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Table of Contents Chapter 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Torq Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Decks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Main Waveform Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 PFL/Headphone Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Browser/Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Effect Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Snapshots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Master Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Chapter 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Macintosh OS X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Decks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Song Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Artist Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Time Elapsed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Time Remain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Overview Waveform . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Play/Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Seek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 QuickCue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Deck Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Speed Slider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Sync Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Nudge Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Offset Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Chapter 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Waveform Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Information Shown on Display . . . . . . . . . . . . . . . . . . . . . . . . . 20 Waveform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Loop Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Cue Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Phase Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Playback Manipulations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Vinyl Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Hybrid Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 CDJ Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Chapter 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Synchronization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Automatic Tempo and Phase Detection. . . . . . . . . . . . . . . . . . . . 23 Phase Grid Manipulations . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Adjusting with the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . 24 Adjusting with Nudge Buttons . . . . . . . . . . . . . . . . . . . . . . 24 Adjusting with Offset Buttons . . . . . . . . . . . . . . . . . . . . . . 24 Torq User Guide Sync Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Locked Sync. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Momentary Sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Master Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Chapter 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 External Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enabling Vinyl/CD Control . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 External Control Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Control Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Velocity and Position . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Error Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Standard Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Absolute Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Relative Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 AMPutate Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Deck Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 BPM Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Runout Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 MIDI Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Chapter 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Sampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Signal Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Sampler Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Record Sample Button . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Trigger Sample Button . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Loop Sample Button . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Sample Volume Knob . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Sample Speed/Rate Knob . . . . . . . . . . . . . . . . . . . . . . . . 37 Sample Name Window . . . . . . . . . . . . . . . . . . . . . . . . . . 38 QuickScratch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Chapter 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Snapshot List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Creating a Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Masking a Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Using Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Duplicate Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Delete Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Momentary vs. Latching Behavior . . . . . . . . . . . . . . . . . . . . . . . 42 Polyphonic Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Chapter 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Browser/Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Browser Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 File List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Editing Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Artist-Song/Filename Swap . . . . . . . . . . . . . . . . . . . . . . . 46 Loading Songs into the Decks . . . . . . . . . . . . . . . . . . . . . . 47 Sorting the List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Searching the List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Session Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 iTunes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 iPods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Table of Contents Chapter 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Mixer Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Gain/Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 EQ/Kills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 PFL/Headphone Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Channel Volume Faders . . . . . . . . . . . . . . . . . . . . . . . . . 