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User manual NOKIA NGAGE
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User guide NOKIA NGAGE
Detailed instructions for use are in the User's Guide. DECLARATION OF CONFORMITY We, NOKIA CORPORATION declare under our sole responsibility that the product NEM-4 is in conformity with the provisions of the following Council Directive: 1999/5/EC. A copy of the Declaration of Conformity can be found from http://www.nokia.com/phones/declaration_of_conformity/ Copyright © 2003 Nokia. All rights reserved. Reproduction, transfer, distribution or storage of part or all of the contents in this document in any form without the prior written permission of Nokia is prohibited. Nokia, Nokia Connecting People and N-Gage are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein may be trademarks or tradenames of their respective owners. Nokia tune is a sound mark of Nokia Corporation. This product includes software licensed from Symbian Ltd © 1998-2002 © 1998-2002 Symbian Ltd. All rights reserved. Symbian and Symbian OS are trademarks of Symbian Ltd. All rights reserved.
JavaTM and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-4 VISUAL STANDARD IS PROHIBITED, EXCEPT FOR USE DIRECTLY RELATED TO (A) DATA OR INFORMATION (i) GENERATED BY AND OBTAINED WITHOUT CHARGE FROM A CONSUMER NOT THEREBY ENGAGED IN A BUSINESS ENTERPRISE, AND (ii) FOR PERSONAL USE ONLY; AND (B) OTHER USES SPECIFICALLY AND SEPARATELY LICENSED BY MPEG LA, L.L.C. Stac ®, LZS ®, ©1996, Stac, Inc., ©1994-1996 Microsoft Corporation. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other patents pending. Hi/fn ®, LZS ®,©1988-98, Hi/fn. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other patents pending. Part of the software in this product is © Copyright ANT Ltd. 1998. All rights reserved. m-Router Connectivity Components © 2000-2002 Intuwave Limited. All rights reserved. (www.intuwave.com) US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2003. Tegic Communications, Inc. All rights reserved. Nokia operates a policy of continuous development. Nokia reserves the right to make changes and improvements to any of the products described in this document without prior notice. Under no circumstances shall Nokia be responsible for any loss of data or income or any special, incidental, consequential or indirect damages howsoever caused. The contents of this document are provided `as is'. Except as required by applicable law, no warranties of any kind, either express or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose, are made in relation to the accuracy, reliability or contents of this document. Nokia reserves the right to revise this document or withdraw it at any time without prior notice The availability of particular products may vary by region. Please check with the Nokia dealer nearest to you. Bluetooth is a registered trademark of Bluetooth SIG, Inc.
9361488
Issue 2 EN
Copyright © 2003 Nokia. All rights reserved.
Contents
For your safety ...........................................6 General information ..................................8
Standby mode .........................................................................8 Menu ..................................................................................... 10 Options lists.......................................................................... 11 Online help............................................................................ 11 Navigation bar - moving horizontally........................... 11 Actions common to all applications.............................. 12 Volume control .................................................................... 13 Attaching and using the supplied cables..................... 15 Shared memory.................................................................... 15
Music player and radio........................... 30
Music Player..........................................................................30 Radio .......................................................................................32 Using the Radio....................................................................33
Settings.................................................... 39
Changing general settings ................................................39 Device settings .....................................................................39 Call settings ..........................................................................41 Connection settings............................................................42 Date and time.......................................................................47 Security...................................................................................47 Call barring (network service) .................................................................50 Network..................................................................................50 Enhancement settings........................................................51
Using your game deck as a phone......... 17
Making a call........................................................................ 17 Answering a call.................................................................. 19 Log - Call register and general log ................................ 21 SIM directory........................................................................ 24 Memory card ........................................................................ 24
Contacts................................................... 52
Creating contact cards.......................................................52 Copying contacts between the SIM card and game deck memory...................................................................................52 Editing contact cards..........................................................52 Viewing a contact card......................................................53 Managing contact groups.................................................57 Data Import ...........................................................................58 Copyright © 2003 Nokia. All rights reserved.
Games....................................................... 28
Starting a game................................................................... 28 Starting a two player game ............................................. 28 Starting a multi-player game.......................................... 29
Images and Screen shot ..........................59
Images.................................................................................... 59 Screen shot ........................................................................... 62
Calendar ...................................................95
Creating calendar entries ................................................. 95 Setting calendar alarms .................................................... 98 Sending calendar entries .................................................. 98 Data Import .......................................................................... 98
RealOne PlayerTM ......................................64
Media Guide ......................................................................... 64 Playing media files ............................................................. 65 Sending media files ............................................................ 66 Changing the settings ....................................................... 66
Extras and Media ....................................99
Favourites.............................................................................. 99 To-do ....................................................................................100 Calculator............................................................................100 Converter.............................................................................101 Notes ....................................................................................102 Clock .....................................................................................102 Composer.............................................................................103 Recorder...............................................................................104
Messaging.................................................68
Messaging - General information.................................. 69 Writing text .......................................................................... 70 Creating and sending new messages ............................ 73 Inbox - receiving messages.............................................. 78 My folders ............................................................................ 81 Mailbox.................................................................................. 81 Outbox ................................................................................... 85 Viewing messages on a SIM card................................... 86 Cell broadcast (network service)................................................................. 86 Service command editor ................................................... 86 Messaging settings............................................................. 87
Services (XHTML) ..................................105
Basic steps for accessing ................................................105 Setting up the game deck for the browser service .105 Making a connection .......................................................106 Viewing bookmarks ..........................................................106 Browsing..............................................................................107 Downloading ......................................................................109 Ending a connection ........................................................110 Browser settings................................................................110
Profiles......................................................92
Changing the profile .......................................................... 92 Customising profiles .......................................................... 92 Offline profile....................................................................... 93 Copyright © 2003 Nokia. All rights reserved.
(JavaTM) Applications .............................111
Installing a Java application..........................................112
Java application settings ................................................113
Sync - remote synchronisation..................................... 122
Manager - installing applications and software................................................. 114
Installing software............................................................114 Removing software...........................................................115 Viewing memory consumption .....................................116
Troubleshooting .................................... 125
Q&A ...................................................................................... 126
Battery information.............................. 129 Care and maintenance ......................... 130 Important safety information.............. 131 Index ..................................................... 135
Connectivity .......................................... 117
Bluetooth connection ......................................................117 Connecting your game deck to a computer..............122
Copyright © 2003 Nokia. All rights reserved.
For your safety
Read these simple guidelines. Breaking the rules may be dangerous or illegal. Further detailed information is given in this manual. When using the features in this device, obey all laws and honour privacy and legitimate rights of others. Do not switch the device on when wireless phone use is prohibited or when it may cause interference or danger. ROAD SAFETY COMES FIRST Don't use a hand-held device while driving. INTERFERENCE All wireless devices may get interference, which could affect performance. SWITCH OFF IN HOSPITALS Follow any regulations or rules. Switch the device off near medical equipment. SWITCH OFF IN AIRCRAFT Wireless devices can cause interference in aircraft. SWITCH OFF WHEN REFUELLING Don't use the device at a refuelling point. Don't use near fuel or chemicals. SWITCH OFF NEAR BLASTING Don't use the device where blasting is in progress. Observe restrictions, and follow any regulations or rules. USE SENSIBLY Use only in the normal position as instructed in this guide. Don't touch the antenna unnecessarily. QUALIFIED SERVICE Only qualified personnel may install or repair device equipment. ENHANCEMENTS AND BATTERIES Use only approved enhancements and batteries. Do not connect incompatible products. WATER-RESISTANCE Your device is not waterresistant. Keep it dry. BACKUP COPIES Remember to make backup copies of all important information. CONNECTING TO OTHER DEVICES When connecting to any other device, read its user's guide for detailed safety instructions. Do not connect incompatible products.
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Copyright © 2003 Nokia. All rights reserved.
EMERGENCY CALLS Ensure the device is switched on and the phone is in service. Press as many times as needed (e.g. to exit a call, to exit a menu, etc.) to clear the display. Enter the emergency number, then press . Give your location. Do not end the call until told to do so.
Note: Some networks may not support all language-dependent characters and/or services.
Chargers and enhancements
Note: Check the model number of any charger before use with this device. This device is intended for use when supplied with power from ACP-12, LCH-9 and LCH-12. WARNING! Use only batteries, chargers and enhancements approved by Nokia for use with this particular device model. The use of any other types may invalidate any approval or warranty applying to the device, and may be dangerous. For availability of approved enhancements, please check with your dealer. When you disconnect the power cord of any enhancement, grasp and pull the plug, not the cord.
