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User manual MACROMEDIA FLASH MEDIA SERVER 2 - MANAGING FLASH MEDIA SERVER

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User guide MACROMEDIA FLASH MEDIA SERVER 2 - MANAGING FLASH MEDIA SERVER

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Managing Flash Media Server Trademarks 1 Step RoboPDF, ActiveEdit, ActiveTest, Authorware, Blue Sky Software, Blue Sky, Breeze, Breezo, Captivate, Central, ColdFusion, Contribute, Database Explorer, Director, Dreamweaver, Fireworks, Flash, FlashCast, FlashHelp, Flash Lite, FlashPaper, Flash Video Encoder, Flex, Flex Builder, Fontographer, FreeHand, Generator, HomeSite, JRun, MacRecorder, Macromedia, MXML, RoboEngine, RoboHelp, RoboInfo, RoboPDF, Roundtrip, Roundtrip HTML, Shockwave, SoundEdit, Studio MX, UltraDev, and WebHelp are either registered trademarks or trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. Third-Party Information This guide contains links to third-party websites that are not under the control of Macromedia, and Macromedia is not responsible for the content on any linked site. If you access a third-party website mentioned in this guide, then you do so at your own risk. Macromedia provides these links only as a convenience, and the inclusion of the link does not imply that Macromedia endorses or accepts any responsibility for the content on those third-party sites. Jabber is a registered trademark of the Jabber Software Foundation. SorensonTM SparkTM video compression and decompression technology licensed from Sorenson Media, Inc. Copyright © 2002-2005 Macromedia, Inc. All rights reserved. This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without written approval from Macromedia, Inc. Notwithstanding the foregoing, the owner or authorized user of a valid copy of the software with which this manual was provided may print out one copy of this manual from an electronic version of this manual for the sole purpose of such owner or authorized user learning to use such software, provided that no part of this manual may be printed out, reproduced, distributed, resold, or transmitted for any other purposes, including, without limitation, commercial purposes, such as selling copies of this documentation or providing paid-for support services. Acknowledgments Project Management: Suzanne Smith Writing: John Norton, Suzanne Smith Editing: Geta Carlson, Evelyn Eldridge, Mary Ferguson, Lisa Stanziano, Anne Szabla Production Management: Adam Barnett Media Design and Production: Aaron Begley, Paul Benkman, John Francis, Mario Reynoso First Edition: October 2005 Macromedia, Inc. 600 Townsend St. San Francisco, CA 94103 Contents About This Manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Intended audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 System requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 About the Flash Media Server documentation . . . . . . . . . . . . . . . . . . . . . 8 Typographical conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Additional resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 1: Managing the Server . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Basic server settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Registering client applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Configuring virtual hosts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Deploying server-side scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Starting and stopping the server in Windows . . . . . . . . . . . . . . . . . . . 14 Starting and stopping the server on Linux . . . . . . . . . . . . . . . . . . . . . . 15 Using the management console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Connecting to the management console . . . . . . . . . . . . . . . . . . . . . . . 17 Managing applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Creating a new application instance . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Managing the administrative users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Managing the servers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Managing servers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Viewing server details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Viewing connection details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Viewing application details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Viewing license files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Viewing the server log file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Logging client connections and other system events . . . . . . . . . . . . . 34 Access log file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Application log file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Diagnostic log file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Configuring logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Viewing server events in the Windows event viewer . . . . . . . . . . . . .57 Configuring the server at runtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 3 Managing Flash Media Server on Linux . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Starting the Flash Media Admin Service in Windows. . . . . . . . . . . . 58 Starting the Flash Media Admin Service on Linux . . . . . . . . . . . . . . 58 Using the fmsmgr utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Chapter 2: Deploying Flash Media Server. . . . . . . . . . . . . . . . . . . 61 Typical configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Configuration for development and testing. . . . . . . . . . . . . . . . . . . . . 62 Deploying on one computer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Deploying on two computers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Deploying on two computers with authentication through Flash Media Server. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Deploying on two computers with authentication through an application server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 SSL support in Flash Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Defining a secure port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Configuring SSL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Creating multiple certificates for an adaptor . . . . . . . . . . . . . . . . . . . . 65 Configuring independent virtual hosts for SSL application . . . . . . . 