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User manual KETRON X1
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User guide KETRON X1
Owner's
manual
INDEX
SWITCH ON THE INSTRUMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pag. 1 SAFETY INSTRUCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CONNECTIONS / OUTPUTS VOICES
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1 4 6 8 10 11 14 16 19 23 29 33 35 36 38 45 50 51 51 53 54 55 56 60 66 71 91 93 95 96 105 107 109 114 115 115
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USER VOICES DRAWBARS PROGRAM
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SOUND BANK / RAM CARD KEYBOARD CONTROLS EFFECTS UTILITY STYLES
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ARRANGER
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CUSTOM STYLE / ARRANGE VIEW DRUM MIXER PATTERN
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SONG PLAY
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FOOTSWITCH
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SONG RECORD ACCORDION OUT ASSIGN ARABIC
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REGISTRATION MIDI DISK
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SAMPLER
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SEQUENCER
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VOICE BANKS STYLES
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GROOVES
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DRUM SETS
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ACCESSORIES
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MIDI IMPLEMENTATION EXCLUSIVE MESSAGES
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TECHNICAL SPECIFICATIONS
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ABNORMAL RUNNING CONDITIONS ERROR MESSAGES
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KETRON X SERIES
This Instructions manual is valid for instruments X1 (keyboard), X4 (expander module) and X 8 (keyboard with buttons) . In fact, these instruments have the same technical-musical characteristics and only differentiate themselves from one another in the type of keyboard used (this is the case for X 1 and X 8) or for the fact that they do not have internal amplification (this is the case for X4).
SWITCH ON THE INSTRUMENT
When the instrument is switched on, the display panel indicates the name of the instrument and, straight after this, (only when the HARD DISK has been installed inside it) the inscription "SOUND BANK AUTOLOADING... " appears for a few seconds. This function automatically activates the loading of the Sound Bank Folk contained in folder 1 of the HD. The folder from which to draw the Sound Bank can however be selected by the user by means of a special procedure that will be described further on in the POWER ON SETUP paragraph. The user can import new Sound Banks from floppy disk, save them onto a specific folder of the Hard disk and then set it up so that a specific Sound Bank will be loaded automatically when the instrument is switched on. This useful function also allows the user to select and load new sounds while playing or even before playing, depending on the type of repertoire required. WARNING In the Pattern section, a few "bonus" PATTERNS have been saved, which partly use sounds contained in the Sound Bank Folk loaded when the instrument was switched on. Should the instrument not be equipped with a Hard disk and consequently be unable to load these sounds, these Patterns could be played incorrectly.
SAFETY INSTRUCTIONS
CAUTION !!!
RISK OF ELECTRIC SHOCK DO NOT OPEN
CAUTION! TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT OPEN THE COVER.
MEANING OF GRAPHIC SYMBOLS: The lightning arrow inside an equilateral triangle warns you about the presence of dangerous, not insulated voltage that may constitute a risk of electric shock. The exclamation mark in an equilateral triangle informs you about important instructions in the User's Manual.
INSTRUCTIONS ABOUT RISK OF FIRE, ELECTRIC SHOCK OR INJURY TO PERONS. Warning: to reduce the risk of fire or electric shock, do not expose this instrument to rain or moisture. - Earthing instructions -
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This product must be connected to an earthed outlet. In case of malfunctioning, the earthing will reduce the risk of electric shock. The instrument comes with an earthed power cable and plug to be used with an earthed outlet. DANGER - Improper earthing connections may cause electric shocks. In case of doubts, have your electric installation checked by a qualified electrician. Do not modify the power cable coming with the instrument.
IMPORTANT SAFETEY AND INSTALLATION INSTRUCTIONS WARNING - When using electrical products, some basic precautions must be followed, including the following:
1 Before using this instrument, carefully read the User's Manual. 2 When the instrument is used by children, the presence of an adult is required. 3 Do not use the instrument near water, for example near a wash-basin, a swimming-pool,
a wet surface, etc. 4 The instrument must be used only on supports recommended by the manufacturer. 5 Do not play the instrument at a high volume for a long period of time: exceedingly loud music can cause damage to your health. 6 The instrument is to be used in a position where adequate ventilation is provided. 7 Use the instrument far away from heat sources such as radiators, heaters, etc. 8 Use only the supplied power cable for connecting the instrument to the mains. The identification and power supply data are reported on the bottom of the instrument. 9 Disconnect the power cable if the instrument is not used for longer periods of time. 1 Be careful to avoid any objects or liquids from falling into the inside of the enclosure. 0 1 Bring the instrument to an service centre in the following cases: 1 a. Damages on the power cable or plug. b. Objects or liquids fallen into its inside. c. The instrument has been exposed to rain. d. Abnormal running or an evident decrease of the instrument's performance. e. The instrument has fallen down or the enclosure has been damaged. 1 . Never try to repair the instrument yourself. All operations must be performed by 2 specialised engineers. KEEP THESE INSTRUMENTS IN A SAFE PLACE
HOW TO AVOID RADIO/TV INTERFERENCE This instrument operates at radio frequencies, and if not correctly installed according to the instructions supplied, it may cause interference with radio and television reception. Though this instrument has been designed according to the applicable standards and notwithstanding the reasonable protections against interference it has been equipped with, there is no guarantee that such events will not occur. In order to check if the interference is actually caused by this instrument, switch it off and see if the interference disappears. Then switch it on again and check if the interference appears again. Once you have made sure that the interference is originated by this instrument, take one of the fol-
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lowing measures: 1. Turn the radio or TV antenna in a different direction. . 2. Modify the instrument's position with respect to the receiver. 3. Increase the distance between the instrument and the receiver. 4. Connect the instrument's plug to a different outlet to make sure that the instrument and the receiver are connected to two different circuits. 5. If necessary, contact a specialised technician.
WARNINGS After having read the safety precautions and instructions on the previous pages, carefully read and conform to the following recommendations: POWER SUPPLY Before connecting this instrument to any other equipment (amplifier, mixer, other MIDI instruments, etc.) make sure that all units are switched off. Read the instructions about Radio and TV interference.. HOW TO CLEAN THIS INSTRUMENT Use only a soft and dry cloth to clean the external surface of your instrument. Never use petrol, thinners or solvents generally speaking. OTHER PRECAUTIONS If you wish to use your instrument abroad and if you have any doubts about the power supply, contact a qualified engineer previously. The instrument should never be subject to strong vibrations. Never exert excessive pressure on the keys and knobs. Do not place any objects on the central display. The transparent panel could brake or be damaged and the reading of data could become more difficult. The instrument's cover could be slightly heated during playing. This is caused by heat dissipation of its internal components and is considered to be a normal effect. Nonetheless the instrument should be placed in a ventilated area, if possible. IN ORDER NOT TO LOOSE DATA Please remember that the data stored in the instrument can be deleted at any time in case of abnormal running conditions. We therefore advise to carry out back-up copies of your data during the various programming phases.
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CONNECTIONS / OUTPUTS
REAR PANEL The rear panel is provided with the following connection points: (from the left ) Speaker off / on: Internal loud speaker cut out switch. Inputs: These are two stereo audio inputs ( Right and Left/Mono ) that may be used to connect external devices such as MIDI Expanders, CD player, MiniDisc , DAT etc.. The signal of these devices will be amplified by means of the same stereo output of the instrument (Left / Right Output) but at a constant level, or independently from the Volume controls of the instrument. Outputs: The instrument is provided with 4 audio outputs. The Left/Mono 1 and Right 2 outputs are the two main stereo outputs and are used to connect the system to the external amplification system ( Stereo Mixer or Stereo amplifier ). It is important to make sure that the Bass, Middle and Treble tones of the Mixer or amplifier are set at a linear position (central) so that the natural balance of the keyboard sounds are not altered. Furthermore the quality of the instrument speakers or monitors is fundamental in order to guarantee a correct audio response throughout the entire frequency range without any excessive privilege to the Bass or Treble bands. The instrument may also be connected to a normal domestic Hi-Fi system making sure that the amplification is not excessively high or distorted. It may occur that the level of the output signal from the instrument is too high for the input sensitivity of the AUX IN of the stereo. In this case the sound would be quite distorted. If this should occur, merely reduce the general instrument volume by means of the Master potentiometer to restore normal sound levels. Outputs 3 and 4 are 2 Mono outputs which may be used ( in addition to the 2 main stereo ones ) for the separate external amplification of some specific instrument sections. For further details concerning the possibility of the assignment of the 3 and 4 Outputs refer to the OUT ASSIGN. chapter ( Page 49). Footswitch: This is a multi-pin socket for the connection of the two FS 6 or FS 13 pedals (optional ). These pedals allow the easy control of many instrument functions ( i.e. Fill In, Ending etc ) without taking the hands off the keyboard. The list of programmable functions on the 2 pedal controls is found in the FOOT SWITCH chapter ( Page 46). Sustain pedal: A socket for the Sustain pedal control (optional). The Sustain Pedal is an accessory required for the ideal response of the keyboard over all the percussion instruments such as the Piano, E-piano, Harpsichord etc. Volume pedal: A socket for the stereo Volume Control pedal (optional). Warning : by connecting Volume pedals to the instrument different to those recommended for the instrument may cause keyboard anomalies, for example, incorrect adjustment of the Volume or worse still hazardous short-circuits. Midi: The instrument is provided with 4 Midi sockets: Midi in 1 (GM): This input is to be used to connect a Computer or other instruments transmitting in General Midi Standard ( Sequencers, Keyboards etc. ), if only the Midi In input is used and not the keyboard and panel controls. Midi in 2 (Keyboard): The Midi In 2 input must be used when the instrument is to be connected to Master keyboards, Keyboards, Midi Accordions, Digital Pianos etc.. In this case the instrument is controlled by an external keyboard and performs exactly like a Midi module. Midi Out: Main Midi Output of the keyboard. To be used when transferring data to an external
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Midi unit. Midi Thru: The Midi Thru is a copy of the Midi In 1 ( GM ) and may be used to connect one or more expander modules in series with the instrument. The THRU socket functions exclusively in conjunction with the Midi in 1 ( GM ) socket and therefore is inefficient when used in conjunction with the Midi In 2 socket ( Keyboard ). Computer Interface: By means of the Computer Interface socket the instrument is able to communicate with computers without MIDI interface (PC or Macintosh). This may be useful, for example, for receiving / transmitting information about Songs or about music sequences of various kinds. A special cable is required for the connection ( optional available on request) that differs according to whether a PC or McIntosh is to be connected. FRONT PANEL The front panel of the instrument is provided with the following connection points: Headphone: A socket for the Stereo headphones. We advise the use of a high quality pair of Hi-Fi headphones in order to avoid losing the quality sound of the instrument especially of the extreme high and low frequencies. The sound volume in the headphones may be adjusted directly using the Master potentiometer. When the headphones are connected the internal amplification is shut off. Micro Input: A stereo Input for a Microphone with sensitivity control. 2 Microphones may be connected to the Micro socket by means of an appropriate adapter (which will function in Mono mode ). If the keyboard is also equipped with the Vocalist kit (optional ), one of the 2 Microphones may control the Harmonizer effect whereas the other may function normally without interfering with the Vocalist functions. The MICRO input may also be used to connect other instruments such as the Electric Guitar, Keyboard etc.. Make sure to adjust the Gain accordingly. For all the Microphone control functions, refer to the MICRO section within the EFFECTS chapter ( Page 22). Note The Microphone level may vary considerably depending on the type of Microphone used. Reset the Gain control to zero each time the Microphone is connected or disconnected in order to avoid undesired noises. If the microphone is placed too near the internal speakers ( or external in the case of external amplification ) some feedback may be encountered. Adjust the position of the microphone and reduce if necessary the amplification level or the Microphone Gain. Amplification: The keyboard is provided with internal amplification with a 2 x 25 WRMS stereo amplifier, two 8" Loudspeakers and two tweeters.
