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User manual OREGON SCIENTIFIC 17078
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User guide OREGON SCIENTIFIC 17078
Detailed instructions for use are in the User's Guide. TM
For Ages 5 & UP
TM
TM
Dear Parent/Guardian,
Thank you for choosing The Hot Wheels Accelerator.
TM
Designed and engineered with extreme precision, The Hot Wheels Accelerator is packed full of learning,
TM
offering stimulating games and activities that make an invaluable contribution to your child's development. Some of the activities to further your child's skills include language, mathematics, music, memory, logical reasoning and general knowledge. The Hot Wheels Accelerator provides a dependable and
TM
realistic introduction to computers and encourages creativity and independent learning. Learning with The Hot Wheels Accelerator is so much fun!
TM
Hot Wheels, flame logo, and the color "Hot Wheels blue", and associated trademarks
Visit us at
TM
designated by TM are U.S. trademarks of Mattel, Inc. © 2001 Mattel, Inc. All Rights Reserved.
Table of Contents Content
Chapter 1 About The Hot WheelsTM Accelerator Chapter 2 Getting Started Chapter 3 Useful Features and Controls Chapter 4 Game Selection Chapter 5 Game Rules Chapter 6 Two-Player Mode Chapter 7 Make a Selection and Submit Your Answer
1
Chapter 8 Scrolling Chapter 9 Games and Game Codes Spelling Word Vocabulary Math Games Memory Logic Keyboarding Tools Chapter 10 Trouble Shooting
11
3
11 11 12 13 14 16 17 19 20 21 22
5 7
7 8
9
Chapter 1
About your Hot WheelsTM Accelerator
Features 50 Activities · 17 Vocabulary/ Spelling/Grammar · 12 Math/Logic · 12 Games/Memory · 9 Computer Skills/ Tools Multimedia · Digital Sound/ Animation · Interactivity Hot WheelsTM Accelerator Expandability · Expand learning potential with our Expansion Cards (each sold separately) Your Hot WheelsTM Accelerator is supplied with the following parts. Please contact your retailer if any parts are missing. Volume 1 - Unit Speaker 2 - Mouse 3 - Mouse Pad 4 - Instruction Manual Game
Menu Keyboard Switch Safety Catch 1 Unit LCD Screen Contrast Switch Mouse Jack Left Mouse Button
Left Cursor Button Instruction Manual 4
Right Mouse Button
Directional Cursor Button
Right Cursor Button
Expansion Card Drive Mouse Pad 3
2 Mouse
1
Exterior Functions
Handle Handle
Mouse Jack AC Adaptor Jack
Battery Cover Expansion Card Drive
Top
Battery and Adaptor Requirements
Battery Cover
2
Chapter 2
Getting Started
The Hot Wheels Accelerator operates on 4 AA size batteries (not included) or a 9V AC adaptor (sold separately).
TM
Battery Installation
1. Make sure the unit is turned off. 2. Using a Phillips-head screwdriver, open the battery cover at the back of the unit. 3. Insert 4"AA" batteries. (Note the correct polarity: +, - ). 4. Replace the cover. (The unit is automatically turned on as soon as the batteries are installed or the adaptor is plugged in.)
+ -
Caution · Do not mix different types of batteries or old and new batteries. · Only use batteries of the same or equivalent type as recommended. · Remove all batteries when replacing. · Remove batteries from the unit if the unit is not going to be used for long periods of time. · Do not dispose of batteries in fire. · Do not recharge non-rechargeable batteries. · Rechargeable batteries are to be removed from the toy before being charged. · Rechargeable batteries are only to be charged under adult supervision. · Remove exhausted batteries from the toy. · Do not short-circuit the supply terminals. Caution · The unit must not be connected to a power supply greater than 9V. · Only use the recommended adaptor. · The adaptor is not a toy. · Do not short-circuit the supply terminals. · Toys liable to be cleaned with liquid are to be disconnected from the transformer before cleaning.
AC Adaptor Connection
Plug the adaptor into the adaptor jack (center positive type) on the left side of the unit. Plug the adaptor into a wall outlet.
Auto-off
The learning PC will automatically turn itself off after about 5 minutes of no input from the player.
3
Mouse Connection
1. Ensure the unit is turned OFF. 2. Plug the mouse into the mouse jack on the right side of the unit. 3. Turn the unit ON. 4. To ensure the mouse is kept clean, keep it on a clean mouse pad.
