Detailed instructions for use are in the User's Guide.
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Story
Canada, Christmas 2000.... In the skies over Canada, Laura's plane has been hijacked by terrorists. The plane is filled with screams, shouts and fear as the hijackers terrorize the passengers and crew. In one of the seats a black robed magician gazes into a crystal, chanting the phrase "Shadow, the final destroyer." Mysterious indeed. Laura's compact begins to glow. A vision of a meteorite hurtling towards the Earth is reflected in the mirror. Suddenly the plane is struck by the same meteorite that appeared in the vision, and falls towards the frozen tundra below. In the middle of a raging blizzard, Laura opens her eyes to find herself inside a mountain cabin. She was saved by Kimberly, one of the passengers of the wrecked plane. 10 days have passed since the crash but Laura can remember nothing, not even her name. The door of the cabin opens and one of the terrorists enters. While Kimberly and Laura stare in horror, he transforms into a hideous monster. He is not the only one. Other crash survivors and locals have mutated into terrifying monstrosities and attacked people. Is there anyway to survive this living nightmare? At present all is shrouded in mystery.
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GAME SYSTEM
From the Title Screen it is possible to select "Opening Movie," "Load Game" and "Options."
It is possible to hunt and take photographs.
Place Disc 1 into the Dreamcast console. As progress is made in the game it will be necessary to change discs. Once the Title Screen appears, use the Analog Thumb Pad to select "Opening Movie" and press the Button, then insert Disc 4 to display the opening movie. Game play will commence once the opening movie has finished. The game starts as the heroine, Laura, opens her eyes in a small mountain cabin. The first Full Motion Animation (FMA) Movie is played. Once this is finished, you will control Laura throughout the game. FMAMovies appear during the game to show important events. During a FMA Movie, the images shown progress automatically and will be shown in letterbox format . While it is not possible to control Laura during a FMA Movie, they are important as they show the development
of the story. After viewing a FMAMovie once, press the Button if it is displayed again to skip the FMAMovie. (Without having previously viewed
Select "Load Game" to load a saved game. Select "Options" to adjust the game options.
snow-covered mountain landscape. In Dq 2, the Button is the
The game begins from inside the mountain cabin. Indoors, it is possible to talk to various people, collect items, sleep on the bed to recover Hit Points (H.P.) and take photos. There are also many clues with which to solve the game's puzzles. It is important to carefully check around as much as possible. Going outside the cabin will bring Laura into a large outdoors area known as the field . There, Laura is able to move, walk around and run with the same level of freedom as in real life. Sometimes there will be an item lying in the snow, as you move close to it, the view changes, indicating you can pick it up. These items will come in handy. Once Laura is able to use the snowmobile , movement
outside will not only be quicker but exhilarating. Laura will automatically dismount when she confronts monsters . Indoors, Laura is safe, however in the field, she will encounter monsters. When attacked by monsters, the Battle Screen will appear and Laura must use her weapons to fight. Defeat enemies and earn experience points to level up. Leveling up raises both Laura's physical strength (H.P.) and skill level. During a battle, if Laura's level of H.P. falls to zero, the game is over and you'll have to start from the last saved point. When the level of remaining H.P. is low, recover H.P. by using the First Aid Spray, sleeping in beds or eating meat. Meat can be collected by hunting animals with the Rifle. When an animal is sighted, select the Rifle and
your view will change . Shoot the animal to collect meat. It is also possible to take photographs. Select the Camera, aim and press the Button. You can save a caption for each photograph. When a beautiful landscape or animal you would like to keep a record of appears, take some snapshots. When Laura finds a new building, enter it and search. She may find important items and clues. Sometimes Laura will encounter locked doors. When this happens she will need to find a key from somewhere to open the door.
the FMAMovie, rapidly press the Button twice to skip it. It is recommended for those playing for the first time however to view all the FMA Movies.) When the game screen returns to normal size and the camera perspective switches to first-person , Laura is able move freely. As Laura, you can now venture out and explore the
"Action Button." Press the Button when you wish to open a door, move something, etc. Use the Analog Thumb Pad to move Laura in the direction entered. Press the Button to cancel or to return to the previous screen. These button functions are used throughout the game.
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INSIDE OF BUILDINGS
CABINET Stand in front of the cabinet and press the Button to open it. There may be some useful items inside. BED Press the Button to sleep in the bed and recover H.P.
Locate an item and press the
Button
Talk with other characters
Recover H.P.
Go outside
TABLE Approach the table. If there is an item, press the Button to pick it up. Press the Button to look around - there may be other items scattered about. OTHER PEOPLE Kimberly moves around the room. There are times when she will be walking or making coffee etc. Approach her and press the Button to speak. FIREPLACE Awarm fireplace. It is not possible to approach the fireplace. DOOR Approach the door and press the Button or the Analog Thumb Pad to go outside.
Approach the door and press the Button or the Analog Thumb Pad to go outside. Indoors, it is only possible to move to a fixed number of points. View the diagram to the left, to see the points Laura can move to. The arrows represent Laura's possible path of movement. It is not possible to move to areas outside of those specified on the diagram. Use the Analog Thumb Pad 6 to advance while indoors. Press the Analog Thumb Pad 45 to turn in the corresponding direction. When Laura finds an item, press the Button to pick it up. Use the Analog Thumb
Press the
Pad while pressing the Button to look around. You may find items that were not previously visible. When such an item is found, the camera will automatically zoom in on the item. After this, press the Button to acquire the item. It is best to look around from every point available. When there is another person in the room, move in front of them and press the Button to talk. You may learn some important information or hints. Apart from picking up items, it is possible to take photos of the room and people. Select the Camera, use the Analog Thumb Pad to aim
and press the Button to take a picture. Save photos on a memory card and you will be able to add captions and paste them in a photo album. Sleep in the bed and Laura will recover the maximum amount of H.P. Move close to the bed and press the Button to sleep. Move to the door and press the Button to go outside.
