9 562 brands
2 694 000 user's guides


Download your manual, it's FREE! Diplodocs allows you to download several types of document in order to best use your GAMES SEGA DREAMCAST CHUCHU ROCKET : user manual, user guide, instruction manual.
Search a brand
Advanced Search

User manual GAMES SEGA DREAMCAST CHUCHU ROCKET

Diplodocs help download the user guide GAMES SEGA DREAMCAST CHUCHU ROCKET .

Download the complete user guide (1106 Ko)





Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
Manual abstract: user guide GAMES SEGA DREAMCAST CHUCHU ROCKET

Detailed instructions for use are in the User's Guide.

ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 1 Thank you for purchasing ChuChu Rocket! Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. q q q q q q q q q ChuChu Rocket! is a memory card compatible game [Visual Memor y Unit (VMU) sold separately]. To save files: Option Settings and Game Results:3 Bloc ks Edited Puzzles (1 file):3 Blocks (Max:25) Downloaded Puzzles (1 file):3 Blocks (Max:25) Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller during saving or loading. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 2 In a far away time on a far away planet, there is a Space Port. This Space Port is inhabited by thousands of little ChuChus. The ChuChus lived happily until one day, when... The Space Port became infested with KapuKapus. Oh no! Look at all those cats! ChuChus aren't ordinary mice. We're space mice! The things that ChuChus detest more than anything else are KapuKapus. What should we do? The ChuChus must escape in rockets. KapuKapus aren't ordinary cats. We're space cats! Which rocket should we go in? The fate of the ChuChus is in your hands! The "ChuChu Rocket!" launch countdown has started! ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 4 In a state of panic, the ChuChus ar e running around at high speed. The only order in the chaos is that they turn right when they hit a wall. The ChuChus want to get away from the KapuKapus ­ quickly. But they just don't know which rocket to board. TThe following characters do not appear during game pla y. Chuih is a ChuChu who really knows how to party. He's the pilot of the Blue ChuChu Rocket. ChuBei is a careless ChuChu who feigns ignorance. He's the pilot of the Yellow ChuChu Rocket. Rockets are the only way to escape the Space Port. But there's only enough fuel for one rocket! Space cats. They have huge, scary mouths, and voracious appetites. They are truly terrifying creatures. Like ChuChus, they only turn to the right. KapuKapus don't even realize how much trouble they cause. That's why they're really bad cats. ChuPea is a moody daydreamer. She's the pilot of the Red ChuChu Rocket. ChuBach is a s teady and reliable ChuChu who does things at his own pace. He's the pilot of the Green ChuChu Rocket. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 6 This is a one to four pla yer game. Connect either Dreamcast Controllers or Arcade Sticks to the Control Ports, s tarting with Port A. Connect in order: A, B, C, D, according to the number of players. These are the basic controls. The controls for PUZZLE and PUZZLE EDIT are slightly different, so don't forget to check them too. (PUZZLE P.15, PUZZLE EDIT P.16) Make sure that you insert the Jump Pack (sold separately) into Expansion Socket 2 of the controller. Menu Selection Select Cancel Place Arrow Panels! Move your cursor with either the Analog Thumb Pad or the D-Pad. Press the , , and Buttons to place an Arrow Panel (up, down, left, right). Place panels to guide the path of the ChuChus and KapuKapus. = Press the Button = Press the Button X = Press the Button Y A B = Press the Button Delete an Arrow Panel! You can place up to 3 Arrow Panels on the stage. When you place a 4th Ar row Panel, the first Arrow Panel will vanish. Be forewarned, because the Arrow Panels will fade away over time. The same as T rigger Menu Selection Select Cancel The same as Trigger Messages! You can listen to certain messages during 4-PLAYER BATTLE and TEAM BATTLE gameplay. Press Trigger to gloat when you're winning, and press Trigger to taunt when you're losing. If you are using the Arcade Stick, then press either the or Buttons. Hold down the Triggers and the messages will change. T To return to the Title Screen at any point during the game, simultaneously press and hold the , , , and the Start Buttons. T Do not touch the Analog Thumb Pad, or the Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 8 Basic Rules Use Arrow Panels to lead ChuChus into your own Rocket ! Look out for ! Lead them into your opponents' KapuKapus Rockets ! How do ChuChus Move? The way that ChuChus move is very simple. Try and read the movements of the ChuChus and place Arrow Panels to guide them. KapuKapus move in the same way. KapuKapu Characteristics! KapuKapus eat ChuChus! And what's worse, they'll eat one third of all the ChuChus that you have collected if one of them gets into your Rocket. So, keep the KapuKapus out of your own Rocket, while leading them into your opponents' Rockets. 