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User manual NINTENDO DREAMCAST VISUAL MEMORY UNIT

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Manual abstract: user guide NINTENDO DREAMCAST VISUAL MEMORY UNIT

Detailed instructions for use are in the User's Guide.

Part Names and Functions Visual Memory Unit Instruction Manual Contents: Visual Memory Unit, Instruction Manual (this document) and two (2) lithium batteries (CR2032) inserted during manufacturing for testing. Thank you very much for purchasing this Visual Memory Unit. Before using the Visual Memory Unit, please read this Instructions Manual as well as the Instruction Manual and Important Safety Instructions provided with the Dreamcast. After reading this manual, be certain to keep it handy for future reference. Front Connector Connects with Dreamcast peripherals (that have an expansion socket) and with other Visual Memory Units. LCD Screen Back Cap Speaker Sleep Button Turns the Visual Memory Unit power on/off. Battery Compartment Cover SLEEP MODE WARNING Failure to comply with all warnings associated with this symbol could result in serious bodily injury or death from fire or electric shock. · Do not use the Visual Memory Unit while walking. Doing so could cause you to trip or otherwise become involved in an accident. · In order to prevent the batteries from being swallowed by a small child, the batteries should only be replaced by a responsible adult. Batteries should be stored out of the reach of children. · Swallowing a lithium battery could result in choking or poisoning. If someone swallows a battery, seek medical assistance immediately. Mode Button Selects file, game, or clock mode. A B Battery Compartment Cover Screw B Button Cancels the selection of an item. Directional Pad Selects items. A Button Selects or enters the selected item. Reset Button RtrsteVsa Mmr Ui t isiiilsae eun h iul eoy nt o t nta tt. · Do not get the Visual Memory Unit wet or allow any lqi t gtisd.Digs cudrsl i fr o iud o e nie on o ol eut n ie r electric sh ock. · Do not use the Visual Memory Unit in humid locations, such as in the bathroom or near a humidifier. Doing so cudrsl i fr o eeti sok ol eut n ie r lcrc hc. · Do not leave the Visual Memory Unit near heat sources. Doing so could melt the case, and also could rsl i fr o eeti sok eut n ie r lcrc hc. · Never use the Visual Memory Unit while driving a car or other vehicle. Doing so could cause an accident. Introduction Reset Button Use a narrow-tipped instrument to press the Reset Button (located on the bottom of the Visual Memory Unit) in the situations described below. After the Reset Button has been pressed, the clock setting screen appears. · When using for the first time (after removing the battery insulation tab) · After the batteries have been replaced · If the Visual Memory Unit has stopped functioning due to a strong impact, etc. · If the screen is not displayed properly Please properly dispose of the battery insulating tab after you have removed it. CAUTION Failure to comply with all warnings associated with this symbol may result in property damage, personal injury or fire caused by batteries bursting or leaking, or by other mishaps. · When inserting batteries in the Visual Memory Unit, make sure that the positive and negative sides are oriented correctly as indicated on the Visual Memory Unit. Inserting the batteries with the wrong positive and negative polarities could cause the batteries to burst or leak which cudrsl i fr o proa ijr. ol eut n ie r esnl nuy · Never attempt to disassemble or modify the Visual Memory Unit. · Immediately flush your eyes with clean water and seek medical assistance if the lithium battery leaks and you get some of the liquid in your eyes. If you get any of the liquid on your skin or your clothes, wash the liquid away with clean water. · Use CR2032 lithium batteries only. Never use any other type of batteries together. Failure to comply with these cautions may result in batteries bursting or leaking which could cause a fire or personal injury. Notes · Do not press hard on the Reset Button with a sharptipped instrument. · All clock and other user settings are lost when the Reset Button is pressed. Saved files however, are ntls. o ot · Do not press the Reset Button except when necessary. Setting the Date and Time When the Reset Button has been pressed (for example, after replacing the