Detailed instructions for use are in the User's Guide.
CT20422U_B.qxp
4/25/01
8:18 AM
Page 2
Thank you for purchasing Crazy Taxi 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game, 20 blocks of memory are needed to save a game file. Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
02 CONTROLS 13 CRAZY PYRAMID 05 STARTING UP 15 REPLAY APPLE 06 AROUND APPLE 20 OPTIONS /SMALL
CONTENTS
21 RECORDS 22 SAVE & LOAD 23 INTERNET 25 CABBIES
CT20422U_B.qxp
4/25/01
8:18 AM
Page 2
Crazy Taxi 2 is a one player game. You may play this game with the Dreamcast Controller or Rally Wheel (sold separately). Please connect the controller to Control Port A of the Dreamcast console.
T All button assignments shown are default assignments.
CONTROLS
DREAMCAST CONTROLLER
Y X B BUTTONS A
CONTROLS
Never touch the analog parts (shown in gray boxes on previous page) while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. To play this game with the Jump Pack, always insert it into Socket 2 of the controller. Note: You cannot connect the Jump Pack into the Rally Wheel.
START BUTTON
D-PAD
JUMP PACKTM
(SOLD SEPARATELY)
DREAMCAST CONTROLLER
ANALOG THUMB PAD ANALOG THUMB PAD/D-PAD A BUTTON
B BUTTON $^
MENU CONTROLS
MOVE CURSOR ENTER CANCEL/RETURN TO PREVIOUS SCREEN CHANGE SETTING
RALLY WHEEL
+/Â BUTTONS A BUTTON
B BUTTON
TRIGGER R
TRIGGER L
STEERING WHEEL
GAME CONTROLS
START BUTTON ANALOG THUMB PAD/D-PAD TRIGGER R TRIGGER L Y BUTTON B BUTTON A BUTTON X BUTTON
To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold the A, B, X, Y and Start Buttons.
RALLY WHEEL (SOLD SEPARATELY)
 BUTTON + BUTTON LEVER L LEVER R B BUTTON STEERING WHEEL A BUTTON
START/PAUSE GAME STEERING GAS PEDAL BRAKE CRAZY HOP D GEAR (FORWARD) R GEAR (REVERSE) DESTINATION DISPLAY
START BUTTON STEERING WHEEL LEVER R LEVER L B BUTTON + BUTTON Â BUTTON A BUTTON
To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold A, B, + (or Â) and Start Buttons.
2
START BUTTON
3
CT20422U_B.qxp
4/25/01
8:18 AM
Page 4
CONTROLS COMMANDS
CRAZY DASH
Gain a sudden burst of speed.
CRAZY HOP
Make your taxi hop.
MANEUVER
Press Y while driving or while stopped. The faster you are driving, the higher the cab will hop.
Here are some commands that can be performed by combining steering, accelerating, braking, D/R gears, and using the Crazy Hop. MANEUVER
With both the gas and brake released, shift into D and step on the gas simultaneously.
MEMORY CARD SELECTION
Follow the directions shown on the screen to select the memory card to be used. When selected, the game file will be loaded (or created if this is the first time playing).
STARTING UP
SAVE GAME FILES
20
BLOCKS USED
20 blocks of free memory spaces are required.
CRAZY DRIFT
Drift your cab.
MANEUVER
While driving, shift into R, immediately shift back into D and turn.
CRAZY BACK DRIFT
Drift 180 degrees.
MANEUVER
Wile driving, perform a 180 degree Crazy Drift and immediately shift into R.
Press the Start Button during the Title Screen to access the Mode Select Screen. Use the D-pad *@ to select the menu item, and press A to enter. To return to the Title Screen, either select "EXIT" or press B.
MODE SELECTION SCREEN
AROUND APPLE P.06 SMALL APPLE
Main map.
P.06 Alternate map.
Play mini-games to hone your driving skills. Record gameplay and view
CRAZY PYRAMID P.13 REPLAY
P.15 replay files. P.20
CRAZY BACK DASH
Make a sudden acceleration backwards.
MANEUVER
Similar to the Crazy Dash. Shift into R and step on the gas simultaneously.
OPTIONS RECORDS SAVE & LOAD INTERNET
Change various game settings.
P.21 View records of each mode. P.22 Save or load records. P.23 upload scores and replays.