Network Services
The wireless device described in this guide is approved for use on the EGSM 900 and GSM 1800 and 1900 networks. A number of features included in this guide are called Network Services. These are special services that you arrange through your wireless service provider. Before you can take advantage of any of these Network Services, you must subscribe to them through your service provider and obtain instructions for their use from your service provider.
Copyright © 2003 Nokia. All rights reserved.
7
General information
1. General information
The Nokia N-GageTM mobile game deck provides Games and Music features as well as various functions, which are very handy for daily use, such as Telephone, RealOne PlayerTM, Messaging, Clock, alarm clock, Calculator, and Calendar. Stickers in the sales package · The stickers included in the sales package contain important information for service and customer support purposes. The sales package also includes instructions on how you should use these stickers. A Shows the signal strength of the cellular network at your current location. The higher the bar, the stronger the signal. The antenna symbol above A is replaced with the GPRS symbol when GPRS connection has been set to When available and a connection is available in the network or in the current cell. See `Packet data (General Packet Radio Service, GPRS)', p. 43 and `GPRS', p. 46. B Shows an analogue or a digital clock. See also settings for `Date and time', p. 47 and settings for Standby mode Background image, p. 40. C Indicates in which cellular network the game deck is currently being used. D Shows the battery charge level. The higher the bar, the more power left in the battery. E Navigation bar: shows the currently active profile. If the selected profile is General, the current date is displayed instead of the profile name. For further information, see
Standby mode
The following indicators are shown when the game deck is ready for use, with no characters keyed in. In this state, the game deck is in `standby mode'.
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Copyright © 2003 Nokia. All rights reserved.
F Shows the current shortcuts assigned for the selection keys and . Tip! You can change the selection key shortcuts and the background image. See the settings for `Standby mode', p. 8. Note: Your game deck has a screen saver. If there are no actions for five minutes, the display is cleared and a screen saver becomes visible. See p. 40. To deactivate the screen saver, press any key.
- Indicates that the game deck's keypad is locked. - Indicates that you have an active alarm. See `Clock', p. 102. - Indicates that Bluetooth is active. Note that, when data is transmitted via Bluetooth, is shown. - Indicates that all calls to the game deck are diverted. - Indicates that all calls to the game deck are diverted to a voice mailbox. See `Settings for call diverting', p. 20. If you have two phone lines, the divert indicator for the first line is and for the second line . See `Line in use (network service)', p. 41. - Indicates that you can make calls using phone line 2 only (network service). See `Line in use (network service)', p. 41.
Indicators related to actions
One or more of the following icons may be shown when the game deck is in standby mode: - Indicates that you have received new messages to the Inbox in Messaging. If the indicator is blinking, the game deck memory is low and you must delete some data. For further information, see `Memory low', p.125. - Indicates that you have received new e-mail (network service). - Indicates that you have received one or several voice messages. See `Calling your voice mailbox', p. 18. - Indicates that there are messages waiting to be sent in Outbox. See p. 69.
Data connection indicators
· When an application is establishing a data connection, one of the indicators below blinks in standby mode. · When an indicator is shown continuously, the connection is active. for a data call, for a high speed data call,
is shown instead of the antenna symbol when there is an active GPRS connection. for when the GPRS connection is put on hold during voice calls.
Copyright © 2003 Nokia. All rights reserved.
General information
`Navigation bar - moving horizontally', p. 11 and `Profiles', p. 92.
- Shown when Incoming call alert has been set to Silent and Message alert tone to Off in the currently active profile. See `Profiles', p. 92.
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General information
for a fax call, for a Bluetooth connection.
Menu
· Press (Menu key) to open the main Menu grid. In the Menu grid, you can access all the applications in your game deck. Options in the Menu: Open, List view / Grid view, Move, Move to folder, New folder, Help, and Exit. Moving in the Menu · Press the controller key on the top , bottom , left , right to move in the Menu grid. Note: You can press the controller key to move diagonally when playing games.
Opening applications or folders · Scroll to an application or a folder and press the controller key in the middle (shown with arrow 5) to open it. Tip! Select Options List view if you want to view the applications in a list. Closing applications · Backstep by pressing Back as many times as is needed to return to standby mode or select Options Exit. If you press and hold , the game deck returns to standby mode and the application is left open in the background. Note: Pressing will always end a call, even if another application is active and displayed on the display. When you switch the game deck off, applications are closed and any unsaved data is saved automatically.
Rearranging the Menu
You can rearrange the Menu in any order you like. You can place more rarely used applications in folders and move applications that you use more often from a folder to the Menu grid. You can also create new folders. 1 Scroll to the item you want to move and select Options Move. A check mark is placed beside the application.
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Copyright © 2003 Nokia. All rights reserved.
Switching between applications
If you have several applications open and want to switch from one application to another: Press and hold (Menu key). The application switching window opens showing a list of applications that are currently open. Scroll to an application and press to go to it. Note: If memory is getting low, the game deck may close some applications. The game deck saves any unsaved data before an application is closed.
Online help
Your Nokia N-Gage game deck has an online help that you can access from any application that has an Options list. Press the key to open the Options list.
Navigation bar - moving horizontally
In the navigation bar, you can see: · small arrows or tabs which tell you if there are more views, folders, or files you can move to. · editing indicators, see `Writing text', p. 70. · other information, for example, 2/14 means that the current picture is the second of 14 pictures in the folder. Press to see the next picture.
Options lists
Options In this User's Guide, you can see the Options list commands. These lists tell you which commands are available in different views and situations. Note: The available commands change depending on the view you are in.
Copyright © 2003 Nokia. All rights reserved.
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General information
2 Move the selection where you want the application to be and press OK.
Tip! In some situations, when you press the controller key, a shorter options list appears listing the main commands available in the view.
General information
Actions common to all applications
· Opening items for viewing - When you are viewing a list of files or folders, to open an item, scroll to an item and press the controller key or select Options Open. · Editing items - To open an item for editing, you sometimes need to first open it for viewing and then select Options Edit, if you want to change its contents. · Renaming items - To give a new name to a file or folder, scroll to it and select Options Rename. · Removing, deleting items - Scroll to the item and select Options Delete or press . To delete many items at a time, you first need to mark them. See the next paragraph: `Marking an item'. · Marking an item - There are several ways to select items when you are in a list. · To select one item at a time, scroll to it and select Options Mark/Unmark Mark or press and the controller key at the same time. A check mark is placed next to the item. · To select all items in the list, select Options Mark/Unmark Mark all. · Marking multiple items - Press and hold and at the same time move the controller key up or down. As the selection moves, a check mark is placed next to the items. To end the selection, stop the scrolling with the controller key and then release . After you have selected all the items you want, you can move or
delete them by selecting Options Move to folder or Delete. · To unmark an item, scroll to it and select Options Mark/Unmark Unmark or press and the controller key at the same time. · Creating folders - To create a new folder, select Options New folder. You are asked to give a name to the folder (max. 35 letters). · Moving items to a folder - To move items to a folder or between folders, select Options Move to folder (not shown if there are no folders available). When you select Move to folder, a list of available folders opens and you can also see the root level of the application (for moving an item out of a folder). Select the location you want the item to be moved to and press OK. Tip! For information on how to insert text and numbers, see `Writing text', p. 70.
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Copyright © 2003 Nokia. All rights reserved.
You can search for a name, file, folder, or shortcut by using the search field. In some situations the search field is not visible automatically, but you can activate it by selecting Options Find or just by starting to key in letters. 1 To search for an item, start to key in text in the search field. The game deck immediately starts to search for matches and moves the selection on the best match. To make the search more accurate, key in more letters and the selection moves to the item that best matches the letters. 2 When the correct item is found, press to open it.
Tip! Using the supplied headset is a fun way to use the game deck for calls, games or listening to music.
Loudspeaker
Your game deck has a loudspeaker for handsfree use. To locate the loudspeaker, see the picture of the different keys and parts in the Quick Start guide. The loudspeaker allows you to speak and listen to the game deck from a short distance without having to hold the game deck to your ear, for example, having it on a table nearby. The loudspeaker can be used during a call, with sound applications, and when viewing multimedia messages. RealOne PlayerTM uses the loudspeaker by default when you watch a video. Using the loudspeaker makes it easier to use other applications while in a call.
Activating the loudspeaker
To change to using the loudspeaker during an already active call, select Options Activate loudsp.. A tone is played, is shown in the navigation bar, and the volume indicator changes. Important: Do not hold the game deck near to your ear when the loudspeaker is in use, because the volume may be extremely loud.
Volume control
When you have an active call or are listening to a sound, press or to increase or decrease the volume level, respectively.
Copyright © 2003 Nokia. All rights reserved.
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General information
Searching for items
Voice volume icons: - for earpiece and headset modes, - for loudspeaker mode.
General information
The loudspeaker needs to be activated separately each time for phone calls, but the sound applications such as Composer and Recorder use the loudspeaker by default.
