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User manual GAMES SEGA DREAMCAST OUTTRIGGER
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User guide GAMES SEGA DREAMCAST OUTTRIGGER
Detailed instructions for use are in the User's Guide. sega-Outrigger-tx
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Thank you for pur chasing Outtrigger. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing.
CONTENTS
STORY - - - - - - - - - - - - - - - - - - 2 STARTING A GAME - - - - - - 3 BASIC CONTROLS - - - - - - - 4 GAME DISPLAY - - - - - - - - - - 7 GAME MODES - - - - - - - - - - - 9 ARCADE MODE - - - - - - - 9 VS MODE - - - - - - - - - - - 10 NETWORK BATTLE - - 12 MISSION MODE - - - - - 15 CHARACTER EDIT - - - - - - 16 OPTIONS - - - - - - - - - - - - - - - 17 ITEMS - - - - - - - - - - - - - - - - - 20 CHARACTERS - - - - - - - - - - 21 TACTICAL ADVICE - - - - - - 25
Game File
8 Blocks Required
Outtrigger requires the use of a memory card to save/load game data. For details on saving and loading, see p 18. While saving or loading, never turn the Dreamcast power OFF, attempt to remove the memory card or disconnect the controller containing the memory card.
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STORY
In response to a series of high casualty terroist attacks to its military research facilities, Visitaria, a multinational corporation involved with military and space industries, established training facilities to prepare members for entry into an elite unit known as the International Counterterrorism Special Force. Handpicked from various special forces groups from around the world, the first squad of highly trained, male and female soldiers are set to begin a harsh and violent program designed to transform them into the world's ultimate counter-terrorism weapon. As a member of this squad, your goal is to vie for supremacy among your fellow trainees. Utilize the various weapons at your disposal while learning to capitalize on your strengths and minimize your weaknesses in the various missions available. Get to know your opponents and master the techniques required to dispose of them quickly and effectively in the versus mode. Then go online and use every ounce of your cunning and tactical experience to exert your dominance on the Outtrigger network.
STARTING A GAME
Load the Outtrigger game disc into your Dreamcast and turn the power ON. If you haven't already inser ted a memory card into an expansion socket of any controller(s) connected to Control Ports A, B, C or D, you will be requested to do so. If more than one memory card, or previously created Outtrigger game file is available, use * @ $ ^ to designate which game file to load. Once the selected memory card and/or file is verified, the game will load. Press the Start Button to proceed to the title screen.
SAVING & LOADING
Each Outtrigger game file requires 8 free memory blocks to save. In general, saving and loading of game data will occur automatically to the file designated at the start of gameplay. For details on saving or loading data manually, see p. 18.
MAIN MENU
From the title screen, press the Start Button to display the mode selection screen. Use * @ to select a game mode and press A to enter. For details on the modes available, refer to the corresponding page numbers listed here.
ARCADE MODE - - - - - - - - - - - - 9 VS MODE - - - - - - - - - - - - - - - - 10 NETWORK BATTLE - - - - - - - 12 MISSION MODE - - - - - - - - - - 15 CHARACTER EDIT - - - - - - - - 16 OPTIONS - - - - - - - - - - - - - - - - 17 CAUTION
Never touch the controller Analog Thumb Pad or the Triggers L/R while turning the Dreamcas t power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
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BASIC CONTROLS
Outtrigger is a one to four player game OFFLINE (and 1-6 players ONLINE) that can be played using either the Dreamcast Controller or Keyboard as a main device. Connect the device to be used by each player to a corresponding Control Port A, B, C or D. A sub-device (such as the Dreamcast Mouse, etc.) can also be used to play, however doing so reqires the use of two ports for each player (one port for the main device and one for the sub). See the following diagrams for examples on device setup:
BASIC CONTROLS
DREAMCAST CONTROLLER
Trigger L Analog Thumb Pad Directional Pad (D-Pad) Start Button Trigger R
DURING MENU SELECTION
A
CONTROLLER DURING GAME PLAY
D-Pad Button B Button
Select Enter Cancel
Arrow Keys Enter Key Escape Key
KEYBOARD
Refer to the following chart for a summary of the commands assigned as the default control settings (Control Method A) for the following main devices. For details on alternative settings, see p. 6.
