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User manual GAMES SONY PS & PSX SAGA FRONTIER 2

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User guide GAMES SONY PS & PSX SAGA FRONTIER 2

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WARNING: READ BEFORE USING YOUR PLAYSTATION® GAME CONSOLE. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation game console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNOFFICIAL PRODUCT: The use of unofficial products and peripherals may damage your PlayStation game console and invalidate your console warranty. HANDLING YOUR PLAYSTATION DISC: · This compact disc is intended for use only with the PlayStation game console. · Do not bend it, crush it, or submerge it in liquids. · Do not leave it in direct sunlight or near a radiator or other source of heat. · Be sure to take an occasional rest break during extended play. · Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. CONTENTS Prologue . . . . . . . . . . . . . . . . 1 Getting Started. . . . . . . . . . . . . 2 Controls . . . . . . . . . . . . . . . . . 3 Characters . . . . . . . . . . . . . . . 6 Story Progression . . . . . . . . . . 8 The Menu Screen . . . . . . . . . . 10 Battle System . . . . . . . . . . . . . 17 PocketStationTM* . . . . . . . . . . 26 Credits. . . . . . . . . . . . . . . . . . 28 Limited Warranty/Game Tips . . 29 *NOTE: The PocketStation personal game unit may not be available for sale outside Japan. PROLOGUE ANY AGE, ANY WORLD Conspiracy... War... And only momentary peace. The passing of time that one can never reverse. "History" is something which becomes apparent only after moving on. Not everyone has a chance to make a name that remains through history, but the fact that one has lived will never disappear. A legacy remains for an eternity. 1 GETTING STARTED L2 button L1 button CONTROLS R2 button R1 button button directional button left stick SELECT button button button button right stick START button ANALOG mode switch / LED disc cover RESET button POWER button POWER indicator Controller port 1 RESET ® POWER OPEN OPEN button MEMORY CARD slot The basic control functions for both Controller types are explained below. Refer to the following charts for information regarding each button's use. DUALSHOCKTM ANALOG CONTROLLER NOTE: L R SELECT START Set up your PlayStation® game console according to the instructions in its instruction manual. Make sure the power is off before inserting or removing a compact disc. Insert the SaGa FrontierTM 2 disc, and close the disc cover. If a MEMORY CARD with SaGa Frontier 2 saved data is inserted into either of the two MEMORY CARD slots, then upon turning the power on, the Title Screen will display an option to select between and . If starting a new game, select . Otherwise, select to resume from a previous saved point. NOTE: The Analog Joysticks may be used only when the LED light is ON. The Vibration Function may be used even if the LED light is OFF. To turn the Vibration Function ON or OFF, access the option located under the heading in the Menu Screen. You may have a Controller that looks like this, if so please follow the digital instructions outlined below. TO START A NEW GAME Once is selected, the World Map will appear, along with a cursor. Move the cursor to the location called the "Merchmin Region," and press the button. Upon doing so, an option will appear to start a new game from one of the following scenarios: or . Select one of the two starting points, and press the button to confirm. NOTE: If no saved data exists, or if a MEMORY CARD with SaGa Frontier 2 saved data is not inserted in either of the two MEMORY CARD slots, the game will automatically begin from a battle scene between the Finney army and the Otto army. EVENT SELECTION SCREEN/CHRONICLE SCREEN directional button left stick right stick START button SELECT button button button ç button button L1 button R1 button L2 button R2 button Move cursor (normal) Move cursor (fast) Move cursor (fast) Pause gameplay Not used Execute command Use in conjunction with the directional button to move the cursor quickly Not used Not used Scroll through the Event Selection Screens/Reverse years in the Chronicle Scroll through the Event Selection Screens/Forward years in the Chronicle Not used Not used CONTINUE FROM SAVED DATA If a MEMORY CARD with SaGa Frontier 2 saved data is inserted in a MEMORY CARD slot, the game can be resumed from a previous saved point. To continue a game from a saved point, first select from the Title Screen and press the button. Next, press the directional button UP/DOWN to select a data file from which to resume the game. Once the data is selected, press the button. Upon doing so, a confirmation message will appear. Press the button again to confirm the selection. 