Download user guide, user manual, owner manual and instructions guide
5 600 brands
1 870 000 user's guides
Search a brand
Advanced Search



Our partners wish to propose you the following products


Visit SAITEK official site

User manual SAITEK ARIA

Diplodocs help download the user guide SAITEK ARIA.



Download the user manual SAITEK ARIA  
Download the complete
user guide (389 Ko)
Need help, support, reviews, tips or troubleshooting for your SAITEK ARIA products ?

Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
User guide SAITEK ARIA

Detailed instructions for use are in the User's Guide.

A 9 10 STOP GO 1 KEYS AND FEATURES 1. BATTERY COMPARTMENT: Slide the cover to the right to open (see A ). Uses two "AAA" (AM4/RO3) alkaline batteries. 2. STOP KEY: Press to turn the computer off. Current game is retained in memory for up to two years. 3. GO KEY: Press to turn the computer on. 4. SENSORY CHESSBOARD: Each square has a sensor that automatically registers piece movement. 5. PIECE SYMBOL KEYS: Used to verify positions and to select Teach Modes. 6. GAME KEYS a. NEW GAME KEY: Press to reset the computer for a new game. b. SOUND KEY: Press to turn the sound on and off. c. PLAY KEY: Press to change sides with the computer; press while the computer is thinking to force it to move. Press to get a move suggestion from the computer. d. LEVEL KEY: Press to enter Level Mode. Also used to access the five Teach Modes. e. TAKE BACK KEY: Press to take back the last individual move made. You may take back two individual moves, or a move for each side. f. CLOCK KEY: Press to enable or disable the chess clock. 7. LCD DISPLAY WINDOW: Used to show moves, game information, and chess clock. Also used to select the playing levels and verify pieces. 8. ACL (Reset): In base of unit. Used to eliminate static discharge after inserting new batteries. 9. PIECE STORAGE COMPARTMENT: Handy storage compartment stores your captured pieces while playing. 10.PROTECTIVE LID: Covers unit to keep pieces in place and to protect from dust; use finger grips on either side of unit to open. 2 1. USING YOUR COMPUTER Your chess computer runs on two "AAA" (AM4/RO3) batteries. For longer battery life (up to 300 hours), use fresh alkaline batteries. Insert the batteries as shown in Figure 1-1. Press GO to turn the computer on--a beep signals that the game is ready to play. If the computer does not respond, use a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer. 2x AAA/AM4/RO3 1 First, Install the Batteries Fig.1-1 2 Ready to Play? Here's How to Move! Fig.1-2 Follow these steps to start a game: a. Press GO to turn the computer on. b. Press NEW GAME, and set up the chess pieces in their starting positions, with the White pieces nearest to you, as shown in Figure 1-2. c. To make a move, lightly press down on the piece you want to move until you hear a beep (see Figure 1-3). The computer's sensory board registers your move, and the display shows the square that was pressed. d. Take the piece and lightly press it down on the square you want to move to. A second beep sounds and the computer starts thinking about its move. Fig.1-3 When the computer moves, it beeps and shows its move in the display, as shown in Figure 1-4. Press the indicated piece down on its from square (e7, in this case) until you hear a beep. (Note that the display changes to show 3 3 The Computer Makes Its Move Fig.1-4 the symbol for that piece, along with the square that piece is moving to. For a chart of the symbols, see Figure 2-1.) Next, press that same piece down on the second square in the display--the square the computer wants to move to (e5, here). Once you press e5, you have completed the computer's move! For an example, see Figures 1-5a and b. If you make a mistake or change your mind about a move, you can take back two individual moves, or one move for each side. Press TAKE BACK when it is your turn to move. The display shows the to square of the move to be taken back. Press the piece down on that square. You now see the piece symbol and the square that piece came from. Press the piece down on the from square to finish the takeback. If the move taken back was a capture, the computer reminds you to put the captured piece back on the board by displaying the piece type for you. Press this piece down on the indicated square. To take back another move, press TAKE BACK again. To continue the game, either make your next move or press