66 About configuration levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 About the configuration hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Adding adaptors and virtual hosts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Server administration over HTTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 Configuring Flash Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 Using the admin commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Symbolic text substitutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Making a substitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Predefined symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Mapping environment variables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Defining symbols outside the substitution.xml file . . . . . . . . . . . . . . . 81 Building the symbol map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Configurable application object properties for server-side scripting . 82 Chapter 3: Configuration Files . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 XML configuration files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Server.xml file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Summary of Server.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Description of Server.xml tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Users.xml file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Summary of Users.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Description of Users.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Logger.xml file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Summary of Logger.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Description of Logger.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 4 Contents Adaptor.xml file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Summary of Adaptor. xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 Description of Adaptor.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 Vhost.xml file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162 Summary of Vhost.xml tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164 Description of Vhost.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 Application.xml file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183 Summary of Application.xml tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . .186 Description of Application.xml tags . . . . . . . . . . . . . . . . . . . . . . . . . . .190 Chapter 4: Flash Media Server Security . . . . . . . . . . . . . . . . . . . 215 Managing server security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 About authentication and authorization . . . . . . . . . . . . . . . . . . . . . . . . .218 JavaScript security. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219 Secure script loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Protecting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221 Permissions levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Choosing passwords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Access DLL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Configuring Access DLL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Sample Adaptor.cpp file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Developing secure applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Using SSL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Using other secure development practices . . . . . . . . . . . . . . . . . . . 230 About privacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231 Deploying secure applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231 About firewalls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231 Log file precautions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Contents 5 6 Contents About This Manual Macromedia Flash Media Server 2 enables one-to-one, one-to-many, many-to-one, and many-to-many communication in real time between applications created in Macromedia Flash 8. Developers create these applications using ActionScript, a scripting language based on the same standard used by the JavaScript language. Flash Media Server communicates with Macromedia Flash Player using the Real-Time Messaging Protocol (RTMP), an unencrypted TCP/IP protocol designed for high-speed transmission of audio, video, and data messages. You can also administer the server over HTTP. You can use the same server administration application programming interface (API) over HTTP as you would over RTMP. By passing command strings and arguments to the URL of your Flash Media Server, you can interact with the server to retrieve information or modify the server configuration. This API is described in detail in the Server Management ActionScript Language Reference, included with Flash Media Server. This manual describes how to configure and manage Flash Media Server to support media applications deployed on a variety of network configurations. The rest of this chapter provides system requirements, describes the Flash Media Server documentation, and lists additional resources. Flash Media Server enables applications to communicate with other servers. This manual does not discuss web server and application server management or server operating system setup. Intended audience This manual is aimed at system administrators who will configure and manage Flash Media Server to support media applications. You should already be familiar with basic network infrastructure and security. You should also have some familiarity with client-server application models, XML, and JavaScript. 7 System requirements Flash Media Server can be deployed on the following systems: Microsoft Windows 2000 Server or Windows 2003 Server - Standard Edition running on a Pentium III 1-GHz processor or faster (Dual Pentium 4 or faster recommended). Windows XP is acceptable for developing and testing applications. Linux Red Hat Enterprise Version 3.0 and Linux Red Hat Enterprise Version 4.0 running on a Pentium III 1-GHz processor or faster (Dual Pentium 4 or faster recommended). Minimum of 512 MB of available RAM. 50 MB of available disk space. CD-ROM drive for installation. Your deployment system for Flash Media Server applications also requires the following: Depending on your applications, your requirements might be greater than outlined here. If you install Flash Media Server on a Linux computer, you'll need Flash 8 installed on a separate Windows or Macintosh computer to develop your Flash applications. You'll also need Macromedia Flash Player for Windows or Macintosh and a web browser to run the sample applications. About the Flash Media Server documentation All Flash Media Server documents are available in PDF format (viewable and printable with Adobe Acrobat Reader at www.adobe.com/products/acrobat/) and as Flash help. The PDFs are available on the product CD or can be downloaded from the Macromedia website. To view the help, open the Welcome page (in Windows, Start > Programs > Macromedia > Flash Media Server > Welcome) or in Flash 8, select Help > Using Flash and then select a Flash Media Server topic from the Table of Contents. Tutorials on how to build simple applications that demonstrate important individual concepts are included with the server. You can access these tutorials on Windows by selecting Start > Programs > Macromedia > Flash Media Server > Welcome. Click on Welcome and then Sample Applications. A link to the tutorials appears on the page that is displayed. 