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User manual GAMES SEGA DREAMCAST CRAZY TAXI 2
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User guide GAMES SEGA DREAMCAST CRAZY TAXI 2
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Thank you for purchasing Crazy Taxi 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game, 20 blocks of memory are needed to save a game file. Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
02 CONTROLS 13 CRAZY PYRAMID 05 STARTING UP 15 REPLAY APPLE 06 AROUND APPLE 20 OPTIONS /SMALL
CONTENTS
21 RECORDS 22 SAVE & LOAD 23 INTERNET 25 CABBIES
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Crazy Taxi 2 is a one player game. You may play this game with the Dreamcast Controller or Rally Wheel (sold separately). Please connect the controller to Control Port A of the Dreamcast console.
T All button assignments shown are default assignments.
CONTROLS
DREAMCAST CONTROLLER
Y X B BUTTONS A
CONTROLS
Never touch the analog parts (shown in gray boxes on previous page) while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. To play this game with the Jump Pack, always insert it into Socket 2 of the controller. Note: You cannot connect the Jump Pack into the Rally Wheel.
START BUTTON
D-PAD
JUMP PACKTM
(SOLD SEPARATELY)
DREAMCAST CONTROLLER
ANALOG THUMB PAD ANALOG THUMB PAD/D-PAD A BUTTON
B BUTTON $^
MENU CONTROLS
MOVE CURSOR ENTER CANCEL/RETURN TO PREVIOUS SCREEN CHANGE SETTING
RALLY WHEEL
+/ BUTTONS A BUTTON
B BUTTON
TRIGGER R
TRIGGER L
STEERING WHEEL
GAME CONTROLS
START BUTTON ANALOG THUMB PAD/D-PAD TRIGGER R TRIGGER L Y BUTTON B BUTTON A BUTTON X BUTTON
To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold the A, B, X, Y and Start Buttons.
RALLY WHEEL (SOLD SEPARATELY)
BUTTON + BUTTON LEVER L LEVER R B BUTTON STEERING WHEEL A BUTTON
START/PAUSE GAME STEERING GAS PEDAL BRAKE CRAZY HOP D GEAR (FORWARD) R GEAR (REVERSE) DESTINATION DISPLAY
START BUTTON STEERING WHEEL LEVER R LEVER L B BUTTON + BUTTON BUTTON A BUTTON
To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold A, B, + (or ) and Start Buttons.
2
START BUTTON
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CONTROLS COMMANDS
CRAZY DASH
Gain a sudden burst of speed.
CRAZY HOP
Make your taxi hop.
MANEUVER
Press Y while driving or while stopped. The faster you are driving, the higher the cab will hop.
Here are some commands that can be performed by combining steering, accelerating, braking, D/R gears, and using the Crazy Hop. MANEUVER
With both the gas and brake released, shift into D and step on the gas simultaneously.
MEMORY CARD SELECTION
Follow the directions shown on the screen to select the memory card to be used. When selected, the game file will be loaded (or created if this is the first time playing).
STARTING UP
SAVE GAME FILES
20
BLOCKS USED
20 blocks of free memory spaces are required.
CRAZY DRIFT
Drift your cab.
MANEUVER
While driving, shift into R, immediately shift back into D and turn.
CRAZY BACK DRIFT
Drift 180 degrees.
MANEUVER
Wile driving, perform a 180 degree Crazy Drift and immediately shift into R.
Press the Start Button during the Title Screen to access the Mode Select Screen. Use the D-pad *@ to select the menu item, and press A to enter. To return to the Title Screen, either select "EXIT" or press B.
MODE SELECTION SCREEN
AROUND APPLE P.06 SMALL APPLE
Main map.
P.06 Alternate map.
Play mini-games to hone your driving skills. Record gameplay and view
CRAZY PYRAMID P.13 REPLAY
P.15 replay files. P.20
CRAZY BACK DASH
Make a sudden acceleration backwards.
MANEUVER
Similar to the Crazy Dash. Shift into R and step on the gas simultaneously.
OPTIONS RECORDS SAVE & LOAD INTERNET
Change various game settings.
P.21 View records of each mode. P.22 Save or load records. P.23 upload scores and replays.
Connect to the website to
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The only difference between the two modes is the use of different play maps. When either mode is selected, a Menu Screen will be displayed. Use *@ to select a menu item, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
AROUND APPLE/SMALL APPLE
AROUND APPLE/SMALL APPLE GAME FLOW
PICK UP A CUSTOMER!
