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User manual PARADOX INTERACTIVE EUROPA UNIVERSALIS 3

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Manual abstract: user guide PARADOX INTERACTIVE EUROPA UNIVERSALIS 3

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Paradox Interactive President and CEO: Theodore Bergqvist. Producer: Johan Andersson. Game Design: Johan Andersson. Lead Programmer: Adam Skoglund. Programming: Thomas Johansson, Pontus Åberg, Anna Drevendal, Johan Andersson. Lead Artist: Marcus Edström. 3D Artist: Dick Sjöström. Nikitova Tutorial: Marcus Edström. Original Music & Sound Effects: Andreas Waldetoft. Lead Tester: Chris King. Sales & Acquisitions: Fredrik Wester. CFO: Lena Eriksson. Marketing and PR Director: Susana Meza. Marketing Assistant: Keisha Salmon. Product Manager: Jeanette Bauer. Art Director: Stefan Thulin. Business Developer: Erik Helmfridsson. Localization Responsible: Florian Santer. Localization: S&H Entertainment Localization. Manual: Chris Stone. Strategy Guide: Ed Hanks. Editing: Robbie Graham, Digital Wordsmithing. Web: Brian King, Simon Aistleitner, Jean-Philippe Duflot. Intro movie: Stuart Diamond, Russ Allen. Beta Testers: Frank van Aanholt, Tom Adriaenssen, Jose Maria Aguirre, Simon Aistleitner, Markus Alahuhta, Guillaume Alvarez, Mike Amberry, Gustav Björklund, Loic Brient, Thomas Broman, Joe Chandler, Thomas Corriol, Luis Miguel Nunes Corujo, Tony Cristanelli, Inge Davidsen, Maarten Demeyer, David DiCicco, Jan Peter Dijkstra, Jean-Philippe Duflot, Peter Ebbesen, Aric Ferrell, Wesley Ferris, Alexander John Fowler, Michael Girard, Stephen Gregson, Jean-Alain Grunchec, Ed Hanks, Markus Herrmann, Jeremy Holley, Kalle Isotalo, Robert Jackson, Simon Jäger, Nils Karlsson, Tamas Kiss, Mark Kvistgaard Thomsen, Paul Lancashire, Tony Lozina, Jacob Michael Lundgren, Rajeev D. Majumdar, Nicholas Malouin, Carsten Mannetje, Thomas Mittelbach, Fokke van der Molen, Robert O'Regan, Anu Pakanati, Maxime Penen, Kevin Peter, Thomas Pettersen, Pent Ploompuu, Derek Pullem, Ludovic Russo, Kevin Simmons, Jason Snyder, Jarkko Suvinen, Kevyn Taylor, Sascha Tesch, Lars Thomsen, Douglas Troiani, Jens Van Heuverswijn, Patrick Wegerle, Gene Whitmore, Mark Williams, Emre Yigit Partners USA: Ezra Chen. Germany, Austria and Switzerland: Mario Gerhold, Susanna Mittermaier. UK: Jo Kemp, Simon Callaghan. Italy: Daniele Falcone, Tania Rossia. Scandinavia: Niklas Molin, Daniel Torbjörnsson, Klas Palmqvist. France: Eric Boccara, Geraldine Morisse, Iris Cathala, Caroline Ferrier. Benelux: Johan Dewindt, Wouter Van Vugt, Simone Goudsmit. Spain: Juan Diaz Bustamante. Poland: Rafal Korytkowski, Joanna Zebrowska-Kepka, Mariusz Szlanta. Australia: Ashwin Segkar, Graham Edelsten, Paul Olsen. Russia: Sergei Klimov, Pavel Nechaev. Japan: Shinya Itoh. Hong Kong: Michelle Ho. Thanks to our partners THQ/Valusoft (USA), Snowball (Russia), Friendware (Spain), Cenega (Poland) , Koch Media (UK, Germany, Italy, France), Pan Vision (Scandinavia), Cyberfront (Japan), Typhonngames (Hong Kong), Auran (Australia) and Atari (Benelux) Special thanks to all our forum members, partners and supporters, who are integral for our success. FORZA DJURGÅR'N! INTRODUCTION Overview ForNewPlayers YourFirstGame TheGameManualandthe ParadoxForums ForVeteransofthe EuropaUniversalisSeries GETTINGSTARTED Installation SystemRequirements InstallingEU3 LaunchingtheGame MainGameMenu GameOptions GameOptions VideoOptions AudioOptions Controls Settings.txt Tutorials StartingaGame NewSinglePlayerGames SelectingaStartingDate andCountry UsingBookmarks TheDateSelector LoadingaSavedSingle PlayerGame StartingaNewor SavedMulti-PlayerGame THEMAININTERFACE TheMainMap NavigatingtheMainMap TheMiniMap TheTopBar SpecialMenusToolbar HolySeeButton HolyRomanEmpireButton MenuButton LedgerButton MapModeButtons MapZoomButtons: DomesticInterface Province-RelatedInterfaces ProvinceInterface DiplomaticInterface ColonizationInterface MapUnits MessagesandtheHistoryLog HistoryLog MessageWindows FloatingMessages MessageSettings Events 6 6 6 6 7 7 8 8 8 8 8 9 9 9 10 10 10 11 11 12 12 13 13 13 14 14 15 15 17 17 17 20 20 20 20 21 21 22 22 22 22 23 23 23 23 24 24 24 24 25 Alerts 5 2 Type52 DiplomaticMessages 26 Army/NavalMaintenance TheOutliner 26 DomesticReligion ToolTips 27 WorldReligions PROVINCEMANAGEMENT 28 RealmReligion Overview 28 ReligiousTolerance ProvinceOwnershipandControl 28 ReligiousTolerance'sEffecton