57 Line Input Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Crossfader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Chapter 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 PFL/Headphone Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Volume Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Split Button and Source Knob . . . . . . . . . . . . . . . . . . . . . . . . . 59 Chapter 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Master Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Volume Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Level Meter and Limiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Master Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Filename . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Setting the Record Level . . . . . . . . . . . . . . . . . . . . . . . . . 61 Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Chapter 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Effect Slot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Enable Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Mix Knob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Routing Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Tweak Knob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Tweak Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Saving Effect Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Loading Effect Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Bypassing the Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Built-In Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Dual-Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Strobe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Brake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 VST Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Latency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Selecting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Assigning Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 VST Crash Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 VST Preset Management . . . . . . . . . . . . . . . . . . . . . . . . . 72 Torq User Guide Chapter 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 ReWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Master Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Audio Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Chapter 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Audio Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Sample Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Buffer Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Mixer Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Channel Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . 78 MIDI Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Auto-Detect M-Audio Devices ([On]/Off) . . . . . . . . . . . . . . . . 80 Scratch Sensitivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Crossfader Curve Control . . . . . . . . . . . . . . . . . . . . . . . . 80 MIDI Shift Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 MIDI Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 External Control Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 External Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 AMPutate Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Control Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Plug-ins Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 System VST Plug-in Directory . . . . . . . . . . . . . . . . . . . . . . 82 Custom VST Plug-in Directory . . . . . . . . . . . . . . . . . . . . . . 83 Miscellaneous Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Torq Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Cue Exclusivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Schaffel Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 QuickLoop Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Search iPod with Database . . . . . . . . . . . . . . . . . . . . . . . 84 Search iTunes Library with Database . . . . . . . . . . . . . . . . . . 84 Transport Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Tooltips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Sample Counter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Sync Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Skin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Chapter 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Preset Key Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Global Key Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Windows Key Commands . . . . . . . . . . . . . . . . . . . . . . . . 86 Mac Key Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 © 2006 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. Avid, M-Audio, Torq and SynchroScience are either trademarks or registered trademarks of Avid Technology, Inc. All other trademarks contained herein are the property of their respective owners. 3 WELCOME C CHAPTER ongratulations on your purchase of a SynchroScience Torq-based DJ system, one of the finest DJ tools available today. Each SynchroScience hardware product works with Torq in a unique fashion, and those methods are outlined in each of their user manuals. This manual will outline the use of the Torq application itself, and it is recommended that you read this manual first in order to familiarize yourself with the architecture of Torq. It will then be easier to understand how your hardware works in conjunction with the software. TORQ OVERVIEW orq is a software extrapolation and extension of tried-and-true DJ tools and techniques for your Mac OS X or Windows XP computer. Torq is not bound by the limits of hardware--it embraces the technology of today's most advanced audio production applications and integrates with them in a fashion that makes you part of the music. Exercising this level of control upon your collection of songs is a task that has many facets, and Torq addresses each of these with a specialized array of controls and features that are cleverly arranged and accessed throughout the user interface. This section will give you an overview of these features and how they contribute to your arsenal of digital mixing tools and techniques. Welcome . . . . . . . . . . . . . . . . . 