Y Button X Button B Button A Button
1 player using both main & sub--device
2 players each using one main device
DEFAULT CONTROLS CONTROLLER
Start Button D-Pad * D-Pad ^ D-Pad @ D-Pad $ Trigger L Trigger R B Button Y Button A Button X Button Analog Thumb Pad * Analog Thumb Pad ^ Analog Thumb Pad @ Analog Thumb Pad $ Display the Pause Menu Move Forward Move Right Move Backward Move Left Rotate View Lef t Rotate View Right Jump Toggle View Fire Weapon Toggle Weapon Rotate View Upward Rotate View Right Rotate View Down Rotate View Lef t
KEYBOARD
Pause - Break Arrow Key */Number Pad 8 Arrow Key ^/Number Pad 6 Arrow Key @/Number Pad 2 Arrow Key $/Number Pad 4 S F Z/Delete Tab/Insert Space/Pagedown C/End E F D S
DREAMCAST KEYBOARD
Port A Port B Port A Port B
2 players each using both a main & sub--device.
Port A
Port B
Port C
Port D
3 players: P1 using bo th a main & sub-device, P2 and P3 each using a main device only
Using the Jump PackTM
To use the Jump Pack (sold separately) when playing, always be sure to insert the Jump Pack into Expansion Soc ket 2 of the Dreamcast controller. Note that the Jum p Pack can not be used with the keyboard.
Port A
Port B
Port C
Port D and so on...
To soft-reset the Dreamcast and return to the title screen during game play, simultaneously press and hold the A, B, X, Y and Start Buttons (Keyboard: Control, Alt & Delete).
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BASIC CONTROLS
ALTERNATIVE COMMAND SETTINGS
The following diagrams show the main alternative command methods available. Note that each main method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3) available. Experiment to determine the control device and configuration setting that is right for you.
GAME DISPLAY
1 PLAYER MODE
1 2 3 4 5 6 7 8 9 0
1 POINTS 6 RADAR MAP
CONTROLLER
UP Analog RIGHT Thumb Pad DOWN LEFT
* ^ @ $
B
Look Up Look Right Look Down Look Left Move Forward ---Move Backward ---Move Right Move Left Fire Weapon Jump Toggle Weapon Toggle View
C
Look Up Look Right Look Down Look Left ---Move Right ---Move Left Move Forward Move Backward Fire Weapon Jump Toggle Weapon Toggle View
D
Look Up Look Right Look Down Look Left Toggle Weapon ---Toggle View ---Fire Weapon Jump Move Backward Move Right Move Left Move Forward
KEYBOARD
* ^ @ $
B
Look Up Look Right Look Down Look Left Move Forward Move Backward Move Lef t Move Right Fire Weapon Jump Toggle Weapon Toggle View
D-Pad
TRIGGER R TRIGGER L A BUTTON B BUTTON X BUTTON Y BUTTON
E D S F SPACE Z C TAB -----
The current number of points earned.
2 REMAINING OPPONENTS
-----
SUB-DEVICE
The following chart lists the command settings available when using a sub-device, such as the Dreamcast Mouse, to supplement a main device for gameplay.
TYPE Fire Weapon Jump Toggle Weapon Toggle View L = Left Click
A L R S ---
B L S R --S
C
D
E S L R ---
F S R L --R
G
H
I
J R L --S
K R --L S
L --R L S
Indicates the number of opponents you must eliminate in order to complete the mission. (Arcade Mode and Mission Mode only) 3 SIGHT Use to aim. The shape will vary according to the weapon used. 4 OPPONENT CURSOR Appears on an opponent when in range. Color indicates when the opponent will attack (red = imminent). In "Highest Point Total" missions, the opponent's cursor is always red. 5 TIME The allotted time remaining. A session will end when this reaches zero if the mission objectives are not completed.
Shows the position of your opponents (red) relative to your position (green). (Arcade and Mission Modes only). 7 STRENGTH GAUGE Indicates your physical strength. This gauge will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart. 8 WEAPON & AMMO Indicates the weapon currently in use and amount of ammo remaining. 9 TOTAL ELAPSED TIME 0 COMBO GAUGE When an enemy is shot, this gauge turns to green. Shoot the next enemy before this gauge turns to earn combo points.
