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User manual JATON 3DFORCEG-16

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Manual abstract: user guide JATON 3DFORCEG-16

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3DForce G-16 3DForce G-32 3DForce G-16/TV 3DForce G-32/TV 3DForce XP multimedia accelerator User Manual version 6.00 Copyright © 2002 Jaton Corporation, USA. NOTICE The information in this document is subject to change in order to improve reliability, design, or function without prior notice and does not represent a commitment on the part of the company. In no event will the company be liable for direct, indirect, special, incidental, or consequential damages arising out of the use or the inability to use the product or documentation, even if advised of the possibility of such damages. No part of this manual may be reproduced or transmitted in any form or by any means without the prior written permission of the company. June 2001, Rev. A 2 Contents 1. INTRODUCTION..........................................................................................5 2. FEATURES.....................................................................................................6 2.1 AGP BUS INTERFACE..................................................................................6 2.2 PERFORMANCE (@800 MHZ PIII WITH 128MB OF MEMORY).............6 2.3 3D GRAPHICS ENGINE.................................................................................6 2.4 DVD SUPPORT .............................................................................................8 2.5 VIDEO ENGINE .............................................................................................8 2.6 ADVANCED POWER MANAGEMENT........................................................9 2.7 MEMORY BUS INTERFACE.........................................................................9 2.8 DIRECT 7.0....................................................................................................9 2.9 SOFTWARE .................................................................................................10 3. CHECK LIST...............................................................................................10 4. SYSTEM REQUIREMENTS......................................................................10 5. HARDWARE DESCRIPTION ....................................................................11 5.1 BOARD LAYOUT AND SPECIFICATION..................................................11 5.2 IDENTIFY AN AGP SLOT (SHORT AND BROWN).................................11 5.3 DISPLAY DEVICES CONNECTION............................................................12 6. HARDWARE INSTALLATION ..................................................................13 6.1 INSTALLATION PROCEDURES.................................................................13 6.2 STEPS: .........................................................................................................13 7. SOFTWARE INSTALLATION ..................................................................14 7.1.1 Microsoft Windows ®98/Me .........................................................14 7.1.2 Microsoft Windows NTTM4.0 .........................................................20 7.1.3 Microsoft Windows® 2000 .............................................................25 7.1.4 Microsoft Windows® XP.................................................................32 8. TECHNICAL ASSISTANCE (Q & A) ......................................................38 8.1 TIPS..............................................................................................................40 9. VIDEO MODE REFERENCE TABLE ........................................................41 9.1 STANDARD MODES...................................................................................41 9.2 EXTENDED MODES...................................................................................42 10. PINOUT AND SYNC FREQUENCIES...................................................45 3 10.1 ANALOG COLOR DISPLAY PINOUTS (DB 15)......................................45 10.2 CONVERSION TABLE: PIN ADAPTERS.................................................45 10.3 9-TO-15 PIN CONVERSION TABLE.........................................................46 10.4 ANALOG VIDEO SIGNALS.......................................................................46 