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User manual GAMES SEGA DREAMCAST RIPPIN RIDERS

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Manual abstract: user guide GAMES SEGA DREAMCAST RIPPIN RIDERS

Detailed instructions for use are in the User's Guide.

Manual Final10_8_99 7/19/00 2:30 PM Page 1 Thank you for purchasing Rippin' RidersTM! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Rippin' Riders. contents A BOARDERS PARADISE - - - - - - - - - - - - - - - - - - - - -2 BEFORE STARTING A GAME - - - - - - - - - - - - - - - - - -3 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - -4 THE GAME DISPLAY - - - - - - - - - - - - - - - - - - - - - - - -5 CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -6 BOARD MANEUVERING TIPS - - - - - - - - - - - - - - - -8 BASIC TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -9 ADVANCED TRICKS - - - - - - - - - - - - - - - - - - - - - - - -10 EXPERT TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - -11 CHARACTER INTRODUCTIONS & SPECIALTY TRICKS - - - - - - - - - - - - - - - - - - - - - - - -12 GAME MODES - - - - - - - - - - - - - - - - - - - - - - - - - - - -14 THE RESULTS DISPLAY - - - - - - - - - - - - - - - - - - - - -17 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -19 Rippin' Riders is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. In order to save a game file, the VMU you are using must have at least 4 memory blocks of free space available. 1 Manual Final10_8_99 7/19/00 2:30 PM Page 2 A BOARDER'S PARADISE Battle the elements, your board buddies and your own personal best in Rippin' Riders! Compete as one of seven main characters, each with Compete as one of six main characters, each with their own unique style, speciality tricks and combos. Uncover hidden courses, boards and features as you keep rippin' it up on your Sega Dreamcast! BEFORE STARTING A GAME saving game files Rippin' Riders is a Visual Memory Unit (VMU) compatible game. Data saved to a game file includes option settings, time scores and other scoring results. To save game data connect a Dreamcast controller to any control port. Then, insert the memory card (VMU) to be used to save the game data into an expansion socket of the controller. With this game, a minimum of 4 blocks of free memory is required to save a game file. Additional free memory is required to save replay data. CAUTION Never turn OFF the Dreamcast power, remove the VMU or disconnect the controller while game data is being saved. Insert the VMU into an expansion socket of the controller. using the Jump Pack When using the Jump Pack with the Dreamcast Controller to play Rippin' Riders, always insert the Jump Pack into Expansion Socket 2 of the controller. When the Jump Pack is inserted into Expansion Socket 1 of the Dreamcast Controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation. Insert the VMU into Expansion Socket 1 and the Jump Pack into Expansion Socket 2 of the controller. 2 3 Manual Final10_8_99 7/19/00 2:30 PM Page 4 STARTING A GAME title screen Once the title screen appears, press the Start Button to proceed to the mode selection menu. THE GAME DISPLAY An explanation of the basic game display is described below. However, note that the actual game display may vary slightly with each mode. trick points The current total number of trick points earned. total time The current elapsed time. time The amount of allotted time remaining. mode selection screen Use the Analog Thumb Pad or Direction Pad (D-Pad) to select a mode and press the Button to enter your selection. For details on the modes available, see p. 14. Shred these unique slopes, designed after courses no average boarder would dare try, within the allotted time while rack ing up trick points as you go. record & section This item toggles between the RECORD and SECTION display. RECORD displays the top ranking score for TIME, TRICK and TOTAL. SECTION displays the time clocked (or the current time being clocked) for each of the three sections of the course. Catch some big air and bust loads of tricks while competing in this halfpipe mode. trick total extra time The amount of extra time earned by performing tricks. Whenever you successfully bust a trick, the trick name, trick point value and total number of points earned is displayed here. Race against your favorite rival using this split screen fastpaced competition mode. Use this mode to modify various game settings, perform sound tests, view the rankings, etc. For details, see p. 19. speed The current speed. 4 5 Manual Final10_8_99 7/19/00 2:30 PM Page 6 BASIC CONTROLS the Dreamcast Controller Rippin' Riders is a one to two player game. Before turning the Dreamcast power ON, connect the Dreamcast Controllers and/or other peripheral equipment to the Control Ports of the Dreamcast. Button Analog Thumb Pad During Game Play BASIC CONTROLS To reset the Dreamcast and return to the title screen at any point during game play, simultaneously press and hold the , , , and Start Buttons. Expansion Socket 1 Insert a memory card (VMU) Expansion Socket 2 Insert a memory card (VMU) or a Jump Pack OVERHEADVIEW During Game Play REAR VIEW Edging Button Button During Game Play = Maneuver the board = Shift the boarder's weight Other Times Guard Button Button During Game Play Trigger During Game Play Trigger During Game Play Menu Selection Directional Pad (D-Pad) Start Button During Game Pla y Grab Button Other Times Cancel Button Button *Select "KEY ASSIGN" from the options menu to modify the button assignments for the controls. During Game Play Do a clockwise stance change or a mid-air grab Do a counterclockwise stance change Pause Button Other Times CAUTION Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. Jump Button Other Times Game Start Button Enter Button 6 7 Manual Final10_8_99 7/19/00 2:30 PM Page 8 BOARD MANUEVERING TIPS The height and range of a jump depends on how long the Jump Button ( ) is held prior to the jump. During a jump, the speed of the boarder will decrease and the direction cannot be changed. However, if your boarder bails and takes a tumble or when they have slowed down to 0 MPH, by pressing the Jump Button repeatedly it is possible to accelerate a bit. BASIC TRICKS Perform basic snowboarding tricks by rotating or grabbing parts of the board in mid-air. Busting tricks off checkpoints or cliffs will earn trick points corresponding to the difficulty level of the