PLAY to have the computer move next. Figures 1-6a and b show an example of taking back the move Ng8-f6. After pressing TAKE BACK, the display shows f6, the square the Knight moved to (Figure 1-6a). Press down on f6, and the display changes to show the piece color and symbol (Black Knight) and the square that piece came from (Figure 1-6b). Press the Knight back down on g8. Note that en passant captures cannot be replayed after two take-backs. The computer displays certain symbols when a King is in check, or when the game ends in checkmate or draw by stalemate. These symbols are shown in Figures 1-7a, b, c, d and e. 4 4 Change Your Mind? Take Back! Fig.1-5a - Press down on e7... Fig.1-5b - ...and then press down on e5. 5 Fig.1-6a It's Check, Mate, or Draw! Fig.1-6b Press NEW GAME to start a new game at any time. The computer is then ready for another game, using the currently selected level. Since pressing NEW GAME clears your current game from the computer's memory, be very careful not to press this key by mistake! Your chess computer offers you 64 levels of skill, which correspond to one of the 64 board squares (which are divided into 4 categories), making level selection so easy! Together with the built-in Teach Modes, you have a choice of 384 level settings. Press LEVEL to enter Level Mode, and the current level is displayed (e.g., Level (board square) A3 shows as L:A3). To change the level, simply press a board square, and that level will show in the display. Press LEVEL again to exit Level Mode. The computer thinks progressively more deeply on each successive level. For more information on the playing levels, see Section 3.1. 6 7 Game Over? Start a New Game Fig.1-7a - Black in check. Too Easy/Hard? Change Levels! Fig.1-7b - White in check. Fig.1-7c - Checkmate (black). Fig.1-7d - Checkmate (white). Fig.1-7e - Draw. 2. ADDITIONAL FEATURES 2.1 Piece and Color Symbols The display uses symbols for the chess pieces (as shown in Figure 2-1). The bar symbols in the display always indicate color (bottom bars = White, top bars = Black). When you are White and it is your turn to move, the display indicates this right after the computer's move is made, before changing to 5 show your total elapsed time on the chess clock (see Figure 2-2). 2.2 Chess Clocks A built-in chess clock keeps track of the time for your (i.e. not the computer's) side, with a four-digit display showing the total elapsed time for you. If you change sides by pressing PLAY, the clock will keep track of the side you are currently playing. After entering the computer's move, the display shows the indication for your side to move for about one second to show that it is your turn. It then switches to show your total elapsed time (until any key or square is pressed). After you make your move, the display immediately switches to show "Co:", indicating the computer is thinking and that the clock has stopped. For the first hour of the game, the display will show MINUTES:SECONDS, with a steady colon. If the total elapsed time exceeds one hour, the display will show MINUTES:SECONDS of the next hour. Note that the clock stops whenever you have completed the allowable number of take-backs of a move, you verify or change the level, verify the board, or turn the computer off. Also note that when your King is in check, the display shows check instead of the chess clock. In each of these cases, however, the times are retained in memory, and the clock resumes when play is continued. The chess clock can be switched off by pressing CLOCK when it is your turn to move. The computer will beep and the side to move will be displayed instead of the clock. Press CLOCK again to switch on the clock and it will resume. 2.3 Capturing and Special Moves Captures: To capture, press down lightly on the piece you want to move, take the captured piece off the board, and press your piece down on the square of the captured piece. 6 LCD PIECE SYMBOLS Chess Piece King Queen Rook Bishop Knight Pawn Display (White/Black) Fig.2-1 Fig.2-2 - White to move. En Passant: In an en passant capture, the computer reminds you to remove the captured pawn from the board by displaying the pawn's location (for example, _ _:E5). Press down on the captured pawn before removing it from the board. See Figures 2-3a and b for an example. Pawn Promotion: When you promote a pawn, first press your pawn down on its from square, as usual. The computer displays your from square. As soon as you press your pawn down on the to square, it automatically becomes a Queen! Remember to change your piece on the board! The computer will also always promote to a Queen. After pressing its from square, the display indicates the pawn promotion by changing to show the Queen symbol and the to square. Press down on the to square to complete the computer's promotion move. However, this computer doesn't offer the option of under-promotion. Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer displays the Rook's from square. Press down on this square. The computer then displays the Rook symbol, along with the square the Rook should move to. Press down on the Rook's to square to complete the move (see Figure 2-4). 2.4 Illegal Moves Your computer will never accept an illegal move. If you attempt an illegal move, the computer beeps and the display keeps showing the from square. Press on that square to clear the illegal move; then move again. If you should move the computer's piece incorrectly, you will also hear an error beep. This can happen if you move the wrong piece or move a piece to the wrong square. Check the display and move again. If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be 7 Fig.2-3a - Black tried to avoid the capture of his pawn by advancing it two squares, from e7 to e5. However... Fig.2-3b - ...White can capture the Black pawn en passant by moving his pawn from f5 to e6! careful not to make mistakes when the sound is off, as you will not be able to hear the error beeps. 2.5 Interrupting the Computer's Search To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. 2.6 Changing Sides with the Computer To change sides with the computer, press PLAY when it is your turn. The computer will make the next move for your side. Change sides as often as you wish! 2.7 Getting Hints from the Computer If you need help, you can have the computer show you what it would do in your position! Press PLAY on your turn, and the computer will make the next move for you. To keep this move as your own, press PLAY again and the computer will make its next move; then continue the game by making your own next move. If you do not want to use the computer's move as your own, take it back and make another move of your choice. 2.8 The Computer Plays Against Itself To watch the computer play a game against itself, press PLAY for every move. Study its playing strategies to learn more about chess! 2.9 Game Memory You may interrupt a game by pressing STOP to turn the computer off. The computer will "remember" your position for up to two years (with fresh alkaline batteries). When you switch on again, continue where you left off! Fig.2-4 - Press the King down on e1 and then g1. The computer will remind you to move the Rook from h1 to f1 to complete the castling move. 8 3. LEVELS AND SPECIAL MODES 3.1 Levels of Play With 384 level settings to choose from (incorporating the Teach Modes), you can learn and grow with this chess computer! As shown in the chart of playing levels, each level corresponds to one of the 64 board squares. The levels are categorized into 4 groups intended to entertain users of different skill levels: Handicap levels (H1-H16 = board squares CHOOSE A LEVEL A1-B8), Beginner levels (B1-B16 = board 8 squares C1-D8), Intermediate levels (I1H16 B8 H8 I16 = board squares E1-F8) and Advanced levels (A1-A16 = board squares 7 H15 B7 H7 G1-H8). The computer will think ahead progressively more deeply when the 6 higher levels are chosen. You may H14 B6 H6 experiment with the levels before you 5 settle with the level settings you feel most H13 B5 H5 comfortable with, then advance to more difficult levels as your skill and knowledge 4 H12 B4 H4 expand. Within each level category, the lower 3 number levels are easier as the computer H11 B3 H3 will not always search to its maximum 2 ability to find the best move. Instead, the H10 B2 H2 computer will deliberately make alternative moves that are not the absolute best 1 H9 B1 H1 it can think of. This produces some interesting variations in the moves of the A B C game as the computer often makes some Fig.3-1 - Teach Mode display, showing the Knights Study Mode selected. FROM THE 64 BOARD SQUARES B16 I8 I16 A8 A16 B14 I6 I14 A6 B13 I5 I13 A5 B12 I4 I12 A4 B11 I3 I11 A3 B10 I2 I10 A2 B9 D I1 E I9 F A1 G 9 ADVANCED A9 B15 I7 INTERMEDIATE I15 A7 A15 BEGINNER HANDICAP A14 A13 A12 A11 A10 H very human mistakes! The highest level in