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User manual LEXIBOOK JC225
Diplodocs help download the user guide LEXIBOOK JC225 .
This product, although classified under the brand LEXIBOOK, may have been manufactured by BIATONE after mergers, acquisitions, or a change in name.
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Manual abstract: user guide LEXIBOOK JC225
Detailed instructions for use are in the User's Guide. Disney Princess Computer
Instructions Manual
CONTENTS
Installing Batteries Power Disney Princess Unit Switching On and Off Using the Keyboard Using the Mouse Using the Directional Pad Volume & Contrast Activity Description: 01. Typing fun 02. Letter invasion 03. Missing Letter 04. Find the Word 05. Memento 06. Word Scramble 07. Correct the Word 08. Enigma 09. Add It 10. Subtract It 11. Addition 12. Subtraction 13. Multiplication 14. Odd Even 15. Comparison 16. Logic 17. Piano 18. Follow Me 19. Music Box 20. Puzzle 21. Pattern Match 22. Pairing Cards Warranty Maintenance 2 2 3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9
INSTALLING BATTERIES
Your Power Princess unit uses 4 LR6 1.5V batteries to operate. 1. Open the battery compartment, using a Phillips screwdriver to loosen the screw, and remove the lid. 2. Insert 4 alkaline AA or LR6 batteries into the battery compartment; ensuring you have positioned the batteries with the polarities in the correct position. 3. Replace the lid and secure with screw. Do not use rechargeable batteries. Do not recharge the batteries. Remove exhausted batteries immediately to avoid risk of leakage/corrosion. Dispose of exhausted batteries carefully. If battery leakage occurs and discharge comes into contact with eyes or skin, wash immediately with plenty of water. Ensure batteries are fitted the correct way by observing the + and  signs on the battery. Replace all the batteries at the same time. Only use batteries of the same or equivalent type, as recommended. Do not mix old and new batteries or batteries of different types. Remove batteries if equipment is not used for extended periods. Rechargeable batteries are to be removed from the toy before being recharged. Rechargeable batteries are only to be charged under adult supervision. Nonrechargeable batteries are not to be recharged. The supply terminals should not be shortcircuited. If the unit receives an electric shock or shows malfunction, immediately remove the batteries from the battery compartment, wait 30 seconds, then replace them. This process will reset your product. If you experience low volume despite the volume being at a high setting, please change the batteries as this is a sign that the batteries will need replacing soon.
POWER DISNEY PRINCESS UNIT
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1. Volume Switch 2. Contrast Switch 3. Speaker 1
4. Directional Pad 5. Keyboard 6. Mouse 2
7. Activity Selection Panel 8. Power On/Off Switch 9. LCD Screen
SWITCHING ON AND OFF
Slide switch towards "ON" to switch on the unit, slide switch to "OFF" to switch off the unit.
6. `PLAYER B' key Player B's `buzz-in to answer' button. 7. `ENTER' key Press `Enter' to confirm selections from menus and answers in activities. 8. `LEVEL' key Press `Level' to toggle between levels. 9. `GAME CODE' key Game Codes are the number associated with each activity. A list of the activity numbers can be found in the activity description section of this instruction manual and on the `Activity Selection Panel'. Press the `GAME CODE' key to switch to the activity selection screen and enter the activity number you wish to select (for the activities 1 to 9, you have to input a preceding zero).
Power Disney Princess automatically switches off after 3 minutes of inactivity, in which case the power switch will remain in the "ON" position. You can resume play by pressing the `GAME CODE' key.
USING THE KEYBOARD
FUNCTION KEYS The Power Disney Princess' keyboard shares some similarities with that of a Personal Computer. The keyboard consists of the standard alphabet and number keys with additional keys controlling special functions; these are detailed below:
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USING THE MOUSE
Left mouse button The action is similar to pressing `ENTER' key. Right mouse button The action is similar to pressing `ENTER' key.