3 Torq Overview . . . . . . . . . . . . . 3 Decks . . . . . . . . . . . . . . . . . 4 Main Waveform Display . . . . . . . 4 Mixer . . . . . . . . . . . . . . . . . 5 PFL/Headphone Cue . . . . . . . . 5 Browser/Database . . . . . . . . . . 5 Effect Racks . . . . . . . . . . . . . 6 Sampler . . . . . . . . . . . . . . . . 6 Snapshots . . . . . . . . . . . . . . . 6 Master Module . . . . . . . . . . . . 7 1 T English Torq User Guide Decks DJing begins with music, so you will get to know Torq's Decks very well. A Deck is what Torq uses to play back a single digital music file and is analogous to the turntable or CD player used by DJs. The Deck allows you to play a track, change its speed and its key, as well as rearrange it by looping and jumping to new locations within the song. Torq is equipped with two of these Decks--one on each side of the screen. » Chapter 1 4 Main Waveform Display One of the wonderful benefits of computer technology is the ability to visualize audio. While being interesting to the eyes in their own right, waveform displays can be an invaluable tool when DJing. Torq's user interface is dominated by two such waveforms at the top-center of the screen, one corresponding to each of the Decks. Use these scrolling waveforms to check the synchronization of tracks, locate sounds, predict breakdowns, and much more. Torq User Guide Mixer It's all in the mix, or so they say, and Torq's Mixer delivers the goods. The Mixer takes the audio from the two Decks and gives you control over what can be heard by means of volume controls, audio equalizers, and a crossfader. Two Decks and a Mixer: the essential tools for a DJ. » Chapter 1 5 PFL/Headphone Cue DJs commonly listen to a track on their headphones without letting their audience hear it. This allows them to match the tempo of the new song to the current one, along with finding the correct starting position for the song. Torq will allow you to monitor either Deck on headphones, and also features a stereo headphone split normally reserved for high-quality DJ mixers. Browser/Database There is a third ingredient to DJing, and that's music--lots of music. To help you stay on top of your massive music collection, Torq features a Database for cataloging and searching tracks. It will monitor your favorite folders and allow you to create playlists for future performances. Torq User Guide Effect Racks Effects are a great way for you to manipulate (or mangle) your music in unique ways to enhance your mix. Torq has a collection of built-in effects that are specifically designed for DJ use: Tempo-synced delays and strobes. Shimmering phasers and flangers. Glitchy repeats and distortions. Ten effects are ready to go and full of creative potential. You can use up to three of these effects on each Deck, and you can also expand your collection using widely-available VST plug-ins. » Chapter 1 6 Sampler A Sampler can be thought of as a miniature tape recorder. It can record a short segment of sound, and then play it back on command at varying speeds and volumes. DJs use samplers to add additional sounds into their mix like crash cymbals, boomy bass drums, and vocal hits. Torq has a 16-cell sampler that can play audio files and record loops that play in perfect sync with your mix. Snapshots DJing is done with the hands, but you may find that your mind wants to hear more than your two hands are capable of. To surmount this obstacle, Torq allows you to combine multiple movements, such as button presses and knob tweaks, into one grand gesture called a Snapshot that can be triggered by a single keypress. Torq manages a collection of Snapshots that can be recalled interchangeably, even in rapid succession. The Snapshots can even be layered together to create massive changes in your mix. Torq User Guide Master Module » Chapter 1 7 When all is tweaked and mixed to perfection, the resultant audio is sent to the Master Output. Torq features an automatic output limiter that will keep your music from distorting as well as a module for recording the final mix to a file as you play. You can then burn the results onto a CD or convert them to MP3 for podcasts. 8 SYSTEM REQUIREMENTS Windows: Minimum System Requirements* OS: Windows XP (SP2) CPU: Pentium III 933 MHz RAM: 256 MB USB: One available port (for use by approved SynchroScience Hardware Device) Recommended System Specifications OS: Windows XP (SP2) CPU: Pentium IV 2 GHz (or greater) RAM: 1 GB USB: One available port (for use by approved SynchroScience Hardware Device) Hard drive: 7200RPM or faster CHAPTER System Requirements. . . . . . . . . 8 Windows . . . . . . . . . . . . . . . 8 1 3 2 Mac**: Minimum System Requirements* Mac OS X 10.4.6 CPU: G4 1.25 GHz RAM: 512 MB USB: One available port (for use by approved SynchroScience Hardware Device) Recommended System Specifications Laptop: OS: Mac OS X 10.4.7 CPU: Mac/Intel Core Duo 1.83 GHz (or greater) RAM: 1 GB USB: One available port (for use by approved SynchroScience Hardware Device) Hard drive: 7200RPM or faster Desktop OS: Mac OS X 10.4.7 CPU: Dual G5 2 GHz RAM: 1 GB USB: One available port (for use by approved SynchroScience Hardware Device) Hard drive: 7200RPM or faster Mac . . . . . . . . . . . . . . . . . . 8 Installation . . . . . . . . . . . . . . . 9 Windows XP . . . . . . . . . . . . . 9 Macintosh OS X . . . . . . . . . . . 9 * Minimum System Requirements reflect the ability to run Torq using a basic feature set. Some advanced or intensive features will require increased system specifications. ** Mac G4 User Known Issues: · Mac G4 users are strongly advised to pre-analyze all audio files prior to use in Torq. · Mac G4 users may experience limited or no usage of VST plug-ins, momentary lapses in GUI refreshes. · Mac G4 users are advised to not open the Timecode Preferences Dialog while streaming more than one Timecode source into Torq, as this may degrade G4 performance. The user is advised to calibrate before performing, one Timecode source at a time. English Torq User Guide » Chapter 1 2 9 INSTALLATION Note: The following directions are for installing the Torq software onto your computer. Torq will not run, however, unless an appropriate SynchroScience hardware device (such as the Conectiv) is installed and plugged in to your computer. Please follow the installation instructions provided with your hardware device before launching Torq. Windows XP 1. Place the Torq disc in your CD/DVD drive. 