AROUND APPLE Menu Screen
PLAY time bonus that is directl y BY related to how fast you NORMAL reach your destinations. RULES
Play for 5 minutes. Same
You will be awarded a
SMALL APPLE Menu Screen
Repeat steps ( 01 to 03) to carry as many customers to their destination within the time limit.
Characters with "$" or number icons over their heads indicate potential customers. When you stop your cab within the stop zone (the circular outline that appears around the customer), the customer will get in the cab.
WORK as PLAY BY NORMAL RULES FOR with no time bonus. 5 MINUTES
WORK FOR 3 MINUTES
Play for 3 minutes. Same as PLAY BY NORMAL RULES with no time bonus.
01
Once the customer gets in the cab, the "Destination and Distance Counter", the "Direction Arrow" and the "Cus tomer Time Limit" will be displayed. Use the arrow as a guide to take customers to their destination before the "Customer Time Limit" expires. The customer may pay you a tip in appreciation of "crazy" driving (p.11).
T While waiting for the customer to get into the cab the game clock will continue to run, but control of the cab is not possible.
02
WORK as PLAY BY NORMAL RULES FOR with no time bonus. 10 MINUTES
Play for 10 minutes. Same
The destination is rimmed by a green wall. Stop the cab within the area, and the customer will exit the cab and pay their far e (p.10). Please also note that when you are carrying a group, you must take all customers to their separate destinations in order to receive the fare.
03
T The game time s tops while the customer is getting out, and you will not be able to control the cabbie during this time.
6
DRIVE TO THE DESTINATION!
DROP OFF THE CUSTOMER!
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AROUND APPLE/SMALL APPLE
1 The game is o ver when your Time
Limit expires.
AROUND APPLE/SMALL APPLE
2 3 4
TIME LIMIT
1
DRIVER SELECTION RESULTS SCREEN
2 DIRECTION OF THE DESTINATION 3 Total of all fares earned.
(TOP) TOTAL FARE EARNED
5
Use $^ to select the driver, and press A to enter.
6
Displayed when you are carrying customers. The figure includes the base fare plus the tip (p.11).
(BOTTOM) FARE FOR THE CURRENT CUSTOMER
7 While driving with customer aboard.
CUSTOMERS TOTAL EARNED CLASS RANKING
Number of Customers taken to their destinations. Total Fare Earned. Evaluation of your performance. Starting from the highest: S © A © B © C © D © E © NO LICENSE Displays the rank of your score. If your score is not among the highest, a message "OUT OF RANKING" will be displayed.
T Ranking is displayed only in "PL AY BY NORMAL RULES".
When the game time expires, the Results Screen will be displayed. If you earn a Class (S) license, the ending sequence will pla y.
NAME OF TECHNIQUE AND 4 NUMBER OF COMBOS USED
T See p.11 for details.
5 Press X while you have a customer
to display.
DESTINATION & DISTANCE CUSTOMER TIME LIMIT GEAR INDICATOR
6 If this time limit reaches zero, the
8 9 customer will jump out of the cab.
7 Shows the gear, drive or reverse,
currently selected.
8 Shows your current ranking.
9
RANKING
9 Time Bonus is displa yed only while
playing "PLAY BY NORMAL RULES" mode.
(TOP) TIME BONUS/(BOTTOM) RATING
Save the results of your game. The game will be saved automatically to the memory card selected on the Memory Card Select Screen (p.5).
SAVE SCREEN
8
When you reach the destination.
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AROUND APPLE/SMALL APPLE CUSTOMERS' MARKS
wide Size of Stop Zone narrow
AROUND APPLE/SMALL APPLE
FARES AND TIPS
BASE FARE
The base fare is calculated according to the distance of the destination. It appears when you pick up a customer.
TIPS (SEE BELOW)
Added to the fare whenever you make a radical maneuver to the delight of the customer.
TIME BONUS FARE
Awarded for time remaining on the Customer Time Limit.
CUSTOMERS WITH A "$" MARK $ $ $ $ $
close The color of the mark indicates the distance to the destination and the size of the s top zone.
CUSTOMERS WITH A NUMERAL
The number indicates the actual number of customers in the group. Deliver each customer to their destination within the Customer Time Limit (see below) to earn big money. If you fail to deliver all customers, the fare will not be paid.