tricks performed. So let's start off by practicing some basic moves! jumping grab tricks Press a Grab Button ( or ) when the board is in mid-air to perform a grab trick. Bust multiple grab moves in succession or hold one grab for an extended length of time to earn higher trick points. Through different button/trigger and Maneuver left and right with the Analog Thumb Pad or D-Pad while pressing the Edging Button ( ) to execute edging turns. To rail a curve, cut an edge while turning the board to decelerate while making a sharp turn. turning Press the Grab Button ( or ) in mid-jump to perform tricks while catching air. Also, use the Grab Button while surfing the slopes to perform ground tricks. For details, see p. 9. grabbing Indy Mute Tailgrab Method Tweak Melancholy combinations, up to six types of grab tricks are possible. Keep in mind that whether the trick is complete or not, if your boarder attempts to land while still grabbing the board, they're gonna pack painfully. And as you'll soon realize, taking a tumble means no trick points. Press the Guard Button( ) to soften the impact of objects the boarder may slam into or to demolish obstacles blocking the boarder's path. guarding Press the Analog Thumb Pad or D-Pad to have the boarder crouch forward to center their balance and prevent spills while shredding over bumpy or rough terrain. Press to have the boarder squat back to streamline and gain a bit of speed on a straightaway. *Select "KEY ASSIGN" from the options menu to modify the button assignments for the controls. centering and speed To perform a rotation trick while riding, press and hold the Jump Button while pressing the D-Pad or Analog Thumb Pad in the direction you wish the boarder to rotate. Once you release the Jump Button the boarder will rotate in mid-air in the direction the D-Pad or Analog Thumb Pad was pressed. For example, pressing or will result in a horizontal spin, the easiest rotation trick. The rotation speed of the spin is determined by how long or was pressed. It is possible to perform flips (vertical), spins (horizontal) and misty flips (diagonal) while catching air. Be sure to take care when landing because if the direction the board is facing differs considerably from the direction of the course, or if the inclination of the board is too steep, the boarder will crater hard. rotation tricks 8 9 Manual Final10_8_99 7/19/00 2:30 PM Page 10 You can also use the Grab Button ( ) to perform manual tricks while riding along a course to earn extra time. Unlike grab or rotation tricks, you do not receive trick points as they are made, however, their value is reflected in the TOTAL score tally as a bonus for earned extra time. While performing these manual moves you are unable to turn or jump however, you will maintain the same speed as normal stance boarding. To return the boarder to a normal stance, release the Grab button. ground tricks Front Manual Wheelie Manual Each character has two unique specialty tricks, that can be executed via a trick combo that acts as a command. All you have to do is bust the right combo for the right character to make these phat moves happen. By memorizing the commands that execute each character's specialty trick you can expect to earn even higher trick points. (For details on the commands for each character's specialty tricks, see p. 12-13) specialty tricks EXPERT TRICKS Again, the method used perform this trick is basically the same as when performing a horizontal or vertical rotation trick, except that you press and hold the D-Pad or Analog Thumb Pad diagonally. While pressing and holding the Jump Button, press and hold , , or and when the Jump Button is released the boarder will begin to rotate. The rotation speed is proportional to the length of time , , or was pressed. Compared to a vertical or horizontal rotation trick, landing a Misty is relatively more difficult, so the trick points awarded are higher. misty tric ks ADVANCED TRICKS Certain rotation and grab move combinations (combos) can earn higher trick points. Execute combos by performing combinations of grab/rotation moves in the same "trick" (the time between the jump and landing). For example, jump and do a grab move and then if you can manage to begin a second grab move before the follow-though of the first move is complete, the two moves will be executed consecutively in the same trick. This is a combo trick. But... don't overdo it! If you try to cram too many moves into one trick, your boarder may not make the landing in time and take a tumble. The method used to perform this trick is basically the same as when performing a horizontal rotation trick. While pressing and holding the Jump Button ( ), press and hold or and when the Jump Button is released the boarder will begin to rotate. The rotation speed is proportional to the length of time or was pressed. Of course the angle of the board in relation to the ground surface is essential to making a successful landing. Obviously, if you attempt a landing while the boarder is upside down, your boarder will crash-land. combo tricks inverted tricks It's possible to earn an even higher overall trick point total by combining combo and specialty moves in the same trick. The more combos you manage to execute in one trick, the more trick points you will earn. As explained previously, a specialty trick requires a certain combo command to execute. If you add in another move just prior to making the combo command, the specialty trick will then be preceded by two tricks. Of course, the specialty trick earns the highest points, but the bonus earned by the preceding moves added to the high score specialty trick yields an even higher total point score for the whole trick. If you can master this technique and perform it at will, you'll be earning some mega-high scores. earning the highest possible trick points 10 11 Manual Final10_8_99 7/19/00 2:30 PM Page 12 CHARACTER INTRODUCTIONS & Jimmy A sports-loving college student, Jimmy's main interests include rock climbing, mountain biking and video games. He was introduced to the world of snowboarding by his girlfriend - who just happens to work for Salomon. Although a relative newcomer, his athletic nature and ability to "borrow" the best Salomon boards and Bonfire gear have given him a more than decent head start. While his technique needs work, his speed and p ...

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