Mouse Jack
Cleaning and Maintenance
The unit should be regularly examined for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired. Always disconnect the power supply before cleaning. Wipe the unit with a dry cloth. Do not get the unit wet. Do not dismantle the unit. Cleaning the Mouse Use a philips screw driver to open the mouse-ball cover. Remove the ball and wipe it and the inside of the mouse with a dry cloth. Then secure the cover with the screw.
Starting The Hot Wheels Accelerator
TM
Open the unit by pushing the safety catch located on the front of the unit. Turn on The Hot Wheels Accelerator using the [On] button located on the lower left of the keyboard.
TM
At the end of your session, remember to turn off the power using the [Off] button on the lower left of the keyboard. (Attention: The Hot Wheels Accelerator has no data storage capacity.)
TM
4
Chapter 3
Useful Features and Controls
The Keyboard The Hot Wheels Accelerator features a fully functional computer keyboard.
TM
The Mouse Move the mouse in the direction that you want to move the cursor arrow. (see How to Make a Selection and Submit Your Answer) The Cursor Buttons Use these buttons to control the cursor arrow. Press the arrowheads on the directional cursor button to indicate the direction you want the cursor arrow to go. Then press either the left or the right cursor button to enter your selection. Cursor Arrow The mouse or the cursor buttons can control the cursor arrow. The Flashing Cursor This shows you the position in which the next keyboard entry will appear.
Expansion Cards
(sold separately)
Do not scratch or damage the metal contact plate of the Expansion Card. Only insert Expansion Cards into the Expansion Card drive. 1. Plug the Expansion Card into the Expansion Card drive on the right side of the unit. 5
The current activity is interrupted and the Expansion Card animation begins. After the title screens, a menu screen appears. On this menu screen are two direction icons and a title of one of the activities included on the Expansion Card. 2. Use the arrow cursor or directional cursor button to scroll through the titles. 3. Press [Enter] to play the displayed activity. Expansion questions for the following activities are included on each Expansion Card.
Name of Expansion Card Word Fun Spelling Fun Vocabulary Fun Activities Capitalization, Punctuation, Phonetic Recognition Spelling Rules, Phonetic Recognition, Word Formation Synonyms, Antonyms, Word Recognition
While the Expansion Card is plugged in, only those activities included on the Expansion Card are available. To play other games in the learning PC, unplug the Expansion Card. Press [Game Code] to go to the Game Code screen, and enter a game code from the Game Menu.
Demo
When the [Demo] button is pressed, you will be shown a demonstration of some of the exciting features and activities on The Hot Wheels Accelerator.
TM
Volume
You may adjust the volume to a lower setting. The volume switch is located at the lower left corner of the screen.
Volume Switch
6
Contrast
Depending on your surrounding lighting conditions, adjust the contrast for better viewing. The contrast switch is located at the lower right corner of the screen.
Chapter 4
Game Selection
From the game menu above the keyboard, choose a game. When the Game Code screen opens, enter the game code of the game you want to play. If no game is selected, The Hot Wheels Accelerator automatically makes a selection for you. Press [Game Code] to go back to the Game Code screen anytime you want to play another game.
TM
Contrast Switch
Game Selection
Chapter 5
Game Rules
Attempts Game questions come in groups of 10. You will be given three attempts to answer each question. Points are awarded according to the number of attempts taken to answer each question correctly. Time Limit Each attempt to answer a question is timed (1 minute for levels 1-5, 30 seconds for level 6). If you are unable to answer the question in the allotted time period, it is counted as an incorrect attempt. The clock resets after each incorrect attempt. 7
Scores If the question is answered correctly in the first attempt, 10 points are awarded. If the question is answered correctly in the second attempt, 6 points are awarded. If the question is answered correctly in the third attempt, 3 points are awarded. Score 85 points or higher after a group of 10 questions to go to the next HIGHER level of difficulty. Score 60 points or lower, to go to the next LOWER level of difficulty. Help Press [Help] to repeat the audio instruction prompt. Hints For selected activities if you find any question too difficult, press the [Hint] button to get a clue. But remember, you can only use a maximum of two hints per question, and a point will be deducted for each hint used. Summary Screen After a round of questions, a summary screen appears to show the score of the last round and whether you will go up a level, go down a level or stay at the same level. The summary screen disappears, and the game resumes automatically. Winning a Game Beat level 6 with a score of over 85 points and discover a special surprise. Good Luck!