batteries), the Visual Memory Unit automatically enters the date and time setting mode. Some games may not run properly if the date and time are not set correctly. However, if the Visual Memory Unit is only going to be used as backup memory for the Dreamcast, the date and time do not have to be set. Frtstig is etn screen Usage Precautions Follow the precautions shown below when using the Visual Memory Unit. Failure to follow these precautions could damage the Visual Memory Unit or cause it to malfunction. · Batteries should only be replaced by a responsible adult. When replacing batteries, be careful not to lose the screw for the battery compartment cover. · Use two CR2032 lithium batteries. When replacing the batteries, replace both batteries with new batteries. · After replacing the batteries, always press the Reset Button. Use a narrow-tipped instrument to press the Reset Button. · If the Visual Memory Unit does not work even if you just replaced the batteries, remove the batteries immediately and make sure that: ­Teplrt o tebteis(h oinaino h oaiy f h atre te retto f the positive and negative sides) is correct. ­ The batteries are of the correct type (two CR2032 batteries). ­ Both batteries are new. · Do not short-circuit the batteries. Do not attempt to disassemble, heat, recharge, modify or otherwise tamper with the batteries. Do not place tebteisit fr o wtr h atre no ie r ae. · When using new batteries, wipe the surfaces of tebteiswt adycohbfr ptigi te h atre ih r lt eoe utn n h Visual Memory Unit. · If the Visual Memory Unit will not be used for an extended period of time, remove the batteries. [LCD Screen] · Do not subject the LCD screen of the Visual Memory Unit to strong impacts. Be particularly careful when carrying the Visual Memory Unit around. · Do not apply pressure to the screen using a pen, pencil or any other device. [Miscellaneous] · Please be sure to dispose of the Visual Memory Unit package materials and the battery insulating tab properly. Fnlstig ia etn screen Select by pressing up or down on the Directional Pad. Enter or cancel by pressing A or B Button. Follow the screen display and set the year, month, day, hour, and minute, in that odr re. [Usage Environment] · Do not use or place the Visual Memory Unit in an area that is very hot or cold, smoky, dusty, humid or in an area where water is common, such as near a sink or tb u. · If you carry the Visual Memory Unit into a heated room from outdoors on a cold day, the sudden temperature change may cause condensation to form inside of the Visual Memory Unit. In these circumstances, the Visual Memory Unit should be left to rest indoors for one hour before using it. · The Visual Memory Unit should be used in the following environmental conditions: Temperature: 41°F to 95°F; humidity: 10% to 80% RH (with no condensation) [Handling the Visual Memory Unit] · The Visual Memory Unit contains precision electronic components. Do not drop or strike the Visual Memory Ui. nt · Do not get the Visual Memory Unit dirty. Be especially careful to keep the connectors clean. If the Visual Memory Unit does get dirty, wipe the dirt away with a dry cloth. Never use cleaners, chemicals, or water to clean the Visual Memory Unit. · Always keep the cap on the connector when the Visual Memory Unit is not connected to anything. · Do not jerk or pull hard on the Visual Memory Unit while it is connected. Doing so could disable or damage the Visual Memory Unit. · Do not leave the Visual Memory Unit connected to another Visual Memory Unit when it is not being used. Doing so could result in damage to the Visual Memory Unit, and will also run down the batteries. · Do not bend or pull excessively on the cap of the Visual Memory Unit connector. [atre] Bteis · When the batteries are exhausted, replace them with new ones promptly. Once all settings have been completed, confirm whether to finalize those settings. If there are no changes to be made, select "Yes." The Visual Memory Unit title screen is then displayed. To change the settings, select "No" and then press the A Button (or the B Button) in order to return to the previous screen and change the settings. Using the Visual Memory Unit as a Memory Card The Visual Memory Unit is an external memory card* that is used by plugging it into an expansion socket on a Dreamcast peripheral, such as the Dreamcast controller. A Visual Memory Unit has a file storage