Detailed instructions for use are in the User's Guide.
Thank you for purchasing Virtua Fighter 3tb! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Virtua Fighter 3tb.
CONTENTS
GETTING STARTED . . . . . . . . . ABOUT SAVING FILES . . . . . . . BASIC MOVES . . . . . . . . . . . . . TEAM BATTLE MODE /VS TEAM BATTLE MODE . . NORMAL MODE /VS NORMAL MODE . . . . . . TRAINING MODE . . . . . . . . . . . VS RECORDS & HISTORY . . . . OPTIONS . . . . . . . . . . . . . . . . . . CHARACTER INTRODUCTIONS & MOVES . . . . . . . . . . . . . . . . 2 3 4 8 10 12 13 14 16
GETTING STARTED
TITLE SCREEN & MODE SELECT SCREEN
When the title screen appears, press Start and then select a play mode. Use the Directional Buttons *@ to select a mode, and press A to enter it. (Press Start to skip the demo).
ABOUT SAVING FILES
Your Virtua Fighter 3tb settings can be saved. The game settings, TEAM BATTLE MODE and NORMAL MODE fight results in two-player competitions, are saved by selecting "SAVE" in VS RECORDS.
SAVING DATA
To save game data, you need a Memory Card e.g. Visual Memory Unit - VMU (Sold separately). You can save the TEAM BATTLE MODE two-player results, NORMAL MODE two-player results, and game settings to the VMU through VS Records. (Re. VS Records, P.13)
TEAM BATTLE MODE Just like the arcade version, only you can choose up to five characters to make a team (if you change the number of Rounds in OPTIONS). NORMAL MODE Characters engage in one-on-one combat. VS TEAM BATTLE MODE Play Virtua Fighter 3tb Team Battle Mode with a friend. VS NORMAL MODE Play Virtua Fighter 3tb Normal Mode with a friend. TRAINING MODE Practice fighting skills. VS RECORDS Save and load fighting results and view previous two-player fight records. HISTORY Watch a video of the development of the game from the original Virtua Fighter to Virtua Fighter 3tb. OPTIONS Modify the game settings and run sound tests.
ZNORMAL MODE
DREAMCAST CONTROLLER
ARCADE STICK
ZTEAM BATTLE MODE
Insert the VMU to Expansion Socket 1 of the Controller.
Insert the VMU to Expansion Socket 1 of the Arcade Stick.
ZTRAINING MODE
To save data, you need 12 blocks of space on your VMU. Never turn OFF, remove the VMU, or disconnect the Controller (or the Arcade Stick) while saving.
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BASIC MOVES
Virtua Fighter 3tb is a one or two player game. For a one-player game, connect your Dreamcast Controller or Arcade Stick to Controller Port A. For a two-player game, use Ports A and B. To return to the title screen at any point during game play, simultaneously press and hold the A+B+X+Y and Start Buttons.
BASIC MOVES
To change the camera perspective mid-fight, press the Trigger L or R on the Dreamcast Controller or the C Button on the Arcade Stick. This change of viewpoint only works when in OnePlayer Mode and TRAINING MODE. The button settings can be modified using the Button Reassignment feature in OPTIONS ( P. 15). The explanations for all the fighting moves in the following pages are specifically for the Dreamcast Controller and not the Arcade Stick.
DREAMCAST CONTROLLER COMMANDS AND BUTTONS
ANALOG THUMB PAD X BUTTON Y BUTTON START BUTTON
ARCADE STICK COMMANDS AND BUTTONS
Y BUTTON X BUTTON Z BUTTON
P K G E
Press X Button (Punch) Press Y Button (Kick) Press A Button (Guard) Press B Button (Evade) Press D-Pad in direction indicated Press and hold D-Pad in direction indicated Press two or more buttons at the same time TRIGGER R D-PAD
P K G E
Press X Button (Punch) Press Y Button (Kick) Press A Button (Guard) Press either Z or B Button (Evade) Press Joystick in direction indicated Press and hold Joystick in direction indicated Press two or more buttons at the same time
B BUTTON
A BUTTON
START BUTTON JOYSTICK C BUTTON B BUTTON A BUTTON TRIGGER L
Note: the Analog Thumb Pad is not used in this game.