Summary Screen
Chapter 6
Two-Player Mode
Basics Go to two-player mode by pressing [Player1/2] . Return to one-player mode by pressing [Player1/2] again . Most games follow a basic format in the two-player mode. The left cursor button is the Player 1 button, and the right cursor button is the Player 2 button.
8
1. Initiate the two-player mode by pressing [Player 1/2] on the keyboard after the first question appears. The "Two-Player-sign-in screen" appears. 2. Player 1: Type in your name and press [Enter]. 3. Player 2: Type in your name and press [Enter]. The two-player mode screen disappears, and the names are saved. After the player sign-in screen has been filled in, the game proceeds similar to the one-player mode except the players must compete to answer the questions. The first player to hit his/her button (Player 1: left cursor button, Player 2: right cursor button) is awarded an attempt to answer the question. 1. If the first player answers the question correctly, points are awarded to the first player, and the game continues. If the first player answers the question incorrectly, the second player is invited to answer the question. 2. If the second player is correct, points are awarded to the second player, and the game continues. 3. If the second player is incorrect, the correct answer is revealed, and the game continues. Two-Player Game Rules Each attempt to answer a question is timed (1 minute for levels 1-5, 30 seconds for level 6). Each player is given one attempt to answer a given question. Ten points are given for the first correct answer and zero points for an incorrect answer. In the second attempt, 6 points are awarded. No hints are available in the two-player mode. Game questions come in groups of ten. After a group of ten questions, the summary screen shows both players' scores and announces the winner.
Chapter 7
Make a Selection and Submit Your Answer
In some games, you must select your answer from a list shown on the screen.
Mouse Keys Arrow cursor Cursor Buttons
9
Method 1 1. Press the arrows on the directional cursor button to move the arrow cursor over the chosen object. 2. Press the left cursor button once. Method 2 1. Use the mouse to move the arrow cursor over the chosen icon. 2. Press the left button on the mouse once. Method 3 Press the letter key that corresponds to the choice.
a > SPATTER b > PLATTER c > CIDER d > SPUTTER
Method 4 In some cases, you do not need to make a selection. Use the keyboard to type in your answer at the flashing cursor. Method 5 Press [Enter] or either cursor button when the object you want to select is directly above the mechanic (Grease Monkey), the empty space (Drag Strip) or under the wrecking ball (Wrecking Crew).
Type in the answer
GREASE MONKEY
DRAG STRIP
WRECKING CREW
10
Chapter 8
Scrolling
Sometimes there is more information than can be displayed on the screen. In such cases, there is a scrollbar. Move the cursor arrow over the arrow tips on the scroll bar, and press the left cursor button.
Chapter 9
Spelling
(Games and Game Codes)
(01) Lost Letter Remember the animated vocabulary word. After the animation, the vocabulary word appears with a missing letter. Type in the missing letter. (02) Word Mixer Unscramble the word and spell the word correctly in the given spaces. (03) Show & Spell An animated vocabulary word is shown briefly. Spell the word in the spaces given. Each space represents a letter.
(01)
(02)
(03)
11
(04) Grease Monkey A word with an extra letter scrolls across the top of the screen. When the extra letter is directly above the mechanic, press [Enter] or either cursor button to remove it. (05) Head Start Select the word that begins with the same sound as the animated vocabulary word. (06) Plural Quiz Type in the plural form of the displayed word.
(04)
(05)
(06)
Word
(07) Wrecking Crew A sentence scrolls across the bottom of the screen. 1. Identify the letter that should be capitalized. 2. When the desired letter is underneath the wrecking ball, press [Enter] or either cursor button. (08) Phonics Fun Press letter keys and learn the alphabet. (09) Punctuation Point A sentence without the correct punctuation mark scrolls across the screen. Replace the blank with the correct punctuation mark. Use the keys or the left cursor button to select the proper punctuation mark from the choices given below the sentence. (You can make the sentence scroll faster by pressing any letter key.)