1 ChuChus run in a straight line If a KapuKapu enters a Rocket... 2 If they bump into a wall, they turn right 3 They turn in the direction of an Arrow Panel One-third of collected ChuChus are lost (E.g. 30 ChuChus = 10 ChuChus lost). Different sorts of ChuChus! You will sometimes see strange ChuChus. Maybe you can turn the tables of the game by leading one of them into your own Rocket... If you guide a "?" red ChuChu into your Rocket, then... If you guide a "50" yellow ChuChu into your Rocket, then... Arrow Panels can break! If a KapuKapu bumps head-on into an Arrow Panel once, it will shrink a little. If a KapuKapu bumps head-on into an Arrow Panel two times, it will vanish. The roulette wheel will spin and there will be a new game "event"! You will get 50 ChuChus in one shot! One bump from a KapuKapu and an Arrow Panel will shrink... Two bumps from a KapuKapu and an Arrow Panel will vanish. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 10 Memory Card Press the Start Button on the Title Screen to display the VMU Screen. Press the D-Pad to select a memory card and press the Button to enter your selection. 4-PLAYER BATTLE The following explanation applies to BATTLE, TEAM BATTLE, STAGE CHALLENGE and NETWORKmodes. Time KapuKapus The game will end when the counter reaches Watch out, or they'll 0. At that moment, the winner will be eat all the ChuChus! announced. ChuChus Anywhere from a dozen to hundreds of these cute, little, space mice will be on the game s tage at any time. Rocket Guide the ChuChus to your Rocket! Hatch The ChuChus come out here. Arrow Panel Guide the ChuChus and KapuKapus with these arrows. You can place up to three arrows at a time. Score This is the total number of ChuChus that you have collected. Mode Select There are 9 modes to choose from on the Mode Select Screen. Select which mode you want to play! Press the D-Pad to select a mode and press the Button to enter your selection. HELP View the Help Screen for further explanations. (P.12) PUZZLE EDIT Make a puzzle! (P.16) 1 Player 4-PLAYER BATTLE TEAM BATTLE Two on two! (P.13) 1-4 Players 1-4 Players 1-2 Players 1 Player NETWORK 1-4 Players Battle it out with up to 4 players! (P.12) Battle online. You can also download and upload puzzles and "chat." (P.18) Every player has his or her own Cursor, Rocket and Arrow Panels HOMEPAGE Have a look at the ChuChu Rocket Homepage! (P.24) Player 1: Blue Player 2: Yellow Player 3: Red Player 4: Green STAGE CHALLENGE Pause Menu Press the Start Button during game play to display the Pause Menu. Press the D-Pad to select either "Resume" or "Quit" , then press the Button to enter your selection. Try and tackle these problems! (P.14) PUZZLE OPTIONS Change the game settings. (P.25) Try and solve these puzzles! (P.15) ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 12 Stage Select View the basic rules and explanations of every mode. Select which stage you want to start with, and select how many points you need to win. Press the D-Pad to select which s tage you would like to begin with. Press Trigger and to select how many points you need to win. You can choose from 1 to 5 points. Press the Start Button or the Button when you are finished. Get ready to play! Mode Explanations Select the item that you wish to see with the D-Pad and press the Button to enter your selection. Press the Start Button or the Button to view each page of the explanation. Press the Button during the explanation to return to the previous page. Press the Button during the explanation to return to the Help Menu. Game Over Each stage will end when the counter reaches 0. The Rocket of the player who has collected the mos t ChuChus will launch, and that player will get one point. Continue until one player gets a winning number of points. Press the Start Button during game play to see how many points each player has. Guide as many