Use the Analog Thumb Pad while pressing the Button to look around
Button The camera will zoom
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IN THE FIELD
Meat is kept inside the Portable Cooker. Select the Portable Cooker and the Meat icon will be displayed. Press the Button again to eat the meat and recover H.P. The amount of meat in stock is displayed on the Meat icon.
Once outside of the cabin, Laura will enter a large open area (the field). Just like in the real world, the position of the sun changes with time. It is roughly possible to tell the position of the sun by looking at shadows. Unlike indoors, in the field, it is possible to move with total freedom. Using the compass displayed on the screen of the Visual Memory Unit and the map, Laura can determine her current position. While moving, Laura is displayed on-screen from the 3rd person perspective. Use the Analog Thumb Pad 6 to walk forward. Use the Analog Thumb Pad 45 to change direction. Laura can also run: use the Analog Thumb Pad 6 and press down fully to run. Use the Analog Thumb Pad 7 and press fully to face
the opposite direction. Use the Analog Thumb Pad 7 and press lightly to walk backwards. Laura can look around her surrounding area. Use the Analog Thumb Pad while pressing the Button to view the surrounding area. There are many items scattered about the snow. Upon locating an item, move close to it and Laura will automatically zoom in on it.
When the counter reaches 0, a new magazine will be automatically loaded
Press the Trigger
to display the Item Window.
Press the Trigger Weapon Window.
to display the
right of the screen. The Weapon Window will display the remaining amount of ammunition for each weapon as they are displayed. Once the Weapon Window is displayed, use the Analog Thumb Pad 45 to select a weapon and press the Button to use it. Try to select the weapon you wish to use before monsters appear.
Cloudy skies, golden sunsets, nighttime. The weather and light changes are very realistic.
Press the Button to pick the item up.
While in the field, press the Trigger to display the Item Window in the bottom left of the screen. In the bottom center of the screen is the Health Gauge. Once the Item Window is displayed, use the Analog Thumb Pad 45 to select an item and press the Button to use it. A number will appear beside each item showing the amount in stock (if there is only a single item then no number will be displayed.) The Health Gauge represents numerically and by color, the amount of remaining H.P. At the
maximum amount, the gauge is red. As Laura is hit, the gauge color will change color. When she has close to zero H.P., the gauge will turn green. If the number of H.P. falls to zero, the game is over. When H.P. is close to zero, Laura can recover by using the First Aid Spray, or by selecting the meat contained within the Portable Cooker. Press the Trigger to display the Weapon Window at the bottom
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PHOTO & HUNTING
A Caribou! Press the Trigger and select the Rifle
SNOWMOBILE
Approach the Snowmobile and press the Button to ride
The setting for this game is Canada. In the field, Laura will encounter four different types of animal: Caribou, Moose, Hare and Snow Grouse. Use the Rifle to hunt animals for meat (the amount of meat obtained depends on the size of the animal). Meat will be automatically placed in the Portable Cooker. Select this item from the Item Window to recover H.P. when hurt. Hunting results will be recorded. It is possible to view them from the Status Screen. In addition to hunting animals, it is also possible to take pictures of them. Display the Item Window and select and enter the Camera.
The Photo Screen will now be
reverse the direction of the snowmobile. To dismount, press the Trigger until the Snowmobile comes to a complete halt then press the Button. A FMA Movie will play, then Laura will be back in the field. The Button is not used. If Laura falls off after a collision, a FMAMovie will play and she will need to get back on the Snowmobile. The speedometer is displayed in the bottom left corner of the screen. While riding the Snowmobile it is not possible to display the Status Screen. To view the Status Screen, Laura must first dismount the Snowmobile.
Ride the Snowmobile
displayed. Use the Analog Thumb Pad to aim the camera, and press the Button to take a picture. Press the Button to cancel and return to the field. It is possible to view the photo and add a caption from the Status Screen.
Press the Trigger
to zoom
Once Laura has obtained gasoline, she will be able to use the Snowmobile. To ride the Snowmobile, approach it and press the Button. While riding, press the Trigger to accelerate and the Trigger to brake. Use the Analog Thumb Pad45to steer. Use the Analog Thumb Pad 67 and Laura will lean forward or backward, altering the Snowmobile's center of gravity. This is a useful technique for cor nering and speeding up. Try experimenting with the controls. Press the Button to
Press the Trigger
to accelerate
Position the crosshairs over the animal, press the Button to shoot
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Select the Camera from the Item Window. Like a normal camera, use the viewfinder and aim. Press the Button to take a picture. Press Trigger / to zoom.
A hit! 3 pieces of meat acquired. Press the Button to return to the field
Steer left and right
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IN THE BATTLE
Monster Off-screen: face the monsters! Crosshair: turns red if aimed at the monster's weak point Health gauge: displayed during battles Weapon Window: press the Trigger Follow the instructions on screen to face the enemy. When the arrows are ...