R R L S S L ----= Side Click
L L --R --L --R R S S S = Right Click
PAUSE MENU After pausing, select and enter one of the following items:
EXIT MENU KEYCONFIG QUIT GAME
Close the pause menu and continue playing. Make various device setups. End the current game and return to the title screen.
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GAME DISPLAY
VS MODE
1 2 3
GAME MODES
ARCADE MODE
Select this one-player mode to participate in a series of four training courses (Preparatory, Novice, Intermediate and Advanced) ported from the arcade version of Outtrigger. Use this mode to hone your battle technique and build your weapon skills.
SETTINGS
The appearances can be changed by pressing the Y Button.
4 5 6
Press the enter key of the main device you will use. To use a sub-device in conjunction with a main device, only press the enter key of the sub-device. Next, use $^ to select a character and enter your selection. Then, use $^ to select and enter three alphanumeric characters to identify your character.
1 POINTS
The current number of points earned. 2 STRENGTH Indicates your physical strength. This value will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart. 3 WEAPON & AMMO Indicates the weapon cur rently in use and amount of ammo remaining.
4 TIME The allotted time remaining. A match will end when this reaches zero. 5 OPPONENT CURSOR Appears on an opponent when in range. 6 SIGHT Use to aim. The shape will vary according to the weapon used.
DEVICE SETUP PLAYER SETUP
Select to change the identifying color or weapon settings of your character. Select to change the control settings of the designated devices.
CONTROL ASSIST
Use $^ to toggle ON or OFF. If ON, set the SENSITIVITY to the desired setting.
COLOR
Use $^ to select a color.
CONTROL TYPE
Use $^ to select control method.
WEAPON 1, 2 AND 3
Use *@ to select a weapon and $^ to select a weapon type.
VIEW
Use $^ to select NORMAL or REVERSE.
PAUSE MENU After pausing, select and enter one of the following items: EXIT MENU Close the pause menu and continue playing.
KEYCONFIG VS RULE QUIT GAME
Change device setup. Exit the current game and return to the RULES menu. End the current battle and r eturn to the title screen.
Once the above settings are complete, select and enter OK. Next, use $^ to select the course of training you wish to undergo and then enter your selection. Once the game loads, the first mission will begin. Read the instructions and complete the mission objectiv e successfully to continue on to the next mission and so on until you ha ve completed the entire course. Even if you fail to comple te a mission, you will have a chance to continue play. To continue, press the S tart Button before the countdown reaches zero to restart from the last attempted mission.
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GAME MODES
GAME MODES
VS MODE
Select this one to four-player mode to participate in battles where it's every player for themselves or divided into opposing teams. In the one player mode, you'll battle against CPU opponents on a full screen. When playing with 2 or more human opponents, you'll battle on a half or quarter split-screen.
RULE SELECT
Use *@ to select an item and $^ to adjust each setting as required. Press START to advance.
ONE PLAYER
TWO PLAYERS
THREE TO FOUR PLAYERS
GAME TYPE MATCH POINT
Set to TIME LIMIT or POINT LIMIT. Set the total number of points required to win (1 - 50). When you play the VS MODE by yourself, the three latest actions that has happened in the game will be displayed at the top right side of the screen.
Set the time at which the battle will end (2'00 - 20'00). TIME LIMIT MATCH COUNT Set the number of sets required to win the match (1 - 5). ON: When the current leader is defeated they will drop a Gold Medal worth 2 points. HANDICAP OFF: When the current leader is defeated they will drop a Silver Medal worth 1 point.
TEAM BATTLE
Set whether to enable or disable team play.
Once the battle is o ver, the ranking of each participant will appear followed by the results screen.
Note: MATCH POINT is disabled, if TIME LIMIT is selected as GAME TYPE.
SETTINGS
Each player must complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK. Next, each player uses $^ to select a group (Team) and enter your selection. This item is only available when the TEAM BATTLE feature is enabled. Select and enter an item from the displayed menu to either continue versus mode play or exit to the title screen.