The three types of fares that can be earned are as follows:
Distance
TIPS AND RADICAL MANEUVERS
While carrying a customer, if you make a radical maneuver to the delight of the customer, a tip will be added to the fare. The following are ways to "please" a customer.
T For group customers, the amount of tip added is multiplied by the number of customers aboard.
far
FARES
CUSTOMER TIME LIMITS AND FARES
When you pick up a customer, a Customer Time Limit will be displayed at the center of the screen. If you successfully deliver the customer before this time runs out, the amount of fare will be added to your t otal earned fare. If time expires, the customer will jump out of the cab without paying.
Use jump ramps or crazy hops to get airborne for a given amount of time.
Drift your cab for a given amount of time. If you earn tips in succession without hitting other cars, they will be counted as a combo. The tip rate increases with each trick. Once you hit an object or car the combo counter will be reset to zero.
Deliver the customer within the time limit to rake in the cash!!
10
If you fail to deliver within the time limit, the customer will jump out of the cab without paying.
Weave through traffic or jump over other cars.
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AROUND APPLE/SMALL APPLE TIME BONUS
When you reach the destination, you will be awardSPEEDY ed bonus time according Bonus: +5 sec. to the amount of the Customer Time Limit remaining. The quicker you SLOW reach your destination, the No Time Bonus more time bonus you will receive.
A variety of mini-games to perfect your driving skills. When the Pyramid Menu is displayed, use *@$^ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
CRAZY PYRAMID
NORMAL
Bonus: +2 sec.
BAD
When you fail to take the customer to the destination.
Time Bonus can only be awarded while playing in "PLAY BY NORMAL RULES".
CABBIE
Use $^ to select the driver to use.
While playing either "AROUND APPLE", "SMALL APPLE", "CRAZY PYRAMID" or "REPLAY", press the Start Button to display the Pause Menu. Use *@ to select the menu item, and press A to enter.
PAUSE MENU
MINI-GAMES
Use *@$^ to select the Mini-Game to play. The rules to the selected MiniGame and its record will be dis played on the right side of the screen. Press the Start Button to view advice for the selected Mini-Game. Press A to start the game.
Complete 2 games at the bottom... ...and you will ha ve a new selection above.
EXIT RETRY MENU VIBRATION
12
Continue the game. Restart the game from the beginning. "AROUND/SMALL APPLE: Return to the Mode Select Screen. "CRAZY PYRAMID": Return to the Pyramid Menu Screen. "CRAZY DRIVIN'": Return to the Drivin' Menu Screen. Toggles the Jump Pack setting (ON/OFF). T Can only be selected if the Jump Pack is connected.
At first, you can only choose from 5 minigames. If you clear 2 mini-games (next to each other), a new game can be selected.
If you achieve a new record, you can save the gameplay data to vie w later on. For contents and controls regarding saving, please refer to "SAVING GAMEPLAY" on p.17.
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CRAZY PYRAMID
Here are introductions to the 5 Mini-Games you can select from the beginning. CRAZY GOLF
RULES
Attack the ball and make it fly at least 100 yards!
CRAZY JUMP 2
RULES
Jump over 250 meters!
51
Record your gameplay or view replay files. Use *@ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
REPLAY
Besides the System Data, additional blocks of memory are required.
52
CRAZY HURDLE
RULES
Reach the goal within the time limit!
53
CRAZY DRIVIN'
(P.16)
Record your gameplay for 80 seconds. Perform various tricks to record your best driving.
T Recording time will not be counted while the game is paused.
PLAY
(P.19)
CRAZY 3-JUMP
RULES
Hop, step, and jump over 200 meters!
54
Load and view the selected replay file.
With PLAY and DELETE, you cannot select a memory card that does not contain a replay file on the Memor y Card Select Screen.
CRAZY BALLOON 2
RULES
Pop all the balloons within the time limit!
55 DELETE
(P.19) Delete the selected replay file.
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REPLAY
When "CRAZY DRIVIN'" is selected, the Crazy Drivin' Menu Screen will be displayed. Use *@ to select the menu item, and $^ to change settings. To return to the Mode Select Screen, either select "EXIT" or press B.
REPLAY SAVING GAMEPLAY
After recording is completed, a menu (shown to the right) will be displayed. Use *@ to select menu items, and press A to enter.
CRAZY DRIVIN' MENU SCREEN
START POINT CABBIE MUSIC REC
Select the starting point. Choose from 5 starting points in both "AROUND APPLE" and "SMALL APPLE."
