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User manual HP 33S
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User guide HP 33S
Detailed instructions for use are in the User's Guide. hp 33s scientific calculator
user's guide
H
Edition 3 HP part number F2216-90001
Notice
REGISTER YOUR PRODUCT AT: www.register.hp.com THIS MANUAL AND ANY EXAMPLES CONTAINED HEREIN ARE PROVIDED "AS IS" AND ARE SUBJECT TO CHANGE WITHOUT NOTICE. HEWLETT-PACKARD COMPANY MAKES NO WARRANTY OF ANY KIND WITH REGARD TO THIS MANUAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR PURPOSE. HEWLETT-PACKARD CO. SHALL NOT BE LIABLE FOR ANY ERRORS OR FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE FURNISHING, PERFORMANCE, OR USE OF THIS MANUAL OR THE EXAMPLES CONTAINED HEREIN. © Copyright 1988, 1990-1991, 2003 Hewlett-Packard Development Company, L.P. Reproduction, adaptation, or translation of this manual is prohibited without prior written permission of Hewlett-Packard Company, except as allowed under the copyright laws.
Hewlett-Packard Company 4995 Murphy Canyon Rd, Suite 301 San Diego, CA 92123
Printing History
Edition 3 November 2004
Contents
Part 1.
Basic Operation
1. Getting Started
Important Preliminaries.......................................................11 Turning the Calculator On and Off.................................11 Adjusting Display Contrast ............................................11 Highlights of the Keyboard and Display ...............................12 Shifted Keys................................................................12 Alpha Keys.................................................................13 Cursor Keys ................................................................13 Silver Paint Keys ..........................................................14 Backspacing and Clearing............................................14 Using Menus ..............................................................17 Exiting Menus .............................................................19 RPN and ALG Keys ...................................................110 The Display and Annunciators .....................................111 Keying in Numbers..........................................................114 Making Numbers Negative ........................................114 Exponents of Ten .......................................................114 Understanding Digit Entry...........................................115 Range of Numbers and OVERFLOW ............................116 Doing Arithmetic .............................................................116 OneNumber Functions..............................................117 TwoNumber Functions ..............................................117 Controlling the Display Format ..........................................118
Contents
1
Periods and Commas in Numbers................................ 118 Number of Decimal Places ......................................... 119 SHOWing Full 12Digit Precision................................ 120 Fractions........................................................................ 121 Entering Fractions...................................................... 121 Displaying Fractions .................................................. 123 Messages ...................................................................... 123 Calculator Memory ......................................................... 124 Checking Available Memory ...................................... 124 Clearing All of Memory ............................................. 124
2. RPN: The Automatic Memory Stack
What the Stack Is ............................................................. 21 The X and YRegisters are in the Display ........................ 22 Clearing the XRegister................................................ 22 Reviewing the Stack..................................................... 23 Exchanging the X and YRegisters in the Stack .............. 24 Arithmetic How the Stack Does It ...................................... 24 How ENTER Works ..................................................... 25 How CLEAR x Works ................................................... 26 The LAST X Register ........................................................... 27 Correcting Mistakes with LAST X.................................... 28 Reusing Numbers with LAST X....................................... 29 Chain Calculations in RPN mode ...................................... 211 Work from the Parentheses Out ................................... 211 Exercises.................................................................. 213 Order of Calculation ................................................. 213 More Exercises ......................................................... 214
2
Contents
3. Storing Data into Variables
Storing and Recalling Numbers ...........................................32 Viewing a Variable without Recalling It.................................33 Reviewing Variables in the VAR Catalog ...............................33 Clearing Variables ............................................................34 Arithmetic with Stored Variables ..........................................34 Storage Arithmetic .......................................................34 Recall Arithmetic .........................................................35 Exchanging x with Any Variable..........................................36 The Variable "i" ................................................................37
4. RealNumber Functions
Exponential and Logarithmic Functions .................................41 Quotient and Remainder of Division.....................................42 Power Functions ................................................................42 Trigonometry ....................................................................43 Entering ..................................................................43 Setting the Angular Mode.............................................44 Trigonometric Functions ................................................44 Hyperbolic Functions..........................................................46 Percentage Functions..........................................................46 Physics Constants ..............................................................48 Conversion Functions .........................................................49 Coordinate Conversions .............................................410 Time Conversions ......................................................412 Angle Conversions.....................................................413 Unit Conversions .......................................................413 Probability Functions........................................................414
Contents
3
Factorial .................................................................. 414 Gamma................................................................... 414 Probability ............................................................... 414 Parts of Numbers ............................................................ 416 Names of Functions......................................................... 417
5. Fractions
Entering Fractions ............................................................. 51 Fractions in the Display...................................................... 52 Display Rules.............................................................. 52 Accuracy Indicators..................................................... 53 Longer Fractions.......................................................... 54 Changing the Fraction Display............................................ 54 Setting the Maximum Denominator ................................ 55 Choosing a Fraction Format.......................................... 55 Examples of Fraction Displays ....................................... 56 Rounding Fractions............................................................ 57 Fractions in Equations........................................................ 58 Fractions in Programs ........................................................ 59
6. Entering and Evaluating Equations
How You Can Use Equations .............................................. 61 Summary of Equation Operations........................................ 63 Entering Equations into the Equation List ............................... 64 Variables in Equations ................................................. 64 Numbers in Equations ................................................. 65 Functions in Equations.................................................. 65 Parentheses in Equations .............................................. 66 Displaying and Selecting Equations ..................................... 66