2. Windows Explorer will display a window asking you what you would like to do. 3. Choose the option, Display Contents. 4. Double-click the Torq installer icon to begin installation. 5. The Installation Wizard will appear. 6. Choose "Next." 7. The Licensing Agreement will appear. 8. Select "I accept the agreement" then choose "Next." 9. Windows will prompt you to select a destination folder. The default path is C:\Program Files\Torq. If you would like to install Torq in another location, click the "Browse" button and choose a new location. 10. When you have chosen an install folder, click "Next." 11. You will be asked where Torq should install the application shortcuts. If you are not familiar with this, leave the default Torq folder selected and choose "Next." 12. The installer will give you the option of creating a desktop icon. This icon is used to quickly launch Torq directly from your desktop. Make your selection and choose "Next." 13. Confirm your install settings and choose "Install." 14. Torq will begin installing, its process indicated by a Windows progress bar. 15. When Torq is finished installing, choose "Finish." 16. Double-click the Torq application icon to launch the program. Macintosh OS X 1. Place the Torq disc in your CD/DVD drive. 2. Double-click the Torq CD icon on your desktop. This will display the contents of the CD. 3. Double-click the Torq installer icon. 4. The licensing agreement will appear. Click "Continue." 5. Choose "I agree" from the drop-down dialog box. 6. Select a drive on which to install Torq and click "Choose." By default, the "Applications" folder on your main hard drive will be selected. 7. Torq will begin installation. 8. When installation has completed, select "Finish" from the dialog box. 9. The Torq application folder will be displayed. 10. Double-click the Torq icon to launch the program. 10 DECKS hen DJing, everything begins with the Decks. The Decks will play the music that you'll mix and effect using all the tools in Torq. Traditionally, a DJ's decks will be turntables or CD players. Therefore, the Decks in Torq have been designed to emulate both turntables and CD players, as well as offering a special hybrid mode only possible with software. W CHAPTER Displays Each Deck has various informational displays throughout the interface. These are mostly for relaying information to you, such as which song is playing, how long it's been playing, and how much time is remaining. Song Name At the top of the Deck is the name of the current song. The name is taken from the song category (seen in the File List). If there is no song name listed in the File List, the name of the actual file will be shown instead. Artist Name Below the Song Name is the Artist Name. Like the Song Name, above, this field will be empty if there is no entry in the Artist category of the file. Time Elapsed This is the current location of the song, marked by the yellow Current Position Marker in the Overview Waveform Display. The Time Elapsed is expressed in hours/minutes/ seconds/frames (30 fps). When the Current Position Marker is at the beginning of the song, the Time Elapsed will be 0:0:0.0. Time Remain This field indicates how much time is left before the song ends. At the beginning of the song, the Time Remaining will be the same as the entire length of the song. When the Deck is playing, the Time Remaining will count down. Note: The Overview and Scrolling Waveform displays will begin to flash red when there is less than 30 seconds remaining in the song. This is to notify you that you'd better get ready with another song to play! Decks . . . . . . . . . . . . . . . . . . 10 Displays . . . . . . . . . . . . . . . 10 Song Name . . . . . . . . . . . 10 Artist Name . . . . . . . . . . . 10 Time Elapsed . . . . . . . . . . 10 Time Remain . . . . . . . . . . 10 Overview Waveform . . . . . . 11 Controls . . . . . . . . . . . . . . . 11 Play/Pause . . . . . . . . . . . 11 Seek . . . . . . . . . . . . . . . 11 Cue . . . . . . . . . . . . . . . 11 QuickCue . . . . . . . . . . . . 12 Deck Mode . . . . . . . . . . . 12 Looping . . . . . . . . . . . . . 13 Speed Slider . . . . . . . . . . 15 Key . . . . . . . . . . . . . . . 17 Sync Button . . . . . . . . . . 19 Nudge Buttons . . . . . . . . . 19 Offset Buttons . . . . . . . . . 19 1 3 English Torq User Guide » Chapter 1 3 11 Overview Waveform Each Deck includes an Overview Waveform display which shows a miniaturized version of the song's waveform in its entirety. This display serves several purposes: 1. 2. 3. 4. It allows you to see where the breaks and builds are in a song before they happen. The yellow Now Line indicates your current location within the song. QuickCue points (described later) will be superimposed over this waveform. You can click anywhere in this waveform and playback will jump to that location. Controls As mentioned before, the purpose of the Deck is to play a music file, similar to how iTunes or WinAmp plays files on your computer. However, in the scope of DJing, things don't stop there. A DJ needs to be able to control the playback of the music with greater detail, such as changing the speed and/or key of the song, looping sections of audio, and jumping to other locations within the song. This allows the DJ to match tempos of various songs during a mix, or to re-arrange the song (in essence, creating a live remix of the song). The Torq Decks accomplish these tasks using the controls described below. Play/Pause Songs are played and stopped by clicking the Play/Pause button. Simply load a song into the Deck and press Play/Pause to start it. Press Play/Pause again to pause the music. Note: When you pause the music, the song will not return to the beginning--it will stay in the same location as when you stopped it. If you want to return to the beginning, use the Seek controls described below. Seek The Seek buttons are used to skip forward or backward through the song, allowing you to find certain points (or beats) within the song from which you can start playing. 1. 2. 