Detailed instructions for use are in the User's Guide.
mission is to n mak ur fu O e learning
Electronic Learning Products
Accelerator
Eclipse Plus
For the next generation
For Ages 6 & UP
Dear Parent/Guardian,
Thank you for choosing the Oregon Scientific Accelerator Eclipse Plus. Designed and engineered with extreme precision, the Accelerator Eclipse Plus is packed full of learning, offering stimulating games and activities that make an invaluable contribution to your child's development. Some of the activities to further your child's skills include language, mathematics, music, memory and logical reasoning. The Accelerator Eclipse Plus provides a dependable and realistic introduction to computers and encourages creativity and independent learning. Learning with Oregon Scientific is so much fun!
Table of Contents
Chapter 1 About your Accelerator Eclipse Plus Chapter 2 Getting Started Chapter 3 Useful Features and Controls Chapter 4 Game Selection Chapter 5 Game Rules Chapter 6 Two-Player Mode Chapter 7 Make a Selection and Submit Your Answer 1 Chapter 8 Scrolling Chapter 9 Games and Game Codes
Spelling Vocabulary Grammar Keyboarding Skills Math Memory Logic Games Music Tools
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12 12 13 14 15 16 18 20 21 23 24 26
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Chapter 10 Troubleshooting
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Chapter 1
About your Accelerator Eclipse Plus
UNIT Features 60 Activities · 17 Vocabulary/Spelling/ Grammar · 22 Math/Logic/Memory · 12 Games/Music · 9 Tools and Keyboarding Skills Multimedia · Large LCD Display · Digital Sound Expandability · Increase learning potential with our Expansion Cards (each sold separately)
The Accelerator Eclipse Plus is supplied with the following parts. Please contact your retailer should any parts be missing. 1 - Unit 2 - Mouse 3 - Mouse Pad 4 - Instruction Manual
LCD Screen
Keyboard
Expansion Card Drive
Mouse Instruction Manual
Mouse Pad
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Unit
LCD Panel (Viewing angle adjustable)
Expansion Card Drive
Speaker
Mouse Jack
Re-set Button Battery Cover
AC Adaptor Jack
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Chapter 2
Getting Started
The Accelerator Eclipse Plus operates on 4 AA size batteries (not included) or a 9V AC adaptor (sold separately).
Battery Installation
1. Make sure the unit is turned off. 2. Using a Phillips-head screwdriver, open the battery cover at the back of the unit. 3. Insert 4 "AA" batteries. (Note the correct polarity: +, - ). 4. Replace the cover.
+ -
AC Adaptor Connection
Plug the adaptor into the adaptor jack (center positive type) at the back, right side of the unit. Plug the adaptor into a wall outlet. Please turn off the unit before plugging in the AC adaptor. Otherwise the unit may be damaged.
Caution · Do not mix different types of batteries or old and new batteries. · Only use batteries of the same or equivalent type as recommended. · Remove all batteries when replacing. · Remove batteries from the unit if the unit is not going to be used for long periods of time. · Do not dispose of batteries in fire. · Do not recharge non-rechargeable batteries. · Rechargeable batteries are to be removed from the toy before being charged. · Rechargeable batteries are only to be charged under adult supervision. · Remove exhausted batteries from the toy. · Do not short-circuit the supply terminals. Caution · The unit must not be connected to a power supply greater than 9V. · Only use the recommended adaptor. · The adaptor is not a toy. · Do not short-circuit the supply terminals. · Toys liable to be cleaned with liquid are to be disconnected from the transformer before cleaning.
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Auto-off
The learning PC will automatically turn itself off after about a few of no input from the player.
Mouse Connection
Ensure the unit is turned OFF. Lift the mouse jack port cover at the back of the unit and plug the mouse into the mouse jack. To ensure the mouse is kept clean, keep it on a clean mouse pad.