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VOICES
The complex system of the basic sounds of the X series is sub-divided into various Banks according to the scheme below: VOICES BANK 1 / 2 RAM BANK CARD BANK USER VOICES BANK 2 256 Sounds ( 128 on 2 Banks ) 112 Sounds + 8 Drum Sets + Grooves 112 Sounds + 8 Drum Sets + Grooves 16 Digital Drawbars + Samples + .Wave files
Furthermore there are other Voice Banks available with the possibility of controlling, combining and modifying the standard Sounds listed above: 2nd VOICE 1 TOUCH PROGRAMS USER VOICES combined with Voices Bank 1 and 2, Users and Drawbars 48 distributed on Bank 1 and 2 128 128
VOICE BANKS The Bank is selected using the Bank 1/2* key. Bank 2 is in use when the LED is lit, whereas when the LED is off Bank 1 is in use. The Voices of Bank 1 are grouped into 16 families exactly according to the General Midi standards. The Voices of Bank 2, in order to utilise the instrument Timbre possibilities in the best possible manner, are sub-divided into groups of 8 with free sounds assignment. To select a Voice, select the family key and then using the 8 keys from A H select the Voice desired. The selected Voice appears at the top right-hand corner of the Display. The number at the side ( 55 in the illustration ) corresponds to the Volume of the right Hand, whereas the smaller writing below the Voice ( Violas in the illustration ) corresponds to the second Voice assigned. ( See 2nd Voice below). The complete list of Voices of Banks 1 and 2 are provided at the end of the handbook. SECOND VOICE To each of the 256 standard sounds of the instrument ( also to the User Voices and to the Drawbars) a second Voice has been matched, which is required to immediately confer additional emphasis to the melody line without necessarily having to program a similar combination within the Program. Merely press the 2nd Voice key to enter the 2nd Voice. With the Program enabled the 2nd Voice is disabled. The second Voices pre-selected by the manufacturer may be modified by changing the Voice, Volume and the Transposer as indicated below. 2nd Voice Edit Per modificare la 2nd Voice: 1 press the Edit key at the side of 2nd Voice. A black arrow appears on the display next to 2nd Voice together with the initials T: --- 45 , where T refers to the Transposer and 45 to the Volume of the 2nd Voice. 2 select the new voice from the 2 Voice Banks available. 3 to set the Transposer use the 2 Cursor / Transposer < > keys. A transposition of +/- 12
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semitones is possible. The position --- corresponds to the normal tuning. 4 use the 2 Value keys to modify the volume. To save the 2nd Voices modified in the internal flash memory: 5 press SAVE/ENTER and select 2nd Voices. Then press the Save key ( F10) to confirm. Pressing both keys 2nd Voice and Edit at the same time, the 2nd Voice active at the time being is confirmed (function shown by an asterisk) and will not change any more, even if the various instruments' voices are modified. This procedure completely saves all the 2nd Voices stored on the keyboard, namely those relating to both Bank 1 and 2 and those relating to the User Voices. The DEFAULT function is used to restore the original 2nd Voices of the manufacturer. To reload the latter, simply press SAVE / ENTER , select 2nd Voices and press DEFAULT to confirm. Warning: If the aforesaid Save procedure is not performed, the new 2nd Voices saved will be lost when the instrument is switched off. It is therefore advisable to frequently save the data during a long editing phase. 1 TOUCH VOICE The 1 Touch section includes 48 Voices (24 on Bank 1 and 24 on Bank 2) selected from the 256 standard Voices, from the Users Voices and from the Programs. This function allows the user to select the Voice desired by pressing one key only rather than the 2 or 3 keys usually required to change the sound within the GM standard. Furthermore it allows the user to group 48 preferred Voices, 24 for each of the 2 Banks in two individual lists that are clearly shown on the display: (The 1 Touch list in the illustration below is purely indicative) To select the 1 Touch voices: 1 press the 1 Touch key. The 1 Touch sound list appears on the display. (Press Exit to return to the main display). 2 press the Bank 1 / 2 key to select the Bank. 3 Select the 1 Touch item in the Voice Bank section by directly pressing the key having the same number from 1 to 24 (the number is clearly seen above the first 24 keys). The selection of the 1 Touch Bank is achieved using the Bank key or the Page < > key. The list of the 48 1 Touch Voices stored on the keyboard is purely indicative; the user may easily modify it according to the specific requirements. To modify the 1 Touch list: 1 Press the Save/Enter key and select 1 Touch List. 2 Enable the Edit function. 3 Using the Cursor < > keys, select the number of the item and then select the voice, be it a Voice from Banks 1/ 2, a User voice or Program. 4 Once the list has been completed, press the Save/Enter key once again to save it and confirm by pressing the Save key ( F10).
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USER VOICES
The User Voice section enables the user to modify and customise the sounds of the X series thanks to a sophisticate editing program. The 128 User Voices are divided into families, just like the standard Voices and located in Bank 1 (Bank 2 as we will see is assigned to the Drawbars, the Samples and the. Wave files. To program a User Voice: 1 Select the Voice to be modified. The Voice may be a pre-existing Voice of the manufacturer or even a standard Voice selected from the 256 voices of the 2 Banks (in the second hypothesis the User key must remain off). 2 Press the Edit Voice key (F 7). The following will appear on the display: The sound Edit function includes the controls of the ADSR (Attack, Decay, Sustain, Release, Level, Resonance, Cut Off), the Effects, the controls with Aftertouch and Wheel, LFO and dynamics control. Access is gained to the 4 Edit Voice pages using the Page < > keys. ADSR / FILTER - the controls of the ADSR are selected using the F1 F5 keys . The curve of the ADSR is displayed at the centre of the Display. Use the F 6 and F 7 keys to select the 2 Filter controls, Resonance and Cut Off. Using the Value < > keys the value of each part is modified. EDIT VOICE EFFECTS - As for the Effects , using the Value < > keys the various pre-set Effects combinations may be selected and using the Cursor < > keys the contents of the Effects or the Effects combination to be edited are viewed. For a better understanding of the possibilities of the Effects section of the instrument and for the list of all the kinds of Effects available we advise you to refer to the EFFECTS chapter (Page. 22). Once the individual Effect to be edited has been selected using the Cursor, the Value keys are used to scroll all the versions of the Effects, User inclusive. Then again with the Cursor < > keys access may be gained to the boxes below in which the Volumes of the various Effects selected are located: the value of the Volume may be modified using the Value < > keys . EDIT VOICE AFTERTOUCH - WHEEL This part of the Edit section enables the user to assign some functions to the User Voice that may be controlled by means of the Aftertouch of the keyboard or by means of the Wheel Modulation or both. Use the Cursor < > keys to scroll all the options foreseen for Aftertouch and Wheel. Using the Value < > keys , On / Off is selected. Cut Off: controls the opening and closing of the filter.
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LFO Pitch, Amplitude and Filter: these activate the modulation on the Oscillator (Vibrato), on the Amplitude (Tremolo) or on the Filter. Volume: Volume control by means of the Aftertouch. Wha Wha: Wha Wha effect assigned to the wheel Modulation. Slide: this special effect affects the sound tuning, creating a sort of Pitch envelope each time a key is pressed hard. This proves extremely useful while playing to simulate the attack of the typical sound of the wind instruments. Attack: this parameter causes all the effects controlled with the After Touch to start with a slight and gradual delay. Used appropriately this function confers impressive expressiveness to the melody lines. EDIT VOICE LFO - VELOCITY This section controls the parameters regarding the LFO's and the Dynamics of the User Voice. Use the Cursor < > keys to select the box and the Value < > keys to modify the value. LFO 1 (Dco) Rate, Depth, Delay : Vibrato velocity, intensity and delay control. LFO 2 (Dcf, Dca) Rate, Depth, Delay : velocity, intensity, delay control applied to the modulation on the filter and on the Amplitude. VELOCITY OFFSET: this parameter controls the slope of the dynamic curve controlled in Amplitude. 64 is the value corresponding to the standard setting of the internal sound. VELOCITY FILTER: controls the opening of the Filter according to the key dynamics. With value 64 the standard condition is achieved, with lower values a less brilliant sound is achieved even when playing with high dynamics.
To save the User Voice once modified:
1 Press Save / Enter. 2 At the top right-hand side of "Save Voice" the original name of the User Voice is indicated.
The current number and name of the location are indicated below. To change the location number of the new User Voice simply set a new number by selecting it by means of the Voice bank keys (1 128). 3 It is also possible to write a new name for the User Voice. To do this, simply write the letters by pressing the keys between C2 and F 5 (or using the Value < > keys) and moving the sector by means of the Cursor < > keys. A maximum of 12 letters are permissible. The last symbol ( F 5 ) cancels the string of letters from the point in which the cursor is positioned onwards. 4 If the name has been written correctly press Save to confirm the entry. The User Voice saved is stored in the memory even after the instrument has been switched off. To save the 128 User Voices on Disk see the DISK Chapter.
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DRAWBARS
The digital Drawbars section is positioned in the first 16 User Voice locations of Bank 2. To gain access to the section: 1 press the User Voice key. 2 select Bank 2 (Bank 1/2 key lit) 3 press the EDIT VOICE function key (F7). The Drawbars are not selected per family as for the GM standard sounds, but by simply following the progressive number indicated above the keys from 1 to 16. In addition to the numerous organ Voices stored on the keyboard, the Drawbars section allows the user to program many other organ sound combinations following the typical system of the electro-magnetic organs, or rather by means of the harmonic drawbars or Drawbars. Click: typical noise in the sound attack of the electro-magnetic organ. The value is modified using the Value < > keys. (Note: the Click included in the Drawbar effect is not saved in the Program, but may be added as an individual item at a later date: Prg. Change 91 Bank 2) Sustain: Sustain effect, typical of the electronic Organs of the Sixties/Seventies. The value may be changed using the Value < > keys. Percussion: the percussion is a fundamental feature in the sound of the Jazz and Rock Organ. The 2 percussions 4' and 2 2/3' are alternated by pressing the function key (F6) successively. The volume is modified using the Value < > keys. Effects: by pressing the F 7 key access is gained to the Effects of the Drawbars, consisting of Chorus and Vibrato. Vibrato may be applied to the Oscillator (Dco), to the Amplitude (Dca) or to the Filter (Dcf) with an overall velocity control (Rate). Use the Cursor < > keys to select the effect desired and use the Value + / - keys to modify the amount. Press the F7 key once again to return to the Drawbars display. Drawbars: 8 Drawbars are available: 16', 5 1/3', 8', 4', 2 2/3', 2', 1 3/5', 1'. The first 6 Drawbars may be controlled by means of the first six pairs of Volume keys situated at the left-hand side of the panel (16' - 2'); the remaining 2 Drawbars (1 3/5' - 1') are controlled by means of the 2 Page < > and Cursor < > keys . The volume range of each Drawbar is pointed out with a numeric grading from 0 to 8 (the actual control steps are 32). The Drawbar level is reset to zero by pressing the two keys at the same time. To save a Drawbar combination: 1 Press Save / Enter. 2 If the name is not to be modified simply press Save to confirm. To modify the name write the letters using the C2 to F5 keys and move the sector using the Cursor < >key. Then press Save to confirm the entry. 3 The Default key restores the original combinations of the manufacturer. The Undo function on the other hand saves only the last combination saved in that location.
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PROGRAM
The Program section is a powerful Editing area for the X series sounds. It enables the combination of up to 4 Voices simultaneously, with the possibility of modifying the Voice, Volume, Octave, Tuning, Pan/Pot, Effects, Keyboard split, Sustain functions, Portamento and Velocity switch for each one of them. Furthermore it also enables the user to create special effects such as Duet and Trio. By using the Programs appropriately the user may expand and customise the sounds system of the instrument as desired. To save a Program: 1 Press the Program key. 2 Press the Edit Program function key (F8). Access is gained to page no. 1: The display shows the first page of the Edit Program with these functions: Voices: By repeatedly pressing the function key F 1 or F6 the Voice is selected. To modify the voice simply select it normally using the Voice Bank keys. Volume: to gain access to the 4 Volumes, repeatedly press the function key F2 or key F 7. The Volume value is modified using the Value < > keys. If the two Value keys are pressed simultaneously the volume is reset to zero. Shift: the Shift control shifts the tuning of the Voice by Semitone in semitone, with a total range of + / - 63 semitones. By pressing repeatedly the function key F 3 or F 8 the Voice is sought; with the Value < > keys the value is set. Tune: fine tuning control with a max. range of +/- 63 steps corresponding to + / - one semitone. The Voice is selected using the function key F 4 or F 9 and the value is modified using the Value < > keys . Pan: the Pan / Pot controls the location of the Voice in the stereo panorama with an amplitude of 64 steps Left and 64 steps Right. The 0 value corresponds to the middle position. The Voice is selected using the F 5 or F 10 keys. The value is controlled using the Value < > keys. Use the Page > key to proceed to the 2nd page of the Program concerning the Effects. Effect: The group of Effects is indicated on the top line. The groups are combinations of pre-set Effects that allow the simultaneous functioning of a number of Effects. Each program may run with one group of Effects alone. Use the Cursor < > keys to scroll the 5 available groups: · Chorus / Distorsor / Delay · Distorsor > Chorus / Chorus · Delay > Chorus / Chorus · Distorsor > Delay / Chorus / Delay · Distorsor > Delay > Chorus / Delay > Chorus / Chorus For each Voice one of the Effects may be enabled or one of the combinations of Effects between the diagonal strokes. Voices: the voices of the 4 Program Voices may also be selected from this display. Reverb.: Controls the amount of Reverberation for each Voice. Use the F2 or F 7 key to select the Voice and the Value + / - keys to set the value. Effect: this parameter enables the selection of the Effect or the combination of Effects for the Voice.
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Use key F3 or F8 to select the Voice and the Value keys to set the type of Effect. Amount: Effect amount control. Use the F4 or F9 key to select the Voice and the Value keys to modify the value. Press the 2 Value keys simultaneously to reset the value to zero. Delay - Chorus: these parameters enable the individual control of the Chorus and Delay level if 2 or 3 Effects are overlapped. Use the F5 or F10 key to select the 4 Voices for both Chorus and for Delay. Use the Value < > keys to control the amount. Use the Page > key to proceed to Page no.3 Edit Program concerning the Range, Velocity, Sustain, Portamento, Duet and Trio functions. Voices: Use the F1 or F 6 key to select the Voice for which the Voice is to be changed. Range: this parameter restricts the keyboard section within which the Voice may function. 2 Sections are foreseen for each Voice which establish the lowest note and the highest note. Use function keys F2 or F 7 to select the sector. The value of the lowest and highest note for the Voice is set by directly playing these notes on the keyboard from C1 to C6 (or using the Value < > keys). By pressing the 2 Value < > keys simultaneously OFF appears in both sectors. When the Voice is in the Off mode, this means that it plays over the entire keyboard but once the keyboard split is enabled with the Arranger to the left, it will play only in the melody part. This is the most frequently used mode, but there is also the possibility of assigning a part of the program to the left and the other to the Song part. To achieve this second possibility, merely set a Range with a value of i.e. C1-C3 on the Voices to be assigned to the left.In this case, even if the keyboard split is enabled on C3, these Voices will remain active on the left-hand side or Arranger. This function proves particularly useful to enhance the background sounds of the Arranger in addition to the 2 Lower, or to transform the lefthand side of the Program in a true lower Manual Organ, if the instrument is to be configured as an Organ by connecting the MIDI pedal. Velocity Switch: this parameter enables the control of the Program Voices functioning, according to the keyboard dynamics. Use keys F 3 or F 8 to select the Voice. Use the Value < > keys to select the Velocity operational Mode: Normal: normal sound dynamics. Low: in the low position the Voice plays with a dynamic amplitude that ranges from the minimum to the Threshold value. Il Threshold consists of a Dynamic threshold above or below which the Voice will no longer play. I.e. in the Low position and with a Threshold value of 64, the Voice will play from the minimum to the Dynamic value of 64. Use key F 10 to select the function and the Value < > keys to search for the Threshold value. High: in the High position the Voice will play only when the Threshold value is exceeded up to the maximum dynamic value. ( 127 ). The Velocity Switch function may be used to create Programs in which there is a strong voice differentiation between soft dynamics and maximum dynamics. Cross: in the Cross position and only for the first two voices, you can obtain the gradual crossing from the first voice over to the second one depending on the dynamics applied to the keyboard. The Dynamics threshold where one sound crosses over to the next can be selected by means of the Threshold value. Sustain - Portamento: this parameter enables the Sustain pedal effects function (optional) and Portamento on the individual Voices (if the Portamento key is pressed). Use key F4 or F9 to select the Voice and the Value < > keys to confirm the Effect selected.
