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User manual GAMES SEGA DREAMCAST SEGA MARINE FISHING

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Manual abstract: user guide GAMES SEGA DREAMCAST SEGA MARINE FISHING

Detailed instructions for use are in the User's Guide.

SMF_B 9/27/00 4:44 PM Page 2 Thank you for purchasing Sega Marine Fishing. Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Sega Marine Fishing. CONTENTS SETTING UP . . . . . . . . . . . . . . . .2 STARTING UP . . . . . . . . . . . . . . .3 CONTROLS/GAME DISPLAYS . .4 THE MODES . . . . . . . . . . . . . . . .11 ARCADE . . . . . . . . . . . . . . . . .11 ORIGINAL . . . . . . . . . . . . . . . .12 NETWORK . . . . . . . . . . . . . . .19 SAVE/LOAD . . . . . . . . . . . . . .25 OPTIONS . . . . . . . . . . . . . . . . .26 THE FISH . . . . . . . . . . . . . . . . . .27 Sega Marine Fishing is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. NOTE:The game will not save and/or load the game data automatically. Please see pages 21~25 for more on saving and loading the game data in different modes. SMF_B 9/27/00 4:44 PM Page 4 Sega Marine Fishing is a one player game. Connect the Dreamcast Controller or the Fishing Controller (sold separately) that you will be using to play the game into Control Port A of the Dreamcast console. You will not be able to play with the controllers connected to any other port. TITLE SCREEN The Title Screen is displayed once the opening sequence is finished. You can skip the opening sequence by pressing the Start Button. Press the Start Button to display the Mode Selection Menu. MEMORY CARD Connect the memory card to the Dreamcast Controller, in order to be able to save game files. You may use the memory card connected to any socket of the Dreamcast Controller, connected to any Port. NOTE: Never remove the memory card or disconnect the controller while the game data is being saved or loaded. MODE SELECTION MENU Use on the Analog Thumb Pad or the Directional Pad (D-Pad) to select a mode, then press the Start Button to enter your selection. PLAYING WITH THE FISHING CONTROLLER The Fishing Controller does not have an Extension Socket for a memory card. To save game files when using the Fishing Controller, connect a Dreamcast Controller (with an inserted memory card) into any of the Control Ports. You will not be able to use the Dreamcast Controller to play Sega Marine Fishing when the Fishing Controller is being used. ARCADE ORIGINAL NETWORK SAVE LOAD OPTIONS This mode is a direct port of the Arcade Version. Play in a FREE FISHING mode or MINI GAMES, or view your collection in the Aquarium. Connect to the network server, participate in competitions,or exchange e-mail. Save the game file . Load the game file . Modify various game settings. THE JUMP PACKTM (SOLDSEPARATELY) Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller. The Jump Pack does not lock into place when inserted into Expansion Socket 1, and may fall out during game play. For detailed explanations, refer to THE MODES (p.11). NOTE: Never touch the Analog Thumb Pad or the Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. 2 3 SMF_B 9/27/00 4:44 PM Page 6 To return to the Title Screen at any point during game play, simultaneously press and hold the , , , and Start Buttons on the Dreamcast Controller or the Fishing Controller. Read the Fishing Controller Instruction Manual thoroughly before using the Fishing Controller to play Sega Marine Fishing. THE DREAMCAST CONTROLLER THE FISHING CONTROLLER (SOLDSEPARATELY) START BUTTON REEL HANDLE ANALOG THUMB PAD BUTTON BUTTON BUTTON BUTTON TRIGGER ANALOG THUMB PAD BUTTON BUTTON BUTTON D-PAD START BUTTON TRIGGER BUTTON ANALOG THUMB PAD/D-PAD BUTTON BUTTON BUTTON BUTTON TRIGGER TRIGGER START BUTTON Move Selection Cursor/Move Cast Indicator/ Rod Control/Hook Enter a Mode or an Area/Cast Lure Cancel Change Camera (Aquarium Mode) Lure Selection Reel Lure/Move Camera (Aquarium Mode) Move Camera in Reverse (Aquarium Mode) Start Game/Pause (Display Pause Menu) ANALOG THUMB PAD BUTTON BUTTON BUTTON BUTTON REEL HANDLE START BUTTON FLICKING THE CONTROLLER Move Selection Cursor/Move Cast Indicator/ Rod Control/Hook Enter a Mode or an Area/Cast Lure Cancel Change Camera (Aquarium Mode) Lure Selection Reel Lure/Move Camera (Aquarium Mode) Start Game/Pause (Display Pause Menu) Cast Lure (see p.8)/Hook (see p.9) 4 5 SMF_B 9/27/00 4:44 PM Page 8 GAME DISPLAY ARCADE MODE TIME REMAINING LENGTH OF THE LINE DEPTH OF WHERE THE LURE IS AT CAST INDICATOR LURE IN USE The indicators at the top differ from mode to mode. HOW TO FISH FLOW OF FISHING TOTAL POINTS POINTS NEEDED TO CLEAR THE AREA Here is the basic flow of fishing in this game. Depending on the mode, some operations are not necessary. LURE SELECTION CASTING LURE ACTION FIGHT HOOK UP CATCH LURE SELECTION Select the lure according to the type of fish you are aiming to catch. FREE FISHING FIGHT TRAINING Use to select, then press to enter your selection. You can press during game play (except when casting) to return to the Lure Selection Menu and change your lure. Note: In Lure Action Training, the lure is preselected, and cannot be changed. NO. OF ITEMS ACQUIRED/THAT CAN BE COLLECTED ELAPSED TIME FISHING TRAINING TOTAL WEIGHT TRAINING THE LURE TYPE FLOATING This type of lure stays afloat on the surface. The lure is pulled underwater when reeled in. The lure sinks all the way to the seabed. TIME REMAINING TARGET FISH TIME REMAINING TOTAL WEIGHT CASTING TRAINING LURE ACTION TRAINING DIVING A brief guide to luring is described. The name/type of lure. SINKING TIME REMAINING TOTAL POINTS TOTAL POINTS 6 7 SMF_B 9/27/00 4:44 PM Page 10 CASTING Use to move the cast indicator. You can often see the shadows of the fish swimming beneath the surface, so use this movement to help you decide where to cast. Once you have selected a suitable location, cast the lure. If you are using the Dreamcast Controller, press to cast. If you are using the Fishing Controller, press , or perform a casting motion as described below. HOOK UP When the fish bites the lure, the message "HOOK UP" is displayed at the bottom of the screen. Press , or perform hooking motion if you are using the Fishing Controller (see below), to hook the fish. HOW TO CAST USING THE FISHING CONTROLLER Hold the Fishing Controller upright, then flick it down as if you are casting the actual fishing rod. Make sure to put your index finger on the hook, as shown, to avoid accidentally throwing it out of your grip. If the gauge is full, the hooking is successful. If you do not hook the fish successfully in the given time, the fish will get away. In Arcade mode, you will be awarded a bonus time if you successfully hook a fish. HOW TO HOOK USING THE FISHING CONTROLLER In a motion opposite to casting, flick the controller upright to hook the fish. LURE ACTION Use the Trigger or the Reel Handle to reel in. Use the Analog Thumb Pad/D-Pad to give actions to the lure. A message will be displayed if more action is needed. You can reel the Reel Handle in either direction. As in Casting, make sure to put your index finger on the hook to avoid throwing it out of your grip. 8 9 SMF_B 9/27/00 4:44 PM Page 12 FIGHT When you have successfully hooked the fish, reel it in. A Line Tension Gauge will appear at the bottom of the screen. Pay attention to both the Line Tension Gauge and the action of the fish, when reeling it in. ARCADE First, select the field you will fish from. Use to select the field and press to enter before the timer in the top right corner reaches zero. When there is too much tension on the line, the gauge will flash red. There is a danger that the line may break, resulting in the fish escaping. You will restart fishing from the lure selection screen. Stop reeling and wait for the tension to decrease. When there is not enough tension, the gauge will flash in blue. The fish may unhook and escape. It is very important that you control your reeling speed. To control the tension from rising too much, controlling the rod is also important. At times, a direction to move the rod will be displayed. Use to move the rod left and right, and to raise and lower the rod. Basically you should move the rod in the opposite direction from which the fish is moving. Start fishing as described in p.7. Once you earn a certain amount of points, you will clear the field. You will then move onto the next field. When the counter at the top of the screen reaches zero, time is up. To continue the game, use to select "YES" and press before the counter reaches zero. CATCH When you successfully catch a fish, the name of the fish and its weight will be displayed. Points will be added to your score in ARCADE and FISHING TRAINING modes. In ARCADE mode, a time bonus will also be added to your time. In FREE FISHING mode, the fish may contain an ITEM CARD. This will also be displayed. At the end of the game, if the weight of any of the fish you have caught is among the top 3 record of a category, you can enter your initials. Use to select a letter and press to enter your selection. You may select up to three letters. Select "END" to finish registering your initials. 