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User manual GAMES SEGA DREAMCAST DAYTONA USA
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User guide GAMES SEGA DREAMCAST DAYTONA USA
Detailed instructions for use are in the User's Guide. Daytona Manual 2_9
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Thank you for purchasing DAYTONA USA ®. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before playing.
Controls . . . . . . . . . . . . . . . . . 2 Game Display . . . . . . . . . . . . 4 Starting Up . . . . . . . . . . . . . . . 6 Main Select . . . . . . . . . . . . . . 8 Single Race . . . . . . . . . . . . . 11 Championship . . . . . . . . . . . 11 Time Attack . . . . . . . . . . . . . 13 VS Battle . . . . . . . . . . . . . . . 14
Net Battle . . . . . . . . . . . . . . . 16 Records . . . . . . . . . . . . . . . . 20 Replay . . . . . . . . . . . . . . . . . 20 Options . . . . . . . . . . . . . . . . 21 Homepage . . . . . . . . . . . . . . 24 Course Information . . . . . . . 25 Car Information . . . . . . . . . . 28 Credits . . . . . . . . . . . . . . . . . 29
DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. For details regarding game files, see p.23. While saving never turn the Dreamcast OFF, or remove the memory card, controller or other peripheral devices.
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CONTROLS
This is a 1 to 2 Player game. For a 1 Player game connect a controller to Control Port A. For a 2 Player game connect controllers to Control Ports A and B.
CONTROLS
Menu Controls
Move Cursor Enter Cancel/Return to Previous Screen Adjust Game Start/Pause Steering Accelerate Brake Change Camera View Gear (Manual transmission only) Scroll Up/Down Move Cursor Enter Cancel Web Navigation @* A B $^ Start Button Analog Thumb Pad R L D-Pad @* X (1st)/A (2nd)/Y (3rd)/B (4th) Analog Thumb Pad D-Pad A B L/R
Game Controls
DREAMCAST CONTROLLER
L R Web Browser Controls
V The controls shown on this page are the default controls.
Analog Thumb Pad Directional Pad (D-Pad) Start Button
A B X Y
To return to the Title Screen at any time during game play, simultaneously press and hold A, B, X, Y and the Start Button on the Dreamcast Controller.
JUMP PACKTM
(sold separately)
V Never touch the Analog Thumb Pad or L/R while turning the Dreamcast Power ON.
DAYTONA USA® is compatible for use with the Jump Pack. Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller.
Doing so may disrupt the controller initialization process and result in malfunction.
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GAME DISPLAY
1 Current Lap/Total Number of Laps
SINGLE RACE
1 2 3 4 7 8 5 6
CHAMPIONSHIP
1 2 4 6 8 5 2
TIME ATTACK
1 3 4 7 9 8
2 Lap Time 3 Time Limit 4 Top: Tachometer Right: Gear Bottom: Speedometer
Transmission
1st 2nd 3rd 4th
5 Position/Number of Cars 6 Traffic Display
1 2 4
5 8
7 Fastest Lap Time Difference V In Championship Mode, the bonus points are displayed. 8 Course: P Players car 1 Leading car; VS Battle: 1 Player 1 2 Player 2
VS BATTLE/NET BATTLE V
V Display
contents are the same but on a full screen.
9 Top: Fastest Lap Center: Total Record (the fastest total time) Bottom: Current Lap Time
ICONS
MEMORY CARD ICONS CAR ICONS
S: Game Data R: Replay Data G: Ghost Car Data K: Key File
TRANSMISSION ICONS TIRE ICONS
AT
MT
Hornet
Grasshopper
Falcon
Lightning
Soft
Medium Soft Medium Medium Hard
Hard
V Course Icons are explained on p.25.
COURSE TYPE ICONS
Normal
Reverse
Mirror Mirror Reverse 5
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STARTING UP
MEMORY CARD SCREEN
Once the power is turned ON, the Memory Card Screen will be displayed. For first time players, follow the displayed instructions to create a save file.
MODES
SINGLE RACE P.11
Race against computer controlled cars, passing through checkpoints before the time limit reaches zero.
