Detailed instructions for use are in the User's Guide.
Thank you for purchasing Crazy TaxiTM! Please note that this software is designed only for use with the ega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Crazy Taxi.
CONTENTS
BASIC CONTROLS CRAZY MANEUVERING MODE SELECTION MENU CRAZY BOX MODE OPTIONS RECORDS SAVE & LOAD CABBIES CUSTOMERS 2 4 5 12 15 16 17 18 20
ARCADE/ORIGINAL MODE 6
Crazy Taxi is a memory card compatible game [Visual Memory Unit (VMU) sold separately].In order to save game files, the VMU to be used must have at least 23 memory blocks of free space available.
1
Crazy Taxi is a one-player game that can be played using either the Dreamcast Controller or the Rally Wheel (sold separately). Connect the ontroller to be used to Control Port A of the Dreamcast.
Dreamcast Controller
NOTE: To soft-reset using the Dreamcast Controller and return to the title screen at any point during game play, simultaneously press and hold the , , , and Start Buttons. Trigger Trigger Button Button Button Button Start Button
Analog Thumb Pad Directional Pad (D-Pad)
Rally Wheel (sold separately)
Button Trigger  Button Trigger Button Start Button + Button
Steering Wheel
NOTE: To soft-reset using the Rally Wheel and return to the title screen at any point during game play, simultaneously press and hold the , and Start Buttons.
Refer to the following chart for a ummary of the game controls:
Action or Command
During Menu Selection Moving the Cursor Enter Cancel/Return to the Previous Screen Item Selection Game Start/Pause Character Selection Steering Accelerating Braking Drive Gear Reverse Gear Destination Reminder
Dreamcast Controller
Analog Thumb Pad/D-Pad Button Button Start Button Analog Thumb Pad/D-Pad Analog Thumb Pad Trigger Trigger Button Button Button
Rally Wheel
+ /  Button Button Button Steering Wheel Start Button Steering Wheel Steering Wheel Trigger Trigger + Button  Button Button
During Game Play
The controls described in this instruction manual describe usage of the Dreamcast Controller except here specified as describing usage of the Rally Wheel. All button icons used in this instruction manual represent the default button settings. CAUTION: Never touch the Analog humb Pad or the Triggers / (Rally Wheel = Steering Wheel, Triggers / ) while turning the Dreamcast power ON.Doing so may disrupt the controller initialization procedure and result in malfunction.
Using the Jump Pack: When using the Jump Pack (sold separately) while playing Crazy Taxi, always be sure to insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller.
3
Learn how to perform these crazy maneuvers using different combinations of the Steering Wheel, Accelerator, Brake and Drive/Reverse Shifting commands.
CRAZY DASH - Propel the cab forwards with a burst of speed with this crazy move .
HOW TO EXECUTE
First, release both the accelerator and brak e. Then, just after shifting into Drive, press the accelerator.
CRAZY DRIFT - Use this move to cause the cab to
execute a sliding drift.
HOW TO EXECUTE
While moving forward, quickly shift into Reverse and back into Drive while cutting the Steering Wheel to the right or left.
CRAZY BACK DASH - Execute a hasty retreat
with this speedy thrust in reverse .
HOW TO EXECUTE
Shift quickly into Reverse just after executing a Crazy Dash.
CRAZY BACK DRIFT - With this move the cab will continue to move in reverse after spinning 180°.
HOW TO EXECUTE
While moving forward, quickly shift into Drive and back into Reverse while cutting the Steering Wheel to the right or left.
Once the title screen appears, press the Start Button to display the mode selection menu. Use to select an em and press to enter your selection. Select "EXIT" or press to return to the title screen. For details on each of the modes available, refer to the orresponding page numbers listed below.
ARCADE
p. 6
In this game mode, play using the same course as the one featured in the Arcade version of Crazy Taxi. Select this game mode to play using the specially designed Dreamcast original course. Fine-tune your cab driving techniques by clearing each of these unique mini-games.
ORIGINAL
p. 6
CRAZY BOX
p.12
OPTIONS
p.15
Use this mode to modify various settings of the game.
RECORDS
p.16
Here you can view the records and rankings for each of the game modes. Use this mode to save or load game data or perform name entry for player files.
SAVE & LOAD
p.17
5
Both the Arcade and Orignial game modes have the same rules, content and menu. The only difference between these two modes is the course on which you play. After selecting either "ARCADE" or "ORIGINAL" from the mode selection menu, the ollowing mode menu will be displayed. Use to select a mode and press to nter your selection. Select " EXIT" or press to return to the title screen.
PLAY BY ARCADE RULES
Select this item to play according to the same rules as used in the Arcade version of Crazy Taxi. For details, see p. 9 Â 11.
WORK FOR 3 MINUTES
Play freely for three minutes. Note that in this mode there are no time bonuses (see p. 11) available.
WORK FOR 5 MINUTES
Play freely for five minutes. Note that in this mode there are no time bonuses available.
WORK FOR 10 MINUTES
Play freely for ten minutes. Note that in this mode there are no time bonuses available.
Arcade Mode Menu
Original Mode Menu
While driving a customer
GAME DISPLAY
Game Time: Once this time limit counts down to 0 the game is over. Directional Arrow: This arrow shows the general direction of the destination. Fares: The top figure is the Total Earned Fare and is a total of all fares earned.The bottom figure is the Fare for the current customer, which includes the base fare plus any tips earned, and will be added to the total earned fare once the customer is delivered to their destination. Crazy Manuvers & Combos: All crazy maneuvers performed will appear here with a counter that tracks any successive combos made. Destination and Distance Counter: A picture of the destination location and a distance counter indicating the distance to the destination, is displayed as the customer gets into the cab . Press to display this image while driving. Customer Time Limit: If this time limit reaches 0 before reaching the destination, the customer will jump out of the cab without paying their fare. Gear Indicator: Shows the gear, drive or reverse, currently selected. Time Bonus Indicator: Indicates the time bonus earned for arriving early at the destination.The time bonus is only available when playing the "PLAY BY ARCADE RULES" of the arcade and original modes (see p. 11 for details). Ranking: Shows your current ranking relative to the total rankings .