4
Contents
Editing and Clearing Equations ...........................................67 Types of Equations.............................................................69 Evaluating Equations..........................................................69 Using ENTER for Evaluation ........................................611 Using XEQ for Evaluation ...........................................612 Responding to Equation Prompts ..................................612 The Syntax of Equations ...................................................613 Operator Precedence.................................................613 Equation Functions.....................................................615 Syntax Errors ............................................................618 Verifying Equations..........................................................618
7. Solving Equations
Solving an Equation...........................................................71 Understanding and Controlling SOLVE .................................75 Verifying the Result ......................................................76 Interrupting a SOLVE Calculation ...................................77 Choosing Initial Guesses for SOLVE................................77 For More Information .......................................................711
8. Integrating Equations
Integrating Equations ( FN) ...............................................82 Accuracy of Integration ......................................................85 Specifying Accuracy ....................................................86 Interpreting Accuracy ...................................................86 For More Information .........................................................88
9. Operations with Complex Numbers
The Complex Stack............................................................91 Complex Operations .........................................................92
Contents
5
Using Complex Numbers in Polar Notation........................... 95
10. Base Conversions and Arithmetic
Arithmetic in Bases 2, 8, and 16....................................... 102 The Representation of Numbers......................................... 104 Negative Numbers.................................................... 104 Range of Numbers .................................................... 105 Windows for Long Binary Numbers ............................. 106
11. Statistical Operations
Entering Statistical Data ................................................... 111 Entering OneVariable Data....................................... 112 Entering TwoVariable Data........................................ 112 Correcting Errors in Data Entry.................................... 112 Statistical Calculations ..................................................... 114 Mean...................................................................... 114 Sample Standard Deviation ........................................ 116 Population Standard Deviation .................................... 116 Linear Regression ...................................................... 117 Limitations on Precision of Data......................................... 119 Summation Values and the Statistics Registers ................... 1110 Summation Statistics ................................................ 1110 The Statistics Registers in Calculator Memory .............. 1111 Access to the Statistics Registers ................................ 1111
Part 2.
Programming
12. Simple Programming
Designing a Program ...................................................... 123
6
Contents
Selecting a Mode......................................................123 Program Boundaries (LBL and RTN) ..............................123 Using RPN, ALG and Equations in Programs..................124 Data Input and Output ...............................................124 Entering a Program..........................................................125 Keys That Clear.........................................................126 Function Names in Programs.......................................127 Running a Program..........................................................129 Executing a Program (XEQ).........................................129 Testing a Program......................................................129 Entering and Displaying Data ......................................... 1211 Using INPUT for Entering Data .................................. 1211 Using VIEW for Displaying Data................................ 1213 Using Equations to Display Messages ......................... 1214 Displaying Information without Stopping ..................... 1216 Stopping or Interrupting a Program .................................. 1217 Programming a Stop or Pause (STOP, PSE)................... 1217 Interrupting a Running Program ................................. 1217 Error Stops ............................................................. 1217 Editing a Program ......................................................... 1218 Program Memory .......................................................... 1219 Viewing Program Memory ........................................ 1219 Memory Usage ....................................................... 1220 The Catalog of Programs (MEM)................................ 1220 Clearing One or More Programs ............................... 1220 The Checksum......................................................... 1221 Nonprogrammable Functions .......................................... 1222 Programming with BASE................................................. 1222
Contents
7
Selecting a Base Mode in a Program ......................... 1222 Numbers Entered in Program Lines ............................ 1223 Polynomial Expressions and Horner's Method ................... 1223
13. Programming Techniques
Routines in Programs ....................................................... 131 Calling Subroutines (XEQ, RTN) .................................. 132 Nested Subroutines ................................................... 133 Branching (GTO) ............................................................ 134 A Programmed GTO Instruction ................................... 135 Using GTO from the Keyboard .................................... 135 Conditional Instructions.................................................... 136 Tests of Comparison (x?y, x?0) ................................... 137 Flags....................................................................... 138 Loops.......................................................................... 1316 Conditional Loops (GTO).......................................... 1317 Loops with Counters (DSE, ISG) ................................. 1318 Indirectly Addressing Variables and Labels ....................... 1320 The Variable "i"...................................................... 1320 The Indirect Address, (i) ........................................... 1321 Program Control with (i) ........................................... 1322 Equations with (i) .................................................... 1324
14. Solving and Integrating Programs
Solving a Program .......................................................... 141 Using SOLVE in a Program............................................... 146 Integrating a Program...................................................... 147 Using Integration in a Program ......................................... 149 Restrictions on Solving and Integrating ............................. 1411
8
Contents
15. Mathematics Programs
Vector Operations ...........................................................151 Solutions of Simultaneous Equations ................................. 1512 Polynomial Root Finder ................................................... 1520 Coordinate Transformations ............................................ 1532
16. Statistics Programs
Curve Fitting...................................................................161 Normal and InverseNormal Distributions ......................... 1611 Grouped Standard Deviation .......................................... 1617
17. Miscellaneous Programs and Equations
Time Value of Money .......................................................171 Prime Number Generator .................................................176
Part 3.