SAVE
Select the cabbie to be used wit h $^. Select the music to be played for the session with $^. Press A to listen to the selected music. When all settings are completed, select REC and press A to start recording your gameplay.
Save the replay data to a memor y card. When you select a memor y card, a replay file list will be displayed. Select a place to save. When there are not enough blocks available, "DELETE" will appear. Select a file to be deleted, and you will be asked to confirm your action. Select "YES" to delete the file, and start the process over from the Memory Card Select Screen. View a replay you just recorded (see p.18 for controls). Return to Crazy Drivin' Replay Menu Screen without saving the replay.
WATCH REPLAY RETURN TO MENU
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REPLAY
You can view the replay of the game you just played. Change the view with the A, B, X and Y buttons. You can view from various angles you won't see during gameplay.
REPLAY
Load the replay data and view. When a memory card is selected, a repla y file list will be displayed. Use *@ to select the replay file to view, and press A to enter. To return to the Crazy Drivin' Menu Screen, either select "EXIT" or press B. The controls and the Pause Menu during replay are the same as "WATCH REPLAY" (p.18).
WATCH REPLAY
By pressing the buttons indicated, you can view the replay from different angles.
PLAY
Delete a replay file. When a memor y card is selected, a replay file list will be displayed. Use *@ to select the replay file to delete, and press A to enter. You will be asked to confirm your action. Select "YES" to delete. To return to the Crazy Drivin' Menu Screen, either select "EXIT" or press B.
DELETE
T Notes on the Pause Menu. "SAVE" cannot be selected. "MENU" will return the game to the Replay File List Screen.
REPLAY PAUSE MENU
While viewing the replay, press the Start Button to display the menu shown to the right. Use *@ to select the menu item, and press A to enter.
EXIT RESTART REPLAY SAVE MENU
Continue replay. View replay over from the beginning. Save the replay. See "SAVE" on p.17. Return to the Crazy Drivin' Menu Screen without saving.
2 1
1 2
Displays the amount of bloc ks left in the memory card. Information on Replay File selected. File No. Cabbie No. of Blocks
REPLAY FILE LIST SCREEN
18
T The number indicates the s tarting point.
AA AROUND APPLE SA SMALL APPLE CP CRAZY PYRAMID
Date
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Adjust various game settings. Use *@ to select a menu item, and $^ to change the setting. To return to the Mode Select Screen, either select "EXIT" or press B.
OPTIONS
AUDIO MUSIC VOLUME SE VOLUME CONTROLLER SETTING VIBRATION
View the top records in each mode. Use *@ to select the mode to view, and $^ to change the page. To return to the Mode Select Screen, either select "EXIT" or press B.
RECORDS
AA
Records for "AROUND APPLE". Adjust the sound settings. Adjust the sound level of the bac kground music. Adjust the sound level of sound effects.
DISPLAYED ITEMS
license earned ranking score Class you earned for the record [displayed only when AA/SA is selected]. Total fare earned [displayed only when AA/SA is selected]. Your rank [displayed only when CP is selected]. Mini-Game score [displayed only when CP is selected]. Cabbie used. Date of the record.
SA
Records for "SMALL APPLE".
CP
Records for "CRAZY PYRAMID".
Change the button assignment from preselected configurations (for both Dreamcast Controller and Rally Wheel). Toggles the Jump Pack setting (On/Off). (Can only be selected if the Jump Pack is connected.)
cabbie date
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Save or load game records. Use *@ to select the mode, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B. Note: Save and Load cannot be selected if no memory card is connected.
SAVE & LOAD
SAVE LOAD
Connect to the Internet, and view the official "Crazy Taxi 2" web page.
INTERNET
T Please note that the contents of the web page are updated periodically. The actual screens may differ from the screenshots in this instruction manual. Enter your ISP (Internet service provider) information using the Planet Web Browser, included with the Dreamcast unit, to access the web page. Inquiries: Internet: Telephone: SEGA Customer Service Department www.sega.com 1-800-USA-SEGA
Select a memory card, and save all game records. Select a memory card, and load all game records.
A memory card cannot be selected if: SAVE: There is not enough blocks available in the memory card. LOAD: There is no Crazy Taxi System Data.
While on the Mode Select Screen, select "INTERNET," and the local home page will be displayed. Move the pointer and make your selection. You can view various information regarding Crazy Taxi 2. Follow the directions on the screen, and enjoy the web page. Go to the CRAZY TAXI 2 web page.