ChuChus as possible into your Rocket within the time limit. Including the computer, up to four players can play at a time. Play with three friends for the ultimate battle. Select Players Select your players! Press the D-Pad to select whether Players 1-4 are "Human" or "Computer" and press the Button to enter your selection. You can also select a type of "Computer" opponent. Set two pla yers to "None" for a two-player game. Press the Start Button when you are finished. Split into two teams of two players; a blue and red team, and a yellow and green team. The team who collects the most ChuChus within the time limit (the default is 3 minutes) is the winner. Is teamwork the key to victory? The rules and settings are the same as for 4-PLAYER BATTLE. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 14 Stage by stage, try and comple te the set tasks within a 30-second time limit. This is basically a one-pla yer game, but play with a friend, and you'll find that the challenges won't seem so difficult. Two times will be recorded; the quickest clear times for each stage, "Stage Time" and the clear time for all the stages, "Total Time." You can record your best times on the Network Rankings. This mode is per fect for those times when you need a break from the frenzied pace of the other modes! Place Arrow Panels to guide all the ChuChus into your Rocket. You will fail if a ChuChu is eaten by a KapuKapu, falls in a hole, or if a KapuKapu g ets into your Rocket. What's more, you can only use a certain number and type of Arrow Panel. These restrictions are displayed at the bottom of the screen. So, can you solve all the puzzles? 25 s tages? Well, actually... Stage Select Press the D-Pad to select a stage number and press the Button to enter your selection. The quickest time that you complete a stage will be added to the " Total Time." Redo the stages to improve your total time. Stage Select First, press Trigger and to select a type of puzzle. "Original" consists of puzzles made in PUZZLE EDIT, and "Download" consists of puzzles that you can download from the NETWORK. Press the D-Pad to select a s tage number and press the Button to enter. Game Over Menu Press the Button to try again. Clear the stage within 30seconds to advance to the next s tage. A menu will be displa yed if you fail. Press the D-Pad to select and press the Button to enter. Try Again Stage Select Try the same stage one more time Return to the Stage Select Screen and choose another stage Puzzle You can only place the Ar row Panels that are displayed under the heading "Available panels" to solve the puzzles. To delete an Arrow Panel, place the same ar row in the same square. Press Trigger to delete the last Ar row Panel that you placed. Press Trigger to start! Press Trigger again to make the ChuChus and KapuKapus dash. Clear the stage to advance to the next one. If you fail, then try again. Press Trigger after starting to try the puzzle again. To quit, press the Start Button, then select and enter "Quit" from the Pause Menu. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 16 Function Menu Make your own puzzles! You can save up to 25 puzzles in your memory card. You can also upload these puzzles onto the NETWORK (send them to the ser ver and anyone can download them). File Completely delete the puzzle that you are making and restart. Load a previously saved file. Put your puzzle into action! You must check that your puzzle works. Delete a previously saved file. Save the present puzzle to your memory card. Stop. Game Display & Puzzle Making Method Move the cursor with the D-Pad. Press Trigger or to select an item from the Function Menu and press a button to place one of several things in the cursor highlighted square. Read the Function Menu explanation on the next page for more de tails. Play Fast-forward. The same as above, only twice as fast! Press the , , or Button to place an up, down, left or right facing wall on the square where the cursor is. Press the , , or Button to place an up, down, left or right facing ChuChu on the square where the cursor is. Press the , , or Button to place an up, down, left or right facing KapuKapu on the square where the cursor is. Walls Mice Cats Function Menu Cursor Button Explanations Saving Puzzles Button to place an up, down, left or ri ...

  Know our Partners   Frequently Asked Questions   Contact Diplodocs team   Last searches
Latest additions
  Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.