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User manual MACROMEDIA FREEHAND MX 11

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User guide MACROMEDIA FREEHAND MX 11

Detailed instructions for use are in the User's Guide.

Using FreeHand MX Macromedia FreeHand MX Copyright © 1988 - 2003 Macromedia, Inc. All rights reserved. This manual, as well as the software described in it, is furnished under a license and may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without prior written approval of Macromedia, Inc. Macromedia, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual. Trademarks Allaire, Authorware, ColdFusion, Contribute, Director, Dreamweaver, Fireworks, Flash, Fontographer, FreeHand, HomeSite, Jrun, Kawa, Macromedia, Macromedia M Logo & Design, Macromedia Contribute, Macromedia Flash, Macromedia Flash Communication Server, Macromedia Flash Remoting, Roundtrip, Roundtrip HTML, SoundEdit, Shockwave, UltraDev, what the web can be and Xtra are trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Macromedia, Inc. does not waive any rights to any Macromedia trademark, service mark, trade name, product name, or logo that does not appear on this list. Third party trademarks, trade names, product names and logos, contained in this manual may be the trademarks or registered trademarks of their respective owners. This guide contains information related to third-party products and services that are not under the control of Macromedia. Macromedia provides this information only as a convenience, and the inclusion of such information does not imply that Macromedia endorses or accepts any responsibility for the content or performance of such third-party products and services. Apple Disclaimer APPLE COMPUTER, INC. MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. Part Number ZFH11M100 Acknowledgments Writers: Dale Crawford and Tonya Estes Editors: Mary Ferguson, Rosana Francescato, Rebecca Godbois, and Anne Szabla Managing Editor: Rosana Francescato Documentation Manager: Gary White Production: Chris Basmajian, Aaron Begley, Caroline Branch, and Benjamin Salles Production Manager: Patrice O'Neill Special thanks to Melana Orton, Delores Highsmith, David Spells, David Morris, and David Halpin. Macromedia, Inc. 600 Townsend St. San Francisco, CA 94103 CONTENTS INTRODUCTION Getting Started . . . .................................................. 7 System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Installing and starting FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Uninstalling FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Resources for learning FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 What's new in FreeHand MX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 CHAPTER 1 FreeHand Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 13 14 15 15 22 25 27 27 28 33 35 35 About vector graphics and bitmap images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Macromedia Studio MX interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Document window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using tooltips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using and managing Xtras. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting the document view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the right mouse button (Windows) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing a shortcut quick-reference card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Customizing your environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHAPTER 2 Setting Up Your Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 43 44 50 52 54 58 62 65 67 67 68 Using the Document panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with pages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with master pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the grid and guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating and opening documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Linking and embedding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Handling font substitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sending mail (Windows). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using AppleScript to automate FreeHand (Macintosh) . . . . . . . . . . . . . . . . . . . . . . . . . Working with wizards (Windows) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CHAPTER 3 Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 About vector graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Drawing rectangles, ellipses, and lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Drawing polygons and stars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Drawing spirals and arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Drawing freeform paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Drawing with the Pen tool and Bezigon tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Editing paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Creating charts and pictographs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Dynamically linking objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Drawing with the Graphic Hose tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 CHAPTER 4 Working with Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Using the Object panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Selecting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Moving objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Copying objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Grouping objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Arranging objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Adding names and notes to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Making global changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Combining paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Working with clipping paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Expanding a path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Insetting a path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Transforming objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Undoing actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Changing default attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 CHAPTER 5 Working with Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Applying color to objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Spot and process colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Color spaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Using the Color Mixer panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Using the Tints panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Using the Swatches panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Editing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Exporting colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 CHAPTER 6 Using Strokes and Fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Adding strokes and fills to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Applying attributes to strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Applying attributes to fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 4 Contents CHAPTER 7 Special Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 193 205 212 216 216 217 218 227 Adding live special effects to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extruding objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with blends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding points to objects or paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Roughening objects or paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Applying a fisheye lens effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bending or bloating objects or paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHAPTER 8 Using Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Creating text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Working with text blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234 Importing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 Selecting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 About text appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 Linking text blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Editing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 Working with the type adjustment tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247 Setting precise type specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250 Setting tabs, indents, and margins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 Aligning paragraphs and adding paragraph rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Applying color to text and text blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Copying type attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Working with columns, rows, and tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Using text styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 Applying text effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 Converting text to paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 CHAPTER 9 Using Layers, Symbols, and Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 Using layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 Using the Library panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 Using styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301 CHAPTER 10 Using Imported Artwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309 309 310 318 320 322 323 326 326 Importing a graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Import file formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with bitmap images in FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launching Fireworks to edit imported bitmap images . . . . . . . . . . . . . . . . . . . . . . . . Editing bitmap images using other external editors . . . . . . . . . . . . . . . . . . . . . . . . . . . Tracing bitmaps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Converting vector graphics to bitmap images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cropping a bitmap image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Contents 5 CHAPTER 11 Creating Web Graphics and Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Attaching URLs to objects and text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 About compressing artwork for the web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328 Publishing FreeHand documents as HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329 Animating objects and text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 Assigning Flash actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 Using the Action tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Using Flash movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Controlling SWF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 CHAPTER 12 Saving and Exporting Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Saving files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Adding IPTC file information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342 About export file formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342 Exporting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345 Exporting vector artwork. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350 Exporting bitmap images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Exporting PDF files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 Exporting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 CHAPTER 13 Color Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 Color management strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364 Calibrating monitor colors visually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365 Using Kodak Digital Science and Apple ColorSync CMS . . . . . . . . . . . . . . . . . . . . . . 367 Managing RGB image color for selected images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370 Using color tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 CHAPTER 14 Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375 Printing a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375 Using print preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Defining an output area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382 About printing fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383 Applying halftone settings to selected objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 About choosing an output device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 Guidelines for faster printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 6 Contents INTRODUCTION Getting Started Macromedia FreeHand MX is a vector-based drawing application. With FreeHand, you can create vector graphics that can be scaled and printed at any resolution, without losing detail or clarity. You can use FreeHand to create print and web illustrations such as logos and advertising banners. You can also use FreeHand to turn your artwork into Macromedia Flash animations. The FreeHand user interface contains a workspace and Tools panel that are consistent with other Macromedia products such as Macromedia Dreamweaver, Fireworks, and Flash, to give you a true integrated print and web solution. In addition, now you can view and test your FreeHand documents in a Macromedia Flash Player window without ever leaving the FreeHand environment. System requirements FreeHand runs on both Microsoft Windows and Macintosh operating systems. Their installers are found on separate CDs. To install FreeHand and begin using the application, you will need the following hardware and software: · For Windows: An Intel Pentium II processor (300 MHz or faster), or the equivalent, running Windows 98SE, Windows ME, Windows 2000, Windows NT version 4 (Service Pack 6), or Windows XP; enough random-access memory (RAM) to meet your operating system's requirements, plus 64 MB of application memory (128 MB recommended); 70 MB of available hard disk space; a CD-ROM drive; a color monitor capable of 1024 x 768 pixel resolution and 16-bit display (thousands of colors, millions of colors recommended); Adobe Type Manager version 4 or later with Type 1 fonts; and a PostScript Level 2­compatible printer or later (recommended). · For the Macintosh: a Power Macintosh G3 (or faster) computer running Mac OS 9.1 or later, or Mac OS 10.1 or later; enough RAM to meet your operating system's requirements, plus 64 MB of application memory; 70 MB of available hard disk space; a CD-ROM drive; a color monitor capable of 1024 x 768 pixel resolution and 16-bit display (thousands of colors, millions of colors recommended); Adobe Type Manager version 4 or later with Type 1 fonts (Mac OS 9.x); a PostScript Level 2­compatible printer or later (recommended); and QuickTime 6 (Mac OS 9.x). 7 Installing and starting FreeHand This section describes how to install FreeHand on your hard disk and start the application. Before you begin, make sure your computer meets the requirements listed under "System requirements" on page 7. Read the Read Me document on the FreeHand CD for late-breaking information. To install and start FreeHand in Windows: 1 2 3 4 Disable any virus-protection software. Insert the FreeHand CD into the computer's CD-ROM drive. Follow the onscreen instructions. The FreeHand installer prompts you to enter the serial number found on your registration card. Select Start > Programs > Macromedia FreeHand MX > FreeHand MX to launch FreeHand. To install and start FreeHand on the Macintosh: 1 2 3 Insert the FreeHand CD into the computer's CD-ROM drive. From the Apple menu, select Control Panels > Extensions Manager. Disable virus-protection extensions and restart your computer. The CD folder appears on your desktop. Open the FreeHand MX folder. Double-click the FreeHand MX Installer icon to launch the FreeHand installer. Follow the onscreen instructions. The FreeHand installer prompts you to enter the serial number found on your registration card. When the installation is complete, the FreeHand folder opens on your desktop. If prompted, restart your computer. 4 5 6 7 Uninstalling FreeHand To uninstall FreeHand, you use Add/Remove Programs (Windows) or the installer (Macintosh) to ensure that all FreeHand files are removed from your system. To uninstall FreeHand in Windows: 1 2 3 4 5 Select Start > Settings > Control Panel. Double-click Add/Remove Programs. Select Macromedia FreeHand MX from the list of programs that can be removed. Click the Add/Remove button. Follow the onscreen instructions. All FreeHand MX program files are removed from your system. 