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BASIC MOVES
BASIC MOVES
COMMON COMMAND TECHNIQUES MOVING/JUMPING/CROUCHING
Move left or right: Press the D-Pad either left or right lightly, or hold it down [4/6 or $/^] Quick steps: Quickly press the D-Pad twice, right or left [44/66] Dash forward: Press the D-Pad twice right and hold [6^] Small jump: Press the D-Pad in opposite diagonals, or down and up (37/28/19). Back flip: Quickly press the D-Pad in opposite diagonals (37). Only certain characters can do this. Big jump: Press the D-Pad downward quickly and then hold in diagonals, or down and up, (3&/2*/1(). Crouch: Hold the D-Pad down right, left, or straight down (!/@/#) Low dash: Press the D-Pad either down right or down left twice, then hold (3#) 37/3& TO JUMP LEFT JUMP 19/1( TO JUMP RIGHT
FOLLOW-UP ATTACK
When your opponent has been knocked onto the floor: Weak follow-up attack: 8+P (Taka-Arashi cannot do this) Strong follow-up attack: 2*+P (Akira cannot do this) These follow-up attacks are very effective. Furthermore, all the characters have their own special follow-up moves too.
THROWING
When your opponent is close: High attacking throw: P+G Low attacking throw: P+K+G (On a crouching opponent. The timing of this move is very difficult.) All the characters have their own special throws too.
LEFT
RIGHT
CROUCH LEFT
CROUCH
CROUCH RIGHT
RECOVERY
Rolling recovery: Press 4 or 6 on your Controller. Your character will roll and get up. Roll towards the back of the arena: GGG · · · Roll towards the front of the arena: @GGG · · · Jumping recovery: EEE · · · Master recovering to dodge your opponent's follow-up attacks.
AVOIDING BEING THROWN
When your opponent is about to throw you: Press P+G to counter a P+G throw and P+K+G to counter a P+K+G throw. If your timing is good, you can avoid your opponent's throw. The special command throwing techniques of each character can also be avoided using P+G in conjunction with the last direction of the special command throwing technique, with the exception of half-circular throws.
PUNCHING
Punch: P (X Button) When standing, this will usually be a high punch. Low punch: @+P It is also possible to punch during a small jump.
KICKING
Kick: K (Y Button) When standing, this will be a high kick. Low kick: @+K It is also possible to kick during both a small and a big jump.
ATTACKING RECOVERY GUARDING
Guard: G (A Button) When standing, this will usually guard from a high or middle attack. Low guard: @+G It is impossible to do defensive moves while jumping.
CHANGING CAMERA ANGLE
In a one player game (vs. computer), press Trigger L or R to change the camera angle. Including the basic angle, there are four different ways of changing the camera angle. The camera angle will change every time you press the Trigger.
EVADING
Evade: E (B Button) This will make the character dodge the attack by sidestepping around the attacker. Towards the rear part of the screen: E or *+E Towards the front part of the screen: @+E
If your character is knocked down: Press KKK · · · to have your character deliver a middle attacking kick on recovery. Hold the D-Pad down while pressing KKK · · · , to have your character deliver a low kick.
Press the Start Button to pause the game in any of the modes.
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TEAM BATTLE MODE/VS TEAM BATTLE MODE
These are the team battle "tb" fighting modes.
TEAM BATTLE MODE/VS TEAM BATTLE MODE
TEAM BATTLE RULES
WIN 3 ROUNDS TO WIN THE STAGE Make teams of three characters and take part in tournament style fights. Each fight is a single one on one round, and the first team to win three rounds wins the match. Selecting a different number of rounds can change the number of characters you can select for your team. This can be changed in OPTIONS. THE FIRST PLAYER TO REDUCE HIS OR HER OPPONENT'S LIFE GAUGE TO ZERO IS THE WINNER Attack your opponent. If you can knock your opponent out (KO) within the time limit, you will win the round. The physical strength of your opponent is shown in the gauge at the top of the screen. THE WINNER IS THE PLAYER WITH THE MOST REMAINING STRENGTH WHEN TIME RUNS OUT When time runs out, if neither character has been KO'd, the player with the most remaining strength wins. FORCING YOUR OPPONENT OUT OF THE RING Regardless of remaining physical strength, if one of the characters is thrown, or falls out of the ring, the other player automatically wins.
CHARACTER SELECTION SCREEN
Select the characters that you want to use. Use the D-Pad *@$^ to select a character and press the A Button to enter.
CHALLENGER ENTRY SELECTION SCREEN (TEAM BATTLE MODE ONLY)
A challenger can join in at the Character Selection Screen or when the other player is playing against the computer, by pressing the Start Button.