8 About This Manual Typographical conventions The following typographical conventions are used in this book: Code font indicates ActionScript statements, XML tag and attribute names, and literal text used in examples. Italic indicates placeholder elements in code or paths. For example, /settings/myPrinter/ means that you should specify your own location for myPrinter. Directory paths are written with backslashes (\) for servers running on Microsoft Windows systems. If you are running Flash Media Server on a UNIX system, replace the backslashes with forward slashes (/). Additional resources The Flash Media Server documentation was written before the code in the product was complete. Therefore, there may be discrepancies between the final implementation of the product's features and how they are documented in this manual. For a list of known discrepancies, see the documentation update (www.macromedia.com/go/ flashmediaserver_documentation_update_en) in the Flash Support Center (www.macromedia.com/go/flashmediaserver_support_en). The Flash Support Center is updated regularly with the latest information on Flash and Flash Media Server, as well as advice from expert users, advanced topics, examples, tips, and other updates. Additional resources 9 10 About This Manual CHAPTER 1 Managing the Server As a Flash Media Server administrator, you'll need to perform several administrative tasks after the server is installed. This chapter describes how Macromedia Flash Media Server is configured when you first install it, how to set up additional administrators, and how to monitor the server's activity. For many of these tasks, you'll use the management console that was installed with the server. This chapter describes the management console in detail. 1 Basic server settings The server is installed with a set of configuration files in XML format. These files define a default server adaptor, a default applications directory, default server administrators, and default settings for application behavior. The default server adaptor uses port 1935, the number assigned to Flash Media Server by the Internet Assigned Numbers Authority (www.iana.org). Although you can use any port number, this increases the risk of conflicting with another application that may be assigned to the same port; for example, if you configure the server to use port 80 to support HTTP tunneling, the server might not run both a web server and the Flash Media Server bound to port 80. Applications must be authored to connect to the same port the server is using, in the NetConnection.connect statement. Be sure the port is not blocked by a firewall. The server is preconfigured with one adaptor containing one virtual host. The virtual host is equivalent to a domain name. The default applications directory for the default virtual host is the applications directory in the Flash Media Server 2 directory. You can view this location by looking at the value for the AppsDir tag in the vhost.xml file. This directory is where the server will look for application subdirectories at startup; you must place an application subdirectory here for each client application that you plan to connect to the server, and the client subdirectory must have the same name as the client application. The presence of the application subdirectory registers the application with the server. 11 You can configure Flash Media Server 2 as an origin or edge server, configure adaptors and virtual hosts and change the location of the applications directory by editing the server's configuration files and creating directories in the server's conf directory. For more information, see Chapter 2, "Deploying Flash Media Server." The default server administrator has the user name and password you chose during the Flash Media Server installation, and is defined in the Users.xml configuration file. The server administrator can connect to the Admin service with the management console and perform a variety of server administration tasks, including shutting down the server and disconnecting client applications. In the nomenclature of server administration, this server administrator is equivalent to the UNIX superuser. Virtual host administrators can only perform tasks relating to the applications running on their own virtual host. There are no virtual host administrators defined when the server is first installed. Server administrators, including the default server administrator defined during installation, have access to all virtual hosts. Server administrators can add or delete virtual host administrators using the management console. Registering client applications The server is configured at installation with one adaptor directory named _defaultRoot_ containing one virtual host directory named _defaultVHost_. The server defines its virtual hosts at startup by searching for directories within the adaptor directory that contain valid Vhost.xml files, such as the _defaultVHost_ directory. At the same time, the server defines each application that will be allowed to connect to a virtual host by looking for application directories inside a directory specified by the AppsDir tag in the Vhost.xml file (by default, the applications directory in the Flash Media Server directory). For example, if you create an application named my_app, you must create a my_app subdirectory in the applications directory to register my_app. You can specify the directory you want to use to store your client application directories by editing the AppsDir tag in the Vhost.xml file. By changing the path specified in this tag, you can locate the directory for the virtual host anywhere you want. If no directory is specified, it defaults to the virtual host directory itself. 12 Managing the Server To edit the tag in the Vhost.xml file: 1. 2. 