To connect the HDD-2 headset
Insert the end of the black headset cable into the connector (1) on the game deck. Similarly, insert the grey headset cable into the connector (2).
Turning off the loudspeaker
· When you have an active call or music is playing, select Options Activate handset.
Attaching and using the headset
You can listen to the FM Radio or the Music player in your game deck with the supplied stereo headset HDD-2. To make a call use the keypad. Once the call is established you can use the headset to speak and listen to the other party.
The headset lead functions as the antenna of the radio, so let it hang freely. WARNING! Listening to music at a high volume may damage your hearing. To adjust the volume level when a headset is connected to your game deck, press or . WARNING! When using a headset your ability to hear outside sounds is reduced. Do not use a headset where it can endanger your safety.
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Copyright © 2003 Nokia. All rights reserved.
To answer a call while using the headset, press the remote control button (3) which is located in the microphone part of the headset. See "To connect the HDD-2 headset" on page 14. To end the call, again press the same button.
Attaching and using the supplied cables
With the sales package, you receive two cables that you can use with your game deck. 1 You can connect your game deck to a compatible external audio system (for example, CD player) by using the supplied ADE-2 Audio Line In Cable (3).
Shared memory
The following features in your game deck use shared memory: games, contacts, text messages, multimedia messages, images and ringing tones, RealOne PlayerTM, calendar and to-do notes, and downloaded applications. Using any of these features leaves less memory for other features. This is especially true with heavy use of any of the features. For example, installing many games or saving
Copyright © 2003 Nokia. All rights reserved.
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General information
To use the headset to receive calls
Note: Recording should be monitored from the headset socket on the external device. Adjust the volume on the external device so that there is no distortion. 2 You can use the Nokia Audio Manager to handle your sound files. To attach the game deck to a compatible PC, use the supplied DKE-2 USB Mini-B Cable (1). For information about `Nokia Audio Manager', see p. 34. Note: When the USB cable is connected the Music Player or any other application cannot access the memory card. When you remove the USB cable the memory card is available for all applications. 3 You can connect your game deck to your own headphones by using the supplied ADA-2 Adapter Cable (2). Important! Install the Nokia Audio Manager PC software from the CD-ROM to your PC before connecting the supplied DKE-2 USB Mini-B Cable.
General information
many images can use all of the shared memory and your game deck displays that the memory is full. In this case, delete some of the games, images or other entries reserving the shared memory. Note: Music tracks are stored on the memory card and therefore do not use the shared memory of the game deck.
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Copyright © 2003 Nokia. All rights reserved.
Making a call
1 In standby mode key in the phone number, including the area code. Press or to move the cursor. Press to remove a number. · For international calls, press twice for the international prefix (the + character replaces the international access code) and then key in the country code, the area code without 0, and the phone number. Note: Calls described here as international may in some cases be made between regions of the same nation. 2 Press to call the number. 3 Press to end the call (or to cancel the call attempt).
Tip! To adjust the volume during a call, press to increase and to decrease the volume level. Note: Pressing will always end a call, even if another application is active. To make a call using voice tags, see `Making a call by saying a voice tag', p. 55.
Making a call using the Contacts directory
1 To open the Contacts directory, go to Menu Contacts. 2 To find a contact, scroll to the desired name. Or, key in the first letters of the name. The Search field opens automatically and matching contacts are listed. 3 Press to start the call. If the contact has more than one phone number, scroll to the number and press to start the call.
Copyright © 2003 Nokia. All rights reserved.
17
Using your game deck as a phone
2. Using your game deck as a phone
Using your game deck as a phone
Calling your voice mailbox
The voice mailbox (network service) is an answering machine where callers who are unable to reach you can leave you voice messages. · To call your voice mailbox, press then or press and hold in standby mode. · If the game deck asks for the voice mailbox number, key it in and press OK. You can obtain this number from your service provider. See also `Settings for call diverting', p. 20. Each phone line may have its own voice mailbox number, see `Line in use (network service)', p. 41.
Speed dialling a phone number
To view the speed dialling grid, go to Menu Tools Speed dial. 1 Assign a phone number to one of the speed dialling keys ( ), see `Assigning speed dialling keys', p. 56. 2 Set the Menu Tools Call settings Speed dialling function to On. To call the number: In standby mode, press the corresponding speed dialling key and until the call is started.
Making a conference call
Conference calling is a network service that allows you to make a conference call with a maximum of six participants, including yourself. 1 Make a call to the first participant. 2 To make a call to a new participant, select OptionsNew call. Key in or search the memory for the phone number of the participant and press OK. The first call is automatically put on hold. 3 When the new call has been answered, join the first participant in the conference call. Select OptionsConference.
Changing the voice mailbox number
To change the phone number of your voice mailbox, go to Menu Tools Voice mailbox and select Options Change number. Key in the number (obtained from your service provider) and press OK. Tip! If your voice mail requires you to enter a password every time you call to listen to your voice messages, you may want to add a DTMF number after the voice mailbox number. This way the password is given automatically every time you call your voice mail. For example, +44123 4567p1234# where 1234 is the password and `p' inserts a pause of approx. two seconds before, or between DTMF characters.
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Copyright © 2003 Nokia. All rights reserved.
4 To add a new person to the call, repeat step 2 and then select Options ConferenceAdd to conference. · To have a private conversation with one of the participants: Select Options Conference Private. Scroll to the desired participant and press Private. The conference call is put on hold in your game deck, and the other participants can still continue talking with each other while you have a private discussion with one participant only. Once you have finished the private conversation, select Options Add to conference to return to the conference call. · To drop one participant from the conference call, select Options Conference Drop participant, then scroll to the participant and press Drop. Tip! The quickest way to make a new call is to dial the number and press to start the call. The existing call is automatically put on hold. 5 To end the active conference call, press .
· To answer an incoming call, press , or if you are using the supplied headset press the remote control button. · To end the call, press , or if you are using the supplied headset press the remote control button. If you do not want to answer a call, press caller will hear a "line busy" tone. . The
When a call comes in, press Silence to quickly mute the ringing tone. Tip! To adjust the game deck tones for different environments and events, for example, when you want your game deck to be silent, see `Profiles', p. 92. Note: It is possible that the game deck assigns a wrong name for the phone number. This happens if the phone number of the caller is not stored in Contacts but the seven last digits of the number match another number that is stored in Contacts. In this case, call identification is not correct. Tip! To end all calls at the same time, select Options End all calls and press OK.
Call waiting (network service)
If you have activated the Call waiting service, the network will notify you of a new incoming call while you have a call in progress. See `Call waiting: (network service)', p. 41.
Copyright © 2003 Nokia. All rights reserved.
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Using your game deck as a phone
Answering a call
Using your game deck as a phone
1 During a call, press to answer the waiting call. The first call is put on hold. To switch between the two calls, press Swap. 2 To end the active call, press . Tip! If you have activated the Call divert If busy function to divert calls, for example, to your voice mailbox, rejecting an incoming call will also divert the call. See `Settings for call diverting', p. 20.
Send DTMF is used to send DTMF tone strings, for example, passwords or bank account numbers. Glossary: DTMF tones are the tones you hear when you press the number keys on the game deck keypad. DTMF tones allow you to communicate with voice mailboxes and computerised telephony systems, for example: 1 Key in the digits with . Each keystroke generates a DTMF tone, which is transmitted while the call is active. Press repeatedly to produce: *, p (inserts a pause of approx. two seconds before, or between DTMF characters.), and w (if you use this character, the remaining sequence is not sent until you press Send again during the call). Press to produce #. 2 To send the tone, press OK. Tip! You can also store a sequence of DTMF tones for a contact card. When you make a call to the contact, you can retrieve the sequence. Add DTMF tones to the phone number or DTMF fields in a contact card.
Options during a call
Many of the options that you can use during a call are network services. Press Options during a call for some of the following options: Mute or Unmute, End active call, End all calls, Hold or Unhold, New call, Conference, Private, Drop participant, Answer, and Reject. Swap is used to switch between the active call and the call on hold. Transfer is used to connect an incoming call or a call on hold with an active call and to disconnect yourself from both calls.
Settings for call diverting
Go to Menu Tools Call divert. When this network service is activated, you can direct your incoming calls to another number, for example, to your voice mailbox number. For details, contact your service provider.
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Copyright © 2003 Nokia. All rights reserved.