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Duet - Trio: access is gained to the 2 functions by pressing F5 a number of times. The effect is cut-out in the OFF position. In the Duet status, the Voice no. 1 of the Program will play exclusively only the highest note, Voice no. 2 the lowest note. EXAMPLE : in a Duet with a Clarinet at Voice 1 and Trumpet at Voice 2, when the two notes are played, the Clarinet will always play the highest note and the Trumpet the lowest note. The Trio works in the same way as the Duet, with the exception that the 3rd Voice added (Voice no. 3) plays the highest note of the three notes played. With a bit of practice and a correct musical phrasing the Duet and Trio effects enable the user to achieve extremely interesting results for all typical Folklore, March and Band music. Steel: press F5 repeatedly to have access to it. The Steel function allows you to assign the pitch bend only to the lowest-pitch note of two notes played at the same time in the singing part, imitating in a very realistic way the typical effect of Hawaiian Guitar or Pedal Steel Guitar. To save the program once the Editing phase is complete:
1 Press Save / Enter. 2 It is possible to assign a new location to the
Program by selecting it directly from the 128 available. 3 A new name may also be given to the Program: the letters are entered using the keyboard from C2 to F5 and the syllable is split using the Cursor < > key. 4 If the previous name is left, simply save by pressing function key F10 (Save). 5 If a mistake is made, the program conditions previous to the last modifications made may be restored before saving by means of the Undo (F4) key. To save a single Program in a folder of the Hard Disk or onto a Floppy Disk once the Edit phase has been completed:
1 Press Save/Enter 2 Press Save to Disk (F9) You can also give the Program a new name: you can write the
letters using the keyboard from C2 to F5 and you can move syllables using the Cursor < >. 3 Press F10 to save To load the Single Program from disk: 1 Press Disk 2 Select Hard or Floppy according to the location (if on Hard Disk or on floppy disk). 3 Press Exit 4 Press Edit Program 5 Select the number of the Single Program using the numeric keypad (Select) 6 To load the subsequent ones, resume the procedure from point 4 Note: if the Edit Program menu is exited without saving the new program beforehand, the new setting will be lost. For the Saving on Disk functions refer to the DISK chapter.
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SOUND BANK / RAM CARD
The Sound system of the X series may be expanded and continuously updated by means of new SOUND BANKS that may be loaded on RAM or Card. The RAM consists of a standard 16 Mbyte Simm inside the instrument whereas the CARD is an external 8 Mbyte Flash Card which may be directly connected to the instrument by means of the appropriate slot situated at the front part of the keyboard. SOUND BANK The SOUND BANK is a block of sounds made up of 8 floppy disks, in the case of 8 Mbytes, or 16 floppy disks in the case of 16 Mbytes. Each floppy disk contains a single Sound file with a progressive number; i.e. the file stored in Disk no. 1 will be called Sound_1.Snd. The Sound Banks may be loaded in the internal SIMM or in the optional FLASH CARD; they may be loaded directly from Floppy Disk or from Hard Disk. It is advisable to copy the files onto Hard Disk first then from there to load them individually in the Simm or Flash card. How to copy a Sound Bank onto Hard Disk 1 Insert the Floppy containing the first file of the Sound Bank (the progressive numbers of the Floppy disks are printed on the outer label). 2 Press the Disk key. 3 Select the Folder in which the files are to be copied using the keyboard from 0 to 9. 4 Read the Floppy Disk contents by pressing Page < >. 5 Press key F4 (Copy). 6 Press key F10 (Execute) to confirm the operation. Follow this procedure for all the Floppy Disks that make up the Sound Bank. All the Sound Bank files are to be copied in the same Folder. The initial transfer of the Sound Bank files from Floppy to Hard Disk requires a certain amount of time. The following loading from Hard Disk to Simm will be much quicker (approximately 1 minute and 20 seconds for a 8-Mbytes Sound Bank). How to load the Simm or the Flash card from Hard Disk Loading from HARD DISK 1 Press the Disk button. 2 Set the Hard Disk using Page < >. 3 Using the keyboard 0-9, select the Folder containing the Sound Bank files 4 Select a file from the Sound Bank using Value +/5 Unlock the Card Lock function (see Utility chapter) If you now wish to load the SIMM: 6 Extract the Flash Card if it has been inserted into the special Slot . 7 Press F2 Load. 8 Press F10 Execute to set the operation going. All files concerning the selected Sound Bank will automatically be loaded onto the Simm. If you have forgotten to remove the Flash Card from the special Slot, the display will warn you as follows when you press F2 Load:"Warning! Loading will erase card data? F5: Exit F10: Execute." If you still intend to write the Simm, extract the Flash Card, then press F10. Press F5 to abandon the operation. If on the other hand you wish to load the FLASH CARD: 9 Insert the Flash Card into the special Slot. 10 Press F2 Load. The display will warn you as follows: "Warning! Loading will erase card data? F5: Exit F10: Execute." If you still intend to write the Flash Card, press F10. Press F5 to abandon the operation.
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Loading from FLOPPY DISK 1 Insert the first floppy disk of the Sound Bank and press the Disk button. 2 Set the Floppy using Page < >. (if you are already in floppy, press F1 Dir) To continue, resume the procedure from point 6 of this paragraph. The procedure to follow will require a little more time, seeing as the Sound Bank diskettes must be loaded one by one. NOTES concerning the SIMM and the CARD · The data loaded in the Simm are erased when the keyboard is turned off. Therefore each time the keyboard is turned on, the Sound Bank desired must be reloaded. · The contents of the Simm (or of the Flash Card if inserted) are erased as soon as a new Sound Bank is loaded. · The 16-Mbytes Sound Bank (16 floppy disks) may be loaded in the Simm alone. · It is possible to save a countless number of Sound Banks on Hard Disk and to create an impressive Sounds and Grooves Library that may be used according to the specific requirements. · It is possible to simultaneously run a Sound Bank loaded on Ram and a different Sound Bank stored on Card directly. · The sounds stored in the Sound Bank Ram or Card may be entered within the Programs and stored in Registration. · For Sound Banks containing the Grooves, a Floppy disk containing the Styles especially programmed for those Grooves will be supplied together with the 8 floppy disks. These Styles are then loaded individually in the internal memory as Patterns (See DISK: Load Pattern). · The Flash Card takes longer to load than the Simm, but its advantage lies in the fact that it remains permanently stored and accessible without Loading operations even after the keyboard has been turned off. · Merely completely and accurately insert the Card into its slot to connect it to the instrument. (The Card will not run if it is not inserted correctly). · Disable the RAM key before removing the Card. · The Card must not be removed while the Grooves and Sounds contained within are running. Once the Sound Bank has been loaded from the Disk: 1) Press the RAM key to activate the Sound Bank of the RAM (Simm). 2) Press both the RAM and BANK 2 keys to activate the Sound Bank of the CARD. HARD DISK Data (for X1 HD only) The Hard Disk of model instrument HD comes with the following outfit of Sounds and Styles: FOLDER 1:SOUND BANK 1 = Piano 1, Ensemble, Power Organ 1, Power Organ 2, Full Organ, 60Choir, Effects 1 ( Car Start, Jet, Racing , Airport ), Effects 2 ( Roaster, Splash, River, Rain ), Applause, Piano 2. SOUND BANK 2 : Techno 1, Techno 2, Dream, Magic, Sweep Pad, Rotary Organ, B3 Organ, Pipe Organ, Tango Accordion, X1 Pad, Grooves 1 6 ( 18 Grooves ). SOUND BANK 3 : Default Autoloading Folk Sound Bank SONG STYLES from MS 50 / MS 60 ( 56 Patterns ) FACTORY SET-UP ( Programs, Registrations, Custom Styles Standard, Custom Styles Remix, User Drum Sets, User Voices ). FOLDER 2:INTERNAL STYLES from MS 100 ( 99 Patterns ) FOLDER 3: INTERNAL STYLES from MS 50 / MS 60 ( 99 Patterns ) FOLDER 4: STYLE MIX from MS LIBRARY ( 151 Patterns )
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KEYBOARD CONTROLS
The X series has been designed to meet the most demanding requirements of a live performance and therefore has been implemented with a large number of keyboard controls that may be easily activated by the user while playing in order to better control the expressiveness of the music. Key Velocity The instrument is equipped with a keyboard of 61 semi-weighted keys with Dynamics and After Touch control. 6 Dynamic Curves are available: Soft 1, Soft 2, Normal, Hard 1, Hard 2, Fixed. To change the dynamic response of the keyboard: 1 Press key F 3 to gain access to the UTILITY Menu. 2 The F10 key is pressed repeatedly to scroll the various types of dynamic Curves available. The SOFT 2 curve is that set as the default parameter and the FIXED 127 curve corresponds to dynamic cut-out. If the dynamic curve is to be changed permanently, this may be done using the Power On Set Up function (see below). If on the other hand the activation of a different dynamic curve is required only temporary, the Registration function may be used. Power On Set Up The function is used to change some original keyboard settings so that when the instrument is switched on the new values set by the user are always available. The parameters that may be saved in the Power On Set Up mode are: Style Custom/Factory (led) Style Bank A/B (led) Pattern (led) 1 Touch (led) Global transposer Split point Reverb Level Harmony type Dynamic Curve Global Tune Portamento time Equalizer Separate Out Assignment Accordion Mode Lower 1 Hold Lower 2 Hold Lower Lock Bass Lock Pianist Sustain Swell to right Chord Mode Dynamic Arranger Autocrash Pedalboard Font 1-2 text lyric Bass to Lower 4 switch mode Reverb Lock Sync time Canali Gm Tx-Rx Sustain 2nd voice Arabic mode
To save the new Set Up: 1 Press the Save / Enter key. 2 Press the F3 key - Power On set Up. 3 Press key F10 - Save to confirm the entry. 4 The Default function - F9 is used to restore the original Power On conditions set by the manufacturer. SOUNDBANK AUTOLOADING This function allows you to load a Sound Bank when the instrument is switched on.1 1 Press Disk 2 Select the folder containing the SoundBank you wish to load 3 Select the first file of the Soundbank 4 Press the Save/Enter button. A new configuration file called INITXX.PWR will be saved onto disk, which contains all the information on the Sound bank. 5 Go back to the main display screen and Press the Save/Enter button 6 Press F3 Power On Setup
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When the instrument is switched on, the file InitXX.Pwr will be opened and the selected Soundbank will automatically be loaded. Press on the Exit button during the AutoLoading operation to cancel the latter and go back to the main display screen.
HARMONY This function adds grace or complementary notes to the melody based on the chords achieved on the Arranger part. To gain access to the Harmony functions:
1 Press the Harmony key. 2 Use the F 1 F 9 keys to select the available effects.
The instrument is provided with the following types of harmonies: CLOSE 1: the notes of the chord played on the left hand section are repeated on the right hand section and summed to song line. CLOSE 2: like Close 2, but with a more complex and differentiated harmonization, depending on the key played. DOUBLE UP: adds the higher octave to the song. DOUBLE DOWN: adds the lower octave to the song. 5TH: adds the higher fifth octave to the song. 8 + 5th: adds the lower octave and fifth to the song. TRILL: to achieve this effect at least 2 notes must be played on the Song part. The 2 notes are automatically repeated one after the other. The repeating velocity is controlled with the Speed function - F9. REPEAT: repeating effect on the individual note played. The Repeat Time is synchronized with the standard Time of the Styles and quantified according to the various types of Speed available. SPEED: velocity control for the Trill and Repeat effects. The Velocity values are: 4, 6, 8, 12, 16, 24, 32. TRANSPOSER The Transposer function enables the global transposing of the general tuning of the instrument. To gain access to the transposer function simply press one of the 2 Cursor / Transposer < > keys. " GLOBAL TRANSPOSER " will appear on the display for approximately 2 seconds during which time the transposition of the instrument may be modified using the 2 Cursor / Transposer < > keys. The max. transposition permissible is + / - 24 semitones. The new transposition value remains on the main display next to "Transp". To restore normal Tuning conditions ( or rather transposition 0 ) simply press the 2 Cursor / Transposer < > keys at the same time. SPLIT The Split function is used to establish which part of the keyboard is assigned to the Arranger and which to the melody part. The normal condition is C3. To modify the Split: 1 Press and hold down the Split key.