each level category always produces the best moves the computer can think of within the settings constraint. When you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays better--just like a human player! Sharpen your chess skills--as you beat the computer on each level, graduate to the next. Keep challenging yourself and learn more about the game! Note that on the higher levels, the computer may take a long time to complete its search. Press PLAY to force the computer to abort the search and make a move. Press LEVEL to enter Level Mode, and the current level is displayed (e.g., Level (board square) A3 shows as L:A3). To change the level, simply TEACH MODES AT A GLANCE! press a board square, and that level will show in the display. Press LEVEL 1. Press LEVEL and then any piece symbol key again to exit Level Mode. except King (as shown below) to enter Teach The LEVEL key also gives you Mode. access to five special Teach Modes. To study Press Pieces on the board For details on selecting Teach Modes, see Section 3.2. Queens Kings, Queens, pawns 3.2 Teach Modes: Learn Tactics! Your chess computer contains five built-in Teach Modes. This feature allows you to learn basic moves and master the tactics of the pieces, one at a time. For each individual Teach Mode, the only pieces on the board will be Kings, pawns, and the selected piece type. This will help beginners to concentrate solely on one piece at a time, without losing focus and being distracted by other pieces on the board. To select a Teach Mode, press LEVEL, and then the required piece Rooks Bishops Knights Pawns Kings, Rooks, pawns Kings, Bishops, pawns Kings, Knights, pawns Kings, pawns 2. Press LEVEL to exit Level Mode and enter your selection into the computer. Now you can play, studying the piece of your choice! To return to the standard 32-piece game, press NEW GAME. 10 symbol key, except KING. The display shows the selected Teach Mode. In Figure 3-1, for example, the display indicates that the Knights Teach Mode is in effect. After pressing the corresponding Piece Symbol key (QUEEN, ROOK, BISHOP, KNIGHT, or PAWN) press LEVEL to exit Level Mode and enter your selection into the computer. The KING key is reserved for the normal game, using all 32 pieces. To return to normal game play, press NEW GAME. Please note the following, in relation to the Teach Modes: · If you do not press a square to select a new level, the current level will remain in effect. · If NEW GAME is pressed during any game, the computer will switch back to the standard game (32 pieces), with the current level still in effect. · If you press LEVEL and you then decide not to change the current playing level or Teach Mode, simply press LEVEL again, and the current status will remain as it is. · If you accidentally press any piece symbol key in Level Mode, you will lose the current game after exiting Level Mode. To continue with the current board, press any square key, TAKE BACK, CLOCK or PLAY to deselect the Teach Mode before exiting Level Mode. 3.3 Verify Mode: Check Piece Positions! If pieces get knocked over or you think the position might be wrong, the computer can check the board for you. On your turn, press one of the Piece Symbol keys. The computer will show the symbol for that piece, along with the square occupied by that piece. Keep pressing the same Piece Symbol key to see the board locations of all pieces of that same type. The bottom bar in front of the piece symbol indicates a White piece, and the top bar indicates a Black piece. When there are no more pieces of that type, the computer beeps, and the display shown before you started to 11 HAVING PROBLEMS? SOME HINTS & TIPS! · Could your position be wrong? Have pieces been knocked over or moved by mistake? Verify the position as described in Section 3.3. · Does the display keep showing your "from" square when you try to move? You are trying to enter an illegal move. Either move your piece to another square, or press the indicated from square again to erase the move and make a different move. Trust the computer--it knows the rules and won't allow any illegal moves! · Is your King in check? Whenever your King is in check, you must first move it out of check before you can make any other move! · Computer won't make a move? It is thinking on a higher level. Press PLAY to force it to play the best move it has found so far. verify pieces will resume. To verify other pieces, repeat the same steps using the other Piece Symbol keys. When you are finished, simply make your next move. TRY OUT VERIFY MODE FOR YOURSELF! 