Directional Pad Same function as the Direction Pad found on the keyboard. Up / Down / Left / Right
Tip: To select, you can also use the mouse direction keys to scroll through possible answers, the mouse buttons can also be used as `ENTER'.
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1. `PLAYER' mode key Press `Player' mode key to toggle between one-and two-player mode. 2. `PLAYER A' key Player A's `buzz-in to answer' button. 3. `REPEAT' key Press to repeat the question. 4. `ERASE' key Press to erase the last-entered character. 5. `ANSWER' key Pressing `Answer' in any activity will reveal the correct answer for the last question asked. 3
USING THE DIRECTIONAL PAD
Right (ENTER) Key Left (ENTER) Key
Direction Keys
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VOLUME AND CONTRAST
The volume switch located on the upper panel (by the LCD display) can be used to adjust the level of sound. The contrast switch located on the upper panel (by the LCD display) can be used to adjust the level of contrast.
Scoring One Player Mode In a five-question session, the player has three chances to answer each question. Points for correct answers are awarded as follows: 20 points for answering a question on the first attempt 15 points for answering a question on the second attempt 10 points for answering a question on the third attempt For each incorrect answer, the player forfeits one chance. Two Players Mode In a ten-question session, each player has one chance to answer each question, with 10 points award for each correct answer. If the first player to buzz-in answers incorrectly the second player is given the opportunity to answer the question. If both answers are incorrect the correct answer will be displayed on-screen. 01. TYPING FUN 1 Player Only Learn to recognise and pronounce the names of numbers and letters of the alphabet with Princess Ariel. After pressing a character key on the keyboard, Princess Ariel will pronounce the name of the letter or number and display an animation and example word. 02. LETTER INVASION 1 Player Only Level 1 Â 3 Learn to type and recognise the position of the keys on the keyboard with Princess Cinderella. Blast away the letters as they fall from the top of the screen by pressing the respective character key on the keyboard. Princess Cinderella will award one point for every letter you blast away. To win the game you must score 100 points. For every wrong key pressed one point is deducted. If any of the letters reach the bottom of the screen the game is lost. On gaining 100 points the game automatically progresses to the next level. 03. MISSING LETTER 1 & 2 Player(s) Helps to improve spelling through recognising letters missing from a word. Princess Aurora will speak a word and a brief animation will be displayed on-screen before the word is shown with one letter missing. The aim of the activity is to complete the word by entering the missing letter using the keyboard. 04. FIND THE WORD 1 & 2 Player(s) Helps to improve spelling of words through memory recall. Snow White will speak a word and an animation will be displayed on-screen to act as a memory prompt. A series of blank spaces relating to the number of letters in the spoken word will then be displayed. The aim of the activity is to enter the word spelt correctly. 05. MEMENTO 1 & 2 Player(s) Helps to improve spelling of words through memory recall. A word will be displayed briefly on-screen before being replaced by a series of blank spaces. The aim of the activity is to enter the word spelt correctly.