RETRY
Retry using the e xact same settings (no load time).
CHANGE STAGE Opt to reselect the s tage only. CHANGE RULES Opt to modify the battle rules. EXIT Exit the versus mode and return to the title screen.
Use $^ to select and enter the stage on which the battle will take place. Once the game loads, the battle will begin.
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GAME MODES
GAME MODES
NETWORK BATTLE MODE
Select this 1-6 player mode to connect online to battle against other players over the Internet. If you have not already configured ISP settings to your Dreamcast, use your Dreamcast browser disc to do so. Refer to the Dreamcast Browser instruction manual for details. To request a Dreamcast browser disc call 1-800-500-8946.
INSIDE THE LOBBY
Inside the lobby, two windows will be displayed: LOBBY MENU window and OPERATION LOG window. On the LOBBY MENU window, a list of menu items (commands you can perform in the lobby) will be displayed. On the OPERATION LOG window, the actions that has taken place inside the server (players' entrance to/exit from the lobby/room, chat messages, etc.) will be displayed. Press B to switch the window to be active.
SETTINGS
Complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK. Note: If you are using the Dreamcast Keyboard for chatting, you must have it connected before you proceed any fur ther. Once the setting is made, it will not be recognized until you exit the mode.
LOBBY MENU OPERATION LOG
CONNECTING ONLINE
Follow the direction shown on the screen to connect to the network server. Once connected, LOGIN GAME SERVER menu will be displayed. Enter your name to be used inside the server (player name), and select Login OK to enter the server.
Join a room
Select this to display the list of currently available rooms. Use *@ to select the room, and press A to enter. If a password is needed to enter the room, you will be prompted to do so. Create a room to have battle. See p. 14 for de tails. Use the on-screen software keyboard or the Dreamcast Keyboard to chat with other players in the lobby. The message will be displayed on the OPERATION LOG window. the OPERATION LOG window. Leave the current lobby. Disconnect from the network (server) and return to the mode selection menu.
Create a room Lobby chat
CAUTION
Although there is an option to change game server name, there exists only one server. As this option is strictly for possible future enhancement, please leave this parameter as is, without changing.
Show Lobby members Display the list of pla yers in the cur rent lobby. The list will be displa yed on Leave this Lobby Logout
ENTERING A LOBBY
Once you are in the server, a SERVER MENU window will be displayed. Use *@ to select the menu item, and press A to enter. When you select Join a lobby, a list of available lobbies will be displayed. Use *@ to select the lobby to enter, and press A to enter. The LOCATION window, displayed at the bottom of the screen, indicates your current location in the ser ver.
Note: The server name and lobby name appearing in the screenshots here are temporary. The actual server/lobby names may be different.
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GAME MODES
CREATING A ROOM
The network battle takes place inside a room in the lobby. You can enter any currently available room, or create one. If you create a room, you become the owner of the room, and the room will exist until all room members leave the room. If the current owner leaves first, then another room member becomes the ne w owner. To create a room, select Create a room from the LOBBY MENU. A ROOM CREATION menu will be displayed. Set the following parame ters, and select Create OK to create a room. Press B to return to the LOBBY MENU without creating a room (cancel).
GAME MODES
MISSION MODE
Select this one-player mode to participate in a series of missions divided into three levels of 15 missions each. Initially only the first five missions of the Novice level will be available for selection. You will need to clear these missions in order to unlock the next cluster of five missions and then clear those to unlock the last cluster of four missions. The 15th and final mission of a level can only be unlocked if you clear all the previous 14 missions.