Appendixes and Reference
A. Support, Batteries, and Service
Calculator Support ........................................................... A1 Answers to Common Questions .................................... A1 Environmental Limits.......................................................... A2 Changing the Batteries...................................................... A2 Testing Calculator Operation ............................................. A4 The SelfTest.................................................................... A5 Warranty ........................................................................ A6 Service ........................................................................... A7 Regulatory Information ...................................................... A9
B. User Memory and the Stack
Managing Calculator Memory ............................................ B1
Contents
9
Resetting the Calculator ..................................................... B2 Clearing Memory ............................................................. B3 The Status of Stack Lift ....................................................... B4 Disabling Operations .................................................. B4 Neutral Operations ..................................................... B4 The Status of the LAST X Register ......................................... B6
C. ALG: Summary
About ALG ...................................................................... C1 Doing Twonumber Arithmetic in ALG .................................. C2 Simple Arithmetic ........................................................ C2 Power Functions .......................................................... C2 Percentage Calculations ............................................... C3 Permutations and Combinations .................................... C4 Quotient and Remainder Of Division.............................. C4 Parentheses Calculations .................................................... C5 Chain Calculations ........................................................... C5 Reviewing the Stack .......................................................... C6 Coordinate Conversions..................................................... C7 Integrating an Equation ..................................................... C8 Operations with Complex Numbers..................................... C9 Arithmetic in Bases 2, 8, and 16....................................... C11 Entering Statistical TwoVariable Data ............................... C12
D. More about Solving
How SOLVE Finds a Root ................................................... D1 Interpreting Results ............................................................ D3 When SOLVE Cannot Find a Root ....................................... D8 RoundOff Error ............................................................. D13
10
Contents
Underflow ......................................................................D14
E. More about Integration
How the Integral Is Evaluated.............................................. E1 Conditions That Could Cause Incorrect Results ....................... E2 Conditions That Prolong Calculation Time ............................. E7
F. Messages G. Operation Index
Index
Contents
11
Part 1
Basic Operation
1
Getting Started
v
Watch for this symbol in the margin. It identifies examples or keystrokes that are shown in RPN mode and must be performed differently in ALG mode.
Appendix C explains how to use your calculator in ALG mode.
Important Preliminaries
Turning the Calculator On and Off
To turn the calculator on, press . ON is printed below the key. . That is, press and release the shift To turn the calculator off, press (which has OFF printed in purple above it). Since the key, then press calculator has Continuous Memory, turning it off does not affect any information you've stored. To conserve energy, the calculator turns itself off after 10 minutes of no use. If you ) in the display, replace the batteries as soon as see the lowpower indicator ( possible. See appendix A for instructions.
Adjusting Display Contrast
Display contrast depends on lighting, viewing angle, and the contrast setting. To increase or decrease the contrast, hold down the key and press or .
Getting Started
11
Highlights of the Keyboard and Display
Shifted Keys
Each key has three functions: one printed on its face, a leftshifted function (Green), and a rightshifted function (Purple). The shifted function names are printed in green and purple above each key. Press the appropriate shift key ( or ) before pressing the key for the desired function. For example, to turn the calculator off, press and release the shift key, then press .
12
Getting Started
Pressing or turns on the corresponding or annunciator symbol at the top of the display. The annunciator remains on until you press the next key. To cancel a shift key (and turn off its annunciator), press the same shift key again.
Alpha Keys
Left-shifted function Right-shifted function
G
Letter for alphabetic key
Most keys have a letter written next to them, as shown above. Whenever you need to type a letter (for example, a variable or a program label), the A..Z annunciator appears in the display, indicating that the alpha keys are "active". Variables are covered in chapter 3; labels are covered in chapter 12.
Cursor Keys
Note that the cursor key itself is not actually marked with arrows. To make the explanations in this manual as easy to understand as possible, we will refer to specific cursor keys as noted in the illustration below.
Getting Started
13
Silver Paint Keys
Those eight silver paint keys have their specific pressure points marked in blue position in the illustration below.
To use those keys, make sure to press down the corresponding position for the desired function.
Backspacing and Clearing
One of the first things you need to know is how to clear: how to correct numbers, clear the display, or start over.
14
Getting Started
Keys for Clearing Key
Backspace. Keyboardentry mode: Erases the character immediately to the left of "_" (the digitentry cursor) or backs out of the current menu. (Menus are described in "Using Menus" on page 17.) If the number is completed (no cursor), clears the entire number. Equationentry mode: Erases the character immediately to the left of " " (the equationentry cursor). If a number entry in your equation erases the entire number. If the number is is complete, not complete, erases the character immediately to the left of "_" (the numberentry cursor). "_" changes back to " " when number entry is complete. also clears error messages, and deletes the current program line during program entry. Clear or Cancel. Clears the displayed number to zero or cancels the current situation (such as a menu, a message, a prompt, a catalog, or Equationentry or Programentry mode).