ProvinceInterface 29 ProvinceRevoltRisk ProvincialSummary 29 ReligiousTolerance'sEffecton ProvinceDetails 29 PopulationGrowth ProvinceReligionandConversions 31 ReligiousTolerance'sEffecton ProvinceIncome 31 CountryRelationships ProvinceTrade 32 ConvertingReligion CoreProvincesand DefenderoftheFaith ProvincialClaims 32 DomesticGovernment ProvinceImprovements 33 FormofGovernment CityView 33 ChangingYourFormof Government BuildingNewImprovements 34 MilitaryRecruitment 34 NationalIdeas OtherCountries'Provinces 35 DomesticPolicies UnoccupiedProvinces 35 DomesticLeaders DOMESTICMANAGEMENT 36 MilitaryTradition Overview 36 MilitaryLeaders DomesticOverview 36 RecruitingnewLeaders NationalCulture 37 ConvertingaRulertoaLeader NationalPrestige 37 LeaderListing NationalRanking 37 TRADE SpecialPoliticalBodies 38 Overview NationalReligion 38 TradeGoods Reputation 38 SupplyandDemand DiplomaticSummary 39 CentersofTrade Relations 39 MerchantInterface Competition CreateVassal 40 Monopolies DomesticCourt 41 Rulers 41 TradeDisruption RulerAttributes 41 DIPLOMACY,WAR, RulerSuccession 41 ANDESPIONAGE Advisors 43 Overview HiringandFiringAdvisors 44 TheDiplomaticInterface DomesticEconomy 44 GeneralInformation IncomeSummary 44 InitiatingDiplomacy BudgetAllocationSliders 45 DiplomaticActions TechnologyInvestment 45 OfferRoyalMarriage/ StabilityInvestment 47 BreakRoyalTies TreasuryInvestment 48 OfferAlliance/DissolveAlliance FixedExpenses 48 IssueEmbargo/RevokeEmbargo MonthlyBudgetBalance 48 OfferTradeAgreement/ Inflation 48 CancelTradeAgreement Loans 49 OfferVassalisation/Cancel Bankruptcy 50 Vassalisation WarTaxes 50 DemandAnnexation DomesticMilitary 51 ProclaimGuarantee UnitCategoriesandTypes 51 SendWarning PreferredUnitType 51 SendInsult ChangingYourPreferredRegiment ClaimThrone 53 54 54 54 55 56 56 56 56 57 58 58 59 59 60 62 62 63 63 64 65 66 66 66 66 67 67 68 69 69 70 70 70 70 71 72 72 73 74 74 75 76 76 76 76 76 SendGift 76 SellProvince 77 SendWarSubsidies/ RevokeSubsidies 77 OfferLoan 77 RequestMilitaryAccess/GiveMilitary Access/RevokeMilitaryAccess 77 DeclaringWar 78 RestrictionsProhibitinga DeclarationofWar 78 NationalStabilityEffects 79 WarExhaustionEffects 79 ReputationEffects 80 AllianceConsiderations 80 DeclaringWar 80 AlliesandAllianceLeaders 80 PeaceNegotiations 81 NegotiatingPeacewithAlliances 81 WarScore 82 PeaceOffers 82 Annex 83 DemandTribute 83 OfferWhitePeace 83 OfferTribute 83 PreparingtheTermsofa PeaceOffer 84 ProvinceTerms 85 CoreTerms 85 VassalTerms 86 NewNationsTerms 86 SpecialTerms 86 SendingthePeaceOffer 87 ReceivingaPeaceOffer 87 Peace 87 Espionage 87 EspionageModifiers 88 SpyActions 88 InciteTroopDesertions 89 AssassinateAdvisor 89 SabotageReputation 89 InciteAgainsttheMerchants 89 SpyRingInfiltration 90 SupportRevolt 90 CommissionPrivateer. 90 THEMILITARY 91 Overview 91 StructureoftheMilitary 91 RegimentTypes 91 InfantryRegiments 91 CavalryRegiments 92 ArtilleryRegiments 92 ShipTypes 92 Transports 92 Galleys 93 LightShips BigShips UnitTypes RecruitingLandForces Mercenaries ArmyInformation ArmyOrganisation AssigningArmyLeaders RecruitingaNewLeader ArmyBasics MaintenanceandMaximum SupportableTroops Attrition ArmyReinforcement ArmyMorale MovinganArmy Paths MovementRestrictions MovementSpeed LandCombat Overview TakingtheField CombatResolution FireandShockPhases RegimentCombat Characteristics DieRolls LeaderCombatAttributes TerrainModifiers River-CrossingModifier MakinganAttack CalculatingCasualtyDamage CalculatingMoraleDamage LeadershipCasualties EndofDay"Housekeeping" EndofCombat Retreat Sieges CapturingProvinces NavalForces RecruitmentofNavalForces FleetInformationand Organisation Admirals UsingNavalForces NavalAttrition NavalRepair NavalCombat Positioning Targeting Damage EndofBattle NavalRetreat NavalBlockades 93 NavalTransportofArmies 114 93 EXPLORATIONANDCOLONIZATION117 117 93 Overview 117 93 Exploring 95 ExplorersandConquistadors 117 95 ExploringProvinces 118 96 LandandNavalTraditionfrom Exploring 119 98 119 98 Natives 98 AttackingNatives 119 Colonies 120 EstablishingaColony 120 98 99 ExpandingaColony 120 100 ColonialLimitations 121 100 ColonialConquest 121 100 GainingMapsfromOtherNations 121 101 SPECIALPOLITICALBODIES 122 122 101 Overview 101 TheHolySee 122 102 TheHolyRomanEmperor 124 102 TheEmperor 124 102 MemberStates 125 Electors 125 104 104 BecomingtheHoly RomanEmperor 125 104 WarWiththeEmpire 126 127 105 LEDGER 129 105 MULTIPLAYER 105 