11. FCC SHIELDED CABLE WARNING ......................................................46 11.1 TECHNICAL SUPPORT ............................................................................47 12. LIMITED WARRANTY. ..........................................................................48 12.1 OTHER LIMITS.........................................................................................49 12.2 EXCLUSIVE OBLIGATION. ......................................................................49 12.3 OTHER STATEMENTS. ...........................................................................49 12.4 TERMS AND CONDITIONS. .....................................................................49 12.5 SERVICES AGREEMENT:..........................................................................50 12.6 ENTIRE OBLIGATION..............................................................................50 12.7 REDUCING WARRANTY CLAIM REJECTIONS.....................................50 4 1. Introduction 3DForce G-16, 3DForce G-32, 3DForce G-16/TV, and 3DForce G-32/TV are based on Trident Blade T-16/T-64TM (9970) Graphics Processor with AGP-4x and DVD playback. With 64-bit memory bus at 143 MHz clock on AGP 2x/4x bus aggregation, the performance of these multimedia accelerators are beneficial to brings the DVD playback in real-time and the high density video formal expression at high pixel rate up to 286 million per second, and that is biggest unparalleled cost/performance graphics solution for today's desktop application. 3DForce XP, based on Trident Blade XPTM (9980) Graphics Processor with AGP-4x and DVD playback. With 128-bit memory bus at 166 MHz clock. The most payoff on Trident Blade T-16/T-64TM (9970) and Trident Blade XPTM (9980) are that integrate the advanced 2D/3D Graphics engine, which capable of supporting with DVD, video, and digital TV into a single chip solution. The overlying combines highly evolved per pixel 3D graphics engine setup and rendering with 2D graphical user interface (GUI) acceleration can blend the high speed low latency access on 256-bit totally. Taking expediency of AGP's Direct Memory Access (DMA) to retrieve textures from main memory, textures are no longer limited by local memory. Trident Hardware Assisted MPEG-2 Architecture (THAMATM) enables DVD playback support to the multimedia PC. Compared to software only DVD players, the combination of software based decode and hardware based motion compensation delivers smooth frame rates without overloading the processor, requires no extra frame buffer and minimum AGP bandwidth. The TVout choice supports an 8-bit Digital output to standard NTSC/PAL encoder and its interface. In TVout optional livelihood, the 3DForce G-16/TV or 3DForce G-32/TV also offers independent control interface ready for TV set output and with interlace/non-interlace scanning capability. For maximum throughput, the 3DForce G-16/G-32/XP use full AGP 2x/4x bus interface that supports at up to 1.06 GByte per second transfer rate. Furthermore, 3DForce G-16/G-32/XP are subsistence Microsoft graphics standard - DirectX 7.0 Cubic mapping, and PC2001 compliant. Jaton Corporation, USA. 5 2. Features 2.1 AGP Bus Interface · Full AGP 2X/4X Support at up to 1.06 GByte/sec transfer rate DMA bus mastering support with Scatter Gather Execute Mode for Direct Textures, Video, and DVD Special impedance matching circuit for AGP-4X signaling · · · 2.2 Performance (@800 MHz PIII with 128MB of memory) · · · Pixel processing rate: 800 Million pixels/sec Texel access rate: 1,200 Million pixels/sec Supports 32MB of SDRAM at up to 143 MHz memory clock Up to 270 MHz RAMDAC for 1600x1200 resolution DVD playback in real-time (30fps) with 75% of CPU headroom · · 2.3 3D Graphics Engine 2.3.1.1.1 Setup - - - - Up to 166 MHz clock Hardware interface to Direct 7.0 32-bit IEEE Floating Point Input Date 1/16 Sub-Pixel positioning accuracy for butter image quality 6 2.3.1.1.2 Rendering - - - - - - - - - 2.3.1.1.3 Texturing - - - - - - - Single-pass processing of up to 4 textures per clock Single-pass Bi-linear, Tri-linear and Anisotropic texture filtering Non-linear magnification and sharpening texture filtering Multi-format texture cache Palletized texture format of 1, 2, 4, and 8-bit per pixel Non-palletized texture of 16 or 32-bit per pixel Pallete data format with 565, 1555 or 