3. If you click briefly on the Forward or Backward buttons, the music will jump only slightly in that direction. If you click and hold one of these buttons, Torq will scroll through the song, going faster and faster as long as you hold the button. Scrolling will stop when you release the button. To jump to either the beginning or end of the song, hold the Shift key while clicking Seek buttons. Cue The Cue button will establish a primary Cue Point within a song. A Cue Point is a reference position within the track that you can jump to instantly, rather than having to seek through the track to find it. Typically, a DJ will set the Cue Point where the beat begins in a song. It is visible (in red) within the Waveform Display. The Cue button abides by the following rules: 1. 2. 3. If a song is playing, pressing the Cue button will make the song jump to the Cue Point and will pause there. If Cue is pressed and held again, the music will begin playing from the Cue Point. The music will stop playing when the Cue button is released and the song will jump back to the Cue Point. If a song is paused in a location different from the Cue Point, pressing the Cue button will set the Cue Point to the current location. Torq User Guide QuickCue In addition to the primary Cue Point described above, Torq allows you to set up to five QuickCue Points in a song that are assigned to the QuickCue buttons below the Overview Waveform display. These buttons can then be used to quickly jump between the various QuickCue points. < Setting QuickCues There are a few different ways to set QuickCue Points, but all methods deliver the same results. 1. Click the QuickCue Set button, then click one of the QuickCue buttons. A QuickCue Point will be set at the current location (this can be done while the Deck is playing or paused). When added, the QuickCue will be visible in the Overview Waveform display. 2. Hold the Shift key while clicking one of the QuickCue buttons. Again, the QuickCue Point will be set to the current song location, whether the Deck is playing or not. When added, the QuickCue will be visible in the Overview Waveform display. Note: If you try to assign a QuickCue to a button that is already set to a particular location, the old QuickCue location will be overwritten in favor of the new one. » Chapter 1 3 12 < Playing QuickCues Once you've set a couple QuickCue Points, all you have to do is click on the desired QuickCue button and the Deck will immediately jump to this new location and begin playing. If you set your QuickCue Points at key positions within the song, you can immediately jump to different sections on-the-fly, such as jumping ahead to a chorus or back to the intro. Note: There are 10 QuickCue Points--five for each Deck. These points are mapped to the number keys on your computer keyboard. Numbers 1-5 correspond to QuickCues 1-5 on Deck A while numbers 6-0 correspond to QuickCues 1-5 on Deck B. Pressing one of these number buttons has the same effect as clicking one of the QuickCue buttons on screen. Additionally, you can set QuickCue Points without using the mouse by holding the Shift key and pressing one of these number buttons. Deck Mode In order for Torq to feel familiar to all types of DJs, the Decks can be operated in one of three different modes. < Vinyl Mode Vinyl Mode will make the Deck behave as if it was a turntable. This means: 1. Pressing Play/Pause to pause playback will cause audio to stop, just like pressing stop on a turntable. 2. Clicking and dragging on the Scrolling Waveform will have audible results, like scratching a record Torq User Guide < CDJ Mode CDJ mode will make the Deck behave as if it was a CDJ player. In use: » Chapter 1 3 13 1. Pressing Play/Pause to pause playback will cause the Deck to stop and begin repeating a small section of audio. The repeating section corresponds to the position where playback will resume when you press Play/ Pause again. 2. While the audio is repeating, you can click and drag on the Scrolling Waveform to move the start location-- you'll hear the repeating audio slice change as you do this. 3. Clicking and dragging on the Scrolling Waveform while the Deck is playing will not stop audio. Instead, you'll be able to drag left or right to offset the playback speed of the track. This will allow you to align the track against the other Deck when beat-matching. < Hybrid Mode Hybrid mode provides a blend of the CDJ and Vinyl control modes: 1. Pressing Play/Pause to pause playback will cause audio to stop, just like in Vinyl mode. 2. While paused, clicking and dragging on the Scrolling Waveform will have audible results, like scratching in Vinyl mode. 3. When playback is active, clicking and dragging on the Scrolling Waveform will not stop audio. Instead, you'll be able to drag left or right to offset the playback speed of the track like in CDJ mode. This will allow you to align the track against the other Deck when beat-matching. Looping Technology is always evolving, thus DJing is always evolving. With the introduction of DJ CD players, DJs gained many new exciting capabilities that were unavailable to them when working within the confines of vinyl records. One of those features is looping, which is merely the act of repeating a section of a song. The creative aspect of DJing suggests that a simple trick such as looping can be exploited in a variety of ways. Indeed, you can use looping to "remix" a song by changing the arrangement--extending your favorite parts of the song. You can also use looping as a "safety net" allowing the end of a song to play infinitely, giving you more time to mix into the next song. Looping can also be used to isolate a section of the song, such as the breakbeat, for layering on top of other songs. Torq offers you two different ways to loop audio. You can specify the start and end points of the loop manually, or you can capture loops of a specific length using the QuickLoop buttons. Furthermore, Torq will help you make the perfect loop every time by automatically matching your loop points to the tempo of the song. < Loop In/Out Looping an entire song doesn't have much benefit for a DJ, so Torq allows you to move the Loop Markers by using the Loop In and Loop Out buttons: 1. Load a song into a Deck and press Play. The song will begin to play. 2. When playback reaches the beginning of the section you want to loop, click the Loop In button. This will place a Loop In Marker at the Current Song Location (shown as an orange marker line in the scrolling and overview waveforms) and the song will continue to play. The Loop In marker will snap to the beginning of the nearest 16th-note in the song waveform. 