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2 Simultaneously play the key related to the Split
point desired on the keyboard. 3 Release the Split key. The new value will remain effective until the keyboard is switched off. ON LINE EFFECTS This section of the instrument controls the immediate enabling on the Song part (Right) of the most important Effects available. This an important prerogative when playing live music as it allows the player to immediately change the type of Effect while playing without entering into the main Effects menu. To gain access to the On- Line Effects: 1 Press the On- line Effects key. F 1: Chorus: F 1 activates this effect. F 2: Wha Wha: F 2 activates this effect. To obtain the Wha Wha effect, the instrument must be connected to the Volume Pedal (optional). As long as the Wha Wha function is active, the volume Pedal no longer controls the general volume of the instrument but rather only that of the Wha Wha effect. You can obtain remarkabe Effects with Wha Wha on all electric guitar Voices. F 3: Delay: F 3 activates this effect. F 4: Overdrive: the Overdrive effect consists of a gradual saturation of the sound associated with the Volume Pedal control. It is the typical effect of old electromagnetic organs which made a characteristic distorted sound when the pedal was pushed all the way down. Just like the Wha Wha effect, the Volume Pedal (optional) must be connected to the instrument for the Overdrive to work. This effect is particularly suitable for all those Organ, Jazz and Rock Voices. F 5: Distorsor: typical Distortion effect of the electric Guitar. It can also be applied to other sounds to obtain particular effects. F 6: Exclusion / insertion of the Effect on the Microphone. (Effect / Dry) F 7: Level of the Microphone's direct signal. Use the Value + / - buttons to modify the value. F 8: Level of Reverberation on the Microphone. Use the Value + / -buttons to modify the value. F 9: Vocal Set. Selection of the type of Vocalizer using Value .(See the KIT VOCALIZER Manual) F 10 : Exclusion / insertion of Vocalizer . On / Off .
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EFFECTS
The Effects Menu controls all the effects of the 2 DSP supplied with the X series. To gain access to this menu press the function key F 2 - EFFECTS from the main display.
REVERBERATION Reverb Level: this parameter controls the general Reverberation level of the instrument. Key F1 is used to select the parameter and the Value + / - keys are used to modify the value (from 1 to 16). Reverb Type: choice of the type of Reverberation. Use key F 2 to select the function and the Value keys to search for the type of Reverberation amongst the 16 preset and the 4 User Reverb. available: BOX 1, BOX 2, ROOM 1, ROOM 2, STUDIO 1, STUDIO 2, HALL 1, HALL 2, STAGE 1, STAGE 2, THEATRE, CATHEDRAL, ARENA, VALLEY, PLANET, GALAXY, USER REVERB 1 - 4. Reverb Edit: this section allows the user to modify the Reverberation effects. 1 Press Edit to gain access to the function. 2 the Source parameter - F8 defines the type of effect to be modified. By repeatedly pressing key F 8 the various types available are scrolled. 3 the Destination parameter F 9 establishes in which of the 4 User Reverb. locations available the new Reverberation will be saved after it has been edited. Press key F9 repeatedly to set the location. 4 Using the Cursor < < keys the various control parameters are selected and the Value + / - keys modify the value. Level: amount of the effect. Filter: softening of the high frequencies on the Reverberation. Predelay: predelay timing, or rather the delay from the start of the sound to the first sound repeat or reflection. Decay: decay length of the reverberation. Delay: thinning out of the repeats between the various delays that make up the reverb.
5 simply press F 10 SAVE to save the new Reverberation. The Reverberation thus edited
will take the name of the corresponding User Reverberation. 6 Use the DEFAULT function (F 4) to restore the original Reverberation effects. SAMPLER: section devoted to Sampling. (See Sampler paragraph) MICROPHON: Microphone control menu. To gain access to the functions concerning the Microphone: 1 Enter into the EFFECT menu using key F 2. 2 Press key F 4 Micro.
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Level 1 / Level 2: these 2 parameters (F1 and F 2) control the input level of the stereo Microphone separately for part 1 and part 2. It is indeed possible to connect 2 Microphones to the instrument by means of a special adaptor indicated in the illustration.The Input Micro Overload LED situated at the right-hand side of the panel next to Registration, points out that the Micro Input is saturated. In this case it may be useful to reduce the Microphone Gain using the potentiometer situated on the front panel.The volume of part 1 and part 2 is modified using the Value + / - keys. Pan 1 / Pan 2: (F 3 - F 4) pan Pot control on the part 1 and 2 of the Microphone. The value is modified using the Value + / - keys. Music Vol (F5): this function allows you to adjust the global volume of the keyboard without altering the volume of the microphone. The range is from 32 to 63. Echo/Reverb 1 / 2: (F 6 - F 7) these 2 parameters separately control the amount of the Echo or Reverberation Effect on the 2 Micro Inputs. By repeatedly pressing key F 6 or F 7 part 1 or part 2 is selected and the value of the effect is modified using the Value + / - keys. Pitch Shift: Vocal shift effect by 1 ovate on the Voice tuning (+ / - 12). The Pitch Shift functions exclusively on part 1 of the Microphone. Dry: (F 9) this parameter cuts out the Echo or Reverberation Effects on the Microphone. Quite useful for changing over from "singing" to "speaking" during the live performance. Active / Inactive: (F 10). Microphone cut out function, particularly useful if the microphone is not provided with the On/Off switch. VOCALIZER You can access it from the Effects menu by pressing F5.The Vocalizer is a professional Harmonizer effect (optional) that can be applied to the instrument. It is capable of synthesizing 3 harmonising Voices on the basis of the note sung at the microphone input and it provides for many control functions such as Harmony type, Effects, Filter, Octave etc. The Vocalizer kit is supplied upon request and it should be installed inside the keyboard by specially qualified personnel in accordance with the instructions attached. All information regarding the operation of the VOCALIZER section is contained in a special Instructions Manual that is provided together with the Vocalizer Kit (optional).
EQUALIZER: 3-band Equalizer: Low, Mid, Hi . To gain access to the function: 1 Enter into the Effects menu using key F 2. 2 Press key F 6. 3 Use keys F1, F2, and F 3 to choose the band; use the Value + / - keys to select the values from 2 to 12 dB + / -. The Equalizer globally affects the instrument and therefore affects both the external and internal amplification. The set Equalizer combination is stored until the instrument is switched off but may be saved in Registration and in the Power On Set Up function.
CHORUS: To gain access to the Chorus effects: 1 Enter into the Effects menu using the F2 key from the main display. 2 Press key F 7 . Use the Value + / - keys to select the 12 types of Chorus available:
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CHORUS 1 - 5, FLANGER, SHORT DELAY, FEEDBACK, USER CHORUS 1 - 4. The User Chorus are 4 locations in which up to 4 Chorus effects modified by the user may be saved. To gain access to the Chorus Edit function press key F 10 Edit.
3 The F 8 and F 9 parameters are used to select
the Chorus to be modified (Source) and the User Chorus where the new effect is to be located (Destination) respectively. 4 Using Cursor < > the parameters are selected and using Value + / - the value is modified: Level: global amount of the effect. Delay: length of the delay. Feedback: : feedback level on the delay. Rate: Modulation Velocity. Depth: modulation Intensity. 5 Simply press F10 - SAVE to save the new Chorus in the pre-selected User Chorus. 6 To exit from Edit press Escape F 5. The Default function F 4 is used to restore the original Chorus effects.
DELAY: to gain access to the Delay effects: 1 Enter into the Effects menu using key F2 from the main display. 2 press key F 8 . Use the Value + / - keys to select the 12 types of Delay available: DELAY 1 8 , USER DELAY 1 4 . The Delay effects modified by the user may be saved in the 4 User locations. To gain access to the Edit function of Delay press key F10:
3 Use keys F 8 and F 9 to set the Delay to be
modified (Source) and the destination User location (Destination). 4 Using Cursor < > the various parameters are selected and using Value + / - the value is modified. Considering that the Delay functions in stereophony the following parameters on the Left and Right may be controlled: Volume Center: central level Volume Left: left part level Volume Right: right part level Delay Center: amount of delay on the center Delay Left: amount of delay on the left part Delay Right: amount of delay on the right part Feedback: feedback level on the delays. Filter . softening control of the filter on the repeats. 5 Press F10 - SAVE to save the new Delay. Using the Default function (F 4) the original Delays may be restored. Press F5 - Escape to exit from the function.
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DISTORSOR: to gain access to the Distorsor effects: 1 Enter into the Effects menu using key F2 from the main display. 2 Press F 9 Distorsor. Use the Value + / - keys to select the various types of Distorsor available : Distorsor 1 - 8, User Distorsor 1 4. 4 new programmable Distorsor effects may be saved in the 4 User Distorsor locations. To gain access the Edit function of the effect press the Edit key F 10 : 3 Use key F 8 Source to select the Distorsor effect to be modified and key F 9 Destination to select the User location in which it is to be saved. 4 Using Cursor < > the parameters may be selected and using Value + / - the new value may be set. Volume: general level of the effect. Tone: filter control (Range 16 / 102) Resonance: resonance control (Range 24 / 127). With value 127 the resonance is set at zero. 5 To save the new Distorsor effect press F 10 SAVE. Using the Default function F 4 the original Distorsor effects are restored. ROTOR: the Rotor effect is maybe the most classic effect of the electronic Organ and is achieved by rotating the loudspeaker of the special Organ amplifier. Using the ROTOR ON key the effect is enabled; using the SLOW / FAST key the velocity change is controlled. The Rotor effect has no affect on the following Organ Voices of the instrument: Leslies, Rock Organ, Church Organ, Rotor B3, Positive, 2nd Perc., 3rd Perc., Click.
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UTILITY
Introduction In the main display screen, press the F3 function button to have access to the Utility section, which is made up of 3 pages, each one of which can be selected by means of the special page > < buttons on the top right-hand side of the front panel of the instrument. The first page is as follows: in the middle of the display panel, the current style is indicated, along with the tempo value, the transposer, the level of the left split of the keyboard, the main sound and the secondary one. This display is constant throughout all 3 pages. On the right- and left-hand side of the display panel, the various functions relating to the respective buttons appear, and these vary from page to page.
PAGE 1 UTILITY OCTAVE (F1) The Octave function enables the immediate transposition by one octave down or up (+/- 12 semitones) over the entire keyboard. To enable this function simply press the Octave key. The octave selection is achieved in the following manner: 1 Press the F3 key Utility. 2 The Octave change is associated with function key F1. Down corresponds to the lower Octave; Up to the higher Octave. Using the Power On Set Up function it is possible to establish which of the two options, Down and Up is always enabled when the instrument is switched on (See the Power On Set Up paragraph). The Down or Up function of the Octave may also be saved in Registration. AFTER TOUCH (F2) On the contrary to the Velocity Key that controls the velocity with which the key is pressed, the After Touch controls the pressure applied to the key after it has reached the end-of-stroke. In other words, the After Touch starts to work when a key is pressed harder than usually done so to play. To gain access to the After Touch controls: 1 Press the After Touch key. 2 Press key F 3 Utility . 3 Enable the After Touch function using key F2. Cut Off: control of the Filter associated with the After Touch. The parameter is enabled using the F1 key. Lfo Dco, Dcf, Dca: 3 modulation controls associated with the After Touch and relative to the Oscillator (Dco), Filter (Dcf) and amplitude (Dca) respectively. The 3 parameters are selected using keys F 2, F 6 and F 7. Bend: when Bend is pressed, the After Touch function shifts the tuning upwards or downwards, depending on whether the Bend value is positive or negative. This movement is performed in semitones, with a range of + / - 24 semitones. Use key F 3 to select the Bend parameter and the Value + / - keys to modify the value.
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Slide: the Slide effect function ( F 4 ) is enabled with the After Touch key pressed but in actual fact is associated with the Velocity Key of the keyboard. Simply play with strong dynamics to immediately evaluate the effect, which consists of the rapid adjustment of the tuning in the sound attack, quite similar to that commonly encountered in the attack of almost all wind instruments. The Slide function may be used successfully to enhance the reality and incisiveness of music phrases of the song line in particular with all the Voices of Saxophone, Trombone, Clarinet, Guitar. Slide Threshold (THR): this parameter (F 9) controls the Key Velocity threshold exceeding which the Slide effect starts to function. The value is modified using the Value + / - keys and has a range of 0 to 64. Lower the value, less key dynamics is required to activate the Slide. The default value if set at 25. Attack: the Attack parameter (F 5) causes all the effects connected to the After Touch to start to function with a sort of slight and gradual delay. This function is useful for accurately controlling the expressiveness of the song Voices, especially those that are not provided with natural sampled modulation. Volume: Volume control associated with the After Touch. The parameter is enabled using key F8. Sensitivity: this parameter (F 10) controls the sensitivity of the After Touch. The sensitivity modifies the global amount of the various effects associated with the After Touch, with a range of from 0 to 127. The value is selected using the Value + / - keys. At 0 the After Touch is no longer effective. MODULATION (F3) The Modulation menu controls all the functions associated with the Modulation wheel: Lfo, Cut Off, Wha Wha, Expression. To gain access to this menu: 1 Press key F3 Utility. 2 Press key F3 Modulation Lfo Pitch, Dcf, Dca: the On / Off selection of these 3 functions is achieved using keys F1 F2 F3. It enables to control respectively, by means of the Wheel, the Modulation of the LFO over the Oscillator, Filter or Amplitude. To cut-out the LFO Pitch parameter one of the other 2 LFO's must be pressed first, or Cut-Off or Wha Wha; with the purpose of leaving one function assigned to the Wheel at all times. Cut Off: this parameter (F 4) associates the complete opening and closing control of the filter with the Wheel Modulation. The enabling of the parameter is controlled with the F4 key. Wha Wha: Wha Wha effect control by means of the Modulation Wheel. The parameter is enabled using the F6 key. The two Cut Off and Wha Wha effects are self-disabling. To Swell: this function transfers all the aforesaid effects for the Modulation Wheel to the Volume Pedal (optional). Modulation. It is enabled using key F 7. This function is obviously enabled only if the Volume Pedal is connected to the keyboard. Modulation Rate: Velocity control of the Modulation for the three LFO effects associated with the Modulation Wheel. The parameter is enabled using the F8 key and the value is controlled by means of the Value + / - keys. PITCH (F4) the Pitch menu controls the effects assigned to the Pitch Wheel and other functions related to the tuning such as Tune, Vibrato, Portamento and Legato. To gain access to the Pitch menu : 1 Press the F3 key Utility.