3. Locate the Vhost.xml file for the virtual host you are working with. Open the file in a text editor. Replace the path inside the AppsDir tag with the path of your choice, such as C:\Server Files\applications. Do not use quotation marks. To specify multiple directories, delimit each directory path with a semicolon. Save the Vhost.xml file. 4. You must restart the server in order for this change to take effect. Once you have specified the directory where you'll store your application directories, you must create a directory inside it for each client application you plan to use with that virtual host. Each client application must have a directory with the same name that the client application uses when connecting to the server. Once you have created a subdirectory for each of your applications, you can decide whether to give any of the applications their own Application.xml file. By including an Application.xml file in a client application's directory, you can give that application different settings from those defined in the virtual host's Application.xml file, which serve as the default settings for applications on the virtual host. For more information about the Application.xml file, see Chapter 2, "Deploying Flash Media Server." Configuring virtual hosts With some editions of the server, you can add virtual hosts to the server's configuration. This is useful for separating sets of applications and allows you to define administrators who have access only to a specific virtual host. It is also useful if you are an Internet Service Provider who is hosting websites using Flash Media Server. Each virtual host on the server is associated with an adaptor. To create a new virtual host, create a new virtual host directory inside the /conf/adaptor_name directory in the Flash Media Server directory, for the adaptor you want to use for the new virtual host: /conf/adaptor_name/virtual_host_name. This directory must include the following configuration files: Vhost.xml Application.xml Users.xml Logger.xml You also need to add the new virtual host to the Server.xml file and add administrative users for that virtual host. Basic server settings 13 Deploying server-side scripts In developing applications for Flash Media Server, you may decide to use server-side scripts to implement some of the functionality. To deploy server-side scripts, you can store them in your registered application directory for the application that uses them or in a scripts directory (which you create) within your application directory. Server-side scripts should always reside on the computer where Flash Media Server 2 is installed. For example, you could store the main.asc file for my_app in the following directory: installation_directory/applications/my_app/scripts. If you create server-side scripts that use characters that are not in the classic 8-bit ASCII character set, such as non-English characters, you must use a text editor that encodes text in UTF-8 format. Macromedia Dreamweaver can encode text in this format. Script files that are encoded in UTF-8 format must be transferred to the server via a binary file transfer. For more information about using server-side scripts, see Developing Media Applications. Starting and stopping the server in Windows In Windows, Flash Media Server runs as a service; it does not appear in the Windows taskbar. Therefore, you don't shut down or restart the server as you would for other Windows applications. You can shut down and restart the server in a few ways: Use the management console to connect to the server and then shut it down or halt it remotely. Only server administrators can perform these tasks. For more information, see "Using the management console" on page 16. Use the Windows Services control panel. To start or stop the server: In the Start menu, select Programs > Macromedia > Flash Media Server 2> Start Service or Stop Service. To stop the server in the Services control panel: 1. 2. 3. In the Windows Start menu, select Settings > Control Panel. In the Control Panels folder, double-click the Administrative Tools folder. In the Administrative Tools folder, open the Services control panel. 14 Managing the Server 4. 5. In the Services list, scroll down and select Flash Media Server. Click the Stop button at the top of the control panel. The server shuts down. To restart the server in the Services control panel: 1. 2. 3. Open the Services control panel. Select Flash Media Server. Click the Start button at the top of the control panel. The server starts up. Starting and stopping the server on Linux On Linux systems, Flash Media Server is installed as a service. You start and stop the Flash Media Server service using the fmsmgr utility. To start the server on Linux: 1. 2. 3. Log in as a root user. Change to the directory where the server is installed. Open a shell window and type the following: fmsmgr server fms start To stop the server on Linux: 1. 2. 3. Log in as a root user. Change to the directory where the server is installed. Open a shell window and type the following: fmsmgr server fms stop Use the fmsmgr utility to perform other tasks as well, such as configuring the service to start automatically when the system is started. For more information on this and other tasks, see "Using the fmsmgr utility" on page 58. To start the Admin service on a Linux system: 1. 2. 3. Log in as a root user. Change to the directory where the server is installed. Open a shell window and type the following: fmsmgr server adminserver start For more information on fmsmgr commands, see "Using the fmsmgr utility" on page 58. Basic server settings 15 Using the management console The management console for the Flash Media Server 2 release has been redesigned to ease the workflow for administrators. It is also enhanced with many new features. From the graphical user interface, you can administer servers running Flash Media Server, monitor their processes, and debug their applications. For example, a designer debugging an application wants to view the content of a particular stream. The administrator logs in to the Flash Media Administrative service through the management console, selects the application and then clicks its Streams tab. They select the desired stream from the list and can replay it within the management console by selecting the Play Streams option. Another user debugging a different application wants to review the contents of a shared object implemented in their application and examine the properties in this shared object. The user logs into the management console and selects the application. The user moves to the Shared Objects tab and selects the shared object. The management console displays the object's data properties in the adjoining window. The management console is a Flash application (fmsconsole.swf ) that Macromedia created with public APIs (application programming interfaces). When you install Flash Media Server 2 on Windows or Linux systems, the installer places fmsconsole.html in the Flash Media Server 2\directory [the root of the installed directory]. If you have Flash Player installed, you can monitor and control the server's activity by launching the management console and connecting to the server. To run the management console from a computer other than the computer where the server is installed, copy fmsconsole.html and fmsconsole.swf to the other computer, or make sure that this file is in your webroot directory so it can be accessed remotely. In both cases, you'll need to make sure that the Allow and Deny tags in the Users.xml file allow the connection from the other computer's IP address. For more information, see "Server administration over HTTP" on page 71. With the management console you can perform the following tasks: Check the status of the server and the applications running on it. Shut down or restart the server, a virtual host, or individual client applications. Add and edit administrators. View server performance data such as client connections, bandwidth, CPU, and memory usage. 