Description
Getting Started
15
Keys for Clearing (continued) Key Description
The CLEAR menu ({ } { }{ } { }) Contains options for clearing x (the number in the Xregister), all variables, all of memory, or all statistical data. If you select { }, a new menu ( { } { }) is displayed so you can verify your decision before erasing everything in memory. During program entry, { } is replaced by { }. If you select { }, a new menu ( { } { } ) is displayed, so you can verify your decision before erasing all your programs. During equation entry (either keyboard equations or equations in program lines), the { } { } menu is displayed, so you can verify your decision before erasing the equation. If you are viewing a completed equation, the equation is deleted with no verification.
16
Getting Started
Using Menus
There is a lot more power to the HP 33s than what you see on the keyboard. This is because 14 of the keys are menu keys. There are 14 menus in all, which provide many more functions, or more options for more functions.
HP 33s Menus Menu Name
L.R.
Menu Description Numeric Functions
Chapter
^^
Linear regression: curve fitting and linear estimation. Arithmetic mean of statistical x and yvalues; weighted mean of statistical xvalues.
11 11
x, y
s, Sample standard deviation, population standard deviation. Functions to use 40 physics constants--refer to " Physics constants" on page 48. Statistical data summations. BASE Base conversions (decimal, hexadecimal, octal, and binary).
11
CONST SUMS
4 11 11
Programming Instructions
FLAGS Functions to set, clear, and test flags. x?y x?0 <>= Comparison tests of the Xand Yregisters. <>= Comparison tests of the Xregister and zero. 13 13 13
Getting Started
17
HP 33s Menus (continued) Menu Name
MEM Memory status (bytes of memory available); catalog of variables; catalog of programs (program labels). MODES Angular modes and " " or " " radix (decimal point) convention. DISPLAY Fix, scientific, engineering, and ALL display formats. R R Functions to review the stack in ALG mode X1, X2, X3, X4registers CLEAR Functions to clear different portions of memory--refer to in the table on page 16. 1, 3, 6, 12 C 1 4, 1
Menu Description Other functio ns
Chapter
1, 3, 12
To use a menu function: 1. Press a menu key (shifted) to produce a menu in the display -- a series of choices. to move the underline to the item you want to while the item is underlined. while the item is
2. Press select. 3. Press
With numbered menu items, you can either press underlined, or just enter the number of the item.
(or The CONST and SUMS menu keys have more menu pages, turning on the ) annunciator. You can use the cursor keys or press the menu key once to access the next menu page.
The following example shows you how to use a menu function:
18
Getting Started
Example: 6 ÷ 7 = 0.8571428571...
Keys:
6 ({ ( or 7 }) )
Display:
Menus help you execute dozens of functions by guiding you to them with menu choices. You don't have to remember the names of the functions built into the calculator nor search through the names printed on its keyboard.
Exiting Menus
Whenever you execute a menu function, the menu automatically disappears, as in the above example. If you want to leave a menu without executing a function, you have three options: Pressing backs out of the 2level CLEAR or MEM menu, one level at a time. Refer to in the table on page 16. Pressing or cancels any other menu.
Keys:
123.5678 _
Display:
or Pressing another menu key replaces the old menu with the new one.
Keys:
123.5678 _
Display:
Getting Started
19
RPN and ALG Keys
The calculator can be set to perform arithmetic operations in either RPN (Reverse Polish Notation) or ALG (Algebraic) mode. In Reverse Polish Notation (RPN) mode, the intermediate results of calculations are stored automatically; hence, you do not have to use parentheses. In algebraic (ALG) mode, you perform addition, subtraction, multiplication, and division in the traditional way. To select RPN mode: to set the calculator to RPN mode. When the calculator is in RPN Press mode, the RPN annunciator is on. To select ALG mode: to set the calculator to ALG mode. When the calculator is in ALG Press mode, the ALG annunciator is on. Example: Suppose you want to calculate 1 + 2 = 3. In RPN mode, you enter the first number, press the number, and finally press the arithmetic operator key: In ALG mode, you enter the first number, press key. finally press the key, enter the second .
, enter the second number, and
RPN mode
1 2 1
ALG mode
2
In ALG mode, the results and the calculations are displayed. In RPN mode, only the results are displayed, not the calculations.
Note
You can choose either ALG (Algebraic) or RPN (Reverse Polish Notation) mode for your calculations. Throughout the manual, the "v" in the margin indicates that the examples or keystrokes in RPN mode must be performed differently in ALG mode. Appendix C explains how to use your calculator in ALG mode.
110
Getting Started
The Display and Annunciators
First Line Second Line
Annunciators
The display comprises two lines and annunciators. The first line can display up to 255 characters. Entries with more than 14 characters will scroll to the left. However, if entries are more than 255 characters, the characters from the 256th onward are replaced with an ellipsis ( ). During inputting, the second line displays an entry; after calculating, it displays the result of a calculation. Every calculation is displayed in up to 14 digits, including an sign (exponent), and exponent value up to three digits. The symbols on the display, shown in the above figure, are called annunciators. Each one has a special significance when it appears in the display.