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2 Press the F4 key Pitch.
Tune: The Tune controls the general tuning of the instrument with an amplitude of + / - 100 cents, or rather +/- 1 semitone. To modify the tuning press key F1 and adjust using the Value + / keys. By pressing the two Value keys simultaneously the standard 440Hz tuning is restored. Vibrato: this parameter is used to disable the Vibrato from the Voices where this is provided for. Note : Some Voices of the instrument have been sampled with the natural Vibrato of the instrument; thes voices are obviously not affected by the aforesaid function. To disable the Vibrato simply press key F2. Portamento: this parameter controls the velocity of the Portamento effect. The value is changed using the Value + / - keys. Legato: with the Legato function in the ON position (F4) the Portamento is transformed into the Mono mode and is operational on one Voice alone. To achieve the Legato effect between two notes, one of the two notes must be held down. The Legato function may be extremely useful when simulating the phrasing of some traditional soloist instruments such as the Violin, Trumpet, Trombone etc. Bend Value: this parameter (F 6) controls the amplitude of the Pitch Bend expressed in semitones. If the Pitch Wheel is moved upwards (Up) the tones are sharpened, whereas moving it downwards (DOWN), the tones are flattened. The standard value is 2 semitones +/- and the max. permissible range is + /- 24 semitones. To set a different value use the Value + / - keys. The following functions enable the association of some interesting controls to the Pitch Wheel concerning the LFO, the Filter and the Amplitude. Bend LFO: controls the amount of LFO assigned to the Pitch wheel. The value is modified using the Value + / - keys. Bend DCF: controls the Filter associated with the Pitch Wheel. The value is modified using the Value + / - keys. Moving it upwards, the Voice filter opens; moving it downwards the Filter closes. With value 127 the maximum filter amplitude is achieved; value 64 corresponds to the standard value. Bend VCA: controls the sound amplitude associated with the Pitch Wheel. The value is changed using the Value < > keys. With value 127 the maximum amplitude is achieved, value 64 corresponds to the standard value. FOOTSWITCH (F5) Access to the functions assigned to the Pedal control (See Footswitch chapter). ACCORDION (F6) Access to the menu of the Accordion section (See ACCORDION chapter). TEXT (F7) Press F7 repeatedly to select the size of the character used by the text (Font 1 / Font 2), or to exclude the display of the text whilst playing. MSP EDIT, F9 MSP NEW (F8) These two functions concern the Multisamples and are described in the Sampler section of this manual. Vel. Curve (F9) Press F10 repeatedly to select among the 6 dynamic answer curves available: Normal. Hard1. Hard2. Fixed. Soft1. Soft2. With the Fixed curve, you can use the value +/- buttons to establish the fixed value of Key Velocity that the instrument sends via Midi .
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PAGE 2 UTILITY On Page 2, the functions are: ARABIC (F1) Press F1 to access the ARABIC menu, in which you can modify the instrument's standard tuning adapting it to the type of tuning used in Arab countries. (See ARABIC chapter) VIDEO (F2) The Video function (F2) allows you to use the value +/ - buttons to determine the settings for the optional video card (Instructions provided together with the Video card). REGISTRATION MODE (F3) In Registration Mode, you can select all types of parameters that can be assigned to the Registrations (Block or Single). The first display screen appears in the centre and consists of the Global list of functions. This is the main display screen, which you always go back to after having scrolled through all the pages of the submenus available. In general: 1) Select the various functions using the CURSOR buttons. 2) Use F 10 SELECT to select the On / Off condition. 3) Use F7 SAVE to confirm the configuration that can be stored in Registration. Utility Page 2/2: Press F 3 repeatedly to scroll down 2 display screens that list many keyboard functions and various commands. In the ON position, their storing in Registration is activated. To exclude this, just select the function using the Cursor, set on Off using Select and then press Save to confirm. By default, the Midi, Footswitch and Accordion functions are on the Off position, seeing as you may find it useful that such parameters always stay configured in the same way regardless of the Registration inserted. Arrange Page 3/3: Press F 1 repeatedly to have access to three display screens that list which functions of the Arranger can be stored in Registration or not. Drum Mixer: this function allows you to activate or not on registration the storing of all the parameters regarding the Drum Mixer, i.e. the On/Off exclusion, the volumes, the effects etc. of the percussion groups. Effects: List of all the Effects that can be stored in Registration. Tabs Page 2/2: List of the buttons whose on / off condition can be saved on Registration. Default: the Default function (F 8) restores the original Registration Mode configuration of the manufacturer. Switch off: this useful function (F 9) automatically switches off the luminous led of the small Registration button after a few moments. This helps to prevent a new Registration from being unintentionally selected instead of a new Style while the rhythm is in operation. In fact, the two Style and Registration sections use the same numeric keypad 0 9 for the selection.
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DISP.TIME (F4) mediante questa funzione è possibile impostare con i tasti value+- il tempo di permanenza delle schermate nel display. PIANIST (F5) Questo tasto, premuto ripetutamente consente di selezionare il modo Automatic o il modo Normal per la funzione Pianist. Per ulteriori dettagli sulla funzione Pianist rimandiamo alla sezione Pianist all'interno del capitolo riguardante gli Styles e l'Arranger. KEYBOARD OUT ASS (F6) Questo tasto premette l'accesso alla pagina che gestisce l'invio delle note suonate sulla tastiera alle 4 uscite audio dello strumento. Per i dettagli consultare il capitolo Out Assign. GM OUT ASS. (F7) Mediante questo tasto si accede alla pagina che assegna le uscite separate alle 16 parti GM. Per i dettagli consultare il capitolo Out Assign. BLOCK REGISTRATION (F8) Con questo tasto si seleziona il tipo di registration corrente (Block o Single). 4SW. MODE (F9) this special function is to be used when the instrument is connected to Midi SOLTON Pedalboard and to the special pedal for guitarists with 4 switches to change key. When the parameter is on the ON position, each new change in key remains stored in the memory even if you do not continue to press the corresponding switch. On the other hand, on the OFF position, the variation in key only remains effective for as long as the switch is pressed, after which it goes back to the Major key. SONG EXPRESSION (F10) this function allows you to control the global level of the Song during playing with the use of the expression Pedal.
PAGE 3 UTILITY In page 3, the functions are: 2ND VOICE SUSTAIN ON/OFF (F1) Activates or deactivates the pedal-control of the Sustain on the 2nd Voice. 2ND VOICE SPLIT ON/OFF. (F2) This function allows you to determine a point of split only for the 2nd Voice. The point of split is fixed by pressing F 2 and playing a key on the keyboard. ARAB.MODE. (F3) Makes it possible to select the Styles with the use of just one figure that indicates the units. To select the number of tens, press both the Count In button and the desired number at the same time. When Arab. Mode is activated, the normal function of COUNT IN is deactivated.
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MICRO DRY ON STOP/ NORMAL. (F4) Select Dry On Stop to remove the effect on the microphone each time the arranger is stopped using the Stop button. Normal: this is the standard condition. LOWER HOLD ON/OFF. (F5) Activates or deactivates the operation of the storage on the 2 Lower on the Stop position. F6: PASSWORD. (F6) Allows you to assign a personal Password to all the Folders on the Hard Disk. This function is useful for those Folders which have previously been locked using the LOCK function. (See DISK functions). In fact, with the Password, these folders benefit from a further protection from erasure procedures, writing and copying on the part of third parties, seeing as you first need to enter your Password to be able to deactivate the Lock device. The Password can be assigned to the Folder of the Hard Disk which is active upon operation in the following way: 1) Press F 1- Modify. If a Password does not already exist in the Folder, just write the new name on the NEW line. The name must be composed of a maximum of 6 letters. To confirm, press F 10 Confirm. 2) If an old Password already exists and you intend to modify it, first write the old name on the HOLD line, then write the new one on the NEW line and confirm it. CARD LOCK . (F7) Function of protection from the accidental writing on the Flash Card. VOCALIZER CHANNEL LOCKED / UNLOCKED. (F8) You can lock the Vocalizer mode on a specific Midi Channel. This function can be extremely useful if you possess many Midifiles which have the Vocalizer track on a specific Midi Channel (e.g. 05). In this case, in fact, if this function did not exist, you would have to set the Vocalizer onto this Midi Channel for every new Song. You can select the Vocalizer mode within the General Midi (GM) using the PART MODE F8 function (Voice, Drum Set, Groove, VOCALIZER). To access the Lock Unlock function for the Midi Channel of the Vocalizer, use the F8 button in the Utility Pag 3 menu. SONG PLAY NORMAL/FAST: (F9) Selection of the access time to the Midifile on Hard Disk. On the NORMAL position, the access time is the instrument's normal access time; on the other hand, on the FAST position, the Midifile starts immediately from the first notes in the sequence, ignoring the fist 1 or 2 initial beats and thus allowing you to go from one Song to the next much faster. F10: DELAY LOCK: (F10) Allows you to lock the type of Delay active at that moment.
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STYLES
The Style section controls the whole Automatic Arrangement of the X series and consists of the following main sections: FACTORY STYLES: 198 original Styles sub-divided into 2 banks (A / B). CUSTOM STYLES: Exact copy of the Factory Styles, but with the possibility of Editing and saving on behalf of the user. PATTERNS: Styles freely programmable. The Factory Styles section includes 198 Styles split up into 2 banks of 99 Styles each (A and B). The list of Styles may be seen at the top part of the keyboard. In Bank A, mainly modern Styles are grouped; in Bank B, mostly dancing, Latin, and Folklore type Styles are grouped. The complete list of Styles is provided at the end of the handbook. To select a Style: 1 Select the Bank using the Bank A/B key. If the LED is lit, Bank B is in use. 2 Write the number of the Style using the numeric keyboard from 0 9. The name of the Style selected appears at the top left hand corner of the Display. Style Structure Each Style is made up of 8 Automatic Instrument sections plus 2 manual sections (Lower). Drums Groove Bass Chord 1 (Chords) Chord 2 " Chord 3 " Chord 4 (Orchestral) Chord 5 " Lower 1 (Manual Tuning) Lower 2 " The various parts that make up the Arrangement are: 4 Arranger : A, B, C and D 3 Fill Ins 1 Break 3 Intros 3 Endings
Volume controls At the bottom part of the main display, the controls of the Arranger Volume are clearly seen together with the volume control of the Right part. The Volume on the individual parts is controlled by means of the pair of keys situated at the right hand side of the panel. The Chords section globally controls the first three chords (1, 2 and 3), whereas the Orchestral section controls the volume of Chords 4 and 5. (Individual controls are possible within the Arrange View menu). Press the two Volume keys at the same time to reset the Volume. The Master slider potentiometer adjusts the general volume over the entire instrument Left Level: globally controls the Volume of the whole automatic section. The value is indicated on the Display next to "Left Level" and can be modified using the < > Value / Balance keys. The Left Level value may be saved for each Style in the Custom Style section.
