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User manual HASBRO RISK TRANSFORMERS
Diplodocs help download the user guide HASBRO RISK TRANSFORMERS.
This product, although classified under the brand HASBRO, may have been manufactured by ATARI, MB, PARKER after mergers, acquisitions, or a change in name.
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User guide HASBRO RISK TRANSFORMERS
Detailed instructions for use are in the User's Guide. OBJECT-SETUP
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WHAT'S DIFFERBNT FRO-M-ANDARD R1S.K - --
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PLAYING THE GAME .- - --_ PHASE I: PLACE ROBOTS PHASE ZMORPH! PHASE 3: ATTACK!_
How to Attack -
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P H U L 5: _DRAW A CARD
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RQI,,MPS (DAYS)
WINNING -
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~ameboard, upgrade cards, ' 42 4 reference cards, 4 leader cards, 5 six-sided dice, 5 eight-sided dice, 4 sets of army pieces (robots and vehicles), 4 leaders, 2 cardboard spinning zones, 2 cardboard sliding zones, 6 plastic pegs
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m s frtm i n ~ d i h yeur zunes and seators. Your g l & - m r p h fmm rob* tie vehide, using dimrent special powem I in amh Use strategy and batBle tactics to crush your enemies a d w h tka war!
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control of the
f the most zoiks
and sectors on CYBERTRON.
I f yeuEve rimer p w e d RISK before, read the rubs all the way through before pidng. Once you know how to play, use the reference cards to nmind ye& dae key points.
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If you are a seasoned RISK player, use this section to see how RISK TRANSPQRMEJW is different from the standard game:
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The game is played w e r 6 days (rounds). Each day everyone takes a turn. See page 1 . 8
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The g a m o a r d shows the TRANSFORMERS' world of CYBERTRON.
'~arrt?@&s
.I$I&~ mmsami cantinents are called sectors. See page 7.
I Open the gneboardonto a flat surface. Insen the spinning zones and sliding zones @
as shown on psegp 1 . 9
l ' h m are 4 leaders to choose from: 2 AUTOBOTS (OPTIMUS PRIME and BUM~LEBEL)and 2 DECEPTICONS (MEGATRON and BARRICADE).
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RISK T W F Q R M P R S is different dependingon how many people are playing. When you know how many people are playing, each choose a leader and take the matchlngIerrdor card.
2 PLAYERS:(HEAD-TO-HEAD) one player must choose an AUTOBOT leader and the other a DECEPTICON.
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3 PLAYERS:(FREE-FOR-ALL) one player must choose an AUTOBOT leader. The others each take a DECEPTICON.
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4 PLAYERS: (ALLIED FORCES) play in 2 teams - AUTOBOTS vs. DECEPTICONS. At the start, sit opposite your teammate.
Some rules only apply to the 4-player game and are explained throughout this book.
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Q Place yeur U and one operational r
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robot. There are 42 zones. .i ,
You eotrtwl any zona that contains
scrapheap on squam I of the day counter.
YOU ARE NOW READY TO FIGHT THE CYBERTRON BATTLE!
Whpn all zomr contain a robot, take ~ U - M W the %I& y 6 ~ r &f
SPINNING
WW&P,PWEB!S
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@ M u win upgrade urd.by capturing other players' zones during the game
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(mdmum Iper turn).
If a mbot is destroyed h an attack, return it to your scrapheap.
A zone must never be empty during the game. It must always contain at least one
mbot or a Leader.
Y u can exchang 1robots for 1 vehicle, m . or vOce versa, at aw kima
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& ATTACK!
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whenyou have.completed dl 5 phases, t *pxt player takes a turn. b
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In this phase new robotsjoin your army. Follow steps A to E below.
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CountrDur Zones
Count up all the zones you control (i.e. have at least one robot in). Now look at the ZONES b ROBOTS panel at the bottom of the gameboard. Find the number of zones you control in the black numbers. Take the number of robots shown in the corresponding red number and place them in your operational robot pile. You can place these in step E of this phase.
(e.g. if you control the green zone, take 7 [ extra robots). See below.
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Note: if a Secret war factory is open, it counts a one of the sector's zones. s
ecret Ular Factories
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ROBOTs
PIag Card-.
The two sliding zones have secret war factories under them. These are always closed at the start of the game but can be opened in Phase 2. For each robot. (or leader) you have in an open secret war f a k t ~ ~ -o6e t;;. ~u extra robot in your operational robots ' pile haximum 3 per factory).