2 3 CONTROLS CONTROLS FIELD SCREEN directional button left stick right stick START button SELECT button button button ç button button L1 button R1 button L2 button R2 button Move character (walking speed) Move character (running speed) Move character (running speed) Pause gameplay Not used Speak with other characters/Execute command Cancel command/Use in conjunction with the directional button to make the character run Display the Quick Save Window Display the Menu Screen Display the Equipped Items Window Display the Equipped Arts Window Display the Party Status Screen Display the Character Status Screen MENU SCREEN directional button (& left/right stick) START button SELECT button button button ç button button L1 button R1 button L2 button R2 button Move cursor Return to default settings in Button Config Register settings in Button Config Execute command Exit and return to the Field Screen Display help messages in the Status and Equip Windows Display the Menu Screen Display the Equipped Items Window Display the Equipped Arts Window Display the Party Status Window Display the Character Status Window NOTE: It is possible to Advance messages by pressing any of the buttons. NOTE: Simultaneously pressing the L1, R1, START, and SELECT buttons will execute a Soft Reset, taking the game back to the Title Screen. BATTLE SCREEN directional button (& left/right stick) START button SELECT button button button ç button button L1 button R1 button L2 button R2 button Move cursor/Switch (equip) weapons/Switch between the Equipped Items & Equipped Arts Windows Pause gameplay Not used Execute command Cancel command Not used Display the Party Status Screen (HP/LP) Not used Change side of target cursor (enemies and allies) Not used Not used QUICK SAVE It is possible to resume the game from a location where a Quick Save was made (see below for details). Please note, however, that a Quick Save is not the same as a MEMORY CARD save. If the power is turned OFF, the Quick Save data will be deleted and cannot be used to resume gameplay (executing a Soft Reset will not delete Quick Save data). QUICK SAVE LOCATIONS Saves can be made at any time other than during events and battles. To make a save, press the ç button to display the Save Screen. Move the cursor to and press the button to execute the command. 4 5 CHARACTERS CHARACTERS Those living desperately, lost in the cracks of history. SaGa FrontierTM 2 is comprised of stories surrounding Gustave's family and friends, as well as the rival aristocrats and royal families. The main characters of these historical events will be introduced in the following section (from the perspective of Gustave XIII). GUSTAVE XII (FATHER) As the King of Finney, Gustave XII is a distinguished political figure and an elite soldier. During his reign, he forms an alliance with Lord Nohl and works against Lord Otto and Lord Schud. GUSTAVE XIII (THE STEEL) Son of Gustave XII and Sophie. At the age of seven when it is discovered that he lacks Anima, Gustave is exiled from the Kingdom of Finney along with his mother. Although he possesses the sympathetic, caring nature of his mother and the power of his father, the pain he endures as a young boy forever haunts him. SOPHIE (MOTHER) The Queen of Finney and the daughter of Lord Nohl. After Sophie's father passes away, the land owners seek to protect the Lord's domain by arranging her marriage to Gustave XII, the King of Finney, who is also her father's ally. PHILIPPE (YOUNGER BROTHER) KELVIN (CLOSE FRIEND) As the Count of Jade, Kelvin possesses the elegance and composure of an aristocrat. He becomes friends with Gustave after Gustave and his mother, Sophie, move to Jade. The son of Gustave XII and younger brother of Gustave who later governs his mother's native town, Nohl. At the age of five, Philippe is left without a mother when she is forced into exile. He develops bitter feelings and angst towards Gustave, on whom he blames this incident. LESLIE (CLOSE FRIEND) Leslie is the daughter of the merchant family Bering of Gruegel. After their initial meeting, she helps Gustave get on the path to recovery. She is also one of the special few who is able to confront Gustave face to face. MARIE (YOUNGER SISTER) The daughter of Gustave XII and the younger sister of Gustave. Almost immediately after her birth, her mother and brother are forced into exile, leaving her without any memory of them. For political reasons, she is forced by her father to marry Lord Cantal at age eighteen. 6 7 8 STORY PROGRESSION THE CHRONICLE STORY PROGRESSION To display the Chronicle, move the cursor to one of the two options shown on either side of the World Map, and press the button. Here, the history of the Gustave War and the events that have already been experienced will be displayed. 