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User manual GAMES SEGA DREAMCAST NFL 2K

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Manual abstract: user guide GAMES SEGA DREAMCAST NFL 2K

Detailed instructions for use are in the User's Guide.

2KFootballV4 2/25/00 11:50 AM Page 1 Table of Contents Intro........................................................2 Starting the Game....................................3 Control Summary.....................................4 Menu Controls.......................................5 General Gameplay Controls....................5 Calling Plays..........................................5 On Offense............................................6 -Running the Ball..................................7 -Passing the Ball...................................8 -Catching a Pass...................................9 On Defense...........................................9 Special Teams ........................................10 Kicking the Ball.....................................10 Receiving Punts and Kickoffs..................11 Replay Controls.....................................11 Game Set Up...........................................12 Options Menu..........................................13 Game Options Menu.................................13 Taking the Field.......................................14 Choosing Teams.....................................14 Controller Assignment Screen.................15 Coin Toss...............................................15 On the Field...........................................15 Selecting Your Plays...............................15 Pause Menu.............................................16 Game Modes............................................16 Season..................................................16 Practice.................................................17 Tourney.................................................17 Playoffs.................................................17 Customize................................................17 Creating a Player ...................................18 Building a Team.......................................18 Customize Plays.....................................18 Fantasy.................................................19 Saving/Loading.......................................19 2KFootballV4 2/25/00 11:50 AM Page 2 STARTING THE GAME Note: Sega SportsTM NFL 2K is a one- to four-player game. Before turning the Dreamcast power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during game play, simultaneously press and hold the A, B, X, Y and Start Buttons. This will cause the Dreamcast to softreset the software and display the title screen. Thank you for purchasing Sega SportsTM NFL 2K. You have in your hands the most detailed and realistic football simulation ever created. The power of Sega Dreamcast brings the NFL to life as never before and challenges all your previous conceptions about sports video games. From draft to Super Bowl, from fantasy tournaments to real NFL schedules, from play creation to player creation, it's all in NFL 2K. Now strap on your helmet and see if you can get past rookie mode. You see, we also put in the smartest, hardest-hitting AI, over 1,600 motion-captured animations, and a sophisticated, skeletal-based, real physics collision system. This ain't your daddy's football game...this is the real NFL. Are you strong enough? Get out there and play! It's game time! 2 3 Port A Port B Power Button Port C Port D Open Button When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast controller if you wish to use VMU Play Calling. When using a Jump PackTM (sold separately), insert it into Expansion Socket 2 of the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation. Purchase additional controllers (sold separately) to play with two or more people. The game controls are all set to their default settings. To change the control settings, see the Game Options Menu on page 13. 2KFootballV4 2/25/00 11:50 AM Page 4 CONTROL SUMMARY X Button Analog Thumb Pad Directional Pad (D-Pad) Expansion Socket 1 R/L Triggers Expansion Socket 2 Start Button Y Button B Button A Button NFL 2K is a complex game with many different controls and menus. If you have questions while viewing most menus or play screens, press the Y Button for Command Help. To highlight and select specific menu items, press the Analog Pad (or D-pad) in the direction of the menu item until it highlights. Menu Controls Analog Pad (or D-pad) Highlight menu options by pressing in desired direction. A Select/scroll through highlighted selection B Cancel selection/Return to previous screen X Scroll back through option selection Y Command Help menu (Help menus provide instant command summary for a particular game screen and can be accessed from most menu and play screens.) General Gameplay Controls Start (during gameplay) Pause Menu. Please see page 16 for details. Analog Pad (in proper direction) Highlight formations or play sets D-Pad (press at line of scrimmage) Directional Swapping (quickly change control of your players) Calling Plays R/L Triggers A B X Call Plays. Toggle through formations or play sets to select Select formation or play View previous formations or play sets Flip play formation or direction NOTE: Never touch the Analog Pad or R/L Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. Visual Memory Unit (VMU) Jump Pack Cap Connector LCD Screen Sleep Button Mode Button Directional Pad (D-Pad) B Button A Button Note: You can also call plays from your VMU (see Game Options Menu on page 13). With VMU Play Calling, controls for selecting plays are the same as if you used the main screen to select plays. If you press the X Button (Flip play formation), a two-way arrow icon will appear on the main screen to indicate a successful play flip. 4 5 2KFootballV4 2/25/00 11:50 AM Page 6 If you are playing a game with more than one person per team (e.g. two-on-two), either player on a team can select a play. If you are on offense, the first player to enter a play will be the quarterback. Both players can cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion. If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has priority over B, C, D; Port B has priority over C, D, etc). If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the television screen. Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the team can still cycle through the that player's VMU by manipulating their own controllers and can still select plays by pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is scrolling through and selecting plays. Move Analog Pad Send player in motion. Players will only go in motion if the formation allows (once team is at line of scrimmage, prior to the ball being snapped) Lower crowd noise (quarterback) Fake snap signal X B SEGA SPORTS TIP: "Special" plays are special teams plays such as kicking a field goal, kicking off or punting (or fake plays). "Clock" plays are design to enable the quarterback to either stop the clock by spiking the ball, or to eat up the play clock by dropping to one knee (a feature traditionally reserved for the end of the half or game). SEGA SPORTS TIP: If time is running out, or if you want to catch your opponent off guard, try running a nohuddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again. Running The Ball A L or R Trigger (left and right arm respectively) L + R Trigger X Y B D-Pad Instant Energy (Power Moves) Speed Burst Stiff Arm Shoulder Charge Dive Hurdle or high step Spin move Lateral the ball to the closest teammate behind you Press A while running to fill player arrow completely, then press any special move button to perform a more powerful move. SEGA SPORTS TIP: For play calling assistance, don't select a play on the Play Calling screen. Instead, let NFL 2K help you out. During play calling, press the A Button once and the Coach's Pick will select a recommended formation. Press the A Button again and the Coach's Pick will select a recommended play. ON OFFENSE (Prior To Snap) L/R Triggers A Y View receivers' button assignments, player names, and fatigue levels Hurry players to line of scrimmage Call up Audible Menu, press A, B, or X to select an alternate play. Press Y again to cancel NOTE: You can customize Audibles from the Pause Menu (see page 16 for details.) SEGA SPORTS TIP: Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the likelihood of player fatigue. 7 6 2KFootballV4 2/25/00 11:50 AM Page 8 SEGA SPORTS TIP: If you do not take control of a player (either by pressing the Analog Pad or an action button), the Dreamcast will run the play for you. Once you take control of a player, that player is under your command until the play ends, or until you press the B Button to assume control of another player. Passing The Ball A Tap A,B,X,Y or L/R Triggers D-pad after ball is snapped R Trigger(tap) QB Scramble R + L Trigger R Trigger + A R Trigger + B R Trigger + X R Trigger + Y Pump Fake Speed burst/Charge Spin move Dive Hurdle Snap the ball Pass Throw ball away Pump Fake SEGA TIP: The longer you hold down the pass button, the harder the pass. Tap for a lob pass; hold for a bullet pass. Catching A Pass B Select receiver nearest to the ball X Dive for a pass Y Jump for a pass SEGA SPORTS TIP: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball. ON DEFENSE (Prior to Snap) B or D-pad Analog Pad L or R Trigger (w/non-defensive lineman highlighted) L or R Trigger (w/defensive lineman highlighted) A X (at line of scrimmage) Y Select a defender Reposition defender View players Shift defensive line Hurry players to line of scrimmage Pump up the crowd Call audible. From Audible Menu, press X, A, or B button to select alternate play. Press Y again to cancel audible Note: When holding the R Trigger, the QB becomes a runner and you can use the moves as listed under Running The Ball. Note: Once you cross the line of scrimmage, you can no longer attempt a forward pass. Maximum Passing For the ultimate in passing control, select Maximum Passing from the Controller Assign screen (see page 15) before starting a game. With Maximum Passing activated, you can adjust your QB's throws on the fly to lead your receivers, throw behind your receivers ­ anything to help get the ball past the defense. To use Maximum Passing, press the Analog Pad in the direction in which you want to modify the throw; press a little to modify a little bit, press harder for a bigger adjustment. For example, to lead the receiver, press UP on the Analog Pad. To throw behind and to the left of the receiver, press DOWN and LEFT. Remember, to scramble and move your QB away from defensive pressure, you need to hold down the R Trigger and then move the Analog Pad to move the QB. Once you escape the pressure, release the R Trigger and then use the Analog Pad for Maximum Passing control. 8 Note: If you press the A Button prior to the snap, be careful that you don't speed-burst your way offsides! 9 2KFootballV4 2/25/00 11:50 AM Page 10 ON DEFENSE (After The Snap) B A Y X L or R Trigger D-pad Instant Energy (Power moves) Take control of defender nearest to ball Speed burst Jump to knock down or intercept pass Dive/Tackle Swim move Swap control of your players Press A while running to fill player arrow completely, then press any special move button to perform a more powerful move. Receiving Punts and Kickoffs Analog Pad D-Pad Y (after receiver catches ball) *You must have control of your man to activate this command. Y (before receiver catches ball) *You must call before the ball begins its descent. Hold L/R Replay Controls D-Pad ­ moves highlighting icon Analog Thumb Pad UP ­ Pan high Analog Thumb Pad DOWN ­ Pan low Analog Thumb Pad LEFT ­ Pan left Analog Thumb Pad RIGHT ­ Pan right X ­ Zoom in Y ­ Bring up Replay Menu A ­ Play (real time speed) B ­ Zoom out L Shift ­ rewinds R Shift ­ fast forwards NOTE: L Shift and R Shift are both touch sensitive controls. The lighter you press, the slower the replay; the harder you press the faster the replay. Control return man after reception Lateral the ball after reception Down the ball Fair catch (on punts only) View selected player names on both teams Special Teams Kicking The Ball Note: Determine ball trajector ...

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