ACTIVITY DESCRIPTION
Activity Status Display
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PLA YER A
PLA YER B
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1. Indicates that it is Player A's turn to answer a question (after having buzzed in successfully). 2. Indicates that it is Player B's turn to answer a question (after having buzzed in successfully). When icons 1 and 2 are flashing together, the unit is waiting for either player to hit their player key to buzz-in. 3. The three icons, `French Fries', `Soft Drink' and `Burger' represent the number of chances the players have remaining in which to attempt to answer the question. 4. The hourglass represents the remaining time a player has, in which to answer a question. Activity Selection and Levels There are two methods of selecting an activity: 1. You can use the touch sensitive `Activity Selection Panel' Â just press on the activity you want to play. 2. You can press the `GAME CODE' key and enter the two-digit number of the activity you want to play. Some of the activities have different levels of difficulty. To switch between levels, use the `LEVEL' key to select the change level function and then press the appropriated number to select the desired level of difficulty. 5
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06. WORD SCRAMBLE 1 & 2 Player(s) Learn to spell and recognise jumbled up words with Princess Belle. Princess Belle will speak a word while an animation of the word is displayed on-screen. The animation will then disappear and the written out word is displayed with the letters jumbled up. The aim is to unscramble the word and retype it correctly. 07. CORRECT THE WORD 1 & 2 Player(s) Learn to spell by correcting words that are deliberately spelt incorrectly. An animation of a word will appear on-screen and one of the Disney Princesses will speak the pronunciation. The word is then displayed on-screen containing a deliberate spelling error. The aim of the activity is to select the correctly spelt word from three possible answers. 08. ENIGMA 1 & 2 Player(s) Learn to spell by identifying the letter missing from a word. An animation of a word will appear on-screen and Princess Belle will speak the pronunciation. The word is then displayed on-screen with one letter missing; indicated by a flashing `?'. The aim of the activity is to choose the correct letter to fill into the gap from a choice of six letters. 09. ADD IT 1 & 2 Player(s) Learn to add up with the Disney Princesses. A sum will be displayed on-screen with the numbers represented by a series of `counters'. The aim of the activity is to find the correct answer to the sum by counting the total number of patterns displayed, and then typing the answer using the numbers on the keyboard. 10. SUBTRACT IT 1 & 2 Player(s) Learn to subtract with Princess Jasmine. As above, a subtraction is displayed with the numbers represented by a series of `counters'. The aim of the activity is to find the correct answer to the sum displayed. 11. ADDITION 1 & 2 Player(s) Level 1 Â 3 Learn to add up written out sums with the Disney Princesses. A picture of a weighing scale will be displayed on-screen with an addition sum consisting of two numbers (e.g. 3 + 2) on the left scale. The aim of the activity is to type the correct answer to the sum on the right scale using the number keys. If the answer is correct the scales will become balanced. If the answer given is incorrect it will tip the scales. 12. SUBTRACTION 1 & 2 Player(s) Level 1 Â 3 Learn to subtract sums written using numbers with Princess Jasmine. A picture of a weighing scale will be displayed on-screen with a subtraction sum consisting of two numbers (e.g. 3 Â 2) on the left scale. The aim of the activity is to type the correct answer to the sum on the right scale using the number keys. If the answer is correct the scales will become balanced. If the answer given is incorrect it will tip the scales. 7
13. MULTIPLICATION 1 & 2 Player(s) Learn simple multiplication with Princess Ariel. A simple multiplication will be displayed in the top right hand corner of the screen with a number of possible answers scrolling on the left. The aim of the activity is to select the correct answer from those displayed by pressing `ENTER' when the answer you wish to select is on the screen. 14. ODD EVEN Level 1 Â 3 Learn to recognise the difference between odd and even numbers with Princess Aurora. A number will be displayed in the top right hand corner of the screen. The aim of the activity is to identify whether the number is odd or even and select the appropriate answer. In level 3 the aim is to choose whether the answer to a sum will be odd or even. 15. COMPARISON 1 & 2 Player(s) Level 1 - 3 Learn to recognise whether a number is greater than, smaller than or equal to another number. Two numbers will be displayed on-screen. The aim of the activity is to identify whether the number on the left is equal to, greater than or less than the number on the right. In Level 3 the aim is to find out whether the result of an equation is equal to, greater than or less than the answer to another equation. 16. LOGIC 1 & 2 Player(s) Level 1 - 3 Learn about number sequences with Snow White. A sequence of four numbers will be displayed on the screen with one number missing. The aim of the activity is to work out and enter the missing number from the sequence. 17. PIANO 1 Player Only Begin composing simple melodies using the musical note keys, with helpful encouragement from the Disney Princesses. Tip: To replay compositions press the `PLAY' key. Press the `PAUSE' key to stop the replay; `PAUSE' again will restart the playback. The `RESET' key will clear any compositions from the unit's memory. 18. FOLLOW ME 1 Player Only Learn the notes of the scale with the Disney Princesses. A n ...
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