4444 for ARGB Dual independent 128-bit pixel pipelines (256-bit total) Single-pass processing of diffused, specular lighting and fog Enhanced Gouraud Shading & Phong-like environmental lighting Fast order-independent scene anti-aliasing support Fully OpenGL-compliant blending including fog & depth cueing Hidden surface removal with 16, 24, or 32-bit Z buffer or W buffer Color format includes 16, 24, or 32-bit per pixel Supports 8-bit stencil buffer 7 - Texture color keying & enhanced filtering for translucent objects 2.3.1.1.4 2D GUI - - - - 128-bit graphics engine 8/15/16/24/32-bit per pixel color formats 256 Raster Operations (ROPs) Hardware support for all 2D functions (BitBLT, lines, polygons, fills, patterns, clipping, bit masking...) Panning, scrolling, clipping, color expansion, sprites Built-in 32x32 and 64x64 Hardware Cursor - - 2.4 DVD Support · · · · · · · · · · THAMATM architecture enables full DVD player support Requires no extra frame buffer and minimum AGP bandwidth Includes both Motion Compensation and IDCT hardware assist Real-time playback (30fps) of 9.8 Mbps MPEG-2 video bitstream with 80% CPU headroom for other application Alpha blending for subpicture Advanced error recovery & concealment Programmable multi-tap filtering Pan and scan support Anti-tearing support Supports DVD version 1.0 and VCD version 2.0 2.5 Video Engine · State-of-art video de-interlacing 8 · · · · · Capable of supporting HD0 HDTV resolution (1280x720) TrueVideo® bilinear interpolation with proprietary edge recovery scaling Dual apertures for simultaneous access to graphics and video display memory area Dual color space converters (CSC) Accelerates YUV planar format 2.6 Advanced Power Management · · · · · 7 GPIOs, suspend and standby modes Internal clock gating on each functional block PCIPM (H/W PCI initiated) AGP Clock Busy/Stop and PCI Clock Run ACPI and DPMS support 2.7 Memory Bus Interface · · Up to 128-bit SDRAM/SGRAM memory bus at 166 MHz clock Up to 32 Mbytes of local frame buffer 2.8 Direct 7.0 · · · · · · Microsoft graphics standard for Windows 2000 hardware support of Cubic mapping reflections, refraction and lighting Hardware support of environment and emboss bump mapping Hardware support of texture compression Hardware support of all data formats for setup processing Adaptive sharing of Transform & Lighting processing with CPU 9 2.9 Software · · · · · Window 98/Me, Window 2000/XP Windows NT 4.0 DirectX 6.0, 7.0 and 8.0 DirectShow 3.0 and 4.0 OpenGL ICD 1.0 and 1.2 3. Check List The package you have purchased should contain the following: þ 3DForce G-16, or 3DForce G-16/TV, or 3DForce G-32, or 3DForce G-32/TV, or 3DForce XP multimedia accelerator þ þ Software and Documentation CDs Quick Start Guide (Printed) If any of these items is missing or damaged, contact your dealer. IMPORTANT: Keep all packaging materials that accompany your adapter in the event you need to return the product. 4. System Requirements · · · · · Intel or compatible Pentium® II system with an AGP-2x/4x Bus Extension Slot CD-ROM drive, Double speed or faster Hard Drive with at least 10MB Free space Mouse, Sound Card and Speaker optional MS Windows®98/Me, Windows® NT4.0, Windows®2000, and Windows® XP operating system 10 5. Hardware Description 5.1 Board Layout and Specification Plate Width TVOUT OPTIONAL 2 26 25 RCA Video 1 S_Video Y1 Display Memory Trident Blade-Txx Height DB 15 VGA AGP 2x4x BUS Product's Name 3DForce G-16 3DForce G-16TV 3DForce G-32 3DForce G-32TV 3DForce XP / PCB version 82117B 82117B 82117B 82117B 82127B Core Chipset Trident Blade T-16 Trident Blade T-16 Trident Blade T-64 Trident Blade T-64 Trident Blade XP / PCB size W = 6.3" x H = 3.3" W = 6.3" X H = 3.3" W = 6.3" X H = 3.3" W = 6.3" X H = 3.3" W = 6.5" X H = 3.5" Memory Module 2M X 16 SDRAM X 4 2M X 16 SDRAM X 4 4M X 16 SDRAM X 4 4M X 16 SDRAM X 4 2M X 32 SDRAM X 4 / Size 16MB 16MB 32MB 32MB 32MB 5.2 Identify an AGP Slot (short and brown) AGP adapter AGP Slot PCI Slots ISA Slots Main board 11 5.3 Display Devices Connection AGP Plate 1 Television RCA Video Connector 2 S_Video Connector DB 15 VGA Connector 3 PC Computer 1. If your system is equipped with a sound board, you can also connect a Y-cable for speaker (single male mini stereo phono jack to double male RCA jack) from the Speaker-Out jack of the sound ...

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