8 Introduction To uninstall FreeHand on the Macintosh: 1 2 3 Insert the FreeHand CD into the computer's CD-ROM drive and launch the installer. A pop-up menu prompts you to select an option. Select Uninstall. Follow the onscreen instructions. Note: If you used custom installation to install FreeHand in a folder other than the default folder, you must specify the same folder when uninstalling. The installer removes all FreeHand application files from your computer. Resources for learning FreeHand FreeHand MX includes a variety of media to help you learn the program quickly and become proficient in creating your own FreeHand illustrations. These resources include Using FreeHand, a user's guide that comes in two formats: the help system, and in book form as a PDF file on the application CD. In addition, Macromedia presents helpful information via the Answers panel. The Answers panel gives you easy access to the latest information on the Macromedia website. On the website, the FreeHand Support Center (www.macromedia.com/support/freehand) offers support and problem-solving information. The Designer & Developer Center (www.macromedia.com/ desdev) presents information to help you improve your skills and learn new ones. FreeHand lessons If you are new to FreeHand, or if you have used only some of its features, start with the lessons. The lessons introduce you to the main features of FreeHand, letting you practice on isolated examples. To view the lessons: 1 With a working Internet connection, do one of the following: · Select Help > Learning FreeHand. · Select Window > Answers. In the Answers panel, select the Tutorials link. A browser window displays the "Learning FreeHand MX" web page. 2 Select one of the lessons in the list. FreeHand tutorial The FreeHand tutorial presents a hands-on introduction to the FreeHand workflow by leading you through the creation of a FreeHand illustration. Included in the tutorial are steps involving many features that are new to FreeHand MX. The tutorial assumes that you already understand the topics covered in the FreeHand lessons. To view the tutorial: 1 With a working Internet connection, do one of the following: · Select Help > Learning FreeHand. · Select Window > Answers. In the Answers panel, select the Tutorials link. A browser window displays the "Learning FreeHand MX" web page. 2 Select the link to the tutorial. Getting Started 9 What's new in FreeHand MX Whether you design illustrations for print media, the web, or a combination of both, FreeHand MX offers new features that enhance the approachability, creativity, and power of FreeHand. Standards and interactivity FreeHand MX has a new user interface that simplifies workflow and organizes the workspace better. The new interface makes FreeHand easier to learn if you already know other Macromedia Studio MX products, including Dreamweaver MX, Flash MX, and Fireworks MX. Panel grouping/tabs Panels are now conveniently docked together at the right edge of the application window. You can move, separate, or combine these customizable panel groups. For more information, see "Using panels" on page 15. Object panel The Object panel is a context-sensitive panel that lets you view and change properties for selected objects and text. It is extremely useful in performing practically any drawing task. For more information, see "Using the Object panel" on page 107. Launching and editing Flash FreeHand can now launch Flash to edit imported Flash movies. For more information, see "Editing imported Flash movies" on page 336. Launching and editing Fireworks When you're editing a bitmap file, FreeHand can automatically launch Macromedia Fireworks, letting you use Fireworks bitmap editing tools to modify the image or to make quick optimization changes. Together, the two applications give you a more streamlined workflow for editing and designing graphics. For more information, see "Launching Fireworks to edit imported bitmap images" on page 320 and "Launching Fireworks to optimize bitmap images" on page 321. Answers panel The Answers panel helps you work more effectively by giving you quick access to Macromedia website content such as tutorials, lessons, TechNotes, and other useful information. To learn more, see "The Answers panel" on page 21. Power illustration Many new features make FreeHand MX an even more powerful illustration tool. Extrude tool The new Extrude tool lets you apply 3D extrusion effects to an object. To learn more, see "Extruding objects" on page 205. Multiple strokes and fills With FreeHand MX, you can now apply more than one stroke or fill to an object, opening up fascinating new potentials for your illustrations. See "Adding strokes and fills to objects" on page 165. Live raster effects work similarly to some of the image manipulation tools found in photo editing software such as Fireworks. These effects act as properties of the object they are applied to, and do not modify the object itself. For more information, see "Applying live raster effects" on page 198. Transparency effects allow a fill or stroke (or parts of a fill or stoke) to appear clear or semiopaque. To learn more, see "Using a Transparency effect attribute" on page 204. Live raster effects and transparency Live vector effects Live vector effects work similarly to some of the other object manipulation capabilities of FreeHand, except that they act as properties of the object they are applied to, and do not modify the object itself. For more information, see "Applying live vector effects" on page 194. 10 Introduction Blend tool Blends are now easier to apply. The Blend tool lets you drag a line between two blend shapes to create the blend. See "Using the Blend tool" on page 213. Calligraphic stroke This new feature lets you create beautiful calligraphic strokes as part of your vector objects. For more information, see "Using calligraphic stroke attributes" on page 173. Eraser tool The new Eraser tool lets you erase parts of vector objects. To learn more, see "Erasing paths" on page 95. Image alpha channels FreeHand MX provides full import and display support for the alpha channels of common bitmap image files. See "Working with bitmap images in FreeHand" on page 318. New gradient fills Two new gradient fills have been added to FreeHand MX: rectangular and cone gradients. Also, gradient fills now have new options. For more information, see "Using gradient fill attributes" on page 179. The Rounded Corners attribute gives brushed paths a more fluid and natural look as they wrap around corners and sharp angles. To learn about brushes, see "Using brush stroke attributes" on page 169. Brush enhancements Web-related features