Mouse Jack
Cleaning and Maintenance
The unit should be regularly examined for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired. Always disconnect the power supply before cleaning. Wipe the unit with a dry cloth. Do not get the unit wet. Do not dismantle the unit. Cleaning the Mouse Turn the mouse upside down and unscrew the small screw to open the cover. Take the ball out, wipe the ball and the inside of the mouse with a dry cloth to clean out all the dust.
Starting the Accelerator Eclipse Plus
Turn on your Accelerator Eclipse Plus using the [On/Off] button located at the upper right corner of the keyboard. At the end of your session, remember to turn off the power using the [On/Off] button at the upper left corner of the keyboard.
When your Accelerator Eclipse Plus is not in use the keyboard can be stored on the back of the unit.
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Adjusting the Keyboard Cable Length The keyboard cable can be shortened by winding it through the cable routing at the bottom of the unit.
Chapter 3
Useful Features and Controls
The Keyboard The keyboard operates in the same way as a real computer keyboard. The Mouse Move the mouse in the direction that you want to move the arrow cursor and click the left button on the desired selection. (See Chapter 7 -- How to Make a Selection and Submit Your Answer). The Cursor Buttons The directional cursor buttons are used to make a selection in some games. The [PgUp] and [PgDn] buttons function as the left and right mouse buttons respectively. Cursor Arrow The mouse or the cursor buttons can control the cursor arrow. The Flashing Cursor This shows you the position in which the next keyboard entry will appear. 5
Expansion Cards
(sold separately)
Expansion Card Drive
Do not scratch or damage the metal contact plate of the Expansion Card. Only insert Accelerator Eclipse Plus Expansion Cards into the Expansion Card drive.
1. Plug the Accelerator Eclipse Plus Expansion Card into the Expansion Card drive on the right side of the unit. The current activity is interrupted and the Expansion Card animation begins. After the title screens, a menu screen appears. On this menu screen are two direction icons and a title of one of the activities included on the Expansion Card. 2. Use the arrow cursor or directional cursor button to scroll through the titles. 3. Press [Enter] to play the displayed activity. Expansion questions for the following activities are included on each Expansion Card. Name of Expansion Card Grammar Card Spelling Card Vocabulary Card Activities Magic Act, Mark-It, Sounds Like Hear Here, Word Compactor, Space Escape Net Work, Plural-Eyes, Top Hat
While the Expansion Card is plugged in, only those activities included on the Expansion Card are available. To play other games in the learning PC, unplug the Expansion Card. N.B.: If you purchase an older Expansion Card the activities written on the card will not match the actual expanded activities. The above list is the correct version.
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Demo
When the [Demo] button is pressed, you will be shown a demonstration of some of the exciting features and activities in your Accelerator Eclipse Plus.
Volume
The volume level can be adjusted between high, middle and low. To toggle the volume hold down the [Ctrl] key and press F1.
Contrast
You can adjust the screen contrast to compensate for different lighting conditions. Hold down the [Ctrl] key and press F2. Each time it is pressed the contrast will increase it until it reaches the maximum level. Pressing the button again will make it return to the lowest contrast.
Chapter 4
Game Selection
First select a game category by pressing one of the Function keys: F1 Spelling; F2 Vocabulary; F3 Grammar; F4 Keyboard Skills; F5 Math; F6 Memory; F7 Logic; F8 Games; F9 Music; F10 Tools. When you have chosen a game menu you can scroll through the game names by moving the highlight to the top or bottom of the screen with the arrow keys. Choose the game you want to play by moving the arrow cursor over the name and pressing either the left mouse button or the [Enter] key. You can also select a game by pressing the [Game Code] key and entering the two digit game code.