1. Press NEW GAME. Now, let's check the positions of all the Rooks on the board: 2. Press the ROOK key: 4. TECHNICAL DETAILS 4.1 The ACL Function Computers can sometimes "lock up" due to static discharge or other electrical disturbances. If this should happen, use a pin or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer. 4.2 Care and Maintenance Your chess computer is a precision electronic device, and should not be subjected to rough handling or exposed to extreme temperatures or moisture. Do not use chemicals to clean your unit, as they may damage the plastic. Weak batteries should be replaced promptly, since they can leak and damage the computer. Use only alkaline or zinc carbon batteries. Non-rechargeable batteries are not to be recharged. Different types of batteries or new and used batteries are not to be mixed. Only batteries of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be removed from the unit. The supply terminals are not to be short-circuited. (1st Rook) 3. Press ROOK again: (2nd Rook) 4. Press ROOK again: (3rd Rook) 5. Press ROOK again: (4th Rook) 6. Press ROOK again: (no Rooks) That's all there is to it! To verify another piece, press a different Piece Symbol key and follow the same steps as above! 12 4.3 Technical Specifications Clock Frequency: 4 MHz Keys: 14 LCD Display: Viewing area 18 x 9mm Sound: Piezo-electric buzzer Batteries: 2 AAA/AM4/R03 (1.5V) cells Battery Life: 300 hours (with new alkaline batteries) Dimensions: 163 x 108 x 17mm Saitek reserves the right to make technical changes without notice in the interest of progress. 13 TROUBLESHOOTING GUIDE SYMPTOMS 1. The computer doesn't react, or "freezes" during your game. POSSIBLE CAUSES Batteries are not inserted properly. Batteries are weak or bad. Static discharge or an electrical disturbance has caused a lock-up. 2. The display is dim. 3. The computer will not play a move. Batteries are weak. You may be on one of the higher levels, where the computer thinks for a longer time. Is it your turn? Is your King in check? Will your move put your King into check? Did you move the Rook first when castling? Are you moving to an illegal square? The computer is thinking. ACTION TO TAKE Install batteries as shown in 1.1. Replace the batteries. Press into the hole marked ACL, as described in Section 1.1. Replace the batteries. You may interrupt the computer and force it to make a move by pressing PLAY. Make sure you are familiar with the chess rules. Use TAKE BACK to reconstruct the last move that was made. 4. The computer will not accept your move. To interrupt the computer, press PLAY. Check the displayed move. Press the correct square to complete the computer's move. Review the chess rules. Use TAKE BACK to reconstruct the last move. Verify the board (see Section 3.3). Press SOUND again to turn the sound back on. You have entered the computer's last move incorrectly (pressed the wrong from or to square). 5. The computer seems to be making illegal moves. The computer has made a special move, such as en passant, castle, or pawn promotion. Your board position is incorrect. 6. The computer is silent. The SOUND key has been pressed to turn the sound off. 14 TROUBLESHOOTING GUIDE (CONTINUED) SYMPTOM 7. The computer doesn't show the chess clock on your turn to move. POSSIBLE CAUSES Chess clock has been switched off. ACTION TO TAKE Press CLOCK to turn the chess clock on when it is your turn to move. This is normal -- continue to play. You have taken back a move and no more can be taken back. Your King is in check. This is normal -- continue to play. 15

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual SAITEK ARIA.

SAITEK offer a product for which we do not have the user manual? Let us know what you are looking for: user guide, owner's manual, online manual, operating instructions, quick start guide, mounting instructions, schematics, service manual, installation instructions, RTFM.

Diplodocs allows you to download user manual SAITEK ARIA, user guide SAITEK ARIA, instructions SAITEK ARIA, owner's manual SAITEK ARIA, online manual SAITEK ARIA.


SAITEK ARIA, , Webcam.
Include the add-on to download manuals from your site, forum or blog Frequently Asked Questions Contact Diplodocs team Last searches
Last additions
Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.