Recent calls register
Go to Menu Extras Log Recent calls. The game deck registers the phone numbers of missed, received, and dialled calls, and the approximate duration and cost of your calls. The game deck registers missed and received calls only if the network supports these functions, and the game deck is switched on and within the network's service area. Icons: for Missed, for Received, and for Dialled numbers views. Options in the Missed, Received, Dialled views: Call, Use number, Delete, Clear list, Add to Contacts, Help, and Exit. Missed calls and received calls To view a list of the last 20 phone numbers from which somebody has tried to call you without success (network service), go to Log Recent calls Missed calls. Tip! When you see a note in standby mode about missed calls, press Show to access the list of missed calls. To call back, scroll to the number or name you want and press .
For information about the divert indicators, see `Indicators related to actions', p. 9. Note: You cannot have barring of incoming calls and call diverting active at the same time. See `Call barring (network service)', p. 50.
Log - Call register and general log
Go to Menu Extras Log. In Log you can monitor phone calls, text messages, packet data connections, and fax and data calls registered by the game deck. You can filter the general log to view just one type of event and create new contact cards based on the log information. Note: Connections to your remote mailbox, multimedia messaging centre, or browser pages are shown as data calls or packet data connections in the general communications log.
Copyright © 2003 Nokia. All rights reserved.
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Using your game deck as a phone
· Select one of the divert options, for example, select If busy to divert voice calls when your number is busy or when you reject incoming calls. · Select Options Activate to set the divert setting on, Cancel to set the divert setting off, or Check status to check whether the divert is activated or not. · To cancel all active diverts, select Options Cancel all diverts.
Tip! To view a list of sent messages, go to Messaging Sent.
Using your game deck as a phone
To view a list of the 20 numbers or names from which you have most recently accepted calls (network service), go to Log Recent calls Received calls. Dialled numbers Tip! Press in standby mode to open the Dialled numbers view. To view the 20 phone numbers that you have most recently called or attempted to call, go to Log Recent calls Dialled nos.. Erasing recent call lists · To clear all recent call lists, select Options Clear recent calls in the Recent calls main view. · To clear one of the call registers, open the register you want to erase and select Options Clear list. · To clear an individual event, open a register, scroll to the event, and press .
Note: The actual time invoiced for calls by your service provider may vary, depending upon network features, rounding-off for billing, and so forth. Tip! To see the call duration timer while you have an active call, select Options Settings Show call duration Yes. Erasing call duration timers - Select Options Clear timers. For this you need the lock code, see `Security', p. 47. To clear an individual event, scroll to it and press .
Call costs (network service)
Go to Menu Extras Log Call costs. Call costs allows you to check the cost of the last call or all calls. The call costs are displayed separately for each SIM card. Note: The actual invoice for calls and services from your service provider may vary, depending upon network features, rounding-off for billing, taxes and so forth.
Call duration
Go to Menu Extras Log Call duration. Allows you to view the duration of your incoming and outgoing calls.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a certain amount of charging units or units of currency. When the limited charging mode is active, calls can be made only as long as the preset credit limit (call cost limit) is not exceeded and you are in a network that supports call cost limit. The number of remaining units is shown during a call and in standby mode. When the charging units have
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Copyright © 2003 Nokia. All rights reserved.
Cost shown as charging units or currency · You can set the game deck to show the remaining talktime in charging units or units of currency. For this, you may need the PIN2 code, see p. 47. 1 Select Options Settings Show costs in. The options are Currency and Units. 2 If you choose Currency, a note requesting you to write the unit price is shown. Key in the cost of your home network charging or credit unit and press OK. 3 Write a name for the currency. Use a three-letter abbreviation, for example, EUR. Note: When no more charging units or currency units are left, calls may only be possible to the emergency number programmed into your game deck (e.g. 112 or other official emergency number).
Erasing call cost counters - Select Options Clear counters. For this you need the PIN2 code, see p. 47. To clear an individual event, scroll to it and press .
GPRS data counter
Go to Menu Extras Log GPRS counter. Allows you to check the amount of data sent and received during packet data (GPRS) connections. For example, you may be charged for your GPRS connections by the amount of data sent and received.
Viewing the general log of calls
Go to Menu Extras Log and press by . In the general log, for each communication event, you can see the sender or recipient name, phone number, name of the service provider, or access point. Note: Sub-events, such as a text message sent in more than one followed
Setting a call cost limit for yourself
1 Select Options Settings Call cost limit On. 2 The game deck requests you to enter the limit in units. For this you may need the PIN2 code. Depending on the Show costs in setting, enter either the amount of charging units or currency. When the charging limit you have set yourself is reached, the counter stops at its maximum value and the note Reset all calls' cost counter is displayed. To be able to make calls,
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Using your game deck as a phone
expired, the note Call cost limit reached is displayed. Contact your service provider for information on the limited charging mode and charging unit prices.
go to Options Settings Call cost limit Off. For this you need the PIN2 code, see p. 47.
Using your game deck as a phone
part and packet data connections, are logged as one communication event. Icons: for incoming, for outgoing, and for missed communication events. Filtering the log 1 Select Options Filter. A list of filters opens. 2 Scroll to a filter and press Select. Erasing the contents of the log · To erase all the log contents, select Options Clear log. Confirm by pressing YES. Packet data counter and connection timer · To view how much data, measured in kilobytes, has been transferred and how long a certain connection has lasted, scroll to an incoming or outgoing event and select Options View details. Log settings · Select Options Settings. The list of settings opens. · Log duration - The log events remain in the game deck memory for a set number of days after which they are automatically erased to free memory. Note: If you select No log, all the log contents, Recent calls register, and Messaging delivery reports are permanently deleted.
· For Show call duration, Show costs in, Call cost limit, see the sections `Call duration' and `Call costs (network service)' earlier in this chapter.
SIM directory
Go to Menu Tools SIM directory. Your SIM card may provide additional services that you can access. See also `Copying contacts between the SIM card and game deck memory', p. 52, `Confirm SIM service actions', p. 48, `Fixed dialling settings', p. 48, and `Viewing messages on a SIM card', p. 86. Options in the SIM directory: Open, Call, New SIM contact, Edit, Delete, Mark/Unmark, Copy to Contacts, My numbers, SIM details, Help, and Exit. Note: For availability, rates and information on using SIM services, contact your SIM card vendor, e.g. network operator, service provider or other vendor. · In the SIM directory, you can see the names and numbers stored on the SIM card, you can add or edit them, and you can make calls.
Memory card
Go to Menu Tools Memory card. If you have a memory card you can use it to store your games, music tracks, multimedia files like video clips and
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Copyright © 2003 Nokia. All rights reserved.
Important: Keep all memory cards out of the reach of small children. Note: Use only compatible Multimedia cards (MMC) with this device. Other memory cards, such as Secure Digital (SD) cards, do not fit in the MMC card slot and are not compatible with this device. Using an incompatible memory card may damage the memory card as well as the device, and data stored on the incompatible card may be corrupted. Note: Details of how you can use the memory card with other features and applications of your game deck are given in the sections describing these features and applications. Options in the memory card: Backup device mem., Restore from card, Format mem. card, Memory card name, Set password, Change password, Remove password, Unlock memory card, Memory details, Help, and Exit.
1 Make sure the game deck is switched off. If it's on, press and hold to switch off the game deck. 2 With the back of the game deck facing you, slide open the cover and slide finger into the finger slot, then lift
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Using your game deck as a phone
sound files, images, and to backup information from your game deck's memory.
To insert the memory card
Using your game deck as a phone
the battery. See Quick start `Insert the SIM card' for instructions on removing the cover. 3 Remove the existing memory card (if you have one fitted). 4 Position the memory card in its slot (as shown in the picture). Make sure that the gold contacts of the card are facing down. 5 When you have secured the card in place, replace the battery, then replace the cover by sliding it back into place. Important: Do not remove the memory card in middle of an operation. Be sure to close all memory card applications before removing the card. Important: If you are installing an application to the memory card and need to restart the game deck, do not remove the card until the restart is complete. Otherwise the application files may be lost.
Format memory card
Memory cards are supplied by various manufacturers. Some memory cards are supplied pre-formatted and others require formatting. Consult your retailer and if you are unsure format the memory card. You must format the memory card before you can use it for the first time. · Select Options Format mem. card. You will be asked to confirm your request and once you confirm, formatting starts. Important: When a memory card is formatted all data on the card is permanently lost.
Backing up and restoring information
You can backup information from your game deck's memory to the memory card. · Select Options Backup device mem.. You can restore information from the memory card to the game deck's memory. · Select Options Restore from card.
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You can set a password to lock your memory card against unauthorised use. Note: The password is stored in your game deck and you don't have to enter it again while you are using the memory card on the same game deck. If you want to use the memory card on another game deck, you will be asked for the password.
Using the Memory details option, you can check the memory consumption of different data groups and the available memory for installing new applications or software on your memory card. · Select Options Memory details.