Game Selection
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Chapter 5
Game Rules
Attempts Game questions come in groups of 10. You will be given three attempts to answer each question. Points are awarded according to the number of attempts taken to answer each question correctly. Time Limit Each attempt to answer a question is timed (1 minute for levels 1 to 4, 45 seconds for level 5). If you are unable to answer the question in the allotted time period, it is counted as an incorrect attempt. The clock resets after each incorrect attempt. Scores If the question is answered correctly in the first attempt, 10 points are awarded. If the question is answered correctly in the second attempt, 6 points are awarded. If the question is answered correctly in the third attempt, 3 points are awarded. Score 85 points or higher after a group of 10 questions to go to the next HIGHER level of difficulty. Score 60 points or lower, to go to the next LOWER level of difficulty. Help Press the Help button to get a clue for the question. You can only use two helps per question and a point will be deducted for each one used.
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Repeat Button Press the repeat button to hear the instruction prompt again. In some games you will hear the question word again. Summary Screen After each question a summary screen will appear to tell you how well you scored on the last question (Question Points) and how well you are doing on the level so far (Game Total). Winning a Game Beat level 5 with a score of 85 or more to win the game.
Summary Screen
Chapter 6
Two-Player Mode
Basics Go to two-player mode by pressing [Player1/2]. Return to one-player mode by pressing [Player1/2] again . Most games follow a basic format in the two-player mode. The left cursor button is the Player 1 button, and the right cursor button is the Player 2 button. The game proceeds similar to the one-player mode except the players must compete to answer the questions. The first player to hit his/her button (Player 1: [Pg Up], Player 2: [Pg Dn]) is awarded an attempt to answer the question.
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1. If the first player answers the question correctly, points are awarded to the first player, and the game continues. If the first player answers the question incorrectly, the second player is invited to answer the question. 2. If the second player is correct, points are awarded to the second player, and the game continues. 3. If the second player is incorrect, the correct answer is revealed, and the game continues.
Chapter 7
How to Make a Selection and Submit Your Answer
In some games, you must select your answer from a list shown on the screen.
Mouse Keys Arrow cursor Directional Cursor Buttons
Method 1 - Selecting the Answer with the Directional Cursor Buttons 1. Use the directional cursor buttons to move the highlight over the chosen object. 2. Press the [Enter] button once. Method 2 - Selecting the Answer with the Mouse 1. Use the mouse to move the arrow cursor over the chosen object. 2. Press the left mouse button once.
Directional Cursor Buttons
Mouse
Left mouse button
Arrow cursor
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Method 3 - Selecting the Answer with the Keyboard Press the letter key that corresponds to the choice. Method 4 - Typing the Answer with the Keyboard In some cases you must use the keyboard to type in your answer.
Chapter 8
Scrolling
Sometimes there is more information than can be displayed on the screen. In some cases, there is a scrollbar. Move the cursor arrow over the arrow tips on the scroll bar, and press the left cursor button. You can also move the highlight with the up and down arrow keys to scroll.
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Chapter 9 (Games and Game Codes)
Spelling
(01) Spell Time An animated vocabulary word is displayed and you are asked to spell the word. Type the word into the spaces using the letter keys. (02) Word Jumble An animation is displayed and then the word appears with the letters all scrambled up. Type the correct spelling in the spaces using the letter keys. (03) Spare Parts A word appears with an extra letter in it. Move the mechanical hand using the directional cursor key. Press [Enter] or the left cursor key to select the letter to remove. (04) Jump `N Spell After the animation is displayed the letters of the word are shown mixed up at the bottom of the screen. The first letter will flash. Using the directional cursor keys move the letter to the top of the screen where the spaces are. Press [Enter] or the left mouse button to confirm its position. If the position is wrong you can press [Back Space] to return it to the bottom row. If you hit a monster your letter will appear at the bottom again. (05) Letter Maze After the animated vocabulary word is shown a grid of letters is displayed. The first letter in the word is flashing. Using the directional cursor button move the flashing highlight through the grid to spell out the word correctly.
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(02)
(03)
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(05)
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(06) Cook Book Letters fall down from the top of the screen inside fr ...