9 The unique Multi-Scenario System of SaGa Frontier 2 allows events to be selected freely, creating a unique flow of history (the general flow of events can be seen below). Additionally, main characters will change depending on the events that have been selected. As a result, the player will be able to get a behind-the-scenes look and experience history from a perspective that differs from that of the main character, Gustave. Event Development (Story of Gustave XIII) The earliest part of the saga starts with the main character, Gustave XIII. Thus, the game can start from the birth of Gustave. When this event is completed, a save confirmation message will be displayed. Move the cursor to and press the button to save. Event Selection (Experience Different Events) When the save is completed, the display will switch to the Event Selection Screen shown below. Here, different events from history can be selected. This will allow a different story to be experienced (see the following sections). Main characters may change, depending on which event is selected. Additions to the Chronicle (New History is Added) After the event from the selected history has been completed and saved, the display will return to the Event Selection Screen. On this screen, move the cursor to one of the two options, and press the button to display the World Map. Then move the cursor to one of the two options and press the button to view the events that have been experienced to this point. These events will be added to the Chronicle as a part of history. The story continues in this manner. Event Selection & Switching Screens Event selection allows players to select events from several possibilities displayed on the Event Selection Screen. The operations for each screen are explained below. Reading the Chronicle The Chronicle begins with the birth of humanity and continues through the events leading up to the Gustave War. The player will be able to move through the dates forward or backward by pressing the R1 or L1 button, respectively. To return to the Event Selection Screen, move the cursor to the mark shown on the lower right corner of the screen, and press the button. Doing so will bring up the World Map. On the World Map, the player can display the Event Selection Screen by moving the cursor to a desired country, and pressing the button. Before Clearing an Event From the very start of the game, major historical events have been arranged into the Chronicle. Since it is possible to check the dates of historical events, it may help to refer to the Chronicle frequently. After Clearing an Event Depending on the event, there will be instances when the cleared event will be added to the Chronicle as a new entry. Having this feature creates an original history that is unique to each player. FACILITIES & INFORMATION GATHERING In order for the story to progress, it is necessary to gather information within towns, make use of the shops, and buy items. To talk to people, position the character in front of another person and press the button. To enter buildings in the towns, continue to press the directional button in the direction of the door. By listening to the stories of the townspeople, the player will be able to understand the situation in each country. The story will move forward by gathering more information. Facilities In towns, there are useful facilities besides houses, such as shops and inns. Shops In the shops, weapons and armor can be bought, and Anima Chips can be sold (see pages 22 & 23). Inns Staying at the inns will enable the character to recover HP, LP, WP, and SP. Pubs In the pubs, allies who are willing to help in the characters' journey can be found. EVENT SELECTION SCREEN The name of the country appears on top of the Event Selection Screen. Events that have already occurred are displayed in a darker font, and events that have not yet been experienced are displayed in a lighter font. To get a quick briefing on events that have not been experienced, simply move the cursor to any event displayed in a lighter font. Switching the Event Selection Screen The Event Selection Screen displays the map of individual countries. Pressing the L1 or R1 button allows the player to scroll through the maps of various countries. The events that are underlined and displayed in a lighter font may be selected with the directional button. Once an event is selected, press the button to go to that particular event. THE WORLD MAP To display the World Map, move the cursor to one of the two options shown on either side of the Event Selection Screen and press the button. On the World Map, information about a particular country can be obtained by placing the cursor on a desired country and pressing the button. Doing this will bring up the Event Selection Screen for that particular country. 10 THE MENU SCREEN 1. Party Status 2. Character Status 3. Equip Item 4. Equip Arts 5. Battle Style 6. Player Notes 7. System Config 8. Item 9. Save pg 10 pg 10 pg 11 pg 11 pg 12 pg 13 pg 14 pg 15 pg 16 THE MENU SCREEN 3. EQUIP ITEM ­ Switching Weapons & Armor. 11 Pressing the ç button while the character is moving brings up the Menu Screen. There are nine headings in the Menu Screen. To select a heading, move the cursor to the desired heading and press the button. Please refer to each page for specific instructions about each heading. 