Connect to the website to
4
5
CT20422U_B.qxp
4/25/01
8:18 AM
Page 6
The only difference between the two modes is the use of different play maps. When either mode is selected, a Menu Screen will be displayed. Use *@ to select a menu item, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
AROUND APPLE/SMALL APPLE
AROUND APPLE/SMALL APPLE GAME FLOW
PICK UP A CUSTOMER!
AROUND APPLE Menu Screen
PLAY time bonus that is directl y BY related to how fast you NORMAL reach your destinations. RULES
Play for 5 minutes. Same
You will be awarded a
SMALL APPLE Menu Screen
Repeat steps ( 01 to 03) to carry as many customers to their destination within the time limit.
Characters with "$" or number icons over their heads indicate potential customers. When you stop your cab within the stop zone (the circular outline that appears around the customer), the customer will get in the cab.
WORK as PLAY BY NORMAL RULES FOR with no time bonus. 5 MINUTES
WORK FOR 3 MINUTES
Play for 3 minutes. Same as PLAY BY NORMAL RULES with no time bonus.
01
Once the customer gets in the cab, the "Destination and Distance Counter", the "Direction Arrow" and the "Cus tomer Time Limit" will be displayed. Use the arrow as a guide to take customers to their destination before the "Customer Time Limit" expires. The customer may pay you a tip in appreciation of "crazy" driving (p.11).
T While waiting for the customer to get into the cab the game clock will continue to run, but control of the cab is not possible.
02
WORK as PLAY BY NORMAL RULES FOR with no time bonus. 10 MINUTES
Play for 10 minutes. Same
The destination is rimmed by a green wall. Stop the cab within the area, and the customer will exit the cab and pay their far e (p.10). Please also note that when you are carrying a group, you must take all customers to their separate destinations in order to receive the fare.
03
T The game time s tops while the customer is getting out, and you will not be able to control the cabbie during this time.
6
DRIVE TO THE DESTINATION!
DROP OFF THE CUSTOMER!
7
CT20422U_B.qxp
4/25/01
8:18 AM
Page 8
AROUND APPLE/SMALL APPLE
1 The game is o ver when your Time
Limit expires.
AROUND APPLE/SMALL APPLE
2 3 4
TIME LIMIT
1
DRIVER SELECTION RESULTS SCREEN
2 DIRECTION OF THE DESTINATION 3 Total of all fares earned.
(TOP) TOTAL FARE EARNED
5
Use $^ to select the driver, and press A to enter.
6
Displayed when you are carrying customers. The figure includes the base fare plus the tip (p.11).
(BOTTOM) FARE FOR THE CURRENT CUSTOMER
7 While driving with customer aboard.
CUSTOMERS TOTAL EARNED CLASS RANKING
Number of Customers taken to their destinations. Total Fare Earned. Evaluation of your performance. Starting from the highest: S © A © B © C © D © E © NO LICENSE Displays the rank of your score. If your score is not among the highest, a message "OUT OF RANKING" will be displayed.
T Ranking is displayed only in "PL AY BY NORMAL RULES".
When the game time expires, the Results Screen will be displayed. If you earn a Class (S) license, the ending sequence will pla y.
NAME OF TECHNIQUE AND 4 NUMBER OF COMBOS USED
T See p.11 for details.
5 Press X while you have a customer
to display.
DESTINATION & DISTANCE CUSTOMER TIME LIMIT GEAR INDICATOR
6 If this time limit reaches zero, the
8 9 customer will jump out of the cab.
7 Shows the gear, drive or reverse,
currently selected.
8 Shows your current ranking.
9
RANKING
9 Time Bonus is displa yed only while
playing "PLAY BY NORMAL RULES" mode.
(TOP) TIME BONUS/(BOTTOM) RATING
Save the results of your game. The game will be saved automatically to the memory card selected on the Memory Card Select Screen (p.5).
SAVE SCREEN
8
When you reach the destination.
9
CT20422U_B.qxp
4/25/01
8:18 AM
Page 10
AROUND APPLE/SMALL APPLE CUSTOMERS' MARKS
wide Size of Stop Zone narrow
AROUND APPLE/SMALL APPLE
FARES AND TIPS
BASE FARE
The base fare is calculated according to the distance of the destination. It appears when you pick up a customer.
TIPS (SEE BELOW)
Added to the fare whenever you make a radical maneuver to the delight of the customer.
TIME BONUS FARE
Awarded for time remaining on the Customer Time Limit.
CUSTOMERS WITH A "$" MARK $ $ $ $ $
close The color of the mark indicates the distance to the destination and the size of the s top zone.