Getting Started 111
HP 33s Annunciators Annunciator Meaning
The " (Busy)" annunciator blinks while an operation, equation, or program is executing. When in Fractiondisplay mode (press ), only one of the " " or " " halves of the " "' annunciator will be turned on to indicate whether the displayed numerator is slightly less than or slightly greater than its true value. If neither part of " "' is on, the exact value of the fraction is being displayed. Left shift is active. Right shift is active. RPN ALG PRGM EQN Reverse Polish Notation mode is active. Algebraic mode is active. Programentry is active. Equationentry mode is active, or the calculator is evaluating an expression or executing an equation. Indicates which flags are set (flags 5 through 11 have no annunciator. Radians or Grad angular mode is set. DEG mode (default) has no annunciator. Indicates the active number base. DEC (base 10, default) has no annunciator. 5
Chapter
1 1 1, 2 1, C 12 6
01234 RAD or GRAD HEX OCT BIN
13 4 10
112
Getting Started
HP 33s Annunciators (continued) Annunciator
,
Meaning
The or keys are active to scroll the display, i.e. there are more digits to the left and right. (Equationentry and Programentry mode aren't included) Use to see the rest of a decimal number; use the left and rightcursor keys ( , ) to see the rest of an equation or binary number. Both these annunciators may appear simultaneously in the display, indicating that there are more characters to the left and to the right. Press either of the indicated cursor keys ( or ) to see the leading or trailing characters. When an entry or equation has more than one display, you can press or followed by to skip from the current display to the first one. To skip to the last display, press or followed by . In the CONST and SUMS menus, you can press and to access the next menu page.
Chapter
1, 6
,
The and keys are active for stepping through an equation list or program lines. The alphabetic keys are active. Attention! Indicates a special condition or an error. Battery power is low.
1, 6, 12
A..Z
3 1 A
Getting Started 113
Keying in Numbers
You can key in a number that has up to 12 digits plus a 3digit exponent up to ±499. If you try to key in a number larger than this, digit entry halts and the annunciator briefly appears. If you make a mistake while keying in a number, press delete the last digit, or press to clear the whole number. to backspace and
Making Numbers Negative
The key changes the sign of a number. To key in a negative number, type the number, then press .
To change the sign of a number that was entered previously, just press . (If the number has an exponent, affects only the mantissa -- the nonexponent part of the number.)
Exponents of Ten
Exponents in the Display Numbers with exponents of ten (such as 4.2 × 105) are displayed with an preceding the exponent (such as ). A number whose magnitude is too large or too small for the display format will automatically be displayed in exponential form. For example, in FIX 4 format for four decimal places, observe the effect of the following keystrokes:
Keys:
.000062
Display:
_
Description:
Shows number being entered. Rounds number to fit the display format.
.000042
Automatically uses scientific notation because otherwise no significant digits would appear.
114
Getting Started
Keying in Exponents of Ten (exponent) to key in numbers multiplied by powers of ten. For example, Use take Planck's constant, 6.6261 × 1034: 1. Key in the mantissa (the nonexponent part) of the number. If the mantissa is negative, press after keying in its digits.
Keys:
6.6261 2. Press
Display:
_ . Notice that the cursor moves behind the : _
3. Key in the exponent. (The largest possible exponent is ±499.) If the exponent is after you key in the or after you key in the value of the negative, press exponent: 34 _
For a power of ten without a multiplier, such as 1034, just press calculator displays . Other Exponent Functions
34. The
. To To calculate an exponent of ten (the base 10 antilogarithm), use calculate the result of any number raised to a power (exponentiation), use (see chapter 4).
Understanding Digit Entry
As you key in a number, the cursor (_) appears in the display. The cursor shows you where the next digit will go; it therefore indicates that the number is not complete.
Getting Started 115
Keys:
123
Display:
_
Description:
Digit entry not terminated: the number is not complete.
If you execute a function to calculate a result, the cursor disappears because the number is complete -- digit entry has been terminated. Digit entry is terminated. Pressing number, press number 123 4 terminates digit entry. To separate two numbers, key in the first to terminate digit, entry, and then key in the second A completed number. Another completed number. backspaces to erase acts like and clears
If digit entry is not terminated (if the cursor is present), the last digit. If digit entry is terminated (no cursor), the entire number. Try it!
Range of Numbers and OVERFLOW
The smallest number available on the calculator is 1 × 10499. The largest number is 9.99999999999 × 10499 (displayed as because of rounding). If a calculation produces a result that exceeds the largest possible number, 9.99999999999 × 10 499 is returned, and the warning message appears. If a calculation produces a result smaller that the smallest possible number, zero is returned. No warning message appears.
Doing Arithmetic
All operands (numbers) must be present before you press a function key. (When you press a function key, the calculator immediately executes the function shown on that key.) All calculations can be simplified into onenumber functions and/or twonumber functions.
116
Getting Started
OneNumber Functions
To use a onenumber function (such as , , or ) 1. , , , .) or , ,
Key in the number. ( You don't need to press
2. Press the function key. (For a shifted function, press the appropriate shift key first.) For example, calculate 1/32 and change its sign.