CHAMPIONSHIP P.11
There are four series (four races in a series) to compete in, a total of 16 races. Acquire points in each race and win the championship.
TIME ATTACK P.13
A battle to set the quickest time. It's possible to race against a "ghost" car.
VS BATTLE P.14
Connect controllers to Control Ports A and B to race against a human opponent using a split-screen.
NET BATTLE P.16
Compete in a race over the Internet with 2 to 4 players.
If you have already created a save file, the contents of the file will be displayed. Check the contents of the file before entering.
MODE SELECT MENU
RECORDS
Once the Title Screen appears, press the Start Button to display the Mode Select Menu, and select the mode you wish to play.
REPLAY P.20
View saved replay files.
OPTIONS P.21
Adjust the various game settings.
HOMEPAGE P.24
Connect to the DAYTONAUSA ® Homepage for rankings, and download a Key File, so you can race online.
P.20
View the records and rankings for each stage.
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MAIN SELECT
In each mode, before a race, you will be able to select the car and course used in that race. Select "Car" or "Course" and press A to display the screens below.
CAR SETTING MENU
SELECT
Select the car you wish to use
GRIP
The larger the gauge the stronger the grip.
ACCELERATION
The larger the gauge the higher the level of acceleration.
MAX SPEED
The larger the gauge the higher the level of maximum speed.
CAR
Select the car settings you wish to use from the Car Settings Menu.
AT/MT
Select the transmission
Automatic
Automatic transmission is recommended for beginners.
Manual-4
Manual transmission is recommended for skilled players.
TIRE COURSE
Select the course settings from the Course Settings Menu. Select the tires you wish to use.
SOFT
MEDIUM SOFT
MEDIUM
MEDIUM HARD
HARD
SOFT yields a stronger grip, while HARD yields a better drift.
COLOR
Select the car color
CUSTOM COLOR 1
CUSTOMCOLOR 2
CUSTOMCOLOR 3
Create custom colors by adjusting Car Color Setting (see p.22).
START
Start the race.
HANDICAP
The Handicap setting
Appears in VS Battle Mode and Net Battle Mode (Leader only). Select "ON" to boost the speed of the losing car.
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SINGLE RACE
COURSE SETTING SCREEN
Select an item below and the setting screen for that item will be displayed. Use $^ to adjust the setting. After you have completed setting up the course, select "OK" and press A to return to the Main Select Menu. Complete the race against computer controlled cars, passing through the checkpoints before the time limit reaches zero. Adjust the race settings from the Main Select Menu and start the race.
Main Select P.8 Game Start Race End Menu P.15
GAME OVER
If the time limit reaches zero before you pass through the checkpoint game over!
SELECT
Select a course.
FASTESTLAP
The fastest lap for that course.
BEST TIME
The best time for that course.
CIRCUIT LENGTH
The length of the course.
LAP
Select the number of laps to race. Depending on the course and type of race, the number of laps available for selection will vary. Select "Fixation" to set the default number of laps.
V
ENTRY CAR
Select the number of cars appearing in the race. In Vs Battle Mode select "Player Only" for a battle between just the 2 players. In Time Attack Mode, this setting will not be displayed.
NAME ENTRY
After the race, if you manage to place within the top 10 rankings and the number of laps are set at "Fixation," you will be able to enter your name up to 3 letters.
Select Letter Enter Delete Letter
$^ A R
V
CHAMPIONSHIP
TYPE
Select the type of course
NORMAL TYPE
Normal type.
REVERSE
The reverse of normal type. There are four series (four races in a series) to compete in, a total of 16 races. Acquire points in each race and aim to win the championship. Select the data you wish to use. If this is your first game, select "NEW GAME" and enter your name using up to 3 letters.
MIRROR
A mirror version of normal type.
MIRROR REVERSE
A mirror version of reverse type.
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TIME ATTACK
ACQUIRE POINTS
Clear a race and acquire points. A race against time! Unless you enable the Free Run Setting in Course Settings, you must pass through the checkpoints within the time limit or it's game over.