10 11 SMF_B 9/27/00 4:44 PM Page 14 ORIGINAL There are three sub-modes available in the ORIGINALmode: FREE FISHING, MINI GAME and AQUARIUM. Use to select the sub-mode and press to enter. Press to return to the Main Menu Screen. When you have caught a fish, it may contain an item card. This may be an item or a new lure that can be used in the FREE FISHING mode, or an element that can be placed in the Aquarium. There is a limit to the number of items that can appear. You may increase this number by receiving a good score in Mini Game mode (see p.14). FREE FISHING This is the mode where you can fish freely without any quota to meet. Use to select the field (or Item Select/Lure Select screens) and press to enter. Press to return to MODE SELECTScreen of the Original Mode. Some of the items you have gained may be items that give special effects or functions. Select "ITEM SELECT" from the Field Select menu, and you will be able to use these items. Use to select a category, and press to enter. Next, use to select an item, and toggle ON/OFF with . Press to return to the previous menu. Note: Items (or categories) not collected yet will be displayed as "????????." Once you have selected the field, start fishing, as described in p.7. The items you have gained may also be new lures that can attract a particular fish. Select "LURE SELECT" from the Field Select menu, and you can select lures to be used (one per each type). Press the Start Button during game play to pause the game, and bring up a Pause Menu. Use to select "EXIT"and press to exit the field and return to Field Select screen. Use to select the type of lure, and press to select the lure and press to enter. Press menu. to enter. Next, use to return to the previous Note: Similarly, the lures not collected yet will be displayed as "????????." 12 13 SMF_B 9/27/00 4:44 PM Page 16 MINI GAME You can hone your various fishing techniques in this Mini Game. Use to select the Mini Game, and press to enter. Press return to the MODE SELECT screen of the Original Mode. to FISHING TRAINING Catch a specific kind of fish, selected by a roulette wheel, within the time limit. Learn what kind of fish reacts to what lure, and hook them up. First, use to select the field and press to start the game. On each game, press the Start Button during the game to bring up the Pause Menu (see p.17). FIGHT TRAINING Here, fight against the given number of fishes in the shortest total time as possible. Through this training, you can hone your skill to control line tension and rod movement. First, use to select the field and press to start the game. A roulette wheel which will select the fish to be caught will now appear. Press to spin the wheel. Press again to stop the wheel. Note: As the game progresses, the speed of the wheel increases from the previous try. The game will start from the point where the fish is hooked. If you successfully catch the fish, you will move on to the next fish. Once a fish has been selected, start fishing. If you successfully catch the specified fish within the time limit, points will be added and you will spin the wheel again for the next fish (the timer will be reset). If you catch the wrong fish, no points will be added, and you must cast again. If you catch all the fish, the training will be over. The total elapsed time will be displayed on the Result Screen and the number of items appearing will increase according to the score. If the fish gets away (due to a broken line or becoming unhooked), the training will be over, resulting in failure. When the time is up, the training will be over. Your total points will be displayed in the Result Screen and the number of items appearing will increase according to the score. 14 15 SMF_B 9/2 ...

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