capacity of up to 200 blocks. It is necessary to initialize the Visual Memory Ui tefrttm yuuei. nt h is ie o s t For details on initialization, refer to the instruction manual that was provided with the Dreamcast. * A "memory card" can be used to save various files from games that support this capability. Initialization (Deleting All Files) The "initialization" procedure is necessary in order to use the Visual Memory Unit. If you want to delete all files in a Visual Memory Unit or if you can no longer load any files from a Visual Memory Unit, connect it to teDematadiiilz i. h racs n ntaie t Notes on Initialization · If a Visual Memory Unit in which files have already be svdi iiilzd alflsi teVsa en ae s ntaie, l ie n h iul M m r U i w l b d leted. If those files are eoy nt il e e needed, copy them to another Visual Memory Unit beforehand. Refer to "File Mode" (reverse side) in the "Selecting the Mode" section for details. · Never turn off the Dreamcast, disconnect the controller plug from the Dreamcast, or turn off the pwrwieiiilzn,fl dltn,o fl cpig oe hl ntaiig ie eeig r ie oyn is in progress (while the warning icon is displayed). Also, do not connect or disconnect any other expansion units. Doing so could damage the files you are saving, making it impossible to load them. Once a file has been damaged to the point that it cannot be loaded, the only recourse is to dlt i. eee t · The amount of free space required to save a file depends on the software. For details on the amount of free space required, refer to the instruction manual that was provided with the software. · Although very uncommon, it is possible for files to be damaged if the Visual Memory Unit has had files written to it an inordinately high number of times. · If the Visual Memory Unit will not be used for a while, unplug either the controller from the Dreamcast or the Visual Memory Unit from the controller. Leaving the Visual Memory Unit plugged i wl danisbteis n il ri t atre. The methods for saving and loading files differ according to the software. For details, refer to the instruction manual provided with the Dreamcast, and the software. Plugging in the Visual Memory Unit Dreamcast controller FCC Warning This device complies with Part 15 of FCC Rules. Operation is subject to the following two conditions; (1) this device may not cause harmful interference (2) this device must accept any interference that may be received, including interference that may cause undesired operation. Compatible models: This Visual Memory Unit is compatible with Dreamcasts bearing the mark. Notes on Connection · The Visual Memory Unit can be plugged into or removed from the Dreamcast controller without turning off the Dreamcast power. · When a Visual Memory Unit is plugged into an expansion socket on a Controller, the screen display on the Visual Memory Unit will: 1. Auto shut off after a set amount of time if the Dreamcast power is off, 2. Display the Visual Memory Units initialized icon if the Dreamcast is currently displaying its Main menu and 3. Display an application program or game icon if the Dreamcast is currently running an application or game. Please note that how an icon is displayed is application or game dependant. · When a Visual Memory Unit is plugged into an expansion socket on a controller, the screen display on the Visual Memory Unit will shut off. Sega of America, Inc. P.O. Box 7639 San Francisco, CA, 94120-7639 1-800-USA-SEGA & www.sega.com · Note that files stored in this device could be lost or damaged under certain conditions. Sega makes no guarantees against the loss or damage of stored files. · Please note that specifications and product exterior may change without notice. · Unauthorized reproduction of the contents of this document is prohibited. · SEGA, Dreamcast, Visual Memory and the Dreamcast logo are either registered trademarks or trademarks of Sega Etrrss Ld nepie, t. Epr,uefrpoi,rna o laigo ti pouti poiie. xot s o rft etl r esn f hs rdc s rhbtd Further, Sega offers no warranty service or support outside of the US and Canada. Product covered under one or more of the following U.S. Patent Nos: 5,525,770; 5,396,030; and Japanese Patent No. 2,870,538 (Patents pending in U.S. and other countries). Remove the cap from the Visual Memory Unit, and then plug the Visual Memory Unit into the expansion socket on ...

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