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INTERNET BROWSER CONTROLS
L MENU
Press L to open/close. HOME MAIL OPTION CONNECT/DISCONNECT GOTO GAME HP EXIT TO GAME Return to the default home page. Receive mail. Change browser settings. Connect to or disconnect from the ISP. Jump to the game's web site. Quit the browser and return to the game. While viewing web pages, you can move the cursor with the D-Pad. To press the onscreen button, press A. Additional commands can be given through L Menu and R Menu.
SLASH
AGE: . . . . . . . . . . . . . . . . . . . .25 SEX: . . . . . . . . . . . . . . . . . .MALE HEIGHT: . . . . . . . . . . . . . . . .5'9" WEIGHT: . . . . . . . . . . . . . 152.3lb BLOOD TYPE: . . . . . . . . . . . . .AB
CABBIES
SLASH
R MENU
Press R to open/close. BACK FORWARD RELOAD CANCEL ZOOM FILE Go back to the previous page. Go forward to the next page. Refresh the data on the page you are currently reading. Stop the loading of a web page. Enlarge the page (press again to return to the normal size). Opens a File Utility menu.
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Nihilistic, cool, and a tad bit insane, "Slash" is a hip guy in cool threads. Some say he's irresponsible, but ask anyone and they'll say Slash takes care of his bros. One might think Slash would always be surrounded by friends, but once you get to know him you'll soon learn that most people shy away. Why? Because Slash is a man with two faces. He can lose his temper over even the smallest matters. And once he does, there's absolutely no one that can stop him. Everyone around him becomes an enemy. Anyone who approaches him when he is angry must either be a brave soul or a complete idiot. Luckily, everyone knows that as long as you don't get on his nerves, Slash will do his job well. In fact, Slash's first class driving skills have garnered him a very loyal following. Why did he become a cabbie? No one dares ask. But if you were to ask around, everyone would say it was probably just a whim.
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CABBIES
CABBIES
ICEMAN
ICEMAN
AGE: . . . . . . . . . . . . . . . . . . . .28 SEX: . . . . . . . . . . . . . . . . . .MALE HEIGHT: . . . . . . . . . . . . . . . .6'1" WEIGHT: . . . . . . . . . . . . . 183.2lb BLOOD TYPE: . . . . . . . . . . . . . . B
CINNAMON
AGE: . . . . . . . . . . . . . . . . . . . . 18 SEX: . . . . . . . . . . . . . . . .FEMALE HEIGHT: . . . . . . . . . . . . . . . .5'5" WEIGHT: . . . . . . . . . . . . . 114.8lb BLOOD TYPE: . . . . . . . . . . . . . . O
CINNAMON
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Cool looks and a hint of madness, "Iceman" is a cabbie with an attitude! He does everything his own way, and never pays a compliment to anyone, even at work. Whenever a customer compliments him, you can expect a brusque reply. For him, success is the only option and it isn't open for debate. If anyone criticizes him for his mistakes, he will stare at them and say, "You got a problem with what I'm doin'?" Nothing is impossible for Iceman. Even when he makes a mistake, he considers it a spontaneous happening. Perhaps it was his destiny to become a cabbie. With his personality, there's bound to be problems, and because of this, no job has lasted long. But one day, while driving his car, he saw an old man hitchhiking. He let the old man aboard, and in his usual high speed, delivered him to his destination. The old man was so grateful, he gave him a huge tip. The next day, he painted his car yellow and the rest is history. Iceman drives his taxi just to get by, and spends peaceful days with his beloved dog, a boxer named "BB."
Charming looks and incredibly cheerful, "Cinnamon" is a spunky girl with some serious driving skills. Think positively, that's her policy. The problem is that she of ten has trouble distinguishing between what is right and what is wrong. When trouble arises, she often forgets mistakes and lessons from the past. She is very forgetful, but with her earnest and caring attitude, and cheerful disposition, there is no one in this town who dislikes her. Everyone always wonders why she never learns; they end up giving her the same advice time and time again. She loves life whenever she is being praised. Having the chance to meet and please so many people every day is the reason Cinnamon chose this career. Her driving skills and maneuvers always delight her passengers, but occasionally she pushes it a bit too far.