StartingaMulti-PlayerGame 129 106 PreliminaryRequirements 129 106 ConnectionTypes 129 Host 130 106 106 JoinLANGame 130 106 JoinInternetGame 130 Metaserver 130 107 107 TheMultiplayerLobby 131 107 TheMetaserver 131 108 MultiplayerGameplay 132 109 EndingaMultiplayerGame 133 110 WheretoFindOtherPlayers 133 134 110 APPENDICES AppendixA- 111 NewandChangedFeatureList 134 112 AppendixB- 112 ProvinceImprovements 136 113 AppendixC-Cultures 139 113 AppendixD- 113 TechnologyModifiers 140 113 AppendixE-Religions 140 113 AppendixF- 114 FormsofGovernment 142 114 AppendixG-NationalIdeas 144 114 AppendixH-DomesticPolicies 146 114 AppendixI-TradeGoods 147 INTRODUCTION Europa Universalis III is a grand strategy game set during the Renaissance and Reformation periods of history. You will select one of more than 200 countries that existed in the world during this time, and attempt to guide it through more than 300 years of diplomacy, warfare, trade, religious turmoil, scientific development, exploration, and colonization. The game begins just after the fall of Constantinople in May 1453, and is played in continuous time until its conclusion in December 1789. As the days pass, you will devote most of your efforts to looking after the domestic needs of your country, negotiating with your neighbours, and conducting wars of self-defence or conquest. Each country begins the game owning one or more "provinces". A province is the essential building block of a nation; contributing vital tax and trade income to drive its economy, and supplying much-needed manpower for use in its military. The more provinces your country owns, the more powerful you will be. If you lose your last province, your country will be eliminated and you will lose the game. There are areas of the globe where you may find provinces that are unoccupied and available for colonisation; however, the majority of the world's provinces will already belong to other countries, and to increase your power, you must find ways to obtain them. Although it is possible to achieve this through diplomatic means, you are far more likely to extend your power by waging war. Expansion and conquest are the goals of most nations, thus creating a very volatile and potentially dangerous geo-political environment in the game. It is your goal to see to the needs of your country, to prevent your enemies from taking what is rightfully yours, and to expand your nation through diplomacy or war. At its heart, Europa Universalis III is a game that allows you to explore an infinite range of Overview possible "what if " scenarios within a complex, flexible, context-sensitive historical environment. Do not expect the history you learned at school to repeat itself on your computer screen. Instead, you will begin with an accurate historical set-up and then have complete freedom to chart your own course through time. As the game world begins to deviate from history, Europa Universalis III's underlying engine will evaluate these changing conditions and then direct countries to react to them as their historical counterparts might have done. Nations may rise or fall, unexpectedly, based entirely on the interactions they have with one another and on the outcome of events as they unfold. The game ends in the late 19th century when some of the most powerful nations of the world had already begun their transition into the next major period of history: the Industrial Revolution. Traditional ideas of "country" and "realm" would be replaced with a new vision of the "Nation-State", and society would undergo radical revolutions spurred on by rapid advances in science, technology, and the art of war. If you have been attentive to the needs of your country and successful in your ventures, you may find yourself at a similar crossroads when the game comes to its conclusion. Europa Universalis III maintains a ranking for each country in the world, and the "winner" is nominally the country with the highest ranking at the end of the game. You may prefer to set your own arbitrary goals, using a measure of victory that is based on the country you are controlling and the style of play you enjoy. For small countries, merely surviving until the end can be considered a victory. When playing a large and wealthy nation, you might set more lofty goals of continental hegemony or even try setting your sights on world domination. ...

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