Setting, changing, or removing your password
· Select Options Set password, Change password, or Remove password. For every option you will be asked to enter and confirm your password. The password can be up to eight characters long. Important: Once the password is removed, the memory card is unlocked and can be used on another game deck without a password.
Unlocking a memory card
If you insert another password protected memory card in your game deck, you will be prompted to enter the password of the card. · To unlock the card, select Options Unlock memory card.
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Using your game deck as a phone
Memory card password
Checking memory consumption
Games
3. Games
Note: Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. The performance of games may be reduced if you have many applications open. Therefore, close other applications before playing games. You can use the primary games keys and for playing games. Other keys may be used dependant on the game, refer to the instructions supplied with the game for further information. Tip! You can answer and end a call while continuing to play a game. Note: Playing games consumes power and the game deck's operating time is reduced. Note: The Music player is not accessible when playing games. You can purchase a variety of games for your game deck. For availability of different games contact your Nokia approved Games supplier or visit www.n-gage.com.
Starting a game
Note: Remove the USB cable from the game deck before you start playing games. Each game is supplied on a separate memory card. Insert the memory card of the game in to the Nokia N-Gage game deck. See `Memory card', p. 24. The game icon automatically appears in the main Menu as the ninth icon. Refer to the playing instructions supplied with the game for further information. Also, you can play Java games that you have downloaded from the Internet. See `Installing a Java application', p. 112. Press Menu, scroll to the game icon and press Tip! Press Menu to start the game. .
Starting a two player game
You may play some games as a two player game via a Bluetooth connection with a friend who has the same game on a compatible device. Before starting a two player game, ensure that the Bluetooth settings of the devices are compatible. See `Bluetooth connection', p. 117. Refer to the instructions supplied with the game for details of how
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Copyright © 2003 Nokia. All rights reserved.
Starting a multi-player game
You may play some games with multiple players via Bluetooth connections with friends who have the same game on a compatible device. Before starting a multiplayer game, ensure that the Bluetooth settings of the devices are compatible. See `Bluetooth connection', p. 117. Refer to the instructions supplied with the game for details of how to start the game, different levels and additional features etc.
Copyright © 2003 Nokia. All rights reserved.
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Games
to start the game, different levels and additional features etc.
Music player and radio
4. Music player and radio
You can listen to music saved on the memory card or the radio with your game deck. You can also record music from the radio or an external music source. You can record or transfer music tracks of near CD-quality to your memory card. Note: The memory card can only display the details of the first 255 music tracks. To transfer music tracks from a compatible PC to the game deck, see `Nokia Audio Manager', p. 34. Note: Music can only be played from a 32MB, 64MB or 128MB memory card. Other memory cards are not supported. Note: Using the Music Player consumes additional power, and the game deck's operating time is reduced. Tip! To quickly turn on the Music Player, press the special music player key . WARNING! Listening to music at a high volume may damage your hearing. Once you have turned the Music Player on, it starts playing tracks. To adjust the volume level of the headset or the loudspeaker, press or to increase or decrease the volume level.
Music Player
Note: Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. Go to Menu Media Music Player to open Music Player or press . With the Music Player, you can listen to the music tracks you have stored in your memory card. To listen, attach the headset (See `Attaching and using the headset', p. 14) to the game deck, or listen through the loudspeaker.
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Copyright © 2003 Nokia. All rights reserved.
You can select play/pause / , stop , previous track , next track and record by pressing or to highlight the control button and then pressing to select. Options in the Music Player: Track list, Settings, Activate loudsp. /Deactivate loudsp., Help, and Exit. Tip! You can also press the headset button to select the next track. In the Track list you can view and play the music tracks that you have stored in your game deck. Options in the Track list: Play, Delete, Rename, Add to track list / Remove from list, Help, and Exit. To view the stored music tracks press Options Track list. Tip! When listening to music you can press display available Options. To play one of the music tracks in the Track list, press or to highlight the track and then press Options Play. to
To answer an incoming call while using the headset, press the headset button. The Music Player is paused when the game deck rings. To end the call, press the headset button again. See `Attaching and using the headset', p. 14 for more information. To edit the settings, press Options and select Settings. You have the following options: · Sound style: You can select the style of the music tracks you play in order to automatically set equaliser options, such as Bass/Treble levels, and Balance according to the selected style. This may enhance playback quality. The styles are: Rock, Pop, Dance, Jazz, Classic, Latin and Normal. · Play options: Select Normal to play the tracks stored in your game deck in the order in which they appear in the track list. You can also select Random or Repeat. · Extra Bass: You can add more bass to the current music style. Options in Settings: Change, Help, and Back.
Copyright © 2003 Nokia. All rights reserved.
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Music player and radio
Listening to music
You can answer and make calls while listening to the music player. During a call, the track is paused and the music player is muted. When you end the call, the music player will automatically resume.
Music player and radio
Recording from external equipment
You can connect your game deck to compatible external audio equipment, for example, a CD-player, and record music directly to your game deck. Note: Do not use this feature illegally! Music can be protected by copyright. The recording of such music tracks is permitted for your personal use only. It is illegal to copy such music tracks for the purpose of selling or distribution. To record a music track from compatible external audio equipment. 1 Connect the external audio equipment. See `Attaching and using the supplied cables', p. 15 for more information. 2 Press Menu Media Music Player. 3 Press to highlight the record control button and then press to record. To stop recording press Stop. 4 Enter track name and press OK.
continues in the background. When you end the call, the music player view will automatically return.
Radio
Note: Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. Go to Menu Media Radio to open Radio or press . You can listen to the Radio in your game deck by using the headset (See `Attaching and using the headset', p. 14) or the loudspeaker. The lead of the headset functions as the antenna of the radio, so let it hang freely and always make sure it is connected. To adjust the volume level of the headset or the loudspeaker, press or to increase or decrease the volume level. Note: The quality of the radio broadcast depends on the radio station's coverage in that particular area. WARNING! Listening to music at a high volume may damage your hearing. Tip! Pressing the headset button selects the next saved channel.
You can answer and make calls while recording. The volume of the music player is muted but recording
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You can select the next channel , previous channel , Auto tune up , Auto tune down and record by pressing or to highlight the control button and then pressing to select. Options in the Radio: Channels, Activate loudsp. /Deactivate loudsp., Auto tune up, Auto tune down, Manual tuning, Save channel, Help, and Exit.
Using the Radio
Options in the channels list: Listen, Activate loudsp. /Deactivate loudsp., Rename, Delete, Help, and Exit. When the Radio is on you can turn it off by pressing Exit. Note: When the loudspeaker is activated the headset is muted. You can answer and make calls while listening to the radio. During a call, the volume of the radio is muted. When you end the call, the radio will automatically resume. Note: Using the Radio consumes power, and the game deck's operating time is reduced. If you have radio channels already saved, you can select Options Channels to select the channel you want to listen to. You can also select a radio channel location 1 to 9 by pressing the corresponding number key. You can also
Tuning a radio channel
· When Radio is on, select Options Auto tune up or Auto tune down for automatic tuning. When a channel is found the new frequency is displayed. Note: If you have radio channels already saved, then the channel number and name may also be displayed. Note: Frequency range is from 87.5-108.0 MHz. · You can also tune manually by selecting Options Manual tuning and pressing or to move the frequency up or down (0.05 MHz steps).
Copyright © 2003 Nokia. All rights reserved.
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Music player and radio
Tip! To quickly turn on the Radio press the special radio key .
Tip! If you know the desired frequency then use the keypad to enter it directly (press for a decimal point). · To save the channel in the game deck select Options Save channel. Scroll to the channel location where you want to store the channel and press Select. Type in the name of the radio station and press OK. Note: Empty slots are displayed with a default frequency of 87.5 MHz.
Music player and radio
select a radio channel location 10 to 20 by pressing one numbered key immediately after another, for example 1 + 0 = 10, 1 + 5 = 15 and 2 + 0 = 20. Note: If the headset is disconnected the Radio will time-out after 5 minutes and close.
Nokia Audio Manager
With Nokia Audio Manager, you can select digital music tracks on a compatible PC and transfer them to your Nokia NGage game deck memory card. The Nokia Audio Manager software also allows you to create M3U playlists on the PC, with references to either MP3 tracks or tracks saved from CDs. In order for the PC to access the media storage area (memory card) on the game deck, you must connect your game deck to the PC using the supplied DKE-2 USB MiniB Cable). See `Attaching and using the supplied cables', p. 15. The contents of the game deck's memory card can then be displayed in the Mobile Device area of the Music Studio window of the Nokia Audio Manager. The music tracks on the playlists can be, for example, transferred from your CDs. Note: When using Nokia Audio Manager, you only need to connect your game deck to the PC via the supplied DKE-2 USB Mini-B Cable (See `Attaching and using the supplied cables', p. 15.); everything else is done on the PC. Note: Do not use this feature illegally! Music can be protected by copyright. The recording of such music tracks is permitted for your personal use only. It is
Recording from the Radio
You can record the current radio channel by pressing to highlight the record control button and then pressing to record. Enter track name and press OK. Note: When in record mode the record button becomes the stop control button. Tip! You can also use Stop. You can answer and make calls while recording the radio. The volume of the radio is muted and recording continues in the background. When you end the call, the radio will automatically resume. You can playback your radio recordings using the music player.
