Detailed instructions for use are in the User's Guide.
TABLE OF CONTENTS
Introduction Starting the Game Control Summary Menu Controls General Gameplay Controls Calling Plays On Offense Before the Snap Running Passing Quarterback Scramble Maximum Passing Catching a Pass On Defense Before the Snap After the Snap Defensive Line Special Teams Kicking the Ball Receiving Punts and Kickoffs Replay Controls Randy Moss Bio
2 3 4 5 6 6 8 8 9 10 10 11 11 12 12 13 13 14 14 14 15 16
Game Set Up Main Menu Options Menu Game Options Menu Exhibition Play Choosing Teams Controller Assignment Screen Coin Toss Selecting Your Plays Pause Menu Game Modes Practice Tourney Season Playoffs Franchise Fantasy Quick Star t Tutorial Network Play Network Settings Customize Credits Notes
18 18 19 20 21 21 21 21 21 22 22 22 23 23 23 23 24 24 24 25 26 27 28 32
1
INTRODUCTION
STARTING THE GAME
ODUCTION
you ready? power of the Dreamcast brings professional football to life. No, this isn't just the sequel st year's awesome football game NFL 2K1, or just the successor to the jaw-dropping 2K. This year it's a whole new ball game. you ready? the great features you've come to expect from Sega Sports are there. You've got tion Mode, Tourneys, Playoffs, Franchise Mode, Season Mode, and Fantasy Mode. It's ere and it's been retuned for NFL 2K2. Each team's playbook has been updated along the rosters - you'll be able to run your favorite team just like it's the real thing. you ready? NFL 2K, Sega stunned the competition with jaw-dropping graphics and expert gameNot content to rest on their laurels, the team has rebuilt the graphics engine for NFL and added tons of new motion-captured animations. The AI has been sharpened to a fine edge - you'll have to be at the top of your offensive game to lead your team to the one. Use the improved running game to pound the defense and then throw long to speedy wideouts for the score. On defense, you will have to be on the top of your e, too. The offense's AI will now take advantage of each quarterback's strengths so if e playing against a mobile QB, you better watch for the rollout. you ready? nd did we forget to mention Network Play? Yup, you can go e with NFL 2K2 and compete with players from around the y. But this year there's a little bit of a twist. We're going ep track of all of your wins, losses and dropped connecWhy? To find out who the best of the best is, of course. time you head online make sure you check out the Top 50. ou have enough game to crack this elite list of players?
Are you ready? Pop in your disc. Get out of the locker room and onto the field. This is NFL 2K2 and th the ultimate professional football experience. Are you ready?
STARTING THE
NOTE: Sega SportsTM NFL 2K2 is a one to four-player game. Before turning the Dream Power ON, connect the controller(s) or other peripheral equipment into the control por the Dreamcast. To return to the title screen at any point during gameplay, simultaneous press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to so reset the software and display the title screen.
CONTROL SUMMARY
CONTROL SUM
NFL 2K2 is designed with analog functionality in min The SEGA Dreamcast analog controls provide a fuller range of motion and add to the overall depth of the game. By going to the Game Options -> Controller m however, you can change the control scheme to use D-Pad instead. Either way is acceptable, it's a matter personal preference. Keyboar d To highlight and select specific menu items, press th Analog Stick (or D-pad) in the direction of the menu until it highlights. If you have questions when viewing most menus and screens, press the Y button for Command help.
MENU CONTROLS
Button al Memory Unit Jump Pack Analog Pad (or D-Pad) A B X Y Action Highlight menu options Select / Scroll through the highlighted selection Cancel selection / return to previous. Change menu focus Command Help Menu
Coach's Corner: Getting Help
If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.
NERAL GAMEPLAY CONTROLS
Button Start (during gameplay) Analog Pad D-Pad (at line of scrimmage) Action Pause Menu Highlight formations or play sets Change control of your player
Coach's Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the information secret, press the A button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the A button, it will call the play you originally selected.
CALLING PLAYS
Button R/L A B X Action Toggle through formations Select formation or play View previous formations or play sets Flip play or formation When you are playing a game with more than one person per team (e.g. two-on-two), e player on the team can select a play. If you are on offense, the first player to enter a pl will be the quarterback. Be careful though, both players will be able to select the play a same time, so you will want to designate who the play-caller will be. If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However, only the player who is plugged into the priority controller port will be able to view the plays on the VMU screen (Port A has priority over B, C, and D; Port B has priority over C and D; etc.).
: You can also call plays from your VMU (see Game Options Menu on page 20.). With Play Calling, controls for selecting plays are the same as if you used the main screen. press the X Button (flip play formation) a two-way arrow icon will appear on the main en to indicate a successful play flip.
ON OFFENSE
FFENSE
RUNNING
Button Action Speed Burst / Power Move Stiff Arm Left or Stiff Arm Right Juke Move Dive Hurdle or High Step Spin Move Lateral the ball to the closest teammate behind Press and hold A while running to fill the player arrow completely, then press any special move b ton to perform a more powerful move.
Coach's Corner: Play Calling
tuck on what play to call? Then ask NFL 2K2 for assistance. During play calling, ress the A button once and either the offensive or defensive coordinator for our team will suggest a play. Press the A button again to accept the selection.