3. When playback reaches the end of the section you want to loop, click the Loop Out button. This will place a Loop Out Marker at the Current Song Location, which will also snap to the nearest 16th-note. At the same time, the Loop On/Off button will automatically be activated causing playback to jump back to the Loop In Marker. The music will now loop between these two points indefinitely. Torq User Guide » Chapter 1 3 14 4. When you're finished looping this section of the song, you can click the Loop On/Off button to turn it off. Now, when playback reaches the Loop Out Marker, it will simply pass it and proceed playing the rest of the song. Note: If you reposition playback using one of the QuickCue buttons while Looping is activated, playback will jump to the new location. Torq will then automatically place the Loop In Marker at that point and will place the Loop Out Marker in a position to maintain the same loop length in use prior to pressing the QuickCue button. < Loop On/Off The Loop button will indicate whether Torq is looping audio or not. Whenever this button is illuminated, Torq will be looping something, whether triggered with one of the QuickLoop buttons or set manually with the Loop In and Loop Out buttons. Click this button to toggle looping on and off. < QuickLoop More often than not, a DJ will loop audio that is an even number of beats or bars. That is, they will loop a single bar (four beats) or two bars (eight beats), or may do micro-loops of only one or two beats. Instead of having to quickly press the Loop In and Loop Out buttons to create loops of these lengths, Torq provides one-button access to these loops via the QuickLoop buttons. » Using QuickLoops The QuickLoop buttons allow you to instantly loop a section of a song by a preset length. By default, each of the four buttons represents a different bar length; one bar, two bars, four bars, and eight bars. Simply press one of these buttons at the beginning of the section you want to loop and Torq will automatically place the Loop In and Loop Out Markers in the appropriate locations: 1. Load a song into a Deck and press play. 2. Press the QuickLoop button labeled "1." The Loop button will be switched on and the Loop In Marker will immediately be placed at the Current Song Location. Furthermore, the Loop Out Marker will be placed exactly one bar later and the song will begin looping a perfect bar. 3. To turn the loop OFF, click the Loop button. Playback will now proceed beyond the Loop Out Marker. » QuickLoop Size Preference As mentioned above, the default loop lengths for the four QuickLoop buttons are one bar, two bars, four bars, and eight bars. The QuickLoop Size preference allows you to change the QuickLoop buttons to beat values instead of bar values: 1. Open the Torq Preferences menu and click on the Behaviors tab. 2. Click the arrow next to QuickLoop Size option and choose "Beat" from the drop-down list. 3. Click the "X" to close the Preferences window. Now, when you use the QuickLoop buttons as described above, you'll find that they capture loops of one beat, two beats, four beats, and eight beats in size. Torq User Guide » Chapter 1 3 15 » QuickLoop Behaviors Along with the obvious functions stated above, the QuickLoop buttons are capable of a few other behaviors: You can change various loop lengths while the song is looping. For instance, if you have set a one-beat loop, pressing the "4" button will automatically extend the Loop Out marker to make the song loop perfectly four beats. Also, repeatedly pressing a QuickLoop button will cut the current loop length in half. For example, if you press QuickLoop 2 to loop two bars of audio, pressing the button again will change the loop to one bar in length. Pressing it again will reduce the loop length again, this time to two beats (half a bar). By holding the Shift key while pressing these buttons, the opposite behavior will occur: The loop will double its length each time you press the QuickLoop button. Speed Slider Torq's Decks are each equipped with a Speed Adjust slider for the purpose of beat-matching songs. This slider behaves just like the pitch adjusters found on DJ turntables and CD players. As you move this slider, the neighboring ADJ display will show how much the song's speed is being altered (expressed as a percent where 0% is the original speed of the song). For those not familiar with these controls, your first impression may be that the slider is working backward since the speed of the song will increase as you move the slider down on screen. However, this is the proper behavior for pitch controls found on DJ turntables and CD players. It makes sense if you consider the following: The pitch adjust slider on a turntable is mounted flat on the surface of the turntable's housing. Therefore, when you use the slider, you either push it away from you or pull it towards you. When a song is going too fast, you push the slider away from yourself, just as if you put out your hand in a "slow down" motion. If you need the song to go faster, you pull the slider toward you, similar to how you would gesture towards yourself if you wanted someone to move quickly. After a few hours of practice, this "backward" response will feel natural. < Slider Range By default, the range of the Speed Adjuster is +/- 8%. That means that if you move the slider to either of its extremes, you'll only get an 8% change in the speed of the song. To the left of the Speed Adjuster is a display showing the current range setting for the slider: You can change the range of the Speed Adjuster by clicking on this range display. Each time you click, the range will advance to the next highest setting. The order is: 8%, 10%, 20%, then 50%. When you click the display again, the range will "wrap around" back to 8%. You'll only need to increase the range when you're trying to match two songs with very different tempos, or when you want to perform an extreme speed change as a special effect. Torq User Guide » Chapter 1 3 16 Most experienced DJs will simply match the tempos of two songs by hand using the Speed Adjust slider, which is a perfectly acceptable method of matching songs (indeed, this is the way it's been done for