(07)
(08)
(09)
12
(10) Word Challenge Challenge your opponent to solve a mystery word. 1. Player 1: Type in a word (maximum 7 letters) without Player 2 seeing it, and press [Enter]. 2. Player 2: Guess the word one letter at a time, and use the keyboard to type in your guesses (maximum 8 wrong attempts). 3. Player 2: Type in a word (maximum 7 letters) without Player 1 seeing it, and press [Enter]. 4. Player 1: Guess the word one letter at a time, and use the keyboard to type in your guesses (maximum 8 wrong attempts). Whoever scores the most points wins the game. (11) Concentration 1. Remember the position of the letters that make up the animated vocabulary word. 2. After the letters are hidden, click once on the tiles to uncover them, and press [Enter]. (To re-cover the revealed tile again, click on it once.) (12) Jumbler Unscramble your opponent's word (maximum 7 letters). 1. Player 1: Type in a word without Player 2 seeing it, and press [Enter]. 2. Player 2: Unscramble the word one letter at a time, and use the keyboard to type it in (maximum 3 wrong attempts). 3. Player 2: Type in a word without Player 1 seeing it, and press [Enter]. 4. Player 1: Unscramble the word one letter at a time, and use the keyboard to type it in (maximum 3 wrong attempts). Whoever scores the most points wins the game.
(10)
(11)
(12)
Vocabulary
(13) Amazing Antonyms Match the given word with its opposite. 13
1. Scroll to choose the opposite word by using the down arrow on the directional cursor button. 2. Press [Enter] or either cursor button when a word is chosen. (14) Match Up Synonyms are words with similar meanings. 1. Identify the synonym of the word shown. Selections move across the bottom of the screen. 2. Press either cursor button or [Enter] when the synonym is directly under the arrow. (15) Rhyme Find Select the word from the list that rhymes with the animated vocabulary word. (16) Word Works Delete a letter to create a new word. Select a letter with the cursor arrow. (17) Zoo Clues 1. Use the directional cursor button to find the animal that best matches the vocabulary word. 2. Press [Enter] or either cursor button.
(13)
(14)
(15)
(16)
(17)
Math
(18) Add Type the correct answer in the space provided.
(18)
14
(19) Subtract Type the correct answer in the space provided. (20) Multiply Type the correct answer in the space provided.
(19)
(20)
(21) Divide Type the correct answer in the space provided.
(21)
(22) Bulldozer An equation with a missing number is shown on the left of the screen. (22) On the right, four numbers rotate next to a bulldozer. Solve the math problem by supplying the missing number. Press [Enter] or either cursor button to select the number positioned next to the bulldozer. (23) Drag Strip An equation with a missing operation sign is shown, and a selection of operation signs (23) moves across the screen. 1. Identify the missing operation sign. 2. When the operation sign is directly under the blank space, press [Enter] or either cursor button. (24) Gear Box Compare the two equations on the screen. 1. Select the correct operation sign using the cursor buttons. If you think the left equation is greater than the right one, then choose [>]. If you think the left equation is less than the right one, then choose [<]. If you think the two equations are the same, then choose [=]. 2. Press [Enter] or either cursor button to submit your answer.
(24)
15
Games
(25) Stop 'N' Go Use the directional cursor button to pass through all the green lights with out repeating your path or bumping into the stoplights. The path will be reset after 3 invalid responses. (26) Clock Work Select the clock that matches the audio.
(25)
(26)
(27) Sound Spy Select the vocabulary word that best matches the sound you hear. (28) National Anthem Select a country to hear its national anthem. Press any letter key to interrupt the music and return to the country menu screen.
(27)
(28)
16
(29) Odd Ball This game tests your observation skills. Four icons are shown on the screen. Select the one that is different from the rest. (30) Body Shop Create your own hot rod in the body shop! Select modifications from list on the left side of the screen. Choose an option from the menu and select. To start a new car, select the new car icon. (31) Spelling Dual Challenge a friend to a spelling contest! Each player is given a chance to spell an animated vocabulary word. The first player to correctly spell two words after their opponent has made a mistake wins.
(29)
(30)
(31)
Memory
(32) Speed Dial A sequence of numbers is dialed on the keypad. Use the number keys to repeat the number sequence.
(32)
17
(33) Pair Up A grid of icons is briefly shown and then hidden. Uncover the icons a pair at a time. 1. Select and turn over the tiles using the cursor buttons. 2. Find all the matching pairs of icons one at a time. (34) Pop Quiz Remember the icon flashed on the screen. Select the icon you just saw from the selection of four. (35) Tune In Melodies are played one note at a time. Repeat the notes using the keys indicated on the screen. A new note is added with each correct response. (36) Order Right A sequence of icons appears on the top of the screen. Use the cursor arrow to select the icons in the order they appeared.