148.84 . Then square the last result and
Description:
Operand. Reciprocal of 32. Square root of 148.84. Square of 12.2. Negation of 148.8400.
Keys:
32 148.84
Display:
_
The onenumber functions also include trigonometric, logarithmic, hyperbolic, and partsofnumbers functions, all of which are discussed in chapter 4.
TwoNumber Functions
In RPN mode, to use a twonumber function (such as , , , , , 1. Key in the first number. to separate the first number from the second. .) 2. Press , or , , , ): ,
3. Key in the second number. (Do not press
4. Press the function key. (For a shifted function, press the appropriate shift key first.)
Note
In RPN mode, type in both numbers (separate them by selecting ) before selecting a function key.
Getting Started 117
For example,
To calculate:
12 + 3 12 3 12 × 3 123 Percent change from 8 to 5 12 12 12 12 8
Press:
3 3 3 3 5
Display:
, The order of entry is important only for noncommutative functions such as , , , , , , , , . If you type numbers in the wrong order, you can still get the correct answer (without retyping them) by pressing to swap the order of the numbers on the stack. Then press the intended function key. (This is explained in detail in chapter 2 under "Exchanging the X and YRegisters in the Stack.")
Controlling the Display Format
Periods and Commas in Numbers
To exchange the periods and commas used for the decimal point (radix mark) and digit separators in a number: 1. Press to display the MODES menu. 2. Specify the decimal point (radix mark) by pressing { } or { }. For example, the number one million looks like: if you press { } or if you press { }.
118
Getting Started
Number of Decimal Places
All numbers are stored with 12digit precision, but you can select the number of decimal places to be displayed by pressing (the display menu). During some complicated internal calculations, the calculator uses 15digit precision for intermediate results. The displayed number is rounded according to the display format. The DISPLAY menu gives you four options:
FixedDecimal Format ({
})
FIX format displays a number with up to 11 decimal places (11 digits to the right of the " " or " " radix mark) if they fit. After the prompt _, type in the number of 0 or 1. decimal places to be displayed. For 10 or 11 places, press For example, in the number , the "7", "0", "8", and "9" are the decimal digits you see when the calculator is set to FIX 4 display mode. Any number that is too large or too small to display in the current decimalplace setting will automatically be displayed in scientific format. Scientific Format ({ })
SCI format displays a number in scientific notation (one digit before the " " or " " radix mark) with up to 11 decimal places (if they fit) and up to three digits in the exponent. After the prompt, _, type in the number of decimal places to be 0 or 1. (The mantissa part of the displayed. For 10 or 11 places, press number will always be less than 10.) , the "2", "3", "4", and "6" are the For example, in the number decimal digits you see when the calculator is set to SCI 4 display mode. The "5" following the "E" is the exponent of 10: 1.2346 × 10 5.
Getting Started 119
Engineering Format ({
})
ENG format displays a number in a manner similar to scientific notation, except that the exponent is a multiple of three (there can be up to three digits before the " " or " " radix mark). This format is most useful for scientific and engineering calculations that use units specified in multiples of 103 (such as micro, milli, and kilounits.) After the prompt, _, type in the number of digits you want after the first 0 or 1. significant digit. For 10 or 11 places, press , the "2", "3", "4", and "6" are the For example, in the number significant digits after the first significant digit you see when the calculator is set to ENG 4 display mode. The "3" following the " " is the (multiple of 3) exponent of 10: 123.46 x 103. or will cause the exponent display for the number Pressing being displayed to change in multiples of 3. and pressing will convert the For example, key in the number , which the mantissa n satisfies 1 n < 1000 and displayed value to the exponent is a multiple of 3. When you press again, the displayed value by shifting the decimal point three places to the right is converted to and converting the exponent to the next lower multiple of 3. and pressing will convert the Key in the number , which the mantissa n satisfies 0.01 n < 10 and displayed value to the exponent is a multiple of 3. When you press again, the by shifting the decimal point displayed value is converted to three places to the left and converting the exponent to the next higher multiple of 3. ALL Format ({ })
ALL format displays a number as precisely as possible (12 digits maximum). If all the digits don't fit in the display, the number is automatically displayed in scientific format.
SHOWing Full 12Digit Precision
Changing the number of displayed decimal places affects what you see, but it does not affect the internal representation of numbers. Any number stored internally always has 12 digits.
120
Getting Started
For example, in the number 14.8745632019, you see only "14.8746" when the display mode is set to FIX 4, but the last six digits ("632019") are present internally in the calculator. . This shows To temporarily display a number in full precision, press you the mantissa (but no exponent) of the number for as long as you hold down .
Keys:
{ 45 { { { { }4 1.3 }2 }2 } }4
Display:
Description:
Displays four decimal places. Four decimal places displayed. Scientific format: two decimal places and an exponent. Engineering format. All significant digits; trailing zeros dropped. Four decimal places, no exponent. Reciprocal of 58.5. Shows full precision until you release
(hold)
Fractions
The HP 33s allows you to type in and display fractions, and to perform math operations on them. Fractions are real numbers of the form a b/c where a, b, and c are integers; 0 b < c; and the denominator (c) must be in the range 2 through 4095.