decades). Since it requires a lot of practice to hear when one song is playing faster or slower than another, those new to DJing will benefit from some of the extra features built into Torq. Such features include automatic beat detection, BPM displays, scrolling waveform displays, and automatic synchronization. < BPM Display Tempo is a measurement of the speed of a song and is normally expressed as Beats Per Minute (BPM). As the BPM increases, the speed of the song increases. In order for two songs to be mixed together with their beats aligned, the two songs will need to be playing at the same tempo. This is why Torq's Decks are equipped with Speed Sliders. In the event the DJ is trying to mix two songs with different tempos (which happens more often than not), he will need to use the Speed Sliders to match the tempo of the new song to the tempo of the current song. » Automatic BPM Detection Any time you load a new track into a Deck, Torq will analyze it and attempt to determine the tempo of the song. For most dance music, Torq will be able to determine the tempo accurately. Once scanned, the tempo of the song will be shown in the BPM display for the Deck, which is located just to the left of the Speed Adjust slider. The BPM shown here is a "living value"--it will change when you alter the speed of the song with the Speed Adjuster. This is extremely helpful when trying to synchronize two songs since you'll be able to nearly match the tempos of the two songs just by matching the BPM values shown in the displays. » Double/Halve Button When Torq incorrectly identifies the tempo of a song, it will often return a result that is half the original tempo or double the original tempo. This occurs frequently when using Drum & Bass tracks with tempos in the neighborhood of 170 BPM. Torq may think that the tempo of the song is 85 BPM, which is half the actual tempo. When this happens, you can quickly double the tempo using the Double/Halve button. The first time you press this button, the up arrow will light and the tempo of the current song will be doubled. The second time you press the button, the down arrow will light and the tempo of the song will be cut in half from the original tempo. The third time you press this button, the arrows will turn off and the tempo will revert to the originally detected tempo. » Manual Tempo As mentioned above, Torq can determine the tempo of most dance music. Some music, however, is too complex or not repetitive enough for Torq to detect the tempo with precision. Fortunately, you can help Torq to determine the proper tempo through a number of different methods. The appropriate method will be based on the type of tempo correction you're trying to achieve. Torq User Guide » Chapter 1 3 17 » Tap Tempo On rare occasions, Torq will determine an incorrect tempo that has no direct relation to the actual tempo (not a fraction or multiple). At times like this, you'll want to use the Tap Tempo feature to determine the tempo of the song while it plays. 1. While the song is playing, click on the BPM display with each beat that you hear. 2. The BPM display will update the BPM to reflect the timing of the taps you performed. 3. The more taps you provide, the more precise the calculation will become. Note: If at any time you wish to revert back to the automatically determined tempo, hold the Shift key while clicking on the BPM display. » BPM Entry If you happen to know the BPM of a song, you can manually enter it into the BPM display, thus overriding the tempo detected by Torq. 1. Hold the Shift key and double-click on the BPM display. 2. Type in a new BPM value from your computer keyboard and press Enter. 3. The new BPM will then be set for the song. Note: If at any time you wish to revert back to the automatically determined tempo, hold the Shift key while clicking on the BPM display. Key The Key Adjust is used to raise or lower the Key of a song without changing the tempo. This is useful when attempting to match the melodies of songs in both Decks during a mix, known as key-matching. You can adjust the key of a song with the Key Adjust buttons or by dragging the up or down on the Key Display. < Fine Tuning 1. Click and hold the mouse cursor over the Key Display number. 2. Drag the mouse up or down. The number will adjust in increments of one cent. Note: To reset the key transposition to 0, hold down the Shift key on your computer keyboard and click on either of the Key Adjust buttons' Key Displays. If you have adjusted the key in finer increments, the key will be reset to 0, however the fraction will remain. For example, if the key is 4.23, resetting will make it 0.23. < Key/Speed Lock The Decks in Torq have the special ability to change the playback speed of the song without changing the pitch of the song (this is known as time-compression and time-expansion). This means you don't have to worry about music changing pitch as you beat-match. However, if you would like to disable this feature and essentially lock the Key and Speed of the music together, turn on the Key/Tempo Lock button. With this on, the music will behave like a regular vinyl record (slowing down the music will make the music drop in pitch). Torq User Guide » Chapter 1 3 18 < MIDI Slider/Knob Control MIDI control of the Key Adjust is different from other controls in Torq. You can assign a knob or slider to the Key Adjust, or you can assign keys on your MIDI keyboard--the behavior of the Key Adjust is dependent on your control method. 1. Right-click (CTRL-click, Mac) on the Key Display; it will turn red indicating that it's waiting for an assignment. 2. Move a MIDI knob or slider on your MIDI controller. This will automatically assign the knob or slider to the Key Adjust. 3. The Key will be adjustable in one-semitone steps. 4. MIDI CC value 64 equals + 0 semitones. This generally means when the knob or slider of your MIDI controller is at center position, the Key will be at 0. < MIDI Button Control 1. Right-click (CTRL-click, Mac) on the [+] Key Adjust button. It will turn red indicating that it's waiting for an assignment. 2. Press a button on your MIDI controller to assign it to the [+] Key Adjust button. 3. Right-click (CTRL-click, Mac) on the [-] Key Adjust button. It will turn red indicating that it's waiting for an assignment. 