Detailed instructions for use are in the User's Guide.
®
BRAND
For 2 to 6 Players
EDITION
AGES 8+
Come take a swim around Bikini Bottom. As you travel, buy and sell properties, build pineapples and open Krusty Krabs. You can even collect money from your friends when they stop by to visit. If you hold all the clams at the end of the game, you win! Play by the classic Monopoly rules, or add the special "Plankton Rule" to make it an adventure to remember  the choice is yours! If you have never played the classic MONOPOLY game, refer to the classic rules on pages 4 through 10. Then turn back to page 2 to learn about the features of this edition and the differences between this and the classic game.
What's the Same?
The classic rules.
What's Different?
Life Preserver Cards replace the classic Chance cards. Treasure Chest Cards replace the classic Community Chest cards. The Gameboard Spaces and corresponding Title Deeds represent properties throughout Bikini Bottom. All of the values are the same as the corresponding deeds in the classic MONOPOLY edition. Choose from 6 collectible SpongeBob SquarePants-themed tokens. In place of the traditional railroads, the SpongeBob SquarePants edition features four modes of transportation: Anchovies' Bus, Bikini Bottom Bike Rentals, Monster Truck Rentals and Mrs. Puff's Training Boat. The two utilities are now Bikini Bottom Electric and Bikini Bottom Water. A Bubble Tax replaces the traditional Income Tax; and an Employee of the Month Tax replaces the Luxury Tax. Instead of houses and hotels, you'll use Pineapples and Krusty Krabs. Optional Plankton Gameplay and Plankton Coin add even more excitement to this Special Edition of MONOPOLY!
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Contents
Gameboard · Title Deed Cards · Money and Banker's Tray 6 Collectible SpongeBob SquarePants-themed Tokens 16 Life Preserver Cards · 16 Treasure Chest Cards 12 Krusty Krabs · 32 Pineapples 1 Plankton Coin · 2 Dice Please Note The character pawns and Plankton coin are made of metal and may bend. If they do, carefully bend them back into shape.
OPTIONAL PLANKTON'S
RULE
Plankton is plotting to put the Krusty Krab out of business by stealing the Krabby Patty recipe. This optional game rule allows players to move Plankton around the board when players roll 1s. The game is over when Plankton reaches the Krusty Krab. Place the Plankton coin on Plankton's Lab (the 1st space). From now on, every time a player rolls a 1, Plankton moves one space. After you move Plankton, move your own token. When you land on a property while Plankton is there... If the property is unowned, you can take ownership of it for FREE. If the property is owned, you must pay the owner DOUBLE the normal rent. When Plankton moves onto the Krusty Krab (the last space), the game immediately ends. The player rolling the dice does NOT finish his/her turn. Players then add up their: 1. Money on hand; 2. Unmortgaged properties, modes of transportation and utilities, at the value printed on the board; 3. Mortgaged properties, at one-half the value printed on the board; 4. Pineapples, counted at purchase value; 5. Krusty Krabs, counted at purchase value including the value of the pineapples turned in. The player with the greatest total value wins.
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MONOPOLY® GAME RULES OF PLAY Object
The object of the game is to become the wealthiest player by buying, renting and selling properties throughout Bikini Bottom.
Preparation
Place the gameboard on a table, and put the Life Preserver and Treasure Chest cards facedown on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board. Each player is given 1,500 dollars divided as follows: two each of 500s, 100s and 50s; six 20s; five each of 10s, 5s and 1s. All remaining money and other equipment go to the Bank. Stack the remaining money in the compartments in the plastic Banker's tray.
Banker
Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep his/her personal money separate from that of the Bank. When more than five people play, the Banker may elect to act only as Banker and Au ctioneer.
The Bank
Besides the money, the Bank also holds all Title Deed cards, as well as buildings prior to use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells buildings to the players and loans money when required on mortgages. The Bank collects all penalties, loans and interest, and the value of all properties that it sells and auctions. The Bank never "goes broke." If the Bank runs out of money, the Banker may issue more by merely writing on any ordinary paper.
The Play
Starting with the Banker, each player in turn rolls the dice. The player with the highest total starts the play. Place your token on the corner marked "GO," roll the two dice and move your token, in the direction of the arrow,
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the number of spaces indicated by the dice. After you have completed your turn, play passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time. According to the space your token reaches, you may be entitled to buy a property -- or be obliged to pay rent, pay penalties, draw a Life Preserver or Treasure Chest card, "Go to Jail," etc. If you roll doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, roll again and move your token as before. If you roll doubles three times in succession, move your token immediately to the "In Jail " part of the "IN JAIL - JUST VISITING " corner space (see JAIL).
"GO"
Each time a player's token lands on or passes over GO, whether by rolling the dice or by drawing a card, the Banker pays him/her a salary of $200. The $200 is paid only once each time around the board.