Entering Fractions
Fractions can be entered onto the stack at any time: 1. . (The first Key in the integer part of the number and press separates the integer part of the number from its fractional part.)
Getting Started 121
2. Key in the fraction numerator and press separates the numerator from the denominator.
again. The second
or a function key to terminate 3. Key in the denominator, then press digit entry. The number or result is formatted according to the current display format. The a b/c symbol under the twice for fraction entry. key is a reminder that the key is used
For example, to enter the fractional number 12 3/8, press these keys:
Keys:
12
Display:
_ _
Description:
Enters the integer part of the number. The key is interpreted in the normal manner.
3
_
Enters the numerator of the fraction (the number is still displayed in decimal form). The calculator interprets the second as a fraction and separates the numerator from denominator. _ Appends the denominator of the fraction. Terminates digit entry; displays the number in the current display format.
_
8
If the number you enter has no integer part (for example, 3/8), just start the number without an integer:
Keys:
3 8
Display:
_
Description:
Enters no integer part. (3 also works.) 8
Terminates digit entry; displays the number in the current display format (FIX 4).
122
Getting Started
Displaying Fractions
Press to switch between Fractiondisplay mode and the current decimal display mode.
Keys:
12 3 8
Display:
_
Description:
Displays characters as you key them in. Terminates digit entry; displays the number in the current display format. Displays the number as a fraction.
Now add 3/4 to the number in the Xregister (12 3/8):
Keys:
3 4
Display:
_
Description:
Displays characters as you key them in. Adds the numbers in the X and Yregisters; displays the result as a fraction. Switches to current decimal display format.
Refer to chapter 5, "Fractions," for more information about using fractions.
Messages
The calculator responds to certain conditions or keystrokes by displaying a message. The symbol comes on to call your attention to the message. To clear a message, press or .
To clear a message and perform another function, press any other key. does, you have pressed an inactive key (a key that If no message appears but has no meaning in the current situation, such as in Binary mode). All displayed messages are explained in appendix F, "Messages".
Getting Started 123
Calculator Memory
The HP 33s has 31KB of memory in which you can store any combination of data (variables, equations, or program lines).
Checking Available Memory
Pressing displays the following menu:
Where is the number of bytes of memory available. Pressing the { } menu key displays the catalog of variables (see "Reviewing Variables in the VAR Catalog" in chapter 3). Pressing the { } menu key displays the catalog of programs.
1. To enter the catalog of variables, press { press { }. 2. To review the catalogs, press or 3. To delete a variable or a program, press catalog. 4. To exit the catalog, press .
}; to enter the catalog of programs, . while viewing it in its
Clearing All of Memory
Clearing all of memory erases all numbers, equations, and programs you've stored. It does not affect mode and format settings. (To clear settings as well as data, see "Clearing Memory" in appendix B.) To clear all of memory: 1. Press { }. You will then see the confirmation prompt { } { }, which safeguards against the unintentional clearing of memory.
2. Press { } (yes).
124
Getting Started
2
RPN: The Automatic Memory Stack
This chapter explains how calculations take place in the automatic memory stack in RPN mode. You do not need to read and understand this material to use the calculator, but understanding the material will greatly enhance your use of the calculator, especially when programming. In part 2, "Programming", you will learn how the stack can help you to manipulate and organize data for programs.
What the Stack Is
Automatic storage of intermediate results is the reason that the HP 33s easily processes complex calculations, and does so without parentheses. The key to automatic storage is the automatic, RPN memory stack. HP's operating logic is based on an unambiguous, parenthesesfree mathematical logic known as "Polish Notation," developed by the Polish logician Jan ukasiewicz (18781956). While conventional algebraic notation places the operators between the relevant numbers or variables, ukasiewicz's notation places them before the numbers or variables. For optimal efficiency of the stack, we have modified that notation to specify the operators after the numbers. Hence the term Reverse Polish Notation, or RPN. The stack consists of four storage locations, called registers, which are "stacked" on top of each other. These registers -- labeled X, Y, Z, and T -- store and manipulate four current numbers. The "oldest" number is stored in the T (top) register. The stack is the work area for calculations.
RPN: The Automatic Memory Stack
21
T Z Y X
0.0000 0.0000 0.0000 0.0000
"Oldest" number
Displayed Displayed
The most "recent" number is in the Xregister: this is the number you see in the second line of the display. In programming, the stack is used to perform calculations, to temporarily store intermediate results, to pass stored data (variables) among programs and subroutines, to accept input, and to deliver output.
The X and YRegisters are in the Display
The X and YRegisters are what you see except when a menu, a message, or a program line is being displayed. You might have noticed that several function names include an x or y. This is no coincidence: these letters refer to the X and Yregisters. For example, raises ten to the power of the number in the Xregister.
Clearing the XRegister
Pressing { } always clears the Xregister to zero; it is also used to program this instruction. The key, in contrast, is contextsensitive. It either clears or cancels the current display, depending on the situation: it acts like { } only when the Xregister is displayed. also acts like { } when the Xregister is displayed and digit entry is terminated (no cursor present). It cancels other displays: menus, labeled numbers, messages, equation entry, and program entry.