Main Select P.8 Ghost Car Select
RANKING POINT
Earn points based on your ranking.
e.g.) 1st 80
LEAD LAP POINT
Be in the lead for a whole lap and get bonus points once you cross the goal line.
BESTLAP POINT
Achieve the best lap to receive 10 points.
GHOST CAR SELECT SCREEN
Adjust the Ghost Car settings. Select and enter "EXIT" to return to the Main Select Menu.
Game Start Race End Menu P.15
2nd 50 3rd 40 4th 35 5th 30 and so on
CHAIN LEAD LAPPOINT
Be in the lead for consecutive laps and get extra points. 1 point for each consecutive lap.
e.g.) 2 laps:
START
1pt 3 laps: 2pts and so on Start the race.
LAST RUNNING DATA
Use the Ghost Car data of the previous race. V Cannot be selected if: · This is the first time selecting Time Attack Mode. · You used a different course in the previous race.
CONDITIONS FOR CLEARING A SERIES
Refer to the table on the right for the minimum rank you must achieve in order to continue to the next series.
SERIES 1 SERIES 2 SERIES 3 SERIES 4 CHALLENGERS CUP STRONG RUNNERS RIOT PARTY CUP KING OF DAYTONA Top 5 Top 5 Top 3 Top 3
LOAD MEMORY CARD
The Memory Card Menu will be displayed. If Ghost Car data is saved on the memory card it will be listed. Select the data you wish to use.
MENU
After the race the Menu Screen will appear. Select and enter "EXIT" to return to the Title Screen. SAVE GAME Will be displayed after the end of each series. Save your result to a memory card. NEXT GAME Go to the next race. REPLAY View a replay of the race.
LOAD COM DATA
Load Ghost Car data from a prepared selection.
GHOST CLEAR
Erase the Ghost Car data and race with only one car on the track.
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VS BATTLE
A 2 Player mode using a split screen. After the Main Select Menu has been displayed, select "1PCAR" to choose a car for Player 1 and "2PCAR" to choose a car for Player 2. Start the race after completing the course settings.
Main Select P.8 Game Start Race End Menu P.15
RACE END MENU
The Race End Menu is displayed at the end of each race. Select and enter "EXIT" to return to the Title Screen.
RETRY
Try the race again.
MAIN SELECT
Return to the Main Select Menu.
REPLAY SAVE
Save the replay to a memory card.
ENTRY CAR OPTION
In Vs Battle you are able to select the following entry car options:
REPLAY
ENTRY CAR 10
10 cars will be present in the race.
Player 1 Player 2
View a replay of the race.
GHOST SELECT
V Time Attack Mode only Display the Ghost Car Select Screen.
PLAYER ONLY
Only Player 1 and 2's car will enter the race.
GHOST SAVE
V Time Attack Mode only Save the Ghost Car file from that race.
PAUSE MENU
Press the Start Button during play/replays or in mode menu to display the Pause Menu. Use @* to select an item and press A to enter. Return to the game Restart the race V only when racing V not displayed in some modes FINISH When the Free Run option is set in Time Attack Mode select "Finish" from the Pause Menu to finish the race. V only when racing REPLAY EXIT Quit Replay and return to RACE END MENU Screen. V only when displaying replay EXIT Return to the Title Screen.
CANCEL RESTART
SAVING
The Memory Card Select Screen will display all connected memory cards. Select the memory card you wish to use. If there are not enough memory blocks in the memory card, you must delete existing files in order to save. Select the files you wish to delete and select and enter "YES" when the confirmation screen appears.
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NET BATTLE
Compete in a race over the Internet with 2 to 4 players. You must complete User Registration and download a Key File to your VMU in order to compete. V Only one person can play per Dreamcast. V The contents of the Internet are constantly updated, differences with this manual may occur.
NETWORK CONTROLS
Move cursor Enter Delete previous letter Adjust Text Box Confirmation Scroll Up Scroll Down Display Comment Menu Analog Thumb Pad/D-Pad A B X Y L R Start Button
REGARDING USER REGISTRATION
To register to race online you must first acquire a SEGA.COM Username and PasswordV by logging on to SEGA.COM with a PC, by using the latest version of the SEGA Dreamcast Web Browser, or by selecting "Homepage" from your Daytona USA game disc.