CUSTOMERS WITH A NUMERAL
The number indicates the actual number of customers in the group. Deliver each customer to their destination within the Customer Time Limit (see below) to earn big money. If you fail to deliver all customers, the fare will not be paid.
The three types of fares that can be earned are as follows:
Distance
TIPS AND RADICAL MANEUVERS
While carrying a customer, if you make a radical maneuver to the delight of the customer, a tip will be added to the fare. The following are ways to "please" a customer.
T For group customers, the amount of tip added is multiplied by the number of customers aboard.
far
FARES
CUSTOMER TIME LIMITS AND FARES
When you pick up a customer, a Customer Time Limit will be displayed at the center of the screen. If you successfully deliver the customer before this time runs out, the amount of fare will be added to your t otal earned fare. If time expires, the customer will jump out of the cab without paying.
Use jump ramps or crazy hops to get airborne for a given amount of time.
Drift your cab for a given amount of time. If you earn tips in succession without hitting other cars, they will be counted as a combo. The tip rate increases with each trick. Once you hit an object or car the combo counter will be reset to zero.
Deliver the customer within the time limit to rake in the cash!!
10
If you fail to deliver within the time limit, the customer will jump out of the cab without paying.
Weave through traffic or jump over other cars.
11
CT20422U_B.qxp
4/25/01
8:18 AM
Page 12
AROUND APPLE/SMALL APPLE TIME BONUS
When you reach the destination, you will be awardSPEEDY ed bonus time according Bonus: +5 sec. to the amount of the Customer Time Limit remaining. The quicker you SLOW reach your destination, the No Time Bonus more time bonus you will receive.
A variety of mini-games to perfect your driving skills. When the Pyramid Menu is displayed, use *@$^ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
CRAZY PYRAMID
NORMAL
Bonus: +2 sec.
BAD
When you fail to take the customer to the destination.
Time Bonus can only be awarded while playing in "PLAY BY NORMAL RULES".
CABBIE
Use $^ to select the driver to use.
While playing either "AROUND APPLE", "SMALL APPLE", "CRAZY PYRAMID" or "REPLAY", press the Start Button to display the Pause Menu. Use *@ to select the menu item, and press A to enter.
PAUSE MENU
MINI-GAMES
Use *@$^ to select the Mini-Game to play. The rules to the selected MiniGame and its record will be dis played on the right side of the screen. Press the Start Button to view advice for the selected Mini-Game. Press A to start the game.
Complete 2 games at the bottom... ...and you will ha ve a new selection above.
EXIT RETRY MENU VIBRATION
12
Continue the game. Restart the game from the beginning. "AROUND/SMALL APPLE: Return to the Mode Select Screen. "CRAZY PYRAMID": Return to the Pyramid Menu Screen. "CRAZY DRIVIN'": Return to the Drivin' Menu Screen. Toggles the Jump Pack setting (ON/OFF). T Can only be selected if the Jump Pack is connected.
At first, you can only choose from 5 minigames. If you clear 2 mini-games (next to each other), a new game can be selected.
If you achieve a new record, you can save the gameplay data to vie w later on. For contents and controls regarding saving, please refer to "SAVING GAMEPLAY" on p.17.
13
CT20422U_B.qxp
4/25/01
8:18 AM
Page 14
CRAZY PYRAMID
Here are introductions to the 5 Mini-Games you can select from the beginning. CRAZY GOLF
RULES
Attack the ball and make it fly at least 100 yards!
CRAZY JUMP 2
RULES
Jump over 250 meters!
5Â1
Record your gameplay or view replay files. Use *@ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
REPLAY
Besides the System Data, additional blocks of memory are required.
5Â2
CRAZY HURDLE
RULES
Reach the goal within the time limit!
5Â3
CRAZY DRIVIN'
(P.16)
Record your gameplay for 80 seconds. Perform various tricks to record your best driving.
T Recording time will not be counted while the game is paused.
PLAY
(P.19)
CRAZY 3-JUMP
RULES
Hop, step, and jump over 200 meters!
5Â4
Load and view the selected replay file.
With PLAY and DELETE, you cannot select a memory card that does not contain a replay file on the Memor y Card Select Screen.
CRAZY BALLOON 2
RULES
Pop all the balloons within the time limit!
5Â5 DELETE
(P.19) Delete the selected replay file.
14
15
CT20422U_B.qxp
4/25/01
8:18 AM ...