(33)
(34)
(35)
(36)
18
Logic
(37) Number Tiles Slide the tiles by clicking on a tile adjacent to the shaded empty space. Only tiles next to the space can be moved. (38) Lie Detector Press [Enter] or either cursor button when the items displayed on screen do not match the audio. If the displayed items match the audio, do not press any key. You have 3 seconds to make your decision. (39) Number Line A sequence of numbers is shown but one number is hidden behind a star. Key in the missing number. (40) Sound key Find the hidden key. Listen for the audio clue. The key is hidden behind the vehicle next to the clue. (41) Symbol Sequence Select the icon that completes the sequence.
(37)
(38)
(39)
(40)
(41)
19
Keyboarding
(42) Touch Type Learn to touch-type! Follow the lessons and learn to type the letter keys using the correct fingers. Type the displayed character using the finger indicated on the screen. (43) Jump Board Practice your touch-typing skills. Type the moving letters on the screen to jump the skateboard over the obstacles. (44) Poll Position Type the scrolling words to win the race!
(42)
(43)
(44)
(45) Key Quiz 1. Remember the flashed word. 2. Type the word in the empty spaces. (46) Pile Up Letters move across the bottom of the screen. 1. Use the directional cursor button to move the sprinkler over a letter. 2. Type the letter to squirt it before it reaches the top.
(45)
(46)
20
Tools
(47) Calculator Use the number and the function keys to enter a mathematical equation. Press [Enter] to see the answer. Press [C] to cancel your entries.
Division Subtraction Addition Multiplication Equals
(47)
Cancel
(48)
(48) Animator Select a word to see its exciting animation. (49) Jukebox To hear a melody, select its title as it scrolls across the screen. Press any alphanumeric key to interrupt the music. (50) SFX Library Press any alphanumeric key to hear one of the exciting sound effects stored in The Hot Wheels Accelerator's memory.
TM
(49)
(50)
(00) Setting 1. Type your name and personalize The Hot Wheels Accelerator. 2. Press [Enter].
TM
(00)
21
Chapter 10
Trouble Shooting
Before contacting an authorized service center at 1-800-853-8883, carry out the following simple checks. They may save you the time and expense of an unnecessary service call. No display Is the power supply connected? Are the batteries installed properly? Do the batteries need replacing? Difficult or no response from the mouse Is the ball of the mouse and mouse pad clean and free from dust? Is the mouse connected correctly? Blackout screen or abnormal display To reset the unit, disconnect the power supply by removing batteries or disconnecting the adaptor for at least 10 seconds before connecting the power supply again. Under the environment with Fast Transient, the unit may malfunction and require user to reset the unit. Developing learning products is a responsibility that we take very seriously. We make every effort to ensure the accuracy and appropriateness of the information that forms the value of our products. However, errors can sometimes occur. It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department at 1-800-853-8883 with any problems and/or suggestions that you might have. Our service representative will be happy to help you. Conforms to safety requirements of ASTM F963, EN71 Parts 1,2 and 3 and EN50088. In an effort to continually improve our products, the actual screen display on product may differ slightly from the diagrams shown.
22
Accessories available for this Learning Computer (sold separately)
Expansion Cards for The Hot Wheels Accelerator
TM
Expansion Card 1
Expansion Card 3
Word Fun Increase the challenge of grammar and punctuation activities with additional questions.
Vocabulary Fun Extra questions and upgraded fun to vocabulary activities.
Including: · Capitalization · Punctuation · Phonetic Recognition
Expansion Card 2
Including: · Synonyms · Antonyms · Word Recognition
AC Adaptor
(9 VOLT 300mA)
Spelling Fun Expand spelling excitement with even more questions in this spelling upgrade.
Including: · Spelling Rules · Phonetic Recognition · Word Formation
Oregon Scientific, Inc. 19861 SW 95th Place Tualatin, OR 97062 Tel: 503 639 8883 Fax: 503 684 8883 Email: info@oscientific.com
Look for us on the World Wide Web! http://www.oregonscientific.com
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio TV technician for help. " This Class B digital apparatus complies with Canadian ICES-003." " Cet appareil mumérique de la class B est conforme à la norme NMB-003 du Canada"
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