V If you already have a Sega.com Username and Password, select "Homepage" from your
Daytona USA game disc to acquire a Key File.
DREAMCAST KEYBOARD
(SOLD SEPARATELY)
For information on acquiring a Key File, see HOMEPAGE on p. 24. For the disclaimer on accessing the Internet, see INTERNET & CHAT DISCLAIMER on p. 30.
Get connected to SegaNet, the Gamer's Destination and ISP optimized for online multiplayer gaming on the Dreamcast and PC. SegaNet hooks you up to superfast gameplay, the coolest gaming community, and exclusive content and features. Sign up now at http://www.sega.net
Change Window Scroll Select Enter Display Menu
TAB/Shift+TAB Page Up/Page Down ui Enter ESC
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FLOW TO THE RACE
Before you can race online you must configure your Dreamcast with ISP information. To do this, insert your Dreamcast browser disc, or to request a Dreamcast browser disc, call 1-800-500-8946.
FLOW TO THE RACE
6
The Entrance Screen will be displayed. Choose "Select a Lobby" to display a list of available lobbies, and then select an experience level that suits your racing style. Please proceed to step 7. The Lobby will be displayed. Select "Join A Team," to display teams available for selection. If you join a team you will become a "Member" of that team. Select "Create Team" to create a team. In this case you will become the Host of that team. Press the Start Button to display the command icons Lobby Select Select a lobby from the list. Entrance Return to step 6. Exit Game Exit the current team.
1 2 3
Select "NETBATTLE."
4
Select your VMU which contains the key file you obtained from the DAYTONA USA® Homepage. The Dial-up Screen will be displayed. To dial-up follow the directions on-screen. Press A to dial-up and proceed to step 4.
The Handle Name Screen will be displayed. If this is your first time participating in Network Battle, register your handle name here. If you have already registered your handle name, select the handle name and proceed to point 5. The Server Select Screen will be displayed. Select a server from the list. Choosing the server closest to your home will ensure the best possible game experience. Once selected, proceed to point 6.
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5
Join A Team Displays team currently available. Select the team you wish to join. Select "Create Team" to make your own team. Enter the team name. Search for Other Users Enter the handle name of the player you wish to search for. User/Team Info Switch between lists showing the player and teams. Exit Return to the Dial-up Screen 3. Start Race Start the race (only the Host can do this). Set-up Screen The Main Select Screen is displayed. Host can select a car and the course. Members can only select a car.
CHAT
In any Main or Team lobby you can chat with other users using the virtual on-screen or Dreamcast hardware keyboard. To search for other online users, select the "search for other users" button located on the "Entrance" Screen, and type the handle of the user you are looking for. For chat information, see INTERNET & CHAT DISCLAIMER on p. 30.
8
The Team Lobby Screen will be displayed. Set up the race. Host can select a car and the course. Members can only select a car. The Host selects "Start Race," to get the race under way.
9
ABOUT LOG-IN ID IDENTIFICATION
Upon connection to the server, your Key File and Username will be validated to ensure a safe and straightforward Network experience. Note that Sega will not reveal your user information to any third parties. After the race you will return to step 8
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RECORDS
The Race End Menu is displayed at the end of each race. Select and enter "EXIT" to return to the Title Screen. Item Select Change Total Top Scroll @* $^ L/R
OPTIONS
Adjust the various game settings. Select an item to display its setting screen. After completing adjustments, select and enter "OK" to return to the Mode Select Menu. Note: when adjusting options, press B to cancel any adjustment made.
GAME CONFIG
REPLAY
View saved replay files. Select the file you wish to load from the Memory Card Select Screen. To end the replay, push the Start Button to display the Pause Menu, select "REPLAY EXIT" and push A. Change Viewpoint Display Meter $^ A
DIFFICULTY LAP TIME DISPLAY SECTION LAP TIME DISPLAY VIEW TYPE SOUND BGM VOLUME SE VOLUME BGM TEST SE TEST VIBRATION
Adjust the amount of time when passing through a checkpoint. Select "ON" to display the lap time while racing. Select "ON" to display the time difference with the fastest lap. Select the default view type. Select Stereo or Mono sound output. Adjust the background music volume. Adjust the sound effects volume. Listen to the background music. Listen to the sound effects. Enable or disable the jump pack. Save the adjustments made and return to the Option Menu Screen.