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CABBIES
HOT-D
HOT-D
The following credits list the staff responsible for the localization, marketing and manual development for the U.S. version of Crazy Taxi 2. Credits for the original development staff of the game are listed in the credits of the game itself. PRODUCT DEVELOPMENT VP of Localization Jin Shimazaki Localization Manager Osamu Shibamiya Localization Producer Jason Kuo Lead Tester Walter Kim Assistant Lead Testers Alex Vaughan Pedro Ponce MARKETING Product Manager Stacey Kerr Associate Product Manager Mike Rhinehart CREATIVE SERVICES Project Manager Angela Santos MANUAL PRODUCTION (SOJ) Writer Fumiaki Tomura Translator Makoto Nishino Designer Takashi Nishimura Supervisor Yoshihiro Sakuta SPECIAL THANKS Shinobu Shindo
CREDITS
AGE: . . . . . . . . . . . . . . . . . . . .78 SEX: . . . . . . . . . . . . . . . . . .MALE HEIGHT: . . . . . . . . . . . . . . . .5'3" WEIGHT: . . . . . . . . . . . . . 106.0lb BLOOD TYPE: . . . . . . . . . . . . . . B
"Hot-D" is an old man who manages to be incredibly cheerful and physically youthful. He's a thrill-seeking cabbie who loves making money! At one time a wild and crazy stunt driver, Hot-D alw ays wondered how he could make more green. Then, one day, while visiting the West Coast t o film stunts for a big action movie, Hot-D was driving downtown when he saw a yellow blur streak past him on the road. It was a cabbie driving his taxi with skills that would impress even the best professional stunt driver. With superior driving skills, Hot-D caught up with the cab to get a closer look. That is when it dawned on him that he could take his driving skills back East and make a ton of money. He immediately headed home, painted his favorite car, and concentrated on improving his social talents. He knew that delighting customers was the way to earn the big bucks. Hot-D is well known for his superior service, and his customers are always impressed with his "driving-whiletalking" skills. Occasionally, this talent gets him into a bit of trouble when he becomes so engulfed in conversation that he forgets to drop his customers off. Luckily, one of his greatest skills is calming down angry customers. Hot-D's theory is, if they' re angry, they won't leave a tip--and as 28 you know: it's all about the g reen.
All storefront likenesses and logos are trademarked properties of their respective companies, © 2001. Special Thanks to: HMV, Hard Rock Cafe International, Inc., FAO Schwarz, Burger King Brands, Inc., Gap Inc.
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CREDITS
Who The Hell Cares & Crash Vocals Tommy Lee & TiLo Guitars Phil X, Tommy, Kai Markus, Danny Lohner, Ken Andrews, Scott Phaff Bass Randy Jackson, Chris Chaney, Audrey Wietchman Drums Tommy Vintage Keyboards Scott Kirkland DJ Mixmaster Mike Additional DJs DJ Product, Bobby B "Crash" Written by Tommy Lee © 1999 EMI APRIL MUSIC INC. & METHODS OF MAYHEM MUSIC All Rights For METHODS OF MAYHEM MUSIC Controlled and Administered by EMI APRIL MUSIC INC. (ASCAP) All Rights Reserved. International Copyright Secured. Used by Permission. "Who The Hell Cares" Written by Tim Murray, Tommy Lee & Calvin Broadus © 1999 EMI APRIL MUSIC INC., MR. ONSUM OTHASHITZ INC., METHODS OF MAYHEM MUSIC & MY OWN CHIT MUSIC All Rights For MR. ONSUM OTHASHITZ INC. & METHODS OF MAYHEM MUSIC Controlled and Administered by EMI APRIL MUSIC INC. (ASCAP) All Rights For MY OWN CHIT MUSIC Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI) All Rights Reserved. International Copyright Secured. Used by Permission. "Americana" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music N ew Media Licensing www.offspring.com "No Brakes" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music N ew Media Licensing www.offspring.com "Walla Walla" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music N ew Media Licensing www.offspring.com "Come out Swinging" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music N ew Media Licensing www.offspring.com "One Fine Day" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music N ew Media Licensing www.offspring.com
NOTES
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NOTES
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the Internet Function of this product. NetF ront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands and product names are trademarks or registered trademarks of their respective companies. This software includes the font(s) licensed by NEC Of fice Systems, Ltd. This software is based in part on the work of the Independent JPEG Group.
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GAMES SEGA DREAMCAST CRAZY TAXI 2, , Video Console, Video Game.
Detailed instructions for use are in the User's Guide.
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