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User manual GAMES SEGA DREAMCAST SONIC ADVENTURE

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Manual abstract: user guide GAMES SEGA DREAMCAST SONIC ADVENTURE

Detailed instructions for use are in the User's Guide.

Seven precious emeralds with a m ysterious and compelling power Relics from an ancient warrior land An epic tale full of joy and sorrow Now fate has opened a new chapter Destiny repeats itself as the adventure unfolds... Thank you for purchasing Sonic Adventure! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing CONTENTS CONSOLE AND CONTROLLER OPERATION . . . . . . . . . . . . . . . . .2 STARTING A GAME . . . . . . . . . . . . .4 ADVENTURE MODE . . . . . . . . . . . . .7 TRIALMODE . . . . . . . . . . . . . . . . . .14 CHAO CREATURES . . . . . . . . . . . .15 PLAYING "CHAO ADVENTURE" USING YOUR VMU . . . . . . . . . . .16 CHARACTER INTRODUCTIONS . . .18 Sonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memory blocks required to save game files varies according to the type of software and content of files to be saved. With this game, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used t o save Chao creatures. Playing "Chao Adventure" (mini-game) using your VMU requires 128 blocks of free memory. Note that because the saving of all cleared action stages, events, and victorious battles against bosses occurs automatically, never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play. CAUTION C O N SO L E A N D C O N TR O LL E R O P E R A T I O N DREAMCAST CONTROLLER w Sonic Adventure is a oneplayer game. Connect the controller into Control Port A of the Dreamcast. w To return to the title screen at any point during game play, simultaneously pressandhold the , , , and StartButtons. 2 v Insert the memory card into an expansion socket of the controller. ANALOG THUMB PAD BUTTON BUTTON BASIC CONTROLS VIEWING YOUR SURROUNDINGS ACTIONS COMMON TO ALL CHARA CTERS D-Button Stop the character and press up or down on the D-Button for a 180º frontal view. This allows you to view the surrounding area around the character. There are some areas you can use this button to zoom the camera in and out. The camera position will return to normal once the character is moved. PANNING THE CAM ERA Trigger or D-BUTTON BUTTON START BUTTON BUTTON Use Trigger or to pan the camera in a full 360º rotation. NOTE: In some situations, such as when your character is near a wall or in an enclosed area, panning may not be possible. CARRYI NG ITEMS , , or Button To pick up items such as bombs or eggs, stand in front of the item and press the , or button. Actions that are common to all characters (e.g., walking, running, etc.) can be made while carrying an item. However, actions that are unique to each character (e.g., Sonic's Spin Dash, Tail's Flying, etc.) cannot be performed while carrying an item. , , or Button SHAKING OR WAVING and Analog Thumb Pad ITEMS Use this action to "shake" items or objects that cannot be moved. Also use this action to "wave" items or to "cuddle" your Chao. It is recommended to use the Button when handling Chao. THROWING OR SET TING ITEMS DOWN , , or Button TRIGGER TRIGGER BASIC CONTROLS GAME START Start Button ITEM SELECTION D-Button/Analog Thumb Pad [Select] Button [Enter/Continue to the Next Screen] CANCEL/RETURN TO THE PREVIOUS S CREEN Button/ Button ACTIONS COMMON TO ALL CHARACTERS WALK AND R UN Analog Thumb Pad To walk, press the Analog Thumb Pad lightly in the direction you wish to walk. Continue pressing in the same direction to run. To reduce speed quickly, press in a different direction. J UM P Button Jump height varies with each character. w For details on performing actions unique to each individual character, see "Character Introductions" from p. 18. 3 To throw an item, press the , or Button while moving. To set items down, press the , or Button while stopped. CAUTION Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. S TA R T I N G A G AM E STARTING A GAM E When the title screen appears, press the Start Button to display the memory card selection screen. MAIN M ENU After selecting a memory card and game file, the main menu appears. Select a game mode to start game play. = Enter, or = Cancel ADVENTURE (See p. 7) Select this item to enter the adventure mode of the game. Using this mode, you can play the adventure story as any of the six characters. NOTE: Sonic is the only character available at the start of a new game. OPTIONS (See p. 6) Select this item to modify the various game settings or conduct sound tests. MEMORY CARD S ELECTION/FILE SELECTION M EMORY CARD S ELECTION = Enter, or = Cancel After you turn the Dreamcast power ON and start the game, the memory card selection screen appears. Select the memory card containing the "Sonic Adventure" game file you wish to play from among the connected VMU units that appear on the screen. FILE SELECTION = Enter, or = Cancel The file selection screen appears once a memory card is selected. Select the game file you wish to use. When the confirmation window appears, select either "OK" or "Cancel". Up to three separate Sonic Adventure game files can be stored on one memory card. When starting a game for the first time, select an empty file. To play a continual game, be sure to w DELETING GAME FILES Select the game file you wish to delete and press the Button. Use the Analog Thumb Pad or the D-Button to select "Delete" and then press the Button. Once the confirmation window appears, select either "OK" or "Cancel". vOnce you have selected a file and started playing that game, you will no longer be able to access the memory card or file selection screens even if you return to the title screen. Instead, you will be taken directly to the main menu. vTo switch to a different game file during game play, select "Options" from the main menu and then, select "File Change". For details, see p. 6. 