(Display Meter)
For Vs Battle replays, use @* to from Player 1/Player 2 view and the split-screen view.
OK
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PLAYER CONTROLLER SETTINGS
KEY CONFIG ANALOG CALIBRATION
ADJUST DISPLAY
You can adjust the position of the display. Use Analog Thumb Pad to make adjustment, and press A to enter. Press B to cancel. Press R to bring the display to default position.
Adjust the button configuration. Adjust the analog controls. Use each respective analog button to adjust and press A to enter. PLAY MAX Adjust when the analog control takes effect. Adjust when the analog control reaches maximum effect.
SAVE/LOAD
DATA SAVE DATA LOAD
Save a game file. Load a game file.
SENSITIVITY Here you can adjust the steering sensitivity.
CAR COLOR SETTING
SELECT COLOR PALETTE HUE SHADE VALUE DEFAULT EXIT
SAVE FILES
The save files used in this game are listed below. When the Dreamcast is turned ON, if there is no save file you will be asked whether or not to create one. Follow the directions on-screen to create a file
Select a car. Select a custom color file. Select the color you wish to change. Change the color. Adjust the intensity of the color. Adjust the darkness of the color. Return settings to their default. Save the adjustments and return the Option Select Menu.
GAME DATA
REPLAY DATA
GHOST CAR DATA
KEY FILE
Contains data for Contains replay data. Options, Championship Mode and Net Battle Mode.
Contains records for Data needed for online Time Attack Mode and play, downloaded Ghost Car Data. from DAYTONA USA ® Homepage.
24 DAYTONA_CNF
22+ DAYTONA_ROO
22 + DAYTONA_GOO
4 DAYTONA_KEY
V For Replay or Ghost Car data, the minimum amount is 22 blocks.
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HOMEPAGE
Access the DAYTONA USA ® Homepage to check rankings and acquire a key file, so you can race online.
COURSE INFORMATION
Three Seven Speedway
This course is located in the gambling metropolis, Las Segas. It's very bright and aimed at the beginner.
RANKING
Check the rankings of other players. If your records place within the rankings, you will be able to register them online. You can also upload/download replay and ghost car data. Ranking details:
q The contents of Homepage will be
Total Time Ranking
The record times for each course in Time Attack Mode with the lap number set to Fixation Lap.
Fastest Lap Ranking
The record times for each course in Time Attack and Single Race Mode. You cannot upload ghost car or replay data here.
updated periodically. Please also note that the contents may totally be renewed. q The saved game file, created with a Dreamcast console with which the user registration has not been com pleted, cannot be uploaded for user ranking. If you have not completed the user registration, please delete all DAYTONA USA® save files, and start over again from the beginning. V If you are going to participate in Rankings, please also read the DAYTONA USA® Homepage as well. q The uploading of data is possible from any VMU that contains a DAYTONA USA ® save file.
Dinosaur Canyon
This course winds its way through a deep canyon. The course takes its name from a giant dinosaur fossil. An intermediate course.
DAYTONA KEY FILE
To race online you must acquire a Key File. Below are the steps needed to get a Key File:
q From the Homepage, select Register for Net Battle. q On the registration page enter your Sega.com Username and Password. If you do not
Sea-Side Street Galaxy
Starting from Starlight Bridge, this is the longest course of the series. With a lot a tight corners, this course requires a lot a technique.
have a Sega.com Username and Password, select create.
q After you have entered the correct Username and Password you can then download a
Key File to your VMU (4 blocks required).
q Pull the left trigger on your Dreamcast controller and select "Exit to Game". Now you
are ready for online competition!
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Desert City
This technical course surrounds a desert oasis. The balloons have come out to greet the drivers.