At the destination
Pausing the Game
To pause the game and display the pause menu while playing in the Arcade, Original or Crazy Box modes, press the Start Button. Use to select a menu item and press to enter the selection.Press the Start Button to exit and continue playing.
EXIT: Select to exit the pause menu and continue playing. RETRY: Select to restart the current game with the same driver in the same mode. MENU: Select to exit the current game and return to the mode selection menu. VIBRATION: If the vibration setting in the options menu is set to on, use to toggle this item ON/OFF. This item is only available when using a Jump Pack.
7
DRIVER SELECTION
After selecting a game mode from either the Arcade or Original mode menu, the driver selection screen will be isplayed. Use to select a driver and press to enter your election. If the counter reaches 0 before you enter a election, the currently displayed driver will automatically e selected.
AME OVER
Once the game time limit counts down to 0 the game is over nd the results screen is displayed. If you can achieve a lass ranking of S, the game ending and credits will play. USTOMERS = The total number of customers delivered. TAL EARNED = The total amount of money earned. CLASS = This evaluation of your driving skills is based on a leveled ssessment of your cumulative earnings. The available classes from the est down are S, A, B, C, D, E and NO LICENSE. ANKING = This placement is your ranking relative to the saved data.If our score is too low to place, OUT OF RANKING will appear.
NOTE: Rankings are only displayed when playing the "PLAY BY ARCADE RULES"of the Arcade and Original modes.
AVE MENU
Use this menu to save the results of the game to a VMU. Use to select where to save the data and press to nter. If there are no player files set up in which to save ata, select "Register a new name" and enter a new ame to create a new file (see p. 17 for details).
1) Pick Up a Customer
GAME FLOW
uman characters located in the city with a "$" icon over their heads dicate potential customers waiting for a taxi ride. To pick up a ustomer the player must brake the cab to a complete stop within the top zone - the circular outline that appears around the customer. he customer will then automatically approach and get in the cab. TE:While waiting for the customer to get into the cab the game clock will ontinue to run but control of the cab is not possible.
2) Drive to the Destination
nce the customer gets in the cab the following 3 items appear on the ame display: the "Destination and Distance Counter" appears briefly to the ft, the "Directional Arrow" appears at the center top and the "Customer me Limit" appears over the customer's head. It is your job to travel in he direction indicated by the arrow and deliver the customer to their estination before the customer time limit reaches 0. Provided you each the destination in time, you will be paid the base fare as well as any tips given by the ustomer in appreciation of " crazy" driving (see "Fare System" and "Tips" p. 10).
3) Drop Off the Customer
o drop off the customer, brake the cab to a complete stop within the reen wall rimmed destination stop zone. Once stopped, the ustomer will automatically exit the cab and pay their fare (see p. 10) us any tips received. TE:While waiting for the customer to get out of the cab the game clock will ontinue to run but control of the cab is not possible.
Do your best to repeat the above 3 steps as many times as possible before the game time counter reaches 0 to earn loads of crazy money!
9
The different colors of each customer "$" icon indicate the relative distance to the destination while the size of the stop zone around the customer indicates the relative difficulty involved getting there.
$ ICON COLOR VARIATIONS
NEAR EASY DISTANCE TO DESTINATION
Red Orange Yellow Yellow Green Green
SIZE OF THE STOP ZONE
FAR HARD
FARE SYSTEM
er getting into the cab, a number appears over the customer's head and gins to countdown. This is the customer time limit. If you are able to eliver the customer to their destination within this time limit you will be paid the FARE. This is then ded to the TOTAL EARNED FARE. However, if you are unable to reach the destination before the unter reaches 0, the customer will jump out of the cab without paying.
ime Limits and the Total Earned Fare
ares and Tips
The three types of fares that can be earned are as follows:
BASE FARE
The base fare is calculated according to the distance of the destination.Once the customer gets in the cab, this amount will appear in blue under the total earned fare at the upper right of the game display.
TIPS
Tips are awarded to the cabbie whenever "crazy" maneuvers are executed in the course of driving the customer to their destination.Each tip is added to the base fare as earned.
BONUS FARE
When the cabbie arrives at the customer's destination, a bonus fare is converted from any time left over from the initial customer time limit.This is added to the base fare just before payment.
EARNING TIPS CRAZY JUMP
If the cabbie is able to "please" the customer by performing any of the following crazy maneuvers while delivering the customer to their estination they will be rewarded monetarily with tips. All tips are added to the base fare nd then to the total earned fare upon arrival at the destination.
CRAZY DRIFT
Sustain a sliding drift of the cab while turning. If you are able to ear n tips in succession, a running tally of the number of combos appears on the right of the display and continues until you collide with another vehicle. The more combos accumulated, the higher the tip value becomes, so do your best to rank up consecutive combos whenever and wherever possible! If you make a mistake or collide with another vehicle, the combo counter resets to zero.
se jump ramps or ther similar elevatd obstacles to ecome airborne.
RAZY THROUGH
ut in close to the ther vehicles that ou pass on the oads without hitting hem.
COMBOS
TIME BONUS
When the cabbie delivers the customer to their destination, any leftover time from the customer time limit is converted into a Time Bonus, which is then added to the game time. The faster the cabbie arrives at the destination, the higher the bonus time awarded will ...