4 TRIAL (See p. 14) Select this item to replay any of the action stages or mini-games that have been successfully cleared during play in the "Adventure" mode. INTERNET Select this item to access the "Sonic Adventure" web site. A variety of Sonic Adventure related information is available at this site. The character being played the last time the game was saved. Characters available for playing/saving The next adventure stage to be started once the character is activated. The last successfully cleared action stage, boss battle, etc. 5 w CAUTIONS REGARDING INTERNET ACCESS This software is not equipped with the functions necessary for setting up a communications environment. In order to access the "Sonic Adventure" web site, it first necessary to use the Dreamcast Browser, included with the Dreamcast unit, to register online or perform user registration Game file number Total time played Total number of emblems collected Once the user registration check is complete, the menu screen appears. Select "Sonic Adventure Home Page" to proceed to the "Sonic Adventure" web site. This web site contains a variety of information about Sonic Adventure. For details about email or operation guidelines, refer to the Dream Browser instruction manual. STARTING A GAM E OPTIONS = Enter, or = Cancel A D VE N T U R E M O D E ADVENTURE FLOW The central game of Sonic Adventure is called the "adventure mode". The adventure mode is comprised of two "areas". One area, called the "Adventure Field", contains a variety of "Events" that are encountered in the course of the overall adventure story. The other area is called an "Action Stage". In an action stage, each individual character must fulfill a unique "goal" in order to clear the stage successfully. The general flow of the game can be illustrated as follows: Adventure Field Action Stage Adventure Field Event Action Stage Entrance All settings can be modified. Select the item that represents the setting you wish to modify. 6 SOUN D TEST Select and enter "Sound Test" to display the sound test menu. Use to select a category and press A. The contents of the selected category are displayed as tracks. Use to select a track and press A to start playback. Press or to stop playback and return to the sound test menu. To return to the main menu, select "To Main Menu" or press or . Select "S.E." to replay specific sound effects from any stage in the game. Use to select an item and to select numbers. Press to start playback and or to stop playback and return to the sound test menu. MESSAGE SETTINGS It is possible to modify the settings for the sound and text messages that occur throughout the game. Select an item to display the modification options at the bottom of the screen. Use to select and to enter the preferred setting. SOUN D OUTPUT It is possible to toggle the sound output setting between "Stereo" and "Mono". Use to select and to enter the preferred setting. FILE CHANGE When you want to switch to a different Sonic Adventure game file or to erase a game file, select this item to display the memory card and file selection screens. Event Action Stage Entrance ...And so on until the "Final Stage" for each character is successfully cleared. or = Cancel CHARACTER SELECTION = Enter, When you select a character, the items "Game", "Instruction" and "Cancel" are displayed. Select one of these items. Sonic is the only character that can be selected at the start of a new game. The other characters will become available for play as you progress through the adventure story. For details, see p.8. GAME I NSTRUCTIONS Basic control instructions for the selected character are displayed along with a brief summary of the particular "goal" that the character must meet to successfully clear the action stages. It is recommended that you review this information before playing the game. Press to continue to the next screen and or to return to the previous screen. STORY SCREENS These screens provide a short story summary about the selected character. Press or to return to the character selection screen. NOTE: These summaries are not displayed the very first time the character is selected. 7 RETURN TO THE MAIN M ENU Select "To Main Menu" or press or to return to the main menu. ADVENTURE MODE ADVENTURE FIELD Because there are no time limits or goals to complete in the adventure field part of the game, feel free to investigate and explore the adventure field as much as you like. However, in order to continue the overall game, it is necessary to find the Level Up Items that grant your character special powers as well as to locate the various action stage entrances whenever your character is in the adventure field. Each of the three areas within the adventure field contains a "Chao Garden". A chao garden is a special location designed for raising Chao creatures. For details about Chao creatures, 8 CHAO CREATURES A special feature of Sonic Adventure is the ability for you to raise a unique species of creatures called "Chao". A Chao creature is essentially a "virtual pet" that you first encounter in the form of an egg in the adventure field. If you discover an egg, take it to a Chao Garden, hatch the egg and raise your chao creature. You will find one "Chao Garden" in each area of the adventure field. A Chao Garden is a protected enemy-free location specifically designed for raising Chao. All prospective parents, be forewarned! How you raise and care for your Chao will determine not only its physical characteristics but also its behavior and personality. For more information about Chao ACTION STAGES EVENTS Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an "event" in the form of an FMA(Full Motion Action) sequence is shown. Events occur automatically and while the event is "playing", you are unable to operate your character. Each character has a different goal that must be met in order to clear the action stages. This goal is displayed at the start of each action stage. The goal of each stage is broken into three levels (A, B, and C) so set your sights on clearing all three levels and good luck! For details about action stage goals and a diagram of the action stage display for each indi- CHARACTERS Sonic is the only character that can be selected at the start of a new game. You will be able to select other characters as you progress through the game. The five additional characters in this game are Tails, Knuckles, Amy, Gamma and Big. Each character can be selected immediately following their respective introduction. RINGS & BONUS LIVES A number of rings can be found in each action stage. Your character can survive damage inflicted by an enemy attack as long as they are carrying at least one ring. However, when attacked, they will automatically lose all the rings they were carrying. If attacked when not carrying any rings, your character will lose a life. ...

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