4. Press a button on your MIDI controller to assign it to the [-] Key Adjust button. 5. Now that your buttons are assigned, press the button assigned to [+]. The Key will move up one semitone. 6. Now press both buttons simultaneously. 7. The Key Adjust will return to 0. < MIDI Keyboard Control 1. Right-click (CTRL-click, Mac) on the Key Display. It will turn red indicating that it's waiting for an assignment. 2. Press a key on your MIDI keyboard. This key will automatically be assigned as the "root key" of the Torq Key Adjust. 3. If you press a MIDI key that is 1 semitone ABOVE the root key, the Deck's Key will be changed to +1 (semitones). 4. If you press a MIDI key that is 2 semitones BELOW the root key, the Deck's Key will be changed to -2 (semitones). 5. The range of Key transposition is plus or minus (+/-) 12 semitones. This makes it possible to control the Key Adjust of both Decks using a single MIDI controller keyboard, as long as the keyboard has enough keys to make up four (4) octaves. Note: Torq will allow notes from the same controller and same MIDI channel to be used as long as the root keys are at least two octaves apart. < Timecode Control When using external Vinyl or CD control, the Key/Tempo Lock button will behave differently. When you press this button, Torq will automatically re-tune the music you're playing back into its original key. You'll load up a song onto a Deck, change its speed using the turntable's pitch adjuster (which will result in the music changing speed and pitch), then click the Key/Tempo Lock button to shift the music back into its original key while maintaining your new tempo. Torq User Guide » Chapter 1 3 19 Sync Button The Sync button provides an automatic method of synchronizing the beat and BPM of one Deck to the other or the Master Tempo. When you engage Sync on a Deck (the Sync icon is on), it will change that Deck's tempo to match the other Deck or Master Tempo. Furthermore, when you press Play, Torq will align the song to the phase of the other Deck or Master Tempo. Essentially, the Synced Deck will be "slaved" to the other Deck (which would be the "master"). Sync will remain active until you turn it off by clicking the Sync button again. While Sync is active, the Deck will be affected by tempo changes made to the opposite Deck or Master Tempo. If you slow down the "master" Deck, the "slaved" Deck will also slow down in kind. If you attempt to scratch or re-align the "slaved" Deck, Torq will automatically snap it back into alignment to match the phase of the "master" Deck. When you turn Sync off on a Deck, it will keep the tempo setting allowing the song to keep playing in time with the other Deck. However, Torq will no longer attempt to keep the two Decks in sync if you make changes to them. Torq will no longer snap the songs back into alignment if you move one of them, nor will Torq continue to match tempos if you change them. Nudge Buttons If you're not taking advantage of Torq's ability to keep tracks aligned using Sync, you can do it manually using the Nudge buttons. If you hear a song become ahead or behind the other, the Nudge buttons will allow you to push the song back into alignment by creating a small change to the playback speed of the song. If the song is ahead of the beat, press the right Nudge button to slow it down. You'll see the waveforms of the two songs move in relation to each other. Release the Nudge button once the songs are aligned properly and the original playback speed will be restored. Note: The behavior of the Nudge buttons can be reversed in the Preferences if you prefer the song to speed up when pressing the right Nudge button. Offset Buttons Sometimes when mixing two songs together, you may find that the beats are aligned with each other, yet the two songs are still out of phase. This is most obvious when one song is offset by one beat, causing the snare drums of the tracks to be out of alignment. The Offset buttons can be used to correct this. Pressing these buttons will make the Current Song Position jump forward or back by one beat-length. Note: If you have the Sync Mode set to "Bar" in the Preferences, the Offset buttons will have no effect when the Deck's Sync button is on. This is because Torq will counteract a one-beat offset when set to Bar mode. If you want to offset the music by one beat when Sync is on, you'll need to offset the Phase Grid, which is explained later in the section titled "Synchronization." 20 WAVEFORM DISPLAY ne of the most prominent features of the Torq user interface is the Scrolling Waveform Display, which takes up a decent amount of real estate above the Mixer and Effect Racks. Unlike the smaller Overview Waveforms found in each Deck, the Scrolling Waveforms only show a few seconds of the current song before and after the current play position. The song in Deck A (on the left) is shown at the top of the Scrolling Waveform display. Deck B (on the right) is shown at the bottom of the window. While the Now Line moves from left to right within the smaller Overview Waveform Display as a Deck plays, the Now Line remains fixed in the Scrolling Waveform window while the waveforms move behind it. O CHAPTER Waveform Display . . . . . . . . . . 20 Information Shown on Display . . . 20 Waveform . . . . . . . . . . . . 20 Loop Points . . . . . . . . . . . 21 Cue Points . . . . . . . . . . . 21 Phase Grid . . . . . . . . . . . 21 Playback Manipulations . . . . . . 22 Vinyl Mode . . . . . . . . . . . 22 1 4 Information Shown on Display So what purpose do these Scrolling Waveforms serve, other than looking really cool? Answer: They offer you a way to visualize the alignment and synchronization of the two Decks as well as providing some other important information: Waveform By looking at the audio waveform itself, you can see where the beats are in the song. These sharp hits (transients) typically look like long, thin spikes in the waveform. In the picture below, you can see the heavy bass drum beats of both songs in the Scrolling Waveforms. Hybrid Mode . . . . . . . . . . 22 CDJ Mode . . . . . . . . . . . 22 When the drums stop, you'll notice that the tall spikes go away. This is how you can tell if a breakdown or slow section of the song is approaching. By the same token, you'll also be able to see where the drums come back in again. English


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