SETTINGS
Complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK. Use $^ to select a level (Novice, Intermediate or Advanced) and then press enter. Next, use *@$^ to select a mission from the available options and then press enter. If you wish to modify your player settings, select PLAYERSETUP. Otherwise, af ter you have read the mission objective, select OK to begin. Select EXIT to return to the mode selection screen. Once the game loads, your mission will begin. Read the instructions and complete the mission successfully to continue on to the next mission, and so on until you ha ve completed the entire le vel. Whenever you successfully complete a mission, an emblem will appear under that mission's number on the mission selection screen. This emblem indicates that a mission is complete. Regardless of whether you successfully complete or fail a mission, you can retry for a better scor e. Use $^ to select either EXIT or RETRY.
room name password
Enter the name for the room to create. If you wish to create a room for selected participants, enter a password to enter the room you create. You may leave this a blank, if you wish to have the room open to everyone in the lobby. Establish the maximum number of participants in the room (1-6 players).
maximum players
INSIDE THE ROOM
Inside the room, you can s tart the network battle. The game can be played the same way as the VS MODE. Utilize the chat to ag ree, with one another, on the rule to be played. Once inside the room, a ROOM MENU will be displayed.
Game Settings Start game Player Settings Team Select
You can change the rule of the game. Only the owner of the room can select this menu item. Start the battle. Only the owner of the room can select this menu item. You can change the character to be used. Select the team. This menu item is available only when the TEAM BATTLE feature is enabled by the room owner.
As in Lobby chat, use to communicate with others in the room. Room chat Show room members Displays a list of members in the room in the OPERATION LOG window. Leave this room Leave from the room to the lobby.
EXIT
Exit and return to mission mode selection screen. Restart from the last attempted mission
RETRY
Logout
Disconnect from the network (ser ver) and return to the mode selection menu.
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CHARACTER EDIT
Select this mode to modify the color and weapons settings to create your own original character that you can use to battle against other players in the versus or network versus battle modes. Weapons that are normally not available to a particular character can be selected as well as weapons that usually must be found on the battle field such as the Photon Torpedo or Flame Thrower. Meeting certain requirements in arcade or mission mode play will unlock new character types and weapons for use here.
OPTIONS
Select this mode to modify various game settings, save/load game data or conduct sound tests.
CHARACTER SELECTION SCREEN
Use $ ^ to select one of the four character files available for editing and then press enter.
ITEM
Next, use $^ to select a character type from the available options and then press enter.
EXPLANATION
Set the data sa ve method to AUTO or MANUAL. Set the sound output t o STEREO or MONO. Select to manually save the current game data or settings. See p.18 for details. Select to manually load game data or settings. See p.18 for details. Select to display the sound test menu. See p.18 for details. View movie. (Not available until cer tain requirements are met) Select to enable or disable Jump Pack function, See p.19 for details. Set to enable or disable the continue feature. Set the default view setting to either CHARACTER or WEAPON.
SAVE TYPE AUDIO SAVE LOAD
PLAYERSETUP
Use $^ to select three alphanumeric characters to identify your character.
SOUND TEST MOVIE TEST VIBRATION CONTINUE INITIAL VIEW
COLOR
Use $^ to select a color. Then press @.
WEAPON SETTING
Use *@ to select a weapon catagory (1 ,2 and 3) and then use $^ to select a weapon type.
ARCADE GAME LEVEL Set the arcade difficulty to EASY, NORMAL, HARD or VERY HARD. BBA ISP SETTINGS Select and enter this to change ISP settings if using a Broadband
Adapter. See p.19 for details.
INITIAL SETTINGS
Once the settings are comple te, use @ to select OK and press enter to sa ve these settings. Select CANCEL to exit without saving.
Select and enter this to return the options settings to the default settings. Select to save the options settings and return to the mode selection menu.
EXIT
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OPTIONS
OPTIONS
SAVE/LOAD
When you either save or load a game file, a Memory Card Select screen will be displayed, with each icon representing the Controller Port/Expansion Socket location. Memory card icons connected with a game file will be displa yed brightly; memory card icons without game files will be displayed dark. Only a silhouette will be displayed with the locations without memory cards. Use *@$^ to select the memory card. and press A to enter. Press B to return to the Options Menu screen.
VIBRATION
You can enable and disable Jump Pack setting for each Port separately. Use *@ to select a port and $^ to toggle each setting t o ON or OFF.
Memory Card with Game File
If saving, the game file will be overwritten. You will be confirmed of your action. Press A to overwrite, and B to cancel. If loading, the game will load the file and r eturns to the Options Menu screen.