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Copyright © 2003 Nokia. All rights reserved.
Tip! You can find the application on the CD-ROM supplied in the sales package.
System requirements
To install and use Nokia Audio Manager, you need the following: · An Intel compatible PC running Windows 98 Second Edition, Millennium Edition, Windows 2000 or Windows XP operating system. Note: The software is not supported on a PC which has had its system upgraded from Windows 95 or 3.1 to Windows 98. · Pentium MMC 266 MHz CPU (Pentium 300 MHz recommended), · At least 35 MB of free disk space, · Minimum of 48 MB memory space recommended, 64 MB suggested for Windows 2000, · Display with 800 x 600 pixels and more than 65536 colours, High Colour settings, · CD ROM drive SCSI/ANSI X3T10-1048D standard. ATAPI/SFF-8020i standard.
Saving CD tracks using the Nokia Audio Manager
On the PC, open Nokia Audio Manager, the initial screen is displayed. 1 Insert a music CD in the CD drive of your PC and click on the CD Player icon. By default, all track information should be displayed. 2 To save tracks, select the tracks and click on the Save tracks button. Note: Do not remove the CD until the save operation is complete. A progress bar will indicate approximately how long it will take to save the tracks.
Installing Nokia Audio Manager
Note: Do not connect the USB cable to your PC before you have installed the Nokia Audio Manager PC software from the CD-ROM supplied in the Nokia NGage game deck sales package.
Copyright © 2003 Nokia. All rights reserved.
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Music player and radio
illegal to copy such music tracks for the purpose of selling or distribution.
1 Start Windows. 2 Insert the CD-ROM supplied in the sales package in the CD-ROM drive of your PC. 3 The CD-ROM should launch itself automatically. If this is not the case, open Windows Explorer and select the CD-ROM drive where you inserted the CD-ROM. Rightclick the Nokia Audio Manager icon and select Autorun. 4 Follow the installation instructions that appear on the display of the computer to successfully complete the installation. 5 When the installation of the software program is complete, Nokia Audio Manager folder is added to your Programs. Note: It is necessary to reboot the computer after installation of the Nokia Audio Manager software.
Music player and radio
3 To transfer the saved tracks to the Music Studio, click the + Add button, select the desired track(s) and click Open. You can now transfer the tracks in the Music Studio to your N-Gage game deck.
4 Select the tracks or playlists that you want to transfer to the memory card of your game deck: highlight the desired tracks or playlists by clicking on them.
Transferring music tracks to your device
1 Save the tracks and playlists in the Music Studio of the Nokia Audio Manager, see the previous section or the Nokia Audio Manager Helps for further instructions. Note: Check that the compatible PC and game deck are connected using the supplied USB cable. See `Attaching and using the supplied cables', p. 15. 2 On the PC, open Nokia Audio Manager, the initial screen is displayed. 3 Click on the icon in the mobile device area of the Music Studio. 5 Click Transfer to device. If you selected more music than can fit on the game deck memory card, you get an error note. Deselect some of your selected music tracks until the selection fits.
Transferring using Windows Explorer
It is possible to use Windows Explorer to transfer MP3 or .AAC music tracks to the memory card of your game deck.
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Copyright © 2003 Nokia. All rights reserved.
1 Open Windows Explorer and display the disks mounted on the PC. One of the lettered drives should show the N-Gage game deck (Local Disk). Click on this to display a window that shows the contents of the game deck's memory card. 2 Open a second instance of Windows Explorer and display the contents of the folder on the PC from where you wish to transfer MP3 and .AAC tracks. 3 Select the tracks on the compatible PC that you wish to transfer to the game deck and drag and drop these tracks into the first window. The tracks will now be transferred to the game deck and can be played by the Music Player. Before transferring tracks using Windows Explorer check the size of the files to be transferred. Allow approximately 10 seconds for each 1MB to be transferred. Do not interrupt the transfer or remove the cable before the process is complete. Important! Windows Explorer may indicate that the file transfer is complete before sufficient time. This is not necessarily the case and you must allow approximately 10 seconds for each 1MB to be transferred. If the transfer is interrupted earlier the files may not be transferred.
n-gage.com window
The Nokia Audio Manager includes a window to browse the Internet. By default, the browser has n-gage.com as the home page. Any URL may be entered into the location field. To search the Internet, the location must be set to a site that has a search engine. Tracks from the Internet must be downloaded to the PC before they can be added to the Music Studio window for transfer to the game deck.
Other features
Music track types supported
The Nokia Audio Manager supports MP3 music tracks and M3U playlists. Playlists can be created in the Music Studio. When a playlist is selected for transfer to the game deck's memory card, only the tracks named in the playlist are transferred. Tracks created by the CD Player have a file extension .AAC. These files can be played on the PC by the Nokia Audio Manager and transferred to the memory card of the game deck.
Copyright © 2003 Nokia. All rights reserved.
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Music player and radio
Note: Check that the compatible PC and game deck are connected using the supplied USB cable. See `Attaching and using the supplied cables', p. 15.
Note: Files transferred using Windows Explorer are not seen in the Nokia Audio Manager Mobile Device window. If you selected more music than can fit on the memory card of the game deck, you get an error note. Remove some music tracks and try again.
Music player and radio
Editing fields in tracks on the compatible PC
When tracks or playlists are displayed in the Music Studio, it is possible to edit track and artist information. See the Nokia Audio Manager help for further details.
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Go to Menu Tools Settings.
Changing general settings
1 Scroll to a setting group and press to open it. 2 Scroll to a setting you want to change and press to · switch between options if there are only two (On/ Off). · open a list of options or an editor. · open a slider view, press or to increase or decrease the value, respectively.
Device settings
General · Device language - You can change the language for the display texts in your game deck. This change will also affect the format used for date and time and the separators used, for example, in calculations. If you select Automatic, the game deck selects the language according to the information on your SIM card. After you have changed the display text language, you must restart the game deck. Note: Changing the settings for Device language or Writing language affects every application in your
game deck and the change remains effective until you change these settings again. · Writing language - You can change the writing language of your game deck. Changing the language affects · the characters available when you press any key ( ), · the predictive text dictionary used, and · the special characters that are available when you press the and keys. Example: You are using a game deck where the display texts are in English but you want to write all your messages in French. After you change the language, the predictive text dictionary searches for words in French and the most common special characters or punctuation marks used in the French language are available when you press the and keys. Tip! You can also make this change in some of the editors. Press and select Writing language:. · Dictionary - To set the predictive text input On or Off for all editors in the game deck. You can also change this setting when you are in an editor. Press and select Dictionary Dictionary on or Off.
Copyright © 2003 Nokia. All rights reserved.
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Settings
5. Settings
Note: The predictive text dictionary is not available for all languages. · Welcome note or logo - Press to open the setting. The welcome note or logo is displayed briefly each time you switch on the game deck. Select Default if you want to use the default image. Select Text to write a welcome note (max. 50 letters). Select Image to select a photo or picture from Images. · Orig. device settings - You can reset some of the settings to their original values. To do this, you need the lock code. See p. 47. After resetting the settings, the game deck may take a longer time to power on. Note: All documents and files that you have created are left as they are. Standby mode · Background image - You can select any image to be used as a background image in standby mode. Select Yes to select an image from Images. · Left selection key and Right selection key - You can change the shortcuts that appear over the left and right selection keys in standby mode. In addition to the applications, you can have the shortcut point to a function, for example, New message. Note: You cannot have a shortcut to an application that you have installed.
Display · Contrast - To change the contrast of the display to lighter or darker. · Colour palette - To change the colour palette used on the display. · Screen saver timeout - The screen saver is activated when the screen saver timeout period is over. When the screen saver is active, the display is cleared and you can see the screen saver bar. · To deactivate the screen saver press any key. · Screen saver - Select what is shown on the screen saver bar: time and date or a text you have written yourself. The location and background colour of the screen saver bar changes in one minute intervals. Also, the screen saver changes to indicate the number of new messages or missed calls.
Settings
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Copyright © 2003 Nokia. All rights reserved.