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If p u have any upgrade cards that give you bonus robots, yw can play them now. Put them faceup on a separate discard pi!. next to the draw pile. See page 1 7 for details of upgrade cards.
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You m l v e nothing if the war factory .is closed..
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you control. You can put them
all in7tt/i3 samh riih'e or divide them as you wish.
. 'I ' L, .aq"' Placeyour opet-ado'niilt rotjots inar-y z611&@~~ .*r;F; .UL
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TI& rn~~~zo'bagb-jri s zene,
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If ~ Q W r 4 @ p u t mpheap because he has W n &etmyed in battle, you can pay3 o p 1 W 6 6 I m to bring him back ~ Put the 3 rqtwm~rr-the scrapheap and hany z o n e p control in . place your*@ither d t ar w$kb form h r chdce). p
wnen you nave piacea aa your s operational ~ b o t on the board, move on b Phase 2.
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THE ARENll
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MORPH!
In t h i s phase y o u can morph your Leader and change special spinning or sliding zones.
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Flip your leader over t o change him from robot form t vahieb u form or vice versa Your leader has different bonus powers depending on which form he is in (see your leader card).
Ratate the spinning zone to open or close a route.
H#iidlnuZPNS
The sljding zones (Decagon and Moon Alpha) have secret war factories beneathh _ te L ,.I
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Slidina:zanes should be closed at the start v o the pm. f To open a dkilng zone:
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or s l i d b zone you
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mother zone in the same sector AND I Play an upgrade card with a change icon an it. -
5plnnlng Zoneas
Use the spinning z m s (Praxua and P i ~ n
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1 'Cline up the arrows to make one zone
nelghbor the next
@ Separate one zone from the next by
lining up the walls on the zone with the ?pbw$on'the', bqaard. _._ _...
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lose a sliding zone:
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Close the zone. Any roba are crushed and returned to their
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In ham 2, ~ed'&wph$ OFTIMUS PRIME into robof Lrm, @rag him a bofws of +I on a y / n one d e whern rollingfor defense. See page 1 : 4
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Yellow wants to attack Praxus, which is defended by just one black robot. However,the path is blocked because
In order to attack, Ye'll card and spi'nsPraxus to open between.Prakusand the two z eithgr side ~f it.
MW &n enty attack an enemy zone
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neighbor each d e r R they & m a border or are 00mwted by a a
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You must have 2 or more robots in the zone you are attacking from, because at least one must be left behind to defend that zone. The maximum number of robots that you can attack with is 3.
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zones next to them when their arrows Line up.
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In the 4-player game you cannot
attack your teammate.
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As a rule, robots and vehicles use the
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&aids allow excsptbnq to the rule!-
Exampk: Uraya neigh,borsI ....,us and Protihex (because they share a borde
Not= two of the hyperlinks go o f the board f
If a card reads "for this attack," bonus Lasts until you end your invasion from Izone to another
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Both the attacker and the M n d e r
On your turn you are the rsttcdkclrand the player being attacked is the defender.
Q Say which zone you are attac
and where you are attacking from.
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Say how many robots you are ' . attackingwith (1,2 or 3). Remember that one piece must stay beh defend the zone you are attacking from, and cannot be used in battle. The d4ond.r must say how many robots he is defendingwith (Ior 2).
mad page 1 for details. 4
the defender uses white. Mak you use the right dice (6-side robots/uehicles or h i d e d for you leader). At tha same time: you both roll o die for each of the robotsyou are using (including leaders).
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(The d&nder does not have to leave a robat kliind. If there are 2 robots in e(ia &q&,both can be used to
.$.Compareyour highest die roll with
* dafender wins. m
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repeat steps 5 a,nd6 (compare dice) to decide the fate of another robot. \low see KESULTS, on the
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re into the rom t k long: as " u I& m ca~tured zone, at least one behind.
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You can now hunch a NEW attac from any zone that has more
If the defender has any robots left in the b a t t b zone AND you have 2 or more robsts in your zone, either...
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I f you hava o n l robot left in you1 zone, your attack has failed!
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This E N D S the attack. You can launch a N E W attack from
another zene.
A h as I ofys~tr3re&ats.
WPUCILEEEE~~~ MEGATRON add +I to a%
die when atbckine;
The bonus only applies if the leader Is involved in the battle.
robots in his zone.
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M~OATRQN
MECATRON can
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If BUMBLEBEE loses in battle, move him to a ndghboring zone instead'of your msapheap. Lf you do.wtaentmLa . .
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