ISP SETTING
If you are connecting to the internet with the Broadband Adapter (sold separately), you can configure the network settings here. For proper values for each parameter (IP Address, Subnet Mask, etc.), refer to the instruction booklet of the ISP you are contracted with. Note: If you are connecting with the 56K modem, configure the network setting with the Dreamcast br owser disc.
Memory Card without Game File
Saving or loading, you will be asked whe ther to create a new file or not. Press A to create a new file; press B to cancel.
SOUND TEST
When the Sound Test Menu screen is displayed, use *@ to select menu item, and $^ to change the value. BGM TEST SE PACK SE TEST
Listen to the background music. Select the pack number of the sound effects. Listen to the sound effects of the selected pack.
Entering the Value
First, use *@ to select the parame ter to change and press A. You will then enter the value for the parameter. You can use either the Dreamcast Controller or the Dreamcast Keyboard to enter values. If you are using the Dreamcast Controller, use $^ to select the numeral, and press X to enter. To backspace (erase the previous letter), press B. When you are done, press A to complete. If all parameters are comple ted, select SAVE TO FLASH to save them to the onboard memor y.
Adjust the volume setting for the background music. BGM VOLUME Adjust the volume setting for the sound effects. SE VOLUME For BGM TEST and SE TEST, press A to play the selected music or the sound effect. To return to the Options Menu screen, press B.
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ITEMS
A number of the items and weapons available in Outtrigger are as follows:
CHARACTERS
JAY ARAGAKI
WEAPONS SUBMACHINE GUN
Fires four shots at once. Although it does not ha ve strong fire power, you can shoot rapidly and accurately because it is easy to aim.
AMMO
Grab this item t o increase your ammo by 5 rounds.
ARMOR
This will absorb damage inflicted until the armor gauge (appears above the strength gauge) runs out.
LIFE UP
This will replenish your strength gauge by a set amount.
POWER UP
This item will enhance your aim, attack po wer and speed for a se t amount of time.
GRENADE
High on firepower, but harder to aim. Bombs will be ef fective on enemies hiding behind wall or where you can't shoot in a straight line.
ROCKET LAUNCHER THERMOGRAPHY
These goggles enable you to see through objects, such as walls, for a set amount of time.
NOCTOVISION
These goggles enable you to see at night as if it were da y.
TIME +5
Grab this to increase your time limit by five seconds (only available in the 1P modes).
Has very high fire power, as you can defeat the enemy with tw o shots. You can also use the explosion to cause damage.
From speed of movement to weapon efficiency, JAY offers the most balanced range of skills.
SNIPER'S RIFLE
Can dispose of an enemy in one shot. Press fire to activat e the zoom sight and again to fire.
FLAME THROWER
This quick acting and powerful weapon can only be used at close-range.
GUIDED MISSILE
Missiles fired by this weapon will automatically home in on their tar get.
PHOTON TORPEDO
Bullets fired by this weapon will bounce off of objects such as walls before striking.
Note: Thermography appears with green lenses; Noctovision with blue.
Nationality: Gender: Date of Birth: Height: Weight:
British Male Apr. 13, 1972 5'9" 165 lbs.
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CHARACTERS
CHARACTERS
ALAIN CIEL
ALAIN offers exactly the same skill level as JAY.
LINA MIYAGI
Nationality: Gender: Date of Birth: Height: Weight: French Male Oct. 4, 1971 5'11" 171lbs.
What LINA lacks in power she more than makes up for with her quicker speed and superior agility. She appeals to pla yers who are more interes ted in evasive power than attacking.
Nationality: Gender: Date of Birth: Height: Weight:
Japanese Female Apr. 12, 1975 5'5" 145 lbs.
WEAPONS SUBMACHINE GUN
Fires four shots at once. Although it does not ha ve strong fire power, you can shoot rapidly and accurately because it is easy to aim.
WEAPONS SUBMACHINE GUN
Fires five shots in one burst. A weapon that is easy to handle.
GRENADE
High on firepower, but harder to aim. Bombs will be ef fective on enemies hiding behind wall or where you can't shoot in a straight line.
MOTION SENSOR BOMB
Sticks to the walls and ceiling for a given time, and explodes when someone approaches.