Note: To change the settings for call diverting, go to Menu Tools Call divert. See `Settings for call diverting', p. 20. Send my caller ID · This network service allows you to set your phone number to be displayed (Yes) or hidden (No) from the person to whom you are calling. Or, the value may be set by your network operator or service provider when you make a subscription (Set by network). Call waiting: (network service) · The network will notify you of a new incoming call while you have a call in progress. Select: Activate to request the network to activate call waiting, Cancel to request the network to deactivate call waiting, or Check status, to check if the function is active or not. Automatic redial · When this setting is activated, your game deck will make a maximum of ten attempts to connect the call after an unsuccessful call attempt. Press to stop automatic redialling. Summary after call · Activate this setting if you want the game deck to briefly display the duration and cost of the last call. To show costs, the Call cost limit needs to be activated for your SIM card. See p. 22.
Anykey answer · Select On, and you can answer an incoming call by briefly pressing any key, except , , and . Line in use (network service) · This setting is shown only if the SIM card supports two subscriber numbers, that is, two phone lines. Select which phone line (Line 1 or Line 2) you want to use for making calls and sending text messages. Calls on both lines can be answered irrespective of the selected line. Note: You will not be able to make calls if you select Line 2 and have not subscribed to this network service. To prevent line selection, select Line change Disable if supported by your SIM card. To change this setting, you need the PIN2 code. Tip: To switch between the phone lines, press and hold in standby mode.
Copyright © 2003 Nokia. All rights reserved.
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Settings
Call settings
Speed dialling · Select On and the numbers assigned to the speed dialling keys ( ), can be dialled by pressing and holding the key. See also `Assigning speed dialling keys', p. 56.
Settings
Connection settings
General information about data connections and access points
Glossary: Access point - The point where your game deck connects to the Internet by way of a data call or packet data connection. An access point can be provided, for example, by a commercial Internet service provider (ISP), service provider for mobile devices, or network operator. To define settings for access points, go to Settings Connection Access points. A data connection is required to connect to an access point. Your game deck supports three kinds of data connections: · a GSM data call ( ), · GSM high-speed data call ( ), or · packet data (GPRS) connection ( ). There are three different kinds of access points that you can define: MMS access point, browser access point, and Internet access point (IAP). Check with your service provider what kind of an access point is needed for the service you wish to access. You need to set access point settings, if you want to, for example, · send and receive multimedia messages, · send and receive e-mail, · view Browser pages,
· download JavaTM applications, · use Image upload, or · use your game deck as a modem. See also `Data connection indicators', p. 9.
GSM data calls
A GSM data call enables data transmission rates to a maximum of 14.4 Kbps. For availability and subscription to data services, contact your network operator or service provider. Minimum settings needed to make a data call · To insert a set of very basic GSM data call settings, go to Settings Connection Access points and select Options New access point. Fill in the following: Data bearer: GSM data, Dial-up number, Session mode: Permanent, Data call type: Analogue, and Maximum data speed: Automatic. High speed data call (High Speed Circuit Switched Data, HSCSD) Glossary: High-speed data enables data transmission rates to a maximum of 43.2 Kbps. For availability and subscription to high-speed data services, please contact your network operator or service provider. Note: Sending data in HSCSD mode may drain the game deck's battery faster than normal voice or data calls, as the game deck may send data more frequently to the network.
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Copyright © 2003 Nokia. All rights reserved.
Packet data (General Packet Radio Service, GPRS)
Glossary: Packet data, or General Packet Radio Service (GPRS), uses packet data technology where information is sent in short packets of data over the mobile network. Minimum settings needed to make a packet data connection · You need to subscribe to the GPRS service. For availability and subscription to GPRS, contact your network operator or service provider. · Go to Settings Connection Access points and select Options New access point. Fill in the following: Data bearer: GPRS and Access point name: enter the name given to you by your service provider. See `Creating an access point', p. 43 for further information. Pricing for packet data and applications Both the active GPRS connection and the applications used over GPRS require a fee, for example, using Browser services, sending and receiving data, and text messages. For more detailed information on fees, contact your network operator or service provider. See also `Packet data counter and connection timer', p. 24.
Options in the Access points list: Edit, New access point, Delete, Help, and Exit. You may have preset access point settings in your game deck. Or, you may receive access point settings in a smart message from a service provider. See `Receiving smart messages', p. 80. If there are no access points defined when you open Access points, you will be asked if you want to create one. If there already are access points defined, to create a new access point, select Options New access point and select: · Use default settings to use the default settings. Make the needed changes and press Back to save the settings. · Use existing settings to use existing setting information as the basis for the new access point settings. A list of existing access points is opened. Select one and press OK. Access point settings are opened with some fields already filled.
Copyright © 2003 Nokia. All rights reserved.
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Settings
Creating an access point
Settings
Editing an access point When you open Access points, the list of already available access points opens. Scroll to the access point you want to edit, and press . Deleting an access point In the list of access points, scroll to the access point you want to remove and select Options Delete. ·
Access points
Options when editing access point settings: Change, Advanced settings, Help, and Exit. Here you can see a short explanation for every setting that may be needed for different data connections and access points. Note: Start to fill in the settings from the top because depending on what data connection you select (Data bearer)or whether you need to insert a Gateway IP address, only certain setting fields are available. Note: Follow the instructions given to you by your service provider with care. · Connection name - Give a descriptive name for the connection. · Data bearer - The options are GSM data, High speed GSM, and GPRS. Depending on what data connection you select, only certain setting fields are available. Fill in all fields marked with Must be defined or with a red
· ·
·
·
· · ·
asterisk. Other fields can be left empty, unless you have been instructed otherwise by your service provider. Note: To be able to use a data connection, the network service provider must support this feature, and if necessary, activate it for your SIM card. Access point name (for packet data only) - The access point name is needed to establish a connection to the GPRS network. You obtain the access point name from your network operator or service provider. Dial-up number (for GSM data and high speed data only) - The modem telephone number of the access point. User name - Write a user name if required by the service provider. The user name may be needed to make a data connection, and is usually provided by the service provider. The user name is often case-sensitive. Prompt password - If you must key in a new password every time you log on to a server, or if you do not want to save your password to the game deck, choose Yes. Password - A password may be needed to make a data connection, and is usually provided by the service provider. The password is often case-sensitive. When you are writing the password, the characters you enter are shown briefly and then changed to asterisks (*). The easiest way to enter numbers is to press and select Insert number and then continue entering letters. Authentication - Normal / Secure. Gateway IP address - The IP address that the required Browser gateway uses. Homepage - Depending on what you are setting up, write either
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Copyright © 2003 Nokia. All rights reserved.
·
· ·
·
· the service address, or · the address of the multimedia messaging centre. Connection security - Choose whether Transport Layer Security (TLS) is used for the connection. Follow the instructions given to you by your service provider. Session mode - Permanent / Temporary. Data call type (for GSM data and high speed data only) - Analogue, ISDN v.110, or ISDN v.120 defines whether the game deck uses an analogue or digital connection. This setting depends on both your GSM network operator and Internet Service Provider (ISP), because some GSM networks do not support certain types of ISDN connections. For details, contact your ISP. If ISDN connections are available, they establish connections more quickly than analogue methods. Glossary: ISDN connections are a way to establish a data call between your game deck and your access point. ISDN connections are digital from end to end and as such offer quicker set-up times and faster data rates than analogue connections. In order to use an ISDN connection, both your Internet service provider and network operator must support it. Maximum data speed (for GSM data and high speed data only) - The options are Automatic / 9600 / 14400 / 19200 / 28800 / 38400 / 43200, depending on what you have chosen in Session mode and Data call type. This option allows you to limit the maximum connection speed when high speed data is used. Higher data rates
may cost more, depending on the network service provider. Note: The speeds above represent the maximum speed at which your connection will operate. During the connection, the operating speed may be less, depending on network conditions. Tip! When you are writing, press to open the special characters table. Press to enter a space. Tip! See also `Settings needed for multimedia messaging', p. 75, `Settings needed for e-mail', p. 77, and `Setting up the game deck for the browser service', p. 105. Options Advanced settings · Device IP address - The IP address of your device. · Primary name server: - The IP address of the primary DNS server. Glossary: DNS - Domain Name Service. An Internet service that translates domain names such as www.nokia.com into IP addresses like 192.100.124.195. · Second. name server: - The IP address of the secondary DNS server. Note: If you need to enter the Device IP address, Primary name server, or Second. name server:, contact your Internet service provider to obtain these addresses.
Copyright © 2003 Nokia. All rights reserved.