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Tempo: The Tempo is controlled by means of the 2 Slow and Fast keys with a range that varies between 40 and 250 beats per minute. By pressing the two Slow / Fast keys the tempo is locked on the value in use at that instant: the condition is pointed out on the Display by an asterisk to the left of the Tempo value. To release the tempo press the 2 keys at the same time once again. Start: Style start and stop command. Hold: Memory function for the Arranger. Count In / Restart / Pause: this key controls 3 different functions: Count In: consists of an empty measure executed with the Stick before the Start begins. It is enabled by setting the key in the Stop position. If the Jump key is enabled, the Count In may be activated and immediately following press Intro so that Count In and Intro are achieved one after the other. Restart: if the Restart key is pressed while the Style is in use, the Style will restart from the initial step despite the point in which it is currently situated. Pause: Pause function when listening to the Song. It functions only when the Song Play key is pressed. Key Start: With Style in the Stop position and with the Key Start on, the Arranger starts to play as soon as a chord is played on the keyboard. If the Hold key is pressed, the Arranger continues to play even after the keys are released. Key Stop: with the Key Stop on, the Arranger starts to play as soon as a chord is set on the keyboard just like the Start Key; if however the chord is held down for at least half a second approximately, after this amount of time the keys may be released and the chord remains stored in the memory all the same (if the Hold key is pressed). It is possible to accurately control the stand-by time required for this synchronization function of the Stop Key by means of the Sync.Time parameter, in the following manner: 1 Press the F 4 key Arrange Mode from the main display 2 Press the Page > key. 3 The F3 parameter enables the Sync Time function. Use the Value + / - keys to modify the value expressed in thousands of a second. Higher the value, longer the chord must be held down before it may be released. In cases of music requiring rapid gaps (i.e. Tango) lower values may be recommended (i.e. 200 or 300 ms); for slow songs (i.e.16 Beat) it is probably more advisable to select higher values such as 500 or 600 thousands of a second. By pressing the + / - keys at the same time the standard value of 400 ms is restored. Key Start + Key Stop: : With both the Start Key and Stop Key on and the Style in the Stop position, the Arranger starts as soon as the keyboard is touched and stops as soon as the keys are released. Fill Ins 1, 2, 3: are variations of the Style of a timing of 1 measure being brief harmony rhythm elements. When pressed in the Stop status the Fill Ins may be used as Intros. Break: the Break is a musical partial or complete stop beat for the entire arrangement. Jump: the Jump function is used to achieve some special effect combined with the Fill Ins and with the Intro / Ending: Jump + Fill Ins: With Jump pressed and the Style in use, each time the Fill Ins 1 and 2 are pressed, the Arranger shifts cyclically from A towards D. If the Fill 3 is pressed the Arranger shifts in the opposite direction from D towards A. When the Break function is enabled, the Arranger is not affected. Jump + Intro/Ending: with Jump enabled in the Stop position, if the Intro is started the corresponding Ending is performed. With the Jump enabled in the Start position, if the Ending is started, the corresponding Intro is performed after which the Style continues. Jump + Count In: with Jump enabled in the Stop position, if Count In is pressed first and then
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Intro these will be performed one after the other. Intro / Ending: the Arranger foresee 3 Intro's and 3 Ending's. The Intro 1 / Ending 1 are mostly programmed without changing the tuning therefore the user may resolve the harmony as desired. Intro / Ending 2 and 3 are on the other hand programmed with harmony variations within and therefore it is inadvisable to change the tuning while they are playing. After the Intro the Arranger is pre-arranged always on Arrange A, unless a different Arrange is selected during the Intro. Fade Out: the Fade out enables the "fading out" effect, or rather the gradual decrease in the general instrument Volume down to zero. Lock: The Lock function is used to block the arrangement of the Drum, Bass and Chords section in a differentiated manner so that when switching over to one Arrange to the other the pattern of that section remains unaltered. This function allows the user to arrange the Style as preferred creating original combinations amongst the various Arrangers. To activate the Lock function simply select Arranger first and then press the DRUM, BASS or CHORDS keys depending on the section to be locked. When changing the various Arrange you will notice that the section with the Lock enabled will not be affected. PIANIST: The Pianist function automatically modifies the keyboard split and transforms it into one single piano type keyboard. In this condition the Automatic Arrangement can be controlled playing the keyboard with two hands. There are two Pianist operating modes available: Auto and Standard. To select them, press F3 Utility, Page > and then F5 Auto Standard. Auto: This mode is selected by default. In the Auto mode, it is sufficient to play a chord of at least 3 notes on any keyboard area. As soon as this chord has been recognised, it is possible to play the lead with one or two notes on the piano, whereas the automatic accompaniment continues playing the last chord pressed. Standard: The Standard mode is selected by means of the Sustain Pedal. If the Sustain Pedal is pressed immediately after having played a chord on the keyboard, the Arrangement will remain stored with this specific chord as long as the Sustain pedal remains pressed. Pianist Sustain: This function is used to activate or deactivate the Sustain effect on the pedal while the Pianist mode is inserted. To select this function, press F4-Arrange Mode, Page > and then F7. Manual Bass: this function allows the user to play the Bass manually. Each time the manual Bass is enabled the 2 Lower Chords and the entire Arrangement are cut out.
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To Lowest: this function causes the Automatic Bass to perform its harmony loop starting always from the lowest note between those that make up the chord and not from the fundamental note of the chord acknowledged. To Root: the Bass to Root function returns all the automatic Bass notes to the fundamental note of the chord, despite notes or harmony loops programmed in the Arrange. ARRANGE TO. Differentiated activation of the Program Changes on the Arranger section when the keyboard is working with the Simm loaded and the Card inserted. To have access to this function, press F9 Drum Set. F8 corresponds with the ARRANGE TO option, which allows you to assign one of the following 3 Program Changes onto the Arranger: INTERNAL (Internal Sounds) RAM (Simm Sounds) CARD (Card Sounds) To select, press the F8 button repeatedly. In Simm position, the Arranger can accept the sounds contained within the Simm as Program Change, and in Card position, it can accept those contained within the Card.
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ARRANGER
Each Style is made up of 4 Arrangements , A, B, C e D . A corresponds to the beginning of the song, B and C are the intermediary variations and D is the Style in its complete form. ARRANGE MODE: the Arrange Mode menu controls many functions related to the functioning of the Arranger. It is laid out on two pages. To gain access to page 1 from the main menu, simply press F4 Arrange Mode. Lower 1- 2 Hold: Use the F 1 and F 2 keys to enable or disable the Memory in the 2 manual Lower Chords. The default memory setting is enabled on Lower 1. Lower 1- 2 Octave: the F 3 and F 4 keys are used to select the function and the Value + / - are used to select the octave (from 1 to 3) for the 2 Lower Chords. Bass+Lower: when the function is enabled (F 5), each time the Style is situated in the Stop status, the 2 Lower Chords play in the Arranger part together with the Manual Bass, allowing the harmony to be played manually. Bass Sustain: Sustain control on the Manual Bass. Key F 6 is used to enable the parameter and the Value + / - keys are used to modify the value. When the Bass + Lower function is enabled the Sustain is automatically shifted to value 20. Bass Octave: Octave control of the Manual Bass. Key F 7 is used to enable the function and the Value + / - keys are used to modify the octave (+/- 3). Right Swell: this function (F 8) allows the control with the Volume Pedal of the volume part alone (Right). The Arranger section will play at a constant level, the same as that in use when the Right Swell function is enabled. Pedalboard: if the Midi Pedal board Mod. SOLTON K 8 is connected this parameter allows the user to enable the functioning of the Arranger section on the Pedal board. To enable the Pedalboard mode, press F4 - Arrange Mode and then the F9 key. For a correct functioning, it is required to set the RX Midi Channel (reception) of the left section (globally controlling the automatic Chords) to the same transmission channel as the Midi pedal board (if a SOLTON pedal board is used, the default transmission channel is channel Midi 02). Pressing the MANUAL key, the pedal board Bass will be set to the manual mode, like on an organ. Obviously the pedal board usually plays only pre-arranged major chords. The tonality can be modified according to two different methods: either with the pedal switches (see Footswitches FS 13 and FS 6) or with a special 4 switches pedal for guitar players (Mod. 9AC101). A special function, the so-called 4-Switch-Mode, is foreseen for using the pedal Mod. 9AC101. This function makes sure that the chords will not remain stored after each change of tonality, but automatically return to major. In order to gain access to the 4-Switch-Mode press F3Utility, then press Page > to go to page 2 Utility and then press F9. Bass to Pedal: this function exempts the Automatic Bass from the keyboard to assign it to the Pedal board alone. It is a useful function if (in the pedal board mode) the automatic chords are required from the keyboard and the automatic Bass from the Pedal board.
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Press F4 Arrange Mode and then F10 to select this function. Press Page > to proceed to Page 2 of the Arrange Mode menu: Set Tempo: this function allows you to carry out a metronomic tempo advancing in pre-established steps. To have access to this function, press F 1 and to choose the furtherance value, use the Value buttons. Every time you press the Page <> buttons, you speed up or slow down the Tempo according to the pre-established furtherance value (by default: 5). AutoCrash: this parameter (F 2) cuts out the automatic Crash Cymbal usually played at the end of the Fill Ins and Intros of the Styles. Sync Time: stand-by time control in the Stop Key function before the keys may be released. (See Start Key / Stop Key functions). The value is changed using the Value + / - keys. Lower Lock / Bass Lock: these 2 functions (F 4 F 5) are used to block the voice of the 2 Lower sections and Bass, so that these remain unaltered when switching over from one Style to another. Chord Mode: with these functions (F 6) you can activate the selection of the 3 different modes of operation for the automatic chord recognition: Fingered, Easy 1, Easy 2. When the Fingered mode is inserted (F 6), the chords will execute an accompaniment based on the notes that have effectively been played. Therefore, for example, if you press just two keys, instead of the complete chord you will obtain an accompaniment made up of just two notes. In Easy 1 mode, the chord recognition is instantly adapted based on the notes played or released on the keyboard. In Easy 2 mode, the chord recognition is based exclusively on the notes added. If you remove some notes from the chord previously set (without playing a new one), the Arranger does not undergo any variations. Pianist Sustain: this parameter is used to enable or otherwise the Sustain control when the Pianist effect is enabled. (See Pianist function). Retrigger & Mode: this menu contains the group of Retrigger functions and the selection of the Close/Parallel mode for the Bass and the Chords. Press key F8 to gain access to this menu. Retrigger. The Retrigger on Bass and Chord is enabled using keys F 2, F3, F4, F6, F7, F8. The Retrigger function consists of the fact that each time a chord is changed the Bass plays the fundamental note of the chord at all times. Close/Parallel: this function is used to establish whether the Automatic Chord must play in Close or Parallel mode. Using Cursor < > the chord is selected and using SELECT the option may be selected.In Close mode the Chord adapts to the tone changes with close inversions according to the rules of the musical harmony. In Parallel mode the chord is simply transposed from C to B without altering the musical intervals of the notes of which it is made up. Press Escape to return to Page 2 of Arrange mode. Dynamic Arranger: controls the dynamics assigned to the individual Arranger sections. To gain access to the function press key F 9 Dyn. Arr (on page 2 of the Arrange Mode menu). Active - Inactive : F10 is pressed in order to activate or deactivate the Dynamic Arranger. This function is on when Active is selected. The Dynamic Arranger value is usually set to 32 for each section, corresponding to 50% of the maximum value available (63). Lower values will produce a feeble variation of the Arranger parts between low and high dynamics, whereas higher values will produce a much more evident variation.The value is modified pressing the Value +/e keys. Reverb Lock: : this function (F 10) is used to lock the type of Reverberation relating to the Style currently selected, so that it remains active even if new Styles are selected. In this way, the reverberation remains locked, even upon the execution of a Midifile containing a different reverberation.
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CUSTOM STYLE / ARRANGE VIEW
The Arrange View menu of the X series is sub-divided into 4 pages (Volume, Reverb, Effects, Pan). It allows an accurate control of all the instrumental parts of the Arranger, allowing the modification of the Sounds, Volumes and the Effects of each Style before it is saved in the Custom Style section. To gain access to the menu from the main display simply press F 5 Arrange View. Use the Page < > keys to select the 4 pages. SOUND MODIFICATION: the change of the voices that characterise the Style may be carried out from any one of the 4 View pages. The sounds may be modified on each of the 4 Arrange's A, B, C, D and on each of the 3 Intros and Endings available. To modify the sound, simply select the part using the relative function key. The part becomes black for 2 seconds approximately, during which time the new voice may be searched for in the Voice Bank section. The modification of the sounds on the Arrangers may be carried out also in the Stop position whereas for Intro and Ending the Style must be in use to do so. The new voices selected remain saved in the memory only until a new Style is selected. To permanently save them the Style must be saved as a Customer Style. (see below). Volume (Page1): controls the Volume of the Arranger parts. Use the F 1 F 10 function keys to select the parts and the Value + / - keys to modify the value. Reverb: (Page 2) controls the amount of Reverberation for the various parts. Effects: (Page 3) controls the type and amount of the effect on the Style parts. To enable the effect, select the part first (which will become black) and then repeatedly press the same function key to select Chorus, Delay or Distorsor. Then use the Value + / - keys to modify the amount of the effect. Pan: (Page 4) controls the panoramic assignment of the Pan / Pot on the Style parts. Select the part (which becomes black) and use Value + / - to search for the Pan Pot value desired. The available values range from 0 to 64 for Right and Left . Press both Value keys at the same time to achieve a position marked by two dashes - - , which corresponds to the central Pan Pot position. How to save a CUSTOM STYLE : After having modified the Style using the aforelisted Arrange View functions, the new condition may be saved in the following manner: 1 Press Enter / Save. 2 Press key F 2 Styles. 3 Press the Save key to confirm. Before saving, the Style name may be changed by writing the letters using the keys from C2 to F 5 and moving the sector using Cursor < >. Important: In the Custom Style, together with the parameters relating to Sounds, Volumes, Effects and Pan Pot included in the Arrange View menu, the following functions are also automatically saved (See Arrange Mode) : - Tempo - Arranger Volume ( Left Level ) - Octave of the 2 Lower Chords - Retrigger on Bass and Chords - Close / Parallel mode for the Chords - Drum Mixer Volume Reset: Within the Arrange View Menu, you can put an individual section of the Arranger in Mute condition with the volume at zero by pressing the two Value buttons at the same time. In this condition, the section always remains with the volume at zero, even if a new Style is selected. If on the other hand the volume is reset just by using the Value button, this modification is only valid for the Style in question and therefore if you select a new Style, the normal volume value will be restored.
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DRUM MIXER
This section may be truly defined as a digital mixer specialized for the rhythm section of the X series. All the percussion sounds of the instrument have been grouped in 10 sections, for each of which it is possible to control: On/Off, Volume, Reverb. and Pan Pot.
1 - KICK : 2 - SNARE: 3 - HI HAT: 4 - CYMBAL: 5 - TOM / FX: 6 - TAMB: 7 - LATIN 1: 8 - LATIN 2: 9 - LATIN 3: Bass Drum, Grancassa, Surdo. Snare Drum, Rim Shot, Brush, Roll. Hi Hat Ride Cymbal, Brush Cymbal, Crash, Crashrol, Crashrev, Symphonic. Toms, Timbales, Clap, Scratch, Effects, Vocals. Tambourine Congas, Bongos, Tambora, Cajon. Cowbell, Sticks, Agogo, Cuica, Whistle, Guiro, Vibraslap, Castagnet, Fingersnap, Claves, Woodblock, Metronome. Maracas, Shaker, Triangle, Guira, Fx, Scratch.
