Detailed instructions for use are in the User's Guide.
S l i d e * e W W E witch @ @iebottom of the the GAME position. Batt*.iM. Replace with 3.x 1.5V "PA"or LR6 size # W i batteries r-ded. Phillips/crosshead Qqt included) needed to replace batteries. -b.ttabs:
ww
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ratioPl
-*sowe recommend that you replace them before you play. Loosen the screw on the battery box (on the bottom of the game unit), & K d m e the door. RedkWhd discard the bazt&: then insert 3 M-size batteries, making w&&m&ch the + and plastic. Replace the door and tighten the
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CAUTION: m NOID B A ~ R LEAKAGE Y
(nickelcadmiurn)balWks; 3)Abap m v e weak
-
game and battery manufacturers' instructions; 2) Dd ndt mix ddt and.new batteries, or alkaline, startdard (carbon-zinc), or
-
1) Be sure to insert the batteries correctly and always f o l b tJle
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1)Ahnrays follow the imtmchx carefully. Use only batteries w i fiedandbemtoinserttbem - pOrarity maddngs. 2) Do not mix okl
Quick K 8 d8 i - I*?
Simon Trickster offers four gmm: Simon Classic, the legendary mW;a Slmm Surprise and Simon ReANind,Wrn tridcsthatwilld7allenge yowrn~~
TOpleq, mM C, then
to choose a game.
drc~itthe~t~naJs,6)Shouldthispraductc~urse,~rbe affectedby, local elecbical interference, move it away from other electrical eqdpment. Reset (pushing RESET. m n g and reinserting bat%&s) if rmxwy. 7)R E C M LE BaTlEFVES: Donotmbc~vvltPs~ol(trsrtypes&~ery.~ysrem~ve from the product before recharging.Rech'argeW k under adult es supemision. DO NOT RECHARGEOTHW W E S OF BAllEflY,
&
~ S s m a n ~ P w to repsat a Ionget and longer sequence of signals (upto 35).
w-Wep@ lens colors may change1
uence even though the
Pre ON
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$bthe intro, press the
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an"b"&e the same sound
Sequ
the
Choose a g a h d ~irnon as he calls out each gam press the c o 4 n d i n g 2 or more players, MU page 2.) Simon Trickster will say "COP' and the game will begin.
~ b signals.
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m .r~oi+,r?~
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2 or more /$ayers.
re tMdks3 Try these games for
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How W lightingu -p If you it, the correct=~b5&
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by that kns.
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GAME
When selecting any game, presg+tl@ lens twice instead of once, to access the 2-player g m .
h lens. Each will as e q p ~ ~ m ~ d c k s t e r reme ber the tieq~nee it gets as
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L o l
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ow playeitqao first. The first piayer o as in a sob @!me. When the bell rings (this z,"lzgk can happen after a player repeats any sequence), it's the other player's turn to try to repeat the sequences.
Pay close attention even on your ~pponent's tum, because you never know when the bell will ring and your turn will begin!
How to win: When a player is eliminated, the other player automatically wins!
ELINHNMtON GAME
FOR 3 OR WOFPE PLAWRS you ct a r tot* out-tricked3imon Trickster!
To keep p l a y i n g p w f f ~ h cdrresponding lens will flash. To F@ that game ag 'S %&t lens. To the ON button t o ~ e & - game each play a d m lo !, called out; .. .
g@
How to pb'PIay the Head-to-Head Game as described above. When me bell rings, pass the game to the player on your left. Ea@(#%,a player is eliminated, start a new game players. Keep going until only one player wins the game! Automatic#utofR Simon Trickster will automatically shut ' down after approximately 2 minutes of non-use. To play again, just press the ON button.
FCC 5 7 A T a i m r
SIMON
The trick: In this o mcdWWMty "moven to r d i lenses 'edt-~rickst~ plhy$i-tsH-tt-e. Can you repeat each sequenweven f the c&xYapp%?Pon -different Imrses? At the ~ ~sequek@&t a second, and wakh the , . ~ h lenses &by to see if anyWh#r colors change. Then try 18 ' repeat the sequence by pd&g the same colors, no what lenses they appear on.Bmuse this game is so tricliy,---, you have 7 seconds (not just 5, as in the other g m ) a eto! press each lens.
4The trick h this game, evaybns has the same sound color (red, g m , yellow, W m y combination). h44hmb t r F sound or cdor cues to retydR! t n you remember ancbk@At a the signals by location on/y?Mr ,I .
SIMON SURPRISE
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T i equipment has been tested and found to comply with the limits for a hs C a s B digital device, pursuant to part 15 of the FCC Rules. These limits ls are designed to pmvide y a b k , protection against harmful interference in a rssjdSwlbzlitlstallation, ~ s q u i p m e ngenerates, uses, can radiate t and radio frequsneyenergy and, 4 n t instailed and used in accoKfance with o the instructions, may cause $rmful interferenceto radio communications. However, then is rxp;gtmmW~*at interferencewill not occur in a particular instalMM. IW q s m n d cause harmful interferenceto radio or l 9 up e 2 m ' t ~ ~ h can be bemined by~ ' ~ , wm ~ turning the equipment off andan,t h L &wmged. to try to correct the interference by one or & more of the fdhing FTPXWTBB:
b I n c m the separatjon b* e
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the equipment and receiver,
radio/lV technician for help.
Consult the dealer or an e&ced
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SIMON REWIND The trkk: Can you rt -
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e&-t sequence backwards, #ran
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to-&ar ywr questioos or commentsabout this game. US. e~lsumers a ~e to: Hasbro Games, $& Consumer Affairs Dept., PO. Box 200,
m,
the last signal to the Rrsr! 4 k
hwtuckcri#&. Ti: 888-it%6 @%free)). ckm&an consumers @ease write to: Hasbm Canada Caporah, 2350 de la province, Lonpsuil, QC Canada, J4G h2.Europam consumers please write to: Hasbro UK Ltd. Hasbro Consumer Ahrs. 43, C w l & $ Newport, W,NPl9 4YD; or telephone our Helpline on Way,
22427276.
2005 Haabro,PawRidcet, RI 02862. Rights Reswved, TM &@denote US. All Trademarks. 42874-1
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Not sW far children under 3 years because of small parts u - choking hazard.
R O OF PURCHASI 'OF
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