A L or R L+R X Y
ORE THE SNAP
Button Analog Stick L/R L/R A Y X B Action Send eligible receiver in motion View receiver's button assignments, player names and fatigue levels. Hurry players to the line of scrimmage / snap ball Call up the Audible Menu, press A, B, or X to select an alternate play. Press Y again to cancel. Lower crowd noise (quarterback) Fake snap signal
B D-Pad Instant Energy
Coach's Corner: Power Move
Instant Energy only lasts for a short period of time. Use it sparingly, as overuse can increase the likelihoo of a fumble.
oach's Corner: No-Huddle Offense
me running out? Need to score quick? Want to try catching the defense off uard? Then try running the no-huddle offense. Press the Y button immediately after ompletion of the play to quickly run the same play again. You can always call an udible once you've gotten your team set at the line, you just need to hurry them ack to get the play off quickly.
SING
Button Any Button D-Pad Action Pass to that receiver (double tap to fake) Throw the ball away
MAXIMUM PASSING
If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen (se page 21). With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind and around the d ers. To use Maximum Passing, press the Analog Stick in the dir in which you want to adjust the throw. Press a little for a small a ment; press harder for a bigger adjustment. For example, to lead the receiver, press Up o Analog Stick. To throw behind and to the left of a receiver, press Down and Left.
RTERBACK SCRAMBLE
the best offensive line is going to let a defender through every once in a while, so you'd r be ready to get out of the way. Hold down the R Trigger and your QB becomes a runnd you can scramble out of the way. Use the R Trigger with the buttons below to pull me power moves to evade would-be tacklers. Once you've crossed the line of scrim, you can't pass the ball anymore, so you can let go of the R Trigger and run the play normal running back would. Button R+L R+A R+B R+X R+Y Action Juke Move Speed Burst / Power Move Spin Move Slide / Dive Hurdle
Coach's Corner: Passing
With Maximum Passing you've got total control over getting the ball into the receive hands. Tapping the pass button lobs the ball to the receiver  that's good for letting receiver run underneath it, but gives time for the defenders to close on the ball. Holding the pass button down longer (making sure to release it before the ball leave the quarterback's hand) will result in a normal throw. Finally, holding down the butto past the ball's release will result in a bullet pass - great for when you have to get it the receiver quickly.
CATCHING A PASS
Button B X Y Action Select receiver nearest the ball Dive for pass Jump for pass
Coach's Corner: Throwing on the run
Sometimes the defense will bite on a QB scramble and the cornerbacks will come up to try and tackle him. But as long as you are behind the line of scrimmage, you can still pass the ball. So, if you see a cornerback leave his receiver, let go of the R Trigger and pass the ball.
Note: When catching a pass, it is not necessary to press an action button, but doing s increase your chances of successfully catching the ball.
ON DEFENSE
EFENSE
AFTER THE SNAP
Button B Action Select a defender Re-position defender View players (with defen sive back selected) Shift defensive line (with defensive lineman selected) Hurry players to line of scrimmage Pump up the crowd Call audible. From the Audible Menu, press A, B, or X to select alternate play. Press Y again to cancel audible. A X Y L or R D-Pad Instant Energy Action Take control of the defender nearest to the ball. Speed Burst Dive / Tackle Jump to knock down or intercept a pass Defensive Line Special Move Swap control of your players Press A while running to fill the player arrow co pletely. Then press any special move button to p form a more powerful move.
ORE THE SNAP
Button B or D-pad Analog Stick L or R L or R A X (at line of scrimmage) Y
DEFENSIVE LINE
NFL 2K2 contains a series of special moves for the defensive linemen, including spin, c under and swim moves. Depending on a player's position and attributes, one of the mov will be performed when the special move button is pressed. Button L R Action Perform a move to the left Perform a move to the right
Coach's Corner: Hands Free
Would you rather be the strategist or the tactician? On defense you don't have to take control over the players - you can let the killer AI take care of it if you want. Just make sure you don't touch the controller (either moving the analog stick or pressing a button) and the AI will do the rest. If you do touch the controller, it's up to you - you will be in control of one of the 11 players on defense.
*Note, you have to be engaged by a blocker to execute a special move.
Coach's Corner: Using The Right Player
Before the snap, you can use the D-Pad or the B Button to select which defender you ar trolling. Try to use a lineman or a blitzing linebacker or safety - that way, all you have to w about is getting to the QB or hitting the running back in the backfield. If you select a corn or a safety that is dropping back in coverage, you won't be able to see the man you're su to be defending if he runs off screen. This leaves you open for big pass plays.
SPECIAL TEAMS
REPLAY CONTROLS
IAL
TEAMS
REPLAY CONT
Need to see that play again? Want to rub it in your friend's face after the big score? Th bring up the Replay feature of NFL 2K2 from the pause menu to view the last play agai A B X Y L R D-Pad Analog Stick Up Analog Stick Down Analog Stick Left Analog Stick Right Play at real time speed Zoom Out Zoom In Replay Panel ON / OFF Rewind (analog) Fast forward (analog) Move aim indicator Pan High Pan Low Pan Left Pan Right
KING THE BALL
1. Set the ball trajectory and direction with the analog stick. Be sure you take into account the movement of the arrow, it will drift if you let go of the analog stick. 2. Press A to snap the ball / start the play. 3. Press A again to stop the power meter as close to the top as possible for a booming kick.
EIVING PUNTS AND KICKOFFS
Button Analog Stick D-Pad Y (before catching ball) Y (after catching ball) Hold L or R Action Control return man after reception Lateral ball after reception Fair Catch (on punts only) Down the ball (In the end zone only) View selected player names on both teams
oach's Corner: Special Teams
Having quality special teams can make a difference in the game. Pinning the oppoent inside their own 5-yard line or nailing a 40+ yard field goal can be key. Make ure you work on your kicking game as wel ...