1. PARTY STATUS ­ Status of the Main Party and general information. This command allows the player to view the status and general information relating to the Main Party. From the Menu Screen, select . When the button is pressed, the Party Status Screen will be displayed. Positioned in the middle of this screen is a dialogue box that displays the Main Party's general information. Within this box, the current year, current location, the number of chips held, and the total amount of money (CR=Crowns) held are displayed. Displayed in the four corners of the screen are the Status Windows of the four Main Party members. (Please refer to the page on the right concerning status details).The number in parentheses next to the maximum WP and SP value represents the recovery rate. During battle, each character will recover this amount each turn. With this command, equip (switch) or remove weapons and armor from characters. From the Menu Screen, select . When the button is pressed, the cursor will move to the Equipped Items Window. To remove an item, first select the item and press the button. Pressing the button again will move the cursor to the Items Window. From this window, select and press the button to remove the item. Similarly, to equip or switch an item, first move the cursor to the item (or to a blank spot, if no weapons and armor) in the Weapon or Armor section and press the button. Press the button again to move the cursor to the Items Window. Select an item to be equipped or switched and press the button again to complete the process. 4. EQUIP ARTS ­ Switching Weapon Arts & Spell Arts. With this command, equip (switch) or remove Weapon Arts and Spell Arts from characters. From the Menu Screen, select . When the button is pressed, the cursor will move to the Equipped Arts Window. In this window, a line separates the items into two zones. The top zone includes the Arts that will remain unchanged (these items will be located above the line). The bottom zone includes those items that will be changed upon learning new Weapon Arts and/or Spell Arts (these items are located below the line). From the Equipped Arts Window, select an item from either above or below the line, and press the button twice to cause a second cursor to appear in the Arts Window. From this window, select a Weapon Art or Spell Art (when removing a Weapon Art, choose ) and press the button again to complete the process. Reading Icons: Weapon Arts Martial Arts Sword Arts 1. Character Name/ Sex/Age 2. Character Graphic 3. Character Status 4. Character Properties (indicated by + ) and Arts Skill Level (see page 20) 5. Equipped Weapon 6. Equipped Armor 7. Equipped Arts NOTE: Within any of the menu command screens, it is possible to access the Character Status Screen and the Party Status Screen by pressing the L1 and L2 buttons, respectively. 2. CHARACTER STATUS ­ Personal data of each character. This command allows the player to scroll through the personal data of each character. From the Menu Screen, select . When the button is pressed, the Character Status Screen will appear. Press the directional button to the LEFT/RIGHT to scroll through each character's status display. An example of the Character Status Screen can be seen on the right. Within the Skill Levels Window of the Character Status Screen, if there is a (+) mark to the left of an icon (please refer to the following page for each icon displayed), this indicates that the character is naturally talented with the properties that correspond to that particular icon. These properties will affect the learning rate (to learn new Arts) during battle and raise proficiency after battle. 1 2 3 5 6 7 4 Spell Arts Tree Arts Stone Arts Flame Arts Water Arts Tone Arts Beast Arts Beginning from the top, the status information displayed is as follows: the Current/Maximum HP (Hit Points), the Current/Maximum LP (Life Points), the Current/Maximum (recovery rate): WP (Weapon Points), and the Current/Maximum (recovery rate): SP (Spell Points). When HP reaches zero, the character will no longer be able to fight, and when LP reaches zero, the character will fall into a comatose state. WP and SP are consumed when the character uses Weapon Arts and Spell Arts, so if these points are low, it is possible to reduce LP in order to draw out Weapon Arts and Spell Arts. NOTE: Within any of the menu command screens, it is possible to access the Character Status Screen and the Party Status Screen by pressing the L1 and L2 buttons, respectively. Axe Arts Staff Arts Spear Arts Bow Arts 12 THE MENU SCREEN THE MENU SCREEN Individual ­ This Role stresses the abilities of each individual, and thus affects the actions of each ally. - Heavy Atk ­ Increases damage that results from physical attacks by weapons. - Dodge ­ Increases the effect of evasion techniques in battle. - Heavy Spell ­ Increases the strength of spell attacks. Support ­ Characters in this Role support the actions of the Party and affect all of the Main Party members. - Support ­ Increases recovery rate and attack effects of the Main Party. - Ace ­ Increases the precision of Combo Attacks. No Battle ­ Does not directly affect battle, but this will come in handy during post-battle negotiations and during situations outside of battle. - Intimidate ­ Helps improve negotiations with weak enemies. 