The Drum Mixer menu is sub-divided into 4 pages. The pages are selected using the PAGE < > keys. To gain access to the menu from the main display simply press the Drum Mixer F 10 key. Drum On / Off: (Page 1) this function is used to rapidly cut out or enable the 10 percussion sections of the instrument. The function is extremely useful when personally intervening on the rhythm while playing. Drum Volume: (Page 2) controls the volumes of the individual percussion sections. Once the part has been selected the Volume value is modified using the Value + / - keys from o to 15 . Drum Reverb: (Page 3) controls the reverberation. Use keys F 1 F 10 to select the part and the Value + / keys to select the value from o to 15. Drum Pan-Pot: (Page 4) controls the stereo panorama from 64 Left to 64 Right . The value is modified using the Value + / - keys, which if pressed together at the same time set the Pan Pot at the central value. ( the central value is identified by two dashes - - .) GROOVES Section 10 of the Drum Mixer menu controls the Grooves. The Grooves are sampled rhythms taken from original or recorded performances or even typical modern Dance / Tecno Loops. They may play alone or in combination with the internal Drum Set without ever falling out of step with the standard Tempo. The instrument contains a large number of Grooves within its internal sound memory, which are used in many of the Factory and Custom Styles stored and can also control a countless number of Grooves using RAM and CARD (See RAM CARD chapter). In the Handbook appendage the Styles that employ the Grooves in the Arrangement are indicated and the complete List of Grooves with the indications concerning the Sound Bank, Program Changes etc. is also available. DRUM SET: The instrument is provided with 16 Drum Sets and 8 User Drum Sets:
001 - STANDARD 009 - FOLK 010 - ACOUSTIC 017 - HARD ROCK 025 - DANCE 026 - TECHNO 028 - PROGRESSIVE 029 - RAVE 030 - HIP HOP 033 - FUSION 041 - BRUSH 049 - ORCHESTRA 057 - CONTEMPORARY 065 - LATIN 066 - LATIN 073 - ROCK & ROLL 1 2 121 - BEAT 122 - ELECTRO 123 - COUNTRY 124 - R&B 125/ 128 - USER DRUM SETS
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Press key F 9 Drum Set to gain access the Drum Set menu from the main display: Manual On/Off: Use key F 1 to enable the Manual Drums function, namely the manual functioning of the percussion instruments on the keyboard. Key Shift: this parameter is used to shift the position of the percussion sounds on the keyboard with a range of + / - 24 semitones. Key F 6 is used to enable the parameter and the Value < > keys to control the Shift. Drums to: this function is used to select the association of the Drum Set and of the Groove with the internal sound generation (Internal) with the Ram Simm (Ram) or with the Flash Card (Card). The 3 modes are enabled by pressing key F8. The Ram mode is enabled only if the Simm is loaded with a Sound Bank; the selection of the Card mode will be enabled only if the Card is inserted in its slot. It is crucial to check this status when Drum Sets or Grooves sent from the Simm or the Card are used. I.e. if a Card containing Grooves is inserted, the Drums function must be set in the CARD position for the Grooves to run correctly. Drum Set Edit: this function is used to program new Drum Sets starting from the 16 pre-existing ones. Press F 9 Edit to gain access to the Edit function. At the center of the Display the name of the Drum Set in use at the time may be seen and beneath, the number of the User Drum Set in which the new Set edited is to be saved. Press Escape to change the current Drum set and then select the new number using the Value < > keys. Manual: F 1 controls the enabling of the Manual Drum on the keyboard. Key: this parameter is used to point out the key currently concerned with Edit. To choose a new key, simply play the key desired on the keyboard or scroll using the Value + / - keys. Group: Use key F 3 Group to select the function and the Value + / - keys to select the percussion section concerned (Kick, Snare etc.). Instrument: F 4 enables the choice of a certain percussion instrument within the same section. Each section includes many instruments of the same kind. I.e. the Kick section includes 32 different kinds of Drums (Kick 1 32), The snare section includes 46 Snares etc. The instrument selection is achieved using the Value + / - keys. To evaluate the sound, it may be useful to play the key concerned and scroll the various percussion instruments available at the same time using the Value keys. Key Shift: (F 6) transposition of the keyboard in semitones. It is used to shift the entire Drum Set by an octave or even a few semitones to adapt to Midi sequences that are not programmed according to the GM standard. Pitch: Tuning of the individual percussion instrument. The parameter is enabled using key F 7 and the Value < > keys are used to control, by semitones, the tuning of the sound currently enabled on the Display. The range is + / - 24 semitones. Drum On/Off: this function is used to return from the Drum Edit display directly to that of Drum On/ Off. To save the Drum Set edited, simply press key F 9 SAVE. A new name may be given to the Drum Set by writing the letters using keys from C 2 to F 5 and shifting the sectors using Cursor < > .
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PATTERN
The Pattern section of the X series allows the user to perform the following: 1 Load new styles, over 198 standard stored in the ROM of the instrument. 2 Program complete new Styles. 3 Compose Styles by simply copying parts of the internal Styles or Patterns already stored. This function enables the composition of new Styles without having to play them to program them. 4 Completely edit the 198 internal Styles. All programming and modifications performed on the Styles within the Pattern section are stored in the memory (provided that they are saved correctly) even after the instrument is switched off. The Pattern key (situated at the side of keys A/B and Factory/Custom) activates the Styles/Pattern section. The Patterns may be personally created Styles or Styles of the SOLTON Library for instrument. The Library Styles must be loaded in the Pattern memory via Floppy Disk ( See DISK: Load Pattern). The Pattern list The instrument allows for the list of patterns present in the internal storage to be displayed. To do this, just press the EDIT PATTERN button when the style is in operation. 198 memory locations are provided for the Patterns, 99 on Bank A and 99 on Bank B. The Bank is selected, as for the standard styles, using the Bank A/B key. Bank A = LED off Bank B = LED lit To call-up the pattern: 1 Press the Pattern key. 2 Select Bank A or B. 3 Compose the pattern number using the keyboard keys from 0 - 9. It is advisable to set the Split function on C3 before gaining access to the EDIT PATTERN menu. EDIT PATTERN The Edit Pattern key allows the user to gain direct access to the Edit function concerning the Pattern. To program a pattern: 1 Press the Edit Pattern key. 2 Select the Pattern number to be programmed using the keyboard keys from 0 - 9. The Display shows various Edit parameters in correspondence with the function keys PARAMETER Press key F2 to gain access to this menu. Before programming a pattern it is advisable to set most of the parameters shown in this display. Tempo: The Tempo is always 120 in the empty Pattern. This value may be modified using the two Tempo Slow Fast keys (or using the Value +/- keys). Time signature: : Musical division of the bars. The Time signature value is 4/4 in the empty Pattern.
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To modify the value: 1 Press key F2 once only. In this way, the first half of the box relating to the Time Signature becomes black. 2 Modify the figure using the Value +/- keys. The values that may be set range from 1 to 16. 3 To modify the second Time signature value in the box press key F2 again. Modify the figure using the Value +/- keys. The values that may be selected are 4 to 8. The Time signature may be set only when the pattern is empty. After something has been recorded (using the Record function), this value may no longer be modified, if not after having deleted the whole pattern. Autocrash: this function is used to establish whether the automatic crash must be activated after every Fill, Break and Intro or not. The automatic crash is activated if "V" is left. Crash level: establishes the volume at which the autocrash is to be played. This parameter is to be considered only when the Autocrash function is in use. The default value is 96, but may be modified in the following manner: 1 Press function key F4 to select the box relating to the Crash level parameter. 2 Modify the value using the value +/-keys. The values that may be selected range from 1 to 127. Lower 1 octave: this is used to define the octave at which the Lower 1 is to be played (manual chord). The default value is + 1. To modify the Lower 1 octave: 1 Press function key F6. 2 Modify the value using the Value +/- keys. The values that may be selected range from -3 to +3. Lower 2 octave: the same as the above. To modify the Lower 2 octave: 1 Press function key F7. 2 Modify the value using the Value +/- keys. Bass octave: establishes the octave at which the fundamental bass is to be played. The default value is C1 but may be modified by pressing function key F8. The values provided are C1, (the most common mode) C0 and C2. Bass type: establishes if the bass is to be played lower or higher than the E0 note. This function may be modified using function key F9. 4STRINGS: In this mode the automatic bass will never be played lower than the E0 note with 4 strings. 5STRINGS: In this mode the automatic bass may be played down to C0, just like the modern electric basses with 5strings. The Bass octave and Bass type functions should generally work together. Let's see why in the following example: Let's suppose we have a style in which the fundamental bass note corresponds to CO. If we want the bass to perform the pattern correctly, we must set the Bass Octave function on C0 and the Bass Type on 5strings. Mode / Retrigger: As may be seen from the illustration below, the two Mode (relating to the Chords) and the Retrigger (relating to the Chords and Bass) functions are indicated at the centre of the Display. For the contents and meaning of these two functions, refer to the RETRIGGER & MODE paragraph within the ARRANGE MODE chapter. To modify the Mode and Retrigger functions setting proceed as follows: 1 Use the Cursor < > keys to search for the parameter concerned. 2 Modify the value using the Value +/- keys. Save: to make sure that all the modifications executed in the PARAMETER menu are stored in the memory, they must be saved by pressing function key F10. After the Save operation, the instrument replaces "Empty" with "Pattern". Press function key F5 (Escape) to return to the main display of the PARAMETER menu (See "Parameter" illustration).
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RECORD Pattern recording function. Press function key F1 to gain access to this menu. Use the RECORD function to create complete Styles entirely similar to the 198 internal Factory Styles. The parts making up the Style that may be programmed are the following: ARRANGE FILL1, FILL2, FILL3, BREAK INTRO1, INTRO2, INTRO3 END1, END2, END3. The individual instrument sections that may be programmed are the following: DRUM, BASS, CHORD1, CHORD2, CHORD3, CHORD4, CHORD5, GROOVE. The Groove section is not shown in the RECORD display as it may not be programmed in the Pattern; we can however use it by copying it from the standard Styles, using the Copy function (See Pattern copy). Before actually starting to record, the following operations must be performed: Choose the part to be recorded: 1 Press function key F1. 2 Choose the part using the Value +/- keys. Choose the number of the Bars: 1 Position the cursor on the number to the right of "BAR". The default value is 4 but the values that may be selected range from 1 to 16. 2 Modify the values using the Value +/- keys. This parameter may be modified only while the part selected is completely empty. The bar numbers may be selected for the following parts: Intro1, Intro2, Intro3, Arrange, End1, End2 and End3. The Fills and the Break have a fixed time of 1 bar. Choose the instrument section to be recorded using the Cursor < > keys. When the Drum section is recorded, the percussion sounds and the effects located below key 36 and above key 96 may also be used. To transpose the Drum section: 1 Position the cursor on Drum. 2 Modify the value using the Value +/- keys. The available values are: -12, +12, +24, +36 and 0. 0 is the default value and is displayed with dashes. Choose the Quantize value: 1 Press key F6. 2 Search for the desired value using the Value +/- keys. The available values are: Real (real Tempo or no quantization), 1, 4, 8, 16, 32, 4T, 8T, 16T, 32T. The letter T stands for Triplet, or rather musical division in triplets. How to record the individual instrument sections: 1 Press key F8. In this way the REC function is selected. 2 Press the Start/Stop key to start Recording. After one bar stand-by ("beat 4 "or" Pre-count") we may start playing. It is crucial to bear in mind the following possibilities when recording the Pattern: - All the notes played during the Pre-count are entered in the first step of the first bar. - The last recording totally deletes the previous recording with the exception of the Drum section, on which subsequent over-recordings may be performed. - The sounds for each instrument section may be selected using the Voice Banks keys. - It is possible also to record the variations of tempo in the Drum section using the Slow/Fast keys.
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Playing back the Pattern: The instrument automatically selects the PLAY function at the end of Recording. To play back all that has been recorded: - If the Drum section is concerned, merely press the Start/Stop key. - If the other sections are concerned a chord must be played on the Left part of the instrument and then press the Start/Stop key. This is indeed the reason why it is crucial to position the Split function on C3 before gaining access to the EDIT PATTERN menu. If the quantization of the parts recorded is unsatisfactory we may modify it as follows: Quantize: 1 Press function key F6. 2 Modify the value using the Value +/- keys. 3 Press function key F7 (Quantize), which confirms the new quantization This function allows the re-quantization of what was played in the last recording, even a number of times. Solo: the Solo function is used to listen to one instrument section at a time. 1 Select the instrument section desired using the Cursor < >keys. 2 Press key F2 to activate the Solo function. This is activated when a "V" appears in the relative box. Metronome: The Metronome function may be activated or cut out using function key F4. VELOCITY: used to modify the Key Velocity value of the trace selected. Press key F9 to gain access to the Velocity menu. The Velocity control may be adjusted for both the entire track and for the single note. 1 Press function key F1 to modify the entire track. Press F2 and the NOTE to be edited to modify the single event. In both cases, proceed as follows: 2 Press function key F3 to select VALUE. 3 Use the Value +/- keys to establish the increment or decrement value of the Velocity control. 4 Press key F10 to make the operation effective. Press function key F5 (Escape), to return to the Record menu (See illustration) Clear: depending on the instrument section selected, this function allows the user to delete in a number of manners. While only the global cancellation of the track is provided for the Bass and 5strings, for the Drum section on the other hand it is possible also to cancel a single note of the entire Groove section and of the Tempo variations. To cancel Bass section or one of the 5 chords: 1 Search for the instrument section to be cancelled using the Cursor < > keys. 2 Press and hold down function key F10. 3 While key F10 is held down, press function key F5 to confirm the cancellation of the entire track. To cancel in the Drum sections: 1 Position the cursor on Drum. 2 Press and hold down function key F10. At this stage with function key F10 held down, a number of possibilities are available: a) Cancel the entire Drum section by pressing function key F5.
