
QA Supervisors
Dan Franklin, Aaron Safronoff
Lead QA Technician
Elizabeth Rutlin
Web Producer
Roderick van Gelder
Commercial Director
Bill Ennis
Assistant Lead QA Technicians
David Bushee, John Hayes
Web Designer
Boon Khoo
Financial Director
Rob Murphy
Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual
Quality Assurance Technicians
Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted
Company Secretary
Anthony Price
Creative Services Project Manager
Eileen Buenviaje
Head of European Publishing
Scott Dodkins
Media Specialist
Micheal Tran
Product Acquisition Director
Ian Livingstone
Graphic Designer
James Song
Worldwide CTO
Julien Merceron
Events Specialist
Annie Meltzer
Development Director
Darren Barnett
Senior Producer
Greg Hounsom
EIDOS US CEO & President, Eidos North America
Bill Gardner
Music Licensing
Kevin Gill
Special Thanks
Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image
Publishing Support Coordinator
Clint Waasted
Creative Development Director
Patrick O'Luanaigh
Executive Vice President of Sales & Marketing
Robert Lindsey
Operations Manager
Gregory Wu
Executive Designer
Dax Ginn
Senior External Producer
Nick Goldsworthy
Head of Global Brand
Larry Sparks
Vice President of Legal & Business Affairs
James O'Riordan
Senior Brand Manager
Matt Gorman
Vice President of Finance
Malcolm Dunne
Brand Manager
Alex Price
Vice President of Human Resources
Edie Dykstra
Head of Support Services
Flavia Timiani
National Sales Manager
Joe Morici
Senior Localisation Manager
Monica Dalla Valle
Global Brand Manager
Matt Gorman
Localisation Manager
Guillaume Mahouin
Associate Marketing Manager
Mike Schmitt
Creative Manager
Quinton Luck
Director of Public Relations
GAMES PSP TOMB RAIDER - LEGEND, , Video Game.
Detailed instructions for use are in the User's Guide.
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