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User manual OREGON SCIENTIFIC 14899

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User guide OREGON SCIENTIFIC 14899

Detailed instructions for use are in the User's Guide.

For Ages 3 to 6 Table of Contents Chapter 1 About your AlphaByte Learning PC Chapter 2 Getting Started Chapter 3 Activity Rules Chapter 4 Activities 1 3 5 6 Dear Parent/Guardian, Thank you for buying the AlphaByte Learning PC. Using the latest technology, Oregon Scientific aims to develop unparalleled electronic learning products that make learning a lot more fun. Designed by experts, our products are packed with unique interactive activities that make an invaluable contribution to your child's development. As well as activities with specific objectives of furthering skills of language, mathematics, music, memory, logical reasoning and general knowledge, the AlphaByte Learning PC provides a safe and realistic introduction to computers and encourages creativity and independent learning. When it comes to developing your child's mind, Oregon Scientific's products help them achieve their potential. Notes Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio TV technician for help. " This Class B digital apparatus complies with Canadian ICES-003." " Cet appareil mumérique de la class B est conforme à la norme NMB-003 du Canada" Oregon Scientific, Inc. 19861 SW 95th Place Tualatin, OR 97062 Tel: 503 639 8883 Fax: 503 684 8883 Email: info@oscientific.com Look for us on the World Wide Web! http://www.oregonscientific.com Learning PC Chapter 1 About your AlphaByte Learning PC Features The unit features 10 activities · 4 vocabulary / spelling · 2 maths · 2 logic · 2 music Multimedia · Digital sound and animation Display · Large LCD screen · Automatic shut-down Interface · Individual A ­ Z keyboard · Number and musical keys Audio · Friendly clear voice on an advanced micro processor The Oregon Scientific AlphaByte Learning PC is supplied with the following parts. Please contact your retailer should any parts be missing. 1 - Unit 2 - Instruction Manual LCD Screen Activity Selector Number/ Musical Note Keys Speaker Lock Button Unit Instruction Manual Letter Buttons Repeat Button On/Off Button 1 Unit Sliding Handle Battery Cover 2 Chapter 2 Getting Started Your Oregon Scientific AlphaByte Learning PC operates on 4 "AA" size batteries (not included). Battery Installation 1. Make sure the unit is turned off. 2. Using a Phillips screwdriver, open the battery cover at the back of the unit. 3. Insert 4 "AA" batteries. (Note the correct polarity: +, - ) 4. Replace the cover. (The unit is automatically turned on as soon as the batteries are installed.) Caution · Different types of batteries or new and used batteries are not to be mixed. · Only batteries of the same or equivalent type as recommended are to be used. · Remove all batteries when replacing. · Remove batteries from the unit if the unit is not going to be used for long periods. · Do not dispose of batteries in fire. · Non-rechargeable batteries are not to be recharged. · Rechargeable batteries are to be removed from the toy before being charged. (if removable) · Rechargeable batteries are only to be charged under adult supervision. (if removable) · Exhausted batteries are to be removed from the toy. · The supply terminals are not to be short-circuited. 3 Cleaning and Maintenance The unit should be regularly examined for damage to the enclosure and other parts. In the event of such damage, the unit must not be used until the damage has been repaired. Always disconnect the power supply before cleaning. Wipe the unit with a dry cloth. · Do not get the unit wet. · Do not dismantle the unit. Auto-off If there is no input on the unit for five minutes, the unit bids you good bye and automatically turns itself off to conserve power. When you are ready to start playing again, just press the on/off button to turn the unit back on. Starting the AlphaByte Learning PC Open the unit by sliding the two lock buttons towards you (located on both sides of the unit). Turn on your AlphaByte Learning PC using the on/off button located on the bottom right of the keyboard. At the end of your session, remember to turn off the power by pressing the same button. Press the on /off button 4 Chapter 3 Acitivity Rules Selection There are 10 fun filled activities on the AlphaByte Learning PC. Make your game selection by sliding the game selector over your chosen game. A list of the games is given in Chapter 4. You can change games at any point by sliding the game selector to a new game. Attempts Silde the game selector You have three attempts to answer each question correctly. After three incorrect answers, AlphaByte Learning PC gives the correct answer and continues with the activity. If there is no input for approximately ten seconds, AlphaByte Learning PC repeats the current question for you to have another attempt. This feature applies to · Word Seek · Vowel Learn · Counting · Odd One Out · Follow Me Repeat Key Press the repeat button to listen to the instructions/question to an activity again. In the activity Piano Fun, press this key to playback your composition. Press the repeat button 5 Chapter 4 Activities Show Me Words Learn to read and spell new words with AlphaByte Learning PC. 1. Slide the activity selector to the top icon. 2. AlphaByte Learning PC says "Show me words". The screen shows an animated finger pressing a letter button and AlphaByte Learning PC says "Press a letter button." 3. Select and press a letter on the keyboard. AlphaByte Learning PC says your chosen letter and then shows an animation of a word beginning with that letter followed by the spelling of the word. 4. Select another letter. Word Seek This activity reinforces the spelling of new words. 1. AlphaByte Learning PC asks you to find a word. An animation of the word appears on the screen to help you. 2. What letter does this word begin with? On the keyboard, press this letter. To help you, the word and illustration appear above the letter button on the keyboard. Word Seek Press a letter button Word Seek Press a letter button 6 Phonics In this activity, learn the names and phonetic sounds of letters. 1. AlphaByte Learning PC says "Press a letter button." 2. Press a letter button. 3. AlphaByte Learning PC says the letter; gives a word beginning with that letter; and the phonetic sounds to the letters forming that word. Vowel Learn This activity teaches vowel identification. 1. AlphaByte Learning PC introduces the five vowels. 2. AlphaByte Learning PC then asks you to identify the vowel in a word. 3. To answer the question, press the correct letter button. Show Me Numbers This activity introduces numbers and counting. 1. AlphaByte Learning PC says "Press a number." 2. When a number key is pressed, AlphaByte Learning PC repeats the number and counts up to the number. Press a number key Press a letter button Press a letter button 7 Counting This activity practises counting skills. 1. Shapes are shown on the screen and AlphaByte Learning PC asks a question. e.g. "How many hearts are there?" 2. Press the correct number key. AlphaByte Learning PC lets you know if the answer is correct. Counting Odd One Out This activity practises letter and number recognition and develop skills of logical reasoning. 1. Five characters (numbers and/or letters) appear on the screen and AlphaByte Learning PC asks "Which one does not belong?" 2. Pick out the character that is different from others by pressing the button corresponding to the character. Odd One Out 8 Follow Me As well as practicing letters, this activity develops memory skills. 1. AlphaByte Learning PC shows a sequence of three letters. Remember this sequence. AlphaByte Learning PC then says "Follow me". 2. The screen changes. Repeat the sequence by pressing the buttons in the correct order. If you get stuck on a question, press the repeat button to see the question again. If some of the letters pressed are not correct, then AlphaByte Learning PC gives you up to two attempts to correct your answer. Remember this sequence Follow Me Music Box Listen to pre-recorded melodies. Press a note key to hear AlphaByte Learning PC play a melody. There are 10 melodies to choose from. Press a note key 9 Piano Fun Compose a melody and hear it played back. 1. Press the note keys to compose a melody. As the keys are pressed, AlphaByte Learning PC displays the corresponding name of the note. 2. Press `Repeat' button to hear your melody played back. AlphaByte Learning PC can repeat a maximum of 30 notes. Press a note key Press the repeat key 10

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