45
Settings
The following settings are shown if you have selected data call and high speed data as the connection type: · Use callback - This option allows a server to call you back once you have made the initial call. Contact your service provider to subscribe to this service. · Callback type - The options are Use server no. / Use other no.. Ask your service provider for the correct setting to use; it will depend on the service provider's configuration. · Callback number - Key in your game deck's data phone number which the dial back server uses. Usually, this number is the data call phone number of your game deck. · Use PPP compression - When set to Yes, this option speeds up the data transfer, if supported by the remote PPP server. If you have problems with establishing a connection, try setting this to No. Contact your service provider for guidance. Glossary: PPP (Point-to-Point Protocol) - a common networking software protocol that enables any computer with a modem and a phone line to connect directly to the Internet. · Use login script - The options are Yes / No. · Login script - Insert the login script. · Modem initialisation (Modem initialisation string) Controls your game deck using modem AT commands. If required, enter characters specified by your GSM network service provider or Internet service provider.
Settings
GPRS
Go to Settings Connection GPRS. The GPRS settings affect all access points using a packet data connection. GPRS connection - If you select When available and you are in a network that supports packet data, the game deck registers to the GPRS network and sending text messages will be done via GPRS. Also, starting an active packet data connection, for example, to send and receive e-mail, is quicker. If you select When needed, the game deck will use a packet data connection only if you start an application or action that needs it. Access point - The access point name is needed when you want to use your game deck as a packet data modem to your computer. For more information on modem connections, see p. 122. Note: If there is no GPRS coverage and you have chosen When available, the game deck will periodically try to establish a packet data connection.
Data call
Go to Settings Connection Data call. The Data call settings affect all access points using a data call and high speed data call.
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Copyright © 2003 Nokia. All rights reserved.
Date and time
· The date and time settings allow you to define the date and time used in your game deck, as well as change the date and time format and separators. Choose Clock type Analogue or Digital to change the clock shown in standby mode. Choose Auto time update if you want the mobile phone network to update time, date, and time zone information to your game deck (network service). Note: For the Auto time update setting to take effect, the game deck needs to be restarted. Tip! See also the Language settings, p. 39.
Security
Device and SIM
Explanations for the different security codes that may be needed: · PIN code (4 to 8 digits) - The PIN (Personal Identification Number) code protects your SIM card against unauthorised use. The PIN code is usually supplied with the SIM card. After three consecutive incorrect PIN code entries, the PIN code is blocked. If the PIN code is blocked, you need
You can change the following codes: lock code, PIN code, and PIN2 code. These codes can only include the numbers from 0 to 9. Note: Avoid using access codes similar to the emergency numbers, such as 112, to prevent accidental dialling of the emergency number. PIN code request - When the PIN code request is active, the code is requested each time the game deck is switched on. Note that deactivating the PIN code request may not be allowed by some SIM cards.
Copyright © 2003 Nokia. All rights reserved.
47
Settings
Online time - If there are no actions the data call is dropped automatically after a time-out period. The options are User defined, in which case you enter a time, or Unlimited.
to unblock the PIN code before you can use the SIM card again. See the information about the PUK code. · PIN2 code (4 to 8 digits) - The PIN2 code, supplied with some SIM cards, is required to access some functions, such as call cost counters. · Lock code (5 digits) - The lock code can be used to lock the game deck and keypad to avoid unauthorised use. Note: The factory setting for the lock code is 12345. To avoid unauthorised use of your game deck, change the lock code. Keep the new code secret and in a safe place separate from your game deck. · PUK and PUK2 codes (8 digits) - The PUK (Personal Unblocking Key) code is required to change a blocked PIN code. The PUK2 code is required to change a blocked PIN2 code. If the codes are not supplied with the SIM card, contact the operator whose SIM card is in your game deck for the codes.
Settings
PIN code / PIN2 code / Lock code - Open this setting if you want to change the code. Tip! To lock the game deck manually, press A list of commands opens. Select Lock device. .
function is active, you can only call those phone numbers that are included in the fixed dialling list or which begin with the same digit(s) as a phone number on the list. Note: When Fixed Dialling is set on, calls may be possible to certain emergency numbers in some networks (e.g. 112 or other official emergency number). · To add new numbers to the Fixed dialling list, select Options New contact or Add from Contacts. Closed user group (network service) - You can specify a group of people to whom you can call and who can call you. For more information, contact your network operator or service provider. Select: Default to activate the default group agreed on with the network operator, On if you want to use another group (you need to know the group index number), or Off. Note: When calls are limited to Closed User Groups, calls may be possible to certain emergency numbers in some networks (e.g. 112 or other official emergency number). Confirm SIM services (network service) - To set the game deck to display confirmation messages when you are using a SIM card service.
Autolock period - You can set an autolock period, a timeout after which the game deck is automatically locked and can be used only if the correct lock code is entered. Key in a number for the time-out in minutes or select None to turn off the autolock period. · To unlock the game deck, key in the lock code. Note: When the game deck is locked, calls may be possible to the emergency number programmed into your game deck (e.g. 112 or other official emergency number). Lock if SIM changed - Select Yes if you want the game deck to ask for the lock code when an unknown, new SIM card is inserted into your game deck. The game deck maintains a list of SIM cards that are recognised as the owner's cards. To view the list of Fixed dialling numbers, go to Menu Tools Fixed dialling. Options in the Fixed dialling view: Open, Call, New contact, Edit, Delete, Add to Contacts, Add from Contacts, Help, and Exit. Fixed dialling - You can restrict your outgoing calls to selected phone numbers, if supported by your SIM card. You need the PIN2 code for this function. When this
Certif. management
In the Certificate management main view, you can see a list of authority certificates that have been stored in your
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Copyright © 2003 Nokia. All rights reserved.
Glossary: Authority certificates are used by some Browser services, such as banking services, for checking signatures or server certificates or other authority certificates. Glossary: User certificates are issued to users by a Certifying Authority. Options in the certificate management main view: Certificate details, Delete, Trust settings, Mark/Unmark, Help, and Exit. Digital certificates should be used if you: · want to connect to an online bank or another site or remote server for actions that involve transferring confidential information, or · want to reduce the risk of viruses or other malicious software and be sure of the authenticity of software when downloading and installing software. Glossary: Digital certificates are used to verify the origin of Browser pages and installed software. However, they can only be trusted if the origin of the certificate is known to be authentic. Important: The existence of a certificate does not offer any protection by itself; the certificate manager must contain correct, authentic, or trusted certificates for increased security to be available.
You can only be sure of the correct identity of a Browser gateway or a server when the signature and the period of validity of a Browser gateway or server certificate have been checked. You will be notified on the game deck's display: · if the identity of the browser server or gateway is not authentic or · if you do not have the correct security certificate in your game deck. To check certificate details, scroll to a certificate and select Options Certificate details. When you open certificate details, Certificate management checks the validity of the certificate and one of the following notes may appear: · Certificate not trusted - You have not set any application to use the certificate. For more information, see the next section `Changing the trust settings of an authority certificate'. · Expired certificate - The period of validity has ended for the selected certificate. · Certificate not valid yet - The period of validity has not yet begun for the selected certificate. · Certificate corrupted - The certificate cannot be used. Contact the certificate issuer. Important: Certificates have a restricted lifetime. If Expired certificate or Certificate not valid yet is shown
Copyright © 2003 Nokia. All rights reserved.
49
Settings
game deck. Press available.
to see a list of user certificates, if
Viewing certificate details - checking authenticity
Settings
even if the certificate should be valid, check that the current date and time in your game deck are correct.
Changing the trust settings of an authority certificate
· Scroll to an authority certificate and select Options Trust settings. Depending on the certificate, a list of the applications that can use the selected certificate is shown. For example: Services / Yes - the certificate is able to certify sites. Application manager / Yes - the certificate is able to certify the origin of new software. Internet / Yes - the certificate is able to certify e-mail and imaging servers. Important: Before changing these settings, you must make sure that you trust the owner of the certificate and that the certificate belongs to the listed owner.
restriction off, or Check status to check if the calls are barred or not. · Select Options Cancel all barrings to cancel all active call barrings. · Select Options Edit barrings passw. to change the barring password. Note: When calls are barred, calls may be possible to certain emergency numbers in some networks (e.g. 112 or other official emergency number). Note: Call barring affects all calls, including data calls. Note: You cannot have barring of incoming calls and call diverting or fixed dialling active at the same time. See "Settings for call diverting", p. 20 or `Fixed dialling', p. 48.
Call barring (network service)
Call barring allows you to restrict the making and receiving of calls with your game deck. For this function, you need the barring password, which you can obtain from your service provider. 1 Scroll to one of the barring options. 2 Select Options Activate to request the network to set call restriction on, Cancel to set the selected call
Network
Network selection · Choose Automatic to set the game deck to automatically search for and select one of the cellular networks available in your area, or · Choose Manual, if you want to select the desired network manually from a list of networks. If the connection to the manually selected network is lost, the game deck will sound an error tone and ask you to select a network again. The selected network must have
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Copyright © 2003 Nokia. All rights reserved.
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