STAGE SELECTION
The challenger selects the fighting stage using the D-Pad *@$^, and pressing the A Button to enter. The fighting stage selection can be switched off through OPTIONS ( P.14)
TEAM BATTLE SCREEN
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1 PHYSICAL STRENGTH GAUGE When a character's physical strength gauge reaches zero, the character will be KO'd. 2 TIME LIMIT PER ROUND When the counter reaches 00:00, the round will automatically end. 3 NUMBER OF WINNING ROUNDS The number of winning rounds is shown in red. 4 CHARACTERS' NAMES Losing characters are shown in black. 5 TOTAL TIME & STAGE (ONLY PLAYER VS. COM FIGHTS) The total playing time and present stage.
REGAINING PHYSICAL STRENGTH
It is possible to have a character recover the physical strength he or she lost in the previous round at the beginning of the next round. In OPTIONS, the Energy Recovery icon is set on Variable. If you want to change this, do so before you start the TEAM BATTLE MODE.
CONTINUE & GAME OVER
When all of your characters have lost, the Continue screen will appear. Press the Start Button before the counter reaches zero and you can re-start from Round One of the fight that you lost. If the counter reaches zero, the game ends.
To quit VS TEAM BATTLE MODE, press Start to pause the game, then press the B Button.
To change the camera view in the Player vs. Computer mode, press Trigger L or R. This feature is not available in the 1P vs. 2P mode.
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NORMAL MODE/VS NORMAL MODE
This is a one on one mode where you can only select one character. Like the Team Battle Mode, there is no limit on the number of times that you can continue.
NORMAL MODE/VS NORMAL MODE
NORMAL MODE RULES
WIN THREE ROUNDS TO WIN THE STAGE In NORMAL MODE, you control one character and fight one on one. The first player to win three rounds in a stage wins. You can change the number of rounds in a stage through OPTIONS. THE FIRST PLAYER TO REDUCE HIS OR HER OPPONENT'S LIFE GAUGE TO ZERO IS THE WINNER Attack your opponent. Win the round by knocking out (KO) your opponent within the time limit. The physical strength of your opponent is shown in the gauge at the top of the screen. THE WINNER IS THE PLAYER WITH THE MOST REMAINING STRENGTH WHEN TIME RUNS OUT When time runs out, if neither character has been KO'd, the player with the most remaining strength wins. FORCING YOUR OPPONENT OUT OF THE RING Regardless of remaining physical strength, if one of the characters is thrown, or falls out of the ring, the other player automatically wins.
CHARACTER SELECTION SCREEN
Select the characters that you want to use. Use the D-Pad *@$^ to select a character and press the A Button to enter.
CHALLENGER ENTRY SELECTION SCREEN (NORMAL MODE ONLY)
A challenger can join in at the Character Selection Screen or when the other player is playing against the computer, by pressing the Start Button.
STAGE SELECTION
The challenger selects the fighting stage using the D-Pad *@$^, and pressing the A Button to enter. The fighting stage selection can be switched off through OPTIONS ( P.14)
NORMAL MODE SCREEN
RANKINGS
1 PHYSICAL STRENGTH GAUGE When a character's physical strength gauge reaches zero, the character will be KO'd.
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2 TIME LIMIT PER ROUND When the counter reaches 00:00, the round will automatically end. 3 NUMBER OF WINNING ROUNDS Number of winning rounds is shown in red.
In NORMAL MODE, if you clear all the stages, or the game ends during a stage, then you will be shown a Ranking Certificate. You will be judged according to how you advanced through the stages and the number of stages that you cleared. Remember, to get a true ranking, you must have the time limit set to 30 seconds.
CONTINUE & GAME OVER
If you don't win three rounds and thus lose, the Continue screen will appear. Press the Start Button before the screen counter reaches zero, to re-start from Round One of the previous fight that you lost. If the counter reaches zero, the game ends.
To quit VS NORMAL MODE, press Start to pause the game, then press the B Button.
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4 TOTAL TIME & STAGE (ONLY PLAYER VS. COM FIGHTS) Total playing time and present stage are shown.
To change the camera view in the Player vs. Computer mode, press Trigger L or R. This feature is not available in the 1P vs. 2P mode.
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TRAINING MODE
Use this mode to pit yourself against the computer and practice every character's moves.
VS RECORDS & HISTORY
VS RECO ...