22
RPN: The Automatic Memory Stack
Reviewing the Stack
R (Roll Down) (roll down) key lets you review the entire contents of the stack by The "rolling" the contents downward, one register at a time. You can see each number when it enters the Xregister. 2 3 4) Suppose the stack is filled with 1, 2, 3, 4. (press 1 Pressing four times rolls the numbers all the way around and back to where they started:
T Z Y X
1 2 3 4
4 1 2 3
3 4 1 2
2 3
1 2 3 4
4
1
What was in the Xregister rotates into the Tregister, the contents of the Tregister rotate into the Zregister, etc. Notice that only the contents of the registers are rolled -- the registers themselves maintain their positions, and only the X and Yregister's contents are displayed. R (Roll Up) except that it "rolls" the
(roll up) key has a similar function to The stack contents upward, one register at a time.
The contents of the Xregister rotate into the Yregister; what was in the Tregister rotates into the Xregister, and so on.
T Z Y X
1 2 3 4
2 3 4 1
3 4 1 2
4 1 2 3
1 2 3 4
RPN: The Automatic Memory Stack
23
Exchanging the X and YRegisters in the Stack
Another key that manipulates the stack contents is (x exchange y). This key swaps the contents of the X and Yregisters without affecting the rest of the stack. Pressing twice restores the original order of the X and Yregister contents. function is used primarily to swap the order of numbers in a calculation. The For example, one way to calculate 9 ÷ (13 × 8): 8 9 . Press 13 The keystrokes to calculate this expression from lefttoright are: 9 13 8 .
Note
Always make sure that there are no more than four numbers in the stack at any given time -- the contents of the Tregister (the top register) will be lost whenever a fifth number is entered.
Arithmetic How the Stack Does It
The contents of the stack move up and down automatically as new numbers enter the Xregister (lifting the stack) and as operators combine two numbers in the X and Yregisters to produce one new number in the Xregister (dropping the stack). Suppose the stack is filled with the numbers 1, 2, 3, and 4. See how the stack drops and lifts its contents while calculating
1.
The stack "drops" its contents. The T(top) register replicates its contents.
2. The stack "lifts" its contents. The Tregister's contents are lost.
24
RPN: The Automatic Memory Stack
3. The stack drops. Notice that when the stack lifts, it replaces the contents of the T (top) register with the contents of the Zregister, and that the former contents of the Tregister are lost. You can see, therefore, that the stack's memory is limited to four numbers. Because of the automatic movements of the stack, you do not need to clear the Xregister before doing a new calculation. Most functions prepare the stack to lift its contents when the next number enters the Xregister. See appendix B for lists of functions that disable stack lift.
How ENTER Works
You know that separates two numbers keyed in one after the other. In terms of the stack, how does it do this? Suppose the stack is again filled with 1, 2, 3, and 4. Now enter and add two new numbers:
1 lost T Z Y X
1.
2 lost 3 4 5 5
2 3
1 2 3 4
1
2 3 4 5
3 4 5 6
4
3 3 4 11
Lifts the stack.
2. Lifts the stack and replicates the Xregister. 3. Does not lift the stack. 4. Drops the stack and replicates the Tregister. replicates the contents of the Xregister into the Yregister. The next number you key in (or recall) writes over the copy of the first number left in the Xregister. The effect is simply to separate two sequentially entered numbers. to clear the stack quickly: press 0 Y ou can use the replicating effect of . All stack registers now contain zero. Note, however, that you don't need to clear the stack before doing calculations.
RPN: The Automatic Memory Stack
25
Using a Number Twice in a Row You can use the replicating feature of number to itself, press . Filling the stack with a constant together with the replicating effect of stack drop The replicating effect of (from T into Z) allows you to fill the stack with a numeric constant for calculations. Example: Given bacterial culture with a constant growth rate of 50% per day, how large would a population of 100 be at the end of 3 days? to other advantages. To add a
Replicates T T 1.5 Z Y X 1 1.5 1.5 1.5 1.5 100 2 1.5 1.5 1.5 100 3 1.5 1.5 1.5 150 4
register 1.5 1.5 1.5 225 5 1.5 1.5 1.5 337.5
1.
Fills the stack with the growth rate.
2. Keys in the initial population. 3. Calculates the population after 1 day. 4. Calculates the population after 2 days. 5. Calculates the population after 3 days.
How CLEAR x Works
Clearing the Xregister puts a zero in the Xregister. The next number you key in (or recall) writes over this zero. There are three ways to clear the contents of the Xregister, that is, to clear x: 1. Press { } (Mainly used during program entry.) 2. Press 3. Press Note these exceptions:
26
RPN: The Automatic Memory Stack
During program entry, deletes the currentlydisplayed program line and cancels program entry. During digit entry, backspaces over the displayed number. ), pressing If the display shows a labeled number (such as or cancels that display and shows the Xregister. When viewing an equation, to allow for editing. During equation entry, function at a time.
displays the cursor at the end the equation backspaces over the displayed equation, one
For example, if you intended to enter 1 and 3 but mistakenly entered 1 and 2, this is what you should do to correct your error:
T Z Y X 1 1 2 1 1 3 1 2 4 1 0 5 1 3
1.
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