Buying Properties
Whenever you land on an unowned property, you may buy it from the Bank at its printed value. You receive the Title Deed card showing ownership of this property; place it faceup in front of you. If you do not wish to buy the property, the Banker auctions it to the highest bidder. The buyer pays to the Bank the amount of the bid, and receives the Title Deed card for the property. Any player, including the one who declined the option of buying the property at the printed value, may bid. Bidding may start at any price.
Paying Rent
When you land on a property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed facedown in front of the owner (see MORTGAGES). It is an advantage to own all of the Title Deed cards in a color-group (i.e., Plankton's Lab and the Chum Bucket or SpongeBob's Pineapple and the Krusty Krab) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is
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mortgaged. It is even more advantageous to have buildings on properties because rents are much higher than for unimproved properties. The owner may not collect the rent if he/she fails to ask for it before the second player following rolls the dice.
"Life Preserver" & "Treasure Chest Cards"
When you land on either a Life Preserver or Treasure Chest space, take the top card from the deck indicated, follow the instructions and return the card facedown to the bottom of the deck. The "Get Out of Jail Free" cards are held until used and then returned to the bottom of the deck. If the players who draw these do not wish to use them, they may sell them, at any time, to another player for an amount agreeable to both.
"Bubble Tax"
If you land here you have two options: You may estimate your penalty at $200 and pay the Bank, or you may pay 10% of your total worth to the Bank. Your total worth is all your money on hand, the printed values of mortgaged and un-mortgaged properties and the cost of all the buildings you own. You must decide which option you will take before you add up your total worth.
"Jail"
You land in Jail when ... (1) Your token lands on the space marked "Go to Jail"; (2) you draw a card marked "Go to Jail"; or (3) you roll doubles three times in succession. When you are sent to Jail you cannot collect your salary of $200 in that move since, regardless of where your token is on the board, you must move it directly into Jail. Your turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting," you incur no penalty, and you move ahead in the usual manner on your next turn. You get out of Jail by ... (1) Rolling doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles roll. Even though you rolled doubles, you do not take another turn. (2) Using a "Get Out of Jail Free" card if you have one; (3) purchasing a "Get Out of Jail Free" card from another player and playing it; or (4) paying a fine of $50 before you roll the dice on either of your next two turns.
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If you don't roll doubles by your third turn, you must pay the fine of $50. You then get out of Jail and immediately move forward the number of spaces shown by your roll. Even though you are in Jail, you may buy properties from or sell them to other players, buy or sell buildings and collect rents.
"Free Parking"
A player landing on this place receives no money, properties or rewards of any kind. This is just a "free" resting place.
Pineapples
When you buy all of the properties in a color-group, you may buy pineapples from the Bank and place them on those properties. If you buy one pineapple, you may place it on any one of those properties. The next pineapple you buy must be placed on one of the unimproved properties of this or any other complete color-group you may own. The price you must pay the Bank for each pineapple is shown on your Title Deed card for the property on which you place the pineapple. The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group. Following the above rules, you may buy and place at any time as many pineapples as your judgment and money will allow. But you must place them evenly, i.e., you cannot place more than one pineapple on any one property of any color-group until you have placed one pineapple on every property of that group. You may then begin on the second row of pineapples, and so on, up to a limit of four pineapples to a property. For example, you cannot place three pineapples on one property if you have only one pineapple on another property of that group. As you place evenly, you must also break down evenly if you sell pineapples back to the Bank (see SELLING PROPERTIES).
Krusty Krabs
When you have four pineapples on each property of a complete color-group, you may buy a Krusty Krab from the Bank and place it on any property of the color-group. You return the four pineapples from that property to the Bank and pay the value of the Krusty Krab as shown on the Title Deed card. You may place only one Krusty Krab on any one property.
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Building Shortages
When the Bank has no buildings (pineapples/Krusty Krabs) to sell, players wishing to place them must wait for some player to turn back or to sell his/her buildings to the Bank before buying. If there are a limited number of buildings available and two or more players wish to buy more than the Bank has, the buildings must be sold at auction to the highest bidder.
Selling Properties
Unimproved properties, modes of Transportation (the Anchovies' Bus, Bikini Bottom Bike Rentals, the Monster Truck Rentals and Mrs. Puff's Training Boat) and Utilities (Bikini Bottom Electric and Bikini Bottom Water), (but not buildings) may be sold to any player as a private transaction for any amount the owner can get, however, no property can be sold to another player if buildings are placed on any properties of that color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group. Buildings may be sold back to the Bank at any time for one-half the amount paid for them. All pineapples on one color-group must be sold one by one, evenly, in reverse of the manner in which they were built. All Krusty Krabs on one color-group may be sold at once. Or they may be sold one pineapple at a time (one Krusty Krab equals five pineapples), evenly, in reverse of the manner in which they were built.
Mortgages
Unimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all of the buildings on all the properties of its color-group must be sold back to the Bank at ...