Rin Rin Rink
Dreamcast Original A course built on a swamp, it consists of a series of curves, then a long straightaway. You will need quick acceleration for this course.
National Park Speedway
Built in the largest amusement park in the world. This course offers a mixture of curves and straights.
Mermaid Lake
Dreamcast Original A figure 8 course. The most difficult part of this course is the final corner.
Circuit Pixie
Dreamcast Original Built in a forest once said to contain fairies. This is an oval course so no need for brakes here, go full throttle and get in the slipstream.
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CAR INFORMATION
CREDITS
The following credits list the staff responsible for the localization, marketing, and manual production for the U.S. version of DAYTONA USA ®. Credits for the original development staff are listed in the game itself.
Localization Producer Howard Gipson Lead Tester Keehwan Her Assistant Leads Nestor Protacio Chester Lee Joe Amper Localization Manager Osamu Shibamiya Testers Mike Schmidt Cory Sturtevant Antonio Eco Jay Baldo Dave Talag Tor Unsworth Kenny Robinson Rick Ribble Jr. Benjie Galvez Kari Hattner Daniel Goh Stefan Conde Demetrius Griffin Brian Miller Michael Madfes Walter Kim Daniel Chang Steve Peck Daniel Airey Director of Product Marketing John Golden Product Manager Rich Briggs Associate Product Manager Cord Smith Director of Creative Services Bob Schonfisch Creative Services Project Manager Angela Santos Public Relations Heather Hawkins Gwen Marker
HORNET
This car has a balance between grip, acceleration and maximum speed. This car is suitable for all courses.
GRASSHOPPER
This car has the best grip of all the cars, but the level of acceleration and maximum speed are poor. You are able to control the car quickly while drifting.
FALCON
A well rounded car with a high level of grip. This car is very easy to handle.
LIGHTNING
This car has a high level of acceleration and maximum speed but a low level of grip. You can't be beaten on the straights but it's difficult to control the car around corners.
SEGA.COM Executive Producer Jerry Markota Network Producer Ryan Hurth Special Thanks Server Engineering Peter Moore Kevin Kwan Chris Gilbert Technical Support Heather Kashner Britt Morris Jane Thompson Administrative Support Sandy Castagnola Rie Wani Sheri Hockaday Software Engineer Arnold Feener David Potosky John Amirkhan Senior Systems Analyst Michael Rhinehart Eric Fehr Justin Gabrie Koji Kuroki (SOJ) Senior Manager Web Technology Hiroyuki Inoue (SOJ) John Kuner Keiichiro Suzuki (ISAO) Web Production Manager Tomomi Saito (ISAO) Ricky Viray Junko Tanaka (ISAO) Lead Network Analyst Takeshi Hotta (ISAO) Josh Simpson Network Analysts Nic Azizian Jorge Chacon Joey Edwards Cliff Wilhelm Samir Gupta
Manual Production (SOJ) Writer Fumiaki Tomura Editor/Translator/DTP Michael Hanna DTP Makoto Nishino Designer Toshiki Yamaguchi Supervisor Kaoru Ichigozaki
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INTERNET & CHAT DISCLAIMER
Homepage Access
If you choose to access the DAYTONAUSA® Homepage, Infogrames Interactive, Inc. does not review or control, and disclaims any responsibility or liability for, the functioning and performance of the Homepage, the terms of use of the Homepage, and any content on or available via the Homepage, including, without limitation, other contact between users of the Homepage. Infogrames Interactive, Inc. does not endorse the Homepage merely because a link is suggested or established. Children should check with a parent or guardian before accessing the Homepage.
NOTES
Chat
Neither Infogrames Interactive, Inc. nor Sega of America, Inc. monitors, controls, endorses, or accepts responsibility for the content of the chat messages. If you choose to utilize the Chat function of DAYTONAUSA®, you do so at your own risk. You are strongly encouraged not to give out your identity or other personal information through chat transmissions.
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NOTES
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the Internet Function of this product. NetFront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands and product names are trademarks or registered trademarks of their respective companies. This software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part on the work of the Independent JPEG Group. Fonts, used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994 FONTWORKS International Limited. All rights reserved.
32
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