Many new and enhanced FreeHand MX features help you plan, mock up, and develop website components. With these additions, FreeHand MX becomes the tool of choice for the beginning stages of web development, and the first step in the Macromedia Studio MX workflow. Connector tool The Connector tool lets you draw connector lines that dynamically link objects together. Connector lines automatically adjust when you move connected objects in the Document window. For more information on the Connector tool, see "Dynamically linking objects" on page 102. Action tool The Action tool lets you assign Flash actions to an object. For more information, see "Using the Action tool" on page 334. You can now print or export an area of the Document window by using the Output Area tool. To learn more, see "Exporting an area of a document" on page 348. Output area Simplified movie settings It's now easier to control the settings of a Flash movie inside FreeHand. For more information, see "Using Flash movies" on page 335. Flash SWF files can be directly imported and placed in FreeHand MX, and then exported. See "Editing imported Flash movies" on page 336 and "Exporting FreeHand documents as Flash movies" on page 336. SWF import, placement, and export Getting Started 11 Ease of use Finally, many new FreeHand MX features are dedicated to making your workflow easier than ever. Tools panel changes The Tools panel has been reorganized to make finding and using your tools easier. To find out more, see "Using the Tools panel" on page 24. Gradient fill handles increase your control in manipulating gradient fills. See "Using gradient fill attributes" on page 179. Adding a new page to your document is now as easy as clicking the Add Page button at the bottom of the application window. See "Working with pages" on page 44. Gradient fill handles Add page button Style behavior changes You can control what types of object attributes a style will apply to. See "Applying styles" on page 302. 12 Introduction CHAPTER 1 FreeHand Basics To get the most out of working in Macromedia FreeHand MX, it's helpful to familiarize yourself with the FreeHand workspace, which includes the Document window, command menus at the top of your screen, tools and panels for editing and adding objects, and the pasteboard in which you create your artwork. You can add more commands to the menus by installing software applications called plug-ins, and you can add and rearrange tools in toolbars by customizing your work environment. About vector graphics and bitmap images FreeHand is a vector-graphic drawing application. A vector-graphic image is resolutionindependent--it can be scaled to any size and printed on any output device at any resolution, without losing detail or clarity. In contrast, bitmap graphics--commonly used in image-editing applications--are composed of pixels. Their display depends on the resolution of the monitor or printer. Bitmap graphics can appear jagged and lose detail when they're scaled onscreen or printed at a low resolution. For more details on vector graphics, see "About vector graphics" on page 69. Although vector graphics always appear at your computer's maximum screen resolution, you can specify a lower resolution for preparing draft documents. For more information, see Chapter 14, "Printing," on page 375. 13 The Macromedia Studio MX interface FreeHand is part of the Macromedia MX product family, so it utilizes the Macromedia MX workspace, an interface that is shared by the other Macromedia MX products. Consistency among products allows users of one product to easily learn and use the others. The first time you open FreeHand, the workspace consists of the Document window and a set of docked panels. In Windows, the workspace is integrated, so you can dock all panels and toolbars to the single, larger application window. This helps to eliminate the clutter associated with having many panels and toolbars open at the same time. Panels Units pop-up menu Drawing Mode pop-up menu Add Page button Go to Page pop-up menu Page selector buttons Magnification pop-up menu The integrated workspace is not supported on the Macintosh. However, panels and toolbars are docked together by default in a configuration that resembles the integrated workspace in Windows. On all operating systems, FreeHand panels, toolbars, and windows can be rearranged, repositioned, and docked to one another. For more details about the FreeHand workspace, see the sections that follow. 14 Chapter 1 The Document window In addition to panels, when you launch FreeHand you'll also see the Document window and the pasteboard--the area that contains the pages of your document. The Document window contains all your documents' objects. Objects must be placed on a page in order to be printed with the Print command; if they are placed on the pasteboard outside of page boundaries, you can print them using the Output Area feature. For more information, see "Defining an output area" on page 382. The pasteboard measures up to 222 x 222 inches and can hold 520 letter-sized pages. You can customize the buttons, panels, and toolbars. For more information on panels and toolbars, see "Using panels" on page 15 and "Customizing toolbars" on page 38. If you modify a document, an asterisk appears next to the document name in the Document window until you save it again. For more information, see "Saving files" on page 341. Using panels When you first launch FreeHand, visible panels (excluding the Tools panel) are docked together at the right edge of the application window. You can move, separate, or combine these customizable panel groups. Panels and panel groups can be opened, closed, docked, expanded, and collapsed. The following panels are grouped together by default: · The Object and Document panels reside in a panel group called Properties. · · · · The Swatches, Styles, and Library panels reside in a