13 5. BATTLE STYLE ­ The player may voluntarily determine the settings during battle. This command switches allies or Party order so that battles involving the entire Party can be used in the most advantageous manner possible. From the Menu Screen, select . When the button is pressed, the cursor will move to the following three settings: , , and . First, select the setting by pressing the directional button to the LEFT/RIGHT, and then press the button. Next, follow the instructions below corresponding to the setting selected. The Role setting is a determining factor in the Main Party battle patterns. · Member Change ­ Switch battle members Main Party members are displayed on the top half of the screen, and Sub Party members are on the bottom half. To switch battle members, move the cursor to the character to be removed from the Main Party and press the button. Next, move the cursor to a character in the Sub Party section to take his or her place. Once the selection has been made, press the button again to complete the switching process. · Action Order ­ Determine the order of action Order refers to the characters' fighting sequence during battle. Set the cursor to the character who will take action first, and press the button to register the information. Continue in the same manner to register the other characters and to set the order of action. After setting the order, the Confirmation Screen will appear. Move the cursor to , and press the button to execute the order change. Note, however, that it is not necessary to set the order for all the characters. Since the order of action affects the recovery rate and Combo systems, it should be thoroughly planned. Depending on the parameters of the characters, the order of action will automatically be determined by "Fastest." In order to move the game forward in the quickest manner, set the order in advance. · Role ­ Division of Character Roles Role refers to the duties of the characters during battle. If new members join, the number of Roles will increase. By distributing these Roles among the characters, the player will be able to create a unique Party. To assign a Role to a character, first select a character with the directional button, and press the button. Upon doing so, the Select Menu will appear displaying a list of possible Roles to select from. From this list, choose a Role for the selected character and press the button. NOTE: Two or more characters cannot be assigned the same Role (except for "Solo Action"). EXAMPLES OF ROLES Here are examples of different Roles and their characteristics. The "Solo Action" Role takes place by the player's choice. The rate of acquiring new techniques will increase, but the Combo rate will decrease. 6. PLAYER NOTES ­ Check Combo techniques and sudden techniques performed during battle. This command is used to confirm the status of battles, including Combo Attacks during Party battles, and any learned Weapon Arts, Spell Arts, and one-man Combo Attacks. From the Menu Screen, select . When the button is pressed, the following three windows can be accessed: Combos, Custom Arts, and Arts List. Press the directional button to the LEFT/RIGHT to select a window, and press the button to confirm. Combos ­ See the Party Battle Combo History. The Combos Window allows the player to see the Combo Attacks previously performed by the Party. Like the Equipped Arts Window, the Combos Window has a line that separates the items into the top and bottom zones. When a powerful Combo Attack is performed, it is recommended that the Weapon or Spell Art be moved to the top zone. To do this, first bring up the Combos Window and press the button to display the cursor. Next, set the cursor next to the Art to be moved and press the button again. Finally, move the cursor to a desired zone (either `top' or `bottom') and press the button once more to execute the move. After selecting the Combo technique and pressing the button, pressing the button again brings up the following three commands: , , and . Selecting and pressing the button transfers the data to the PocketStation personal game unit (see page 26). If is selected, the data will be deleted from the listing. NOTE: It is possible to move the line in the Combos Window by pressing the directional button UP/DOWN while holding down the button. 14 THE MENU SCREEN THE MENU SCREEN 15 Custom Arts ­ See the Duel Combo History. The Custom Arts Window displays the previously used Weapon Arts and Spell Arts of a character's Combo Attack or the previously used Weapon Art that was created in "Duel." Similar to the Equipped Arts and Combos Windows, it is possible for the player to move the line in the Custom Arts Window to separate the two zones. Downloading data onto the PocketStation (see page 26) and deleting information on the registry can also be done using the same method. Arts List Weapon Arts that the player acquires during battle and newly acquired Spell Arts are classified and displayed according to type. Weapon Arts learned with Duel and those that are categorized in the Arts List Window are arranged in this list (technique/acquired magical power list). All are accessed in the same manner. When the button is pressed while the Arts List Window is displayed, it will enter the reference mode displaying each type of explanation. - Button Config Set the buttons used during gameplay. Upon selecting

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