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b) Cancel the single note by playing it on the keyboard. c) Cancel the Tempo variations by pressing function key F2. d) Cancel the entire Groove section by pressing F1. The last function indicated may be used if the standard Styles containing the Grooves are edited. Save: Before starting to program a new part of the Style or before exiting from the Record menu, if all that has been recorded is to be stored in the memory, function F5 must be pressed (Save). If the user forgets to press F5, the instrument will offer the user another possibility to save the last modifications performed. The displays warns the user in the following manner: "Pattern Changed; F5 Save; F10 Continue". - Press F5 to save. - Press F10 to continue the execution without saving the last modifications made. To exit from the Record menu and to return to the main page of Edit Pattern press the Exit key. PART CLEAR: Press function key F3 to gain access to the Part Clear menu. The PART CLEAR menu is used to entirely or partially cancel the Pattern. To cancel the entire Pattern: press key F1, then F10 to confirm the operation. To cancel the single parts: 1 Select the Part to be cancelled using the function keys. To select the Intro, the Fill or the Ending press the relative function key a number of times. The Part selected is enhanced at the centre of the Display. 2 Press F10 to confirm the operation. Press F5 to exit from the Part Clear menu. You can also delete the programmed notes individually. This operation must be carried during Recording with the Start on: just insert F 10 Clear and play the notes on the keyboard that you wish to delete. To delete one or more notes from the whole sequence, then keep these notes pressed for the whole length of the programmed cycle. COPY: the Copy function is used to construct a Pattern by copying Parts or individual instrument sections of Styles Factory of the instrument or of other Patterns. Press key F4 to gain access to the Copy menu. As may be seen from the display, the Style to be copied is shown to the left (Source) and the destination Style to the right (Destination). To copy a Pattern: 1 Use function key F1 to choose the Style group from which the style to be copied is to be taken: Factory A/B, Custom A/B, Pattern A/B. 2 Select the style (Source) using the keyboard keys 0 - 9. 3 Press F6 to set the A/B group of the destination Pattern. 4 Select the destination Pattern using the keyboard keys 0 - 9. At this stage, three possibilities are available - COPY THE ENTIRE STYLE. Set Global using key F3, then press F10 to confirm the operation. - COPY THE PARTS OF THE STYLE SEPARATELY (Intro, Arrange, Fill etc.). 1. Select the Part of the Style to be copied using key F3.
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2. Select the destination Part using key F8. It is crucial to bear in mind that the Arrange are copied with the Arrange, the Fills/Break with the Fills/Break, the Intros with the Intros and the Endings with the Endings. It is not possible for example, to copy a Fill on an Arranger. 3. Set All Parts using key F4. 4. Press F10 to confirm the operation. - COPY THE SINGLE INSTRUMENT SECTIONS SEPARATELY (Drum, Bass etc.) 1. Select the Part of the Style to be copied using key F3. 2. Select the destination Part using key F8. 3. Select the instrument section to be copied using key F4. 4. Select the destination instrument section using key F8. Bear in mind that the Drum section must always be copied in the Drum section; and the same applies to the Bass section. The chords may be copied without restrictions, or rather it is possible to copy Chord 1 on Chord 3 and so on. 5. Press F10 to confirm the operation. When working in the Copy menu, never loose sight of the centre of the Display, which constantly up-dates the user concerning the operations being performed. PATTERN LIST This function is used to view the list of Patterns stored in the instrument memory. Press function key F5 to gain access to the Pattern list menu. (The list displayed is purely indicative). You can also access this function from the main display screen of the instrument, by pressing the Pattern Edit button, on the top right-hand side of the front panel, when the style is in operation (start). If the Patterns stored are more than 33, they are displayed on a number of pages. Use Page +/- keys to scroll the pages. To exit from the Pattern List press key F5. DELETE: The Delete function is used to delete the Patterns stored in the memory of the instrument. Press the function key F6 to gain access to the Delete menu. The display shows the complete list of Patterns. 1 Search for the Pattern using the Cursor < > keys. When these are more than 33, the list is displayed on a number of pages; use the Page +/- keys to scroll the pages. 2 Use key F9 to select those to be cancelled. 3 Press function key F10 to make the operation effective. Press function key F5 to exit from the Delete menu. DISK SAVE: the Disk save function (F7) allows you to save one or more patterns onto Hard Disk or onto Floppy Disk: 1 Press F7 (Disk Save) 2 Set the pattern to be saved using the Cursor > buttons 3 Press F9 (Select) to select the pattern 4 Press F10 (Execute) 5 Enter the name of the pattern under which you wish to save it (using the Value +/- buttons to change the character and the Cursor > buttons to advance) 6 Press F10 (Exec.) to confirm.
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MIDI RECORD: from the main Edit Pattern display screen, you can have access to Midi Record F9. Thanks to this function, you can record the Pattern directly from a complete sequence transmitted by Computer or Sequencer . To record a Pattern from Computer : 1 Connect the Midi In 2 of the instrument to the Midi Out of the Computer and the Midi Out of the instrument to the Midi In of the computer. 2 Activate the Midi Clock In of the Computer (deactivate the Thru if inserted) 3 Deactivate Midi Clock In , Out and Thru on the instrument 4 Prepare the sequence to transmit on the Computer 5 The channel of each track of the sequence must correspond to that of the various sections of the style as they have already been selected in the Midi RX of the instrument 6 Press the Edit Pattern button 7) Select the MIDI RECORD function using F7 8) Make sure that the Time Signature of the Pattern on the PARAMETER section corresponds to that of the sequence to be transmitted. 9) Choose the part to record (Arrange A, B,C,D, Intro, Fill etc.) 10) Set the Value Quantize function to the desired value. (In the event of very complex sequences, we recommend you set the REAL value). 11) Choose the number of Beats to record using the BAR function 12) Press F8 to select REC . 13) Press the Start button. The recording will automatically stop at the end of the set beats. All the tracks will be recorder in one go. 14) To listen to it again, press Start and play the Pattern normally. In this phase, you can give different Quantizations for the acquired sequence before saving it. 15) To save the Pattern, press F5 Save. FORMAT: the Format function formats the Flash ROM of the instrument. This operation deletes all the Patterns stored in the instrument, restoring the available memory percentage to a maximum of 99%. This is quite a risky operation and for this reason some Confirm Warnings have been provided before formatting is actually executed. If the Flash ROM of the instrument is to be formatted: 1 Press key F10 three times (following the warnings given on the Display) 2 Then press key F5 to definitely confirm the operation. How to modify Sounds, Volumes and effects of the Pattern. - To modify the Program Change, Volumes, Pan Pot and amount of the Effect on the Pattern programmed, the ARRANGER VIEW menu must be used, which has already been explained in the chapter dedicated to the Custom Styles (See CUSTOM SYTLE, Page 32) - Use the EFFECTS menu to modify the type of Reverb., Chorus, Delay and Distorsor. (See page 22) How to save the modifications. Modifications of the Patterns using the Arrange View menu become effective only if they are saved in the memory by following the procedure below: 1 Press the Save/Enter key. 2 Press key F2. 3 A new name may be given to the Pattern: the letters are written using the keyboard keys from C2 to F5 (or the Value +/- keys) and the syllable is split using the Cursor < > keys. 4 Press key F10 to save.
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SONG PLAY
The Song Play mode is used to allow the instrument to copy the following from Hard Disk or from Floppy Disk: - Midi files (format 0 and 1) according to the GM protocol (General Midi standard). - Songs Words & Music (Karaoke) - TXT Files (Text files in TXT format) Copying a Midi File from Hard Disk or from Floppy Disk In SONG PLAY the call-up, search and copying procedures of the Midi-files may be performed while the instrument is playing. To call-up a Song or Midi-file from Disk: 1 Press the SONG PLAY key. 2 Select the Hard or Floppy disk drive using the Page +/ - keys. 3 Select the name of the folder desired using the Cursor < > keys (in the case of Hard Disk). 4 Press F5 Dir to display the list of Midi-files stored in the Folder or in the Floppy disk selected. The display shows 20 midi-files for each display, arranged in two columns. If the midi-files in the folder (or in the floppy disk), are more than 20 (this is enhanced by the arrows below the name of the last midi-file), press the Value + - key to display the rest of the directory. 5 Select the number of the Song desired using the Select keys. The number of the Songs is always made up of three figures, as up to 999 Midi-files may be sent to a single Folder of the Hard Disk. The number is placed to the left of the name of the Song within the directory. Note: The selection of Songs having a number below 100 ( i.e. no. 9 or no. 47) may be made by entering the relative single figure or the two figures alone. In this case however, the stand-by time of the Song will be slightly longer. The display will show the number and name of the Song. 6 Press Start/Stop to start or stop the copying of the Song. Automatic Search System of midi-files If hundreds of Midi-files are grouped together in one folder, these would be displayed in the directory in alphabetical order. It would therefore be difficult to search for the song in this manner, and not very practical (especially when playing live). This problem may be solved using the Automatic Search System of the midi-file. 1 After having stopped the Song or while the Song is playing, press F5 Dir. The instrument returns to the directory of the midi-files within the folder (or Floppy). Together with the midi-files directory, a rectangle will be displayed, situated below "Hard" or "Floppy Disk", in which a flashing cursor is seen. The automatic search of the songs may be executed from this position. 2 Enter, using the keyboard keys (from note C2 to note F5), the initial letter of the song title desired. This letter will appear inside the rectangle with the flashing cursor and the directory
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will display the 20 midi-files, the title of which, starts with the letter entered previously. The Automatic Search System foresees the entry of up to eight letters. By adding more letters a more precise song search is achieved. For example: To call-up the Song entitled "My Song": 1 Press note D4 on the keyboard (corresponding to letter M). The letter "M" will appear in the rectangle and at the same time the directory will display the 20 midi-files starting with the letter "M". 2 If "My Song" should not appear on the display, enter the letter Y after M (pressing note D5). In this way the search will be more selective as the directory will display all the Midi-files that start with "My". NAME ENTRY ERRORS: if the name is entered incorrectly, press F5 and repeat the entry. 3 As soon as the Song is found, press Enter to confirm the selection. 4 Then press Start to start playing the Song. Function keys that are useful in Song Play In Song Play, while copying a midi-file, improvised modifications of certain parameters of the same midi-file and to the right part of the keyboard set for the Song may be performed using the following panel keys: KeyboardTransposer.: (F3) this function is used to transpose the Right part of the keyboard only while the Song is being played. This is obtained by setting the KeybTrans function in the On position and using the Transposer function F4 (See below) to select the transposition on the Right part only of the keyboard. Transposer: (F4) simultaneously performs the global transposition of the Song and of the Right part of the keyboard. The range is + o 72 semitones. The value of the Transposer is modified using the Value +/- keys. Cancel the transposition by simply pressing both Value +/ - keys at the same time. Effect: (F2) Press key F2 - Effect to gain direct access to the control page of the standard Effects of the instrument, which may be adjusted while a midi-file is being played (See Effect Chapter). If the Midi-file provides the test, this must be cut out using key F10 Lyric Off. The type and amount of Reverb., for example, may be modified by gaining access to the Microphone and vocalist functions or by using the Equalizer. On-Line Effects: Insert the On Line Effects button when the Song is playing to have the possibility of intervening on the Effects of the Right part or Singing F1 F2 F3 F4 F5 F6 : Chorus : Wha Wha. : Delay : Overdrive : Distorsor : Exclusion / insertion of the Effect on the Microphone. (Effect / Dry)
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F 7 : Level of the Microphone's direct signal F 8 : Level of Reverberation on the Microphone F 9 : Vocal Set. Section of the type of Vocalizer using Value .(See KIT VOCALIZER Manual) F 10 : Exclusion / insertion of Vocalizer. On / Off . Note: If you wish to play over the entire keyboard, the Split Point must be positioned on C1. The Right part is not part of the 16 GM parts of the midi file, but is an independent part.
Count/Pause/Restart: this key controls the three different functions. Count: Selection and starting of a Song from a desired beat number. 1 With the Song Play enabled and in the Stop position enter the number of the song. 2 Press the Count/Pause/Restart key. (The Count box becomes black). 3 Select the beat number from which the play back is to start using the Value + / - keys. 4 Press the Count/Pause/Restart key again. The instrument will position itself on the beat selected and will enter into the pause position. 5 Press the Count/Pause/Restart key again to start the Song. Pause: the Count/Pause/Restart key pressed while the song is played sets the actual Song in the Pause position (the letter "P" to the right of the title of the song points out the function). Restart: Restarts the Song after the Pause. (The Restart is used also for the Style to restart the Arrange from the beginning). GM Part: (F1) This function is used to display every single part of the midi-file. The following parameters may be modified: Volume Amount of Reverb. Chorus and Pan Pot Key Shift, Ch.Tx and Ch.Rx, Part Mode, Mute. The improvised modifications made to the midi-file may be saved on Disk. The following paragraph explains how to modify these parameters and how to save them on Disk (Editing of the set-up of a midi-file). Fade Out: used during the execution of a Song, it produces the characteristic "fade out" effect. Song Balance: the volume of the Song with regard to the Right part of the instrument may be adjusted using the Value +/ - keys. The Song may be balanced only from the Song Play main display. Editing of the set up of a Midi-file This part extends the possibilities of editing midi-files, already dealt with in the chapter dedicated to the SEQUENCER. (Function. Optimizing and modifying a midi-file). The procedure is quite simple and immediate. Remain in SONG PLAY: 1 Start the Midi-file desired. 2 Press Stop after 4 or 5 bars. This will allow the instrument to set all the Midi-file controls on the various GM parts. 3 Press F1- GM Part. Warning: Return to the previous display only when the modification made have been saved, otherwise these will be permanently lost. Modify all the GM parameters (see: GM Part General Midi chapter) as desired. 4 Press the Save/Enter key. The display will ask the user whether the new
47
KETRON X1, ,
Detailed instructions for use are in the User's Guide.
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