panel group called Assets. The Color Mixer and Tints panels reside in a panel group called Mixer and Tints. The Align and Transform panels reside in a panel group called Align and Transform. The Find & Replace panel and the Select panel reside in a panel group called Find & Replace and Select. FreeHand Basics 15 · The Halftones, Layers, Answers, and Navigation panels are not grouped with other panels by default, but you can group them if you want. With the exception of the Properties and Assets panel groups, when you group panels together, all panel group names appear in the panel group title bar. You can, however, name panel groups anything you like; see "Grouping panels" on page 19. The Layers panel, the Answers panel, and the Properties, Assets, and Mixer and Tints panel groups appear onscreen by default when you first open FreeHand, although some may be collapsed. To open a panel: Select its name from the Window menu. If a panel was already open, choosing its name from the Window menu closes it or collapses it, depending on whether the panel is docked. Note: The Find & Replace and Select panels are available in the Edit menu. To expand or collapse a panel: Click the panel group name or the expander arrow beside it. Tip: If a panel is open but collapsed, you can select the panel's name from the Window menu to expand it. To close a panel: Click the Close button at the top of a floating panel or floating panel group. To activate a panel in a panel group: Click the panel's name or icon. To move an undocked panel or panel group to another location: Drag the panel group by its title bar (the area above the panel group name). Tip: Be careful not to drag a panel group's gripper, or you might inadvertently dock it to another panel group. To switch between open, floating panel groups (Windows): Press Control+Tab. To show or hide all open panels: Select View > Panels. 16 Chapter 1 To show or hide panels docked to the application window (Windows only): Click the small arrow that separates the docked panel area from the rest of the application window. Click to show or hide docked panel area To return panels to their default positions: 1 2 Exit FreeHand. Locate the Macromedia/FreeHand/11/English/Settings folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder. Note: The exact location of your user-specific Application Data or Application Support folder varies depending on your operating system. For more information, see your operating system's documentation. 3 Delete the fhprefs.txt (Windows) or Preferences (Macintosh) file. To define the appearance of panel labels: 1 Display panels preferences by doing one of the following: · In Windows, press Control+U, then click the Panels tab. · On the Macintosh, press Command+U, then click the Panels category. 2 3 From the Label Panel Tabs With pop-up menu, choose to label panels with text only, icon only, or a text and icon combination. Click OK. FreeHand Basics 17 Docking panels You can dock individual panels and panel groups to one another. In Windows, you can also dock panels to the integrated application window. Panels and panel groups in Windows can be docked on the right side, left side, or both sides of the screen. To dock a panel or panel group: Drag the panel or panel group by its gripper to the desired location. Panel gripper When a panel or panel group is about to dock to another panel or panel group, a highlight indicates where the panel or panel group will be dropped if you release the mouse button. In Windows, when a panel or panel group is about to dock with the integrated application window and there are no other panels or panel groups currently docked in that location, an outline indicates the docking position. 18 Chapter 1 To undock a panel or panel group: Drag the panel or panel group by its gripper to the desired location. Using a panel's Options menu Each panel has an Options menu listing a range of choices specific to the active panel. To open a panel's Options menu: Click the Options menu control in the upper right corner of the panel group. Options menu control Grouping panels You can group panels with other panels, add them to existing panel groups, or remove them from panel groups. When you combine panels into a group, the panel group title reflects the names of each of the panels. If a panel group title becomes too long, you can rename it. To group panels: 1 2 Open or expand the panel that you want to add to a group. Select Group [Panel Name] With from the panel's Options menu, and select a panel or panel group from the pop-up menu. FreeHand Basics 19 To remove a panel from a group: 1 2 Activate the panel you want to remove from the group. Select Group [Panel Name] With from the panel's Options menu, and select New Panel Group. The panel becomes its own panel group. To rename a panel group: 1 2 3 With any panel active in the panel group, select Rename Panel Group from the panel's Options menu. Type a new name. Click anywhere outside the panel group, or press Enter (Windows) or Return (Macintosh). The Properties panel group The Properties panel group contains two panels that allow you to display and alter the properties of objects and pages. The Object panel displays properties for a selected object or objects. The top half of the panel displays a list of properties, such as stroke, fill, and effect, applied to a selected object. The bottom half of the panel is context-sensitive; it displays options for the selected property in the list above it. The Object panel is used in almost all drawing tasks. For more information about the Object panel, see "Using the Object panel" on page 107; "Applying attributes to strokes" on page 166; "Applying attributes to fills" on page 177; "Displaying type attributes in the Object panel" on page 248; and Chapter 7, "Special Effects," on page 193. 20 Chapter 1

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