ROCKET LAUNCHER
Has very high fire power, as you can defeat the enemy with two shots. You can also use the explosion to cause damage.
55mm RIFLE
This weapon lacks the explosive power of Rocket Launcher, but makes up for it with rapid fire ability.
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CHARACTERS
TACTICAL ADVICE
TALON GRANT
Strafing
It is a good idea to practice strafing so that you can become accustomed to dodging opponent fire.
WEAPONS 3 WAY LASER GUN
Bursts from this gun do more damage than the Submachine Gun, but it doesn't fire as rapidl y. You can also deflect shots against the walls.
Rocket Lanucher Jump
With the rocket launcher equipped, press the jump and fire buttons simultaneously to perform this huge jump. Perfect for reaching high places or evading enemy fire.
HEAVY GRENADE
Upon impact these grenades will slow down enemy movement, which allows you to attack while the enemy is neutralized.
Combos
When you defeat an enem y, a small gauge under the elapsed time turns green. As you defeat the next enemies before the gauge turns red, you will be awarded double, triple, and quadruple the amount of normal points as combo. Aim for the combo to get a high score.
RAILGUN
These Rockets fly faster and hit harder than any o ther, but the rate of fire is below normal.
Tip on Moving
You can move and look around separatel y. Use this technique to move strategically and smoothly.
Tip on Dodging
To dodge enemy attac ks, use sidesteps.
Damage from Blast
Blast damage can be inflicted from the explosion of the Rocket Launcher or Grenades. If you aim at an enemy that is very close, you will risk taking damage yourself. Use the Submachine Gun for close combat. TALON is a power-oriented character. While he may not be quick on his feet, he does have the strongest attac ks with any weapon.
Aiming a Little Further
It is a good idea to read the enemy movement and aim at where he is headed.
Use Items Effectively
Locations where items appear are fixed. Memorize the locations, and use the battlefield to your advantage.
Nationality: Gender: Date of Birth: Height: Weight:
American Male July 7, 1969 6'4" 210 lbs.
Avoiding Rockets
You can shoot down rockets fired at you with your machine gun.
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CREDITS
The following credits list the staff responsible for the localization, marketing and manual development for the U.S. version of Outtrigger. Credits for the original development staff of the game are listed in the credits of the game itself.
CREDITS
Product Development Localization Producer Klayton Vorlick Localization Manager Osamu Shibamiya Vice President of PD Jin Shimazaki Lead Testers Tom Fong Demetrius Grif fin Jordan Romaidis Testers Jason Jensen Curtis Chiu Nestor Protacio Alex Vaughan Francisco Rivera Brian Ivanhoe Ray Murakawa Jason Mercer Daniel Armanto Andrew Parker Amy-Geene Williamson Hex Jao Chester Lee Marcelo Aranda Seth Benton Daniel Airey Test Manager John Amirkhan
Marketing Director of Product Mar keting John Golden Product Manager Rich Briggs Associate Product Managers Cord Smith Noah Musler Public Relations Gwen Marker Teri Higgins Creative Services Director of Creative Services Robert Schonfisch Project Manager Angela Santos Project Coodinator Arianne Pitts Manual Production (Sega of Japan) Writer/DTP Operator Monika Hudgins Design/Additional Texts/DTP Makoto Nishino Supervisor Yoshihiro Sakuta
Sega.com SegaNet Producer Art Datangel Lead Network Analyst Darren Nagtalon DC Server Operations Douglas Land Eric Fehr QA Manager Lance Nelson QA Analysts Nic Azizian Jason Nolen Cliff Wilhelm Leland Ware Director of Engineering Britt Morris Network Dev Team Gary Crumback Sami Tabikh Scott Foe Kevin Kwan Liaison Network Engineer Takashi Kosaka Director of Games Jerry Markota Business Development Keitaro Shigemasa Rie Wani Marketing Bee Yinn Low
Special Thanks Peter Moore Mike Rhinehart Sandy Castagnola Rick Ribble Jr. Robert Reich Hitoshi Okuno Ryoichi Shiratsuchi Eugene Archibald Von Ryan Kockensparger
26
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sega-Outrigger-tx
7/18/01
3:00 PM
Page 28
NOTES
28
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