16 Managing the Server View application logs. View logs of server connections and other server events. View streams and inspect shared object data. View and update the server's license key and its bandwidth and connection limits. As a security feature, when you connect to the server with the management console, it actually connects to a separate Admin service that runs in parallel with the server service. The Admin service then communicates with the server to perform its administration functions. On both Linux and Windows systems, you must first explicitly start the Admin service. After the Admin service is started, authorized administrators can access the management console. Connecting to the management console You can access the management console from computers running Windows, Linux or Macintosh operating systems. To connect to the management console: 1. In Windows, from the Windows Start menu, select Programs > Macromedia > Flash Media Server > Console. In Linux, open the fmsconsole.html file in a web browser on a computer where Flash Player is installed. Using the management console 17 2. Enter the name and address of the server or virtual host you want to connect to. You can enter localhost, which will refer to the computer that the management console is running on. If you are connecting remotely by running the management console on another computer, enter the server's name (FMS.myCompany.com) or the IP address and port number of the server you want to connect to (12.34.56.78:1112). Make sure your computer has permission to connect to the specified port on the other computer. 3. Enter the administrator's user name and password. Enter the name and password you entered during the Flash Media Server installation. If you've changed the administrator user name and password using the management console or manually in the Users.xml file, enter the new user name and password. When logging on to a virtual host that is not on the default adaptor, virtual host administrators must specify the name of the adaptor. For example, if a virtual host administrator is logging on to a virtual host on the adaptor _secondAdaptor_, the administrator JLee would enter the following information in the Name box: _secondAdaptor_/JLee. 4. 5. If you want the management console to remember your login and password when you use it in the future, select the Remember My Password option. If you want the management console to automatically connect to the server when you open it, select the Automatically Connect Me option. Click the Login button. Click the Revert button to return the management console to its default settings. Be aware that this action will delete all saved servers, user names, and passwords from the management console. All custom resizing within the management console will be restored to the original state. The Revert button, however, does not affect the server. 6. You are now connected to the server. At this point you can go to the three main sections of the management console: View Applications Manage Users Manage Servers 18 Managing the Server Setting the refresh rate The management console provides live performance data on the server. You can use the Refresh Rate pop-up menu to control how often the information displayed on the management console is updated. The default rate is five seconds. You can also use the pop-up menu to pause refreshing the information. Accessing Flash Media Server resources and help Near the top of every screen of the management console you will find two icons. Clicking the folder icon displays links to the following resources: Flash Media Server website Related resources These organizations provide additional educational and consulting resources for a successful implementation. Online forums Support Center Release Notes Enhancement Requests and Bugs Designer/Developer Center Customer Service Clicking the question mark icon displays links to Flash Media Server online help and documentation. Managing applications The View Applications panes display information about the applications that are running on the specified server or virtual host. From these panes the server or virtual hosts administrator can monitor the state of an application. Here are some likely uses of the management console: A developer wants to see the statistics on how many clients are connected to the application, and view the live log, which shows the trace() statements made by the application. A user debugging their application wants to see what the content of a particular stream playing back is. They log in to the management console and click the View Applications panel. After choosing a particular stream and pressing Play Stream, a pop-up window appears and plays back the streaming content inside the management console. Managing applications 19 A user debugging another application now desires to see the contents of a shared object that they have implemented in their application. Specifically they would like to examine the properties in this shared object. Now the user logs into the management console and selects their application. After the application is selected, the user moves to the Shared Objects tab and select the shared object of choice. The object's properties are now displayed for examination in the adjoining window. When you select the View Applications tab, you will find a series of tabs displayed along the top of this pane. Clicking the tabs lets the administrator perform the following administrative actions on a selected application: Review the selected application's log file as it records events. Monitor the clients connecting to the application. View the streams and shared objects running in the application. Review the performance statistics for the computer where the application is running. Reload the application. The Reload button lets you reload an application instance that is currently connected to the server. You might do this to reload the instance's server-side scripts or to disconnect all of its users while immediately allowing new connections. Unload the application. The Unload button lets you drop an application instance. To unload an application instance, select it from the Applications menu and click Unload. This disconnects all clients to the instance. If the application has more than one instance running on the server, only the selected instance is stopped. 20 Managing the Server

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